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Photoshop Creative Cloud Updates

Photoshop Creative Cloud Updates

with Deke McClelland

 


Join Adobe expert Deke McClelland as he explains how Photoshop has evolved into the rich toolset that is Photoshop CC. In this course, Deke explains the premise of "Photoshop forever" and introduces you to the latest and greatest features in this continually evolving program. Learn to apply dynamic, editable filters and effects, make perspective corrections in Camera Raw, integrate CSS code on special layers in your document, build multistep actions to automate your work, and work with 3D imaging.

Note: Adobe Creative Cloud is updated on a regular basis. We will add more tutorials as features are added or changed, so check back often.
Topics include:
  • Upsampling intelligently with Preserve Details
  • Working with the improved Liquify and Smart Sharpen filters
  • Applying Camera Raw as a Smart Filter
  • Automating level and perspective correction
  • Creating vignettes with the Radial Filters tool
  • Isolating and releasing layers
  • Painting on 3D objects

show more

author
Deke McClelland
subject
Design, Photography
software
Photoshop CC
level
Intermediate
duration
2h 33m
released
May 06, 2013

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Introduction
Introducing Photoshop forever
00:00 (MUSIC).
00:04 Hi, I'm Deke McClelland. Welcome to the new features in Photoshop.
00:08 Updating continuously, and one might even say relentlessly thanks to the Creative Cloud.
00:15 Now since the advent of commercial software, we've gotten in the habit of
00:18 thinking in terms of version numbers. So where, creative suite is concerned,
00:22 there was CS6, and before that CS5, and so forth, that is a thing of the past.
00:27 As a Creative Cloud subscriber, you will now always have the most current,
00:32 version, of Photoshop. And you will be prompted to update every
00:36 time a new version, is available. So instead of waiting 18 months, or even,
00:41 a couple of years between versions of Photoshop.
00:45 You will receive updates at least every six months is my understanding from Adobe.
00:52 Now, this may sound a little overwhelming.
00:55 Who needs new features every six months? Well, you do of course.
00:59 And I'm going to be here to tell you exactly how those features work.
01:03 So, the next time you're prompted to update Photoshop, go ahead and do so.
01:07 And then come back to this course and I will have new movies for you.
01:10 Teaching you how those new features work. Three things up front here.
01:16 First of all, Photoshop supports high resolution screen displays, such as
01:20 retina displays in the Mac. Or high dpi screens on a PC and I cannot
01:25 tell you what a game changer this is. Photoshop is so beautiful, it's near
01:31 print resolution. 221 ppi in the case of my MacBook Pro 15
01:34 inch and it's way better than print because there's no half tone dots.
01:40 The colors are better and so forth. So great.
01:44 Second, we've gotten used to thinking in terms of Photoshop standard, which has
01:47 all of the image editing functions, and then Photoshop Extended, which had 3D.
01:52 Again, no more, every version of photoshop has 3D.
01:56 And finally, if you enjoy using bridge as a file browser and management tool, It
02:01 doesn't get installed automatically along with Photo Shop, you have to install it manually.
02:08 However it is available along with the Creative Cloud.
02:12 And when you install Bridge, you also install Mini-Bridge into Photoshop,
02:15 otherwise all the new features are documented in the following videos.
02:21 Please watch and enjoy.
02:23
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1. Image Editing Updates
Intelligent upsampling with Preserve Details
00:00 One of the best new features in Photoshop is redesigned image size command which
00:04 provides two important benefits. First of all, you can preview the effects
00:09 of resampling an image so you can actually see what you're doing.
00:13 And secondly it does a much better job of upsampling an image, that is adding
00:17 pixels to an image. Just to understand what's going on, I've
00:21 got this very basic graphic here which includes a circle and a couple of
00:24 diagonal lines. Which'll help us understand how Photoshop
00:29 adds pixels, because after all pixels are always upright and square.
00:34 Notice here in the Layers panel that this is a flat image.
00:37 Soeverything's pixels. There are no Vector based shape layers.
00:40 I'm going to increase its size. Right now it's just 400 pixels wide by
00:43 300 pixels tall. By going up to the Image menu and
00:46 choosing the Image Size command, you want to make sure that the Resample check box
00:50 is turned on. And then I'm going to switch from inches
00:54 to percent. And I'm going to increase the width value
00:57 to 600%, that's going to change the height value to 600% as well because the
01:01 two are currently linked together. So the old proportional check box has
01:06 gone away and it's been replaced by this little Link icon.
01:10 Incidentally if you're wondering where Scale Styles went it's now available here
01:14 from this little Settings icon. And notice that it's turned on by default.
01:19 I'll go ahead and move the dialogue box over a little bit and click right at this
01:23 location there so that we can see a preview of the image here inside the
01:26 image window. So if I click inside the dialogue box and
01:30 this is a first by the way. We've never had this preview before.
01:34 I see the big versions of the pixels as they would appear if there was no
01:37 interpolation whatsoever if Photoshop wasn't rewriting the pixels somehow.
01:42 And this is the way that they look now. Previous versions of the software,
01:47 Photoshop relied on this guy right here. I keep it smoother when up-sampling images.
01:53 And I want you to bear in mind when I'm increasing the width to 600 percent and
01:56 the height to 600%. That's 6 by 6, so we now have 36 new
02:00 pixels for every one pixel we had previously inside this image.
02:06 So Photoshop is making up a lot of new information.
02:10 Now what it used to do was take the big jagged transitions and soften them, in
02:14 order to create this blurry effect right here, which was I suppose better than
02:18 nothing but not that much better. I'll go ahead and click OK, so we can see
02:23 the way things used to work. And we'll come back to this image in a moment.
02:27 Now I'll switch over to a copy that I've made in advance of the same image.
02:31 Then I'll go up to the Image menu, and choose Image Size once again.
02:35 And I want to leave things 50%, I'll take the width value up to 600%, once again,
02:38 and click somewhere in the image in the background so that we can keep track of
02:42 these details here. Now what Photoshop does automatically if
02:47 you switch to automatic. Then anytime you downsample an image,
02:52 that is reduce the number of pixels, Photoshop relies on this algorithm right
02:55 here, Bicubic Sharper just as it did in the past.
02:59 But when you upsample an image, that is increase the number of pixels, it relies
03:03 on this guy, Preserve Details. So for now I'll just go ahead and select Automatic.
03:08 And you can see that we end up with these much sharper transitions right here.
03:14 And just to see what looks like when we've actually apply the command.
03:17 Ill go ahead and click OK. And now I'll switch back over to this
03:20 image which we can barely see at this point.
03:23 We'll see more of it in just a moment. I'll go up to the Window menu and I'll
03:26 choose range, and then I'll choose 2-up vertical so that way we can keep track of
03:29 both of these guys at the same time. Then I'll click in the right hand image
03:34 and I'll shift, space bar, drag in order to scroll both images at the same time.
03:40 Notice the difference between these two dramatic up-samplings.
03:45 Over here on the left hand side we have very soft details.
03:48 We have some stair stepping as well if you take a close look and we've got some
03:52 very droopy corners going on. Whereas over here on the right hand
03:56 image, the better version, thanks to the Preserve Detail setting, we've got nice
04:01 sharp diagonal lines. And we've got some nice arcs.
04:05 There is a little bit of stair stepping here and there, a little bit of
04:08 lumpiness, but it looks awfully darn good and we have a near perfect corner as well.
04:13 So that's what's going on under the hood. Let's see how this theory shakes out
04:16 inside of an actual photographic image. We'll go up to the Window menu, choose
04:20 Range and switch back to Consolidate All to Tabs.
04:23 And now switch over to this photographic image here, from the Fotolia image
04:27 library, about which you can learn more at fotolia.com/deke.
04:32 And I'll go ahead and zoom in to 100% as well.
04:34 So you can see again we've got a low resolution image to start with.
04:37 And now let's say I want to increase the size by going to the Image menu and
04:40 choosing the Image Size command. And just so you don't think that there's
04:45 some special stuff happening at even percentage increments, I'll change the
04:49 width value to let's say, 367%, just something fairly random.
04:54 I want to get the sense of what's going on with the eye, so I'll go ahead and
04:57 drag inside of this preview like so. But I want to see the eye even more closely.
05:02 I'll click on the Plus sign here in order to increase its size.
05:07 We can't really see very much of what's going on however, because we have such a
05:09 tiny preview. If you want to increase the size of your
05:12 preview, just go ahead and increase the size of the dialog box by dragging down
05:16 on the lower right corner like so. And we end up with this whopping preview
05:21 that in my case takes up my entire screen.
05:25 Just so you can see the difference here between the way it used to be and the way
05:27 it is now. This is what we would have gotten out of
05:31 previous versions of Photoshop. So, pretty soft results as you can see here.
05:36 In other words, we're increasing the size of the image dramatically, adding tons of
05:40 pixels but we're not adding definition or clarity.
05:44 Whereas now thanks to automatic, which automatically grabs preserved details
05:48 right there when you upsample, we end up with these fairly sharp results here.
05:53 And this very sharply defined iris. I'll go ahead and zoom out a little bit
05:58 'cuz I also want you to see these details right here in the chain link fence.
06:02 Notice this is what things would look like if we had no interpolation whatsoever.
06:07 So, I'm seeing the big pixels when I click and hold and as soon as I release,
06:10 I can see these very smooth and sharply defined chain link lines.
06:17 Now the final thing I want you to notice is unavailable by default.
06:20 But what I'm going to do is scroll over to this area here and you can see that
06:23 this image is pretty darn noisy, and if I click and hold you can see this is the
06:27 original noise, albeit magnified. An when I release I want you to notice
06:33 how the noise, becomes higher contrast. Notice that it gets dug in there a little more.
06:39 An the reason that's happening is because this automatic algorithm, that is
06:42 preserve details, is increasing the contrast of the edges in order to create
06:45 that sharpness. But notice, if you go ahead and switch to
06:50 Preserve Details, even though nothing changes here inside the image preview, we
06:54 do get this option right here, Reduce Noise.
06:58 And that allows you to reduce the noise, the luminous noise inside the image as
07:02 you increase that value. And in my case, I'm going to take it to
07:06 about 50% because if we take it any higher than that I end up losing some of
07:09 the definition around the eye and I don't want that to happen.
07:15 Now go ahead and click OK in order to accept that result and a few moments
07:18 later Photoshop will deliver the higher resolution version of the image.
07:23 I'm just go ahead and scroll over here to the young man's face so we can see it on screen.
07:29 Press the F key a couple of times in order to fill the screen.
07:33 And that friends, is how you work with the new and improved image science
07:36 command complete with the preserved details up sampling algorithm here inside Photoshop.
07:43
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The dynamic, editable Liquify filter
00:00 If you're familiar with the Liquefy filter, you know that it allows you to
00:03 paint in distortions, usually cosmetic distortions.
00:07 For example, you can paint in the sides of someone's face so they appear thinner.
00:12 In my case, I want to take myself and my date here and make us look like more
00:15 credible zombies, as you see in this final version of the composition as
00:19 opposed to total posers. Now the great thing about the creative
00:25 cloud version of Liquefy, is that you can apply it as an editable smart filter, so
00:28 that you can change your settings any time you like.
00:32 Plus we have a new tool that allows you to smooth out rough transitions inside of
00:35 a mesh. And let me show you how both of those work.
00:39 I'm going to start by selecting the background image.
00:41 Then I'll press Ctrl+Alt+J, or Cmd+Option+J on a Mac, to jump it to a
00:44 new layer. And I'll call this layer Adam 13.
00:48 Because that was the name of the event I was at, and then I'll click OK.
00:53 Now we want to convert this image to a smart object by right clicking inside the
00:56 image window with the rectangular marque tool and choosing Convert to Smart Object.
01:02 Next, if you're working along with me. Go up to the Filter menu and choose Liquefy.
01:06 Now, before Creative Cloud, this command would have been dimmed because you could
01:09 only apply it as a static effect to a Pixel Based layer.
01:13 But now we can apply it editably. So, just go ahead and choose the command
01:17 to bring up the big Liquefy window. Now I'll go ahead and zoom in a little
01:20 bit here. I could start things off by pressing the
01:23 right bracket key a few times in order to increase the size of my brush.
01:27 And with the Warp tool in the upper left corner selected, I could drag down on the
01:31 left side of my mouth in order to give myself more of a slack expression.
01:36 But I've gone ahead and saved some settings in advance, which you can load
01:39 by first turning on the Advanced Mode checkbox and then, click on the Load Mesh button.
01:46 And if you have access to the Exercise Files folder, inside you'll find this
01:50 file called Zombie expressions.msh. And you can go ahead and click the Open
01:55 button to load it up. And that's all there is to it.
01:58 Now, if you don't like something that you see on screen, you can just go ahead and
02:01 brush things in differently. What I'm going to do is click OK in order
02:05 to apply that effect, and now if you scroll down to the bottom of the Layers
02:08 panel you can see that Liquefy is applied as a smart filter.
02:13 Which means of course, that you can modify it any time you like.
02:18 And, you can go back and see what you've done later on.
02:20 Which is a terrific advantage when you're editing old compositions.
02:24 I'll go ahead and double-click on the word Liquefy there in the Layers panel to
02:27 revisit my settings here. And you can see that these are live
02:31 dynamic settings. If you turn on the Show Mesh checkbox,
02:34 and then you might want to go ahead and zoom in in order to see the mesh with
02:37 more clarity. And the mesh represents the actual paths
02:41 of the distortion, both horizontal and vertical.
02:45 I'm going to click inside one of these numerical values, so the checkbox is no
02:48 longer active here under Windows. And I'll go ahead and scroll over, and
02:52 zoom in just a little more. And notice that we do have some harsh
02:56 transitions inside Colleen's mouth. You can smooth those transitions away
03:00 when the Advanced Mode checkbox is turned on.
03:04 By selecting this Smooth tool, three tools down over here on the left-hand side.
03:08 Again, it's only available when the Advanced Mode checkbox is selected.
03:13 And then, all you need to do is go ahead and reduce the Brush Rate value to 50,
03:16 because that'll serve us a little better. And then you can just click, like so
03:21 inside of Colleen's mouth. Just to smooth things out a little bit I
03:25 might reduce the size of my brush and click again here and right there as well.
03:30 Things are a little bit overly droopy over here on the left side of my mouth.
03:34 So I'll go ahead and click a couple of times here in order to open things up.
03:40 That should, give us less in the way of stretched pixels, if you know what I mean.
03:44 These regions where the details really do appear to be stretched longer than they
03:48 ought to be. In any case, once you get done applying
03:52 your changes, just go ahead and click the OK button, in order to exit the dialogue box.
03:58 And your original image, by the way, is totally maintained.
04:00 So if you were to the turn off the eyeball in front of Liquefy, you'll see
04:03 the original on screen. Then I'll turn it back on so we can see
04:06 the effect. So that's all there is to the new feature.
04:10 There are a few more modifications I want to apply here.
04:13 I've got this Shadows layer, I'll go ahead and turn it on.
04:15 And you can see it's a series of black brush strokes.
04:18 It looks pretty terrible right off the bat, but if I were to select that layer
04:21 and change its mode from normal to overlay, you can see we end up getting
04:25 more of a Burn tool effect, so the blend mode is no longer active.
04:30 And then I'll press the two key to reduce the opacity value to 20%.
04:35 And now we get some pretty realistic looking shadows.
04:38 So this is the image without that layer and this is the image with the layer.
04:42 I also added an Adjustment layer, which is called Darken.
04:45 If you double-click on its Thumbnail it'll bring up the Properties panel,
04:48 which will show you the curve that I applied.
04:52 And then finally I've got this Eyes layer, I'll go ahead and turn it on, and
04:55 all it is is a copy of my eyes, you can't see Colleen's, because hers are closed.
