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Photoshop for Designers: Filters

Photoshop for Designers: Filters

with Nigel French

 


Filters are a part of Adobe Photoshop often misused or overlooked by designers. Author Nigel French teaches a creative approach to filters, explaining how to combine them both with other filters and with the Photoshop masking and blending tools for maximum visual impact. Plus, learn how to use filter blending modes, filter masks, and how to stack filters to create unique filter combinations.
Topics include:
  • Understanding the importance of Smart Filters
  • Sharpening with filters
  • Creative use of filter blend modes
  • Painting in the effect of a filter using filter masks
  • Combining filters

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author
Nigel French
subject
Design, Design Techniques
software
Photoshop CS6
level
Intermediate
duration
5h 37m
released
Apr 26, 2013

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Introduction
Welcome
00:00 (music playing)
00:04 Hi, I'm Nigel French. Welcome to Photoshop for Designers: Filters.
00:09 In this course we're going to create good looking and practically useful image
00:13 treatments with Photoshop filters using non-destructive techniques and a
00:17 transparent workflow. Photoshop filters are sometimes derided
00:22 as being cheap tricks. But we're going to see how to push beyond
00:26 the standard results. When you combine filters and when you use
00:30 filters alongside other Photoshop features like blend modes, layer masks,
00:35 and clipping groups, their creative potential increases exponentially.
00:43 When you think about how most of the filters are derived from traditional
00:46 analog techniques, you can apply them in similar ways to their traditional
00:50 counterparts, and you can apply them in unexpected ways, ways in which they were
00:54 not necessarily intended for. So let's get started with Photoshop for
01:01 Designers: Filters.
01:03
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Using the exercise files
00:00 If you are a Premium subscriber to lynda.com you can dowload the exercise
00:04 files for this course. The files are arranged by chapter with
00:08 each example in its finished and its beginning state.
00:13 If you don't have access to the exercise files you can still have a valuable
00:16 learning experience, either just watching the movies, or following along with files
00:20 of your own. The title of the movie indicates the
00:25 filter that is featured, but because nearly all the techniques involve the use
00:29 of more than a single filter, I have included this chart as a free download to
00:33 all subscribers. This clearly indicates all the movies in
00:39 which a particular filter is used.
00:42
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1. Overview
Designing with filters
00:00 Look under the Filter menu in Photoshop and you'll see a long list of enticingly,
00:05 sometimes misleadingly named effects. You can use these effects to breath new
00:10 life into your images. Many of these filters have been around
00:15 since the dawn of Photoshop time. Others, the New Blur Gallery for example,
00:20 are recent additions. With so many choices, deciding on when
00:25 and how to use a filter can be difficult. And because everyone has the same
00:31 filters, we need to take a few extra steps to make filters our own.
00:36 With some planning, a few tricks, and some clever work arounds, filter can help
00:41 us create images that are eye popping, and a long way from the results you'd get
00:45 with just the Default options. And that's what this of course is about.
00:52 We're going to be creating good looking, practically useful, and non-distructive
00:56 techniques using filters. Sometimes the effect will require a
01:01 combination of filters. Sometimes the use of other Photoshop
01:05 features like blend modes and layer masks along side the filters.
01:10 And sometimes the filters will be used in unexpected ways.
01:15 Ways in which they were not necessarily intended for.
01:18 In all cases, they're going to look good, which is of course why we're here.
01:25
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Terms, keyboard shortcuts, and menus
00:00 Before we begin creating our filter effects, let's just define a few terms
00:04 and set a few ground rules. Firstly, the term filter.
00:08 It applies to all of those options under the filter menu.
00:13 Some people mistakenly refer to adjustment layers as filters.
00:19 Unless it's under the filter menu, even if, as in the case of photo filter
00:23 adjustment layer, it has the word filter in the name, it's not a filter.
00:29 The two exceptions to that are, if you have converted a layer to a small object
00:34 and as this layer here has been converted to a small object.
00:39 And we'll be looking at strategies for working with small objects.
00:44 Then you can, from the Image menu Adjustments, apply Shadows Highlights and
00:49 editable filter layer, as you can see right here, which is tremendously useful.
00:57 You can also, from under the Edit menu, apply Puppet Warp as an editable filter layer.
01:04 Let's just say a few words about keyboard shortcuts.
01:07 Some of the big filters, Adaptive Wide Angle, Lens Correction, Liquefy, have
01:12 their own keyboard shortcut. For others, you will see this keyboard
01:18 shortcut Command or Ctrl+F. I'm going to turn off this top layer and
01:23 then come to the background layer, which is not a smart object, it's just a
01:27 regular layer. And if I apply a filter to it, I'm just
01:33 going to randomly choose Gaussian Blur. And then I were to use the keyboard
01:40 shortcut, Command or Ctrl+F. I would apply the same amount of that
01:46 filter again, in this case another 14 pixel Gaussian Blur.
01:50 I'm going to undo that. Let's say that having applied Gaussian
01:55 Blur, it's now at the top of my filter menu.
01:57 If I want to apply it again, but change the amount, I can hold down the Option key.
02:03 As I choose it from under the filter menu or I can use the keyboard shortcut,
02:08 Cmd+Option, or Ctrl+Alt+F, which brings up the Gaussian Blur dialog box, that
02:13 allows you to change the value. I'm not going to back up to this point,
02:20 because a 14-pixel Gaussian blur on this image is not really doing it any favors.
02:28 Many of the newer bigger filters have large preview windows.
02:33 In the case of Smart Sharpen, we see a large preview window.
02:37 And you can see the effect of the filter applied in this preview window with the
02:42 values that are over here on the right. And if you want to see the before state
02:48 of the image, click and hold down. So there's the before, when I release
02:53 there's the after. In any of your filter dialog boxes,
02:58 when you change the values, if there are values, not all filters have values that
03:02 you can effect but most of them do. If you change those values and you want
03:08 to reset them to the default values, hold down the Option or Alt key.
03:13 You'll see that the Cancel becomes Reset, and then you're back to where you were
03:18 when you came in. It's worth mentioning that for those
03:24 filters that you use frequently, you might consider adding a keyboard shortcut.
03:30 So if I come to the edit menu, and to keyboard shortcuts, a very commonly used
03:34 filter is smartshop, and it does not have a keyboard shortcut associated with it.
03:42 So it wouldn't be a bad idea to add one. So what I want to do here is create a new
03:47 shortcut set. I'm just going to give that my name.
03:54 Then I come to the application menu that contains the item that I'm looking for,
03:58 and obviously that's the Filter menu. I'm going to expand that.
04:04 And then we'll scroll down to Sharpen, Smart Sharpen, click in there, and now we
04:09 decide what shortcut we want to use. I am to go for Command F13.
04:15 Confident that that has not been used by anything else.
04:20 It does warn me that it can be overwritten.
04:23 That's okay. I'm now going to accept that.
04:28 Click OK. And then from the Filter menu, I will now
04:31 go to Sharpen and see that I have the Command F13 shortcut applied to it.
04:39 Another important point I want to make concerning filters is their arrangement
04:43 on the menu. Now, if we look at the Filter menu.
04:48 I'm in Photoshop CS6. And if you're also in Photoshop CS6, it's
04:52 possible that your filters are arranged differently.
04:55 That you have a slightly more tidy arrangement than I have.
05:00 And that's because I've set my filters to be arranged the way they were, in CS5 and earlier.
05:08 That means that filters that exist in the Filter Gallery also show up in their
05:13 respective groupings below that horizontal line.
05:19 So they show up in two places. Now why would I choose to do this?
05:23 And I'm just going to convert my background layer to a Smart Object so you
05:26 can see what I'm talking about. If I come and apply an Artistic filter,
05:31 I'm going to use cut out just randomly, I'm not even going to bother with the values.
05:36 But when I do that cut out is now specifically listed as my smart filter.
05:43 Had I been using the new CS6 arrangement, that would just say Filter Gallery.
05:49 And it would say Filter Gallery regardless of the specific filter I had
05:54 chosen from the Filter Gallery. There are pros and cons to both choices.
06:00 Let me just show you what the choice is, first of all.
06:03 In Preferences, if I go to Plug-ins, I have chosen this, Show all filter gallery
06:06 groups and names. If we uncheck this option, it makes for a
06:11 tidier Filter menu. Filters that are part of the Filter
06:17 Gallery show up there, and there only. However, checking this option while it
06:25 means more clutter, has the advantage of listing the specific name of the smart
06:29 filter under the smart filter layer. I'll let you decide what's going to work
06:36 for you. But it's especially relevant for me in a
06:39 teaching capacity to be able to retrace my steps and to be able to see what
06:43 filter was applied.
06:46
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The importance of Smart Filters
00:00 To keep your work editable and your workflow transparent, it's best wherever
00:04 possible to use Smart Filters. This means first converting the layer to
00:09 which you're applying the filter to a Smart Object.
00:12 Now, the layer I have here that's called Original is already a Smart Object.
00:17 We can see that it has a badge in it's bottom right-hand corner of the thumbnail.
00:21 But if we wanted to recreate this, I will go now to the layer above, which is
00:26 how this image began. And to convert this to a Smart Object, I
00:31 can either Right-click to the right of its layer name, choose Convert to Smart Object.
00:39 I can go the layer's panel menu and choose Convert to Smart Object, or I can
00:43 from the Filter menu chose Convert Small Filters.
00:49 When you do that, you will see this message to enable re-editable small filters.
00:54 The selected layer will be converted into a small object.
00:59 It's nice to know, but we do not need to keep seeing that, so check Don't Show Again.
01:06 Smart Objects mean that a copy of the layer is stored outside the document and
01:10 can be edited independently. The relationship of a Smart Object to the
01:15 document is similar to the other linked image in InDesign.
01:19 When the Smart Object is changed, it updates within the context of the document.
01:25 So for example, If I double-click on the thumbnail of the Smart Object, I open up
01:29 a separate document that is just that one layer.
01:34 And if I make a change to it, I'm just going to invert the values by pressing
01:38 Cmd or Ctrl+I. And then save those changes.
01:43 We now return to the original document. We see them update in place.
01:49 Smart filters mean that the effect of the filter remains continuously editable.
01:56 So, for example, here I have applied the Chrome Filter.
02:00 If I want to change the amount of that Chrome Filter, I could double-click on it.
02:05 I'm returned to the Filter Gallery with the exact values that I used to apply the effect.
02:13 And let's say that we just wanted to vary that a bit.
02:16 And the effect is now updated. Along with layer masks and adjustment
02:21 layers, this makes smart filters an important component of a non-destructive workflow.
02:28 Prior to smart filters, which were introduced in Photoshop CS3.
02:33 Filters had to be applied directly to the layer which made it harder to retrace
02:37 your steps if you went wrong. And also much harder to recreate those
02:43 effects that were the result of a happy accident which is quite a common
02:47 occurrence in Photoshop.
02:50
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Understanding filter blend modes
00:00 The editability of Smart Filters is fantastic.
00:04 But there's even more. By double-clicking the badge to the right
00:08 of the filter name, you can edit its blending options and opacity.
00:14 This is a much underused feature, and it can profoundly change the effect of the filter.
00:20 So, for example, when I first applied the Chrome filter to this layer, it looked
00:25 like this. Which looks not very good.
00:29 But we change the blending mode to Overlay, possibly dial down the opacity,
00:34 and we have a whole different result. Now you've always been able to fade the
00:42 effect of a filter, and change its blending mode right after the filter has
00:45 been applied. And you can do that once a filter has
00:49 been applied from under the Edit menu right here.
00:53 But the great thing about Smart Filters is that you can do this at any time.
00:58 You can return to that blending mode badge, double-click on it, and change the
01:03 blending mode and the opacity for as long as your filter remains as a Smart Filter.
01:11 This has really profound consequences, and it means that it's also possible to
01:15 achieve the effect you're after without duplicating layers.
01:20 So for example, I might have been tempted to apply the Chrome filter to a duplicate
01:26 layer above, and then change the blending mode of that layer to Overlay.
01:33 But when I do that, I end up with two layers.
01:35 I end up with double the file size. So it's often easier and more economical
01:40 to achieve the effects you're after by changing the Smart Filters blending mode.
01:46
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Using filter masks
00:00 Smart filters come with filter masks, which allow us to localize the effect of
00:05 the filter. Or to put it another way, using filter
00:09 masks, we can paint in and out the effect of the filter.
00:14 Paint in black to mask the filter, paint in white to reveal the effect of the filter.
00:20 You can also paint in gray to partially conceal, or reveal the effect depending
00:25 on how dark or light the gray. So, if we take a look at the filter mask
00:31 I have here, it looks like this. Without this filter mask, and I'm going
00:36 to just disable it by holding down the Shift key.
00:39 The effect would look like this. One slight drawback is that you have only
00:44 one filter mask. So, if you have stacked several filters,
00:48 in this case I had just the one applied. But if I had applied more than one, the
00:54 same filter mask would apply to them all. When you combine filter masks with layer
01:00 masks, which is what I have here attached to the Smart Object layer.
01:06 You can localize the effect of the filter on a specific layer, then localize the
01:11 overall result and combine it with other layers beneath.
01:17 If I now turn off the Background Group, this layer would look like this.
01:22 And if we take a look at the Background Group, we see that it's a copy of the
01:27 original layer, to which a different filter has been applied, which looks like this.
01:34 Combine the two together for this overall effects, and this is achieved through the
01:39 use of the Filter Mask applied to the Filter layer and the Layer Mask applied
01:44 to the Smart Object layer.
01:48
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The stacking order of filters
00:00 I mentioned earlier that a possible pitfall of working with filters is that
00:04 your work might end up looking like everyone else's.
00:07 because everybody else has the same filters.
00:10 But you can very easily avoid this trap by combining your filters.
00:15 Applying filters on top of other filters. The stacking order of the filters can
00:20 have a profound effect on the result. Those listed at the bottom are applied first.
00:27 And then the filter above is applied to that result, and so on.
00:31 So for example here, we start out by applying Under-painting.
00:35 Then to that result I have applied Diffuse Glow.
00:40 And to that combined result, I've applied Angled Strokes.
00:43 I've named this document Angled Strokes, because it's essentially about the Angled
00:49 Strokes filter. But I couldn't have achieved this effect
00:53 of the Angled Strokes without first applying the Under-painting and the
00:57 Diffused Glow. When you combine multiple filters and
01:03 vary their stacking order with Filter Blending modes, Opacity, Filter Masks and
01:09 Layer Masks, the creative possibilities multiply exponentially.
01:16 I do just want to make a point about Stacking Order.
01:19 Here, I have two different versions of this scene which starts out looking like this.
01:27 So, we have this version which, as we saw, was applied through combining three
01:32 different filters in the Filter Gallery. The order is significant.
01:39 So, for example if I move Under-painting, which, as its name suggests, needs to go
01:44 first at the bottom of the stack. If I move this to the top of the stack we
01:49 can see how that changes the appearance of the image.
01:54 But I also applied these same three filters.
01:58 Under-painting, Diffused Glow and Angled Strokes individually here, using exactly
02:04 the same amounts. Rather than applying them all in one
02:09 place in the filter gallery, I went first to Artistic, Under-painting, then back to
02:14 Diffuse Glow, then back to Angled Strokes.
02:19 Diffuse Glow, by the way, is in the Distort group.
02:24 And even though I used exactly the same values I got a very different result.
02:30 There's no right or wrong. But just be aware that your result will
02:33 vary according to how you stack the filters.
02:37 And whether or not you apply them all in one go in the Filter gallery, or as
02:41 separate filters. One last point I want to make is that
02:47 it's very easy to move filters around. So for example, if I wanted to move a
02:52 filter effect from one layer to another, I'm first going to Convert my Background
02:57 Layer to a Smart Object. I'll then turn off the Background Copy.
03:04 Now to get this to the state that Background Copy two was in, I'm just
03:09 going to copy the filters from Background Copy two to Layer two.
03:15 I will hold down the Option or Alt key as I drag the Smart Filter to that layer.
03:19 And there we see the effect. If I didn't hold down the Option or Alt
03:23 key, I just would have moved the filters rather than copied them.
03:27
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2. Sharpening: What Every Designer Needs to Know
Sharpening overview
00:00 Before we look at the sharpening filters, I'd just like to make a few observations
00:04 about sharpening in general. Firstly, what it is and what it's not.
00:10 So here we have an image. The left side has been sharpened.
00:15 The right side remains un-sharpened. I've achieved this by applying a filter
00:19 mask right here, and you can see that the right side of that filter mask is black.
00:24 Now, when we are looking at this at Fit in Window view, we may not notice much
00:28 difference from one side to the other. And indeed, looking at the video of
00:34 this, I'm not sure how much of this relatively subtle effect will carry across.
00:40 But when we zoom into 100%, we can clearly see that the detail on the left
00:44 side is a lot crisper than that on the right.
00:49 So sharpening achieves this through increasing the contrast of the edges.
00:54 It gives you the illusion of a sharper or more punchy image.
01:00 What it doesn't do is, it will not take something that's out of focus and bring
01:04 it into focus. Secondly, Photoshop has five sharpening filters.
01:12 The first three of them are not much use to us.
01:15 There's nothing that Sharpen, Sharpen Edges, and Sharpen More can do that can't
01:20 be done with more control using either Unsharp Mask or Smart Sharpen.
01:28 Now what's the difference between the two?
01:30 Well, not much really. Smart Sharpen has a few more options than
01:34 Unsharp Mask. Which is the order of the two filters.
01:38 But either is a good choice for sharpening.
01:41 For localized sharpening, there is also a Sharpen tool.
01:46 It's here under the Blur tool. Although I prefer to do any localized
01:50 sharpening the way I've done it here by working on a filter mask.
01:56 So, that's not really a tool that I use. Thirdly, almost every image you work with
02:00 will benefit from sharpening. Depending on the nature of the image,
02:06 some of them will benefit greatly, and some will benefit only in a small way.
02:11 It really depends on how much edge detail there is.
02:15 And that's why I've chosen this image to demonstrate sharpening because it has a
02:19 lot of edge detail. The next point I want to make is that you
02:24 need to know where your sharpening is being applied.
02:27 Many cameras allow you to apply sharpening in-camera.
02:32 I recommend you turn off this feature and apply your sharpening in Photoshop, where
02:36 you'll have far more control. If you're shooting camera raw images or
02:42 using the Camera Raw plug-in to edit your JPEGs or TIFFs, be aware that you can
02:47 apply sharpening here, and that's fine. There is a different scale of sharpening here.
02:54 The scale is from zero to 150, whereas in Photoshop with the Unshut mask and the
02:59 Smart Sharpen filters the scale is from zero to 500.
03:06 It's fine to apply sharpening in the Camera Raw plugin, but be aware that if
03:10 you've done so, you'll obviously need less in Photoshop.
03:14 Some people prefer not to sharpen in the Camera Rawl plugin and do all the
03:18 sharpening in Photoshop. Personally, I sharpen in Raw and then add
03:23 a bit extra in Photoshop according to whether the image is destined for screen
03:28 or print and at what size it's going to be reproduced.
03:34 I'm only going to cover the basics of sharpening.
03:37 Deke McClelland has recorded a ten hour course for the lynda.com library on sharpening.
03:43 That's how deep this subject is. Now, even though it was recorded for
03:48 Photoshop CS3, the information is still very relevant.
03:52 Lastly, we'll be working with the sharpening filters, Unsharp Mask and
03:57 Smart Sharpen. But there are also other ways to sharpen
04:01 that involve the use of other filters. High Pass, Surface Blur, and Gaussian
04:07 Blur, combined with different layer blending modes.
04:11 And we'll also be taking a look at and comparing those methods.
04:16
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Unsharp Mask and Smart Sharpen
00:00 So, for the first of our Sharpening filters, we are going to look at Smart
00:04 Sharpen, and also compare it with Unsharp Mask.
00:08 Here's our finished result, and this is the approach I'm going to be taking with
00:11 all of these movies. We'll start at the end, looking at the
00:15 finished result, and then we'll recreate from scratch.
00:18 So, you can see it's converted to a Smart Filter and I have applied Smart Sharpen.
00:23 Now switch over to the beginning state. Step number one, I'm going to right click
00:27 just to the right of the word background, on the Background layer, and convert to a
00:31 Smart Object. Then come to the Filter menu >Sharpen >
00:36 Unsharp Mask. Now Unsharp Mask, is very similar to
00:40 Smart Sharpen, is the forerunner of Smart Sharpen.
00:45 It has an amount and a Radius value. The amount is essentially the volume control.
00:52 And the radius is the width of the edge that is being sharpened.
00:57 The amount goes from zero to 500. Currently at 500, that's way too much.
01:02 I'm going to set that back to 150, and the Radius, I'm going to put to one pixel.
01:09 These are broad generalizations, but generally you want between, about 75 and
01:15 200, and a Radius of between 0.5 and 2. And the threshold, the higher the
01:20 threshold value, the more pixels are protected, i.e., you are lessening the
01:24 overall effect. So, I'm going to set the threshold to zero.
01:32 These are the default values, 150, 1, and 0 respectively.
01:37 And these always make a good starting point.
01:40 For a higher resolution image you might consider using a higher amount and a
01:44 higher radius, but there's also ones personal taste involved as well.
01:51 Now I'm actually not going to apply Unsharp Mask, but rather I'm going to
01:55 apply Smart Sharpen. But using those same values, 150 and 1.
02:02 You'll notice that with Smart Sharpen there is no threshold slider.
02:06 The way that you can limit the amount of the filter, is through the advanced options.
02:12 And you can fade the amount of the filter in the shadows or in the highlights.
02:19 But for now I'm going to apply those same values, 150 and 1 and I'm going to remove
02:25 Lens Blur. The default value here is actually set to
02:30 Gaussian Blur but more appropriate for a digital image Lens Blur.
02:35 We have a nice big preview window. If I click and hold down in there we see
02:38 the before state. Let go we see the after state.
02:43 And there's one more option that's relevant to us here, and that is More Accurate.
02:48 With this checked, it's slightly misnamed, it doesn't mean that it's
02:52 going to be more accurate than without it being checked, but it does mean that more
02:55 edges will be affected. And in this case of this type of image, I
03:00 want as many edges effected as possible. If I turn that off, we see that this
03:06 detailing here in green is less effected than with it turned on.
03:12 Now I prefer it to be more sharpened rather than less.
03:17 So I'll click OK. And you can see that we now have a Smart
03:21 Filter applied beneath the layer itself. We can return to that at any time just by
03:27 double-clicking on it. It remembers the exact values that we used.
03:32 We can, if we want, limit the effect of that filter by painting on the Filter Mask.
03:38 In this case, I don't want to do that. And we can also change the Blending mode
03:42 of the filter. Sometimes you may find, when applying
03:47 sharpening, that you notice a slight color shift.
03:51 That's not the case with this image. But you may notice it with other images.
03:55 In which case, you can apply sharpening with the Luminosity Blend mode.
04:00 And now, in this case, it's not going to make any difference but, it may with
04:04 other images. So, there we have our now sharpened image
04:09 and just to evaluate the effects of that once again, I'm going to switch to 100%
04:14 view and I can turn off that filter. There's the before and there's the after.
04:21
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Sharpening with Vivid Light and Surface Blur
00:00 We're now going to look at a different approach to sharpening, one that involves
00:03 the use of the Surface Blur Filter. It's not very obvious to use a blurring
00:08 filter to create a sharpening effect. And yet that what we can achieve with
00:14 this Surface Blur Filter, which will blur everything but the edges in your image.
00:21 This is the finished version, so we have the Background Layer, and on top of this
00:26 we have a group. In this group, there are two layers, the
00:31 top layer is inverted and has the Surface Blur Filter applied to it, and that
00:36 Surface Blur is applied with a Blending mode of Luminosity.
00:43 The Blending mode of the group is set to overlay, and the Blending mode of the top
00:47 most layer within that group is set to Vivid lights.
00:52 And if we turn off that group, even that in window view, we can see the effect.
00:58 So, there's the before, and there's the after, I'm now going to go to 100% view,
01:03 before, after. And now I'm going to switch over to the
01:08 beginning state. And I'm going to start by duplicating the
01:12 Background Layer twice, press Cmd+J twice.
01:17 And then select the two top layers and press Cmd, or Ctrl+G, to put them into a group.
01:24 Change the Blending mode of this group to Overlay, and then come and select the top
01:30 layer in that group and Invert it, Cmd or Ctr + I.
01:37 And then we want to set the Blending mode of that layer to Vivid light.
01:43 With everything set up like so, not much happening.
01:46 But we're now going to convert that top layer in group one to a Smart Object, and
01:51 then apply Surface Blur to it. And I'm perhaps going to overdo it
01:58 somewhat, so I'm going to use the maximum amount of 100 pixels.
02:03 And unlike other filters where threshold limits the effect of the filter,
02:06 threshold here actually increases the effect of the filter.
02:12 I'm going to use the threshold value of 25.
02:17 If we turn on and off that filter, we can see that we do now have a shift in color
02:22 as well as sharpness. So, I'm going to go to the Blending mode
02:29 of that filter and change it to Luminosity, click OK, and there is our result.
02:38 Let's Zoom in to 100%, before, and after. And now I now would like to compare this
02:44 with the sharpening that we achieved using the Smart Sharpen Filter.
02:52 I'm going to first of all close the finished version of this file, the one
02:56 that we sought to begin with, leaving us with just the beginning version and the
03:01 Smart Sharpen version. And then I'll go to the Window menu and
03:06 choose Arrange and view them two up vertically.
03:12 Go back to Arrange and choose Match All, so now we can see both at the same view size.
03:20 And if I hold down the Shift key and the Space Bar, I can move both windows together.
03:27 The Smart Sharpen has more of a sharpening effect.
03:33 This was Smart Sharpen applied with the more accurate check box checked, so that
03:37 it's sharpening more detail. But we also see, if we go to an increased
03:44 view size. If we compare the edges we see that the
03:49 Smart Sharpening at 200% is introducing some halos around the edges.
03:56 And this is the telltale sign of something that perhaps has been oversharpened.
04:03 And this is something you do need to watch out for with the sharpening.
04:06 We don't want to see those halos, we don't suffer the same problem with the
04:11 Sharpening using Surface Blur and Vivid light.
04:15 Although overall I do prefer the Smart Sharpening, because we just get so much
04:20 more detail in this area here, and pretty much everywhere on the image.
04:26 But with the Surface Blur, we do not run into the same issue of halos around the edges.
04:33 So, another thing for you to consider in your sharpening strategies, would I use this?
04:40 No, I think it's interesting, frankly I find Smartshop and the whole lot easier,
04:44 and more effective, more direct, and gives you a slightly better result.
04:50
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Sharpening with Gaussian Blur
00:00 Another sharpening technique, this one using the Gaussian blur filter.
00:04 Again, somewhat counter-intuitive to use a blurring filter to achieve sharpening,
00:08 but that's the result that we get. So here's the finished result, once again
00:14 I'm looking at this in fit in Window view.
00:17 The result is going to be somewhat subtle, it may not show up too well on
00:20 the video, but if I turn off that layer group, there's the before, and there's
00:25 the after. If I now zoom into 100%, we should be
00:29 able to see it a lot more clearly, before, and after.
00:34 And you can see that this one really relies upon just a darkening or
00:38 increasing of contrast along the edges in somewhat of a heavy handed way.
00:44 And there is the addition of a levels adjustment layers here which is amping
00:48 the up perhaps a bit too much. If we turn that off we can still see a
00:54 sharpening result but not quite as, brutal a result as we saw before.
01:01 So, let's start out with the beginning file, and as with the surface blur
01:06 technique, this one also depends upon working with two copies of the background layer.
01:13 So, start out with pressing Ctrl+J twice, and then putting these two into a layer group.
01:20 Selecting them both Cmd or Ctrl+G, and then converting the top on to a negative,
01:26 or inverting the values. Cmd or Ctrl+I.
01:32 Now here is where the paths of this technique and the previous technique
01:36 diverge because at this point we want to change the blending mode to linear dodge.
01:44 Which is going to make everything seemingly disappear.
01:47 Convert the layer to a smart object. And then we want to apply a Gaussian blur.
01:54 And I'm going to use a value of three pixels.
01:56 And you can see that what that does is it brings up the edges, which is interesting
02:01 and may have other applications as well. There are different ways we can turn our
02:07 images into line drawings. This is one of them.
02:11 We can see that we have some color along those edges.
02:15 And we want the edges to be monochromatic.
02:17 So I'm going to change the blending mode of the filter from normal to luminosity.
02:23 We now have edges that are just grey values.
02:27 The sharpening effect is now achieved by changing the blending mode of the layer
02:32 group from pass through to multiply. And if I turn that Off, there's the
02:38 before, there's the after. Let's see that 100%, pan up here.
02:44 Before, look at these edges here and here after.
02:48 To ramp up that effect somewhat, I'm going to turn off the background layer,
02:53 leaving me with just this outline, so that we can see exactly what's happening here.
03:01 I can increase the contrast of these edges.
03:04 And I can do that with a levels adjustment layer.
03:08 Now, if I go too far, I'm going to start introducing unwanted detail in the sky.
03:14 So if I were to get the black point slider, and bring this all the way over,
03:17 like so. You can see we're introducing elements of
03:20 the sky that we just do not want to see and that do not deserve to be sharpened.
03:26 So I'm going to rein that in. I'm going to work with the gray point
03:29 slider and bring that to the right, possibly even bringing the white point
03:34 slider a little bit to the left. So we're increasing the contrast, but
03:40 we're keeping an eye on what's going on, just to make sure that we are not
03:44 introducing some unwanted gray values. And let's just see what that's doing.
03:49 There's the before, and there's the after.
03:52 So we have slightly more contrasty edges. Now, if I turn on the background layer,
03:57 pan over here, the overall effect of the sharpening.
04:02 Look at this area right here. Before, after.
04:08 As I did before with the surface blur, I'm now going to compare this result to
04:13 what has become a defacto control. The effect of sharpening with the Smart
04:19 Sharpen filter. So, I'm going to close the version that
04:24 we saw when we started this, the finished version, so we've now got the version
04:27 that we've created. And we have the version that was created
04:32 with the Smart Sharpen filter. Let's arrange these as 2-Up Vertical and
04:39 Match All. Let's increase the view size there.
04:46 We'll come back, choose Match All again. I'm now holding down the Spacebar and the
04:52 Shift key, so that we can move both together.
04:57 And we see much the same sort of story as we saw with the surface blur.
05:00 The effect of the sharpening isn't as crisp as the Smart Sharpen filter.
05:06 But we do avoid the problem of high lows. Or artifacts around the edges that we see
05:12 the beginning of in this version here on the left that has the smart sharpen
05:17 applied to it. Do take into consideration we are looking
05:23 at this at 200%. So as to which is the best that's for you
05:27 to decide. Just find a method that works for you.
05:31 But in terms of practical everyday usage. I think Smart Sharpen is a hard one to beat.
05:37
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High-pass sharpening
00:00 This next example is something referred to as high pass sharpening, a technique
00:04 that's been around for a long time. The existence of smart filters do make it
00:08 now possible to apply this with just a single layer, which is what I have here.
00:13 We can see that I've converted the layer to a smart object, applied high pass,
00:17 applied it with an overlay blend mode. Let's just see what this would look like
00:23 without the filters. And I'm going to zoom into 100% first of all.
00:29 If I turn this off, there's the beginning state.
00:33 And turn it on. There's the effect of the filter you can
00:36 see really sharpening that metal work. So I'm now going to switch over to the
00:41 beginning state, where I will convert the layer to a smart object.
00:47 Come to the Filter menu and choose Other > High Pass.
00:51 Now a variant of this technique involves, first of all, duplicating the layer and
00:55 then applying the filter to this duplicate layer, and changing the blend
00:59 mode of the layer to Overlay. But let's just keep it as one layer.
01:04 More economical in terms of file size. Other > High Pass.
01:08 It's going to vary how much is appropriate, somewhere between about 3 to
01:12 10 pixels. But the beauty of smart filters is that
01:16 you can always revisit the amount and change it if you need to.
01:22 So then I'll double-click on the Blending mode icon, change that from Normal to
01:26 Overlay, and all of that 50% gray will be neutralized by the overlay blending mode
01:31 of the filter. Let's take a look at it.
01:37 There's the before. There's the after.
01:40
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Sharpening and line art
00:00 Here we're going to see how we can use Smart Sharpen in an extreme way to
00:04 convert this image into a piece of line art.
00:08 Something like this, so if we pass now to the beginning image.
00:14 First thing I'm going to do is convert my Background layer to a Smart Object.
00:21 I am then going to load a pre-saved alpha channel by coming to the Channels panel,
00:26 Cmd or Ctrl+clicking on Alpha One. And then applying that alpha channel as a
00:34 Layer Mask. I'd like some solid color behind this, so
00:37 I'm going to add a Solid Color layer, which in the case is going to be white.
00:44 I'll now come back to the Image layer, what's currently layer 0, and I'm
00:48 going to apply Smart Sharpen to it. Now what's interesting here is that we
00:55 are applying the sharpening at its maximum amount, with values that would be
00:59 far too big to apply in a photographic context.
