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Photoshop is one of the world’s most powerful image editors, and it can be daunting to try to use skillfully. Photoshop CS4 One-on-One: Advanced, the second part of the popular and comprehensive series, follows internationally renowned Photoshop guru Deke McClelland as he dives into the workings of Photoshop. He explores such digital-age wonders as the Levels and Curves commands, edge-detection filters, advanced compositing techniques, vector-based text, the Liquify filter, and Camera Raw. Deke also teaches tried-and-true methods for sharpening details, smoothing over wrinkles and imperfections, and enhancing colors without harming the original image. Exercise files accompany the course.
Recommended prerequisite: Photoshop CS4 One-on-One: Fundamentals.
Download Deke's customized keyboard layouts and color settings for Photoshop from the Exercise Files tab.
So I was mentioning that here inside the Liquefy plug-in my favorite tool is the Warp tool right there which you can get to at anytime by pressing the W key. The next ones, the ones that I think are next most useful are these two, the Pucker and the Bloat tool right here and I'm going to start with the Bloat tool. Now notice as soon as I select Bloat something happens over here. I want you to see this. I'm going to Click on the Bloat tool and you will see that my Brush Pressure goes away. It becomes dimmed and is stuck at the last Brush Pressure I entered which is 85; it has no bearing, basically what it comes down to. It has no bearing on the behavior of this tool.
Instead we get this Brush Rate value, which is totally different. What Brush Rate does is it determines the speed at which things happen. So for example, I'll make my brush bigger and I'll Click and hold on her eye and notice the rate at which her eye is getting bigger. Kind of remember that, undo. Now I'll change the Brush Rate to 8 instead of 80 and I'll Click and hold and it happens more slowly as you can see. So the idea is that you just go ahead and leave it high but that you do not paint with this tool. You do not sit there and do this number because you are going to make a mess of your image right away. Instead what you do is you just kind of give little Clicks like this in order to make for example in this case her eyes bigger, and that way you are going to get subtle work done at any given time. You are just going to do a little work at a time this way.
And also available to you here is the ability of Pucker, make things smaller and you can do that either by switching over to the Pucker tool if you want or you can press Alt key or the Option key on the Mac and Click with this tool and that will go ahead and pucker details inside the image and make them smaller as we are seeing right here. All right so I think I want to make her lips a little fuller at this point and I probably am going to follow up just about anything I do with these tools with an application of the Warp tool which gives me the ability to move things around a little bit. For example I could give her a smile. There is no reason not to smile; smile is always a nice thing in a photograph or in a painting.
And then I'll go ahead and drag up on her eyes just because I want more uniform curvatures associated with these eyes so that things are going quite so right here. All right, so this is looking a little better in so far as I'm concerned. Now another application of puckering incidentally is this number right here, if I grab the Pucker tool and as I was saying you can reverse the behavior of either of these tools by pressing Alt or Option, but I'll go ahead and just grab the Pucker tool and you can do this number where you drag for example along her jaw down here in order to decrease it's size.
Again though, if you end up dragging like this, you are going to end up creating a big huge modification that is not going to look very good. So instead what I suggest is that you Click incrementally through here in order to reduce the size of this area to taste and bear in mind that when you start puckering one area, you are going to stretch another area. So if I Click here, notice I'm not only, I'm Clicking and holding and I'm doing a ridiculous job of course, but I'm not only puckering in this area under her jaw but I'm also stretching at her chin. So you need to watch that. So I'm going to go ahead and undo that modification. I would probably come at this quite frankly with the Warp tool, make my cursor smaller and get under there like this a little bit and then come at it with a larger cursor like so in order to sort of stuff that up there just a little bit.
Obviously I'm not can completely change the form of this woman but I do have some control over the amount of weight essentially that is in her face here. So she does not look quite so pudgy. Although probably that was the look back in the 1500s people wanted to look pudgy because after all that meant that they could afford food. And I'm just rattling on here because I'm trying to get some work done behind your back when you are not looking, trying to distract you. Now the other thing that's interesting about this I think, I was showing you how you can use the Pucker tool to make things bigger like her chin was growing as I was puckering another area. You can also use the Bloat tool to make certain areas smaller.
For example if I switched over to the Bloat tool just so that you know that's what I'm doing here and I Click in this area, it's going to have the effect of not only having making her hair bigger but also squishing in her jaw right there. And of course I would not do that much, I just Click a little bit like so, but notice that I'm making her jawline a little thinner there by going through and bloating this area in her hair and I could do that in this area as well, with some degree of success I guess, I'm kind of messing up certain areas. All right this is pretty good except for of course the hair that I have hopelessly messed up. Let's go ahead and see if I can drag some of that back out. Now I have kind of done something weird right here where I have a scene between this area of the hair and this area of the hair, can you see it going through right there? And if you end up with weird things like this and this is not a forgiving image, I have to say. If I was working with a photographic image, we would have a fair degree of success here.
But I'm going to turn on Show Mesh so we can see what in the in world I have done and it looks like I have messed up this mesh grid right there, this little square inside of the larger matrix just a little bit. So I'm going to go up here and see what happens if I reconstruct this a little bit. If I reconstruct it all the way back, well that's just I did, I have very little to work with right there. Interesting okay. Ctrl+Z, Command+Z on the Mac, let's turn off that mesh for a moment. This might be the thing I would just come back to and paint inside the larger Photoshop because you are always working with a mesh. So you are not always going to have the ability to say, Gosh! I just want to smear this up here because somehow that thing, whatever it is, is going to still survive in some form or other. So we many just have to move it outward, not sure, it is going to be a little difficult to cover up.
All right so anyway gives you a sense of what's going out with those tools Pucker and Bloat. I'm going to do a little work on this image and then I'm going to show you some of the other tools here the Push Left tool can be pretty interesting, that is the one I'm going to show you when you join me in the next exercise.
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