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In this movie, I'll demonstrate how to work with Liquify's other tools. Which include Pucker, Bloat, push, Twirl and Smooth. Now, because I applied Liquify as a smart filter, I can resume editing this image by double clicking on the word Liquify here inside the Layers panel. And notice that I have this ginormous brush left over from the previous movie. That's associated with my Warp tool. But if I switch to a different tool, such as the Pucker tool, then I'll end up seeing a different brush for it. So each and every tool remembers its last brush settings.
I'll go ahead and zoom in on the image so that I can take it in at 100%. Now, the tool I've selected is the Pucker tool. And what it does is pucker details, which will make more sense if I show it to you. So, I'll just go ahead and increase the brush size by pressing the right bracket key a couple of times. And then, I'll click and hold inside the image. And you can see that I end up puckering the model's eye, which is not even sort of what I wanted to do. So, I'll press Ctrl+Z or Cmd+Z on the Mac in order to undo that change.
You may find it useful however, for puckering jaw lines. And so, for example, if I go ahead and pucker this jaw right here and under the chin, then I'll get rid of some of that double chin. And as with the Warp tool, you want to work incrementally. You don't want to do this (UNKNOWN) where you drag along the area, because that will very likely create an unrealistic result. So I'll go ahead and press Ctrl+Z or Cmd+Z on the Mac to undo that change. You also have the Bloat tool, which is the Pucker tool's opposite. And I'll go ahead and increase the size of the cursor once again, and click inside of each eye.
Just on quick little click. And you have to be very careful with eyes. Because once you start distorting the irises, then it's very difficult to set things right. Also notice that as you bloat details, you blur them as well. So we're losing the focus inside the eyes. Which is to say, I've gone a little bit too far. So, I'll switch back to the Reconstruct tool and increase its cursor as well, and just click a couple of times there inside each eye to slightly reconstruct things. This next tool is just going to look slightly ridiculous.
It's call the Push Left tool, but notice if I grab the tool and drag downwards, I actually push the details to the right. So you might prefer to think of that as just being the Push tool. It can be a useful tool but not when the brush pressure is set to 100. So I'll go ahead and press Ctrl+Z or Cmd+Z on Mac to undo that change. And I'll take that brush pressure value down to 10 and try again like so. So just drag along the left side of the face there. If you drag upward with the tool, that's when you push details to the left.
Or, you can also push details to the left by dragging down while pressing the Alt key or the Option key on the Mac. So just remember, if you want to change the direction of your push, you press Alt or Option. You also have horizontal variations, so if I drag to the left, I'm going to push things down. If I drag to the right, I'm going to push things up. And again, you can modify that behavior with the Alt or Option key. Next, we've got the Twirl tool, and what it allows you to do is twirl details. For example, this eye right here is at something of an angle.
So if I want to rotate it slightly, I would just click with this Twirl tool like so. And if you take it too far, once again, you can see the Reconstruct tool to bring it back just a little bit. Because you really have to be wary of deforming that iris. And that eye is also a little bit high, so I'm going to go ahead and switch to the Warp tool. And I've got this ridiculously large cursor, so I'll press the left bracket key a few times to bring it down. But I want to keep it pretty big. Notice, if I do this number, if I keep it about the same size of the eye and drag it down. I'm really going to deform that (LAUGH) eye.
Liquify filter is entertaining if nothing else. I'll go ahead and press Ctrl+Z or Cmd+Z on the Mac to undo that change. If you want to move a detail, you've got to work with a very large brush like so. And you're going to have to take it easy once again. We don't want to end up mushing the face. I might want to drag it closer to the nose as well, just to make things look a little more even. And then, if you need to, you can reduce the size of the cursor and go ahead and zoom in on that detail, and adjust it slightly. For example, I might take the side of that iris over just a little bit.
And I might move the bottom of this eyelid up a little bit as well. And that I have to say, is the great thing about being able to use Liquify as a Smart Filter, is that you can come back and modify details well into the future. Now you may find that you have some weird edges like along this jawline for, example, and there's a couple of ways to fix those. One, is to try out the Smooth tool, which you only see, by the way, you only see both the Twirl and the Smooth tools when the advanced mode check box is turned on.
Notice that if I turn it off, those tools disappear right there. So I'll go ahead and turn the check box on once again. I'm not sure what's so advanced about these two particular tools, but that's the way it is. Anyway, I'll go ahead and select the Smooth tool and I'll reduce the size of my cursor, and I'll try painting in this area and see if it gets any better. In my case, I'm not really getting anywhere, possibly because I worked that job during a different Liquify session. So, if you find that's happening to you, another way to work is to grab the Pucker tool. And reduce the size of your cursor, and then go ahead and paint along that line like so.
And I've gone too far, but that does do a great job of straightening out those details. Then what you do is go in with the Smooth tool. And I can take care of this weird detail right there by painting along it, so that goes ahead and smooths out that edge. And I might just sort of click on these details here to split the difference between what I've got and what I had before. And you can even grab the Warp tool, but it is by far the most useful of the tools and just adjust some of these details manually. Tuck them in ever so slightly. I'll go ahead and zoom back out here, we've got a little bit of a problem right at that location.
We should be able to address this one with the Smooth tool I'm hoping. And that did work out pretty nicely. Alright, at this point I'll go ahead and zoom out. Let's take a look at our modifications here. By clicking on the Reconstruct button, and what that allows you to do is compare a before and an after version of the image. So you can get a sense for whether you like what you've done or not. And I'm pretty comfortable with what I've come up with, I just want to make sure I'm not going too far. Because the biggest key when you're using the Liquify filter, it's not really about making the person look like the ideal person on the planet.
It's really about making them look they think they look, the way they look in the mirror. You want to make sure they remain recognizable to their mothers. Very, very important. And in this case, I'm pretty comfortable I've done that. So I'll go ahead and crank the amount value back up to 100, click OK, and then click OK again in order to accept my most recent changes. And just so you have a sense of what I was able to do during this movie, I'll press Ctrl+Z or Cmd+Z on the Mac. That's what the image looked like at the outset of the movie, and this is what it looks like now.
Thanks to a combination of the Pucker, Bloat, Push, Twirl and Smooth tools included with the Liquify filter.
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