01:04 An amount of 500, and the Radius is going to depend upon the resolution of
01:08 the image. This is a relatively small image, we'll
01:12 it's not that small. So, I think I'm going to increase the
01:16 Radius to about 3.5, click OK. So, that's really brought out every water
01:22 droplet and every vein in that leaf. Above this, I'm now going to apply a
01:30 Threshold command. And then, we can vary this to make more
01:35 of the pixels black, or more of the pixels white.
01:40 But in order to control it, that's where the Dodge and Burn layer comes in.
01:45 So, I'm going to just for now, leave this at it's starting point of 128 or a 50%
01:51 threshold, and then come back to layer 0. And now I'm going to add a layer above
01:58 this, which is going to be filled with overlaying neutral 50% grey.
02:05 To give myself a head start here, I'm going to hold down the Option or Alt key
02:08 as I click on Create New Layer. I'll change the Blending mode to Overlay,
02:14 and I will check Fill with Overlay Neutral Color.
02:19 I'll now tap B to go to my Brush tool, use my left bracket or right bracket to
02:23 adjust the size of my brush. Tap two to work at an opacity of 20%.
02:31 And I'm now going to paint over these areas that do not have enough detail to
02:35 bring back more detail. Conversely, if there are areas with too
02:41 much detail, I can tap my X key to make white my foreground color, and then paint
02:45 over those. So, we just want to get a nice even
02:49 amount of detail over the surface of the leaf.
02:56 And there we have it. Now let's just see, what is the part
02:59 played by the Smart Sharpen filter in this overall effect?
03:04 Well, if I turn if off, quite a big part. That's what the Smart Sharpen filter is
03:09 doing, It's bringing out all of that detail.
03:11
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3. Blurring for Effect
Using Field Blur to vary focus in a scene
00:00 For this first in our series of Blurring Filters, let's look at the new Field Blur
00:05 which is part of the Blur gallery. First thing I should mention here is that
00:11 I've applied this as a Smart filter. You will not be able to apply as a Smart
00:18 filter unless you have Photoshop version 13.1 or later.
00:24 Now, at the time of recording, version 13.1 had only recently been released.
00:31 It is a creative Cloud-only update. It's a relatively small update, but it
00:37 has a few very useful features and some that are pertinent to us working with the
00:42 Blur filters. If you are working with an earlier
00:47 version, then you will just need to duplicate the layer for insurance sake.
00:52 So, Cmd+J and then carry on as normal. You will still have the filters.
00:57 You just won't be able to apply them as Smart filters.
01:01 Here, I'm using Field Blur to vary the focus in this image.
01:07 If we turn off the filter, you can see what I mean.
01:10 Let's go to 100% view. Actually, that's a little bit too big.
01:16 But we can see that just the way the photograph was taken, the stop sign and
01:20 the root sign are somewhat defocused. I just want to defocus them more so that
01:25 we draw attention to the sunflower. Let's take a look at the Blur gallery.
01:32 And we can see in the Blur gallery that I have dropped four pins.
01:36 One on the stop sign, one on the route sign, and then one each on the sunflower
01:41 and the withering sunflower down here. I'm going to switch to the beginning
01:48 version, Convert to a Smart Object > Filter > Blur > Field Blur.
01:57 I'm going to move my first pin over the stop sign.
02:01 Increase the value of that to 20 pixels. I'll now add another pin over the route
02:08 sign, set that also to 20 pixels. Now, to restore focus to the sunflower,
02:15 I'll click on that. You can drag these pins around and you
02:19 can dial in the amount of the blur. Like so, or just traditionally by moving
02:24 the slider or typing in the value. So, I want to dial this down to zero, and
02:30 then the same thing down there. And that's going to go to zero as well.
02:36 We have the option of saving the mask to channels.
02:40 I'm going to do that just so you can see exactly what's happening here and how the
02:44 Blur gallery is achieving this affect. So, if we now go two channels, here's the
02:51 Blur Mask that was created, and I'll press Cmd or Ctrl+6 just to look at that.
02:57 And we can see that where I dropped the pin over the sunflower, and the withering
03:01 sunflower in the bottom left, those areas are black.
03:05 So, they're protected from the Field Blur.
03:08 Everything else is white or gradating from the black to the white, and that is de-focused.
03:16 And that there is our result, before, and after.
03:22
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Using Iris Blur to accentuate a foreground
00:00 In this example I want to use the Iris Blur filter to draw the eye into the
00:04 photo, and also to create a vignette of the surfer.
00:09 So, this is the finished version. You can see that we have an adjustment layer.
00:14 If I turn that off that removes the vignette, and we also have a Smart Filter.
00:20 So I'm going to switch now to the Iris Blur Begin file, convert the background
00:25 layer to a Smart Object. Come and apply the Iris Blur filter.
00:33 Now, I need to arrange this pin over my figure, and then I can resize it, like so.
00:39 If I want to reshape it, I need to make sure that I'm on the edge and my cursor
00:44 looks like that. Because I want a relatively gradual
00:50 transition from the sharp area of the image into the blurred area, I'm making
00:54 this relatively large. Then we have these four pins which
01:01 determine how the blur transitions into the focused part of the image.
01:07 And if you pull on any one of them, they all move together.
01:12 The closer you move them to the center, the more gradual the transition.
01:18 And the further we move them out, the more abrupt the transition.
01:23 Now we also may want to adjust these independently.
01:27 In which case, we hold down the Alt or Option keys.
01:30 So I would like to bring this surf at the top back into focus.
01:34 So I'm going to hold down the Option or Alt key.
01:37 And drag that top one up. I think I'll drag that one down a bit as well.
01:43 And this one, I think can come a bit closer so that we have a more gradual
01:47 transition on the left-hand side as we look at the image.
01:52 I want to make sure that I am saving Master Channels at high quality because
01:57 we're going to use the mask that it generates in order to build the vignette
02:00 in the next step. As to how much blur I want, well I can
02:06 use the dial right here, or I can just use my slider.
02:10 And let's go with a value of ten. So I'll click OK.
02:19 Now I'll switch to my Channels panel. There's the mask that it built for me.
02:23 I'm going to hold down Cmd or Ctrl, click on that to activate that as a selection,
02:27 then come back to my layers where I'm now going to add a Hue/Saturation adjustment layer.
02:35 All I'm going to do here is slightly bring down the Lightness value, just
02:40 darkening the edges of the image, so we get that effect.
02:46 So if I now just switch to the History panel, there's our starting point, and
02:50 there's where we're ending up. Relatively subtle, but we're drawing
02:56 focus to the figure using Iris Blur and also accentuating that even further with
03:01 the use of a vignette built upon the mask that was generated by the Iris Blur filter.
03:08
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Using Iris Blur with the Bokeh effect
00:00 Here's we're going to use the Iris Blur filter in combination with the Bokeh
00:04 light effects to create these blurred disks of lights that we have in the foreground.
00:10 If we take a look at the starting point, this is how the image looks.
00:16 As always, I will convert to a smart object, and then come to my Iris Blur.
00:22 And I'm going to move the pin over Saint Paul's Cathedral.
00:29 Adjust the shape of it. And reposition it right here.
00:34 And then that top pin right there, I'm going to move that, and that one alone up higher.
00:40 So I'm going to hold down the Option or Alt key when I do that, just to make sure
00:44 that we include the spire. Then I'm going to set the blurring to 44.
00:52 And now what I want to do is to introduce some Bokeh, or "bo-kay", however it's pronounced.
00:59 As I move this slider up, you can see that those lights in the foreground turn
01:04 to abstract discs of light. That seems about the right value there.
01:11 Optionally, I can also change the color, but if I go too far with the light, you
01:15 can see that they just get a little bit too hot.
01:22 Also, optionally, we can adjust the light range, the range of values that's
01:26 going to be affected by this. Usually whenever I try this, I don't like
01:31 the result. If I introduce more lights to be affected
01:34 by the result, then we get this hot flare, which is not really working at
01:37 all, so I'm going to put that back. And then click OK.
01:45 To finish it off, we can see very clearly where the effect has been added.
01:50 We have the grain from the original that has just been smoothed out too much by
01:54 this Iris Blur filter. So I'm going to add a layer above this.
02:00 Hold down Option or Alt. I'll give it a name.
02:05 I will change the Blend mode to Overlay, and I will fill with overlay neutral color.
02:12 I'm going to convert that to a smart object.
02:14 It's just going to give me the option of revisiting this layout if I need to add
02:18 or remove any more grain. Then I'm going to come to Filter >
02:24 Artistic > Film Grain. Now we also are navigating blind here,
02:29 but, I can tell you from my trial run that these values, which happen to be the
02:33 default values for the Film Grain filter, work just fine in this context.
02:40 But if we did need to revisit that amount, double-click on the name of the
02:43 filter right there. I'll zoom out, and there is our effect.
02:50 Iris Blur combined with Bokeh light effects, combined with added film grain.
02:56
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Creating an abstract bokeh background
00:00 Here are some suggestions for how to make a bokeh texture that you might use as a background.
00:06 And this file begins like this. And the key here is that when we use the
00:11 Bokeh Effects in the Blur Gallery, what we find is that the highlight values tend
00:16 to blur out very quickly. So we need to tame those highlights
00:22 before we apply the effect. So starting here, let me just illustrate
00:27 the nature of the problem before we go any further.
00:30 I'll convert to Smart Objects. And then if we go to Field Blur, as soon
00:35 as I increase the amount of blur and bring up the Light Bokeh, when these
00:41 discs start appearing they all too quickly will burn out in these highlight areas.
00:52 So, before we do that, I'm going to come to the Select menu and to Color Range.
00:59 I'm now going to make a sand port colors selection.
01:02 Clicking on some highlight area, holding down my Shift key to extend that selection.
01:09 Anything that looks bright, let's include it in the selection.
01:14 So, we end up with a selection that's going to look like that.
01:18 And then click OK. Now with that selection active, I am
01:23 going to come to a curves adjustment. And I'm going to flatten out those highlights.
01:29 Now this may not look promising. But it will yield a better result.
01:36 So now that we've got that. There's the effect of that flattening of
01:39 the highlights applied. I'm going to stamp these two layers into
01:43 one by pressing Cmd+Option+Shift+E, or Ctrl+Alt+Shift+E, and that will stamp
01:49 them down into one layer. And then this one layer I will also
01:55 convert to a Smart Object. And then come to my Field Blur in this
02:00 case, since we're blurring the whole thing.
02:05 And I'm now going to turn the Light Bokeh up, all the way to 100%.
02:10 Raise the blur value, and I'm also going to extend the light range.
02:16 Then we will see these discs start appearing.
02:20 And I'm going to go as far as I can until things start blurring out, which over
02:24 here seems to be the problem area. For sake of argument, let's say that we
02:32 like that. Now what I'm going to do is duplicate
02:36 that layer, Cmd or Ctrl+J. Cmd or Ctrl+T to go to my free transform.
02:42 It's telling me that I'm not going to see the effects of the filter.
02:46 That's okay. I don't need to see that again.
02:49 I will just zoom out a bit, and then hold down my Shift key, and spin that around
02:54 through 180 degrees. Increase my view size.
03:01 Now revisit the Blur Gallery, where I'm going to tweak it a bit so we get discs
03:05 of a different size. Smaller discs, in this case.
03:11 Maybe we'll even adjust the color. Click OK.
03:17 And then I'm going to change the Blending mode of that layer to Soft Light to allow
03:21 it to combine with the layer beneath. And of course I could do that several
03:27 times to really build up a dimensional, almost, texture of these floating discs
03:31 of light, which could then be used as a background in all sorts of different ways.
03:38
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Creating a tilt-shift effect
00:00 Traditionally, tilt shifting has been used to photograph buildings to avoid the
00:05 distortion of perspective or key-stoning effect.
00:09 But recently, and especially in the digital realm, tilt shifting has become
00:14 synonymous with a sort of toy town, or miniturizing effect such as we see here.
00:21 We now have a filter that will do this for us.
00:23 It's part of the Blur Gallery. Bear in mind that, in order to apply this
00:28 filter and other filters from the Blur Gallery as a Smart Filter, as I am doing here.
00:34 You do need to have the very latest. Or, at least, at the time of recording.
00:39 The latest version of Photoshop, which is CS6, but the version number
00:43 chronologically 13.1. So let's take a look, I've got two
00:46 versions here, one with the tilt shift applied horizontally, but then because
00:51 this is such a vertical picture, I also have one with the tilt shift applied vertically.
01:00 Let's switch to the beginning file and as always, I will convert to a small object.
01:07 And the from the Filter menu, go to Blur and to Tilt Shift.
01:12 Basically what this is doing is it's blurring from the top and it's blurring
01:16 from the bottom. What we need to do is get this center
01:19 point and determine our point of focus. So, I'm just going to drag this down to
01:25 about there. Since that point of focus is so far down
01:29 in the image, for this particular image I'm also going to press Cmd minus to zoom out.
01:35 So I can see this line here, which I'll get to in just a moment.
01:40 So I now have the blurring from the top. If I grab the solid lines, this
01:45 determines my field of focus. So if I want more stuff focused, I can
01:49 move that back. And if I want less I can move it down.
01:53 The dotted line determines the gradation of the blur into sharpness.
01:59 So if I want more stuff blurred, which in this case I think I do, I'm going to drag
02:03 that dotted line down. And for the bottom blurring I'm going to
02:09 drag it up. And then we can also determine the amount
02:13 of blur either with the slider, or numerically over here, or we can use the
02:17 dial right here to dial in the amount of blur, and I'm going to go for 20 which is
02:21 probably a little bit too much but just to make the point.
02:28 I'll click OK. And there we see our tilt shift effect.
02:33 And indeed, 20 is quite a bit too much. Probably want to dial that down to about
02:38 somewhere in the region of 12, I think, on reflection.
02:43 And that's the beauty of the smart filter.
02:45 I can just revisit that any time I want to adjust the amount of that blurring.
02:50 I'm now going to duplicate that, and revisit the filter gallery.
02:54 Because this time, I actually want it to be vertical.
02:59 If you want to rotate your tilt shifting, then you need to hover over these circles.
03:04 And your cursor will change to a rotate cursor.
03:08 Since I want to do it pretty much through 90 degrees I'm also going to hold down my
03:11 Shift key to allow me to do that. And there we have the blurring occurring
03:17 on the left and on the right, and I can dial in just how much transition I have
03:21 from blur to sharpness. I can bring my field of focus.
03:27 Towards the center, or out towards the edges, as necessary.
03:31 And one other thing I can do that I didn't mention in the first example is I
03:35 have this symmetric distortion. So I'm going to leave this one now.
03:40 And return to the original horizontally applied tilt shift.
03:46 Because symmetric distortion will make the distortion equal on the top and on
03:50 the bottom. Without symmetric distortion, it's only
03:54 the bottom that's going to be distorted. Frankly it doesn't make a whole lot of difference.
03:58 But if I turn that on, and then increase the distortion.
04:04 And now turn it off, you will notice a slight change in the top area of blurring.
04:10 And I'm not really sure which one I prefer.
04:13 They're just sort of different. I think I'm going to leave it off actually.
04:18 So, there we see the simple application of two tilt shift effects.
04:23 One horizontal and the other vertical.
04:26
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Creating a blur effect with Motion Blur and Puppet Warp
00:00 In this example, I'm going to combine the motion blur filter with puppet warp.
00:05 Here's our starting state, and here is our finishing state.
00:08 If we look at the finished state, we can see that we have a layer to which a
00:12 motion blur smart filter has been applied.
00:16 And there is some work been done on the filter mask.
00:20 On top of that, we have an additional layer that is just the arm itself, at a
00:25 reduced opacity, in this case 50%. To which motion blur, as well as puppet
00:32 warp has been applied. And then a third layer, which is a
00:36 blurring of the drumstick itself. And to complete the effect, a color
00:42 lookup table. And at the very top of the layer stack, a vignette.
00:47 So let's come to the beginning state. Convert the background layer to a smart object.
00:54 And start out with a Motion blur. And I'm going to use an angle of minus 45
01:00 which more or less follows the angle of the drumstick, and a distance of 90 pixels.
01:07 Now I want to restrict the amount of blurring that's happening on that layer.
01:13 So I am going to fill my Smart filter with black.
01:17 Black, in my case, is currently my background color.
01:21 Cmd + Delete will fill my Filter mask with black.
01:26 Tap B, to go to my Brush tool. Make sure that I have a soft edge brush,
01:31 which I do and then I can just paint over the areas I want to be blurred.
01:39 Which is that arm and to a lesser extent, so I'm now going to tap 5 to switch my
01:44 opacity to 50% the other arm as well. Now, I'm going to temporarily turn off
01:51 that Smart filter because I want to copy the arm to a separate layer.
01:56 I have a predefined alpha channel. Which I'm going to load by command
02:01 clicking on it and then Cmd or Ctrl GA to copy that selection to a new layer.
02:08 I'll turn back on my Smart filter. I'll come to layer one, which I will now
02:13 rename OM, convert that to a smart object and apply Puppet Warp.
02:21 Now the reason I'm including puppet warp is because while it's not technically a
02:25 filter, when you apply it to a smart object, it behaves as a smart filter.
02:31 We will see it listed below the layer itself.
02:35 That's going to put a mesh down over the arm.
02:39 And I'm going to drop some pins that will stabilize the arm.
02:42 Becasue we want the movement to take place from the wrist.
02:46 Having dropped those pins, I'm going to then click and drag to move the drumstick
02:51 and the hand down to about there. So having applied the puppet warp, I also
02:57 want to blur the arm layer. I'm going to borrow the motion blur
03:02 filter applied to layer zero. Hold down the Option or Alt key and drag
03:06 that above puppet warp. And it's important that it go above
03:10 puppet warp so that the puppet warp happens first.
03:13 And then that result is blurred. I want slightly less blurring here so,
03:18 I'm going to double-click on the motion blur smart filter and reduce it's
03:22 distance to 30 pixels. Now I may have introduced a problem up
03:28 here on the shoulder where we see some blurring that we do not want.
03:32 So I will click onto the smart filter, and tap B to make sure I'm in my Brush tool.
03:38 And then paint in black over that area, so that we're not blurring that.
03:45 I will now take down the opacity of this whole layer to 50%.
03:50 I'll tap the V to go to my Move tool, and then 5 to reduce the layer opacity to 50%.
03:56 The next thing I'd like to do is make sure I have a blur between the drumstick
04:00 and it's blurred representation. I'm going to create a new layer to add
04:06 this to, and then with my Polygonal Lasso tool, I'm going to make a selection, like so.
04:14 And I want to then pick up the color of the drumstick.
04:18 I'll temporarily disable that smart filter, so that I can come and sample
04:23 that drumstick color. Turn that back on, come to Layer 1, and
04:29 then fill that selection with that color. I'll now rename that.
04:35 I will convert it to a smart object. And then apply some blurring to it.
04:41 So, from the Filter menu I would choose Motion Blurs since it's being applied to
04:46 a small object it's ultimately going to bring up the Filter dialog box.
04:53 Make that a distance of 90 pixels, a map that we used on the bottom layer.
05:00 And then take the opacity of this layer down to about 20% and that's the effect
05:05 that, that is going to achieve. Now, to finish off the whole thing, I'm
05:12 going to add a color look-up table, which will use this predefined color look-up
05:17 table futuristic leak. And above the whole thing I'm going to
05:24 add a vignette. Many ways to create a vignette.
05:28 This is just one of them. I'm going to create a new layer.
05:32 I will then tap my M key to go to my Elliptical Marquee tool.
05:38 Draw myself an ellipse outwards from the center.
05:42 Inverse that. Fill that selection with black.
05:47 Just so I can retrace my steps, I'm going to convert that to a smart object.
05:51 And then come and apply some Gaussian blur.
05:54 A large amount of Gaussian blur. We'll make that 100 pixels.
05:59 And then reduce it's opacity to 70%. And there we have our overall effect.
06:10 It's a motion blur applied to the bottom layer.
06:13 A motion blur and puppet warp applied to a copy of the arm on a separate layer.
06:20 A motion blur applied to the space between the drumstick and it's blurred representation.
06:26 And then a color look up adjustment layer and a vignette on top of that.
06:30
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Using Motion Blur to create a starburst effect
00:00 Here I'm going to create a simple starburst effect using the Motion Blur filter.
00:05 In this, the finished version, we have a layer group above the Background layer.
00:10 In that layer group are two layers. Each one has a selection of the
00:15 highlights, the lights effectively. One has the Motion Blur filter applied at
00:22 a 45 degree angle, and the other at a minus 45 degree angle.
00:26 And then just to refine the effect, I have applied a layer mask to that layer group.
00:33 So, switching now to the beginning version, what I'm going to do is come to
00:37 the Select menu and Color range, and then go to Highlights.
00:43 And you can see that's going to give us a nice quick selection of the highlight areas.
00:48 I'm then going to copy that to a new layer by pressing Cmd or Ctrl+J.
00:55 And I'll then convert that to a Smart Object.
00:59 Come to the Filter menu > Blur > Motion Blur, and we'll use minus 45 as the angle
01:04 for the first one a distance of 100 pixel.
01:10 You will need to vary that according to the size of the image and the specifics
01:14 of the image, but 100 pixels is going to work here.
01:17 Click OK. I'm now going to duplicate that layer.
01:21 Cmd or Ctrl+J. I'll revisit the blur where I just
01:26 changed the angle, and there we have our starburst effect.
01:32 Now, that's working well on the lights, it's not working so well on the actual
01:36 carriages themselves. So I am now going to select both of those
01:41 layers Cmd or Ctrl+G, we'll put them in a group.
01:46 Add a layer mask to them. Tap B to go to my Brush tool, increase
01:49 the size of my brush, make sure that black is my foreground color, and then I
01:53 can just paint over the areas where I don't want that blurring effect.
02:01 And there we have it, a simple starburst, created by a combination of two
02:05 applications of the Motion Blur filter.
02:09
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Creating a radial blur
00:00 Radial blur is one of those filters with very few options.
00:04 So, it's very easy to apply. Sometimes it works, sometimes it doesn't.
00:08 When it does, it can be a very effective way of drawing focus into an image.
00:13 So, let's begin with the starting image. Which I will convert to a smart object.
00:19 Filter menu > Blur. Radial blur.
00:23 And the blur method I want to be zoom. Which is roughly simulating the look that
00:28 you would get if you are taking the picture with a zoom lens and moving the
00:31 barrel of the lens at the same time. The punchline here is that you can move
00:38 the center of the blur. And we want the center of the blur to be
00:42 here in the image. Now, unfortunately, what you can't do is
00:46 you can't move around on the image itself and have this preview area update.
00:52 Nor can you actually see a preview of how the filter will look.
00:56 So, let's see how that looks. That's a little bit too over to the left.
01:02 So, I'm going to return to the filter, and move that over a bit to the right,
01:05 and maybe dial that down a bit, 'til we get it just right.
01:12 When we get it how we want it, I would then return to this, and change the
01:15 quality to Best, which is going to take longer to render.
01:21 But if we look here, here's another instance of how you can use radial blur.
01:25 In this case I'm also using a filter mask.
01:29 So, here I'll convert to a smart object. Since Radial Blur was the last filter used.
01:35 Hold down Option or Alt key as I choose it from the Filter menu.
01:41 Position the blur center. Again, I want to use zoom.
01:44 I'm going to use the maximum amount in this case and I'm going to change the
01:48 quality to Good. And then tap B for my Brush tool, adjust
01:51 the size of my brush as necessary. And then just paint in black to restore
01:59 whatever part of the image we don't want to be blurred, like so.
02:05 So, radial blur, every once in a while, a useful way of drawing focus into the image.
02:12
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4. Artistic Filters
An overview of the Filter Gallery
00:00 Here, we're going to take a foray into the Filter gallery.
00:03 But before we do, let's talk in broad strokes about the Filter gallery and the
00:08 conventions of using the Filter gallery. This example uses colored pencil, but in
00:14 general, I want to say this. The Filter gallery gives us access to all
00:20 of these filters organized thematically. And because I must have been using
00:26 Halftone Pattern last, that the one that has come up.
00:30 So, let's just switch that to Color Pencil.
00:32 I'm not worried about how this looks at the moment, but more just the conventions
00:37 and the interface of the Filter gallery. So, we can expand and contract these
00:43 different folders. We can show and hide this side bar.
00:50 Any values that you change to, if you want to switch to the default for this
00:54 particular filter, hold down the Cmd key or the Ctrl key, and then click on Default.
01:02 You can stack the filters. So, if I now click New, it gives me
01:06 Accented Edges. And then, if I want, in addition to
01:10 Accented edges to apply Angled Stroke, say, I'll click New > Angled strokes.
01:17 Now, the way I've applied this, first of all Accented Edges is applied, and then
01:21 Angled Strokes on top of that. The order is significant, and if I change
01:26 the order, we can see how that's going to change the, our result over here.
01:31 We can change the view size. We can use our standard viewing
01:36 shortcuts, Cmd+minus, Cmd+plus. And we can also hold down the Option or
01:42 Alt key to change the Cancel button to Reset to change things to how they were
01:47 when we first arrived at the Filter gallery.
01:52 I'm going to cancel out of here. And I want to make one other point, which
01:57 is a repetition of a point I made in an earlier movie, and that's how the filters
02:01 are listed. Now in CS5 and earlier, those same
02:06 groupings that we see in the Filter gallery, are repeated here.
02:13 Artistic Brush Stroke, etc. Now, whether you access them from the
02:18 Filter gallery, or whether you access them specifically from this flyout menu,
02:23 the result is exactly the same. I'm recording this in CS6, but presumably
02:29 it's going to stay this way. The organization has been simplified.
02:35 And you can only access these, many of these filters, through the Filter gallery.
02:40 And that makes good sense. However, if you want your work flow to be
02:45 completely transparent, as I do, especially in a teaching context, then
02:50 you do have the option of, if you come to the Preferences and to Plug-ins, checking
02:56 Show All Filter gallery groups and names of changing things back to how they were
03:02 CS5 and earlier. And the advantage of that, from my
03:10 teaching perspective, is that the filters will be listed as Colored Pencil or
03:15 whatever the filter is, rather than just saying Filter gallery which doesn't
03:19 really describe and doesn't make your work flow as transparent as it might be.
03:28 Your choice. But that's why, if you're working along
03:31 with me in CS6, your menu organization may look different from mine.
03:36 Okay, meet me in the next movie and we'll go into this technique using Colored Pencil.
03:43
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Beyond the Colored Pencil
00:00 It has to be said that Colored Pencil is not my favorite filter.
00:04 It has quite a few limitations but if certain criteria are met you can get a
00:08 good result with it. And those criteria are: you want to be
00:13 working with an image that is on a white background so that you can isolate the subject.
00:20 Secondly, and you can see that I've done this here, you'll need a separate layer
00:25 for the paper. And you can then apply a filter to that
00:28 separate layer to give it some texture. And thirdly, and perhaps most
00:33 importantly, one application of the filter is not going to do it.
00:39 You're going to get all strokes that are the same width and the same weight.
00:44 And that's not really going to work. So, you can see here, that I've applied
00:49 the filter three times to three separate layers.
00:53 Each of these layers has the Multiply Blend mode applied to them.
00:57 And then they are put in a Layer Group, which itself has the Multiply Blend mode applied.
01:03 And then that will then combine with the separate paper layer beneath.
01:08 So, let's see how we can do that. Here's our starting point.
01:12 And the first thing I'm going to do is convert that to a Smart Object.
01:18 I'm now going to create a Solid Fill layer.
01:22 Solid color, and I want to choose here an ivory color for the paper.
01:29 I'm now going to convert this to a Smart Object, and I'm going to apply the Note
01:34 Paper filter to this. Now, Note Paper will use your background color.
01:41 So, you want to make sure that your background color is set to the color that
01:45 you've chosen for the color fill. I'm going to get my Eye Dropper tool, and
01:49 then hold down the Option or Alt key and click on that, and that will then become
01:53 my background color. I'll now come to the Filter menu, and to
01:58 Sketch, and Note Paper. Now this is not the only way to give a
02:03 paper texture, but it's one easy way of doing it.
02:06 I'm going to use these default values. So, we now have a texture background on
02:12 which we can put our Colored Pencil effect.
02:17 So, coming to the first of what will be my three Colored Pencil layers.
02:23 I'm now going to go to the Filter Artistic group and Colored Pencil but
02:27 before I do so, another important point. Like Note Paper, Colored Pencil uses your
02:34 background color. So, for this, I want to set my background
02:39 color back to its default which is white. So, I'm going to press the D key and my
02:45 background color now becomes white. Filter > Artistic > Colored Pencil.
02:51 And you can see there, it's the first in the list, and that's why I'm dealing with
02:55 this filter first. I'm just doing it alphabetically.
03:00 Now for my first application, I'm going to have everything up to the max.
03:05 So, Pencil Width and Pressure maxed out at 24 and 15 respectively and a Paper
03:10 Brightness of 50. I'm going to be using a Paper Brightness
03:15 of 50 at all times so that we avoid problems like this where we, we make the
03:19 paper a horrible flat gray or a black. So, we don't want that.
03:25 So, Paper Brightness of 50. Click OK.
03:29 I'm now going to Duplicate that and I'm going to set the Blend mode of this to Multiply.
03:37 I'm going to revisit the amount of Colored Pencil applied to this and I'm
03:42 going to take it down to the Pencil Width of 12 and a Stroke Pressure of 8.
03:51 Now, incidentally, let me just mention this.
03:53 I'm applying these to three separate layers.
03:56 I could stack up three applications of Colored Pencil on one layer.
04:01 That gets you a very different result. I tried it.
04:05 It doesn't work as well, in this context, as applying them to separate layers.
04:11 All right, there's layer number two. I'm going to Duplicate that one and
04:15 revisit the filter again by double-clicking on it and here I'm
04:19 going to take the Pencil Width down to the one and six for the Pressure.
04:25 There's the result. Now, to combine the three applications of
04:30 our Colored Pencil with our background color, I'm going to select those three layers.
04:37 Put them into a group by pressing Cmd or Ctrl+G and then changing the Blend mode
04:41 of that group to Multiply, and that is our result.
04:46
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Using the Cutout filter: Part one
00:00 The Cut-out Filter is a very versatile filter, one of my favorites.
00:05 And it's great for creating flat color illustrations, that were very popular in
00:10 the 1920's and 30's. And perhaps, that's why I think it works
00:14 well applied to this image, this building, the Delaware Pavilion in
00:19 Bexhill on Sea, on the south coast of England, was designed in 1935.
00:25 So aesthetically, it just seems to work well, with the Cut-out Filter.
00:30 So this is our result, let's just break this down.
00:34 As much as I like the Cut-out Filter, you do have to work quite hard to get the
00:38 kind of result that you want. And this is not straight off the peg, as
00:44 it were. We've had to do a few things to this
00:47 image, to make it work. So I'm starting with a flat field, of
00:51 color for the sky. And on top of that, I'm applying one
00:55 instance of the Cut-out Filter to the foreground.
00:59 On top of that, I'm applying another instance of the Cut-out Filter, to the
01:04 building itself. I'm also using some Surface Blur on this,
01:10 to simplify things, somewhat. And then, sitting on top of that, we have
01:15 another instance of the Cut-out Filter with different values, applied to the shadows.
01:23 And then, just to finish it off, I have a ue saturation which is taking out these,
01:28 somewhat, distracting reds, And a slight tweak to the levels.
01:35 So let's start with this, beginning photograph.
01:40 First thing I want to do is, convert this to a Smart Object, And then I'm going to
01:44 come to my Channels panel, where I have two predefined Alpha Channels.
01:51 So let's start out with Alpha Two, which is the building itself.
01:56 And then I'm going to Copy that selection to a New Layer, Cmd or Ctrl J.
02:01 I want to sample the sky color from the sky in the original photograph.
02:07 So I'm going to tap the I key to go to my Eyedropper tool, and sample that blue.
02:15 Then come to my solid color, and that's going to serve as my Sky Layer.
02:20 I'm now going to turn off Layer Zero, and will turn back on the Visibility on Layer
02:25 One, which I'll Rename Building. OK.
02:30 So first of all, let's convert Building to a Small Object, so that we can apply
02:35 Smart Filters to it. And before I apply the Cut-out Filter, I
02:40 am going to come to Blur, and to Surface Blur.
02:45 So Surface Blur is going to avoid blurring your edges, and what we're after
02:50 with Surface Blur is just a simplification of things.
02:56 Now if I hold down my Mouse button, you can see they're the original, and you can
03:01 see there's too much detail. So, when I release that, we can see how
03:07 that simplifies things. Now, do I want to simplify by this much?
03:12 I think I probably do, so I'm using the Radius of a 100, and a Threshold of 25.
03:18 We can always revisit these values, should we need to, but I'm going to start
03:21 out with that. And then we can come to the Artistic
03:26 Filters, and to Cut-out. Now, for this first application, I am
03:31 going to use a number of levels. So we have a Scale here of two to eight.