05:01 And if I were to Ctrl click, or Cmd click on the Thumbnail for that Eyes layer, you
05:04 can see, that's all there is to it, just my irises and my pupils.
05:09 Go ahead and press Ctrl+D, or Cmd+D on the Mac in order to deselect the image.
05:13 I'll switch to the Eyes Layer by clicking on it, and then I'll change its blend
05:16 mode from normal to screen to produce this effect right here, a little more haunting.
05:22 And then finally, I added a dark outer glow, which you can see by turning on the
05:26 effects better associated with that layer.
05:29 Just to give you a sense of what we were able to accomplish in just a few minutes.
05:34 I'll go ahead and Alt click or Option click on the eye, in front of the
05:37 background image, and you can see, this is the original version of the
05:40 photograph, and then this is the final version.
05:45 Thanks to my ability to apply Liquefy, is a dynamic smart filter here inside Photoshop.
05:52
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The altogether rewritten Smart Sharpen filter
00:00 The new version of Photoshop includes new a Smart Sharpen Filter.
00:04 It's all new. Still has the same name.
00:06 But it's been rewritten from the ground up.
00:09 And the idea is that it reduces the obvious halos that are associated with
00:13 sharpening effects. They're still there but they're not
00:17 nearly as visible as before. And you have a Noise Reduction Control as well.
00:21 So here's how it works. I'm going to start things off by turning
00:24 on this Blur layer. Which helps to soften some of the
00:27 highlights inside the image. And now I want to sharpen everything
00:31 that's visible. Now I could do that by selecting all
00:34 these layers from blur down, and combining them into a single Smart Object.
00:39 But that could end up being pretty cumbersome.
00:41 So instead, I'm going to merge all the visible layers together.
00:44 Using the keystroke Ctrl+Shift+Alt+e, or Cmd+Shift+Option+e on the Mac.
00:49 And the keystroke is the only way to get that function.
00:52 And you'll see that you create a new layer that's a combination of all the
00:55 layers below. I'll go ahead and double-click on it's
00:58 name and change it's name to merged. And then, I'll right click inside the
01:02 Image Window, using my Rectangular Marquee tool and I'll choose Convert To
01:05 Smart Object. In order to place that image inside a
01:09 smart object, so that we can apply smart sharpen, as a smart filter.
01:14 Now I'll go up to the Filter Menu>Sharpen> Smart Sharpen, an you'll
01:17 see that the dialogue box looks quite different than it did before, but it
01:22 sports by default a smaller, preview. Which may seem a little weird.
01:27 I'll go ahead an click inside the image, to center that region inside the preview.
01:32 Reason it might seem odd is because just about everybody on the planet has been
01:36 requested a larger preview inside this dialog box.
01:40 Turns out the Dialog Box is scalable, just as in the case of the Image Size
01:44 Dialog Box. And when you scale it up, the preview
01:47 goes and and grows along with. I'll go ahead and scoot that guy over.
01:53 Now, you're also previewing inside the Background Image Window, so bear that in mind.
01:58 Now, first thing I'm going to do, so that we have a point of comparison here, is
02:00 I'm going to click on this little gear icon.
02:04 And turn on the use Legacy check box. And notice as soon as you do that, you
02:08 have access to that more accurate check box that used to be part of this filter
02:11 as well. And what that's going to do is make the
02:14 filter behave the way it did in the past. Now, I'm going to go ahead and crank the
02:18 amount value up to an absurdly high level.
02:21 To the maximum in fact of 500%. And I'm going to go ahead and take the
02:25 radius value up to five pixels, as well. And I'll leave Remove set to Lens Blurr.
02:30 And we get this awfully over-the-top affect, as you can see here.
02:35 Now you wouldn't really go this high, I'm just doing this for the sake of comparison.
02:38 But I do want you to see the big halos that we have inside the image, and that's
02:42 a function of this radius value, and when I say halos, I mean this white edge right
02:46 there with the very dark black edge on the other side.
02:51 And you can find examples of those halos all over the place, along Colleen's nose
02:54 right here for. For example.
02:56 Also notice we that have all this weird coloring going on inside my eyes.
03:01 Well you can solve that problem, this is the way we've always done it.
03:04 Click on the OK button to go ahead and apply the filter.
03:07 I'll go ahead and zoom in a little, so we can see.
03:09 Those big halos and those horrible colors inside of the image window here.
03:14 And then I'll go ahead and double click on the little slider icon to the right of
03:17 the words Smart Sharpen to bring up the Options Dialog Box.
03:22 And then go ahead and click presumably inside the image to set the preview
03:25 inside this dialog box. This one is not scalable, incidentally.
03:30 And then I change the mode from normal to luminosity.
03:33 And I want you to keep an eye on this region right here inside the image.
03:37 So I choose luminosity and you'll notice that those colors settle down.
03:41 So we still have some dark violets going on, but we don't have all those random
03:45 color fluctuations. Now click OK to accept that effect.
03:50 But this is not the Smart Sharpen we're looking for, this is the old style.
03:53 Let's take a look at the new variation now.
03:55 But double clicking on Smart Sharpen once again to bring up the Smart Sharpen
04:00 dialogue box, we should be able to see the effect here inside the dialogue box.
04:06 If you don't, you might just want to go ahead and drag inside the preview.
04:10 And now I'll go up to this gear icon, and turn off use legacy, and as soon as I do,
04:13 I want you to keep an eye on what happens.
04:17 Notice how those halos inside the image settle down.
04:20 So we don't have nearly the obvious halos we did before.
04:24 Either around my jaw line or Colleen's nose, or anywhere, even though, we have
04:28 this huge radius value combined. With this over the top amount value.
04:34 The reduced noise slider also becomes available, as soon as I turn that option off.
04:39 And you can see there's all kinds of noise inside the image as well as, some
04:43 pretty ichy looking pours on my face. And if I take that reduced noise value
04:48 all the way to the maximum of 100%, and by the way you may need to wait to see
04:51 the results on screen. Notice that that goes ahead and smooths
04:55 things away quite nicely. We don't want that high of a reduced
04:59 noise value. In fact, you just want to crank this
05:01 value up until you pretty much maintain the amount of noise that was at work in
05:05 the original image, before it was sharpened.
05:08 So I'm going to take it to 25%. Now, notice that the preset has changed
05:15 from what it started out with which was default to custom.
05:19 And I don't know how many of you remember this but back before the newest version
05:23 of Photoshop, you would overwrite the default settings every time you clicked OK.
05:27 Now, Smart Sharpen is smart enough to avoid this and so, if you choose Default
05:31 to go back to the original default settings and if you want to save your
05:34 current settings, then you can just choose Save Preset.
05:39 And, go ahead and name your settings anything you want.
05:42 I'll just call mine over the top and then click the Save button.
05:46 And, sure enough, I now have a preset called over the top and I can switch back
05:49 and forth between it and the default settings anytime I like.
05:54 I want to bring back over the top because these are the settings I want to apply.
05:58 One of the problems I have with this effect right now, and you'll see it ends
06:01 up working out pretty nicely when we're done, but right now, my highlights are
06:05 too obvious. The highlights that are associated with
06:09 the halos here. And so are the shadows.
06:11 And that's the purpose of this area right here.
06:15 So if you click on the triangle to expand these options.
06:18 These are the old advanced settings and they work just the same as they did
06:20 before, just that they're not associated with a different tab.
06:24 I'm going to go ahead and take my total width value for highlights up to 77%.
06:28 That doesn't do anything until I crank the fade amount value from zero all the
06:31 way to 100. And you may see the highlights inside my
06:35 eyes, for example, dim down just a little bit.
06:38 And then, I'm going to increase the fade value associated with my shadows.
06:43 Up to just 25%, and that makes a pretty big difference.
06:47 And then I'll go ahead and click okay, in order to accept those changes.
06:52 Now I want to calm things down, just a little bit.
06:54 So I'll double click on the slider icon, once again, to bring up the blending
06:57 options dialogue box. And then I'm going to take the opacity
07:01 value down to 66%,, and then I'll click OK in order to accept that change.
07:06 Now notice I have a texture here on top of the stack.
07:09 I'll go ahead and turn it on. And I'll click on that Texture Layer to
07:12 select it. And I'll change the blend mode from
07:15 normal to, multiply, in order to multiply in those cracks.
07:19 I don't really want the cracks covering up Pauline's eyes to this extent.
07:23 So that's why I assigned this layer mask right here.
07:26 And you can turn it on just by shift clicking on it here inside the layers panel.
07:30 And then finally, I'll double-click on the layer thumbnail to bring up the layer
07:34 style dialogue box and I'll Alt drag or Option drag the left side of this white
07:37 triangle, the one that's associated with the underlying layer slider.
07:44 Until I see this value before the slash of 128 so that we have a fade going on
07:47 right there and then I'll click OK to accept that change.
07:52 And now you can see that the sharpened layer is really lending to the image.
07:56 This is what the composition looks like without the sharpening.
07:58 So even though I set it to 500%, it actually turns out to be a pretty subtle effect.
08:04 An this is what it looks like now. An you're going to be able to gauge it
08:08 better on, most screens, that's your typical, normal definition screen, by
08:12 zooming out to something like 50%. An that friends, is how you take
08:18 advantage of the completely altogether rewritten smart sharpen filter, inside Photoshop.
08:24
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The dynamic, editable Blur Gallery
00:00 Another great addition, courtesy of the Creative Cloud, is our ability to apply
00:05 the Blur Gallery as a dynamic editable smart filter.
00:09 Which really increases the effectiveness of the blur gallery, because it means you
00:12 can take a step back, gauge your results. And then modify the settings to taste.
00:17 What we're going to do in this video is take our composition so far and create a
00:21 depth of field effect. So that the background and this recessed
00:26 area here are out of focus. So I'll go ahead and switch back to the
00:29 image in progress. Make sure the Merge layer is selected,
00:32 it's a smart object, so we can apply a smart filter to it.
00:36 By going up to the filter menu, choosing Blur, and then, we're going to work with
00:39 the first of the 3 blur gallery effects, which is the Field blur.
00:44 And now what we want to do is add a few pins.
00:46 And now just by default, we just get one pin, right here in the center.
00:49 I'm going to drag it off to the side here, to the background, and I'm going to
00:52 increase the blur value by dragging inside the screen, up to, 30 pixels like so.
00:59 Now we want all the facial features to be in focus.
01:02 So I'll set a pin right here on my left temple, really my right, and I'll go
01:05 ahead an drag, it down to a blur value of zero.
01:09 An then I'll do the same for the gore up here, we definitely want it to be in focus.
01:14 And I paid a lot for this jacket, it's an Armani.
01:16 So let's go ahead an set it to a blur value of zero as well right there on the
01:19 shoulder and I'm also going to add some more blur on the background.
01:24 So I'll go ahead and click right there to set a pin and I'll take it up to blur
01:28 value of 30. And by the way, if you're having problems
01:31 getting the values exactly right you can just go ahead.
01:34 And click over here in the upper right corner of the window and dial in a
01:37 specific numerical value. Now I'm going to set a pin in the upper
01:41 right corner, and I'm going to take its blur value here up to 50 like so.
01:46 And I'll set a pin right about there take it up to 30 so you can work any way you like.
01:52 And I'm going to set another pin right there, and I'm going to leave it set to
01:55 it's default value which is 15. Now, Colleen is become horribly out of
01:59 focus, we don't want that. So, I'll set a pin right here at the top
02:03 of her ear. And I'll go ahead and take the blur value
02:06 down to 0 make sure you don't go to far or you'll end up with an extreme blur.
02:12 Go ahead and set another pin, that should be zero down right here.
02:16 And Colleen's got great hair, so we might as well put it in focus as well.
02:21 I'll set a pin right about there, and take it down to a blur value of zero.
02:26 And set a pin at this location in her hair, and take it down to a blur value of
02:30 zero as well. This looks pretty darn good, I do want to
02:35 add a little bit of a bokeh. So I'll drop down to the blur effects tab
02:38 right there. If you can't see these values, then just
02:41 go a head and double-click, on the tab, in order to bring em up.
02:46 You can see if you increase the Light Bokeh value that you're bringing out
02:49 these spectral highlights up here in the upper right corner of the image where the
02:52 actual lights in the scene exist. I don't want that much of a bokeh, so
02:57 I'll take the value down to 45%. You can also add some color here, to
03:01 those highlights. I'm going to take this value down though.
03:05 I don't want too much color, just a little bit, down to 25%.
03:08 And then you can control the range that's affected by the bouquet by modifying
03:12 these black and white points here. And notice if I take this black point all
03:16 the way down to zero, that's a luminance level of zero, meaning black.
03:20 Then I'm bringing out some highlights, over in the left hand corner of the image.
03:24 I don't really want that, so I'll take that Black point value up to 120, tab
03:27 over to the White point value, and take it down to 230.
03:31 Everything's looking great. So I'll go ahead an click the OK button,
03:35 in order to accept that effect. And a moment later it will apply, inside
03:39 of the image window. Now of course the next thing you would do
03:42 is inspect the image, to make sure that it looks the way that you want it to look.
03:46 An when I zoom in here on Colleen's face in particular, it appears to me that her
03:50 nose and her mouth are a little bit out of focus, which is not what I want.
03:57 Now if I had applied the Blur Gallery as a static effect, then I would have to
04:00 Undo, and then press Control+Alt+F or Cmd+Option+F to revisit my last filter settings.
04:05 Which is pretty precarious, because if you applied some other filter in the
04:08 meantime, then you've lost those settings.
04:12 Whereas, because I had applied Blur Gallery as a smart filter, I can change
04:15 my settings any time I like. I'll just go ahead and zoom back out here.
04:21 And I'll double-click on the words Blur Gallery.
04:22 In order to revisit my pins inside the large Blur Gallery window.
04:28 Now, the best way to test whether we've got some blur leaking into the image, is
04:32 to press and hold the M key. But in order for this trick to work, you
04:37 have to make sure none of the numerical values are highlighted.
04:40 In my case, one is, so I need to press the Esc key first.
04:43 And then you press and hold the M key for Mask.
04:47 In order to see a mask view of the blur effect.
04:51 So basically what's happening is the biggest value 50 is showing up as white.
04:56 And then any place where I assigned a pin for zero is showing up as black because
05:00 the blur is not permitted in that region. So in other words, any light areas, like
05:06 this area down here, are permitting some blur to leak in and we don't want that.
05:13 By the way the texture layer is also showing up on top, you can safely ignore that.
05:17 That doesn't have anything to do with the mask.
05:19 So I'll go ahead and release the M key in order to switch back to the full color
05:23 version of the image. And I'm going to add a pin right there on
05:26 Colleen's teeth and I'm going to take that guy down to zero, so all these
05:30 facial features and the gore, in particular.
05:33 want to be in sharp focus, and in particular, the eyes, of course, by the
05:37 way, should be in focus. So I'll just go ahead and set a pin right
05:41 on her eye, there. Might as well set one right on mine.
05:43 And then I'm going to set one on my teeth, and take the blur value down to zero.
05:49 And then finally, I'm going to add some blur right there at this location,
05:52 because there is some depth in this region.
05:56 And, you might want to go subtle, like with five or something like that.
05:59 But, I decided, I didn't want subtlety. So I'm going to leave it set to its
06:03 default, which is a blur of 15 pixels. And we end up with this final version of
06:09 the effect. Now go ahead and click OK, in order to
06:13 apply it my overarching image. Now at this point, the blur is starting
06:18 to reduce some of the focus that's implied by the Smart Sharpen filter.
06:24 So I'm going to go ahead and double-click on the slider to the right of Smart Sharpen.
06:29 You'll probably get an alert message that's telling you that you're not
06:32 going to see the blurred gallery while you're modifying your Smart Sharpen settings.
06:37 Go ahead and click OK. An a moment or two later, you should see
06:40 the Blending options dialog box come up onscreen.
