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Photoshop is the tool of choice for most creative professionals and has quickly become household name synonymous with computer art and image manipulation. In Photoshop CS3 One-on-One: Beyond the Basics, internationally renowned Photoshop guru Deke McClelland teaches such digital-age wonders as masking, filters, layers, blend modes, Liquify, Vanishing Point, and vector-based type. Along the way, Deke also teaches tried-and-true methods for sharpening details, smoothing over wrinkles and imperfections, trimming away jowls and fat, and wrapping one image around the surface of another. Plus, the training teaches how to construct and organize the elements in a composition so you can edit them easily in the future. Exercise files accompany the tutorial.
Ready for more Photoshop CS3 training with Deke? Check out Photoshop CS3 One-on-One: Advanced Techniques.
Note: Photoshop CS3 One-on-One: The Essentials is a recommended prerequisite to Photoshop CS3 One-on-One: Beyond the Basics.
Download Deke's customized keyboard layouts for Photoshop from the Exercise Files tab.
Hey, you are back that's awesome news, because now we are going to be taking a look for starters that this guy right here, the push left tool and what it allows you to do is drag with the cursor in order to push details, in this case I am pushing details to the right. So may wonder why in the world is it called the push left tool and I want to stress by the way, that I have got this low brush pressure setting. If you are working with a brush pressure of a 100% you are going to be moving your pixels a lot more quickly inside of the image. Well, the reason I am pushing the pixels to the right instead of the left is that I am dragging downward with the tool.
In order to push to the left you have to drag upward with the tool, like so. Also notice, if I drag to the right, I am going to push upward and if I drag to the left I am going to push downward and in my case, I am going to go ahead and push this hat down a little bit. If you want to for whatever reason change that behavior for example, push the pixels to the left as you drag down, then you press and hold the Alt key or the Option key on the Mac. So this is a result of Alt or Option dragging downward, this is the result of Alt or Option dragging upward and I will let you experiment with that tool from this point on.
But where it can be really handy is reducing the size of limbs, for example if you have a heavy arm or a heavy leg, you can make it much slimmer by for example, dragging down with the tool along the left side of the limb or dragging up with the tool along the right side of the limb and so on. Alright, so anyway give it a try. These next guys are a lot less useful. In fact I have yet to come up with a real world application of either of them but they sure are weird, so I will go ahead and select this next guy, which is the mirror tool and notice by the way, I am really mentioning this but everyone of these tools has a keyboard shortcut and that keyboard shortcut is shown in parenthesis.
So if nothing else go ahead and memorize the Warp tool is W, so you can always switch back to that Warp tool. You may also want to keep in mind that the Blow tool is B and perhaps the Pucker tool is S, but you know why bother since you can get to the Pucker tool when you are using the Blow tool on the fly by pressing the Alt or Option key. Anyway I digress, we are talking about the Mirror tool here and I am going to go ahead and increase the brush pressure to 100% so that we can see in a very radical way how the Mirror tool works. If I drag from the right to the left, I go ahead and get rid of the eyeballs in this guy's head.
What I am doing is I am reflecting his cheeks and so he ends up looking quite strange as it turns out. And you might find this to be a useful effect for a strange science fiction book covers, something along those lines. Alright, I am going to undo the modification because you will see now, if I drag in the opposite direction I am going to mirror a different portion of the image, I am going to mirror it downward. So it's a lot like that Push tool except, instead we are mirroring details inside of the image. Now, what I want to do is I want to drag not this direction, let's try dragging the other direction.
I want to mirror those eyeballs if I can, but I am not having much like there we go. Now, I am starting to mirror those eyeballs. Here we go, now we are seeing mirror versions of the eyeballs, which I think are a little more sort of give you a better sense of what's going on with these tool. Alright, but anyway you can mirror whatever portion of the image you want, have a blast with that tool if you dare. The final tool, the Turbulence tool here is just whacky. What it does is it applies random distortions as you drag with the tool.
So notice as I drag around I am just doing completely weird things and if I just click and hold things are just happening, basically inside the image and it is entirely random. So, you know again a fun tool yes, a practical tool I wouldn't think so and you can control by the way the amount of turbulence that's going on by modifying this turbulence jitter value right there. I would say at this point, our best bet is to go back to the reconstruct tool and start dragging like crazy in order to get rid of some of the junk that we have applied so far.
So in the next exercise we will see these final two tools; we don't need to worry about these because we know how the Hand tool and the Zoom tool work. We will see these guys right here though, the Freeze Mask tool and the Thaw Mask tool, which allows us to mask away portions of the image so that they are safe from our bizarre modifications.
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