03:38 And I'm going to use five. Edge Simplicity, now I, I I don't want to
03:42 simplify things too much on this Layer, which is going to provide most of our detail.
03:48 So, I'm going to turn that down to zero, and Edge Fidelity, I'm going to turn that
03:52 up to it's maximum of three. And we'll click OK.
03:58 So, here on the Building Layer, I am now going to turn off the Smart Filters.
04:03 And also I'm going to Hide the Color Fill Layer.
04:06 Come to the Select menu > Color Range, and I want to sample just the Shadow areas.
04:14 I'm now going to Copy those Shadow areas to a new Layer.
04:18 Just before I do so, I'm going to tidy up the selection a little bit.
04:22 because you can see down here, I have some of these areas at the bottom of the
04:26 building selected. I'm going to get my Quick Selection tool.
04:31 Hold down the Option or Alt key, as I just drag over those to exclude them from
04:36 the selection. Now I'm going to Copy this selection to a
04:41 new Layer, Cmd or Ctrl+J. And I'll name this Shadows, I will
04:47 convert it to a Small Object. I'm now going to Copy the Filters that I
04:52 applied to the Building Layer. Hold down the Option or Alt key, and drag
04:57 those onto the Shadows Layer, and then expanding that layer, so that we can see
05:01 those filters. I'm going to revisit the Cutout.
05:07 Because here, I want to use only two levels to really simplify this, I'm
05:15 going to increase the Edge Simplicity. OK.
05:21 And we can see that's made quite a difference.
05:25 My next step is to reintroduce the Foreground, and to do that I'm going to
05:29 need to turn off Layer Zero. Hold down Option or Alt, click on it's
05:34 Eyeball, so that we see just this. And then I'll come to my Channels panel,
05:38 where I have Alpha Channel one already saved.
05:41 Cmd or Ctrl click on that to load as a selection.
05:45 Back to my Layers. Cmd J to Copy that selection to a new Layer.
05:53 I'll Rename that, Foreground. I will convert it to a Smart Object.
06:02 And I'm going to drag it above the Color Fill Layer.
06:05 And then I'm going to Copy in this case, just the Cut-out Filter.
06:10 So I'm going to hold down Option or Alt, and drag the Cut-out from building onto foreground.
06:19 And I'm now going to revisit the Cut-out Filter applied to foreground.
06:24 I'm not sure exactly what I want here, but I think it's going to be somewhere
06:29 between three and six for the Levels. So three, we lose any detail in the grass.
06:36 Four, it looks pretty good. What would five look like?
06:40 Yeah, five. And six, which somewhat bizzarly, seems
06:46 to give us less detail than five. Right, so now, we can turn on the
06:53 building, turn on it's Small Filters, turn on Shadows, turn on its Small
06:59 Filters and then turn on the Sky, which upon reflection, is a little bit too
07:05 royal blue in color. So, I'm going to double-click on that,
07:12 and let's just tone that down a bit. As a finishing step, there are some reds
07:20 and magentas in here, that I want to get rid of.
07:26 And to do this, I'm going to apply a Hue Saturation Adjustment Layer.
07:33 I'll choose my Targeted Adjustment tool. And click on those reds.
07:39 Desaturate. Staying where I am, I am then going to
07:45 click on that little spot of magenta right there.
07:51 You can see my target of colors now changed to magenta, and I'm going to
07:55 De-saturate that as well. Now, when I look at this area here, I see
08:00 some things I'm not entirely happy with. There's just too much detail here.
08:06 So this is the building Layer, that we're concerned with.
08:09 And what I'm going to do to rectify this, is I'm going to click onto the Filter
08:14 Mask and then tap B for my Brush key. And I'm going to Mask Out some of this
08:20 Filter applied to the building Layer. Now, that actually brings back more detail.
08:27 But the detail just combines better with the Shadows Layer, which is sitting on
08:32 top of it. So you may need to do this as necessary,
08:37 on part of the building Layer. OK.
08:41 And when I'm happy with that, one last thing I'll do, is come to the top of my
08:47 Layer Stack, add one last Adjustment Layer levels, just to boost the contrast
08:52 a little bit. And since I don't want the levels to
09:01 apply to the sky beneath, I'm going to select All of these Layers with the
09:05 exception of the Color Fill Layer, and put them into a group, and then change
09:09 the Blending mode of that group to Normal.
09:15 And you can see that the sky is now unaffected, by that Levels Adjustment Layer.
09:21 So, there we have an application of the Cut-out Filter, applied to different
09:25 parts of the image. Three different times, combined with
09:30 Surface Blur. And as you can see, it's a filter like
09:33 most of the others that doesn't work exceptionally well, straight out of the can.
09:39 But if you think about its application, and customize it, and apply it
09:44 selectively, then you can get a very good result.
09:49
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Using the Cutout filter: Part two
00:00 Here I'm using the Cutout filter for a very different effect, an effect very
00:05 loosely inspired by the work of Kathe Kollwitz, whose work looks like this.
00:12 I'm beginning with an image like this, and you can see that the image is already Monochromatic.
00:19 So if you're beginning with a color image, then you can use the Black and
00:23 White Adjustment to convert that to black and white.
00:29 So I am now going to switch over to the starting file, and I will convert the
00:33 Background layer to a Smart Object. So I'm going to come to the Filter menu >
00:40 Artistic > Cutout. Now actually the first filter I applied
00:45 was Smart Sharpen, but I'm going to add that in after the Cutout filter, just so
00:49 you can see what a dramatic effect it makes.
00:53 Now I want to use the following values here.
00:58 I want maximum number of levels, which is eight.
01:03 But I want to avoid this jagged look around the different posterized areas.
01:08 So I'm going to increase the Edge Simplicity.
01:12 I'm going to take that up to about six. And that gives us a very angular quality.
01:18 And then I'm also going to take down the Edge Fidelity to two, which further
01:21 enhances that angular quality. So there's our starting point.
01:26 I've started out with eight gray levels, but actually want to simplify it further
01:30 and take that down to two. And I'm going to do that with the Torn
01:35 Edges filter, which is in the sketch group.
01:38 Now Torn Edges will use your foreground and background colors.
01:42 And I wasn't paying attention to what my foreground color was before I came here.
01:47 So I'm going to have to cancel out of there and restore my foreground,
01:50 background colors to black and white, respectively, just by pressing the D Key.
01:55 Having done that, I will revisit Torn Edges.
02:00 Let's make my Preview fit in my window. And my image balance, where we have a
02:05 scale of zero to 50, and I want it pretty much in the middle.
02:11 So I'm going to go with 25 there. I'm going to put the smoothness all the
02:16 way up, and then contrast. If I take the Contrast all the way down,
02:20 you can see that that's going to give us this sort of granular look.
02:25 And the same would be true, but with more white if I go to it's maximum.
02:29 So the contrast, I want to be somewhere in the middle where we have a pretty much
02:33 even black-white split. So, I'm going to put that at 12.
02:37 Now if I switch back to my finished version, you can see that I actually have
02:42 more detail here than what we currently have.
02:46 Now, to get more detail out of this, that's where the Smart Sharpen can come in.
02:53 So I'm going to come back to the Filter menu, and to Sharpen > Smart Sharpen.
02:58 I'm going to use values that are rather extreme, especially the Radius.
03:03 So the amount is relatively moderate of 100%, but the radius of 20 is quite extreme.
03:10 Now when I apply that, that's not having the effect I want.
03:14 And that's because of the stacking order of these filters.
03:17 I want the sharpening to happen first. So I'm going to Drag this down.
03:22 And we can see that that makes quite a big difference.
03:26 So, there essentially is the result. But I do just want to make one refinement
03:30 to this, and that is that I'd like to reintroduce some detail over here on the
03:34 right-hand side. And to do this, I'm going to duplicate
03:38 the layer along with all of its Smart Filters.
03:43 And on the copy, I'm going to make an adjustment to the amount of the Torn
03:46 Edges that is applied. So, I'll double-click on Torn Edges.
03:50 Takes me back to the Filter gallery, where I'll press Cmd or Ctrl+0, so I can
03:54 see all of my image in the Preview. And I'm now going to adjust the image
03:59 balance, just so that we can reintroduce some detail here on the right hand side.
04:05 I'm going to take that down to nine, click OK, and I now just need to blend
04:10 the two images together. I'm going to do that by adding a Layer
04:16 mask to this and filling that layer mask with black.
04:20 I'll hold down the Alt or Option key as I click on Add Layer Mask.
04:25 Tap the B key to go to my Brush tool. Make sure that white is my foreground color.
04:30 And then paint over that area to reintroduce whatever parts of the
04:36 foreground we deem necessary. So there is the cut out filter used for a
04:42 sort of German Expressionist look.
04:45
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Using the Cutout filter: Part three
00:00 In this example I'm using the Cut Out filter in combination with several others.
00:06 Smart Sharpen, Shadows Highlight, Film Grain and also a couple of Adjustment
00:11 Layers to create a travel poster. Suggested by the kind of travel posters
00:17 that London transport were producing in great volumes in the 1920s and 30s to
00:21 promote travel to the outer reaches of London.
00:27 This is our starting point. This is not London, it's the Aisle of
00:31 White but a similar sort of scene. I am going to convert this background
00:36 layer to a smart object. And I am now going to apply an alpha
00:42 channel to that becasue the cut out filter is very unkind to skies.
00:50 So the, the clouds are just not really going to work very well with cut out.
00:54 Let me just show you how it would look, if we apply cut out.
00:59 The values I want to use are maximum number of levels, minimum edge simplicity
01:05 maximum edge fidelity. And that gives us a pretty good starting
01:11 result on the foreground. But as you can see, the sky is not
01:15 going to fare well. So we want to simplify things.
01:18 And just have a solid color sky. I'm going to undo that.
01:24 And before I apply the cut out filter, I'm going to load alpha one presaved channel.
01:30 And then I'm going to apply that to what's now the smart object.
01:36 So now I'm going to return to the cut out filter.
01:39 Since it was the last one I used I'll hold down the Option or Alt.
01:43 Choose it from under the Filter menu. And we are actually applying that to the
01:48 layer mask, that's no good. So I need to make sure I've clicked onto
01:52 the layer itself. Let's try that again.
01:56 So, even though we have a layer mask applied, a preview is showing us how it
02:00 will look applied to the whole image. So, we're just going to Filter out with
02:06 our eyes what's going on in the sky, because we're not going to actually see that.
02:11 So, eight, zero, and three, respectively. And there's our starting point.
02:19 Now, I need to recreate the sky. And I'd like the sky to be suggested by
02:23 some of the blue that's in the image. So I'm going to sample that blue right
02:29 there, using my eyedropper tool. Then come to the solid color layer and it
02:34 turned out that that blue was a bit more gray than I had in mind so I'm just going
02:38 to adjust that. To give me a blue.
02:43 Something like that. And then put that underneath my layer zero.
02:49 So in addition to cut out, we need a couple of other things.
02:53 It's looking a bit flat. We're not seeing as much detail as we
02:55 would like. So to bring out a bit more detail.
02:59 I'm going to do two things. First of all I'm going to sharpen the image.
03:03 So Filter > Sharpen > Smart Sharpen. And we can see already that that's making
03:11 quite a big difference if we look at our preview window.
03:14 I'm going to use values of 150 for the amount and two for the radius.
03:22 So I'm going to turn that off. Turn it back on again.
03:25 Now it made some difference, but not that much.
03:28 It would make more difference if the sharpening happened first, and then the
03:32 cutout were applied the the sharpened image.
03:35 So I'm going to change the order of the filters, dragging smart sharp down.
03:40 And that's our result. So we get a lot more detail there.
03:43 Secondly, I'd like to apply shadows highlights.
03:48 Shadows highlight is an image adjustment. It's not actually under the Filter menu.
03:53 But if you have converted your layer to a smart object, which, of course, we have.
03:59 You can apply shadow highlight as a smart filter.
04:03 Making it continuously editable. Which immensely increases the value of
04:08 this menu item. I'm just going to go with these values,
04:13 opening up the shadows by 35%. If I turn off the preview, we can see
04:16 that's making quite a big difference. Next, I'd like the colors to just pop a
04:21 little bit more. So I'm now going to use an adjustment layer.
04:25 I'm going to use vibrance and this is going to, rather than saturate all of the
04:29 colors, it's just going to saturate those more muted colors.
04:33 And I'm going to whack that all the way up to 100.
04:36 That's okay, but it is also effecting the sky, so I need to make that into a
04:40 clipping mask, so that it only effects the layer beneath.
04:46 Hold down Option or Alt, click on the line between those two layers.
04:50 And another adjustment layer again, just to affect the contrast here, I'm going to
04:56 use levels, get my white point slider. Bring this towards the center and I'm
05:02 going to do the same with my black point slider.
05:05 Bring that towards the center. I forgot I also need levels to be clipped
05:09 to the layer beneath. So Option or Alt and click on the line
05:14 seperating it from the layer below so that it is not effecting the color fill layer.
05:21 To finish off, I'm just going to add a layer of grain that goes at the very top
05:25 and applies to everything. I'll hold down my Option or Alt key, and
05:30 click on Create New Layer and I will call this Grain.
05:34 I will make it's blending mode overlay and I will fill it with overlay neutral color.
05:40 So that gives me a layer of grey. To give myself maximum flexibility in
05:46 terms of being able to edit this in the future.
05:49 I'm going to convert it to a smart object.
05:52 Then come to my Filter menu > Artistic > Film grain.
05:56 I could use Add noise but in this case I'm going to go with Film grain.
06:00 And I'm going to increase the highlight area on that all the way up to 20 and
06:04 bring the grain down to three. and that's a very slight change that you
06:10 may not fully appreciate on the video. But if I zoom in, you can see that we've
06:14 definitely got some texture there. It might be a little bit too much.
06:19 If it's too much, I can double-click on that to tame it a little bit.
06:24 Let's bring down the grain and the highlight area.
06:28 Okay. So there is our finished result.
06:34 The cutout filter helped out by Smart Sharpen.
06:36 Helped out by Shadows Highlights, also Film Grain.
06:39 And then with a supporting role, played by the levels and vibrance adjustment layers.
06:47
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The Dry Brush filter
00:00 The Dry Brush filter is going to give us a stipple effect which can look really
00:04 good, but it doesn't really look much like a paint brush.
00:07 So, let's not even bother trying to make it look like a dry brush, but just after
00:12 an interesting effect. And this is my interesting effect.
00:17 This is using a picture of Zabriskie Point in Death Valley, California.
00:21 And it begins like this. So I'm using the dry brush filter in
00:26 combination with the texturizer to apply a sandstone texture to it.
00:32 And then also to boost the edge contrast with a copy of that layer.
00:37 To which I have applied the Find Edges filter.
00:40 I'm going to switch now to the beginning state, and convert this to a Smart Object.
00:47 And let's start out by applying Dry Brush.
00:51 Cmd+0 to fit that image within our preview window.
00:55 I want to use a small brush size here, so I'm going to bring the brush size down to one.
01:00 I want maximum detail, and I'm going to have the texture, we have a range of one
01:04 to three with texture, I'm going to have a texture of two.
01:08 That's the result I'm going to get. So the before.
01:14 And the after. Now I'm going to come back and come down
01:18 to the texture filters and texturizer. Now you would think it would make logical
01:25 sense to apply the texture first and then the dry brush.
01:29 I can tell you I tried it. It didn't work as well as applying the
01:33 texture afterwards in this context. The texture I'm going to use, given the
01:38 nature of the subject, is Sandstone. Which seems the most appropriate one.
01:42 And I'm just going to go with the default values of 100% scaling and a relief of
01:46 four, light coming from the top. So now I'm going to duplicate this layer.
01:52 Cmd+J. And I'm going to delete those two filters.
01:58 And to the top layer, I'm going to apply a stylize find edges treatment.
02:05 Which will look like that. Now when you apply find edges, you get
02:08 these weird color shifts. Or you can, and in this case I do.
02:13 To prevent this from happening, I'm going to change the blending mode of the Find
02:16 Edges filter. By double-clicking on the Blending mode
02:20 icon, and changing that to Luminosity. And then I'm going to change the Blending
02:26 mode of the whole layer to Multiply so that this layer will now combine with the
02:30 layer beneath. And there is our effect.
02:35 So, dry brush, a texture applied on top of that, then a whole separate layer that
02:40 really defines the edges and that top layer has the Multiply blend mode applied
02:44 to it.
02:47
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Looking at the Fresco filter
00:00 Next up we have the Fresco filter. And you can use fresco in two ways.
00:05 You can disregard entirely its name, and just get something that you think looks cool.
00:10 Or you can try and take it at face value, literally, which is what I'm doing here.
00:16 And make it look like it is a mural painted on a wall.
00:20 So I have two layers here, and my top layer, looks like this.
00:26 And if I turn off the smart filters and set its opacity back to 100%.
00:32 There is our starting point, so this I have combining with a layer beneath.
00:39 And that layer beneath is our wall. And to create our wall, I'm just
00:43 manufacturing this entirely from filters. Starting out with an application of
00:48 clouds, and then to give that some texture applying bar relief.
00:54 And then to further give it a different type of more granular texture, applying
00:59 sandstone using the Texturizer filter, and then on top of that, plaster.
01:06 On top of all of that we have our image with the fresco filter applied to it,
01:11 yielding this result. So let's start out with the beginning
01:17 version of the file, convert to a smart object, and before we go any further with
01:22 this, let's create our wall texture. So I'm going to create a new layer.
01:29 And I'll start out by converting this blank layer to a smart object.
01:34 There are very few filters that will work with no material whatsoever.
01:39 But the Render Clouds is one that will. So with black and white as my foreground,
01:45 background colors respectively, I'll go to Render and Clouds.
01:49 And that's the result I get. It's going to be random.
01:52 If you don't like it the first time around, just press Cmd+F, and you'll get
01:55 another random generation of a cloud pattern.
01:59 I only need the one so I'm going to delete that second one.
02:02 I'm now going to come back to the Filter menu and down to Sketch and Bar Relief.
02:09 Here I'm going to turn the detail down and the smoothness down to two.
02:14 And I want the light coming from the top. Next, I'm going to return to the Filter
02:19 menu, and to Texture, and to the Texturizer, where I'm going to apply sandstone.
02:25 I'm just going to increase the scaling on that somewhat, just to bring out the
02:28 texture a little bit more. I'm going to go up to 110%, and increase
02:34 the Relief, for the same reason, to 11. And again, the light coming from the top.
02:43 Finally, the Plaster filter, and this is in the Sketch group.
02:48 So, I have to admit this is a somewhat gratuitous use of the Plaster filter,
02:52 which frankly isn't of much use, and I, for one, wouldn't be sorry if I never
02:55 found it on the Filter menu ever again. But I do just want to use it here in a
03:02 literal way, to show what can be done with it if I really wanted a plaster effect.
03:08 I would get a better result going and taking a picture of some plaster.
03:12 But in a pinch, if we're in a hurry we can use the plaster filter.
03:17 And I'm going to use it with these values.
03:19 An image balance of 28, making it a little bit darker.
03:25 And I'm going to take the smoothness down to one.
03:29 Now the result that I get is different this time around, and that's because
03:32 every time you use Clouds the result is random.
03:36 So my plaster is a little bit stronger than it was in the original.
03:40 And I'm going to tame it by double-clicking on the blending mode of
03:43 the filter. And then taking the opacity of the
03:48 plaster down to about 60%. Then I'm going to put that layer
03:53 underneath my image layer, and on the image layer which is currently a smart object.
04:00 I'm going to come to the Filter menu and down to Artistic.
04:05 And the starring role, played by the Fresco Filter.
04:10 And here I'm going to use a Brush Size of two.
04:12 Let's just reduce the Preview by pressing Cmd+0, so we can fit the image in window.
04:17 Brush Size of 2, I'm going to up the Brush Detail to the maximum of ten, and
04:21 I'm going to leave the Texture at the minimum of one.
04:26 And I'm going to turn down the opacity on that layer to about 75%.
04:30
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Turning on the neon
00:00 Here, I'm going to use the Neon Glow filter to create a neon glow.
00:05 And I'm going to combine it with the use of the Plastic Wrap filter.
00:09 And that's what makes me happiest about this, the fact that I found a use for the
00:13 Plastic Wrap filter. This is the finished result.
00:17 Here's our starting point. Let's just dive straight in with this one.
00:20 So, I'm going to convert this with a Smart Object.
00:24 Now, the first thing I need to do is isolate the area of neon.
00:28 And thankfully, you'll be thankful, I've already created a path that does that.
00:33 So, I've drawn around the neon area a pen path.
00:37 That pen path is not a closed path, so I cannot make it into a selection.
00:43 And if I try, nothing is going to happen. So, what I'm going to do instead is I'm
00:48 going to stroke that path. In order to do that, I need to create a
00:53 new layer above my existing layer. So, I'm going to create an empty new layer.
00:59 And then, I'm going to choose red as my foreground color, the color of my neon.
01:06 Then I'm going to go to my Brush tool, and I'm using a brush size of 8 pixels.
01:11 So, this is a brush size that's just about the width of the neon tubing and a
01:16 hardness of 50%. Now, with the path active, I will come to
01:22 the Paths panel, and the panel menu where I will choose Stroke Path.
01:28 I'm going to use the Brush, click OK, that's the result I get.
01:33 I'm going to change it's Blend mode to color, and I'm going to turn its Opacity
01:39 down to 50%. That's a start.
01:44 Let me now just deactivate the path so that we're not seeing the path, which can
01:47 be a bit distracting. So now back to the layers.
01:52 Clicked back onto layer zero, my Smart Object layer.
01:55 I'm going to come to the Filter menu > Artistic > Plastic Wrap.
02:02 And I'm using the Plastic Wrap filter to bring out the highlights in the neon tubing.
02:07 I'm going to use a Highlight Strength of 10, a Detail of 11 and a Smoothness of 7.
02:16 Now, the problem there is that the plastic wrap gets applied to everything.
02:20 So, we need to limit what the plastic wrap filter is applied to and we only
02:23 want it applied to the tubing. Now that I have this on a separate layer,
02:29 I'm going to use this as the basis for my selection.
02:34 So, I will Cmd-click on the thumbnail of Layer 1, loading that selection, then
02:40 click onto the Filter Mask of Layer 0. I will inverse that selection, Cmd+Shift+I.
02:48 And currently, black is my background color, so I'm going to press Cmd or Ctrl
02:53 and the Backspace+Delete key to fill my selection with black.
02:59 And now if I hide my edges, we can see that we have a Filter Mask that looks
03:04 like that. And we can now see the effect of the
03:08 Plastic Wrap filter applied just to the neon tubing.
03:11 Having done that and using the same Filter Mask, I'm going to come back to
03:15 the Filter menu. Artistic > Neon Glow, and I'm going to
03:20 apply a neon glow. Before I do that, I'm just going to
03:23 cancel that. I want you to know that when you apply
03:26 neon glow, your foreground color is going to have an effect.
03:30 So, I'm going to restore my foreground color to the default of black by pressing
03:35 the D key and back to Neon Glow. So, we determine the glow color here,
03:43 which is 25500 bright red. And that's interacting with my
03:49 foreground color, the black. And I can swing the glow one way or the
03:54 other, making it positive or negative. So if the glow is positive, it is an
04:00 outer glow, if it's negative, it's an inner glow.
04:04 I'm not worrying too much about that. And I'm also having to navigate this
04:09 somewhat blind because we're seeing the whole image.
04:12 Ultimately, we're only going to see applied within the area of the neon tubing.
04:17 So, I'm going to go with these values and then that's the result that we get.
04:24 I'm going to refine that further by changing the Blending mode of Neon Glow
04:29 to Color Dodge. And I might also want to just turn that down.
04:35 Let's go down to about, 80%. So, let's see the affect of Neon Glow and
04:42 Plastic Wrap combined and using this Filter Mask.
04:46 There's our before, or there's our real starting point.
04:51 Then we added this layer, a separate Layer 1, where we've filled the neon
04:56 tubing area with red. Change the Blending mode to Color, tone
05:01 it down to 50%. But then, we've really made it look like
05:05 neon tubing by applying these two filters to the layer beneath.
05:09 Just to finish it off, I am going to apply a color look up Adjustment layer.
05:16 And the one I want to use is Moonlight, to make it look like it's night time.
05:19 That's a little bit on the blue side for me.
05:22 So, I'm going to turn that down to an Opacity of 70%, so it looks like, it's
05:26 dusk, and the neon has just come on.
05:31
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Using the Poster Edges filter
00:00 In this example, I'm using the Poster Edges filter in combination with a Layer
00:05 Mask and an adjustment layer, to create this Sepia-toned effect on this image of
00:09 the Brooklyn Bridge. Let's switch to the beginning state.
00:14 And I'm going to convert this to a Smart Object and go to Post Edges.
00:19 Now when you choose Post Edges, it's basically going to make your edges black.
00:25 And I'm going to use a relatively light application of this, in fact, I'm
00:30 going to make the edge thickness 1, the edge intensity 2.
00:37 And I'm going to put Posterization up to 6.
00:41 By putting Posterization up I'm maintaining as many levels as possible.
00:46 And you can see it really brings out the definition in that brick work.
00:52 Whenever you use Post Edges, the edges always become black, which may be a
00:56 problem, may be not. But we'll see how if we don't want black
01:01 edges away around that. Next I'm going to add a black and white
01:06 adjustment layer And I'm going to apply this as a tint, effectively, sepia toning
01:11 the image. Now I may decide to stop there, but
01:16 what's bothering me about the image at the moment are the black edges.
01:21 So, I am going to create a color fill layer, filled with a dark brown and then,
01:27 on layer zero, the image itself. I'm going to create a Layer Mask that
01:34 will effectively mask out all of the black areas, and reveal the dark brown
01:39 areas underneath. So, to start with, I'm going to use my
01:44 Eyedropper tool, and I'm going to sample a dark brown color.
01:50 We'll go with that, and then I'm going to click on the Color Picker and make it a
01:54 little bit darker. Then I will create a solid color layer
01:59 that uses that color and drag that solid color to the bottom of my Layer Stack.
02:05 Now coming to layer zero, I am going to zoom in on my image.
02:11 Press W to choose my Wand tool, and I'm going to turn my tolerance down to 15.
02:21 And I want contiguous unchecked so that it selects all pixels like this one.
02:29 And then I'm going to make that selection into a Layer Mask.
02:35 I'm going to hold down the Alt key as I do so, because I want to hide all.
02:40 So, that's the mask that it gives me, and that's the effect that we get.
02:47 If I turn off that mask, that's how it looks with the black outline, and then
02:51 turn on the mask. We see we now have dark brown outline,
02:56 which I think is just more in keeping with the overall color pallet of the image.
03:01 So, just a suggestion for how you might make poster edges work for you, working
03:06 around its limitations of always giving you a black edge.
03:11
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5. Brush Strokes Filters
The Angled Strokes filter
00:00 In this simple example I will be using the Angled Strokes filter in combination
00:04 with Diffuse Glow and underpainting to achieve this effect that we have on the
00:08 right of the screen. I'll move up to the beginning version and
00:14 consolidate all the tabs. Now before we begin applying the filters,
00:19 we need to do some retouching. We want to remove any distracting
00:24 details, like this telegraph pole. So we want to end up with a layer that
00:28 looks like this. This has been achieved using Simple
00:33 Content Aware fill, I chose my Polygonal Lasso tool, made a selection of the
00:38 offending telegraph pole leaving area around its edge.
00:47 And then press Shift and the Backspace Delete key.
00:51 And fill that selection with Content Aware.
00:55 And then just repeat that process until all of that distracting detail has been removed.
01:01 once that's done, I'm going to move on to applying the filters.
01:04 I'll convert the re-touch layer to a smart object and then Filter menu > Brush
01:11 Strokes > Angled Strokes. Cmd + 0 to have my image fit inside my window.
01:20 For my purposes, that's just a bit too much detail that happens with the angled
01:25 strokes filter on this image. So, before I apply this, I actually want
01:32 to come to my Artistic filters and apply Underpainting to simplify things.
01:39 And when I do that, I do not want any texture, and if we zoom in on the tree,
01:43 we can see the texture that's being applied there, in this case canvas.
01:49 I don't want any texture so I'm going to take down Texture Coverage to zero.
01:56 The filter still has the simplifying effect that we want, but we don't get the canvas.
02:00 On top of that, I'm going to apply a Diffused Glow, which is in the Distort group.
02:09 Not quite sure why it's in Distort, but it is.
02:13 Rather than replace under painting, I want to add this to under painting.
02:16 So, I need to click here to Add a New Effect Layer, and then Diffuse Glow.
02:20 As for the amount of Diffuse Glow that's applied, it really is just a case of
02:22 trying out with the sliders to arrive at a result you like.
02:26 I'm going to use a graininess of five, a glow amount of six.
02:34 And a clear amount of 14. Now on top of the under painting and the
02:39 diffused glow, now's the time to add the angled strokes.
02:43 So once again I'll create a new effect. And then come to my Brush Strokes >
02:50 Angled Strokes. And what is really nice about this filter
02:55 is the way that with each band of color the angle of the stroke changes, which is
02:59 a very pleasing result. After experimenting with the sliders,
03:06 especially the stroke length, I pretty much arrived back at the default values
03:10 of 50, 10, and 3 respectively. Because these three Filters were applied
03:17 in one go, they are listed as Filter Gallery rather than broken down into
03:20 three separate listings. And if we did need to change them then we
03:25 would just Double Click on Filter Gallery where we'll find them with the exact
03:28 amounts that we had applied.
03:31
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The Crosshatch filter
00:00 Creating a portrait using the Crosshatch filter.
00:03 This is where we are starting with this image and this is where we're going to
00:07 end up. So I'm now going to come to the starting
00:10 state, and let's see that image only. I'm going to create a layer of solid color.
00:17 Before I do that, I'm going to sample some of the skin tone.
00:21 And that will become the color of my Solid Color layer.
00:26 I'll then convert that to a smart object. And then come to the Filter menu, Texture
00:34 > Texturizer. I'll apply a Canvas Texture, scaling of
00:39 100%, and a relief of four light coming from the top.
00:44 Now I just want to break up the uniformity of that canvas.
00:48 So I'm then going to come to the Distort Group and to Ripple, and apply an amount
00:54 of minus 500, with a size of small. So that's the effect that we get.
01:02 We need to texture there initially because we can't ripple an area of flat color.
01:07 So the Ripple filter needs something to work with.
01:11 That can now be moved beneath the Image layer, and then I will convert the Image
01:16 layer to a smart object. Come to my Filter menu, and to my Brush
01:22 strokes > Flyout menu, and Crosshatch. Let's fit that into the window.
01:29 Now it's mainly the stroke length that we're concerned with.
01:33 And I am going to go straight down the middle with a stroke length of 25.
01:40 Now that may not look very promising as a starting point, but here's how we can
01:44 control how that filter is being applied to the image.
01:50 I'm temporarily going to turn off that smart filter.
01:52 Come to my Select menu, and go to Color Range, where I will sample just the
01:57 shadow areas. I now want to turn that selection into a
02:03 layer mask. So, I will click on the Add Layer mask
02:07 icon, I will turn back on my Filter. We still see that the Crosshatch has some
02:14 odd and undesirable effects. It's introducing this area of white and
02:20 gray, which I don't want. So I'm going to remove that effect by
02:25 double-clicking on the blending mode badge of the Crosshatch filter and change
02:30 the blending mode of the filter to Overlap.
02:36 That's an improvement. I will zoom out.
02:40 I just need to make a slight amendment to the layer mask.
02:43 We can see that in the top left hand corner, that color range shadows
02:47 adjustment has not got us exactly what we want.
02:51 If I Option or Alt click on the Layer mask we can see that it looks like this.
02:55 We may need these gray areas on the left to become black.
02:59 So I'll tap my B key to go to my Brush tool and going to change the blending
03:03 mode of my brush to Overlay. Make that a nice big brush and a soft
03:09 brush and then just paint over those gray areas to turn them black.
03:16 Now what I want to do is click onto the Layer mask.
03:19 I'm going to apply that filter again. Same settings, but this time applied to
03:23 the mask. Filter menu > Crosshatch Filter.
03:28 And there we see our Crosshatching effect.
03:33 One last thing, and that is, I'm going to make it monochrome by choosing a black
03:36 and white Adjustment layer. I only want this to apply to layer zero,
03:41 so I'm going to hold down the Option or Alt key when I chose my Adjustment layer.
03:47 And then check Use Previous layer to create clipping mask.
03:51 And there is my Crosshatch portrait. Now, I just want to point out that you
03:55 can also use that same technique with these other very similar filters dark
03:59 strokes and sprayed strokes. If I come back to my original image, I'll
04:05 turn off the Crosshatch group, and then that's the effect using dark strokes.
04:11 And that is the effect using sprayed strokes.
04:15 So the key here, was, use the layer mask to limit what the filter is effecting and
04:19 then apply the filter to the Layer mask itself.