06:43 I'll go ahead an click on my eye so I'm not staring at my nostril there.
06:47 I'll set the Opacity value to 100%, an leave the mode set to Luminosity.
06:52 That's very important. An then click OK in order to apply that modification.
06:57 And a moment or two later, you will see the Blur Gallery effect reappear.
07:02 On top of this merged layer. And now I'll press the F key a couple of
07:06 times in order to fill the screen with my image.
07:09 And I'll go ahead and Zoom In as well. And that is the final version of this
07:13 particular composition. Thanks to a variety of smart filters,
07:17 including Liquify, the redesigned Smart Sharpen and the now Dynamic Blur Gallery.
07:24
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Correcting camera shake with Shake Reduction
00:00 In this movie, I'll introduce you to Photoshop's newest experimental feature
00:04 which goes by the name Shake Reduction. And it's job is to correct for camera
00:09 shake in a scene, by which I mean you've got a handheld camera, low light, and the
00:13 movement in the scene is caused by you the photographer.
00:19 Not by the subjects of your photograph moving.
00:21 And Shake Reduction relies on a high degree of artificial intelligence.
00:25 It's a pretty amazing feature. Sometimes it gets it right.
00:29 Sometimes it doesn't. And often times it varies inside the
00:31 confines of a single photograph. So I'll go ahead and press Ctrl+1, or
00:36 Cmd+1 on a Mac, to zoom in to this image that I shot in low evening light.
00:41 You can see that we've got a ton of camera shake going on.
00:45 Now you can apply Shake Reduction as a smart filter.
00:49 I'll go ahead and double-click on the background here and I'll call this new
00:52 layer camera shake, and then I'll click OK.
00:55 Now I'll right-click inside the image window with the rectangular marquee tool
00:59 and choose Convert to Smart Object so that we can apply a smart filter.
01:03 Next, I'll go up to the Filter menu, choose Sharpen, and choose the very first
01:07 command here. Shake Reduction, which brings up this
01:11 whopping big dialog box. And notice that right away, the filter
01:15 goes ahead a takes a stab at automatically correcting the image.
01:20 And it does so differently for every single image that you'll open.
01:24 And if you want to see the difference you can just turn on and off this preview checkbox.
01:29 So, this is the before version of the image with the shake and this is the
01:32 after version. You can zoom in on your image if you like
01:36 by pressing Ctrl+Plus or Cmd+Plus on a Mac.
01:40 And you also have this loop over here in the right hand side of the dialog box.
01:46 To reposition the preview inside the loop, you can drag it like so or you can
01:50 just click at a different area inside of the larger preview.
01:56 And then, if you want to use that region in order to apply a correction
01:59 automatically, then you click on this little button.
02:03 Enhance at loop location, and you'll end up getting an enhancement designed
02:07 specifically for this portion of the image.
02:11 Now, it may not suit all of the image and in fact in our case it really doesn't.
02:15 The reason being, even though this is a very obvious area of camera shake.
02:19 Because it's an open sign with some lights around it, so these big B&Q
02:23 (INAUDIBLE) of lights are actually tiny blurred lights.
02:27 Problem is, that this filter doesn't work very well with blown highlights.
02:32 So when you have specular highlights like these, things aren't going to work out so well.
02:36 So instead what I'm going to do is click at this location where there's a person
02:40 behind the window there. And I'll go ahead and click on that
02:44 Enhance button in order to enhance this location instead.
02:48 Now notice that you have some numerical options here.
02:51 This blur trace bounds that defines the size of the blur, and camera shake sets
02:55 that up automatically for the image unless you think you know better.
03:00 You're generally better off leaving that option alone, and then you can apply some
03:04 smoothing as well. If you want to smooth some of the details
03:07 inside of the image, to compensate for any noise or artifacting that's
03:11 introduced by the sharpening. Notice we don't have an amount value.
03:16 So really smoothing is as close as you come.
03:18 Then you've got artifact suppression which will get rid of large weirdnesses
03:23 in the scene. Unlike with most filters, you're going to
03:27 get a lot more work done by ignoring the numerical options and adding some
03:30 automatic enhancements. And you do that as follows.
03:34 The first the you want to do is double-click somewhere inside the larger
03:37 preview in order to undock the loop and move it into the image preview.
03:42 And then you can drag that loop around and notice that as you're dragging it,
03:46 you're seeing the original version of the image and as soon as you release, you're
03:50 seeing the compensation. Notice also you've got this little
03:55 advanced area right there. Go ahead and twirl that open cause it's
03:58 very, very useful. You'll see the area that's being used in
04:02 order to enhance the image. And right now it's just this little
04:06 square area. The area that I clicked on and then enhanced.
04:10 And you can even see the shape on the blur.
04:12 And if you want to see it better you click on this little icon here in the
04:14 lower right corner and then you'll see a larger version.
04:18 So we're seeing the shape of the blur represented in white against a black background.
04:24 Now, if you want to add more areas of interest to your image, then one thing
04:27 you can do is just click on this little icon, add suggested blur trace.
04:31 And then the camera shape filter will go ahead and automatically add an area like so.
04:36 You can also modify the size of that area if you want to just by dragging on one of
04:40 these handles. If you want tot change the location of
04:44 this region, then you drag on this little center point.
04:49 Now you can see another blur preview down here in the advance region and that
04:52 represents the selected rectangular region.
04:55 And if you want to get a sense of what's going on there you can click on the
04:58 little bottom right icon to zoom right in.
05:02 So each one of these represents a different region.
05:04 Notice when I click on this one it's selected, and that selects this square region.
05:09 If I want to add yet another one, I would just click on this little Plus icon.
05:15 You never know where these new areas are going to crop up, because Shake Reduction
05:17 is just making this stuff up on the fly. Or, if you have an area that you think
05:22 might be interesting. Then you can just go ahead an drag around
05:26 it, like so. Using this rectangle tool right there,
05:29 which is selected by default. An now notice that, that did actually a
05:33 pretty darn good job. If I move the loop, over that a, at the
05:37 end of the word pasta, notice how very blurry it is, but as soon as I release I
05:41 can see that Photoshop has done a really great job Of redrawing the A.
05:48 So sometimes it does a great job as we're seeing right there, and other times, it's
05:52 an interesting job anyway. And what you may find this useful for by
05:57 the way, in addition to trying to correct an image which may not be this filter's
06:01 strong suit, you may find that it's useful for figuring out what in the world
06:04 the words in an image are. For example, this telephone number down
06:10 here is very difficult to read. But as soon as I release, it becomes a
06:14 little more clear exactly what those numbers are.
06:19 One more way to use this filter, by the way, I'm going to go ahead and zoom in on
06:23 the word restorante up here at the top. I'll press Ctrl+1, Cmd+1 on the Mac, to
06:29 zoom in to 100%. You also have this tool right there.
06:33 This little blur direction tool, It's only available by the way, when advanced
06:37 is twirled opened. Because if it's closed, then that tool
06:40 will appear dimmed. So I'll go ahead and twirl, advanced back open.
06:44 You really want to work with advanced all the time, by the way.
06:48 And then go ahead and select that tool. And what you can do, notice that
06:51 automatically turns off the preview checkbox so that you can draw along an
06:55 edge that you know is total blur, like this edge of the E right there.
07:01 And that will set a blur trace length and also set a trace direction.
07:05 Now, if you want to change that on the fly.
07:07 Go and zoom in here a little bit. Then you can press your bracket keys.
07:12 The right bracket key makes this guy longer and this is the square bracket key
07:15 by the way. The left square bracket key makes this
07:18 guy shorter and then if you want to change the angle, you press the control
07:21 key or the command key on the Mac. And press one of those square bracket keys.
07:27 That's Ctrl+Right Bracket, Cmd+Right Bracket on the Mac and this is Ctrl+Left
07:31 Bracket or Cmd+Left Bracket on the Mac. And then to see what in the world's
07:37 happening, you need to turn the preview checkbox back on and we'll end up seeing
07:40 this effect here. Not my favorite effect where this image
07:45 is concerned. So, if you don't like something you've
07:47 come up. Of course, you can delete it.
07:49 Or you can just turn it off. This is our blur line right there.
07:53 I'm just going to turn that guy off. The one that I drew manually.
07:56 And you can see we end up with a better effect without that manual modification.
08:01 Go ahead and press Ctrl+0 or Cmd+0 on the Mac to zoom out from preview.
08:05 And if you want to dismiss this little loop, you can click on the Close box
08:09 there, or you can just press the Q key to quit it.
08:13 And that'll go ahead and lock it down in the lower right corner of the dialog box.
08:17 And by the way, the dialog box is too big to totally fit on the screen.
08:21 That's why it's getting cut off down here at the bottom.
08:24 Once you've made all the modifications you think you might like, go ahead and
08:27 click on the OK button in order to accept that change.
08:31 And now notice the word pasta, it's in pretty good shape here.
08:35 So this is the original version of the photograph, which I can see by turning
08:38 off the smart filter. And this is what it looks like now.
08:42 Thanks to the highly experimental, artificial intelligence, provided by the
08:46 Shake Reduction filter.
08:48
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The shape-based Maximum filter
00:00 In this movie I'll demonstrate the new and improved Maximum and Minimum filters.
00:05 And these filters have been around in the other submenu here since the very
00:09 beginning of Photoshop, and they've received almost no attention since then.
00:14 But now you can apply a Shape modifier, so you don't necessarily get lots of
00:18 squares out of 'em, and you can apply decimal values as well.
00:23 Whether or not you've ever touched these filters in your life, I'll show you how
00:27 they work. So much better than in the past in the
00:30 context of creating an edge map. I've got this vintage image right here.
00:36 Of course, as a result, it contains a ton of noise.
00:40 Now, let's say I want to Sharpen this image, first thing I do is double-click
00:43 on the background. And I'll call this new layer Vintage and
00:46 then I'll click OK. And then I'll right-click inside the
00:50 image window, with the rectangular marquee tool, and choose Convert to Smart Object.
00:55 Then I'll go out to the Filter menu, choose Sharpen, and choose Smart Sharpen.
00:59 And as you can see here, I've gone ahead and reset the default values.
01:04 So we've got it at an amount of 200%, a Radius of 1, and so forth.
01:08 I'm going to crank those guys up. I'm going to take the amount to 500%, and
01:11 I'm going to take the Radius up to 5 pixels, which will probably work better
01:14 in print even though it looks terrible here.
01:19 I'll take the Reduce Noise value up to 50 percent, because there's a ton of noise
01:23 in this image. And I'll go ahead and change the remove
01:26 value to Gaussian Blur. Lens Blur really isn't accurate, because
01:30 the softness of othe image has nothing to do with a lens element.
01:34 Rather it has to do with the age of the photograph and the scanning process and
01:37 so on. So I'll go ahead and select Gaussian Blur instead.
01:41 And you can see that we end up with a ton of weird noise artifacts, along with this
01:47 sharper detail. And now I'll go ahead and click OK, in
01:52 order to accept that change. So what we need to do is create an edge
01:56 mask that tells Photoshop exactly which portions of the image qualify as edges,
02:01 and which do not. So the first thing I'm going to do is
02:06 turn off the smart filters, so I can regain access to the original image.
02:10 And then, I'll switch to the Channels panel right next door here.
02:14 And I'll go ahead and grab the green channel.
02:16 That's usually your best bet, and Drag it and Drop it onto the page icon at the
02:19 bottom of the channel to make a copy. I'll go ahead and rename this guy Edge Mask.
02:26 And then the first thing we need to do is get rid of as much noise inside this
02:29 image as possible using the levels command.
02:33 So go up to the Image menu, choose Adjustments and choose Levels.
02:36 Or you can just press Ctrl+L or Cmd+L on a Mac.
02:39 And the values I came up with are 50 for the black point and then I went ahead and
02:43 set the white point to 160. As a result we get this very washed out
02:48 image as you can see but we're only using it as a mask so it doesn't matter that
02:52 we've blown so many highlights. Now, click okay in order to accept that change.
02:59 The next step is to go to the Filter menu, choose Stylize and choose find edges.
03:04 And then I'll go ahead and trace all the edges inside the image like so.
03:07 Now the way things are we've got black edges against the white background.
03:11 We want the opposite effect so that we can select the edges.
03:15 So I'll just press Ctrl+I or Cmd+I on the Mac to invert the image.
03:19 And now what you want to do is expand the edges so that we're well selecting them
03:23 so that we have plenty of room. And you do that by going up to the Filter
03:29 Menu, > choosing Other and then > choosing Maximum.
03:32 Now here's the reasoning, Maximum goes ahead and expands the maximum luminous
03:37 level, which is white. Whereas Minimum goes ahead and expands
03:42 the minimum luminous level, which is black.
03:45 So we want Maximum. And then, you're going to see by default
03:49 that the Radius value is set to 1 pixel, and preserve is set to squareness.
03:52 Now, this is the way the filters always worked.
03:55 So if I pressed the up arrow key in order to increase that radius value, I change
03:59 it in whole pixel increments. And as a result we get these big squares.
04:04 Because we're tracing around square pixels.
04:06 You don't have to work that way anymore though.
04:08 You can change Preserve to Roundness, which is going to give way better results.
04:13 And as soon as you do that, notice we're tracing with circles this time around.
04:17 Then you can modify the Radius value in increments of a tenth of a pixel.
04:21 And so I'm going to take this value to 2.5 pixels for the purposes of this
04:25 particular image, and then I'll click OK to accept that change.
04:31 Now we want to soften the transitions and you do that the old fashioned way by
04:35 going up to the Filter menu, choosing Blur and then choosing Calcium blur.
04:40 And I'm going to set the radius value to twice to what I just applied using the
04:44 maximum filter which is 5 pixels. And I'll click OK, and we've now got an
04:49 edge mask. Now you can go ahead and load it on up by
04:52 Ctrl+clicking or Cmd+clicking on that mask thumbnail right there.
04:57 Then click on RGB to return to the full color version image.
05:00 Switch back to the Layer's panel here, go ahead and turn the Smart filters back on.
05:06 Right click inside this default filter mask, the little white thumbnail, and
05:10 choose Delete filter mask to get rid of it.
05:14 Believe it or not, this is the best way to work.
05:16 Then right click on the words Smart Filters.
05:19 And choose Add Filter Mask in order to add a filter mask to the image.
05:24 And we end up getting this effect here. So if I Shift+click on the filter mask,
05:27 this is what the image looks like without it.
05:30 Got tons of noise throughout the image. And if I Shift+click again, this is what
05:33 the image looks like with the mask. And then at this point, you could
05:38 double-click on the little slider icon, associated with Smart Sharpen, in order
05:41 to bring up the Blending Options dialog box.
05:45 And then you always want to do this when sharpening an image.
05:48 Change Mode from normal to luminosity, so that you sharpen just the detail inside
05:52 the image without affecting the color. In my case, I'm going to take the Opacity
05:58 level down to 66% just to temper the effect, and then I'll click OK.
06:03 Press Ctrl+0 or Cmd+0 on a Mac, to zoom out.
06:07 And the result, friends, is a much more sharply defined version of the image.With
06:11 none of the inherent noise and artifacting.
06:14 Thanks to the application of an Edge Mask.
06:17 With the help of the dramatically improved Maximum Filter inside Photoshop.
06:23
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Creating conditional multistep actions
00:00 In this movie, I'll show you at least one way to take advantage of conditional
00:04 actions inside Photoshop and the idea is that you create an action that plays one
00:08 set of operations under one condition. And another set of operations under
00:14 another condition and it does so entirely automatically.
00:18 So what we're going to do is create an action that converts these images here to
00:22 CMYK for for prepress. And it also checks to see if the image
00:26 contains an alpha channel, and if so, it gets rid of that alpha channel.