04:23
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The Ink Outlines filter
00:00 In this example, I'm going to use the Ink Outlines filter in the Brush Strokes
00:05 filter group. In combination with find edges and few
00:09 other techniques to create this effect that we have here on the right hand side,
00:13 derived from the image on the left. Let's begin by looking at the finish
00:18 state of document. We can see that most of the action is
00:23 happening here in this layer group where I have my smart object to which I have
00:29 applied two filters. Beneath everything is a color fill layer
00:35 to which I have applied a note paper filter just to give it some texture.
00:40 And sitting on top of the whole thing, a layer of the original image set to the
00:45 soft light blending mode to restore some of the original color.
00:50 So let's go to the beginning state where I will start out by converting this layer
00:56 to a smart object. And I'll also create a solid color layer
01:02 that will act as my background paper layer below the whole thing.
01:08 And I'm going to use a slightly off-white color for that.
01:13 That can come down beneath there and I will then convert that to a smart object.
01:19 Let's turn off the Image layer. I'm going to switch to my Eyedropper tool
01:24 by tapping I, hold down Option or Alt key and sample that color.
01:29 Because the Notepaper filter organized in the sketch group, but also found in the
01:35 filter gallery uses your background color.
01:41 I'm just going to go with these default values.
01:44 So, there we have some texture to work with.
01:47 Now, on the layer itself, I'm going to start out by applying a find edges command.
01:54 And to avoid shifts in the color of those edges, I'm going to set the blending mode
01:59 of that to luminosity. Then to leave character in this example,
02:04 the Ink Outlines filter. Organize with the Brush Strokes.
02:15 And the reason I applied the find edges first, is that without doing that, and
02:18 I'll turn it off just like can see how this would look had we not first applied
02:22 the find edges, is that Ink Outlines would have been far too solid.
02:28 We would've ended up with just too much black ink effectively.
02:32 I'm going to adjust the stroke length, I'm also going to reduce the light
02:37 Intensity and the dark intensity. We see several problems with this.
02:44 One is that around the edges where the buildings meet the sky, those outlines
02:49 look rather odd. And the second and more problematic thing
02:54 is that we have ink outlines in the sky itself, so we want to exclude the sky.
03:00 Realizing this, we are now going to make ourselves a selection.
03:05 Now, I'm going to turn off those smart filters, so that we have the image itself
03:09 to make the selection from. And I'm going to do this using Color Range.
03:15 What we want is a selection of the shadows.
03:21 Then I can turn back on that smart filter layer.
03:24 Now, before I fill that selection with black, I need to inverse that selection
03:30 Cmd + Shift + I. Black is currently my background color so
03:35 I'm going to use this keyboard shortcut, command and my Backspace Delete key.
03:40 And we can see that we now have a filter mask that looks like that.
03:44 Let me just deselect the marching ants hold down my Option or Alt key and click
03:49 on that, and there is our Filter Mask. Which I now need to modify a bit because
03:55 I need to include in it this bright area of sky up top.
04:00 So, I'll tap B to go to my Brush tool, X to make back my foreground color, set to
04:05 the normal blending mode, I can just paint over that.
04:12 So, we now see how we are limiting the effect of our filters to just the
04:17 buildings, and the river, and the boats, excluding the sky.
04:23 Next, to combine this layer with the texture layer that we have beneath and we
04:27 choose it's blending mode to multiply. But there's something about this that is
04:33 not quit right so I'm going to revisit the ink outline filter, specifically,
04:36 it's blending mode. I'm going to double-click on the blending
04:40 mode badge and I'm going to change the blending mode of this filter to multiply
04:45 which improves thing significantly. And the next thing I want to do is dampen
04:51 down somewhat the strength of the outlines in the river.
04:57 And to do that, I'm going to paint on the filter mask, which currently looks like that.
05:04 So where that is white in the foreground, we're seeing the effect of the filters at 100%.
05:12 I want to make those white areas of the foreground a light grey color so that we
05:16 only partially see the effect of the filter.
05:20 I'll click onto the Filter Mask. I could paint this in or I could make a
05:24 selection and fill it. I'm actually going to paint it.
05:28 So, I'm going to tap my B key, and let's make sure that I have a soft-edge brush.
05:34 I'll increase the size of my brush, reduce the opacity of my brush to 40% and
05:39 then I can just paint over those areas, like so.
05:44 Now, I'd like to duplicate this filter mask and use it as a layer mask for the
05:50 layer itself, so that we are masking the sky completely and revealing the texture
05:56 layer beneath. To duplicate that, I'm going to Cmd +
06:02 Click onto the filter mask to load a selection.
06:07 Make sure I'm clicked onto the layer itself and then click on Add Layer Mask.
06:13 Finally, just to complete the overall effect I'm going to duplicate that layer,
06:19 throw the filters away, throw away the layer mask, and change its blending mode
06:24 to soft light. So that we just reintroduce some of the
06:30 original color. So there's the before, and there's the
06:34 after, with the addition of that extra layer that sits at the top.
06:40 So there, we see the effect of the Ink Outlines combined with the find edges.
06:45 And I say that I would show you how that would look without the combination of the two.
06:49 If this were just Ink Outlines, it would look like that, not very good at all.
06:55 But working with the find edges, that's the result we get.
06:59 And just for the sake of it, let's have a look how it would look if we only had
07:02 find edges. A very different effect, and not the one
07:06 that we're after in this case. So, it's the combination of those two
07:10 filters working together that gets us this result.
07:14
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Sumi-e
00:01 The Sumi-e filter attempts to simulate black ink painting.
00:05 And if we're going to take it literally, it should be black ink painting on a
00:09 white background. But of course, we can use the filter any
00:13 way we choose. But my first version of this image is
00:17 going to involve using black brush strokes on a white background.
00:22 Here's the finished version, and as you can see from the list of smart filters,
00:26 it's not just a question of using the one filter, but rather this filter in
00:30 combination with others. Let's look at the beginning image.
00:37 And I will start out by converting it to a Smart Object.
00:42 First thing I'm going to do is the lens correction.
00:45 So, from the Filter menu, I'll come to the Lens Correction, a very powerful
00:50 filter that all we're going to use it for is just to fix the vertical distortion.
00:57 I'm going to come to the Custom tab. And for the vertical perspective, I'm
01:02 going to move the slider to the left. And as I do so, you can see that's just
01:06 straightening up the sides of the building.
01:10 And I want to go to a value of minus 19, which is what I used before, and it worked.
01:15 So, I'll click OK. And there's the before, there's the after.
01:21 Slight problem there is that we are losing the top of the image.
01:26 So, I need to extend my canvas somewhat, because we don't want to lose the top of
01:30 the building. So, I'm going to come to the Image menu >
01:35 Canvas Size. And I'm going to add just a bit to the
01:40 top, so I think 4.5 inches. That gives me plenty of room.
01:46 The next thing I want to do is make a selection of the building.
01:52 And I'm going to start out by just using the Magic Wand tool and selecting the sky.
01:58 And then go into choose Select > Similar. I'm going to grow that again, to make
02:05 sure that we get all of those areas of sky which I'm currently not picking up.
02:11 I will zoom out. I'll then inverse that selection.
02:16 Come to Refine Edge. I'm going to put the radius up to one
02:22 pixel, smooth it by one. Increase the contrast to 10%, and shift
02:28 the edge slightly to the left. Click OK.
02:35 That then will become my Layer mask. So, that the filters we apply do not have
02:40 to take account of the sky, and we're going to add the sky in as a solid color fill.
02:45 I'll create that solid color, we're going to use a white background, although
02:50 we could change this should we need to. Back now to Layer zero, and I'm going to
02:57 start out by applying the Fragment filter.
03:00 This is in the Pixelate group, and I'm talking about this group of filters as a
03:04 whole, but for now I'm just going to choose Fragment.
03:08 It makes it look like the image is misregistered, but if you change the
03:12 Blending mode of the Fragment filter. To Divide, we get an outline of the
03:19 image, next, I want to accent even more those edges.
03:26 So, I'm going to return to the Filter menu and to Stylize and chose Find Edges.
03:34 Now in both cases you can see that while we're finding the edges, we are also
03:38 introducing some unwanted color artifacts.
03:42 These are probably going to get fixed in one go when we apply a Black and White
03:46 Adjustment layer. But as we go along, if I make the
03:50 Luminosity Blend mode applied to the Find Edges.
03:53 You can see that goes a long way towards addressing the problem.
03:58 And then, finally, the punch line, the reason we're here, the Sumi-e filter.
04:04 This is in Brush Strokes. We're seeing here the effect applied to
04:09 the whole image, not taking into account the Layer mask.
04:13 And that's why we're working with the Layer mask, because we don't want this
04:16 stuff going on in the sky. We can ignore that, because that's
04:20 going to be masked out. The results of using this filter always
04:25 tend to be very contrasty. I think that's the nature of how this
04:29 technique looks. So, I'm going to embrace that contrast.
04:33 But at the same time I don't want to go too far with it.
04:37 So, I'm going to use stroke pressure of three and a contrast of 20.
04:43 Click OK, and I've just noticed we've got a white line at the top of the mask.
04:50 I'm going to click on there, create myself a marquee.
04:54 And then fill that area with black. And there is our finished result.
05:00 Like I said, if we did want to put it on a color background, we can just change
05:04 the color of the color fill, and we now have that interesting result.
05:09
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6. Working with the Distort Filters
Creating a circular image with the Polar Coordinates filter
00:00 I'm going to show you how to use the polar coordinates filter to create an
00:03 effect like this. A circular image.
00:06 Now the interior image is just an add on. What we're really concerned with here is
00:10 this circular image of, in this case, the San Francisco skyline.
00:17 This is our starting point. And you can see in the foreground,
00:20 there's some rather sloppy retouching going on, which in this particular
00:24 instance I know that, that is going to get masked out, so I'm not too worried
00:27 about it. But what's essential here is that we make
00:33 this into a 360. Now, this isn't of course a 360.
00:38 So what I'm going to do is, I'm going to duplicate it, flip the copy, and then we
00:43 will have a continuous loop. Of course, if you do have the time and
00:49 the facility to take a real 360 degree image, then that will also yield some
00:53 very interesting and likely better results than this.
01:00 First thing I want to do, is I want to make sure my layer is unlocked, which it is.
01:04 And then I'm going to come to my Image menu and Canvas Size.
01:08 I want to increase the width of my canvas to 200%.
01:14 Holding down my Option key, I'll drag over a copy of the image.
01:20 I'm also holding down the Shift key to constrain movement.
01:24 I'll come to the Edit menu, Transform, Flip Horizontal, then I'm going to take
01:29 those two layers and convert them into a smart object.
01:36 The next thing I'm going to do is going to look a little bit odd and seems
01:39 to go against all the rules that we've spent so long acquiring in Photoshop.
01:45 And that is I'm going to massively and disproportionally change the scale of
01:49 this image. So I have Constrain Proportions unchecked
01:54 here and that's essential. I cannot think of many times when you do
01:58 want Constrain Proportions unchecked but this is one of those times.
02:03 This is supposing that I want to make a circular image that is 2,500 pixels, both
02:09 in width and height. And that's going to result in that very
02:15 squashed-looking skyline. I'm going to now rotate this through 180
02:21 degrees, and that's necessary if, as I do, we want the sky to be on the outside
02:25 of the circle. Cmd+t to free transform, hold down the
02:31 Shift key, and then spin that round through 180 degrees.
02:36 And we're now ready for the main event, which is to apply the Polar Coordinates Filter.
02:42 We're going from rectangular to polar. And there's our result.
02:47 Now, when we do this, weird stuff is going to happen in the corners but this
02:51 is a circular image so we're going to mask out the coordinates.
02:55 And I'm going to mask out the corners with a pen path.
02:59 I'll come and choose my Ellipse tool. I want to make sure that the behavior of
03:03 this tool is set to draw path. And then I'm going to move into the
03:08 center of my image, hold down the Option key or the Alt key, and draw myself a
03:13 path like so. And I now want to use that path as a
03:18 Vector mask. So I can come to the Layer menu, choose
03:21 Vector Mask, Current Path, or I can hold down the Cmd key and click on the Add
03:25 Mask icon. I'd now like to add a layer of solid
03:31 color at the bottom, and this solid color is going to be black.
03:36 I need to make sure before I do that, that I do not have that path active.
03:43 So I just click away from that path, and then come and apply my solid color
03:48 layout, which I will drag to the bottom. You will likely find, and I do find, that
03:55 I have a noticeable seam, so I'm going to need to fix that.
04:01 I'll add a layer above that. And then I'll come and choose my Spot
04:05 Healing tool. Adjust my brush size as necessary.
04:09 (INAUDIBLE) to make sure that I have sample all layers checked, if I'm
04:12 going to be sampling from one layer, and cloning to the next.
04:17 And I do want to make sure that, that black is turned off, so that that's not
04:20 factored into the equation. And if when I do that, I get a nasty
04:25 edge, as I now have, I am going to, borrow the vector mask I applied to this layer.
04:32 And copy it to my, Spot Healing layer, so that it is also masked.
04:36 Now I see a seam running down through the middle.
04:39 I'm not worried about that because that is going to be masked out in the next step.
04:45 I'm now going to come to this image. Same bridge, completely different perspective.
04:50 Which I am going to use as the background.
04:54 Cmd+a to select all, Cmd+c to copy. Back into this document.
05:00 And select my Color Fill layer, and then Paste above that layer like so.
05:07 And once again, I'm going to borrow the vector mask that I applied to the
05:11 original (UNKNOWN) coordinates layer. going to hold down Option or the Alt key.
05:18 As I drag from that onto that image layer.
05:22 Now we want to see through this layer, onto that other view of the Bay Bridge
05:26 looking down California Street. This is one of those rare occasions when
05:32 we want to have a Vector mask and a Layer mask applied to the same layer.
05:38 So I'm going to tap my M key to go to my Elliptical Marquee tool.
05:44 And I'm going to draw myself a circle, outwards from the center, so I'm holding
05:48 down Option and Shift. And I might just need to slightly
05:53 reposition that, if I didn't get it exactly centered.
05:57 And I can also go to my Transform Selection to make any final tuning
06:01 adjustments to that, that are necessary. Tap my M key, to go to my Elliptical
06:08 Marquee tool. And I'll now add that as a layer mask.
06:14 But I got it the wrong way around. Entirely not the result I'm after.
06:17 So I can either invert that mask, or I can undo and then hold down the Option or
06:22 Alt key when I click on the Add Mask icon.
06:27 Now, to bring this image into the center of the circle, I'm going to break the
06:32 chain between that image and it's Vector mask.
06:36 Make sure I'm clicked on to the image layer itself, and then I'm just holding
06:40 down my Shift key, and tapping my down arrow to dial that into position.
06:46 And I might want to move over a little bit to the right as well.
06:51 And I felt that this point that the color was a bit too distracting, so I added a
06:55 black and white adjustment layer and attempt to give it a sepia tone.
07:01 The very last thing that I did was an inner glow to the layer that the polar
07:05 coordinates filter is applied to. And I want to chane the color of that and
07:12 I'm going to pick up the color from the sepia tone.
07:14 And I'm going to change the blending mode to mulitply and increase the size of htat somewhat.
07:23 And then click OK. In doing that I realize that that inner
07:27 glow is not playing well with the retouching I did on this layer.
07:32 So I'm just going to zoom in on that. And once again choose my Spot Healing tool.
07:40 And rather roughly fix that problem. A number of things going on there, but
07:45 the main event here is the Polar Coordinates filter.
07:49 And as you saw, it was necessary to duplicate the image.
07:53 Change the image size to make it a square image with constraint proportions unchecked.
07:59 And don't forget to turn it upside down If you want the sky, in this case, on the
08:04 outside of the circle.
08:06
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Applying distort filters to shape layers
00:00 Here we're going to see how we can apply some distort filters to a custom shape
00:03 that has been converted to a smart object.
00:07 Now these techniques are by no means limited to working with custom shapes.
00:11 But I think custom shapes do present a good opportunity for me to look at some
00:15 of the distort filters that we might otherwise overlook.
00:21 So I'm going to start out with just a blank canvas and that blank canvas is
00:26 going to be 500 pixels by 500 pixels. And then I'm going to go to my Custom
00:33 Shape tool, come to my Custom Shape dropdown and the one I'm going to use is
00:38 this one. Now, if you don't see all of these, you
00:43 will need to, from this list, choose All and then Append.
00:48 So I'm now going to add that custom shape to my canvas.
00:51 I want to draw outwards from its centerpoint.
00:53 So I'm going to hold down the Option or Alt key as I do so.
00:59 And if you do need to change the color, choose a color from your swatches, Option
01:04 or Alt and your Backspace, Delete key. Cmd + A to select all, then I'm going to
01:09 center it vertically and center it horizontally.
01:15 I'm now going to convert this Custom Shape to a Smart Object.
01:18 And now that it is a small object, we can apply small filters to it and then always
01:23 return to the original vector shape and change it should we need to.
01:30 So, I'm going to come to a Filter menu and distort and I'm going to go to Twirl.
01:38 And let's twirl it by 175 degrees. Now with Twirl applied using the Normal
01:45 Blend mode, this is the result that we‘ll get.
01:49 We are just distorting the shape of the original custom shape.
01:54 But if we go to the Blending options, and then change to say, multiply.
01:59 We get these nice overlapping areas of transparency because we see the original
02:03 shape and then superimposed on it, the distorted result.
02:09 Now that I've done that I want to increase the size of my canvas by 200% so
02:13 that I can add in transparent pixels to the new canvas.
02:17 I'm going to delete the background layer. And then come to Canvas Size, I'm
02:22 going to position this one in the bottom left hand corner.
02:28 Increase my canvas size. I'll zoom out, and you can see that with
02:35 an increased size of canvas. The shape of this alters because it's
02:39 twirled sufficiently that it can go beyond the bounds of the 500 pixels
02:43 square that we defined it within. With my rulers turned on, and my rulers
02:48 set to percent, I'm going to draw some guides.
02:53 To mark the center point. And then I am going to spin it around
02:58 like so. Holding down the Shift key as I do so.
03:03 Minus 135 degrees, so that it appears to radiate out from the center point.
03:11 I'm going to duplicate that. And move that up to my top left quadrant.
03:17 I will spin this one around as well, also holding down the Shift key.
03:23 Notice that when I do this, you don't see the effect of the filter applied while
03:27 you're making the transformation. But as soon as you accept that transformation.
03:32 It comes back. Duplicate it again.
03:36 Move that one over. Spin it around and then one more time.
03:41 Duplicate that. I will spin this one around as well.
03:47 So we now have this effect, and to see this better it would help if we had a
03:53 solid color background. I'm just going to collapse my smart
03:59 filters to give myself a little bit more room on my Layers panel.
04:04 And then I'm going to to choose a solid color.
04:09 And I want the green to be a little bit darker than that.
04:12 That needs to go all the way to the bottom.
04:15 Now, I'd like to just do something to this background color fill layer.
04:19 I would like to apply a gradient overlay to it and some grain to it.
04:24 Before I do anything, I will convert it to a small object, then I'll come to my
04:30 gradient overlay. Where I'm going to set the blend mode to
04:35 linear burn. I'll use a percentage of 50%.
04:41 I'm going to reverse it so that it goes outwards from the center point and make
04:45 it radial. Then I'm going to come to my Artistic
04:52 filters > Film grain. And I'll just go with these settings.
04:57 3, 20, and 10 respectively for the grain, highlight area, and intensity.
05:04 Now I'm going to select all four of these custom shapes that have been converted to
05:09 smart objects. And make them into one parent, smart
05:13 object because then, what I'm going to do is apply some distortion filters to that.
05:20 So I'll come to the Filter menu, how about we use Pinch since I don't think
05:24 we're going to have much of an opportunity to use it any other time.
05:31 So all we have is the ability to make it convex or concave.
05:35 But I want it to look like this and I'm not sure it's any better, nut it's different.
05:42 But here's where we can really effect a big change.
05:44 And that's by changing the blend mode of this filter.
05:47 So I'm going to double-click on my blending mode badge.
05:50 And once again I am going to use multiply.
05:53 And we would get that sort of it and if we drill down throughout various layers
05:58 of small object. So if I double-click on my small object
06:03 patch way back to this point where we got four of them and then we double-click on
06:08 any one of these. Here is our starting point and let's say
06:13 that we don't want to use this shape, we want to use another shape.
06:17 We have another layer here. We're now going to use it.
06:21 And on this extra layer, I've turned off the original shape.
06:25 I am going to create another shape. And this shape is going to be this one.
06:32 Start drawing, hold down the Option or Alt key as I do so.
06:36 And maybe we would like it to be a different color as well.
06:41 So now when I save this, we move up one level in the hierarchy where we see that
06:46 save has impacted this document. We see the asterisk up here indicationg
06:52 that this needs to be saved. I'll press Cmd + S.
06:58 And then we come back to our compisition where it's updated again.
07:03 By affecting one thing, that original custom shape that had been converted into
07:09 a smart object. Completely changed the appearance of our
07:13 pattern design background, whatever it is we tend this to be.
07:19
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Creating marbled paper with the Wave filter
00:00 Here I'm using the Wave filter in combination with the Liquefy filter to
00:04 achieve this random but interesting pattern.
00:08 And my inspiration here are these marbled endpapers, the kind that you might find
00:12 in an antiquarian book. Now admittedly my color scheme is a bit
00:18 more garish then you might find in an antiquarium book but you can choose
00:22 whatever colors you want. So we have here three layers and each
00:28 layer is a smart object, each layer has applied to it the Wave filter and the
00:32 Liquify filter. Each subsequent layer has a different
00:38 blending mode, and a different amount of the wave filter applied to it.
00:44 These layers are all based upon this smart object, which is created from just
00:49 a series of simple shape layers. So that's what I'm going to create to
00:56 begin with. And I'm going to create this at a width
01:00 of 1536 by 1024 pixels. I'll start out with a solid color fill,
01:06 and I want to use a yellow color. Because there's going to be so much
01:11 overlapping and blending of colors. You give yourself a few more options.
01:17 Leave yourself head room. So start out with a relatively pale color.
01:21 I am going to choose now, a rectangle Shape tool, making sure that I am working
01:25 in the Shape mode. And draw myself a rectangle.
01:32 And if that's in the wrong color, which it is, I'm going to choose a tangerine
01:37 kind of color. Option or Alt, and the Backspace Delete
01:41 key to fill the shape with that color. I'm now going to duplicate that.
01:47 A bunch of times. Hold down the Option or Alt key.
01:51 And I'm intentionally leaving a varient amount of space between these duplicates.
01:58 And I also notice that I'm not quiet touching the bottom there.
02:02 So I'm going to select all of those and pull them down just beyond the edge of
02:06 the canvas. And now carry on.
02:13 Now, one by one, I'm going to vary the width of these.
02:17 So that's Cmd or Ctrl. Click on the shape to select it, or to
02:21 select it's layer. And then Cmd or Ctrl+t to bring up your
02:25 free transform options. And we want some that are thin, and some
02:30 that are thick. I think that will do for now.
02:35 So, I want to select all of these rectangles, and press Cmd or Ctrl+g to
02:39 put them in a group. So, I'm now going to duplicate that
02:45 group, Cmd or Ctrl+j, I'll zoom out. I've got enough room to manipulate the
02:51 transformation I'm about to perform. Cmd or Ctrl+t will select that group, I
02:56 want to spin it through 90 degrees and hold down the Shift key.
03:01 So, we'll have it looking like that, and then I also want to shape it so that it's
03:06 the size of the canvas. And then I'm going to change the blending
03:12 mode of that group to multiply. I'll throw away the background layer not
03:19 that that's of great consequence but there's no reason for it to be there.
03:23 And with the two layer groups and the color fill layer, I'm going to convert
03:27 all of these to a smart object. So, we're now ready to apply the Wave filter.
03:33 Distort, and Wave. Before I do anything, I'm going to put it
03:39 back to it's default values, by holding down Cmd or Ctrl and clicking on Default.
03:46 And as I mentioned, this is rather random.
03:50 And a little wave definitely goes a long way.
03:53 I'm going to make the number of generators just one.
03:55 And wavelength, which tends to work more on the horizontal shape, I want the two
04:01 sliders to be relatively close to each other.
04:07 Amplitude, which tends to work more on the vertical shape.
04:13 I want the Amplitude sliders to be relatively close to each other as well.
04:19 Horizontal and vertical scale will both be at 100% and type is sign.
04:25 And we'll want to wrap around. There's our starting point.
04:31 So what I'm going to do next is mix that up a little bit further using Liquify.
04:37 I should put a disclaimer in here and say that, if you're not working with a fast
04:41 computer, you may find this rather frustraitng.
04:44 So you might want to skip the liquify part of it because it can be very
04:47 processor intensive. I want to use the Twirl tool here.
04:53 And I need to be working with a brush size big enough to effect a large area of
04:58 my canvas. And then I'm just going to start pushing
05:03 this around to further randomize what we already have.
05:07 And if, in doing that, you find you're pulling away from the edges, then the
05:12 next step is to reconstruct those edges with the Reconstruct tool.
05:18 Much smaller brush size in this case, and just paint over those edges, making sure
05:23 that we are not introducing any transparent pixels on the edge of our image.
05:31 An important point here is that if you do want to get into twirling your pixels.
05:36 You'll have a far more successful result, or far more options using the Twirl tool
05:41 as part of the Liquify tool sets than using the Twirl filter.
05:47 I'll click OK. And I'm now going to duplicate that whole layer.
05:52 I'll change the blending mode to Soft light.
05:56 I'll re-visit the Wave filter. I'm going to leave wave length and
06:02 amplitude as they are but just change the number generators.
06:07 Click OK. You can see that by going from 1 to 13
06:10 generators, that's quite a massive difference.
06:13 In fact, it may be too much of a difference, think I might want to go down
06:16 to 5. And then I can repeat that whole process,
06:21 maybe using a different blending mode in this case, what about Color Dodge.
06:27 And take the opacity down. Revisit the Wave filter.
06:33 And if we used 5 last time, that's the number of generators, this time maybe
06:37 we'll use 10. So that's my result this time around.
06:42 And we saw what it was earlier. And you can see, there's quite a massive
06:46 difference between the two. Every time you do this, the result is
06:50 going to be quite random. And because these have been applied to
06:55 smart objects should we decide that we want to change any of the colors my final
07:00 point here, I'll return to the smart object.
07:05 And maybe upon reflection that is a little bit too intense so on the top
07:10 group what I'm going to do, is just reduce the opacity.
07:15 And I may even reduce the opacity of this group as well.
07:19 So that we're now working with far more muted colors.
07:22 And when I save this, that's going to update after a brief pause.
07:29 And we can see that it's a dramatically different result.
07:33 So much so that we might want to turn off the color dodge layer or change that
07:37 layer maybe to color burn. An infinite number of possibilities there
07:43 using the Wave filter.
07:45
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Creating Art Nouveau type with the ZigZag filter
00:00 The ZigZag filter doesn't see much action these days.
00:03 It's on of those older filters with fewer options, but you can get some quite
00:07 interesting results with it. And somewhat randomly I came up with this
00:13 effect, and I like the kind of art nouveau feel that it has with the
00:16 swirling shapes around the letters. So, let's see how we can recreate this.
00:23 If we move over to the starting file. I wanted to use a very subdued color
00:29 pallet for this. I'm going to start out by loading the
00:33 Pastels & Neons Coated color palette, and I'm actually going to replace what's
00:38 already there. So, I'll just click OK.
00:42 So I have two layers of type, zig and zag, both in Helvetica bold uppercase.
00:50 So starting with the zig, I'm going to apply a very light blue to that.
00:55 Option or Alt and the Backspace/Delete key to fill that type layer with that color.
01:00 And then I'm going to use a very light tangerine to apply to the other type layer.
01:07 I'll just come back, and so that we get some interaction between the two, I'm
01:11 going to change the opacity of the top layer to 70%.
01:16 Next I'm going to select those two type layers, and make them into a smart object.
01:23 We now need a color fill to go behind them.
01:26 I'm going to choose my Eyedropper tool. I'm going to sample this blue, because I
01:32 want to use that color for my background. You might want to go just a little bit darker.
01:38 And then put that underneath the type. I'm going to convert the Color Fill layer
01:45 to a smart object. I'm going to start out by adding some
01:49 Grain > Artistic Film. I'll set that back to the default values,
01:54 Cmd+ click on the default button. On top of that I would also like to add
02:00 some fibers. Fibers is one of those render filters
02:04 that uses your foreground and background colors.
02:07 So I'm going to restore those to their default black and white by pressing the D key.
02:13 And then coming to Filter > Render > Fibers.
02:18 And what we get is going to be somewhat random.
02:21 I'm going to use these values, 16 and four respectively, for the variants in strength.
02:27 And then I am going to subdue that massively by changing the Blend mode to
02:32 Soft Light. And the opacity way down to about 15%.
02:41 So there's our background. We can now return to our top layer.
02:45 And I'll give it a drop shadow. I'd like the drop shadow to use the color
02:51 of the type itself. So I'm going to sample that orange color
02:56 and just make that a little bit darker. I'm also going to give it an inner shadow.
03:04 And for the inner shadow, I would like to sample that background color and maybe
03:08 make that a little bit darker too. Click OK.
03:14 And now, I'm going to apply the ZigZag filter, using these values, 48 for the
03:19 amount and three for the ridges. But then to really make it work, I'm
03:25 going to double-click the Blending Options icon and change the Blending mode
03:30 of the filter to Linear Dodge. So that's going to restore the original shape.
03:36 And then we get this swirling art nouveau-esque shape around the original shape.
03:43 And there we have an unexpectedly good use of the ZigZag filter.
03:49
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7. Effective Use of the Pixelate Filters
Using the Color Halftone filter
00:00 The first of our Pixelate filters, the Color Halftone filter, simulates the
00:04 effect of a color halftone. So, there's a simulation of the breakdown
00:10 of the pixels into dots of cyan, magenta, yellow and black.
00:14 That is, and this is the important point I want to make about this filter.
00:18 Assuming that you convert the image to CMYK.
00:22 And that's an important point, because if you apply this filter to an RGB image,
00:27 you get a half-tone pattern made up of dots that are red, green and blue.
00:32 And that doesn't exist. I'm going to move over now to my starting image.
00:38 And before I apply the color halftone filter, I'm just going to brighten it a
00:41 little bit. Because applying this filter is going to
00:43 make it look a bit darker. I'll convert it to a smart object.
00:48 And let's just see how this will look if I apply the filter to the image while
00:52 it's still an RGB image. So here's the Dialog Box.
00:59 Maximum Radius, that's the size of the dot and these are the angles of the cyan,
01:03 magenta, yellow, and black. You can change these angles.
01:07 Sometimes people use this filter to just have a black half tone dot.
01:12 As an alternative to the half tone filter that's part of the sketch group.
01:18 And if you were to do so, you'd have all four channels being the same angle.
01:23 So when I Apply that and we Zoom-In, I'm going to double-click on my Zoom tool to
01:28 go to 100%. You can see that the dot pattern that we
01:32 have there is not an accurate reflection of how a CMYK half-tone will look.
01:38 And I'm going to now switch to a Two Up Vertical arrangement, and I will also put
01:44 this document to 100% and we can compare the two.
01:51 In the image that has been converted to CMYK, we have the rosette pattern and
01:55 that's what we're after. We do not get that when we apply the
01:59 filter to an RBG image. We need to come back to our RGB image.
02:05 Let's Undo what we just did, and convert to CMYK.
02:10 And the best way to do that is actually using Convert To Profile rather than
02:16 Image and mode. Convert To Profile gives you the chance
02:20 of changing your destination profile. I'm assuming here that my Color settings
02:25 have been set up correctly for whatever printing or screen circumstance I'm
02:29 preparing these files. But I can see visual feedback on how it's
02:34 going to look according to what rendering intent I use.
02:39 Generally it's a tossup between Conceptual and Relative Color metric.
02:43 And I choose Color metric. There is a slight shift, I'm not sure one
02:48 is better than the other. They're just slightly different.
02:53 Whichever one looks best, that's the one to use.
02:56 I'm going to go with perceptual I think. So we now have a CMYK image.
03:03 Tells us that right there. Let's go back to our fit in Window view.
03:09 The next thing I'd like to do before applying the filter is just open up the
03:13 shadows a bit. And I'm going to do that through Shadows
03:17 Highlights Adjustment. And since I've converted this to a small
03:22 object, I can do that non-destructively, and it's going to act as if it were a filter.
03:28 I'll just use these values of opening up the shadows by 35%.
03:33 Then to the Filter menu, color half tone, the last one we used.
03:37 I'm going to use the same values again, so I'm going to just choose it, right there.
03:43 And if we now look at that at 100% view size.
03:46 And we see that rosette pattern, which is a farm more accurate simulation of how
03:51 things would look when printed with a very course low number line screen half
03:55 tone pattern.
03:58
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Using Color Halftone for a black-and-white halftone effect
00:00 Here, I am going to use the Color Half Tone filter in combination with the Lens
00:05 Correction Filter. And the seldom used plastic wrap filter
00:10 in order to create this sinister eye that we see on the right hand side.
00:16 Let's just take a look at the finished version.
00:21 What we have here are two layers of the eye graphic, and if we look at the base
00:27 layer, this has three filters applied to it.
00:33 The first, Lens Correction, is applying a Vignetting, or darkening of the corners.
00:40 The second, is giving this very strange plastic quality to the eye.
00:46 And then on top of that, we have the color half tone which is not really a
00:50 color half tone, it's just a black and white half tone.
00:55 I could have used the Half Tone filter from the sketch group but I tend to find
00:59 that color half tone generally delivers a better result.
01:04 On top of that we have a copy of the eye. Which has just one of those 3 filters
01:09 applied to it and is set to the Multiply Blend mode.
01:14 And then on top of that we have an adjustment layer.
01:17 So, now if I switch to the beginning file, I'll convert the Background layer
01:21 to a Smart object. And the first thing I'm going to do is
01:25 darken the corners and I'm going to do that with Lens Correction.
01:29 You've seen me use other techniques for creating a Vignette and there are several
01:34 techniques that allow you to do this. But since this is a course about filters,
01:39 here's a technique that involves using a filter, to create a Vignette.
01:43 And I want to click on the Custom tab, and we're concerned with these two sliders.
01:45 Crank this all the way over to the left hand side, and also the mid point is
01:49 going to come most of the way over to the left hand side.
01:53 And then on top of that we want the Plastic Wrap filter which is part of the
02:00 Artistic group. And that's going to give that rather
02:06 scary quality to the eye. And I'm going to use these settings, ten
02:10 for the highlight strength, 11 for the detail, and seven for the smoothness.
02:15 Now, it's time for the Color Halftone from the Pixelate group.
02:22 And the key here is that we don't want the cyan, magenta yellow dots.
02:27 In fact, we are in an RGB image, so we wouldn't get them, but we don't want red,
02:31 green, blue dots. So I mentioned, in the previous movie
02:34 that you get better result from the Color Half Tone filter.
02:38 If you convert your image to a CMYK image, that's true if you want a true
02:42 color half tone CMYK effect. In this case, I just want black dots.
02:49 So, I'm going to set the angle for all four channels to be the same, 45.
02:54 And I'm going to use a Radius of eight pixels.
02:57 The minimum is four, and you'll want to vary this according to the resolution of
03:02 your image. But I'm going to go with 8 and that's the
03:08 effect that I will get. Now, if we look closely at these dots, we
03:12 can see that they have a color halo around them.
03:17 Which we do not want, so I am going to reduce it by double-clicking on the
03:22 blending mode of the color halftone filter, and changing that to Luminosity.
03:30 So, at this point, I'm going to duplicate that layer along with its three smart filters.
03:36 And I'm going to throw away the Lens Correction, and throw away the Color
03:40 Halftone from the top version, and then change its blending mode to multiply.
03:48 Finally, all we need to do is just to add a tint to the whole thing.
03:53 So, I'm going to use a black and white Adjustment layer.
03:55 There are numerous ways I could do this, but this is as good a way as any.
03:59 I'll click on the Tint Box, click on the Tint Swatch, and I'm going to move over
04:03 to the blues. And then, I'm going to reduce the Opacity
04:10 of that adjustment layer down to about 50%.
04:15 And there's our finished result.
04:16
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Creating a line drawing with the Fragment filter
00:00 Here I'm going to use the Fragment filter to achieve this line drawing effect that
00:03 we see on the right-hand side. Let's take a look at the finished version.
00:10 All we need to do is apply fragment, and the key here is that we apply the
00:13 Fragment filter with the Divide Blend mode.
00:17 So, to the beginning file. This version is a little bit murky looking.
00:23 So before I get to apply fragment, I want to brighten things up a bit.
00:28 I'm going to convert my layer to a Smart Object, and then apply a Shadows
00:32 Highlight adjustment. Now, Shadows Highlight is not strictly a filter.
00:37 But when you apply it to a Smart Object, that's how it behaves.
00:41 I'm going to open up the shadows by 50%. And you can see there we have Shadows
00:46 Highlight now listed as a Smart filter, and I can revisit that.
00:52 I can just as I can with any filter, I can change the blending mode of that, etc.
00:58 I'm now going to duplicated that layer, Cmd+J, and I will delete the Shadows
01:02 Highlight from the top most copy, and then go and apply the Fragment filter.
01:07 Which is in the pixelate group. That doesn't look very promising.
01:13 But as soon as I double-click on the Filter Blending mode button and change
01:16 that to divide, we get this interesting effect.
01:22 Now we need to refine this a little bit. What I would like to do is have some of
01:26 the color version show through. So, I'm going to add a layer mask to the
01:31 topmost layer, and then choose my brush. And I'm working with one of these natural
01:37 media brushes. I'll use that one.
01:40 And then, I'm going to come to my Brushes panel, where I just want to change the
01:44 angle of the brush. Simply because I think it works better at
01:49 this angle for this image. And then, increase the size of that brush.
01:54 And then painting in black, I can reveal some of the color of the original layer beneath.
02:02 Now, we have some taxis down in the bottom right-hand corner.
02:05 And it is a law that whenever you have a yellow taxi in an image, you have to
02:09 reveal them as being yellow taxis. So, I'm going to do that.
02:16 We now see that in the line drawing, I've still got some residual color, which I'd
02:20 like to remove. So, I will do that by adding a Black and
02:24 White Adjustment layer. But of course, that's also now making
02:29 everything black and white. I'll come and fix that in just a moment.
02:33 I'm going to use the maximum black preset to make those lines stronger.
02:38 And then, I'm going to limit the effect of this adjustment layer by holding down
02:42 the Option or Alt key. And clicking on the line that separates
02:46 it from the layer below, making it into a Clipping Mask.
02:50 And there is our effect. So essentially, it's all about using the
02:56 Fragment filter in the Divide Blend mode.
02:59
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Creating an authentic mezzotint
00:00 Mezzotint is an intaglio printing process invented in the mid 17th century.
00:06 Like half tones, it breaks a continuous tone image down to a pattern of tiny dots.
00:13 Mezzotints are inherently monochromatic. That said, if you want to apply the
00:20 Mezzotint filter to a color image, there's nothing stopping you.
00:25 But if you do that, it's important to know that you will get better results
00:29 with a CMYK image than with an RGB image. Now, whether or not you can discern the
00:35 subtle difference on the video, I'm not sure.
00:37 But if I zoom in on the RGB image, to which the Mezzotint filter has been
00:44 applied, fine dots, we see these undesirable, very bright red dots.
00:53 That's not something that will happen with the CMYK version.
00:56 It's not great, but it's better. But we really want something that looks
01:01 like a Mezzotint, and that's what I have here.
01:06 This is a bitmap image, i.e., all of its pixels are either 100% black or 100% white.
01:14 But we get an amazing range of tonality from this image.
01:18 And this is going to involve using not the Mezzotint filter at all.
01:22 We're going to completely bypass that and instead, we are going to use the
01:26 Pointillize filter. And the second major point here is that
01:30 when we use the Pointillize filter we have to use it on a very high resolution file.
01:36 Because the pattern of dots, the size of the dots are too big to be used on a low
01:40 resolution file. So even though you intend or may intend,
01:45 at the end of the process, to make a smaller copy of the file, we need to
01:49 start out with high resolution image. So with that in mind, I'm actually going
01:55 to open up the Camera Raw file for the image that we are looking at.
02:00 And it begins its life like this. And I need to make some changes to it in
02:04 Camera Raw. First of which is, I'm going to go to
02:07 full screen. So I'm just going to make some
02:11 adjustments to the contrast and the clarity.
02:16 I'm going to convert it to greyscale. And I'm going to apply some sharpening.
02:24 I'm also going to go to lens corrections, and enable lens profile corrections.
02:29 And it's not going to make a whole lot of difference, but a slight improvement.
02:34 That's most of what I want to do here. But very importantly, I'm now going to
02:38 come down here to my work flow options. And I'm going to bring this in at the
02:43 largest resolution possible. So, this is the base resolution of the camera.
02:48 And this is the highest up sampled version possible.
02:52 And I'm going to use that. I'm also going to open it as a Smart Object.
03:01 So now I'll open that up in Photoshop. Of course, it already has the Smart
03:06 Object badge applied to its layer. I'm now going to apply the Pointillize filter.
03:13 Pixelate > Pointillize. And I want to apply the smallest size
03:17 possible, which is three. Now that may be all you want to do, but I
03:23 actually want to go a little bit further here.
03:26 Because we do have gray values here and I want to convert all of the pixels to
03:29 black or white. So that will involve using a threshold adjustment.
03:35 Now when I do that, I get this very unforgiving result.
03:40 I can move the threshold slider to introduce more whites, and of course as I
03:45 do that I am going to lose detail in certain parts of the image.
03:50 So I'm actually going to leave it where it is, at 128.
03:55 And we see that we're losing all detail in the sea and sky.
04:00 To restore some of that detail, I'm going to go back to Camera Raw.
04:04 And I can do this because I've opened it as a Smart Object.
04:08 So when I double-click on the Smart Object badge, here I am back in Camera
04:12 Raw with all the settings applied. I'm now going to use a graduated filter,
04:18 which I will put over the top portion of the image.
04:24 And I'm going to decrease the exposure on that by about one stop.
04:29 I'm also going to go to my local adjustment brush and darken the exposure
04:35 in that area down there, and down there. So now click OK.
04:44 So it's an improvement but there's still a long way to go.
04:47 And I'm going to get the rest of the way by applying a dodge and burn layer
04:51 between the threshold adjustment and the image layer.
04:55 I'll hold down my Alt or Option key and click on the Create New Layer button.
05:02 I'll name it. Change the blend mode to overlay.
05:05 Fill with overlay neutral color. So I now have a layer of gray.
05:08 And I'm going to switch to my Brush tool by tapping the B key.
05:13 Now it's a question of moving back and forth between white and black as your
05:17 foreground color. And painting with an opacity of somewhere
05:22 between about ten to 20%. I'm going to tap two to go to 20%.
05:27 So, I'll start out by lightening the tones on the front of the boat and I
05:32 think I need to up my opacity a bit. So, I've got to 40%.
05:39 And I'll just keep painting over that until I get some of that detail back.
05:44 I'm going to now go to 60%. And that's proving very resistant.
05:50 So I'm not going to do too much more with this technique to try and get the detail
05:54 out of this foreground area. We can address that in a different way.
05:58 I'll reduce my opacity. I'm down at 40% now.
06:03 And you can see, I'm just able to bring back areas of detail.
06:09 So there's a fair amount of back and forth, varying your opacity, and
06:13 switching between black and white as your foreground color.
06:21 Now even with all of that, we're still not getting detail here, and inside the boat.
06:25 So I'm now going to return once again to Camera Raw, and I'm going to use a tone
06:31 curve and my targeted adjustment. Come down to this area here.
06:39 And I'm going to increase those shadows just by dragging up.
06:44 And you can see that's changing the shape of the curve.
06:48 I'll maybe do a little bit inside the boat as well.
06:51 Click OK. So now when the Smart Object is updated,
06:56 we're teasing out some more detail. I'll return to the dodge burn layer.
07:01 To tease out some more. So after a lot of back and forth, I'm at
07:07 this point. And I still don't have as much detail as
07:10 I would like in the shadow areas on the boat.
07:13 So, I'm going to try a slightly different approach here.
07:17 I'm going to click on the image layer and come to my adjustments, and apply shadows highlights.
07:24 And I just want to open up the shadows just enough to bring out some of that detail.
07:29 I'm going to go with 10% there. And that's going to cause me to revisit
07:36 my dodge burn layup. I'm going to make a few changes to that.
07:42 Now at this point, what we're going to do is we're going to make our Bitmap copy.
07:47 I want to retain this original, in case we do need to make any changes to it,
07:50 because the copy that we're going to make is going to be a single flattened layer.
07:56 And it's going to be in the Bitmap Color mode.
07:59 So it doesn't have too many options for editing it thereafter.
08:04 So firstly, I'm going to save this one. I'll call that Mezzotint One.
08:11 So I'll click OK. Now I'm going to make a duplicate and I'm
08:15 going to duplicate merged layers only. And look how different that looks.
08:22 As soon as we actually flattened everything into a single layer, we've got
08:27 this very tonally rich mezzotint. It's not absolutely necessary to do this
08:32 last step, but it will make the file size a lot smaller.
08:36 And just goes to prove that this is all about black pixels and white pixels.
08:40 I'm going to go to mode and Bitmap > Flatten layers, OK.
08:46 And I want the output to be 600 pixels per inch.
08:50 And I'm going to use a 50% threshold, i.e., everything lighter than 50% grey
08:55 will become white, and everything darker will become black.
09:02 You see its appearance doesn't change. If we look at it at 100% view, that's
09:07 what it looks like. But those dots are small enough that when
09:11 viewed or printed at an appropriate size, we maintain this wide range of tonality.
09:18 So that's a Mezzotint effect, using, not the Mezzotint filter, but the Pointillize
09:23 filter, on a high resolution image, that began its life as a Camera Raw file.
09:30
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Creating a misregistration effect
00:00 So, this is a course about Photoshop filters, and here I'm about to show you a
00:04 technique that involves the use of no filters.
00:08 Why? You may ask.
00:09 Well, the reason is that the Pixelate filters, that we're talking about, all
00:14 involve creating some sort of printer-like effect.
00:19 Now, here's a printer-like effect, the effect of misregistration on the press.
00:24 The eye was actually in a real world situation trying to create with a filter,
00:29 and I couldn't find one that did it. But there is a very easy way to create
00:34 this effect, and that's what I'm going to show you.
00:37 So, I'm going to begin with this image. And since this effect is created on the
00:43 printing press, we need this to be a CMYK image.
00:48 So step one is to Convert to Profile, experiment with the rendering intents.
00:53 I'm going to end up in this case, using Absolute Colorimetric.
00:57 That gives us four separate channels. It's now just a question of going to
01:02 those channels, and ideally we want to be clicked on to one of those channels, but
01:07 have the other channels visible. So I've clicked on to cyan, and then I've
01:12 clicked on the visibility icon of CMYK, so that we can see the effect of the
01:16 change that we're going to now make within the context of the whole image.
01:22 I'm in my Move tool. I'm going to hold down the Shift key, and
01:25 press my Right arrow. So that's going to move it to the right.
01:29 And now I'm going to move to the magenta channel.
01:32 Shift key, and my Left arrow, to move it to the left.
01:35 If I want to move in smaller increments, leave out the Shift key.
01:39 Maybe I'll move the magenta back ever so slightly, and then just repeat that process.
01:45 How far you move each of the channels is entirely up to you.
01:49 So there we have a really bad case of misregistration.
01:54 To finish this off, you might want to crop it, because it looks a little bit
01:57 odd on the edges. But that effect would be true to a real
02:01 case of bad misregistration, so in this case I'm just going to leave it as is.
02:06 So no filters involved in this process, but that's only because there is no
02:10 filter that will achieve this kind of a look.
02:14
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Experimenting with pointillist techniques
00:00 The Pointillize filter in the Pixelate group is designed to simulate the effect
00:05 of the pointillism painting style which was popular in France in the late 19th century.
00:12 You can adopt two different approaches to pointillism in Photoshop.
00:16 One is very simple and straightforward. And the other is far more time consuming,
00:21 but ultimately yields a better result. Because of the similarities between
00:26 pointillism, where the tonality of an image is built up through multiple dots
00:30 of pure color overlapping dots. The similarities of that to the CMYK
00:36 printing process, in both cases you will get a better result using a CMYK as
00:41 opposed to an RGB image. So this is the result using the
00:48 Pointillism filter and not much else. And this is the result of separate layers
00:55 of color with a Pointillize filter applied independently to those separate
00:59 layers of color. And you have here the option of changing
01:04 the actual colors that you're working with.
01:08 In both cases, this is our starting point.
01:11 And the first thing I want to do here is convert this image to CMYK.
01:17 Then I'm going to Convert to Profile. Of our four rending intents, Absolute
01:23 Colorimetric for this particular image yields the most saturated result.
01:30 And for that that reason, because we want a saturated image, I'm going to use that
01:34 rendering intent. Next, I'm going to convert this to a
01:39 smart object. Before I apply Pointillize I'm going to
01:43 come to Adjustments > Shadows Highlights just to open up the shadows.
01:50 And then, apply the Pointillize filter. I'm working with a medium resolution
01:55 image, and I'm going to apply the minimum cell size of three.
01:59 There's my result. Just to finish that off I'm going to add
02:04 a hue saturation adjustment layer above the whole thing, boosting the saturation
02:08 to plus 50. If we want to take it further, here's how
02:13 we can take it further. I will turn off the Pointillize filter,
02:18 and there's some repetition involved here, because I need to repeat this
02:22 process four times. I'm going to come to the Channels panel
02:27 and one by one, I'm going to load the selections of each of the channels.
02:32 Then inverse them, create a new layer, and then fill that new layer with
02:36 whatever color I choose. Presumably it won't be too far away from
02:42 cyan, magenta, yellow and black, but I can vary it.
02:46 So Cmd+click on cyan. Cmd+Shift+I to inverse layers.
02:50 And I want this new layer to go at the very top of my layers stack.
02:59 So that I get the same result as I got last time, I'm going to load some
03:02 swatches I saved earlier. So from the Swatches panel menu I will
03:07 choose Replace Swatches. And in the Zero Seven Pixelate Filters
03:12 folder, there is this Color Swatch file. So I'm going to choose the first of my
03:19 colors, that light cyan. And I'm going to fill that layer with
03:25 that color. I'll now turn that layer off, so that I
03:29 see the preview of my image the way it was before.
03:33 Then repeat the process for the magenta channel.
03:36 Cmd+click on it. Cmd+Shift+I to inverse that selection.
03:42 Layers panel, and I want the new layer to go beneath layer one.
03:47 So I'll hold down the Cmd, or Ctrl key and click on Create New Layer.
03:52 I'll choose the color that I'm going to use and fill that layer.
03:57 And turn the layer off back to channels. Cmd+click on yellow.
04:05 Inverse the selection. Back to my Layers panel.
04:09 Create a new layer beneath layer two. Choose my color.
04:13 Fill the selection with that color. Turn it off, return to my Channels panel,
04:18 and the last of our four channels, the black channel.
04:23 Make the selection. Inverse the selection.
04:27 Create a new layer. Here's where we get to exercise the
04:31 flexibility that this technique offers us.
04:34 We don't have to use cyan, magenta, yellow and black, and I'm going to use this.
04:38 Blue, green instead of black, because if you were a pointillist painter in the
04:42 late 19th century, I doubt you would've been painting with black paint.
04:47 Fill that layer. So, having done that, I can now turn off
04:51 my bottom two layers, which, essentially serve their purpose.
04:56 I'll now turn on these layers. That's what we have so far.
05:01 To remove the distraction of the checkerboard, I am going to create a
05:05 layer of solid color that goes beneath everything.
05:09 And I'm just going to make this pure white.
05:13 Now one by one, what I want to do is convert each of these layers to smart objects.
05:20 And then, I'll come to the top one, and I will apply the Pointillize filter.
05:27 Again, we get to exercise more control here, because we have the option of
05:31 varying the cell size for each of our colors.
05:35 Since I'm working with a medium resolution image, and we can't go any
05:39 lower than three as the cell size. I'm only going to vary it very slightly,
05:45 because anything more than a cell size of five for an image of this size is
05:48 going to look to big and clumpy. Having applied that filter there, I'm
05:55 going to change the blending options of it by double-clicking on the Blending
05:59 mode icon and changing that to Soft Light.
06:04 So I'll click OK. I'm then going to duplicate that filter
06:07 three times by holding down Option or Alt, and dragging onto each of the
06:11 remaining three layers. And they all now have that filter applied
06:17 to them with the same cell size. I think I'll just vary the cell size for
06:22 the magenta, and what was formerly the black.
06:26 Now, the blue green. Then I will select all of those layers,
06:31 and I will change the blending mode of them to Multiply.
06:37 If we look at it at 100% view, that's what it looks like.
06:41 And I'm going to just dial down the opacity on that to about 90%.
06:48 So there is our custom Pointillize effect.
06:52 Compare this with the result that we got from just applying the filter without
06:56 doing much else to it. I think the result is better, but most
07:01 importantly, it's very different, and the approach that is used opens up a whole
07:05 range of possibilities. Possibilities that we don't have time to
07:10 explore in the context of this movie. But as you can see I could exercise a
07:15 great deal of control with this image by changing the colors, by adding additional
07:19 colors, by removing colors. And by changing the amount of the filter
07:25 that is applied and the blending mode of the filter that is applied to each of
07:29 those colors independently.
07:32
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8. Using the Render Filters
Creating a woodgrain effect with Fibers
00:00 Here, I'm going to show how to create this simple wood texture from scratch
00:04 using the Fibers filter and the Liquefy filter.
00:08 I'm going to start with a new document, and I'm going to use a web size of 1280x1024.
00:16 I want to make sure that my foreground color and background color are set to a
00:20 dark brown and a light brown respectively.
00:23 These are the colors that the Fibers filter is going to use.
00:27 So if you need to change your foreground color, come over to your Swatches panel.
00:32 We'll have that one as the foreground, and then hold down the Cmd key.
00:36 Click on a light brown to choose your background color so that we can make this
00:41 texture continuously editable. I'm going to convert my Background layer
00:46 to a Smart Object. And then, come to the Filter menu and
00:50 choose Render Fibers. You can see there it's using the
00:54 foreground background color. I can determine the type of grain using
00:58 the strength and the Variance sliders. I'm going to go with a variance of 40 and
01:04 a strength of 10. To make the grain less uniformly
01:08 vertical, I'm now going to apply the Liquify filter.
01:11 When you first come to Liquify, it probably doesn't look like this.
01:17 It looks like this because this is how I was last using it.
01:20 I'm going to reset this filter box to its default settings by holding down the Cmd
01:23 key and the clicking on the Default button.
01:27 You'll probably arrive at liquify looking like this.
01:31 I'm now going to check Advanced mode, and the tool I want is the Twirl tool.
01:37 I can change my brush size. I'm going to go to a bigger brush by
01:40 pressing my right bracket, and then just work on that grain, just twirl it around
01:44 a bit. And you will find that in places, it's
01:48 going to come away from the edges. That's okay.
01:52 We're going to fix that in the next step. To introduce some knots into the wood
02:00 might go down to a smaller brush size, and then work on those areas a bit more intentively.
02:19 To fix the problem of the image coming away from the edges, we can switch to our
02:29 Reconstruct tool. And just paint over those edges to
02:38 restore them to how they were. Click OK, and there we have our wood
02:47 grain effect. And just to reiterate, we have applied
02:52 this to a Smart Object. So, if there's anything about this that
02:56 we need to change, we can do so very easily.
02:59 I can revisit Fibers, and we'll get this message telling me that the Liquify
03:02 filter currently stacked on top will not be visible.
03:06 That's fine. I can change the variance and the
03:10 strength, and I can also if necessary revisit the Liquify filter as well.
03:15
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Distressing a photo with Fibers and Difference Clouds
00:00 Here we're going to create a distressed look to this photo starting out with this
00:05 beginning state. And using the Fibers filter in
00:08 conjunction with Difference clouds and Film Grain.
00:12 Let's take a look at the finished version to begin with.
00:17 We have at the bottom of our layer stack our picture and then on top of that
00:22 converted to a smart object. We have a layer to which is applied first
00:28 of all Fibers, Different clouds, Film Grain.
00:33 The blending mode of this layer is set to Overlay to combine with the layer beneath.
00:39 Its opacity is reduced in this case to 79%.
00:42 And I've also added a Gradient Overlay to this layer to create a Vignetting effect.
00:47 One of the potential drawbacks of the Fibers filter is that it will always
00:52 create a vertical pattern. If you also, as why I'm using here, want
00:57 a horizontal pattern, then you need to duplicate that layer and transform that
01:02 duplicated layer. So, here I have both a horizontal and a
01:06 vertical pattern of fibers combining. So, let's switch over to our starting
01:11 state and I'm not going to convert the background layer to a smart object.
01:17 Because in this case, I just want to create an empty layer above this.
01:22 I'll restore my foreground background color to the, default black and white.
01:28 And I'm going to fill that empty layer with white.
01:31 Currently I have my transparency grid set to none.
01:35 Which is why this appears to be white, but it is actually transparent.
01:39 So, to fill with the background color I will press Cmd+ Delete.
01:43 So, that I can keep track of the filters that I have applied.
01:48 And the amount of those filters, I'm going to convert to a smart object.
01:53 Come to the Filter menu>Render> fibers. Fibers is going to use my foreground and
02:01 background colors. So, I can adjust the variance and the
02:05 strength to get the kind of fiber pattern that I'm after.
02:16 And apply that. So, let's start out by changing the Blend
02:20 mode to Overlay. And then, I'm also going to tap 8, to set
02:24 the opacity of that layer to 80%. Now, to take it a little bit further, in
02:29 addition to fibers, I'm also going to come to another in the render group.
02:36 Difference Clouds. Now Difference Clouds, as well as Clouds,
02:39 will both use your foreground and background colors to randomly generate a
02:43 cloud patent. Different clouds tend to be a little more
02:48 contrasty, in practice, I can go either way on these.
02:53 Sometimes I'll use one, sometimes the other, for seemingly no particular reason
02:57 other than I just gravitate to one or the other.
03:00 But the, the main difference is that this one is a more contrasty result.
03:05 It's going to use your foreground and background colors to do this, so.
03:10 Having said that, I want it to be more contrast, I don't want it to be too contrasty.
03:16 So, for that reason, I'm going to have a light gray and a dark gray foreground
03:21 background combination. And then, apply that filter.
03:25 Now what that's doing is, if we turn off the fibers and if we set the Blending
03:30 mode back to Normal. We can see that it's just creating this
03:36 smokey, foggy pattern. Which is just having the effect of
03:40 randomizing the lights on the image when combined with the fibers and when set to
03:45 the Overlay Blend mode. So, there it is, before the application
03:50 of that filter and there it is after. To finish off this effect, I'm going to
03:54 apply Film Grain. Now, when I come to my filter menu, I see
03:57 that its changed since I was last here. And that's because I did a reset on my Photoshop.
04:04 So, that's going to cause me just to go to my Preferences and to my Plug-ins and
04:08 check Show All Filter Groups. Now this is just my personal preference.
04:14 I like to see all of my filters broken out into their different groups.
04:19 I could have found Film Grain in the Filter gallery.
04:23 Well, I'm going to go to Artistic > Film Grain, and increase the highlight area on
04:28 that, and increase the amount of grain. And that's the overall effect that we're
04:34 getting with the Film Grain. I'm just going to pop back to the
04:37 original for a moment. Which, upon reflection, is a bit too
04:44 intense, so I'm going to revisit that and take the highlight area down.
04:49 I'm also going to take the intensity down.
04:53 Now I would like to exclude the shadow areas.
04:56 A quick way of doing that is going to be to turn off that Fibers layer or the
05:00 layer to which we've applied the various different texture effects.
05:06 And then from the Select menu, choose Color Range.
05:09 I just want to sample the shadow areas. Now with that as my selection, I am
05:16 going to come to my Smart Filter Mask. Clicked on to my Smart Filter mask, I'm
05:23 now going to fill that area with black. I will press Cmd+ D to deselect, and
05:29 that's giving us something of an odd result there.
05:33 Because right now where that mask is white, we're seeing the full effect of
05:37 those filters and where it's black, we're seeing no effect of those filters.
05:43 So, I'm going to double-click on that mask and reduce its density.
05:47 Down to around 35% effectively. And if we look at the mask now by itself,
05:53 making it grey and white as opposed to black and white.
05:58 Now to also have a horizontal pattern of fibers, I'm going to duplicate this
06:03 layer, Cmd+ J. And at this point, I am going to have to
06:07 restorize the layer because if I attempt to transform it while it's still a smart object.
06:13 The filter will re-orient itself and be vertical, which is not what we want.
06:19 So, I'm going to rasterize the layer, let's zoom out a bit.
06:25 And then press Cmd +T which will put a transformation rectangle around it.
06:29 And then I'm going to hold down my Shift key.
06:31 And spin that through 90 degrees. Of course I am going to have to transform it.
06:37 But that's okay. It's just a texture.
06:39 So, I'm not even bothering to transform it proportionally.
06:42 I'm just pulling it around so that it fills the space of my canvas.
06:47 Now if that's too much I can always reduce the opacity of that particular layer.
06:54 And then finally I'm going to come back to my Smart Object layer to which I will
07:00 apply a layer effect, specifically a Gradient Overlay.
07:06 And this is going to give me my Vignetting effect.
07:09 So, what I want here is for it to be a Radial Gradient.
07:13 I'd like that to be reversed so that it's dark on the edges.
07:18 And I want the Blending mode to be multiply and then I can move over the
07:22 center of that vignette. And drag that over the center of my
07:27 subject, like so. And this is a darker result than the
07:31 original image that I showed you. But I'm quite liking it like this, so I
07:36 think I'm going to end up with a darker result here.
07:39 But I will reduce the opacity down to about 75%.
07:43 And there we have a distressed image created with a combination of two fiber
07:47 layers, one of them rotated. And also the application of Difference
07:53 Clouds and Film Grain.
07:55
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Creating synthetic textures with the Clouds filter
00:00 Here I'm going to demonstrate how we can create a texture from nothing.
00:04 The Render filters like Clouds, Difference Clouds, and Fibers, let us
00:08 create synthetic textures either from transparency, in the case of Clouds and
00:13 Difference Clouds, or some opaque pixels, in the case of Fibers.
00:20 So here I've created a texture by combining Clouds with Bar Relief and Chrome.
00:24 And I'm going to recreate something similar, in the beginning state of this file.
00:30 So I have a empty layer above my shape layer.
00:33 There's nothing on it whatsoever. And from the Filter menu, I'm going to
00:37 come to Render and clouds, and that's going to give me this black on white
00:41 clouds texture rendered from my foreground and background colors.
00:48 I'm actually going to undo that, because in order to keep a track of what's been
00:52 applied to this layer, I am first going convert it to a smart object.
00:58 And then I'll run that filter again. And we can now see that I can revisit
01:02 clouds, should I need to. I can turn it off and on, etcetera.
01:07 So in addition to clouds, I am going to do a couple of other things.
01:11 But first of all, I'm going to click this texture to the shape layer beneath by
01:15 holding down the Option key and clicking on the line that separates those two layers.
01:21 Now, to make it look less Photoshop Filter Cloud-like, I'm going to then
01:26 apply from my Sketch group, the Bar Relief filter, which will make it a
01:31 little bit crunchier in texture. And on top of that, I'm going to return
01:38 to Sketch, and apply Chrome. Chrome applied in the normal Blend mode
01:44 can often give you this rather weird looking affect which I am not a big fan of.
01:50 But I am going to start out with that and then change it's blending mode to Overlay
01:55 for a much more pleasing effect. And there is my texture.
02:00 And just to bring that out I have on the shape layer beneath.
02:05 Added a couple of layer effects and in a Glow and a Drop Shadow.
02:09 So my point there is that you can combine various different textures for an
02:13 infinite number of different effects. But I had to start out with something,
02:19 and that something was a layer of synthetic clouds.
02:24
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Adding drama with Lens Flare
00:00 Here I'm going to use the Lens Flare filter, in combination with glowing
00:03 edges, to liven up this rather lackluster image of Stonehenge that we see on the left.
00:10 Let's take a look at the finished version.
00:12 So, I have my image to which I have applied the Glowing Edges filter.
00:17 And I'm applying glowing edges with a blending motive difference which gives
00:21 this interesting effect to the edges especially interesting I think in the sky.
00:28 Now I have to admit I chanced upon this one randomly and that is sometimes how it
00:32 works with filters. There are some happy accidents.
00:37 And there are some unhappy ones as well. But I'm not sharing those with you.
00:42 On top of that, I have a layer of black converted to a smart object, to which I
00:46 have applied the Lens Flare filter. And which I have made into the Screen
00:53 Blend mode. It gives an interesting effect if we view
00:56 it in the Normal Blend mode. When we change it to screen, the black is neutralized.
01:03 And all we see is the flare itself. Which is one of the main points I want to
01:07 make about using lens flare. Apply it on a black background, change
01:11 that background to screen, and all you see is the flare itself.
01:16 Now in addition to that, I am also using a filter mask so that we only see the
01:20 lens flare behind the rocks and not in front of the rocks.
01:26 Which we would, without the application of that filter mask.
01:29 Then to add a bit more drama, I've added a second lens flare, right here.
01:34 And you can see I've changed the position of that so that it appears to be coming
01:38 through the stones. And on top of the whole thing, and
01:43 changing it dramatically, I've added a Color Lookup Adjustment layer.
01:48 Let's see how we can do this from scratch.
01:52 So firstly, I'm going to convert that to a smart object.
01:55 So now I'm going to go to my Filter menu and down to Stylize and Glowing edges.
02:04 I'm going to fit my image within my Preview window, and, the values I want to
02:09 use here are, respectively, three 20 and 11.