00:30 Because alpha channels can sometimes cause problems depending on what software
00:34 your commercial printer uses. Now I happen to be looking at these
00:39 images in Bridge. Even though Bridge is included with the
00:42 Creative Cloud, it is not installed along with Photoshop by default.
00:47 If you want Bridge as well as the Mini Bridge inside Photoshop, then you need to
00:51 go ahead and install Bridge manually. In my case I am just going to go ahead
00:57 and open this guy Portrait Shot, Number 2A which I happen to know does not
01:01 contain alpha channel. And incidentally, if you have access to
01:05 my exercise files then inside that folder, if you scroll down a little bit,
01:09 you'll see this guy here called CMYKaction.atn.
01:13 These are the actions that I recorded in advance and you can load them up simply
01:17 by double clicking on that file either in Bridge or at your desktop.
01:22 And then when you bring up the Actions panel by going to the Window menu and
01:25 choosing Actions, you will see those CMYK actions right there.
01:29 I'm going to go ahead and twirl close Default Actions.
01:32 The ones that ship along with PhotoShop. Now, you don't need those actions because
01:37 we'll be creating them together, step by step.
01:40 I'm going to switch back to bridge by going to the File menu and choosing
01:42 Browse and Bridge. And then, I'll navigate to this Warhol
01:46 variations folder and open up this blue guy right there.
01:50 And go ahead and zoom on in as well so that we can see what he looks like.
01:55 Now, the first thing you need to do is create an action set to house your actions.
01:58 And you do that by clicking on this little Folder icon at the bottom of the panel.
02:02 And I'll call this guy new CMYK actions. And then I'll click OK.
02:07 And now we need to actually start recording the action.
02:10 What you do by clicking on the little Page icon to create a new action file and
02:14 I'll call this one, Convert to CMYK because it's just a straight conversion
02:18 and then I'll click Record. Now, we are in fact recording the action
02:25 as witnessed by this little red circle down here at the bottom of the panel.
02:30 So the first thing we need to do is go up to Image menu, choose Mode and choose
02:33 CMYK color to which Photoshop will respond with a series of alert messages.
02:38 First of all, it asks if it should rasterize the smart objects.
02:42 The answer is yes. Go ahead and rasterize.
02:45 Should it flatten the image? Absolutely.
02:47 Whenever you're converting from RGB to CMYK you have to flatten the image
02:50 because otherwise things may come out looking very, very different.
02:54 And then finally, Photoshop warns me that I'm converting to the default CMYK space,
02:59 which is just fine, so I'll click OK. Now we need to compensate for any
03:05 reduction in detail associated with the color conversion process.
03:09 And you do that by going up to the Filter Menu, choosing Sharpen, and choosing
03:12 Smart Sharpen. These are the settings I came up with.
03:17 You may want to restore the preset to default, just so that nothing's going on
03:20 with the shadows and highlights. And then increase the amount value to
03:25 250%, increase the radius value to 3 pixels, take reduce noise down to 0% and
03:30 leave remove set to lens blur. And then click OK.
03:36 Now obviously, that's an exaggerated effect.
03:39 And I'm sharpening both the color and the detail inside the image.
03:44 I need to back it off, but because I applied smart sharpen as a static effect,
03:47 I don't have access to my little slider icon here in the Layers panel.
03:51 So instead you go to the Edit menu, and you choose Fade Smart Sharpen.
03:56 Next you want to change the mode from Normal to Luminosity.
03:59 And I'm going to also reduce the opacity to 50%, then click OK.
04:04 Now what we want to do is save this file, and you do that by going to the File menu
04:07 and you don't want to choose the Save command, rather you want to choose Save
04:11 as so that you don't save over the original version of the file.
04:18 Then, back up to my Exercise Files folder in which case, you'll find a subfolder
04:22 called CMYK for print. That's actually empty.
04:25 It doesn't have anything in it. And then you want to change the file type
04:29 to TIF, which is the best for CMYK pre-press files.
04:34 And finally, click on the Save button. Inside of the TIFF Options dialog box,
04:38 you want to go and change the image compression to the lossless LZW.
04:42 Otherwise you're going to end up with needless large files on your hard drive.
04:47 Then you can leave the other two options set to their defaults, and click OK.
04:53 And then finally, after the file saves, go ahead and close it.
04:56 And then you want to stop recording by clicking on the Stop button.
05:00 Now we need to record an alternative that accounts for alpha channels.
05:04 I'll go to the File menu, chose browse in Bridge and I happen to know that this
05:07 file right here contains an alpha channel or two.
05:11 So we'll go ahead and double click on it, open it up.
05:14 And now I'll zoom in on the image. And we'll start a new action by clicking
05:19 on the little Page icon and I'll call this one CMYK minus alphas because there
05:23 maybe multiple alpha channels in any given file.
05:28 Then I'll click on the Record button. Now I want to duplicate these first three
05:32 steps in the action. And the easiest way to do that is to stop
05:35 recording, by clicking on the Stop button.
05:38 Then click on Convert mode, shift click on Fade to select all three of them.
05:42 Press the Alt key or the Option key on a Mac and drag those steps and drop them
05:46 into the new action like so. And because you have the Alt or Option
05:50 key down, you'll create a copy of those steps.
05:54 Now you want to play them on the image by clicking on the Play button.
05:58 And that will go ahead and convert the image to CMYK very quickly by the way
06:01 because actions play back much faster than you record them.
06:06 Now you want to click on this final step. And very important, you want to start
06:10 recording again. It's very easy to forget to start recording.
06:13 But go ahead and click on that circular Record button.
06:16 Then go up to the File menu and the thing is if you switch over to the Channels
06:19 panel, you'll see we've got these extra channels right here, these alpha channels.
06:25 And what could end up happening is the hair channel, the first one masks the
06:28 image when it prints and that would be a disaster.
06:32 So, best thing to do is get rid of them, switch back to CMYK, go up to the File
06:35 menu, choose the Save as command once again.
06:39 Navigate your way to that CMYK for print folder, and switch the fill format to
06:44 TIFF, and then turn off Alpha channels. In which case you'll save a copy of this image.
06:51 Then click on the Save button. Presumably LZW'll still be selected, so
06:54 go ahead and click OK here as well. Now problem is, we didn't save off this file.
07:01 So if I were to try to close it now, Photoshop would prompt me to save it, and
07:04 that could be a mess. So to protect the original, I'll go up to
07:08 the File menu and choose the Revert command.
07:11 And then, you want to go ahead and close the image.
07:14 And that ensures that it's protected, the original, full-layered RGB image is in
07:18 good shape. Now you can click on the Stop button to
07:21 stop recording. Now we need to create a conditional
07:25 action, and you do that by once again, clicking on the little page icon, and
07:29 I'll call this one alpha checker, and then click Record.
07:35 And the first thing you want to do is go up to the Actions panel Flyout menu, and
07:38 choose Insert Conditional. And I'll set this If Current option to
07:43 Document has Alpha Channels. So you have to choose from some various
07:48 conditions that Photoshop has set up in advance.
07:51 Well we do have Alpha channels, so that's good.
07:53 So if it's got Alpha channels, then you want to play the action that gets rid of
07:57 the Alpha channels, which is CMYK minus Alphas.
08:01 Otherwise, just play the standard action, which is convert to CMYK.
08:05 And then go ahead and click okay, that's all there is to it.
08:08 Now you can click on a stop button, and you are done.
08:12 Now, we are going to batch process all of those image files from bridge by going up
08:16 to the file menu, and choosing browse in bridge.
08:20 You want to go to your CMYK for print folder if you're working along with me.
08:24 You don't have to get rid of these images that you created before, but you might as well.
08:29 So I'll go ahead and select them both, and press control backspace here on the
08:33 PC, command delete on the Mac, and click okay when Bridge asked me if I really
08:36 want to delete the file. Now I'll switch back to the Warhol variations.
08:43 Click on any one of the files and press Control A, or Command A on the Mac to
08:45 select all of them. Then go up to the Tools menu, choose
08:50 Photoshop, and choose Batch. And that'll switch you over to Photoshop.
08:56 You want the set to be new CMYC actions, or whatever you called, it, the action
08:59 should be the last action you created, which in my case is Alpha checker, which
09:02 is perfect. And then the source is Bridged, that's
09:06 the source for the images and that's all you need to do.
09:09 You don't have to worry about the Open or Save commands 'cuz they're already in
09:13 there and now you just go ahead and click OK.
09:16 And you'll watch the various images open and the various operations play and then,
09:20 once you see the green image and you see it go away, then you know that you're done.
09:26 And so I'll go back to the File menu, choose Browse in Bridge.
09:30 And then I'll go ahead and switch over to CMKY for print and you should see six
09:34 different CMKY images. And any of them that didn't include alpha
09:38 channels, which are all the shots of the guy.
09:41 They will not have the word copy associated with them, whereas all the
09:45 images of the woman, which did include alpha channels, have the word copy,
09:49 because after all, we saved off a copy of the image.
09:54 But if you want to just confirm, then go ahead and double-click on this first
09:57 image, like so. Go ahead and zoom in.
10:00 You can tell that it's a CMYK image. And I've still got my channels panel up
10:04 and sure enough I just have the cyane /g, magenta, yellow and black channels, no
10:07 alpha channels are there. And if I switch to the Layers panel, I
10:12 have a flat image file. And that friends is as I say, one way to
10:17 take advantage. Of the new conditional actions inside Photoshop.
10:23
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2. Camera Raw Updates
Applying Camera Raw as a Smart Filter
00:00 Arguably, the single most powerful component of Photoshop is Camera Raw.
00:05 Now you might argue that Camera Raw is actually an independent utility that just
00:09 happens to be hosted by Photoshop. But nowadays, it really is part of Photoshop.
00:15 If you go up to the Filter>Camera Raw Filter, that has a keyboard shortcut of
00:19 Ctrl+Shift+A, or Cmd+Shift+A on the Mac. The a being for Adobe Camera Raw, or ACR
00:26 for short. And you can apply the Camera Raw Filter
00:30 either as a static effect to a pixel based layer, or you can apply it as a
00:33 dynamic effect to a Smart Object, and we'll be doing the latter, because after
00:37 all it gives us a lot more flexibility. Now the first thing I want to do is
00:43 modify the color of this background photograph, so it provides a color
00:46 compliment to this green monster I've drawn in the foreground.
00:51 So I need to convert this layer to a Smart Object, notice that it's selected
00:54 the forest layer here inside the Layers panel.
00:57 So I'll go ahead and right click in the image window using the Rectangular
00:59 Marquee Tool. And I'll choose Convert to Smart Object,
01:03 then I'll go up to the Filter>Camera Raw Filter, which will bring up the entire
01:07 camera raw interface, as you can see right here and I can apply it directly to
01:11 this layer. So it's no longer a function of having an
01:16 independent raw image file, or even a JPEG or a TIFF file, rather you can apply
01:20 it directly inside Photoshop. Now the first thing I want to do is
01:25 darken up this image pretty dramatically. So I'm going to take the exposure down to
01:29 negative two. And then I'll take the whites value up to
01:33 30 and I'll take the blacks value up to 30 as well.
01:37 Now I want to adjust the temperature and tint.
01:39 And the great thing about these controls is that they are found literally nowhere
01:44 else inside Photoshop. But now they're available in the form of
01:48 the world's most powerful adjustment layer, really.
01:50 I'll go ahead increase temperature value to 65 and then I'll take the tint value
01:55 all the way up to its maximum, which is plus 100.
02:00 Now I want to increase both the Vibrance and Saturation values to 50, and that
02:03 gives you this effect right here. And now I'll click OK, in order to apply
02:09 that filter. Now because this is a Smart Filter, I can
02:12 modify the blend and opacity, by double-clicking on the slider icon, to
02:16 the right of the words, Camera Raw Filter.
02:21 Here inside the Layers Panel. And then I'll go ahead and bring up the
02:23 Blending Options dialog box. And I'm going to change the Mode from
02:27 normal to hard light, in order to achieve this effect right here.
02:31 And then I'll click OK. Now if I zoom in on this image by
02:35 pressing Ctrl+1 or Cmd+1 on the Mac, and by the way, it may take a moment for this
02:38 image to zoom on screen, because it's quite large.
02:43 Go ahead and zoom in a little farther here.
02:45 You'll see that we have a little bit of noise associated with the background
02:48 image, but we have no noise whatsoever associated with the cartoon monster in
02:52 the foreground. I want to integrate them with a little
02:55 bit of noise across the entire image. So, I'll press Ctrl+0, or Cmd+0 on a Mac,
02:59 to zoom out and I'll click on this Highlights layer up here at the top of
03:02 the stack. And I'll add a layer of gray, by pressing
03:06 the Alt key, or the Option key on the Mac, an then clicking, on the black white
03:10 circle icon, at the bottom of the layers panel, and I'll choose solid color.
03:17 And because I have the Alt or Option key down, Photoshop displays the new layer
03:20 dialoge box. So I can go ahead an name this layer
03:23 gray, an now I'll click okay. An I'll go ahead an change the brightness
03:27 value to 50%. So you want to hue of zero, a saturation
03:31 of zero and a brightness of 50 an that gives you 50% gray.
03:35 Now I'll click OK. We want to go ahead an assign some noise,
03:39 to this layer, using once again, camera Raw.
03:43 In order to do that, if you go up to the filter menu right now, an choose camera
03:46 Raw filter, it tells you that it needs to rasterize the layer.
03:51 That's not what we want to do, so just go ahead an cancel out there.
03:53 Instead you want to right-click inside the image window, once again with the
03:56 Rectangular Marquee Tool and choose Convert to Smart Object.
04:00 After that process completes, you'll want to go up to the Filter> Camera Raw Filter.
04:07 This time we want to switch to the FX tab.
04:09 So go ahead and click on it, if you're following along with me.
04:12 And I'm going to increase the grain value here, the amount, to 100%, which is the
04:15 maximum and I'll take the size value up to it's maximum as well which is a
04:18 hundred and I'll leave the roughness set to it's default, which is 50.
04:24 And then I'm going to tab down to the amount values associated with the post
04:27 crop vignetting. And I'm going to change this value to
04:30 negative 50%. So we end up with a dark vignette around
04:33 the entire layer. And now click OK in order to accept that effect.
04:39 And the reason I'm going this route using Camera Raw, instead of Add Noise, for
04:42 example, is because with Camera Raw you can actually control the size of the bits
04:46 of noise and it ends up looking much more photographic.
04:51 And now I'll change the blend mode for the entire layer from normal to soft
04:54 light in order to produce this effect here and you could see we now have a
04:57 consistent level of noise. Across both the foreground monster, and
05:03 his photographic background. But he doesn't look all the well integrated.
05:09 Not only because he's a cartoon, which he'll remain.
05:11 But also because he's so much more sharply defined than the image in the background.
05:19 So I want to soften him up a little bit. And I'm going to do that by applying the
05:22 field blur filter to a Smart Object. So I'm going to go ahead and click on
05:27 Highlights, which represent the highlights on the top of the monster's
05:30 head, and I'll shift click on hair in order to select this range of layers
05:33 right there. And I want to combine them all into a
05:36 Smart Object. Now I want you to see something down here
05:39 in the bottom left corner of the window. 27.4 megabytes that's the size of the
05:43 file in RAM, in your computer's memory, if it was flat But it contains a bunch of
05:47 layers which is why it's 304.9 megabytes, in RAM.
05:52 Well that's not actually accurate. Whenever you're working with smart
05:56 objects, things are much trickier than this, and Photoshop doesn't really
05:58 represent things properly. I want you to notice what happens with
06:02 the second value. When I right click inside the image
06:05 window, and choose Convert to Smart Object, it declines precipitously from
06:09 349 megabytes, down to 158.2 megabytes, as if combining this guy into a smart
06:13 object somehow saved us tons of room in RAM, it's actually not the case.