02:15 That's going to give me very glowing edges, but everything else is pretty much
02:18 going to be black. I don't want my image to be black.
02:22 So, in order to make it not black, but retain some of that glowing edge quality.
02:27 I'm going to come and change the blending mode of that filter, by double-clicking
02:31 on the Blending mode icon. And then come down to difference.
02:36 A blending mode that is correctly used to align layers so that you can see the
02:41 difference, hence the name, between those layers.
02:45 Now we're using it here, or I'm using it in a very different way to that.
02:50 But what it's doing is it's neutralizing the black.
02:53 The effect is still way too strong, so I'm going to reduce that to 30%.
03:00 And it's giving a very interesting quality to the clouds in the sky.
03:03 Now, I am going to create a new layer. And I'll tap D to set my foreground
03:10 background colors to their default black and white, and fill that new layout with black.
03:17 Option or Alt+Delete. Now I will convert that to a small
03:21 object, and change its blending mode to screen, which effectively neutralizes
03:26 that whole layer. But we now have a layer to which we can
03:30 non-destructively apply the Lens Flare filter.
03:34 So in the Render group, I will choose Lens Flare.
03:39 And I can then just move that around where I want it to go.
03:46 If you hold down the Option or Alt key and click on the preview window, you can
03:49 also specify where you want the center of the flare to be.
03:54 Using its X and Y coordinate. Now, I'm going to do that for the second
03:58 version, but not for this one. This one I'm just going to position by eye.
04:02 I'm going to leave it about there, and the default value is a brightness of
04:05 100%, but I'm going to go with a brightness of 137%.
04:09 And that's the result that I get. Now, if I want to mask the foreground of
04:15 that flare, which indeed I do. Then I'm going to come and load a
04:20 pre-saved alpha channel, which looks like that, and then come to my Layers panel.
04:27 And I'm now going to inverse that selection so it is the foreground that is
04:32 selected, Cmd+Shift+I, and fill that with black.
04:36 Black is currently my background color so I will press Cmd+Delete.
04:42 You can see that's now masking out the foreground of the flare.
04:47 I'm now going to duplicate that Smart Object with the Lens Flare filter applied
04:51 to it. And in this case I do not need the layer
04:55 mask on the Smart filter so I will select it > Option > Delete to remove it.
05:00 I'm going to revisit the Lens Flare, but before I do so.
05:04 I'm going to choose my Info panel. I want the center of this flare, to be
05:11 exactly there. So, I'm going to mouse over that area and
05:16 just make a mental note of it's x and y coordinates.
05:22 So, 541, 602. I'll now go to my lens flare.
05:26 Just by double-clicking on that Smart Filter layer, and then I will Option or
05:31 Alt and click on the Preview. 541, 602.
05:39 Then click Ok, and that is exactly where the center of the flare goes to.
05:45 To complete the composition, I want to change its colors.
05:47 And I'm going to do this using a color lookup table.
05:50 The Color Lookup Adjustment layer is new in CS6.
05:55 And we have a bunch of predefined color lookup tables.
05:58 The one that I used before was Night From Day.
06:03 Which gives me this interesting effect that not quite what I'm after, so I then
06:08 change the blending mode to linear light. That's more dramatic, but also not what
06:14 I'm after. Rather randomly, I arrived at this result
06:18 by changing the data order from red, green, blue to blue, green, red and
06:23 that's the result I get.
06:26
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Using Lighting Effects with a texture map
00:00 In this example, I will be using the Lighting Effects filter, in conjunction
00:04 with a Texture map, a Blending mode and the Fragment Filter.
00:10 Let's just take a look at the finished state.
00:14 And we can see that we have the lighting effects filter applied to the Smart Object.
00:19 And importantly, the Lighting Effects uses a Texture map.
00:24 And the texture map is alpha channeled to that I have created using the fragment
00:28 filter and the Calculations command. (SOUND).
00:34 I'm beginning with this image that's a closeup of a sunflower.
00:37 I will convert the background layer to a Smart Object.
00:41 Then, come to my channels panel and evaluate my color channels, Cmd+3 red,
00:46 Cmd+4 green, and Cmd+5 blue. I decide that I want to use the Green channel.
00:52 Well, there's not much between it and the Red channel, but the Blue channel is too contrasty.
00:57 So I am gonna use the Green channel. And then, applying the Calculations
01:02 command, I'm gonna create a copy of the Green channel by merging it with itself
01:06 using a Blend mode of Overlay. Then this is a variation on a technique
01:13 that I've used in several other places throughout this course.
01:17 I am gonna apply the Fragment filter. But what's different about my usage of
01:22 that filter here is that I'm applying it to a channel rather than to a layer.
01:28 Filter > Pixelate > Fragment, and it looks like that.
01:34 Now, if you'll remember my other uses of this filter, I then change the Blend Mode
01:38 of the filter. I cannot do that cuz I don't have a blend
01:42 mode badge right here because I'm applying it a channel not to a layer.
01:46 But I can, so long as it's the next thing I do, go up to the Edit menu > Fade
01:51 Fragment, where I can change the Blend Mode to Divide to give me that result.
01:59 Now, I'm a little bit worried about the detail towards the center of the flower
02:03 which is not quite strong enough. I'd like to boost the contrast there.
02:08 And to do that, I'm gonna duplicate that alpha channel once again.
02:11 (SOUND) This time, I'm gonna use the Multiply Blend Mode.
02:16 So I'm blending Alpha 1 with itself using the Multiply Blend Mode.
02:21 Let's just compare the results of those two alpha channels.
02:26 So Cmd+7 is Alpha 2 and Cmd+6, Alpha 1. And we can see that Alpha 2 is definitely
02:32 more contrasty. That will now serve as my Texture map.
02:37 So, I'm gonna come back to my RGB channel.
02:40 And back to my Layers and then go to the Render Lighting Effects filter.
02:46 The first time you use it, Lighting Effects may look like this.
02:49 So we need to make some major adjustments to it.
02:52 Firstly, I'm gonna adjust the shape of the spotlight, making it more of a circle.
03:02 And I can also adjust the Hotspot, I can go up to 50 for the Hotspot and I will
03:06 leave the Intensity at at 25. Maybe I'll go up to 30.
03:11 But now I also in addition to the spot light, want an infinite light that goes
03:15 behind this that lights the rest of the scene.
03:19 So I'm gonna up here and click on Add New Infinite Light.
03:24 And when I do that, I get this gear stick that I can sort of drag around, to
03:28 determine the angle of the light. And I'm going to put that up there.
03:33 I am going to dial that down somewhat in intensity but the main event here is
03:37 using the Texture channel. So where it says Texture currently none,
03:42 I'm now going to choose Alpha 2. And then increase the height of that
03:47 texture, and then things start to get interesting.
03:51 And I'm gonna go up to a height of 20. (SOUND) And click OK.
03:58 Now that may be all you need to do, but I would like to take this a little bit further.
04:03 I'm going to add a layer of solid color beneath this.
04:09 (SOUND). And that solid color is gonna be orange.
04:11 And I'm just gonna type in the values of that orange in CMYK percentages.
04:19 50 Magenta, 100 Yellow, and 10 Black. Drag that underneath and then change the
04:26 Blending Mode of Layer Zero, the top layer to Linear Burn.
04:30 So at this point, things look way too dark and I need to make a couple of changes.
04:34 The first is I'm going to change the Blending Mode of the Lighting Effects Filter.
04:39 I'll double click on the Blending Mode Badge.
04:41 And then I'm gonna apply overlay as the blending mode.
04:46 My second problem is that the infinite light isn't strong enough.
04:50 But that's easy to fix because all I need to do is revisit Lighting Effects.
04:54 I'm going to click on Infinite Light and I'm going to double it's Intensity.
05:00 Slightly more than double its Intensity (SOUND) and there is our result.
05:04 Now, there are many, many variants that you can apply to this.
05:08 I happen to like this result, but I also experimented with a few other things,
05:13 such as, at this point, finding the edges using Stylize > Find Edges.
05:20 Now that looks very strange but if I then drag Find Edges underneath Lighting
05:25 Effects and change the blending mode of Find Edges to Luminosity, then we get a
05:30 whole different and equally interesting kind of effect.
05:38 I'll let you be the judge of which is best.
05:40 But I'm gonna go back to this which I think is my prefered finsihed state.
05:43
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Creating a patchwork effect
00:00 There probably won't be too many times when you want to use the Patchwork Filter.
00:04 But when you do, you can very easily create an effect like this.
00:08 So this is a piece of type that sits on top of a layer to which is applied the
00:12 Patchwork Filter in combination with Ocean Ripple.
00:18 And it's pretty straightforward. Let's just switch over to the beginning
00:22 file, right here. This piece of type was made with a font
00:26 downloaded from the Dafont website. It's called Mesh Stitch, and it's by Fran Board.
00:33 So you can download that font if you want to achieve just this effect.
00:38 I've converted the type into a shape layer so that you don't actually need the
00:42 type at this point. And what I'm gonna do next is go to the
00:47 layer that sits beneath this and convert it to a Smart Object.
00:53 And I'm now gonna apply Patchwork. When I apply Patchwork its going to use
00:57 my foreground and background colors. So I could set them now, but instead I'm
01:02 deliberately gonna make sure that they are at their default values of black and white.
01:08 And if we want to change the color of the resulting patchwork we'll do that with a
01:13 color overlay layer effect. So down to Texture > Hatchwork, and we
01:19 get this. There's not really a whole lot we can do
01:23 with this but I would like my square size to be as big as possible and I would like
01:27 to take down the Relief to 3. Now the problem is that it just looks too uniform.
01:35 So in addition to applying patchwork, I'm going to apply another filter here in the
01:40 filter gallery, rather than as a separate standalone filter, it will be added to
01:44 Patchwork right here. And that one is in the Distort Group and
01:51 it's Ocean Ripples. So I'm gonna click on New Effect Layer
01:56 and then click on Ocean Ripple. And you can see how that's gonna break up
02:01 the uniformity of the Patchwork filter. A bit too much at the moment.
02:06 So I'm gonna reduce both the Ripple size and the Ripple magnitude down to 2.
02:11 And we now have this relatively convincing Patchwork Effect.
02:16 To change the color of this, I'm gonna come to the Color Overlay Layer Effect.
02:22 I would like it to be in a very faint yellow (SOUND) like so.
02:27 And I would like the blending mode of that to be Multiply.
02:34 If I wanted to invest a bit more time in this I could also displace the type over
02:39 the texture of the Patchwork. So I'm now gonna to come to the type layer.
02:44 I have saved as a separate document this displacement map.
02:49 So what I did was apply patchwork to a layer of solid white using those same settings.
02:54 A square size of 10, and a Relief of 3. Saved that as a PSD file.
03:01 And I can now come to my type layer here and that's already been converted to a
03:06 smart object. So I'm now going to come down to Distort
03:11 > Displace. I'm gonna displace by 5 pixels,
03:14 horizontally and vertically. I can then choose that displacement map
03:18 that I've made. And that's the result that we'll get.
03:22 Let's just zoom in on that a bit. That's before the displacement, and
03:26 that's after the displacement. One finishing touch is I'm gonna come
03:31 back to the background layer and add a Gradient Overlay to that.
03:36 This will be Reversed. It will be Dithered.
03:39 It will be Radial, and I'll change the color.
03:42 Rather than go from black to white, I'll go from a yellow to white.
03:50 And I'll change the Blend Mode to Multiply and reduce the Opacity.
03:54 (SOUND). I'm not really liking that color too much.
03:58 (SOUND). And, I will also increase the size.
04:05 And then I can drag that around on the layout just to position the Gradient
04:10 relative to the layer. And there is my finished Patchwork Effect.
04:16 The trick here is to combine patchwork with something else.
04:20 In this case, Ocean Ripple, and then displace whatever it is that is on top of
04:24 that Patchwork using a displacement mat built from that Patchwork Texture.
04:30
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9. Creative Use of the Sketch Filters
Combining Bas Relief with Lighting Effects
00:00 What I want to do here, is take a picture of a First World War soldier, and make
00:05 him appear as if he is sculpted from granite, as if this is part of a war memorial.
00:13 Let's take a look at the finished version.
00:14 I have saved in a layer group Sseveral layers to which I have applied different
00:21 amounts of the bar relief filter. Each of these is masked so we are only
00:29 applying the filter to the figure itself and not the background and each of them
00:33 has a blending mode so that they combine with the layers beneath.
00:40 So there are four different instances if we have another layer which is a copy of
00:45 the background to which I have applied a lighting effects filter, a lighting
00:50 effects filter which uses a texture channel that is derived from the original
00:55 image to burn that texture. into the granite itself and then all of
01:04 these are put into a group to which I have applied an inner and outer glove.
01:11 Let me just build those layers up one by one so you can see what I'm talking about.
01:14 So there's the background texture and then We have 1 application of Bar Relief.
01:23 And as you can see, one application is not very convincing.
01:27 Here's a second, this one uses soft light.
01:30 And a third, with differing amounts applied every time, this one also uses
01:35 soft light, and a fourth. So now, we have something that actually
01:41 looks like it's sculpted. At the top and clicked to the layer
01:46 beneath, I have a copy of the granite to which the lighting effects filter is applied.
01:52 Let's see how we can do this. So, here's our starting point and I'm
01:56 gonna come to my picture, I have a path already defined.
02:01 I'm gonna turn on that path and then I'm gonna make that path into a selection.
02:07 And that selection into a Layer Mask, then I'm going to convert this to a Smart Object.
02:14 Having done that, I'm gonna come to my Sketch filters and to Bar Relief, and of
02:18 course we can also find it in the Filter Gallery.
02:24 Let's zoom out so that we can see that in Window.
02:27 And I'm going to start out by applying Detail of 15 and Smoothness of one.
02:32 So this is going to give us the most detailed application, of this filter.
02:37 And the light. I'm going to set the light too.
02:40 Well I'm going to leave it at top right. But we want to make sure that it's
02:42 consistent throughout. Now for this first instance I'm going to
02:46 change the blending mode of the layer to luminasto because look what happens to
02:50 the color and how that's differing from the color of the granite in the background.
02:57 And when I change that to luminosity we get a much better blend of the color of
03:01 the figure and the color of the rock. So now I'm going to duplicate that layer
03:07 Cmd or Ctrl+J I will change the blending mode of the duplicate to Soft Light.
03:14 I'll revisit the application of the filter where this time, I'll reduce the
03:18 amount of details to 7 and increase the amount of smoothness to, well, also to 7,
03:23 about the midpoint. So we now have a much.
03:28 Cruder version, but this will, then, combine with the layer beneath.
03:34 So that's one application, and then, there's those two layers.
03:38 I'm going to duplicate that again, Command or Control J, let's visit that
03:42 filter once more. I'm going to put the detail all the way
03:46 down, and put the smoothness all the way up.
03:50 And we can see that's adding in areas of highlight, that we just otherwise
03:55 wouldn't get. Now I'm gonna come back to the Background
04:00 Layer and duplicate that. I'm gonna drag that all the way to the
04:04 top of my layer stack. And convert it to a Smart Object.
04:10 I'll now come to my channels panel. Make sure I turn off temporarily that
04:15 background texture or foreground texture. Also turn off temporarily the smart
04:22 filters of the top layer and change it's blend mode to normal.
04:28 I'm also going to turn off the background layer as well, so we're just left with
04:31 the figure. Now what I'm going to do is duplicate one
04:35 of my channels it doesn't matter which one because it's mono chromatic they're
04:37 all going to be the same. And I'll click on red copy now all those
04:43 things I turned off and need to turn them back on again.
04:54 And I need to be on that topmost layer. So I'm going to come to my filter menu,
05:00 render, lighting effects, and the main event here is choosing a texture channel,
05:05 texture channel being the alpha channel that we just duplicated, red copy, and we
05:10 can see that's going to burn into the granite.
05:17 The texture of that alpha channel. I might make a few other changes.
05:23 Basically I'm going to go with the setting as they were last time I used
05:26 this filter, an intensity of 25 and an exposure of 29.
05:30 But feel free to mess around with these other sliders, gloss or metallic in this-
05:34 Circumstance are not really gonna make much difference.
05:37 But, we can also change the position of the light.
05:41 Now we're coming from the top right, that's what we said in each application
05:45 of those filters. So, I'm gonna make sure that our light,
05:49 here, is also coming from the top right. And, by the way I'm using here an
05:53 infinite light as opposed to a spot or point.
05:57 And I can just pull that around to determine the angle of the light.
06:02 And I will click okay. Now if the overall effect of that is too
06:08 strong, and I think it is- I'm going to diminish it so that it only appears
06:12 within in the figure itself by clipping it to the layer beneath.
06:19 And I can do that by holding down the option or alt key and clicking on the
06:23 line that separates those two layers. And I can also dial down the opacity to
06:30 about 80%. The last thing I want to do to complete
06:34 the effect is select all of these layers and put them into a layer group and then
06:38 apply layer effects to them. And the reason that I'm putting them into
06:43 a group is so that I only need to apply those effects once.
06:47 So I will select them all press Command or Control G.
06:50 First of all I want to apply an outer glow.
06:55 And I want the outer glow color to be a dark color as opposed to a light color
06:59 and I'm going to sample from the actual image itself and I need the blending mode
07:04 to be a darkening blending mode like multiply and i'm going to increase the
07:09 size of that somewhat. And decrease the opacity down to about 35%.
07:19 So that should be relatively subtle change.
07:22 While I'm here, I'm also going to apply an inner glow.
07:26 Same principles apply. We need a darkening blending mode so I'll
07:30 choose multiply and sample same of that dark color from the image.
07:36 And reduce the opacity also down, to about 35%, an increase the size.
07:44 An there is our finished effect. As you can see, a single application of
07:48 the bas relief filter, is not gonna do it.
07:51 It's not gonna really be effective. So we had to apply it multiple times with
07:55 different blend modes. Specifically in this case, Soft Light,
08:00 and then also apply a texture channel to a Lighting Effects layer that sits above
08:04 the whole layer stack.
08:07
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Creating a charcoal portrait
00:00 Okay, here I'm gonna use the Charcoal filter, supported by the Note Paper
00:04 filter, and the Smudge tool, and a black an white adjustment layer, and the
00:08 Multiply Blending mode. If we take a look at the finished
00:14 version, we can see that we begin with a base layer of paper to which I have
00:17 applied the note paper texture. On top of this, we have the original
00:22 image with the charcoal filter applied to it on top of this.
00:26 And clipped to it, we have a layer that I've called smudged and that's exactly
00:30 what it is. I've smudged the edges using the Smudge tool.
00:35 And then above all of this, I have a black and white adjustment layer with a
00:39 color tint applied. Moving now to the original file, first
00:45 thing I'm gonna do is add a layer of solid color and that will be white.
00:52 I'm going to convert this to a Smart Object and then come to my Sketch
00:57 filters, Note Paper and apply that texture to the paper.
01:04 I'm then going to Unlock my Background Layer and move that above that colored
01:08 filled layer. I'll now convert this to a Smart Object.
01:14 Return to my Sketch Filters and to the Charcoal Filter.
01:19 I'll just reset these values to their default.
01:22 And we can see that with a default Charcoal thickness of 1, in the case of
01:26 this particular image and just looks a little bit scary with those demonic eyes.
01:32 So I'm gonna increase the thickness of the Stroke to 4.
01:36 The other two options Detail and Light/Dark Balance I'm gonna leave as
01:40 they are. I now want to change the Blending Mode of
01:44 this to Multiply, so that we've restored the paper texture beneath the charcoal drawing.
01:51 Next, I wanna create the smudging, and to do this, I am gonna need to duplicate
01:55 that layer, Cmd or Ctrl+J. I need to change the Blend Mode of the
02:00 duplicate to Normal. And in order to be able to paint on this
02:05 layer I'm gonna need to rasterize it. So I'll right-click on it and rasterize
02:09 it and I'll now choose my Smudge tool. With my Smudge tool, I'm gonna paint with
02:15 a brush that is a charcoal brush or a chalk brush or something like that.
02:21 It doesn't necessarily have to be charcoal.
02:23 Let's take a look at what we have here. Chalk, 60 pixels.
02:26 I'm gonna use the Chalk, 60 pixels. But then increase its size.
02:32 (SOUND) That's better. So now I can just smug those edges.
02:36 The Smudge tool is gonna move the pixels around, so a little goes a long way.
02:41 Don't use it at too high of strength or you'll find you've bent your image into a
02:46 perhaps undesirable shape. (SOUND).
02:53 Using this tool, I just wanna randomize it a bit and make it look less like a
02:57 generic Photoshop filter and more like a charcoal drawing.
03:02 (SOUND). Okay.
03:03 That's fine for now. In doing this though, what we have lost
03:09 is the texture of the Color Fill layer. To restore that, I'm going to clip this
03:17 layer which I'll call smudged. I'm gonna clip it to Layer zero beneath
03:22 and I'll hold down the Option or Alt key to do that.
03:26 And then the texture comes back. Unclipped it looks like that, we just got
03:29 a plain white background behind it. Clipped, we see the texture coming through.
03:33 And then to finish the whole thing off, black and white adjustment layer, and I'm
03:38 gonna do nothing more here than check the Tint checkbox.
03:43 And that gives me this nice sepia color. (SOUND).
03:47 So that's the Charcoal filter used on top of a layer of texture, and then combined
03:51 with a layer of smudging.
03:54
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Making it shine with the Chrome filter
00:00 Let's see how we can make the chrome filter work for us.
00:03 Here I'm using it in combination with the Find Edges filter.
00:07 Here's our starting point, and here's where we're going to end up.
00:11 Let's just take apart the finished file to begin with.
00:14 So as you can see one of the layers has the Find Edges filter applied to it to
00:19 create that effect. On top of it, we have a copy of that
00:24 layer to, which is applied a layer mask, masking out the background, revealing the
00:29 fined edges background beneath. And also to which I have applied the
00:37 chrome filter. You'll notice that that chrome filter has
00:41 a filter mask applied to it limiting the effect of that filter on the portion of
00:46 this top layer. But really it's probably simpler than
00:51 I've made it sound. I'm gonna start out by converting my
00:55 Background Layer to a small object and then duplicating that.
01:00 I'll turn off the top layer, come to the layer beneath, to which I'm gonna apply
01:06 the Stylus Find Edges Filter. Now, when I apply Find Edges, I get some
01:12 weird color shift's happening. And I'm ultimately gonna end up
01:17 desaturating this. So it's not gonna matter too much.
01:20 But look what happens if I change the Blending Mode of this filter from Normal
01:25 to luminosity. You get this very nice effect and I may
01:30 be tempted to leave it like this. If I did want to make it just a black and
01:35 white line drawing, then I would have to come to a black and white Adjustment
01:39 Layer and I can affect the contrast of this by using the different color sliders.
01:46 I see in the sky I've got probably a little bit too much noisy details.
01:51 So I'm gonna use my targeted Adjustment tool there, click on the sky.
01:55 Obviously, that targets the blues and then, I'm going to move that slider to
01:59 the right. All of that dirty gray detail in the sky
02:03 just falls away to white. Okay, next I'm gonna turn on my top layer
02:09 and I have a predefined alpha channel that I've already saved.
02:16 So, now we come to the channels panel, there is alpha1 it's just a selection of
02:20 the shape of the car and it's shadow. I will Cmd or Ctrl + Click on that to
02:25 activate the selection and then apply that as a layer mask right there.
02:31 Now, I want to apply the chrome filter, I need to make sure that I'm actually on
02:35 the layer as opposed to on the layer mask.
02:38 So I am going to click on the layer thumbnail come to the Filter Menu down to
02:42 Sketch, and choose Chrome. Applied to the whole image, it looks a
02:47 little bit too much. I'm gonna go with it anyway.
02:51 I'm just gonna use these values. Detail of 4, Smoothness of 7.
02:56 Now, here's how I'm gonna moderate the effect of the Chrome filter.
03:00 Firstly, I will change its Blending Mode from normal to overlay.
03:05 I could also reduce its opacity although I'm going to leave it a 100% for now.
03:12 But now, I'm going to paint onto the Smart Filter layer, I'm gonna click on
03:16 the Smart Layer. Now, since the chrome work on this
03:20 probably represents slightly less than 50% of the total what I'm going to do is
03:25 tap X to make black my foreground color, if it isn't already, and then fill that
03:30 filter mask with black. I will then tap X again to make white my
03:37 foreground color, tap B to go to my Brush Tool, choose an appropriate size brush.
03:44 I have a 70 pixel brush, actually I could probably go a little bit bigger to start with.
03:49 And now I'm just gonna paint over that chrome work, so that we reintroduce the
03:52 effect of that filter. Changing the size of my brush as I go and
04:05 if I go too far, those are half done there.
04:08 I can just tap X to switch back to black as my foreground color, fix that.
04:20 So, let's just see exactly what that's doing without the filter mask, the chrome
04:25 filter applied with the overlay blending mode to the whole of layer zero.
04:31 Of course, not in, we're not seeing the masked portions.
04:34 And then, with the filter mask, it looks like that.
04:38 I'm gonna make one additional change and that is, I'm gonna double click on the
04:43 Filter Mask and reduce it's density so that the area's that are black become
04:48 grey, so that we reintroduce some of the effect of the filter to those masked areas.
04:56 And I'm gonna go down to somewhere in the mid to high 60's.
05:02 So, there's my overall effect. If I think the line drawing is a little
05:06 bit too strong, I can come to that layer and then tap my V key to go to my Move
05:10 Tool, and tap my 5 key to reduce the opacity of that layer down to 50%.
05:16 And, of course, I also have the option of seeing that background layer, color
05:21 either at 100% or a reduced percent. I'm not sure which I like best.
05:27 So a range of different options there to explore.
05:31 The important part here was that we use the Layer Mask to limit what portion of
05:35 that top layer we are seeing. And in addition, we used a filter mask to
05:40 limit how the filter was applied to that visible portion of that layer.
05:46
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Creating a portrait with the Graphic Pen filter
00:00 Using the Graphic Pen to create a portrait.
00:04 The key here is that we apply the Graphic Pen multiple times with differing stroke lengths.
00:09 Let's take a look at the finished version, and you can see the Inner Layer
00:13 group, to which is applied the Soft Light Blending mode.
00:17 I have three different layers with three different applications of Graphic Pen.
00:21 It's only with multiple applications of this filter.
00:25 That you can get a good result. Let's switch to the beginning file.
00:29 I'll convert the Background layer to a Smart Object.
00:33 I will come and create a layer of solid color.
00:36 And I want that to be a bright orange, and, I'm then going to sample that color,
00:40 because the next thing I'm going to do with it will is apply the Notepaper
00:44 filter, and the Notepaper filter will use.
00:49 My foreground color, the next thing after I've converted it to a Smart Object.
00:56 Okay, so we now have some texture and that texture I'm going to put beneath our
01:01 portrait in progress. So this is already a Smart Object.
01:06 I'll come to the Filter menu. And down to Sketch, and Graphic Pen, and
01:10 this filter also will use your foreground color.
01:15 So I need to cancel out of here and reset my foreground, background colors to black
01:20 and white for the result that I want. Let's fit that in window.
01:28 Okay, now, for all three applications I will be using the same Light Dark Balance
01:34 of 70. What I'm going to be varying is the
01:38 stroke length. I'm going to start out with the longest
01:42 strokes at 15. Add a stroke direction of right.
01:45 And we can see that that's okay but if we look closely, all this highlight detail
01:50 is going to be lost. And that's what we're going to get back
01:55 with the other applications of the filter.
01:59 Next thing I'm going to do is temporarily disable the Smart Filter, because I now
02:03 what to sample a specific tonal range. I'm going to come to, Color Range.
02:11 And I'm going to set that to Mid-Tones. So now with the Mid-Tones selected.
02:17 I'm going to copy that selection. To a new layer.
02:20 I'll turn that off. I'll come back to layer zero.
02:23 Do the same thing. But this time, sample the highlights.
02:27 Copy that to a new layer. Let's move that one to the top.
02:31 And I'll rename this one, Highlights. And I'll rename that one, Mid-Tones.
02:39 Both of these will be converted to Smart Objects.
02:43 Now I'll turn back on the Smart Filter applied to the bottom layer.
02:47 I'm gonna copy that Graphic Pen filter onto First Mid-Tones, I'm holding down
02:51 the Option or Alt key, and then do the same thing again to copy it to Highlights.
02:59 I'll expand the Smart Filters for both. So that we can see what's happening layer
03:04 by layer, I'll turn off the base layer, and we'll just have the mid-tones now visible.
03:12 I'll revisit the amount of the Graphic Pen, and take that down to a Stroke
03:16 Length of 10. And I'm also gonna change the Stroke
03:21 Direction from right to left diagonal. I'll now turn that one off, and we'll
03:26 come and look at the highlights revisit the amount of Graphic Pen.
03:31 This time I'm gonna take the Stroke Length down to five and we'll leave the
03:35 Stroke Direction at right. Now when we turn those three on together
03:40 we get a much more convincing portrait than we would have done with just a
03:44 single application. But we want to now combine this with the
03:50 background so I'm gonna select. All three of those and put them into a
03:54 layer group by pressing Cmd or Ctrl+G. I'm then gonna change the Blending mode
03:59 of that layer group. To Soft Light, and there is our finished result.
04:04
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Creating a circular halftone effect
00:00 In this example, I am going to use the Circular Half-Tone Filter, in order to
00:04 achieve this effect, loosely inspired by the logo of a certain reality TV show.
00:10 So, I have the original layer, which you can see I've turned off.
00:15 That's no longer being used. But I have a layer of solid color.
00:20 On top of that I have a threshold modified version of the eye.
00:25 Where we have just a single color of pixel and that color in this case is white.
00:31 And clicked to that, we have a layer of solid color, the same color as the background.
00:38 To which is applied a Circular Half-Tone. So the first thing and perhaps the most
00:44 important thing here is I need to create a single color graphic representation of
00:49 this image. And I'm going to do that using the
00:53 Threshold Adjustment layer. And I can move the slider one way or the other.
00:58 And I'm going to put it about there. But I also need a bit more control than
01:03 threshold is going to give me, so I'm gonna add a new layer above, the
01:06 Background Layer holding down Option or Alt.
01:10 This will be in the Overlay Blend Mode and filled with overlay neutral color.
01:15 I'll now tap my B key to go to my Brush Tool.
01:18 Increase or decrease my Brush Size as necessary.
01:22 Set my foreground, Background colors to black and white, and my opacity somewhere
01:29 between 10 and 20%. And now when I paint over the eye in
01:34 black, that's gonna introduce more detail.
01:39 And if I want less detail, I'll switch to white and start painting over the eye.
01:45 In white. And I might wanna go back and forth on
01:49 that but this gives me the chance to control how much detail I get in my
01:53 resulting single color rendition of the image.
02:07 All right. Let's say I'm happy with that.
02:10 I am now going to select all three of those layers, and I'm gonna stamp them
02:13 down into a single layer. Keyboard shortcut for this,
02:17 Cmd+Option+Shift+E, Ctrl+Alt+Shift+E, or if you hold down the Alt key, or the
02:22 Option key, and then choose Merge Visible from the Layouts panel, you get the same result.
02:29 So I now have everything on a single layout, and I'm gonna turn off everything
02:33 beneath that. Firstly, I'll just make a minute, an
02:37 adjustment up here, I'll switch to white as the foreground color, set the opacity
02:41 of my paintbrush back to 100%. And do a little bit of cleanup.
02:52 Now I want to delete all of the white pixels.
02:55 So I'm going to tap W to get my Wand Tool and if you don't get your Wand Tool you
02:59 can type Shift+W or, of course just choose it from the Tool space.
03:05 With my Tolerance way down, all the way down to one.
03:08 I'll click on one of the white pixels I have Contiguous unchecked selecting all
03:13 of the white pixels in the image. And then I can press the Delete key to
03:18 get rid of them. With what remains, I'm gonna convert this
03:22 to white, so I'm gonna invert the values, Cmd+I.
03:26 Now we need our layer of color. In fact, two layers of color, we're going
03:30 to make a sandwich of an eye, one color layer above and one below.
03:36 So I'm going to add a Solid Color Layer, and I'm going to use that bright pink.
03:43 I'll put that beneath my eye, like so, I'll hold down the Optional or Alt key.
03:48 And I'll drag another copy above it. Now on the one that is above it.
03:55 I'm going to convert this to a Smart Object so that we can apply Smart Filters
03:59 to it. I'll come to the Filter menu, down to
04:03 Sketch Half-Tone Pattern. So, when you apply a Half-Tone Pattern,
04:08 you can apply it as a Dot, a Line, or, in this case.
04:13 As a Circle. And, I'm gonna use a Size of 2 and a
04:16 Contrast of 5, I forgot to do something, when you apply this filter, it uses your
04:18 Foreground and Background colors. So I need to change my Foreground,
04:30 Background colors. First of all, I'll tap D, which makes
04:33 white my Background color, then I'll tap I to pick up my Eyedropper Tool, and I'll
04:37 sample the color of my Color Fill Layer. Now I can go back to that Sketch >
04:43 Half-Tone Pattern, and you can see now we've got the right color.