06:19 In fact The file just grew a little bit. But I mention this just by way of passing
06:24 because we'll come back to this topic in just a moment.
06:27 But in the meantime with the Smart Object selected, which I'll now call monster,
06:32 I'll go onto the Filter> Blur> Field Blur.
06:37 In this time, I want to blur the entire monster, every bit him but not to this extent.
06:42 I don't want a blur value of 15 pixels. So I'll just go ahead and take this value
06:45 down to three pixels, which gives me more or less of a match here between the focus
06:49 of the monster that is the sharpness of the details and the sharpness of the
06:52 details in the background as well. And now I'll go ahead and click OK in
06:59 order to accept that effect, and I'll press Ctrl+ 0, or Cmd+0 on the Mac, in
07:02 order to zoom out so we can take in the entire composition.
07:08 There is a caveat associated with applying Camera Raw as a Smart Filter,
07:11 and that's that you end up getting very large files when you save the image to
07:15 your hard drive. I'm going to go ahead and switch over to
07:19 this chart here, which documents every step in the process I just applied.
07:25 The original file on disk, this is not in RAM, this is on disk, is 62.5mb.
07:31 So all of these numbers are measured in megabytes, and that's for 50 plus layers.
07:37 At the moment I converted that forest layer to a Smart Object.
07:40 If I were to save the file, it would become 117 megs.
07:44 That's an increase in 54.5 megabytes. So we almost doubled the file size with
07:48 that one single operation. And then the other two big operations
07:52 were applying Camera Raw to the forest layer, which increased the file size by
07:56 34.5 megabytes. And then when I applied camera row to the
08:01 gray layer, it grew by just a little more than 27 megabytes.
08:06 All in all, the file grew by a 118.8 megabytes, which is a growth of 190%.
08:13 Which is pretty extreme, so this is the size.
08:16 Of the final file on disk. So I just want you to know that these
08:21 final sizes do grow quite dramatically. Both when you're employing smart objects
08:26 in general, and when you're employing Camera Raw.
08:30 As a Smart Filter. And that by the way right there, this
08:33 step convert the monster layers to a Smart Object.
08:36 That's the step that reduced the size of the file in RAM, supposedly.
08:40 It didn't, really, it's just that this indicator down here doesn't compensate
08:43 for Smart Objects. It actually grew the file by nearly.
08:47 Six megs, on disk. The tradeoff, of course, is that you get
08:52 an enormous amount of power, in the form of camera raw, applied as a smart filter,
08:56 here inside Photoshop.
08:59
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Automatic level and perspective correction
00:00 In this movie we'll take a look at one of the new features inside Camera Raw, which
00:03 allows you to automatically correct the level and perspective of a scene.
00:09 It's really all about making the image look straight so, for example, in this
00:13 case, I have this photograph of the swimming pool at San Simeon.
00:18 And it looks as if the image is leaning down into the right.
00:22 So what you normally do is switch to the Crop tool.
00:25 What you can get by pressing the C key, and then you'd select the Straighten
00:29 icon, appear in the Options bar, and you might drag along the bottom.
00:34 Let's say, of this false temple back here at the rear of the scene.
00:39 Assuming things look more or less the way they should, then you press the Enter
00:42 key, or the Return key on the Mac, in order to invoke that operation.
00:46 Problem is, even though the temple's now straight, the scene doesn't look any
00:50 straighter than it did before. And a lot of that has to do with these
00:54 perspective lines that are leaning down and to the left now at the bottom of the image.
00:59 But we also have all kinds of lines going on including the vertical lines implied
01:03 by these trees which should be more or less parallel as well.
01:09 I'm not going to be able to straighten the scene conventionally, however I can
01:12 automatically correct it inside Camera Raw.
01:15 So I'll press Ctrl+Z or Cmd+Z on a Mac to undo the (UNKNOWN) and then I'll go over
01:19 to the Layers panel. And you can see that I have established
01:23 this Camera Raw smart object in advance. Go ahead and double-click on its
01:28 thumbnail in order to launch Camera Raw. Then I'll go ahead and switch over to
01:33 this tab, the one that says lens corrections when you hover over it.
01:37 You want to switch from profile over to manual.
01:40 And you'll see these new upright options right here, and I'm going to start things
01:44 off with the simplest of them, which is level, and it says apply only level correction.
01:50 So what I'm going to do is zoom in a little bit here so we can see what happens.
01:54 I'll go and scroll up as well. And then I'll select that icon.
01:57 And notice that goes ahead and compensates for the horizontal elements
02:01 in the scene. Doesn't compensate for the vertical
02:05 elements, and it also doesn't correct this perspective down here at the bottom.
02:10 So it pretty much straightens the image, much in the same way that we can do with
02:13 the crop tool. If you also want to correct for the
02:16 vertical elements of this scene, and we're going to be able to see what's
02:19 going on better here. If I turn on the Show Grid checkbox down
02:22 here at the bottom of the window. And you can see though, we've got some
02:27 leaning associated with these vertical columns.
02:29 And I can go ahead and correct for this as well by selecting this next icon in
02:33 vertical, apply level and vertical perspective corrections.
02:38 And we end up getting this version of the scene here.
02:41 So now the The columns are more or less straight up and down, and so are the trees.
02:46 But if I press Ctrl+0, or Cmd+0 on a Mac, to zoom out, you can see that Camera Raw
02:49 is heavily distorting this image. And we're going to end up with these
02:54 triangular wedges, up here in the top right and top left corners.
03:00 Now, if you want to correct even more elements of the scene.
03:03 For example, you want to try to make sure that these horizontal elements down here
03:07 at the bottom of the photograph are straight as well.
03:10 Then you want to select this third option, full which applies level,
03:13 horizontal, and vertical perspective corrections.
03:17 And we're going to end up with this variation here but, again this is a
03:20 significant distortion that leaves these transparent wedges at the top of the photograph.
03:26 Now there's one more icon available to us, and It's Auto, the one that's
03:29 represented by the A. And it's the one that you're probably
03:33 going to apply most often. What it does is it tries to split the
03:37 difference between all of the corrections.
03:40 And it doesn't do this number at the top of the image or at the bottom.
03:44 It's not going to apply this degree of distortion.
03:48 So, I'll go ahead and click on Auto. We're just going to try to balance the
03:52 various perspective corrections, notice that we end up getting this version of
03:55 the scene. So, not everything's perfect as you can see.
04:01 For example, these horizontal lines are still a little bit out of plum, but the
04:04 trees look pretty darn good. They're more or less vertical, parallel
04:08 to each other as well. And the same goes for the columns.
04:13 So if you like what you see, you can apply the corrections as simply as
04:16 clicking the OK button. Which will take you back into Photoshop,
04:20 and we'll end up with this corrected version of the photograph.
04:25 And that's how you take advantage of what is commonly known as automatic upright in
04:29 Camera Raw.
04:31
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Painting with the Spot Removal tool
00:00 In this movie, we'll take a look at the new and improved Spot Removal tool inside
00:04 Camera Raw. Which is now for all intents and purposes
00:08 a souped up version of the Healing brush. And I'm going to use it by the way, in
00:13 order to heal away this scratch on my youngest son's Sam's face.
00:19 Now I'm set things up in advance, so I've got a Camera Raw Smart Object here inside
00:21 the Layers panel. That means I can open Camera Raw just by
00:25 double-clicking on the layers thumbnail. And then I'll go ahead and zoom in as
00:29 well to about the 50% view size. Works well on this screen.
00:34 And you get to the Spot Removal tool, by clicking on this little brush icon up in
00:37 the Toolbar. Now in the old days, you used to just
00:41 click with this tool. So for exampl, if I wanted to get rid of
00:44 this little mark right there, then I would press the left bracket key a few
00:48 times to reduce the size of the brush. And then I'd go ahead and click at this location.
00:55 And now you can see the destination indicated by the red circle, and the
00:58 source indicated by the green circle. And I can move that source to any
01:03 location I like. That's great if you're trying to correct
01:07 for spots in an image, especially if you've got for example, dust on the lens,
01:10 something along those lines. But if you want to do some cosmetic
01:14 retouching, then you've got to be able to drag with the tool, which is what you can
01:18 do now. So I'll just go ahead and drag over this
01:22 region right there in order to indicate the portion of the image I want to heal.
01:28 You're best off dragging a lit bit outside of the region you want to heal.
01:33 In other words, you want to leave some margin in there.
01:35 And then I'll go ahead and release. And now notice that the red area once
01:39 again indicates the destination, and the green area indicates the source.
01:44 And now you can move that source to any other location you like.
01:48 Now, setting the source can be tricky when you're working inside of an image,
01:51 and really does determine how successful your healing turns out to be.
01:56 So, to gauge the results, what you do is you turn off the Show Overlay check box,
02:00 or you can just press the V key, in order to hide both the source and the destination.
02:07 And then you can gauge whether or not things look good.
02:09 In my case, they look awfully good, actually.
02:12 But if they don't, you can ask for a little bit of help from Camera Raw.
02:17 And you do that by pressing the V key again in order to bring back the overlay.
02:22 And notice you can switch between your various spot removals, by clicking on
02:25 these items here. And when you paint with the tool, you end
02:29 up seeing a pin like so. I'll go ahead and click on it.
02:32 And then I want you to see this tip over here on the right side of the window,
02:35 that tells you to press the slash key to auto-patch the selected spot.
02:40 What that's telling you is, if you press the Slash key, then Camera Raw will
02:44 automatically select a new source location.
02:47 So I'll press Slash and it just goes ahead and moves this thing over just a
02:50 little bit. The interesting thing about this is it
02:54 depends on where you've set your source in the first place.
02:57 So if I drag the source to a totally different location, like over here on the
03:01 side of Sam's face and I press the Slash key again.
03:05 Notice that I get a totally different sore spot.
03:08 And in my case, Camera Raw has seen fit to move the source outside of Sam's face.
03:14 And I can whether that looks any good by pressing the V key, in order to hide the overlay.
03:18 And it actually doesn't look too good at all.
03:22 I'm going to go ahead and zoom in, and you can tell if you look closely that
03:25 this is not a good match. I'll go ahead and zoom out.
03:29 There's another way to gauge the success of your matches, and that's to take
03:33 advantage of this check box right there, Visualize Spots.
03:36 So the first thing that I'm going to do is press the V key to bring back my
03:39 overlay, and I'm going to drag this source to what should be a better location.
03:45 And then I'll go ahead and turn on this Visualize Spots check box.
03:49 And we will see the sort of network of worms inside the image.
03:53 Now, by default, it's going to look more like this.
03:57 Where you're going to see a little bit of white against the black background.
04:01 Now, what we're seeing here is an edge mask.
04:03 That is to say, all of the edges, the areas of rapid luminance transition
04:06 inside the image, are indicated by white. And the non edges are indicated by black.
04:11 And that can help you gauge whether you've got a good match in the first place.
04:17 However, what I recommend you do is drag this slider triangle over to the right.
04:22 So you've got more edges at your disposal.
04:24 And then press the V key in order to hide the overlay and see how well the new
04:28 edges match with the edges around them. And in my case, things look pretty darn good.
04:34 But if they don't, if you want to move things around and try a different source,
04:38 then press the V key to bring back the overlay and drag this guy to a new
04:41 location, and you'll create a new set of edges, there, inside the destination.
04:48 And they're not going to necessarily totally match.
04:51 Notice that this little edge right there, is duplicated at this spot.
04:56 However, some of these details over here in the left hand side are looking a
05:00 little different inside of the destination, and that's because Camera
05:03 Raw is automatically making some modifications around this red outline,
05:07 right here. So that the source edges better match the destination.
05:14 And again I'll press the V key in order to hide the overlay so we can gauge how
05:17 good things look. And then, if you want to get a sense of
05:21 what the image really looks like, then you can turn off this Visualize Spots
05:24 check box or you've got another keyboard shortcut, which is the Y key.
05:29 And that goes ahead and turns off the edge mask, and displays the full color
05:32 image instead. And that looks okay, but I thought I had
05:35 a better source earlier. So I'm going to press the V key to bring
05:38 back my overlay, and I'll go ahead and drag this source down and to the right a
05:41 little bit, and then I'll press the V key again to hide it.
05:46 Assuming that I like what I see, then I'll go ahead and click on the OK button
05:50 in order to apply that modification, and heal away that scratch on Sam's face.
05:55 And of course the great thing about working this way, is if you later decide
05:58 that this retouching doesn't look exactly the way you want it too, then you can
06:01 just go ahead and double-click on the thumbnail, in order to bring back Camera Raw.
06:07 And then you can just adjust that Spot Removal to taste.
06:09 And in fact, I'll go ahead and do it, by double-clicking on that thumbnail there.
06:14 And I'll zoom in, and you may notice there is no evidence that we applied any
06:17 sort of spot removal, and that's because I've got the wrong tool selected.
06:22 You actually have to switch back to the Spot Removal tool, and then you've gotta
06:25 go ahead and click on that pin to once again select it.
06:29 In my case I'm happy with this modification, but I want to heal this guy
06:32 right there a little bit as well. And I'll go ahead and move this guy down
06:36 a little bit, and press the V key to make sure I like what I see.
06:40 And assuming it's good enough, I'll go ahead and once again click OK in order to
06:44 update the image inside Photoshop. And that, friends, is how you take
06:49 advantage of the new and improved Spot Removal tool, included along with Camera Raw.
06:54
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Creating vignettes with the Radial Filter tool
00:00 In this movie, I'll show you how to create a couple of custom vignettes using
00:03 the new Radial Filter tool, inside Camera Raw.
00:07 And along the way we'll take this portrait photograph from the Fotolia
00:10 image library and we'll convert it into this final effect here.
00:16 And a great thing about working this way is you can set your vignettes anywhere
00:19 you like inside the image. They don't have to be centered inside the
00:23 image as a whole, and they can be elliptical or circular.
00:26 And you can pile on as many vignettes as you like.
00:31 I'll go ahead and switch over to my starter image, which is a flat JPEG file,
00:35 so I'll be applying Camera Raw as a Smart Filter.
00:38 First step is to convert the background to a layer by double-clicking on it, here
00:42 inside the Layers panel. And I'll go ahead and name this layer
00:46 Woman, and then click OK. Next I'll right-click inside the image
00:50 window with the Rectangular Marquee tool, and I'll choose Convert to Smart Object.
00:55 Now go up to the Filter menu and choose Camera Raw filter, or you can press
00:59 Ctrl+Shift+A, or Cmd+Shift+A on the Mac, in order to open the image inside Camera Raw.
01:06 Now as with all tools inside Camera Raw, the Radial Filter tool is located up here
01:10 in the toolbar. So, go ahead and click on it to select
01:14 it, and then you want to drag from approximately the center of the models
01:17 face which would be right between her eyes and drag outward, like so.
01:23 Now, as you can see, you can create an elliptical vignette, either wide or tall
01:28 like so. If you want to move the vignette to a
01:32 different location as you're creating it, then press and hold the Spacebar like so,
01:36 and then as soon as you release the spacebar you'll return to scaling the vignette.
01:43 And then, if you want it to be a perfect circle, as I do.
01:45 Then press and hold the Shift key as you draw the shape.
01:49 And I'll go ahead and make it about this big, so that there's a lot of space
01:52 around the model's head. Now, notice that you have this red dot in
01:56 the center of the vignette. And that indicates that any modifications
02:01 you apply will occur outside of the vignette as opposed to inside.
02:06 Now, I'll go ahead and dial in some values, here.
02:08 I'm going to leave the Temperature set to 0, and I'm going to take the Tint down to
02:12 negative 5. And then, I want my vignette to be dark,
02:15 so I'll reduce the Exposure value to negative 2.