04:47 Okay, and. Finally, I need to clip this layer to my
04:52 Eye layer. And I do that by holding down Option or
04:55 Alt, clicking the line between them, and there's our result.
04:59 It's important for this effect, that the Background color, the color of this
05:03 layer, be the same as the color that you're using as your Foreground color.
05:09 When you apply the Half-Tone Filter.
05:12
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Creating a line halftone effect with a displacement map
00:00 Here's a technique similar to the circular half turn effect from the
00:03 previous movie. But this one also uses a displacement map.
00:08 Here's our starting point, here's where we're ending up.
00:10 And we have, at bottom, a color fill layer.
00:14 On top of that, we have a very stylized version of the portrait creating it using
00:19 the threshold adjustment layer. And on top of this.
00:24 We have another color fill layer to which is applied the line half tone pattern and
00:29 in addition a displacement map and then this layer is clicked to the layer
00:34 beneath to give this effect. And we can see how the lines are bending
00:40 around the contours of the face. So I'm gonna switch to this, my starting point.
00:46 In this file I've included, the Threshold Adjustment Layer, as well as this Dodge
00:50 and Burn Layer that controls the amount of black or white, in the image.
00:55 And I demonstrated this technique, in the circular half time movie, so I'm not
00:59 gonna repeat myself here. So we're gonna start at this point And
01:04 then I'm going to stamp this result down to a single layer, command option shift
01:08 or control alt shift E. So I've now got all of that on one layer
01:13 and in this case I want to delete the black pixels.
01:18 So I'm going to go to my wand tool. Use a torrence of one contiguous unchecked.
01:24 Click on any black pixel and press the Delete key.
01:27 And then I'm gonna press the Command D to deselect.
01:30 So that leaves me with just the white. I need to put a layer of solid color
01:35 beneath this. And I'm gonna use that color.
01:45 Right now I'll need another layer of solid color.
01:47 In this instance for the particular effect that I'm going for, the same
01:51 color, so I'm going to duplicate this one layer that I have here, option, Alt and
01:55 drag a copy above layer two. Because I'm going to be applying filters
02:00 to this layer, I am going to convert it to a smart object.
02:05 And then I'm gonna come to the filter menu.
02:07 Now when I do this, I want to make sure that my foreground color is this blue color.
02:11 So if it's not, choose your eyedropper tool and sample this color to make that
02:15 your foreground color, and I'm using a background color of white.
02:19 And that's because the sketch filters use your foreground and background colors to
02:23 determine the result. So half tone pattern is what I'm after,
02:28 and in this particular instance I'm after a line type.
02:33 I'm going to increase the contrast to the halfway point of 25, and I'm also going
02:38 to increase the size to 5. To make that appear within the contours
02:46 of the face, hold down the Option or Alt key and click on the line between those
02:50 two layers. To get that result.
02:54 Now we want to bend these lines. And to do that we need a displacement map.
02:59 I'm gonna come down to my background layer, because the displacement map is
03:03 gonna be based upon the background layer. With the background layer and the
03:08 background layer only selected, I will come to the image menu, and choose
03:11 duplicate, and I want to duplicate merge layers only ie I don't want all of the
03:15 other stuff that is currently hidden. So here's the copy, and I'm gonna make
03:22 this into grey scale And I'm also gonna increase the contrast.
03:27 Cmd+ or Ctrl+L to go to your levels and dramatically boost the contrast.
03:33 I'm now gonna save that. I will call it displacement, and I'm
03:39 gonna save that as a PSD File. Now I return to my file in progress.
03:48 And we can turn on the layers that we're actually working with.
03:52 Now the background layer can be turned off.
03:54 I'm gonna come to my top color fill layer, and to the filter menu.
04:00 To distort and then to displace. Exactly how much you displace it by is
04:05 going to vary from image to image in this case I'm going to use ten pixels for both
04:10 vertical and horizontal I want it to stretch to fit and to wrap around now I
04:14 need to find that displacement map. There it is right there, and there you
04:22 can now see the lines bending around the contour of the face, and the shoulders.
04:29 So that's a line halftone pattern with a displacement map applied to it.
04:34
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Creating a scan-line effect
00:00 Here I'm gonna show how to create this scan line effect, using a combination of
00:04 lighting effects, a half-tone pattern, some noise, some motion blur and some
00:07 different layering techniques. Let's begin by looking at the finished
00:13 version and. If we view just the bottom most layer, we
00:18 can see that this has four filters applied to it.
00:22 And if I turn each of these off there we start out with our original color image.
00:28 So to begin with, I'm adding a dramatic lighting effect that is really going to
00:32 over expose the scene. And that works very well in combination
00:36 with the line half-tone pattern. So that the thickness of the lines will
00:42 vary as it crosses over these very overexposed parts of the image which is
00:46 the effect that I'm after. On top of that, I've added some noise
00:52 because this is a very old and very malfunctioning TV.
00:56 And I've also added some motion blur. On top of that one layer I've duplicated
01:01 the layer. Retained the noise and the half-tone
01:05 pattern, removed the lighting effect and the motion blur so that we bring the
01:09 figure somewhat back into focus. And then above that we have some grain to
01:15 give this feeling of a moving scan line working its way down the TV.
01:21 Screen and finally. I've given the whole thing a blue tint.
01:26 So in the beginning version. I'm going to redo all of those things.
01:31 Starting out with making the image into a Smart Object.
01:34 And then coming to the Filter menu. Render > Lighting Effects.
01:39 So here I have a spot light. And I've cranked up the intensity and the
01:44 hot spot, to beyond what you would typically use.
01:48 I deliberately want this to be an over exposed scene.
01:53 To that I'm going to add a half-tone pattern.
01:56 And it's the half-tone pattern that is really gonna make this image
01:59 monochromatic because the half-tone pattern.
02:02 Will use my foreground and background colors currently at black and white.
02:09 Rather than a dot, I want to use a line. And I like the size of the line to be two.
02:15 And I want to maximize, maybe not maximize but I want to up the contrast.
02:21 I'm going to go to 28 in terms of the contrast.
02:24 Now let's add some noise to that. I could add noise, I could add grain, I
02:28 could film grain. I'm just going to choose Noise > Add
02:32 Noise, I'd like the noise to be monochromatic.
02:37 And let's put that up to 15%. Next we want to give it some blurring,
02:43 some motion blurring. And I'm gonna make the angle of the blur horizontal.
02:53 Maybe give it a slight angle. But, just a very slight one.
02:57 So that is our base layer. I'm now gonna duplicate that layer Cmd+J,
03:02 and I will remove the Motion Blur. And I will remove the lighting effects.
03:08 And then change the Blending Mode of the top layer to Multiply.
03:13 That's where we were before I duplicated this layer.
03:15 And that's the result of the two layers now combined.
03:19 Next, I'm going to create an empty layer. And then fill it with white.
03:24 White is currently my background color so I'll press Cmd+Delete.
03:27 I'll convert this to a Smart Object. And then I'll come and add some grain to this.
03:33 So I'm going to come down to my Texture group and to Grain and we have various
03:37 different types of grain. I want Horizontal Grain, I want the
03:42 intensity cranked up to the max and the contrast in the middle.
03:50 I'll change the Blending Mode of that layer to Multiply, and now I want to mask
03:54 part of that grain so it's not appearing on the whole image.
03:59 I'm going to add a Layer Mask to that layer, increase my Brush Size, and I also
04:03 want to increase the Hardness of my brush so it's a Hard Edge brush.
04:08 And I can do that right there. I can also use the shortcut Shift+Right
04:11 Bracket to increase the hardness of the brush.
04:14 And then I'm just going to, on that layer mask painting in black.
04:19 Swipe over certain parts of the image to give the impression that we have just a
04:24 few vertical bars of scan lines that are moving down our malfunctioning TV set.
04:31 That's before that layer, and that's after it.
04:34 And then, finally, to complete the whole effect.
04:37 I'm gonna add a black and white Adjustment layer, and I'm gonna tint
04:41 that, and I'm gonna change the color of the tint to a blue.
04:46 And there we have, Big Brother, watching us.
04:49 Created with a combination of lighting effects, half-tone pattern, noise, motion blur.
04:55 And layer blending options.
04:57
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Creating a hand-painted look using the Photocopy filter
00:00 To achieve this hand-painted effect from a photograph, I'm going to use the
00:04 Photocopy filter in combination with the Cutout filter and Surface Blur, and a few
00:08 other simply techniques. Let's just break down the end state,
00:14 first of all. And we can see that we have a layer of texture.
00:19 And that's achieved just by applying the notepaper filter and also, a layer effect
00:23 to apply a gradient overlay. And then, on top of that, we have the
00:28 chicken, itself. And the chicken has been masked, so that
00:33 we are not effecting or not seeing the background and also we've applied these filters.
00:41 The filter gallery is a combination of cut-out and photocopy and then surface
00:46 blur just slightly simplifies the line work.
00:50 On top of those, we have two layers of color and just to finish the whole thing
00:54 off to boost the contrast we have a levels adjustments layer.
01:00 So I'm now gonna switch to the beginning state where I already have set up this
01:05 layer of texture. I've shown this technique in numerous
01:09 movies, so I don't want to just repeat myself again, so we're already at this point.
01:15 We are now going to work on the image layer itself.
01:19 I'm gonna convert that to a smart object. Next, I'm gonna mask it I have a
01:24 pre-saved alpha channel so I'm gonna come to my channels panel Cmd or Ctrl + Click
01:29 on that to load the channel and then make that into a Layer Mask.
01:36 Next, I want to apply my filters. So, I'm going to come to Filter > Sketch
01:41 > Photocopy, and if it looks like that, then you're in the wrong place, as I am.
01:47 That's because I am actually on the mask instead of on the image layer.
01:51 So I'm going to cancel out of that, click on to the layer thumbnail And then return
01:56 to the Photocopy filter, and if it looks like that, you're still in the wrong
02:00 place, and that's because the Photocopy filter uses your foreground and
02:04 background colors. And I don't want the outline to be in
02:10 yellow, so I'm gonna cancel that, make sure that I have my foreground background
02:13 colors set to black and white. Third time lucky, that's more like it, okay.
02:21 The detail I want to use 4, and darkness we have a scale of 0 to 50.
02:28 I'm gonna put it in the middle or there about 26.
02:32 And those are the values that I'm using because in experimenting with the file, I
02:35 found that they gave me the best result. Now I want to simplify things a little
02:40 bit further. So I'm gong to combine Photocopy with Cutout.
02:45 I'm not going to apply Cutout separately. But rather as part of this One filter
02:49 gallery operation. So I'm going to come down here to create
02:54 a new effect layer. It's going to give me a second version of Photocopy.
02:59 But as soon as I come to Artistic, and click on Cutout.
03:03 That's what I get and I need just a little bit more detail.
03:07 So I'm going to up the number of levels from four to five.
03:12 Edge simplicity and edge fidelity can both stay at four and two respectively.
03:18 So we now have that line work. And to introduce the texture of the
03:22 background back into the linework, I'm gonna change the blending mode of this
03:27 layer to multiply. Just to simplify things a little bit
03:32 further, I'm gonna add a surface blur. And you can see how that's, sort of,
03:39 blending the strokes together in a rather pleasing way.
03:43 I have to admit, a somewhat unexpected way, but there is the nature of the game, here.
03:49 We often have happy accidents. So when I turn on the preview, you can
03:53 see that. Its really creating a more hand painted
03:57 look with the application of the surface blur filter and I'm gonna use these
04:02 values radius of 10 threshold of 40. So we're not at the point where we want
04:08 to color our illustration. I will create a new layer above this and
04:13 I need to set it blending mode to color. I need to make sure that it is clicked to
04:19 the image layer so Im going to hold down optional opt, clock on the line between
04:24 the two now I will choose the color that I want to work with, tap B for my brush.
04:32 Making sure you have a soft edged brush, I'm just gonna soften the edge of that by
04:36 pressing Shift and the Left Square Bracket, and then I can just paint over that.
04:41 And if I just go over the edges, it doesn't matter because this layer is
04:44 clipped to the layer beneath. All right that's a good starting point
04:56 now I'm gonna add another new layer and I'm gonna use a brown color for that and
05:00 a larger paint brush and I forgotten to do two very important things to this layer.
05:08 Now we'll continue. Regardless, the order in which you do
05:14 them doesn't make any difference, just so long as they all get done.
05:30 (SOUND) And again I'll go over the edge sort of being deliberately sloppy, and
05:34 you'll how it's not going to make any difference, as soon as I clip this to the
05:38 Layer Beneath and change its Blend Mode to Color.
05:44 And then one more Layer of Color. This time I'll clip it and change its
05:49 blend mode to begin with. Now here's the reason why its a good idea
05:58 to add your colors on separate layers because should you decide that you want
06:02 to change them it's very easy to do so if each color is on its own independent layer.
06:08 So if I decide that I don't want orange but rather I want yellow I can just
06:12 change the foreground color. Option and Shift, the Shift key protects
06:16 the transparency, Option and Shift or Alt + Shift and Backspace + Delete key will
06:21 then replace the color whatever is your foreground color.
06:27 And if that's a little bit too intense which I think it is, you can just dial
06:31 down the opacity and to finish the whole thing off a levels adjustment layer that
06:36 does nothing more than, boost the contrast.
06:41 So I'm gonna get the black point and white point, bring them towards the
06:44 middle and I'm gonna get the grey point and bring that slightly to the right.
06:50 You'll notice that when I do that, that also shifts the contrast on the
06:53 background texture which if you don't want that to happen, and I don't, once
06:57 again we need to clip that layer to layer zero.
07:01 Opt or Alt and click on the line between the layers.
07:05 So it's now only affecting this layer. So, there's our finished result.
07:11 One technique for converting a photograph to what looks like a hand painted illustration.
07:18
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Creating a "cut paper collage" using the Stamp filter
00:00 Here I'm gonna use the stamp filter to create this type of illustration that we
00:04 see on the right, which is suggested by the work of the Beggarstaff brothers who
00:07 were illustrators working at the end of the 19th and the beginning of the 20th century.
00:14 So this technique relies upon, in this case, 3 applications of the Stab filter,
00:20 each with different settings. The Stab filter uses your foreground and
00:26 background colors to deliver the results, so we need to change the foreground
00:30 colors and background colors three times. And apply the filter to three separate layers.
00:37 The most time-consuming part of this whole process is making the masks that
00:41 will isolate just what portion of the image you want to affect.
00:46 Thankfully, I've already done that for you.
00:49 So, when we move to the beginning state of the file, we will see that we have
00:53 these three pre-saved alpha channels. I've also already created the layer of
00:59 solid color that will be revealed when we apply those masks.
01:04 So firstly I'm gonna go to the Channels Panel and activate the figure mask.
01:11 And since this is an inverse selection at the moment.
01:15 All we need to do is hold down the Option or Alt key when we click on Add Layer
01:19 Mask to get the result that we want. If you ever end up with a layer mask that
01:24 is the inverse of what you want, click on that mask and press Cmd or Ctrl+I.
01:30 So having masked that, we can now apply the stamp filter to it.
01:35 For this first application, I want foreground and background colors of black
01:40 and white, respectively. And even though we masked it, we do see,
01:47 in the preview window, the whole image. We're just gonna concentrate on how the
01:52 filter affects the suit. So I'm going to bring down the light/dark balance.
01:58 So we introduce a few more highlights in the shoes and on the jacket.
02:04 The higher the smoothness, the less detail so I think I'm going to leave that
02:08 where it was at five. Okay, I'm now going to duplicate.
02:15 That layer. Cmd+J and for other effects you've seen
02:18 me now just revisit the filter, simply by double-clicking on the Smart Filter name.
02:24 That's not gonna work here because we need to apply it with a different
02:27 foreground color. So I'm actually gonna throw that away.
02:32 I'm also going to throw away the layer mask.
02:35 I'll now go to my channels panel and find the one that we're after which is the tie channel.
02:41 Come to my layers panel. Once again, this is an inverse selection.
02:46 So I'll hold down the option or alt key when you make it into a layer mask.
02:51 We want our foreground and background colors in this instance to b, red and white.
02:56 So I'm gonna, tap the I key, and then sample the red from the background, which
03:01 is not working because I'm on the layer mask.
03:05 I need to be clicked onto the image layer.
03:07 And I can now, revisit the stamp filter. All I'm concerned about here is what's
03:14 going on with the tie. I might want to adjust the light dark
03:18 balance to introduce more of the patent of the tie.
03:24 Okay, one more time, command, control, j. I will once again have to throw away the
03:29 layer mask, throw away the stamp Come and get the appropriate channel.
03:35 Face and hands. Cmd or Ctrl click on the channel to
03:38 activate it and then since once again it is an inverse selection, hold down Option
03:44 or Alt and Click on Add Layer mask to make it into a Layer Mask.
03:51 And now we can revisit the Stamp filter for a third time, I need to change my
03:55 foreground/background colors again. I need to click on to the layer thumbnail
04:00 as opposed to the layer mask. And this time I am actually going to put
04:06 the colors in numerically just so that I get a result like the one we saw in the
04:09 finished version. And my foreground color, I'm specifying
04:16 this as an RGB color, 156, 116, 88, and my background color Two, three, four,
04:22 one, nine, seven, one, seven, three. So now I can revisit the stamp filter.
04:32 All we're concerned about is how this is effecting the face and hands and I might
04:37 want to simplify that bit so I'm moving the light dark balance to the right.
04:44 And there is our result. Remember, this was, inspiration, loose inspiration.
04:54 This is where we have ended up. There are some blotches that I would
04:58 probably want to fix, and in order to do that, I would just add a new layer at the
05:02 top of the layer stack. In this case, most of the retouching
05:07 needs to be done in black. So I'll switch to black as my foreground color.
05:11 Choose the black the black brush and then I can just paint over those areas just do
05:15 any areas of quick touch up. But there we have an application of the
05:20 stamp filter applied three seperate times to three seperate layers using different
05:24 foreground and background colors and different settings.
05:29
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10. Working with the Stylize Filters
Creating a painterly look with the Diffuse filter
00:00 For this example I'm going to use the diffuse filter.
00:03 Multiple applications of the diffuse filter in combination with reduce noise
00:07 and smart sharpen and that's going to give me this result that we have here on
00:11 the right. Where, well it's difficult to describe
00:16 but it's not so far away from the effects that you might get using the oil paint
00:19 filter which we'll see later on in this course.
00:24 So let's just take a look at how this has been achieved.
00:28 And you can see from my list of smart filters, that I've applied the diffused
00:33 filter three times. Each time with the same settings.
00:37 There are four different settings with diffuse, normal, darken only, lighten
00:43 only, and the one that I'm using- Anisotropic.
00:48 Yep, I didn't know what it meant either. But it's the one that works best.
00:53 That's all we need to know. And there are no further settings with
00:57 the Diffuse filter. So, we don't have many options.
01:01 If we want more, we just apply it a second or a date a third time.
01:06 And then here's where it gets interesting.
01:08 After three applications of the Diffuse filter.
01:11 If we hit it with a drastic application of the reduced noise filter.
01:15 Things take on this appearance and then we add a sharpening a drastic application
01:21 of smart sharpen. And they look like this.
01:26 So I'm going to switch to the beginning file now And the first thing I want to
01:30 say here is to get a good result I had to do some retouching to the original.
01:36 So this is the original, and you can see there are some blemishes on the leaves
01:40 and I just did some quick retouching to fix that.
01:44 So with that retouching done, I'm gonna convert it to a Smart Object.
01:49 And then come to my stylized filters diffuse.
01:52 Now incidentally this is different, entirely different from diffuse glout.
01:57 And, as I said, I'm gonna use a nesotropic.
02:00 All of these effectively work on the edges, but in ways that I can't describe
02:04 with words, and we need to just sort of see what's going on, on the screen So
02:08 I've done it once, not much difference. I'm gonna press Cmd or Ctrl+F to do it
02:15 again and again. Then, I'm gonna come to the Noise group
02:18 of filters and to Reduce Noise. A more typical use of this filter would
02:22 be to remove JPEG artifacts from a very low resolution image, but what I'm gonna
02:29 do here is. Get an entirely different result by
02:36 cranking up the strength to 10. Taking the details all the way down to zero.
02:44 And we've got a very oil paint-ally like look already.
02:47 Reducing the Color noise up to 100, sharpen the details, down to zero.
02:55 And now it sounds like a bit of a contradiction having reduced the details
02:59 with reduce noise. I'm now going to sharpen the details with
03:03 Smart Sharpen. And I'm gonna use numbers way in excess
03:10 of what you would ever use on a photographic image.
03:13 In amount of three hundred and a radius of 5.
03:17 I'm going to set Remove to Lens blur. Which actually makes more difference then
03:24 I was expecting. And that's the result I'm after.
03:31 So I can't entirely explain why that works.
03:34 But it does work. And that's the important thing.
03:37 I have here another image, and I'm just going to quickly convert this to a smart
03:42 object, and I've now got a copy the smart filters from the version we were working
03:47 on to this, and we can see how the same application will affect this sort of
03:51 image, particularly This image because it has text in it.
03:58 Look what it does to the text which is sort of interesting.
04:01 And to the shapes of the apples and other fruits there.
04:05 I think its a much improved image. Its a very mediocre image without some
04:09 treatment and I think this could be an interesting new lease of life.
04:15 For this particular image. So that's an application of, or a
04:19 multiple application of the Diffuse Filter combined with reduced noise and
04:23 Smart Sharpen.
04:25
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Using the Find Edges filter to create a line drawing
00:00 I'm going to use the find edges filter to create this sepia-toned line drawing from
00:04 the photograph that we begin with on the left hand side of the screen.
00:08 So let's look at the finished version to begin with.
00:12 And the first thing I want to point out here is that I've done some prep to this
00:15 image to make it work better. So I've retouched it to remove any
00:19 distracting detail. And then I've applied the Equalize adjustment.
00:24 This is under the Image > Adjustments menu, right there, it's a very old
00:28 command, seldom used, but it has the effect of distributing the tonal range
00:31 equally across the histogram, which, bearing in mind what we're going to do
00:35 with this, is going to have an advantageous effect.
00:41 At that point, we're then ready to apply the filters.
00:47 High pass to increase the sharpness of the edges, shadows, highlights, to open
00:52 up the shadows, and then find edges applied with the luminosity blend mode
00:56 then to paint in some of the detail that we may have lost.
01:03 a layer of dodging and burning and optionally a color look-up adjustment to
01:08 turn the whole thing to sepia. So we're in the beginning file, I've
01:13 already done the retouching. I've already applied the equalize command
01:18 and it's on the top layer that we are going to work.
01:22 So I'm going to convert this top layer to a smart object And, we'll start out, with
01:27 a high pass filter. And, I'm going to overdo it, because I
01:32 want the edges to be oversharpened in this case, so, a radius of ten pixels,
01:36 and then, to remove all of that grey stuff all we need to do is double click
01:40 on the blending mode badge of the filter. And change the blending mode to Overlay.
01:48 Could also possibly use Hard Light, but I'm gonna go with Overlay.
01:54 Having done that, back to my image adjustments, and this time I'm going to
01:59 apply Shadows Highlights, just to open up the shadows.
02:05 And now we're ready to find the edges. When we do so, whenever you use Find
02:10 Edges you wil get some odd color shifts. And you can mitigate those by changing
02:17 the blend mode of the filter to Luminosity.
02:22 So now I'm gonna add that dodge burn layer.
02:24 Hold down Option or Alt and click on my create new layer button this is gonna
02:28 have a blend mode of overlay and will be filled with overlay neutral color.
02:35 Tap B to go to my brush tool. I'm gonna be paintinh in black to darken
02:40 areas and white to lighten areas. And I'm gonna use an opacity of 20%.
02:51 So whatever areas of detail I want to restore I'm just gonna paint over them if
02:55 neccessary upping my opacity and if there are any areas that are too dark.
03:01 And in this case I don't really think there are but if there were any I would
03:04 paint in white. So let's see what happens if I do paint
03:14 in white and an opacity of 10% over that cooling tower doesn't really make a whole
03:19 lot of difference. Okay, and now for the optional last step,
03:25 which is just to apply a color look out table, and one of these is called sepia,
03:32 and it's one of the abstract ones. There we are And there's our end result.
03:45 So that's what we start with, and that's how we finish up.
03:48
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Combining the Find Edges filter with hand painting
00:00 i'm going to use the fine edges filter to create the effect we have on the right
00:04 with a hand painted look. In combination with fine edges I will
00:09 also be using smart sharpen reduce noise and adjustment layers.
00:14 Lets begin with this starting point and I'm going to consolidate all of the tabs
00:18 and press the tab key To bring back my interface.
00:23 First thing I wanna do is convert this to a Smart Object.
00:27 Then I'm going to, from the Filter menu, choose Stylize > Find Edges.
00:33 When you apply Find Edges, as we have seen, you can get some odd color shifts
00:36 on the edges themselves. To minimize that, I'm gonna change the
00:42 blending mode of that filter to luminosity.
00:46 Now, you may find that that's as good a result as you're gonna get.
00:50 And, in which case, you can stop right there.
00:53 But, let's push this a little bit further.
00:56 So I'm gonna come to the Sharpen filters, and to Smart Sharpen.
01:01 And apply this amount of Smart Sharpening, 300%, 1 pixel, Remove Lens
01:06 Blur and More Accurate to work on as many edges as possible.
01:12 Let's just see that before, and after. Before, after.
01:18 Then, and seemingly contradictory to having just sharpened, I'm now going to
01:22 reduce noise, which is going to give a different sort of quality to the edges
01:26 that we have. I've zoomed in a bit so we can see those
01:30 edges a bit closer. Then I'm going to come to noise.
01:35 And reduce noise. I want the strength of the 10.
01:39 And reduce color noise up at 100%. If I click and hold down in the previous
01:45 window, there's my before and there's my after.
01:48 I'll press Cmd or Ctrl+Minus to zoom out. Now if I want to see those edges with
01:54 more contrast, then I need a levels adjustment layer.
01:59 So, I'm gonna choose levels and boost my black point and if I wanted to drop out
02:03 some of the lighter grey values I could also bring my white point closer to the
02:07 center, but in this case I'm not gonna do that I might wanna move my grey point
02:11 slightly to the right. Again, we might think that we need go no
02:19 further, but let's push it a little bit further still.
02:23 If I want my edges to be monochromatic, like a pencil sketch, then I need to
02:27 apply a black and white adjustment layer. And now I have my edges effect created by
02:36 this combination of three layers and three filters.
02:42 I'm going to put those layers into a layer group by pressing Cmd+G, and
02:46 beneath this layer group, I'm going to add a new layer, which I will fill with color.
02:53 And you can see here, on my Swatches panel, I have sampled some colors from
02:57 the original colors of the image. If you wanna do that, you can just come
03:02 back to this point to turn off, those adjustment layers, turn off the smart
03:06 filters, sample the colors. An I do need one other, so I'll do that here.
03:12 Let's say that we wanna sample that, light brown.
03:16 Okay, we'll go for that one right there. An then to add that color, to my swatches
03:21 panel Hold down the Alt key and click. Didn't quite turn out to be the color I
03:27 wanted it to be. Never mind.
03:30 I'll just use one of these other ones. But that's how you can sample colors from
03:33 the original image. Just click around and you'll see the
03:36 sampling ring. And then to add your foreground color to
03:39 your swatches panel without having to name it.
03:42 Hold down the option key and click, on any space that you have at the bottom of
03:46 your swatches panel. Anyway, back with the colorizing.
03:51 Let's turn those adjustment layers and those filters back on.
03:55 Now, back on to my layer, and I will choose.
04:00 The orange color that I have sampled, I'll choose a brush.
04:04 And in this case I'm using this watercolor brush.
04:08 I think I need to make it a little bit bigger.
04:11 And I'm just going to start painting with it, and you see that nothing happens and
04:16 nothing will happen until I make the blending mode of that group multiply.
04:22 So having done that, the line work is gonna show through on top of the color
04:26 that we're now painting. So I can go ahead and paint in the
04:32 carrots, and for each area of color, we want a new layer, so I'm gonna add
04:36 another layer. Change my color and then go ahead and
04:42 paint with that color. And on reflection, this green is looking
04:47 a little bit dark, so I'm gonna switch this green for another green, and that's
04:51 very easily done. I just need to lock my transparency.
04:55 Come and choose another green, I'm just going to sample this one from the greens
04:59 on my swatches panel. And if I hold down Option, and press the
05:03 Delete key, that green will replace the green that's already there.
05:10 And I can now continue to paint in that color.
05:14 Except I will now need come and to unlock the transparency to do so.
05:19 This green is a bit bright but that's okay because when I filled in the area
05:23 that I wanted to occupy I'm just going to reduce the opacity of this layer.
05:34 So let's dial that down, somewhere around there, and I can also change the order of
05:39 the layers. I'm going to put the orange on top of the
05:42 green to just address the problem of that edge there.
05:47 And now I'll add another new layer. And I went and added two which is okay
05:51 because I'm going to need two. And repeat that process for the diferent
05:57 areas of color. And adding these colors to separate
06:06 layers is going to give you a great deal of flexibility, should you need to change
06:10 the color, should you need to reduce the opacity of just that color, or, should
06:14 you need to add to or subtract from just that color, very easily done if that
06:17 color is on a separate layer. So i could now if I needed to just kind
06:24 of tap e for my eraser tool and rub out some of that if I went wrong.
06:30 Last layer of color, and in this case, I'm just gonna fill this whole layer with
06:35 that color And Drag that one Down to the Bottom.
06:40 I think I can now come to each of these Color Layers in turn and I'm in my Move
06:45 Tool so I'm just going to Tap, in this case, 7 to set that to 70%.
06:51 And I come to the Green and that can maybe go down to 30% on this dark brown,
06:57 and can go down to maybe 60%, and then this one to also maybe 60%.
07:04 To tidy things up I'll to put all of those colors into their own group, which
07:08 I'll then name, and then behind everything so that if you are working
07:12 with transparancy you won't see any checkerboard.
07:17 All right I'm going to create a new layer of solid color, which will be in this
07:21 case white, and that will go at the very bottom of the stack of layers.
07:28 So we have there two layer groups, the top one is the line work created by the
07:32 application of Find Edges, helped out by the addition of Smart Sharpen and given a
07:37 sort of different effect by the application of reduced noise, contrast
07:41 boosted by levels, and then made monochromatic by the use of black and white.
07:50 Which incidentally, if you turn that off, the color of the original will then
07:54 combine with the colors that you've painted.
07:57 And you may find that to be a preferable result, but you can go either way with
08:00 that one. And then all of this just sits on top of
08:04 four layers of color, each of which has been adjusted in its opacity and you've
08:09 rubbed out and added to that area as necessary.
08:16 And crucially, the blending mode of the top layer group is set to multiply.
08:21
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Creating a glowing-edges effect
00:00 If you're lucky enough to have been to Venice, you almost certainly have a
00:03 picture much like this one. So what I wanna do with this is use the
00:08 Glowing Edges filter to achieve this kinda effect.
00:13 Or, alternatively, to achieve this kinda effect.
00:19 So what glowing edges does is make your image dark, and as the name implies, the
00:24 edges glow. In this first iteration, I have used
00:29 glowing edges in combination with surface blur, smart sharpen, and the cutout filter.
00:36 And in the second, I've left out the cutout filter, but I have applied glowing
00:40 edges with a different blend mode. Let's begin with our starting file right
00:46 here, and I'm gonna convert this to a smart object.
00:51 And the first thing I'll do is come up to my stylized filters and choose glowing edges.
00:59 And I want to increase the width of the edges to four.
01:02 And I want to make them a bit brighter, I'm going to go to 11 as the edge
01:07 brightness, and I'm going to take the smoothness down to 3.
01:13 Why those values? I just thought they're the values that
01:16 looked best for this image. No other reason than that.
01:20 So now when I apply that, that's most of the effect.
01:24 But when you apply that you do get some undesirable results.
01:28 If we look here in the foreground we've now got what appears to be a lot of color
01:31 noise that really wasn't there before. So having applied glowing edges I'm now
01:37 going to address that problem of color noise with a surface blur filter.
01:44 i'm going to use a radius of 10 and threshold of 20 an you can see that that
01:48 makes that color noise in the foreground and the shadow areas of these gondolas disappear.
01:55 I'll turn of the preview. There is the before there's the after.
01:59 I would also like to accentuate the edges a bit more.
02:03 So, I'm going to now apply a Smart Sharpen filter.
02:09 So, to my Sharpen filters, Smart Sharpen. And, I'm gonna use an Amount of 200, a
02:15 Radius of 2, and More Accurate checked. If I click and hold down, there's my before.
02:22 There's my after. So all of these things are I think
02:26 contributing to a more painterly effect, and lastly, I'd like to simplify the
02:32 whole thing. And I'm gonna simplify with the
02:37 application of the cutout filter, which essentially is gonna limit the number of
02:41 levels that are available. I think it's a little overcomplicated by
02:45 having too many colors, too many different shapes.
02:49 So I will come to the Artistic group, Cutout.
02:52 Fit that in my window. I wanna use the maximum number of levels,
02:56 which is 8. I want the edges to be as detailed as
03:00 they can be so I'm taking the Edge Simplicity down to 0.
03:04 And, I want them to be as true as possible so I'm putting the Edge Fidelity
03:07 up to 3. And if I turn off the cutout filter
03:11 there's the before and there's the after so a slight simplyfying of the overall effect.
03:18 If you want your edges to glow but you don't want your image to trun dark the
03:23 way mine has done here's an alternative approach.
03:27 I'm now going to duplicate that layer, Cmd+J, and I'm going to turn off the cut
03:31 out filter, because that is not going to work with what I'm about to do.
03:37 But with the Glowing Edges filter, I will double click on its blending mode.
03:41 And rather than applying it in the normal blending mode, which as we can see
03:46 results in a lot of black. If I apply it in screen, or one of these
03:51 other Blending modes that are similar to screen like Lighten or Color Dodge,
03:55 Linear Dodge etc. then we get the glowing edges but we
04:00 don't get the black background. So there's an alternative version without
04:06 the black background, but I think I'm going to embrace the full on glowing
04:10 edges effect with the black background.
04:14
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Creating effective solarizations
00:00 I'd like to thank my friend Tom Good on Staton Island for showing me this technique.
00:04 This technique of solarizing the image does not use the solarize filter.
00:10 The solarize filter, which is part of the stylize group offers no options whatsoever.
00:17 You get what you are given and you can achieve a much better solarization effect
00:22 by using adjustment layers A solarized image is one where part, usually about
00:27 half of the tonal range, is reversed or made negative.
00:33 If we wanna compare the result of our custom solarization with applying the
00:37 Solarize filter, to the same image, we can turn on this layer group here where
00:41 you can see, I have applied that filter. And that's what it would look like.
00:47 Rather flat and uninteresting, I think, by comparison.
00:51 I'm gonna switch now to the starting state of the file.
00:55 It begins its life as a color image. You can apply Solarization to color images.
01:00 But I think the effect is more dramatic and overall more pleasing when applied to
01:04 a monochromatic image. So for that reason, first thing I'm going
01:08 to do, is apply a black and white adjustment layer.
01:11 Next thing I'm going to do is apply a levels adjustment layer, with which I'm
01:15 going to boost the contrast. So this is probably going to work best on
01:21 a somewhat overexposed image. So I'm bringing the white point towards
01:27 the center, and also getting on the gray point and moving that to the left.
01:31 And then finally, and this really is the punchline, I'm going to apply a curves adjustment.
01:36 Down here I have my shadows and up here I have my highlights.
01:40 This now needs to become a bell shaped curve.
01:44 So I'm going to drag that all the way down like so to flatten it out completely
01:47 - results in a black image. But now from the mid-point, I will add an
01:52 anchor point. and I will pull that up.
01:55 Now, just how far I pull that up is entirely up to me.
01:59 And that's where we get to exercise our creative control here.
02:04 Control that we just do not have with the solarized filter.
02:07 So I can put it up as high or leave it down as low as I want and I'm going to go
02:10 to about there I can also since I've applied these changes as adjustment
02:14 layers come and dial in the exact amount of contrast that I want.
02:20 I decide that maybe I don't want to move the gray point slider all the way to the
02:24 left after all because it looks really interesting, I think, with this
02:28 particular image when I move it back a little bit towards the right.
02:34 So you have a lot of creative control, creatove control that you just do not get
02:38 using the solarized filter
02:41
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Creative use of the Tiles and Offset filters
00:00 Here I'm gonna talk about the tiles panel which is part of the stylized filter
00:04 group, but more broadly, I'm gonna talk about the issue of tiling and offsets.
00:10 As we will see, we can achieve more effective tiling techniques using tools
00:15 beyond the tiles filter So let's begin with the Tiles filter which it has to be
00:19 said is somewhat underwhelming. It's an older filter, doesn't give us
00:26 that many options. Here I have my beginning layer.
00:29 I've converted this to a Smart Object. And then I'll come to the filter menu.
00:35 Stylize Tiles. No preview, but here are our options:
00:40 number of tiles. So when I say in this case as I am gonna
00:45 say, 3. I will get three squares from top to
00:49 bottom in my image. So vertically, my image will be divided
00:53 into three, all of the tiles will be square.
00:56 So horizontally, you will have as many tiles as are porportional to your
01:01 vertical height. Maximum offset the maximum amount they
01:06 can overlap 25% I'm gonna leave it as that and I'll start out with this option
01:10 unaltered image to fill the empty area and that's our result.
01:16 I'll just quickly undo that and then revisit the tiles filter, and Inverse
01:20 Image would give us that result, and foreground color in this case is white.
01:27 And then well you don't need to see the black, but that would be the background color.
01:34 So far so good, I guess, but I think we can go a lot further with it than that.
01:41 So let's have a look at some other tiling effects that I have here.
01:44 This is using either the foreground or the background color then masking that
01:48 color and then applying a layer effect. In this case, the layer effect is a bevel
01:54 end box. Same options apply, three is the number
01:57 of tiles, twenty-five percent as the overlap.
02:02 Taking it a little further. We can apply the filter with a different
02:06 blending mode. In this case I've applied the overlay
02:10 blending mode. Taking it further still.
02:13 Branching out a little what if we were to achieve an entirely effect not with the
02:18 title filter but using a layer effect. In this case a patent overlay.
02:25 So I've clicked on to the pattern layer. And if we look at pattern overlay, we can
02:29 see that this is the pattern that is applied.
02:32 This is one of the predefined patterns that ships with Photoshop.
02:35 And to get this, if you come to your available patterns, you won't see it
02:39 there initially, but then if you click on the cogwheel at the top right here- You
02:44 can choose patents and I'm going to append those.
02:50 The one I used was this one. Its the tiles they are 128 pixels square
02:57 so then you can adjust their scale. And I'm using in this case the multiply
03:04 blend mode. So that's another option.
03:07 Now getting a little more interesting I think, we could look at some other
03:11 filters that also do tiling-like things. One of which is called mosaic tiles, we
03:18 have two filters that use the word mosaic.
03:22 There's mosaic and mosaic tiles and there are quite distinctly different.
03:29 Mosaic tiles we find as part of the texture group.
03:33 And this is really going to give your image a sort of bathroom tiling effect
03:37 which if that's what you want this is absolutely the right place to be.
03:44 I've never really found an effective use of this filter, but you can change the
03:48 tiling size, you can adjust the grout width, and the lightness or darkness of
03:53 the grout. Mosaic, on the other hand, we find in the
04:00 Pixellate group, and this will give a very oversampled, pixelated look to your
04:05 image, useful if you ever need to pixelate an area of an image to protect
04:09 someone's anonymity, or also useful and I demonstrated this in my Photoshop color course.
04:19 If you want to break down an image to just it's essential colors and then
04:23 sample those colors so that you can make your own custom swatches panel from the image.
04:32 In addition to those, we also have the offset filter.
04:35 Now the offset filter, I'm just going to turn this one on, Offset you will find in
04:40 the rather unpromisingly named Other group.
04:45 And most likely, Offset is used to divide an image into four quadrants, so that you
04:50 can retouch the edges to achieve a seamless pattern.
04:56 If we just take a look at how We can do that offset.
05:00 Now in this case, my image is 1536 pixels wide, so I want the horizontal offset to
05:05 be half of that. And it is 1024 pixels high.
05:12 So I wanthe vertical offset to be half of that.
05:15 And I've now divided my image into four equal quadrants.
05:19 I'm gonna cancel that because I'm applying it in a slightly different way here.
05:25 If we look at the first applcation of the offset filter and you can see that I have two.
05:30 I'm working with a different blending mode.
05:33 It's a little bit difficult to predict the results that you are gonna get but I
05:36 think the results are quite interesting. Using soft light, we get this overlapping
05:42 transparancy effect. I believe I'm using those same values for
05:47 the amount of offset 768 and 512 respectively, or more specifically half
05:52 the image's width and half the image's height.
05:58 And then I do the same thing again but halving those values.
06:02 So with an additional application of the offset filter, this time, I'm halving
06:07 those values again. So we now have 16 overlapping segments in
06:11 addition to which, the blending mode, of both of those applications of the filter,
06:16 has been changed from normal to, one of the blending modes that's gonna, in this
06:21 case, the contrast group of blending modes.
06:26 I was using soft lay, and here I'm using overlay to achieve this transparency effect.
06:32 Something else you might want to consider with the tiles filter, or an expectation
06:37 that you might have of the tiles filter is that you will be able to create
06:41 different tiles and then move those tiles around independently.
06:47 Well I can tell you that you won't be able to do that, but it is relatively
06:52 easy to do that if I turn on my guides now by pressing command, semi-colon.
06:59 You can see I've divided my image using guides into six equal segments.
07:06 And then I did nothing more than start out with the original image.
07:13 Make a selection of each one of those with the marquee selection tool And then
07:17 use the layer via cut option to cut my image into six equal segments which I can
07:22 then using the move tool, move around to achieve this puzzle like effect which I
07:27 think is quite interesting. Branching out from there, I'm just gonna
07:36 turn off my guides now, command semi colon.
07:40 If in addition we also add some type into that, then we dice it, simply by using
07:46 layer vire cut, and end up with an effect that looks like this.
07:54 So there are some things to consider with tiling and offsets.
07:57 The Tiles filter is really just the beginning.
08:01 Explore using the Offset filter, explore applying layer effects.
08:06 And explore working with filter-blending modes.
08:10
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Creating a line drawing with the Trace Contour filter
00:00 We've already seen some different techniques for tracing the edges of your image.
00:05 We've seen fine edges, we've seen the fragment filter combined with the divide
00:10 blending mode. Here's another one, Trace Contour.
00:14 Where I go with this, you could also develop the same techniques in
00:18 combination with those other methods as well.
00:22 Trace contour is gonna to give a different quality to the edges in your image.
00:25 A more granular kind of quality. Let's take a look.
00:29 So, I here have one layered group, where I have Trace Contour applied to the
00:34 image, and on top of that, a Dodge Burn layer, which I'm using to just control
00:38 how the contour is traced. And then I'm converting that line to all
00:45 black or all white. Putting all of those things in a layer
00:49 group, adding a layer effect to the layer group and changing the color of the
00:53 contour, so we don't have to settle with black.
00:58 And then I'm applying a layer mask to that.
01:02 So that we can see beneath the original image, which itself has a canvas texture
01:07 applied to it. Now that may sound a little bit
01:11 complicated but it's actually pretty straightforward.
01:14 Let's just take a look, first of all, at the quality of the Trace Contour edge.
01:19 I'll disable that layer mask, and then I will also turn off that layer effect.
01:24 And now we can look at the quality of that edge.
01:28 That's the kind of thing that we get with Trace Contour.
01:32 I'm now gonna switch over to the beginning file (SOUND) where I will
01:36 convert this to a Smart Object. The first thing I did was create a
01:41 background with a texture. I am going to come to the Texture >
01:46 Texturizer, and use Canvas as my texture. Now, I'm going to duplicate that layer,
01:54 delete the texture filter applied to it. So I'm gonna come to Filter > Stylize >
02:01 Trace Contour. What we have with this filter that we
02:05 don't have with find edges is the ability to adjust the level of the contour being traced.
02:10 If I go all the way to the left, we have no line being traced, so you would assume
02:13 perhaps that if you went all the way to the right, you would have all lines being traced.
02:19 Actually, that's not the case. We want to place this somewhere in the
02:23 middle, assuming that most of the information that we wanna trace is in the
02:27 midtone region to get a decent Contour Trace.
02:32 And I ended up using a level of about 90. What I wanna end up with is tracing the
02:36 outline of this ruined building. So let's go with 97.
02:42 And then I will click OK. We get some very strange color shifts.
02:46 And I'm going to ameliorate this somewhat by changing the Blending mode of Trace
02:51 Countour to Luminosity, which then gives me this effect.
02:57 So it's now bringing back some of the original color from the image.
03:02 But where we can tease out more detail is by adding a Dodge Burn layer above image layer.
03:09 So I'm gonna create a new empty layer which I will apply the Overlay Blending
03:14 mode to and fill with overlay neutral color.
03:19 I'll also name it while I'm here. (SOUND).
03:25 And now I can choose my Brush tool and I just want a regular soft edged brush.
03:30 Painting in white is gonna reduce the amount of the image that gets turned into
03:33 a contour, and painting in black will increase the amount.
03:37 Now before I really do this, though, I need to put above my Dodge Burn layer a
03:41 Threshold adjustment, which is going to turn all of my contour lines to black or white.
03:47 (SOUND). And I'll adjust that to get as good a
03:51 result as I can, which I think, in this case, is somewhere around there.
04:00 So I've gone up pretty high to, say, 220. Now on the Dodge Burn layer.
04:07 And I'm gonna use a higher opacity than one would usually use for this technique.
04:13 (SOUND). Painting in white, I can now rub out
04:16 those bits in the sky where I don't want any contour traced, and then I can switch
04:20 to black. Might need to reduce my opacity, I just
04:25 tapped 5 to go to a 50% Opacity. In fact, that's a bit too subtle, so I'm
04:31 gonna go back to 100%. I can now add in some areas of detail
04:35 that were formally left out. And, of course, as I said, you can use
04:40 this same Dodge Burn technique if you choose to trace your edges with Find
04:44 Edges or with the Fragment Filter, combined with the Define Blending mode.
04:54 So when I get a result like that I'm gonna take these three layers, and I'm
04:58 gonna put them into a group. And then, I'm gonna add a layer mask to
05:03 that group. Now the reason I put them into a group is
05:06 so that I can mask the whole group with a single layer mask.
05:10 And then I'm gonna paint on that layer mask, with, how about this one?
05:15 Oil Pastel Large. And I'm gonna make it larger still by
05:18 pressing my Right Bracket and just swiping across some areas to reintroduce
05:23 some color from the original. The last thing I'm gonna do is change the
05:28 color of that contour. A possible limitation or seeming
05:32 limitation of these tools that will outline your edges is that you always end
05:36 up with a black edge. But what if you don't want a black edge?
05:41 There are other ways of doing it, but here's one way.
05:43 And that is now that I've made a group of all of those elements, I'm going to apply
05:48 a color overlay layer effect to that group.
05:52 So we can see that using red in the normal blending mode is obviously not
05:55 going to work. So I am going to change the blending mode
05:59 to screen, first of all. And there we can see that the color now
06:03 sticks to that outline edge. I do now want to change that color, and
06:10 I'm going to use that. (SOUND).
06:16 So there we have Trace Contour, applied to a Smart Object.
06:20 The Dodge and Burn on top of that or sandwiched between that layer and the
06:24 Threshold layer. And it's the Dodge and Burn that is
06:29 allowing us to tease out extra information, extra contour lines, or
06:33 remove contour lines that we don't want there.
06:37 And then, we have used the color overlay layer effect to change the color of that contour.
06:43 And it's this layer mask applied to the group that is allowing us to blend the
06:48 result of that group with the original image below.
06:53
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11. Using the Texture Filters
Straightening perspective with Adaptive Wide Angle
00:00 The Adaptive Wide Angle Filter is intended to be used to fix the kind of
00:04 distortions that happen with wide angle lenses, especially the bowing of horizons.
00:09 But you can also use it to create symmetrical compositions like this Pro
00:14 Images that began like this. Showing the typical kind of Keystone
00:19 effect that you get, when you point your camera upwards.
00:23 And here I'm using it with two other Photoshop tools.
00:26 One of them a filter, that's the lens correction filter, which is really doing
00:30 half of the work here. And adaptive wide angel is just finishing
00:34 off, and also the content aware fill. If we just break that down, we can see
00:40 that applying lens correction straightens out to a large degree those distorted edges.
00:48 And then adaptive wide angle just takes it that bit further.
00:51 Inevitably, that is going to leave some gaps around the edges and that's where
00:55 the Content-Aware Fill comes in. So, I'm going to switch to the beginning
01:01 state, convert to a smart object, and then come to lens correction first of all.
01:07 And in terms of the auto correction, let's turn it on.
01:10 It's not going to make a whole lot of difference here, but I don't think it's
01:13 going to do any harm either. I have a grid turned on, and I'm going to
01:17 use that grid to just visually align the edges that I want to be completely
01:20 straight or completely horizontal. Of course, I'm also losing some of the
01:27 edges of the image so I can compensate for that by changing the image scale, so
01:33 I bring the image back and I'm also going to use the straighten tool.
01:42 There is a line that runs down the middle and I'm going to straighten to that line
01:46 or attempt to straighten to that line. I'm dragging the straighten tool across
01:52 that line, and then you can see, as evidenced here in my angle, it's slightly
01:57 shifted according to that line. So, there's my starting point, I'll now
02:03 click OK to that. And then come up to adaptive wide angle.
02:09 And there are two tools here that I'm going to use.
02:11 The first is the polygon constrain tool, and this is going to do the macro work.
02:18 And I'm going to, in this case, just draw myself a polygon around the area I want straightened.
02:25 And I'm holding down my Shift key to constrain these lines to be perfectly
02:30 horizontal or perfectly vertical. So that there is a start and now, I'm
02:37 going to switch to my Constraint tool, and you can see on the top here, this
02:42 Window that was outside of the polygon has not been straightened, though, is
02:47 slightly bowed. I'm gonna draw myself a line running
02:53 along the top of all those window ledges. And that will straighten that line, and
02:58 I'll add a few more of these in. There is a limit to how far you can go
03:02 with this, and if you go beyond that limit, you are gonna do some damage to
03:06 that image. But, I'm gonna carry on while I'm still
03:10 ahead, I think I'm still ahead. And I've also added some vertical lines
03:17 as well. Okay, so now I am going to have to crop this.
03:24 I'll tap C to go to my crop tool, and I'll bring in my cropping rectangle.
03:29 To about there and let's see how content aware fill will do now trying to fill in
03:31 these empty areas. It's a big task for content aware fill,
03:36 but I am often amazed at how much it can do.
03:43 I will duplicate that layer, and then I'm going to restorize it.
03:55 Tap W to choose my Wand, unchecked contiguous and then click in an area of transparency.
04:02 I'll now come to the select menu and expand that selection and I'm going to
04:07 expand it by 40 pixels and then press Shift, and my Backspace + Delete key, and
04:12 use content aware to fill that area. Not such a great job here on the left,
04:20 but a pretty good job over here on the right.
04:24 And I'm going to use the path of least resistance to fix that problem, and that
04:29 is I'm going to crop out any obviously cloned areas.
04:35 But there we see an interesting and promising use of adaptive wide angle,
04:39 whenever you want to create something that looks symmetrical and grid-like.
04:45
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Combining Lens Correction and Adaptive Wide Angle
00:00 Here's another example of combining the adaptive wide angle filter with the lens
00:04 correction filter. What we have on the left hand side is the
00:08 uncorrected distorted building. Keystoning happening, so you can see the
00:13 sides of the building and converging towards each other.
00:17 As you get closer to the sky, and on the right we have the corrected version, and
00:21 if we just look at that we can see that it has two filters - lens correction
00:24 first, and that in this particular example is doing most of the work, and
00:28 then just to refine that, adaptive wide angle.
00:34 So I'm going to come to the starting state, convert my background layer to a
00:37 smart object, and then come to Lens Correction, I'll use the straighten tool
00:41 to straighten across this plain, and then when I switch to Custom we can see that
00:45 that has slightly changed the angle. I will then use the vertical perspectious
00:53 slider to try to straighten the lines of the building.
00:56 And so that I don't end up losing too much of the image I'm also going to
00:59 reduce the scale. And that's about as close as I can get
01:05 with lense corrections. And now to complete the job, I'm gonna
01:10 use the adaptive wide angle filter, and I'm gonna start out with the polygon
01:14 constraint tool. I'm gonna draw myself A polygon, holding
01:19 down the Shift key, to constrain the sides of that polygon to perfect vertical
01:24 or perfect horizontal planes. And I need to click back at my starting point.
01:31 And then, I'm going to come and move the edges of this polygon to align with the
01:35 edges of the building itself, and you can see that as I do that, it's gonna
01:38 straighten the sides. In addition to that, I'm gonna get my
01:47 Line Constraint tool and draw a few horizontal lines.
01:51 I'm holding down the Shift key just to straighten out those windows.
02:01 When I'm happy with the result I will click Okay.
02:03 Of course we can't make the omelette without breaking eggs, and in this case
02:07 we have introduced some transparency around the image, and I'm going to use
02:11 the path of least resistance there which is to crop out those transparent areas.
02:22 And there is our finished result with the lines of the building completely vertical
02:26 thanks to Lens Correction and Adaptive Wide Angle
02:30
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Suggestions for working with the Oil Paint filter
00:00 The Oil paint Filter new in CS6 is so easy to use and gives such good results
00:04 that it almost feels like cheating. You really can't go wrong.
00:09 I'd like to give you some simple ideas for working with the oil paint filter.
00:14 Beginning with this image which sort of already has a "paintily" feel about it.
00:19 I'm going to apply the oil paint filter. First of all I will convert to a smart
00:23 object, then come to oil paint, one of my big filters, one of the above the fold filters.
00:30 And then it's really just a question of adjusting the setting until you find
00:35 something that you like. If I want to go for a light application
00:39 of the oil paint filter, I'm going to increase my cleanliness all the way and
00:44 I'm going to take down my styliliziation see what happens when I pump that
00:48 stylization up it becomes almost abstract.
00:53 And then I can also reduce the amount of shine.
00:56 Let's take a look at another example. The oil paint filter is fantastic for
01:03 breathing new life into images that didn't quite make it.
01:09 And this is such an image so I'm going to convert this to smart object and then
01:14 apply oil paint and in this instance I am going to have a heavier application of
01:19 oil paint so I'm going to increase the amount of stylization.
01:29 To give me a result like that. But then I might want to go a little bit
01:33 further with this. I find that the blues in the image are a
01:36 little bit distracting. So I want to drop out those blues.
01:40 I'm going to add a color lookup table, and there is a pre-defined color lookup
01:45 table called Drop Blues which does exactly that.
01:51 And I feel like that's definitely a step in the right direction.
01:54 There's the before and there's the after, but there is something else I'd like to
01:58 do and that is desaturate the greens. So I'm going to also add a hue saturation
02:04 adjustment layer. And I'll come and use my targeted
02:09 adjustment slider. Now, since I want to adjust the
02:13 saturation, I will just click on the greens and then drag to the left and that
02:17 will desaturate the greens. So, let's see where we've arrived at there.
02:24 There's my beginning file, there's the oil paint filter applied to it.
02:28 The Color Lookup adjustment layer which is dropping the blues.
02:32 And the Hue Saturation adjustment layer which is desaturating the greens.
02:38 Something else you might want to try, and here's another of those images that.
02:42 Without something done to it, would be just a candidate for the reject bin.
02:47 But, I want to try and breathe new life into this image.
02:50 I particularly do not like the color palette of this image.
02:55 So what I'm gonna do is, find a color palette I do like, and I've gone to
02:58 Wikipedia and I'm using this image of the girl with the pearl earring by Vermeer.
03:05 I have copied this. And pasted it into photoshop then I'm
03:10 going to choose save for web and I need to save it as a...
03:15 well actually i'm not going to save it but I need to choose at this point .gif
03:20 or .png as my file type. Because what I want to do is export a
03:25 color table so these are the colors that are being extracted from this image.
03:32 I'm gonna change that to No Dither. And I'm gonna try and, this time, work
03:35 with a limited range of these colors. So, I'm gonna reduce that down to 64, and
03:41 then I'm going to choose Save Color Table.
03:46 And I will come and save this in my folder.
03:50 I already have one that I created earlier so I'm going to call this one vermeer1.
03:53 I can now cancel out of there and switch back to my less than masterful work in progress.
04:01 And I'm going to convert this from an RGB image into an indexed color image.
04:08 So I'll come up to the image menu. Mode, index color.
04:12 Now the reason I'm doing this is so that I can use that color look-up table that I
04:17 just saved. So where it says palette I'm going to
04:22 choose custom, then click on load, and then navigate to the place where I saved
04:26 that look-up table. And there is my palette.
04:31 I wanna make sure that I have the Dithering set to None.
04:35 I can now click OK. If I want to apply the Oil Paint filter,
04:39 I now have to change my image back to an RGB image.
04:46 Convert the Background Layer to a Smart Object.
04:49 And then, come and choose Oil Paint from my filters, adjust these sliders to my liking.
04:55 But the important point here, is that I now have a whole new color palette, which
04:59 is definitely improving the look of this image.
05:03 And if we see where we began, we have this very garish color palette and we're
05:07 finishing up with this far more sympathetic color palette derived from
05:10 Vermeer's Girl with a Pearl Earring. So there are just some ideas and they are
05:17 just the tip of the iceberg for working with the fantastic new oil paint filter.
05:24
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A simple application of the Vanishing Point filter
00:00 In this simple application of the Vanishing Point filter we're going to see
00:03 how we can give this car a paint job. And we're going to start out with just
00:09 the image of the car. This is the artwork that we're going to
00:13 use the Vanishing Point filter to apply to the bodywork of the car, in the
00:17 perspective of the car. And in conjunction with that.
00:22 Were also going to be using a layer mask to limit the areas of the body work that
00:27 the outwork goes to. And a blending mode.
00:31 So the first thing that we want to do is. Create a new layout for the vanishing
00:36 point effect to take place on. Because you cannot apply the Vanishing
00:41 point filter to a Smart object. Nor can you apply a vanishing point to a
00:46 CMYK image. So this image is necessarily an RGB image.
00:53 I want to copy this artwork. So I'm going to hold down my command key
00:57 and click on its thumbnail to load the artwork as a section.
01:01 Command C to copy it. Turn off the visibility of that layer,
01:05 Command D, to deselect the selection outlines.
01:09 Then create a new empty layer, which I will call Vanishing Point.
01:15 So, I'm going to come to the Vanishing Point filter, and I need to establish my
01:18 perspective plane using the Create Plane tool.
01:22 I'm going to zoom out a little bit to make this easier, so I can see all of my
01:25 image surrounded by a little bit of pasteboard, and I'm going to create my
01:29 four point Plane like so. It does need to be blue in outline so if
01:35 it's anything other than blue, red or it may sometimes be yellow then you need to
01:40 adjust it or start fresh so you have a blue outline.
01:47 Once you like the shape you can extend it.
01:50 In any direction by pulling on the handles of the perspective grid.
01:54 Okay I'm gonna go with it like that. I'm then gonna paste my artwork Command V.
02:06 I now have a floating selection which I'm gonna drag into my perspective plane.
02:12 I can tap the t key to go to my transform tool and adjust the size, of the artwork.
02:18 If I do need to scale it proportionally, I can hold down the shift key.
02:21 (SOUND)
02:24 I'll pad up here. Alright, that's looking good, so now I'll
02:39 click Okay. To make the white areas of the artwork
02:43 disappear I'm gonna change the blend mode to linear burn to mask the art work so
02:48 that it does not appear. Any areas of the car where it does not
02:53 belong, for example, over the head lights.
02:56 I'm going to load a pre-made alpha channel which looks like this.
03:01 It was created using color range. I will load it by command or control
03:06 clicking on it's thumb nail. Come into the Layers panel and then
03:12 making that into a layer mask. Optionally, I can also dial down the
03:17 opacity of the layer to blend in the artwork with the color of the car.
03:26 So there we have a very simple application of the vanishing point filter.
03:30 Pasting artwork into a perspective plane, onto a new layer and then changing the
03:34 blend mode of that layer and applying a layer mask to it.
03:39
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Combining the Liquify and Vanishing Point filters
00:00 Here's an example of combining the Liquify filter with the Vanishing Point filter.
00:04 Two powerhouse filters combined in this simple, yet effective way to put some
00:10 swirls in my coffee cup. There's the before and there's the after.
00:16 Let's now switch to the beginning state of the file.
00:19 And I have a predefined channel saved with this file which I'm going to load.
00:25 This was made using the quick selection tool and refined with the Refined Edge tool.
00:30 I'm now gonna copy that selection to a new layer.
00:33 Cmd or Ctrl+J and then I'm going to convert that to a Smart Object.
00:38 If you were working with a version of Photoshop earlier than 13.1 and you can
00:42 check by coming to About Photoshop, then, you will not be able to apply Liquefy to
00:46 a Smart Object. You'll just have to work with the pixels
00:51 of the layer itself, which, means that you won't be able to go back and vary the
00:55 amount of the liquefy filter that was added.
00:59 But, since I am, working with, what is, at the time of recording, the most
01:03 current version, 13.1, I do have that option.
01:09 Now when you first come to Liquefy, it probably not look like this.
01:13 So I'm going to set it back to its default position by holding down the Cmd
01:16 key and clicking on what becomes the default button.
01:21 So this is how Liquefy will look the first time you arrive at the filter.
01:25 I'm going to check Advanced Mode because the tool that we wanna use is the Twirl tool.
01:30 And that only shows up when in Advanced Mode.
01:33 I also want to use one of these mask options.
01:37 I want to mask the transparency. So I'm gonna choose my Twirl tool and
01:42 increase my brush size. And then add some swirls to my coffee.
01:48 I might wanna increase my brush rate. So that happens a little bit faster,
01:53 that's a bit fast. Let's bring that down to 19 instead.
02:00 (SOUND). Okay.
02:02 So there are some swirls in the coffee. Now, in doing that, you are almost
02:10 certainly going to end up pulling the pixels away from the edge.
02:15 In which case, you can then switch to your Reconstruct tool and paint back in
02:20 those edge pixels. And I'll now click OK to commit the changes.
02:27 So I'm now going to Cmd+click on Layer 3 to load the selection of that layer.
02:34 And then copy it, Cmd or Ctrl+C. And then I'm gonna create a new layer on
02:40 which I will be changing the perspective of the copy using the vanishing point
02:44 filter and it might not be a bad idea if I name that layer.
02:51 Vanishing point filter can not be applied to a Smart Object, so that's the reason
02:54 I'm applying this to an empty layer. I now need to deselect my currently
03:00 active selection, and then come to vanishing point.
03:05 Since I was practicing earlier I already have my perspective plane set up.
03:09 But if you need to create this you just choose the Create Plane tool and click
03:13 four times to create your perspective plane.
03:16 Make sure that it's blue, not red or yellow.
03:20 You may need to just adjust its positioning slightly to have it be blue,
03:23 so that the perspective will work. At this point, I can press Cmd or Ctrl+V
03:28 to past the contents of my clipboard into the vanishing point filter.
03:35 Drag it over into my perspective plain then tap my T key to transform that.
03:42 I need to make sure that the edges overlap the existing area of liquid.
03:50 And I'm now gonna click OK. Now I'll come to my Channels panel and
03:55 reuse that pre-saved Alpha channel 3 as a layer mask, right there.
04:01 So that we have that as our finished result.
04:04 Let me just break that down for you. We have that as the starting point.
04:08 That's the result of the Liquefy filter, almost there, but the perspective is
04:13 slightly off. And then there is the result of that
04:16 Liquefied portion, also adjusted using the vanishing point to the perspective of
04:21 the coffee cup.
04:23
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12. Creative Use of the "Big" Filters
Third-party filters and beyond
00:00 All the filters I've covered in this course come in stored as standard with
00:04 PhotoShop CS6. But there's a whole wide world of filters
00:08 beyond the standard installation. One place you can find links to third
00:12 party filters and filters suite is the Adobe Marketplace.
00:17 Type Adobe Marketplace to PhotoShop into a search engine.
00:22 A popular filter suite is Eyecandy by Alien Skin software, which at the time of
00:27 recording retiles for $199 and a free trial is available.
00:34 Another popular and extensible filter suite is Filter Forge.
00:40 You can edit Filter Forge filters and you can also download additional filters from
00:48 the Filter Forge website. Like Alien Skins, Eye Candy, at the time
00:55 of recording Filter Forge costs $199.00 and a pretrial of the product is available.
01:02 If you're a techy person and feeling intrepid you can download Adobe's Pixel
01:06 Bender toolkit which let's you create your own image processing algorthims.
01:12 As you can see the world of filters is a near infinite one.
01:16 But no matter what filters you're using I hope the techniques I've covered have
01:20 inspired you to create your own unique images.
01:24 Using filters in combination, with other filters, and other Photoshop tools and features.
01:30 And I hope you'll be able to integrate some of these techniques into your own
01:33 work flow. As always it's the approach that is more
01:37 important than the specifics. Work non-destructively and experiment to
01:42 make Photoshop filters your own by coming up with unique combinations and
01:46 unexpected uses, and don't forget to have fun along the way.
01:52 I'm Nigel French, thanks for watching and goodbye for now.
01:55
Collapse this transcript


Suggested courses to watch next:

Photoshop Filters (5h 58m)
Peter Bauer

Deke's Techniques (9h 57m)
Deke McClelland


Photoshop for Designers: Textures (4h 38m)
Nigel French


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