02:18 I'll increase the Contrast to 30, and then I'll take the Highlights value down
02:22 to negative 30. I'll leave the Shadows value alone for
02:26 now, and I'll increase the Clarity to 100.
02:29 And then I'll take the Saturation down to negative 30.
02:33 Now I want to create another vignette, this time that affects the model's face
02:36 instead of the area outside of her face. And you can do that in a couple of
02:41 different ways. One is to click well outside of the
02:43 shape, so notice if you position the cursor close to the shape, you get the
02:47 rotate cursor. That's going to make a difference if
02:50 you're working with, an elliptical vignette, so for example if I were to
02:54 drag this bottom handle up, like so, in order to make the vignette shorter than
02:57 it is wide. And then I drag outside the vignette, I
03:02 go ahead and rotate it to any angle I like.
03:05 Again it's not an option when you're applying standard vignettes inside Camera Raw.
03:10 My case, I'm not really looking to do that, so I'll press Ctrl+Alt+Z, or
03:13 Cmd+Option+Z, a couple of times in a row there.
03:17 And by the way, if you decide you do want to scale the vignette, but want it
03:20 to stay circular, then press and hold the Shift key as you drag any one of those handles.
03:26 But what I'm looking to do is create a new vignette.
03:29 And you do that by moving your cursor sufficiently far that it appears as a cross.
03:34 And then you can click, in order to deselect the existing vignette, like so.
03:39 Or, I'll go ahead and select that vignette again by clicking on its dot.
03:43 You can also select the New Radio button up here at the top of the list.
03:49 And now, I'll drag to create another vignette, like so.
03:52 And I might use the Spacebar in order to center it on the model's face, like so.
03:56 And then I'll release the Space Bar, and press and hold the Shift key as I'm
03:59 dragging to create this shape. Notice that it's applying the exact same
04:04 settings as before. That's not what I want, so I'll modify
04:07 those settings shortly, but it's also applying all those settings outside of my vignette.
04:13 I want them to be inside, so I'll scroll down the list to the bottom here and
04:16 notice Effect is set to Outside. If I switch it to Inside, watch this dot
04:21 right here that's now appearing red. As soon as I switch to inside, it changes
04:25 to green. So, the color of these little dots here
04:28 does matter. Now, I'll modify my settings a little bit
04:32 here by scrolling back up to the top of the list, and I'll change the Temperature
04:35 value to negative 30. Then I'll set the Tint to 0, and I'll set
04:40 the Exposure and the Contrast to 0 as well.
04:44 A Highlights value of negative 30 is fine, I'm going to take the shadows up to
04:47 plus 30. I'll reduce the clarity in my case to
04:50 plus 50, and 'll take the Saturation value up to plus 10 in order to produce
04:54 this effect right there. Now you can also apply Sharpness and
05:00 Noise Reduction if you like, in my case, I'm not going to.
05:03 I do want you to notice this Feather value down here at the bottom of the list.
05:06 It's up to it's maximum, 100, by default. But, you can reduce it if you'd like in
05:11 order to create a harder edge transition, as we're seeing here.
05:15 So, at a feather value of 0, you get a very hard transition indeed.
05:20 That's not what I want, but I just want you to see you have that kind of control.
05:23 I'm going to go ahead and take that value, back up, to 100%, in order to
05:27 create the softest possible transition. And that's it, now I've got two vignettes
05:32 working together, one that modifies the area outside the model's face, and
05:35 another that affects the area inside her face.
05:40 And so now I'll go ahead and click the OK button in order to apply my modifications
05:45 as a Dynamic Smart Filter. We'll go ahead and press the F key a
05:49 couple of times in order to switch to the Full Screen mode.
05:52 So if press Ctrl+Z, or Cmd+Z on the Mac, you can see this is the original flat
05:55 version of the image. And this is the tricked out version,
05:59 thanks to a combination of two custom vignettes, working together, created
06:04 using the new Radial Filter tool inside Camera Raw.
06:08
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3. Design and Web Updates
Shape properties and independent round corners
00:00 If you spend with vector based shape layers.
00:03 Then you're going to love this next feature.
00:04 It goes by the name live shapes, and the idea is you can make dynamic
00:08 modifications to certain kinds of shape layers inside Photoshop.
00:13 For now, the practical upshot is that you can change the corner radius of a
00:17 rectangle on a corner by corner basis which is why this down right corner's
00:21 quite rounded. This down left corner's a little less
00:25 round and then we have all kinds of different roundness settings going on
00:28 across the top of the shape. I'll go ahead and switch over to the
00:33 starter document here. I'll select the Rectangle tool, near the
00:37 bottom of the tool box. Now just because I happen to know how big
00:41 I want this first rectangle to be, I'll go ahead and click inside the image
00:45 window, near the top left region. And I'll dial in these values 2430
00:50 pixels, for the width, and then 1600 pixels for the height.
00:56 You want to make sure from center's turned off, an then click OK, in order to
00:59 create this shape here. Now notice that the properties panel
01:03 immediately leaps up onscreen and it shows you all of these options right
01:07 here, including these corner radius settings.
01:11 An we'll come back to those in just a minute.
01:14 If you can't see those options, by the way, it's because your Properties panel's
01:17 too short. You just need to drag down on this little
01:20 handle there. I'm going to hide the Properties panel
01:24 for now. As I say, we'll come back to it.
01:26 And, I want to align this rectangle to the canvas.
01:29 So I'll click on the Path Alignment icon up here on the Options bar, and I'll
01:33 choose, align the canvas. And then, I'll go ahead and choose these
01:37 options, Horizontal Centers. And then you want to choose Vertical
01:41 Centers from that same menu. Now the rectangle's a little too high, so
01:45 I'm going to switch to the black arrow tool, which Photoshop called the Path
01:49 Selection tool. Notice it has a keyboard shortcut of A,
01:53 for arrow. I'll go ahead and select it, and then
01:56 I'll press Shift Down Arrow, three times in a row, so one two three, in order to
02:00 scoot that rectangle down 30 pixels. Now we want to bring back the Properties
02:06 panel, so I'll go up to the Window menu and choose Properties.
02:09 And because this is a live shape, i.e, a rectangle, we can access these options
02:14 from the Properties panel. If we were working with some other shape,
02:18 like a polygon, or a custom shape. You would continue to access these
02:23 settings up here in the Options bar. I'm going to change the fill, for starters.
02:28 This very first swatch to none, because I don't want a fill.
02:31 And then I'm going to change this second swatch right there to a shade of red.
02:36 And I'll dial in the red by bringing up the color picker.
02:39 Which you do by clicking on this top right icon.
02:42 And these are the settings I'm looking for.
02:44 A hue of 0 degrees. A saturation of 100%.
02:48 And a brightness of 70%. Now click OK.
02:51 Next I want to change the line weight to six points.
02:56 And then finally, I want to nudge the stroke outwards, so I'll go ahead and
02:59 click on this first menu icon there. And select the final option in order to
03:04 move the stroke outside of the shape like so.
03:08 Now we want to change the radius of the corners.
03:10 By default, this little chain icon will be turned on.
03:14 And that means, if you change any one of these values, for example I'll dial in
03:17 100 pixels, for that first value, then you're going to change the roundness of
03:21 every single one of the corners. That's not what I'm looking for, so I'll
03:26 go ahead and turn the chain off. And I'll reset this first value to zero pixels.
03:30 Tab over to the second one, change it to zero pixels as well.
03:34 And then tab a couple of times to the final value for the bottom right corner.
03:38 And I'll change it to 300 pixels and press the Enter key, or the Return key on
03:41 a Mac, in order to accept that change. Something I want you to notice here is
03:47 that Photoshop goes ahead and automatically adds anchor points.
03:51 And you can modify those anchor points as well, if you like.
03:55 By switching from the Path Selection tool to the Direct Selection tool, aka the
03:59 White Arrow tool. An then I would go ahead an marquee this
04:03 anchor point for example, and drag it to a different location.
04:08 However, as soon as I release I'm going to get an error message, that's
04:11 telling me that Photoshop is going to turn this live shape into a regular path.
04:15 If I click Yes, watch what happens inside the Properties panel.
04:19 All those options go away, an I have now just a plain everyday average, static
04:24 path outline. I don't want that, so all I need to do is
04:28 press Ctrl+Z, or Cmd+Z on a Mac, in order to reinstate my live rectangle.
04:35 Let's go ahead an add the sculpting across the top of the shape now, an I'll
04:38 do that by switching from the Rectangle tool, to the Rounded Rectangle tool.
04:43 Which as it so happens works in very much the same way.
04:46 Now I want to add this rounded rectangle to the existing one.
04:49 So I'll go up to the options bar, click on this icon, the one that's called path
04:53 operations, and I'll choose combine shapes in order to add the shapes together.
04:59 And then I'll drag inward. You want to be a little bit to the right
05:03 of the left edge of this big rectangle. And go ahead and drag like so, in order
05:07 to create a shape about this big. now I'm going to dial in exactly the
05:12 settings I'm looking for here, inside the properties panel.
05:15 I'll change the width to 300 pixels. I'll change the height to 140 pixels.
05:20 And then I'll tab down to the Y value and change it to 100 pixels in order to
05:24 produce this effect here. Now I need to align these two shapes.
05:28 I'll switch back to my Black Arrow tool, the Path Selection tool.
05:32 And I'll shift-click on this big rectangle here.
05:36 And then I'll go up to the Path Alignment option.
05:39 I'll switch it back to Align To Selection.
05:41 And then, you want to choose left edges. And because the big rectangle is farther
05:47 to the left, it's going to remain in place and the smaller rectangle is going
05:50 to move as soon as I choose that command. Now I want to duplicate this tab up here
05:55 a few times. So, I'm going to shift-click in a large
05:58 rectangle to deselect it, and before I duplicate it, I want to change it's
06:02 corner settings. So, if I turn on the link icon, and
06:05 change any one of these guys to 0 pixels, then all of them are going to change to 0 pixels.
06:10 And I've changed my rounded rectangle, that I drew with the rounded rectangle
06:14 tool, to, a standard, every day average hard-cornered rectangle.
06:18 Which is not something we've ever been able to do inside Photoshop before.
06:23 Now I want to change the very first value here to 20 pixels but if I do, because
06:26 they're linked together, all the values will change.
06:29 We'II notice that you have the ability to just enter manual values in this little
06:32 strip here. So I'm going to click at the beginning of
06:35 it, I'm going to change the first value to 20 pixels.
06:38 And then press the Enter key or the Return key on a Mac and that changes just
06:41 that one value, even though theoretically they're all linked together.
06:46 Now I'll hide the Properties panel. We need to make some duplicates here.
06:49 And the easiest way to do that is to enter the Free Transform mode from the keyboard.
06:55 You've gotta do it via a keystroke. And that keystroke is Ctrl+Alt +T, or
07:00 Cmd+Option+T on a Mac. And then, once you've done that, you just
07:05 go ahead and drag the rectangle over while pressing the Shift key.
07:08 So that you're constraining the drag to a horizontal one, and drop it right about here.
07:13 And then, go ahead and press the Enter key, or the Return key on a Mac, to exit
07:16 the Transform Mode. And now we need to duplicate it four more
07:21 times by pressing Ctrl-shift+Alt+T here on a PC or Cmd- shift+Option+T on a Mac.
07:27 And as I say, you need to do it four times in all so that we have a total of
07:30 six rectangles across the top. Now I want to distribute them properly,
07:36 so I'll shift-click on the large rectangle to select it.
07:39 And I'll go up to the align icon and choose right edges, in order to align
07:43 that rectangle in to place. And then I'll just go ahead and just
07:48 marquee across the top of the image, here to select just the top rectangles.
07:53 I don't want to select the big rectangle down below, and then I'll return to that
07:57 Align icon, click on it, and choose Distribute Widths, in order to produce
08:01 this effect, here. The great thing, by the way, about
08:05 working with path outlines this way, I want you to see something.
08:09 If I were to, let's say click on the big path outline, and then shift-click to
08:12 deselect it. And then, I'll switch back to the
08:16 rectangular marquis tool, and I'll go ahead and bring up the Properties panel,
08:19 once again. Notice that I'm not seeing any of my live
08:24 shape options. And that's because Photoshop, at this
08:27 point, is not really recognizing it is a live shape.
08:30 Because no single one of the live shapes is selected.
08:33 Whereas if I switch back to my Black Arrow tool and I click on any one of
08:37 these path outlines, then I'm going to see those properties.
08:41 And I'm even going to see them when I switch back to another tool, such as the
08:45 rectangular Marquee tool. Because in Photoshop's mind, that path is
08:49 still selected even though you're not seeing it on screen.
08:53 And I'm going to switch back to the black arrow tool, and I'm going to marquee
08:56 these top path outlines once again. You'll note that I do not have the larger
09:01 rectangle selected. The great news here is, everything is
09:05 absolutely dynamic. So if I decide, you know what, this value
09:07 right there it needs to be 40 pixels, and because I've got the links still turned
09:11 on, I'll just go ahead and change it like so.
09:14 I'll change the two to a four, and press the Enter key or the Return key on a Mac
09:18 and that updates all of those selected rectangles across the top of the screen.
09:24 Now I'm going to hide the Properties panel.
09:27 Just a few last adjustments I want to make in order to finish out the artwork.
09:31 I'm going to go ahead and shift-click on the text layer, so that the text layer
09:35 dots and rectangle are all selected. And then, I'll go up to the Layers panel
09:40 fly-up menu and I'll choose new group from layers.
09:44 And I'll go ahead and call this group Shared Fx.
09:47 And then I'll click OK. And now let's wirl a group open and I
09:51 want to take these effects that are assigned to the dots right there.
09:55 The bevel and boss stroke effects, and I want to assign them to all of the layers here.
10:00 But first I'm going to go ahead and change the color of the text.
10:04 And you can see up here in the Color panel that I've got my HSV values available.
10:08 You could bring those up by choosing HSV Sliders from the fly out menu.
10:12 And I've already got a hue value of zero. I'm going to change the saturation value
10:16 to 100, and the brightness value to 70. And then I'll press Alt+Backspace, or
10:21 Option+Delete on the Mac, to make the text red.
10:24 And now I'll grab these effects right there and I'll just drag them and drop
10:28 them onto the group, so that I'm affecting all of the layers inside the group.
10:33 And then, I'm going to click on that group and I'm going to change it's blend
10:37 mode from Pass-through to Color Burn in order to apply Color Burn to all of those layers.
10:43 Now that looks pretty darn good, but I want to make a small modification here.
10:46 I'm going to double-click on Bevel and Emboss.
10:49 I'm going to change the style from inner bevel to palombas and I'll change the
10:54 technique from smooth to chisel hard. And then finally I'll set the direction
11:00 to down in order to create this final effect.
11:03 And now, I'll click the OK button, in order to accept my change.
11:09 And that, in a nutshell, is how you take full advantage of Live shapes complete
11:13 with Dynamic Corner Radius values on a corner by corner basis here inside Photoshop.
11:21
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Other shape and path enhancements
00:00 In this movie, I'll walk you through a few shape and path enhancements in Photoshop.
00:05 Specifically I'll show you how you can move an anchor point on the fly while
00:08 drawing it with the Pen tool. We also have a couple of new keyboard
00:13 shortcuts for the intersect and exclude modes, and finally I'll show you how you
00:17 can select multiple path outlines across multiple layers using the arrow tool.
00:24 I'm going to start things off by pressing the control and space bar keys, or
00:27 command and space bar on a Mac, and I'm going to zoom in on his bright red nose
00:30 here, which is red just so that we can tell it apart easily from the other
00:33 features of the monster's face. And currently as you can see, I've got a
00:41 couple of ellipses on a single layer. And so we get this kind of pig nose
00:45 effect but what I want to do is round off the bottom of the nose right there.
00:50 And I'm going to do so using the pen tool.
00:53 I'll start off by figuring out what layer this is.
00:56 I'll do that by selecting the Move tool from the top of the Toolbox and then I'll
01:00 Right Click in some area of red there. In which case I'll see a list of layers
01:05 that appear at that right click location. And then I'll choose Nose Edges, which is
01:10 the layer that I'm looking for. Now I'm going to switch to the Pen tool,
01:14 which you can get by pressing the P key, at which point you should see the
01:17 outlines of both of the ellipses. By default, you should see the word Path
01:23 on the far left side of the Options bar, and then the Path operations icon should
01:27 be set to Combine Shapes, which is exactly what we want.
01:32 Now, I'll go ahead and start dragging right about here, let's say.
01:36 And I was a little careless, so I didn't exactly hit the ellipse there.
01:40 Now prior to creative cloud, what I'd have to do is release my mouse button and
01:44 then Control or Command drag that anchor point to a better location.
01:48 Nowadays, what you can do as long as you still have the mouse button down, you can
01:52 press and hold the spacebar in order to move that anchor point to a more
01:55 desirable location like that. And then I'll go ahead and release the
02:01 spacebar and continue dragging to adjust my control handles.
02:05 Now I'll do the same thing over there, I'll go ahead and drag, like so, and
02:08 anchor point's not in the right position, so I'll press and hold the spacebar,
02:12 until I get it aligned with the nostril, like that.
02:17 And then I'll go ahead and release the spacebar to continue, modifying the
02:20 control handles. Now I'll click, let's say, right about
02:23 here, in order to create a corner point, just so that we're creating a path that
02:27 goes all the way into the ellipses. And then I'll click this location and it
02:33 dawns on me that I've got a little sliver left open, a tiny triangle at the
02:36 location where to the 2 ellipses meet. So I've got to move this corner point up.
02:42 While I still have my mouse button down, I'm not dragging, I just have it down, so
02:45 I can press and hold the spacebar and then move this corner point upward like so.
02:50 Just be sure, if you're going to work this way, to release the mouse button
02:53 before you release the space bar so that you don't accidentally drag out any
02:56 control handles. And then finally, I'll close the path
03:01 outline just by clicking and holding for a moment on this first anchor point.
03:06 Notice that, that leaves my control handles intact but as long as I've still
03:10 got the mouse button down, and I don't start dragging then I can press and hold
03:14 the spacebar key and then drag around in order to move that anchor point to yet
03:18 another position. Then, again, if you don't want to modify
03:23 your existing control handles just make sure to release your mouse button before
03:27 you release the spacebar and you'll end up with this effect here.
03:31 I'm going to go ahead and switch to my Black Arrow tool, which I can get by
03:35 pressing the A key. And now notice that I can change the path
03:40 operation up here in the Options bar from Combine Shapes, which adds all the shapes
03:44 together, to either Subtract, Intersect or Exclude.
03:48 All of which now have a keyboard shortcut.
03:51 We've already had a keyboard shortcut of minus.
03:54 If you press the - key, then you're going to subtract the selected path
03:57 outline from the other outlines on this layer.
04:00 And that's worked for a while now. But nowadays, you can also press the /
04:05 key, either on the numerical keypad or on the keyboard, in order to switch to the
04:10 Intersect mode. So we're just filling the area.
04:15 At which the various path outlines intersect.
04:18 And then, if you press the * key, exclusively on the keypad, by the way.
04:21 You can't press Shift+8. Then you'll switch to the Exclude mode,
04:28 which goes ahead and fills just those areas that don't overlap the selected path.
04:34 What I want is to combine them all, however.
04:36 So I'll just go ahead and press the Plus Key in order to make that so.
04:40 And then I'm going to change the Fill Value here from 100% to zero, which you
04:45 can do by pressing Shift-zero-zero. And then I'll also go ahead and turn on
04:51 this layer mask that I've created in advance, by shift clicking on the
04:54 thumbnail that previously had an x through it.
04:58 And now go ahead and twirl this group close, so that I can take a look at the
05:03 final effect. Now, I'm going to press Ctrl+0, or Cmd+0
05:07 on the Mac, to zoom out. And finally we've got a problem with this eye.
05:12 The monster has apparently dropped it. I'll show you other scenarios in another movie.
05:17 It does demonstrate that we've got a problem, because I've got this group
05:21 called eyes, right here, which contains all the eye elements.
05:26 So if I were to select the eyes group and then press the V key to switch to my Move
05:30 tool And then start dragging that eye around.
05:34 I'm going to move the other eye along with it.
05:36 Which I definitely don't want to do. Even if I were to do a search here in the
05:40 layers panel. Go ahead and switch to name, and then
05:44 search for eye. We've got a lot of eye layers going on,
05:47 including eyelids L, which are the left eyelids.
05:51 If I turn it off you can see that they disappear.
05:53 But then I've got this layer called eyes right there and if I turn it off, you can
05:57 see that layer contains both of the eyes. But we also have some pupil and highlight
06:02 elements that we're not seeing because they don't have the word eye associated
06:06 with them. So we cannot just start dragging layers
06:09 around, that's just not going to work for us, so I'll go ahead and turn that eyes
06:12 layer back on. And switch the name back to Kind so that
06:16 we can see all the layers. Instead, what I can now do is switch to
06:20 my Black Arrow tool and then, because these are all shape layers, they have to
06:24 be shape layers for this to work, I can go ahead and marquee around the eye in
06:28 order to select all of the layers that have to do with that specific shape
06:32 without, And notice this, I'm not selecting the shapes associated with
06:35 those same layers. I'm just getting the left eye and none of
06:44 the right eye. Now I can just go ahead and drag this eye
06:48 up to this location, for example, and I need to rotate it as well.
06:53 I'll go up to the edit menu and choose free transform path and press control T
06:57 Or Command T on the Mac. And I'll drag outside of the
07:00 transformation boundary like so, to rotate these shapes.
07:04 And I'll press the shift key to constrain the angle, ultimately, to 90 degrees.
07:09 And then I'll just go ahead and scoot this guy up from the keyboard, using the
07:13 arrow keys combined with the Shift key as well.
07:17 Until I get the eye right about there. And then I'll press the Enter key, or the
07:21 Return key on a Mac in order to accept that change.
07:24 Then just click off the eye in order to deselect it.
07:28 When all's said and done, three new techniques available to us, a new Pen
07:32 tool technique, couple of new keyboard shortcuts and a new way to select
07:36 multiple path outlines across multiple layers inside Photoshop.
07:42
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Isolating and releasing layers
00:00 Now, while you may initially revel in the fact that Photoshop allows you to select
00:04 multiple shapes across multiple layers. You're going to find it very frustrating
00:08 as well, especially when working inside complex documents because there are no
00:12 limitations anymore when working with the arrow tools, which is why Photoshop also
00:17 includes a Layer Isolation Mode. So that you can constrain your modifications.
00:24 I'm going to go ahead and zoom in on this detail right here, this hand.
00:30 What I want to do here. Notice that the bottom of his two hands
00:33 doesn't match its shadow. It needs to come down a little bit.
00:37 So I'll go ahead and switch from the black arrow tool to the white arrow tool,
00:40 which Photoshop calls the Direct Selection Tool.
00:44 And then I'll marquee this bottom hand like so and that ends up selecting all
00:49 kinds of path outlines across the various layers.
00:53 Obviously this is not what I want. I'm going to go ahead and switch back to
00:58 the path selection tool, click off the path to deselect them.
01:02 And marquee for example this elbow here if you're working along with me just to
01:06 go ahead and select that arm and then I want you to notice the Layers Panel it's
01:10 showing us every single layer inside of the document.
01:15 But if I double-click on that path outline and I see just that one and only
01:20 one layer isolated from the others. So now I can go ahead an switch back to
01:27 the white arrow tool, an the easiest way to do that is to just press Shift+a.
01:32 An then I'll marquee the hand like so in order to select its various anchor points.
01:37 And I'll Shift click on this point on the elbow as well to select it.
01:42 You don't want to select this anchor point or either of these two.
01:46 Then, go on to the Edit menu and choose Free Transform Points, or you can press
01:50 Ctrl+t or Cmd+t on a Mac. And I'll go ahead and grab that target
01:54 right there, which represents the center of the rotation that I'll be applying.
01:59 And I'll drag it until it's aligned with that deselected anchor point right there.
02:04 At the curve in the elbow. And now I'll drag outside the
02:07 transformation boundary, in order to rotate that hand into a better location.
02:13 And then I'll press the Enter key here on a PC, or the Return key on a Mac in order
02:17 to apply that change. Once you're done, so long as you're
02:22 working with one of the Arrow Tools, you can exit the isolation mode just by
02:25 double clicking in an empty portion of your composition.
02:30 And then you'll see that all of those layers come back.
02:34 Now lets say I have a problem with this tooth, which I do.
02:37 You can see, that it's hanging down into the mouth there.
02:41 And this guy's a little tougher to get to, because if I try to click directly on
02:44 it, I end up getting one of the path outlines sets in front of it, in fact I
02:47 go ahead and get, upper lip, as you can see right there.
02:52 So I've got to figure out exactly where that tooth is.
02:56 And in this case, the best tool for that purpose is the Move tool.
02:59 So, I'll go ahead and select a Move tool from the top of the Toolbox and then I'll
03:03 right click anywhere on that tooth and I'll see a list of layers that appear at
03:06 that right click location an one of them fortunately is actually called tooth.
03:13 So I'll go ahead and select it in order to make it active and there's my tooth
03:17 layer right there. Now, you need to isolate this layer from
03:20 the rest of the composition. I can't double-click on it with a Move
03:23 tool because that doesn't actually take me to the Isolation Mode and I can't
03:27 double-click on it with one of the Arrow Tools because it's covered up by that
03:30 other layer. What you do instead is you go up to the
03:36 Select menu and you choose this new command Isolate Layers.
03:40 And that'll go ahead and isolate which ever layers are active, my case just the one.
03:45 And now I'll press the a key to get back to the last Arrow Tool used which is my
03:48 Wide Arrow tool. And I'll go ahead and click on this point.
03:54 I want to select it so I'll just go ahead and marquee the anchor point.
03:57 Need to be careful about my marquee so I don't want to marqueeing the upper lip.
04:02 Which is also part of this layer and then I'll drag it up like so, so that we no
04:06 longer have a gap at the top of the tooth and then, when I finish, because I'm
04:10 still armed with an Arrow tool, I'll double-click outside the tooth in order
04:14 to escape the Isolation Mode. Next we've got this eye over here on the
04:22 left hand side that's in the wrong location.
04:25 And you can see why I had it on the ground, in the previous movie.
04:28 Because otherwise you would have had a very, very difficult time selecting it.
04:32 And so I'm going to press Shift+a to switch back to my black arrow tool and
04:35 I'll go ahead and try to marquee the eye and you can see I get just a ton of stuff
04:40 selected this time. On all kinds of groups.
04:46 Throughout the illustration, that's not what I want at all.
04:48 So I'm going to click somewhere off the paths and deselect them.
04:52 And then I've got a lot of groups that are expanded right now as you can see if
04:55 you scroll up and down the list in the Layers Panel.
04:58 I'm going to go ahead and collapse all of them by clicking Ctrl or Cmd, clicking on
05:02 the map, on the arrow in front of any of the expanded groups like so.
05:08 And then I'll go to my eyes group. And so the great thing about this eyes
05:12 group is it does contain both of the eyes.
05:15 I can confirm that by turning the eyeball for the eyes group off.
05:19 And then, of course, back on. And so what I want to do is isolate that group.
05:24 And you do that as follows. First of all, you have to expand the
05:27 group first. So this one group needs to be expanded.
05:31 The other ones can be expanded too, but the group that you're going to isolate
05:34 has to be all the way open and any other sub groups like this eye bags group right
05:38 there, needs to be expanded as well if you hope to get to its layers.
05:44 Then, go ahead and select that group and you can either go up to the Select
05:48 Menu>Isolate Layers or you can right-click inside the Image Window, with
05:52 either the Move Tool or one of the Arrow Tools.
05:57 And you'll see this option right there, isolate layers.
06:01 And you can go ahead and isolate them like so.
06:03 And the reason that it's so important that you expand the group is because
06:07 notice, if I collapse this group now, it doesn't have any effect.
06:11 And it wouldn't have any effect if you tried expand it at this point either,
06:15 because what's happening is Photoshop is filtering the layers and when it does
06:18 that, it goes ahead and shows the groups and layers independently of each other.
06:24 Just the way it works. Now I'm going to go ahead and marque this
06:28 eye like so. Just to grab it independently of the rest
06:31 of my composition. And I'll go ahead and drag it over to the right.
06:36 Now another thing to note, and I know there's a lot going on here.
06:39 But imagine for a second that you're thinking you might want to adjust the
06:42 position of this right eye as well. Well, notice when I marquee those
06:46 elements there, that I don't select this little layer mask that's associated with
06:51 the eye bags. An it wouldn't do me any good to try to
06:55 select it because when you drag path outlines around with the arrow tools, you
06:58 don't drag the masks, you don't drag any of the pixel data associated with the layers.
07:05 So, in my case I've made a mess of things.
07:08 So I'll go ahead and press Ctrl+Z or Cmd+Z on a Mac to undo that change.
07:12 Let's say I just want to make sure that while I'm working in the Isolation Mode,
07:15 I don't ruin the eye bags there. I'll go ahead and click on the eye bags
07:19 group and Shift click, on bag one. So you need to select the contents of the
07:23 group as well, like so. And then you can right click on any of
07:27 these selected items, here inside the Layers Panel and choose Release From Isolation.
07:33 That doesn't take you out of the isolation mode.
07:36 That just goes ahead and takes the eye bags out of the Isolation Mode so that
07:39 they are effectively off limits. And now notice if I go ahead and marquee
07:44 this right eye. And I drag it to a different location,
07:48 the eye bags remain behind. I'll go ahead and press Ctrl+z or Cmd+z
07:53 on the Mac to undo that change, and then I'll click off the path outline.
07:57 Double click with the black Arrow Tool anywhere inside the image in order to
08:00 escape the Isolation Mode. One final thing here.
08:03 I'm going to go ahead and zoom out by pressing Ctrl+0 or Cmdd+0 on the Mac.
08:07 I've got this text layer at the top of the stack.
08:10 Let's say I want to add some more text to it in the isolation mode.
08:14 So, I go ahead and click on this layer in order to select it and then right click
08:18 with my black arrow tool or the move tool, either works and choose isolate layers.
08:24 And now that one text layer is isolated. Now, press the t key to switch to my Type tool.
08:30 And I'll click right about there and I'll press Ctrl+v or Cmd+v to paste some text
08:34 that I've created in advance. Then I'll just press the Enter key on the
08:40 numerical keypad to accept that change and notice I have now added another layer
08:43 inside of the isolation mode, so you can create and isolate as many layers as you want.
08:50 Then I can take this down, just drag it down directly below, the preexisting text layer.
08:55 And now, I can't right click with my Type tool to leave the Isolation Mode, so I'll
08:59 just go up to the Select Menu> Isolate Layers in order to turn the command off
09:03 and you can now see that my two text layers are listed right in a row here
09:07 inside the layers panel along with all the other layers and layer groups Inside
09:11 the document. And that's how, and why, you isolate
09:20 layers, inside Photoshop.
09:23
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Copying CSS code from specialty layers
00:00 If you're a web designer, you've probably been using Photoshop to mock up your
00:04 designs forever. Nowadays, though, you can also have
00:08 Photoshop generate the code, using a command called copy CSS.
00:14 And it's applicable to vector based shape layers, type layers, image layers, and,
00:18 entire groups as well. So for example, I could right-click on
00:23 this content group, here inside the Layers panel, an choose copy CSS.
00:28 In which case, it's going to take a few moments to copy all that information,
00:32 because it's copying the styles associated with all the shape layers, all
00:35 the text layers, and the pixel based image layers as well.
00:40 An if you've got a pixel based image, such as roboto here, then Photoshop will
00:45 automatically create a link to a file, in this case called roboto.png.
00:51 It always goes for a png image found in an images sub-folder.
00:56 So you can attempt to generate an entire style sheet based on a group if you like.
01:01 But what I'm going to try to do is paint a more realistic picture of what you
01:04 might actually like to accomplish. Because Photoshop isn't probably going to
01:09 generate the positioning code that you're looking for.
01:13 So for starters we've got this design here, that I'm looking at in chrome.
01:17 And this comes to us from my buddy Justin Seeley who does a course called Photoshop
01:21 for web design, here at lynda.com. We need to update the buy now button and
01:27 the header as well, both of which contains gradients.
01:32 So I'm going to switch back over to Photoshop, and I'll grab my Move tool,
01:35 which I can get by pressing the V key. And I'll right-click inside this
01:39 gradient, just so that I can try to find it, and it's right there, header bar.
01:43 So I'll go ahead and select it. And you can see header bar listed right
01:47 here in the Layers panel. Before you copy the CSS, I want you to
01:51 check one thing. Press Ctrl+K, or Cmd+K on a Mac, to bring
01:56 up the Preferences Dialogue box. And make sure that the Export Clipboard
02:00 checkbox, which I usually recommend that you turn off.
02:04 Go ahead and make sure that checkbox is turned on, and then click OK.
02:09 Now, right-click on an empty portion of the header bar layer because my screen is
02:13 so small. This pop up menu comes up in two columns,
02:16 and then you want to choose, from very close to the top, Copy CSS, and that'll
02:20 go ahead and copy that code. Now I'm going to switch over to
02:25 Dreamweaver, where I have that index.hmtl document open.
02:30 And notice that if refers to a style sheet called styles.css.
02:35 Which is open as well, I just need to go ahead and switch to it.
02:38 And this is where all this CSS code is located for this particular document.
02:42 I'm going to ahead and scroll down the list here until I find this item called
02:46 header and I'm just going to click after it.
02:49 Right before footer and I'll press Ctrl+V or Cmd+V on a Mac in order to paste.
02:55 And basically, what Photoshop has done for me is create a new style called
02:59 header bar named after the layer on which I right-clicked.
03:04 But notice in addition to this background information which is very helpful, so
03:08 we've got a gradient definition for older versions of Firefox.
03:13 We've got a gradient definition for Chrome and for Safari and so forth.
03:17 And then we've got a gradient definition for just a few preliminary versions of
03:21 Internet Explorer. But in any case, this way, things are as
03:25 compatible as possible. We don't need any of this positioning
03:29 info right here. So what I'm going to do is I'm just
03:32 going to take this background image information.
03:35 And after selecting it, I'll press Ctrl+C, or Cmd+C on the Mac, to copy it.
03:39 And then I'll go ahead and select this background info right there, which is the
03:42 actual header that's at work inside the file.
03:45 And then I'll press Ctrl+V, or Cmd+V on the Mac, in order to replace it with the gradients.
03:51 Don't need to worry about the indentation.
03:53 And then what you want to do is go ahead and get rid of this new header bar style.
03:57 Because it's not actually called inside the HTML document.
04:01 Now, we want to go ahead and preview our work inside Google Chrome, in my case.
04:06 You can use any browser you like. And, as soon as I choose this command,
04:10 Dreamweaver's going to ask me if I want to go ahead and save my changes.
04:13 And the answer is yes. And then, it'll switch me over to a new
04:17 version of this document. That now contains the gradient.
04:21 So, before, we just had a blue bar, now, we've got a gradient bar.
04:25 Now, let's do the same for this Buy Now, button down here.
04:30 And this time around, if I switch back to Dreamweaver, I'll switch over to the
04:33 source code and scroll down a little bit here.
04:37 And you can see that Justin is calling this class called, Button But we haven't
04:41 yet defined button as a style inside the style sheet.
04:46 So I'll go ahead and switch over to my Photoshop document and if I scroll down
04:50 inside of this group called content. You'll see that there is an item called button.
04:57 So, the layer name matches the style name, which is handy.
05:01 And that's the way you want to work, by the way, as often as possible.
05:04 Go ahead and right click in an empty portion of that button layer.
05:08 Bear in mind this is a vector-based shape layer, which is what Photoshop is looking for.
05:12 And so go ahead and choose copy CSS in order to copy that code.
05:18 Then I'll switch back to Dreamweaver. I want to switch over to the style.css
05:21 document here. And I'm going to scroll all the way to
05:24 the end of the document, to line 124 in my case and press Control V, or Command V
05:29 on a Mac, in order to paste that button. Now let's see how things look.
05:36 By going up to this little world icon again, an choosing preview in Chrome,
05:40 I'll click Yes to go ahead an save the changes.
05:45 And turns out positioning is a problem. This buy now button has moved over on top
05:49 of the robot. An where it appears for you if you're
05:52 working along with me, is going to depend on the size of your browser window.
05:56 But this is not what I want. And as I was telling you, this is
05:59 typically a problem, when you're copying CSS from Photoshop.
06:03 Is that you get extraneous or incompatible placement information.
06:08 So I'm going to switch back to Dreamweaver, and I'm going to get rid of
06:11 this position code right here. So you want to select position absolute
06:15 as well as left and top, press the backspace key.
06:19 Or the delete key on the Mac to get rid of them.
06:20 And now, let's preview what we've done once again inside Chrome.
06:24 Click the yes button in order to go ahead and save my changes.
06:27 And this time, everything looks the way it should.
06:31 And so, just to give you a sense of how far we've come in such a small period of time.
06:35 Here's the original version of that file. You haven't changed anything about the
06:42 index.html file. Everything's happened inside the style sheet.
06:46 And then here's the gradient bar at the top, there's the gradient button in the
06:57 wrong location.
07:02
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4. 3D Imaging Updates
Enhanced 3D lighting with 32-bit color
00:00 If you're a 3D enthusiast then, you'll find a lot to like about the new creative
00:04 cloud update. Starting with a whole slew of lighting
00:08 enhancements, that include the ability to define the color of lights in the 32 bit
00:12 per channel space. And that means that you can achieve much
00:16 more nuanced effects and as a result. We'll be able to transform this lead like
00:22 creature here, into this final golden bull.
00:26 I'm going to start things of by switching over to the 3D workspace, which you can
00:30 do by clicking on the word Essentials. Or whatever it says up here in the upper
00:35 right corner of the window, and choosing 3D.
00:39 And that'll bring up the 3D panel that you see down here at the bottom of the screen.
00:43 Now I've gotta switch back to the Layers panel and make sure my bull layer is
00:46 active, that is the 3D layer that we're working on.
00:50 And then I'll switch back to the 3D panel, and notice that I've got a couple
00:54 of lights at work here. Including this infinite light called
00:58 sunlight, and I'll go ahead and click on it to make it active.
01:02 Now if I wanted to modify the placement of the light, then I would switch over to
01:05 the Move tool, which you can also get by pressing the V key.
01:10 And then you'll see all this 3D (UNKNOWN) on screen, I don't want to move the
01:13 light, so I really want to get all this garbage off the screen.
01:18 And you can do that just by switching to some other tool.
01:20 For example if I press the M key to switch to the Rectangular Marquee tool.
01:25 Then all that stuff goes away, but I can still modify my attributes, including sunlight.
01:31 And one of the great attributes of lights is shadow, specifically the softness of
01:35 the shadow, which you can get to up here in the Properties panel by clicking on
01:39 this first icon, Infinite Light. Then you can modify this shadow and
01:45 notice as I change it, I can actually preview the effects.
01:50 Inside the newest version of the software.
01:52 Which is really valuable. Now I'm going to adjust the color of the
01:57 light by clicking on the white swatch here.
01:59 And that'll bring up this 32-bit color picker.
02:02 Now, notice where the eight bit values are concerned, I've maxed them all out.
02:06 So, we've got 255 for r g and b. Which means we have the whitest white
02:12 there is. And yet I can still crank up the
02:15 intensity value to make that light even brighter, thanks to the fact that I'm
02:19 working in the 32 bit per channel space. And I can take that intensity all the way
02:25 up to plus 20 stops, which is going to increase my 32 bit RGB values.
02:31 From what they were before which was one a piece All the way up to 20 a piece, so
02:35 we've got an incredible level of control. Obviously, I don't want to go this high
02:41 with the value, so I'm just going to take it up to three color stops.
02:45 And that is still a much more intense light than we had before.
02:48 Now, click OK in order to accept that change.
02:52 Next, I want to adjust my other light source which is called reflected light.
02:56 And if you were to turn that light off for a moment, you'll see that it's coming
03:00 from down below. So, in other words, it's behaving as if
03:04 it's the sunlight reflected off of this floor here.
03:07 I'll go ahead and turn it back on and I'm going to adjust its color too by clicking
03:11 on this white color swatch once again. And this time I'm going to take the
03:16 intensity value up to 1.5, and you can see how that's breathing more light into
03:21 the bottom of the bull. Now click OK in order to accept that change.
03:27 Now I want to make the bull appear more golden, and I'm going to do that by
03:30 adjusting the material, which is to say, the stuff that is wrapped around the bull.
03:36 And you can get to the material by click on this item at the bottom of the 3D
03:39 panel, which is called default matte. And now I'm going to add some self
03:45 illumination to this object, by clicking on this black swatch, to the right of the
03:48 word illumination at the top of the Properties panel.
03:51 And I'm just going to dial in, bright yellow, by changing the hue value, down
03:56 here in the bottom right region of the dialogue box, to forty degrees.
04:02 Then I'll take the saturation up to a 100 and the brightness up to a 100% as well.
04:07 As you can see, that gives us way to much color, so what we need to do in this
04:11 case, is crank the intensity value down. And I'm going to take it pretty far down,
04:18 actually, to negative 3.5, is ultimately what I came up with.
04:24 And now I'll click OK, in order to accept that result.
04:27 So, you can that we have just this amazing, amount of control over our lighting.
04:32 I'll click OK, and finally I want to change the color of the specular
04:36 highlights, which are these very bright blown highlights across the object.
04:43 And you do that by click on the light swatch by default.
04:46 Associated with the Specular option. And this time, I'm going to dial in the
04:51 hue value of 40 degrees and a saturation of 50%.
04:55 And I'll leave the brightness value set to 100%.
04:58 I could take the intensity down if I want to completely get rid of any of the
05:01 clipping that we're seeing in the lights. But that clipping actually looks great
05:06 and it's consistent with gold. So, I'll go ahead and leave the intensity
05:09 value at zero. And then I'll click OK.
05:13 The last thing I want to do, is adjust the attributes associated with the ground plane.
05:16 And the ground plane is this invisible plane upon which the bull is resting
05:20 here, his foot's actually on the ground plane.
05:23 And that allows us to cast a shadow. On to what is actually a flat photograph
05:28 in the background. And to adjust the ground plane you click
05:32 on the word environment up here at the top of the 3D panel.
05:35 And then, you want to scroll down inside the Properties panel down to the very
05:39 bottom where you see these ground plane options.
05:42 And I'm going to change the opacity of the shadows to 45%.
05:47 And that's going to change the opacity of this shadow right there.
05:50 And I'm also going to add some reflectivity by changing this opacity
05:53 value that's associated with reflections. You can take it as high, notice that, as 100%.
06:01 Which basically treats the floor like it's some kind of mirror.
06:04 I don't want it to be that reflective, so I'll take the value to 40% right there.
06:09 And then, I also want to increase the roughness.
06:12 And notice that we can preview the reflection on the fly and we can preview
06:15 it's roughness as well. So, if I start increasing that roughness
06:19 value, you can see that the reflection becomes a little less obvious, so that
06:23 the floor isn't nearly as highly polished as it was before.
06:28 I'm going to go ahead and take that roughness value up to 60%.
06:32 So, we've got 45% for the shadows, and then 40% and 60% for the reflections.
06:38 Now were ready to go ahead and render the scenes, and you do that by clicking on
06:42 this little Render button at the bottom of the Properties panel.
06:46 And notice as soon as you do, you'll see this little message down left that's
06:49 telling you. That in just a moment, Photoshop is going
06:53 to share with you some information about how long it's going to take to render the scene.
06:58 And in my case, it's telling me that the time remaining is about nine minutes and
07:02 change at this point. And by the way, those animating blue
07:06 dotted outlines there, that represents the portion of the image that's being
07:10 rendered at any given time. But rather than make you watch the entire
07:15 process, we're going to go ahead and cut to the final rendered version of the scene.
07:20 Now the scene's a little light for my taste.
07:23 But rather than going back and monkeying with the lighting settings, which could
07:26 take a lot of time and effort. We're working in Photoshop after all, so
07:31 we might as well just apply an Adjustment layer.
07:34 So, I'll switch back to the Layers panel and I'll press and hold the Alt key or
07:37 the Option key on the Mac. Click the black white circle at the
07:41 bottom of the Layers panel, and choose the Levels command.
07:44 And because I have the Alt or Option key down, I can go ahead and name the layer
07:47 as I create it. I'll call it darken, and click OK.
07:51 And now that Photoshop has replaced the contents of the Properties panel with the
07:55 levels adjustments, I'll go ahead and change that black point value to 50.
08:00 And then I'll take the gamma value up to 1.1 by tabbing to it and pressing Shift
08:05 up arrow. And we end up with this final version of
08:10 the scene. All thanks to Photoshop enhanced lighting
08:14 features, which include your ability to preview the appearance of shadows and reflections.
08:20 As well as the option, to define the color of lights, in a 32 bit per channel space.
08:26
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The new default 3D image-based light
00:00 Another great advantage to the creative cloud is that Photoshop provides every 3D
00:05 object you create with a default image based light, also known as an IBL.
00:12 Now, an image based light actually uses a photographic image, or a pixel based
00:16 image, at any rate, in order to light a scene.
00:20 The advantages are two fold. First of all an IBL allows you to wrap an
00:24 environment around a scene. And secondly you can simulate multiple
00:28 points of lights without having to create each light independently.
00:34 We'll be using an IBL to transform our golden bull so far into this, even
00:38 shinier version of the object with all these rippling lights all over the place.
00:44 So, I'll go ahead and switch back to the image in progress, and then I'll click on
00:48 the bull layer, which is the 3D layer, then I'll switch over to the 3D panel.
00:55 And you want to click on the word environment at the top of the list, and
00:58 then notice this checkbox right here, IBL, you want to go ahead and turn it on.
01:04 Now, if you end up getting a weird result, for example, the word
01:07 environment, at the top of the 3D panel changes to image base light one.
01:13 Then here's what you do. Go ahead and save the file, just by
01:16 choosing the Save command from the File menu.
01:19 Close it, and then open it back up, and everything will be back to normal.
01:25 Then, you want to make sure that environment is selected again.
01:29 Now, by default, our image base light is black.
01:33 And that's because actually we don't even have one.
01:36 And the reason that we don't have one where this image is concerned is because
01:40 I created this image, originally, in a previous version of Photoshop.
01:46 Now, if you have such an image and you want to access Photoshop's default image
01:49 base light, then here's what you do. You just have to create a new file.
01:54 So, I'll go up to the File menu. And choose the new command, or you can
01:58 press Ctrl+N or Cmd+N on the Mac. And I'm going to dial in my screen
02:03 resolution which is 1280 by 720, just because that'll look good in the video.
02:08 And then I'll click OK in order to create this new file.
02:12 Go ahead and zoom on in, and then here inside your 3D panel, you want to create
02:15 some kind of new 3D object. I'm going to select Mesh from preset,
02:20 which allows you to select from a bunch of different kinds of models here.
02:24 And then, I'll go with Ring. You can create anything you like.
02:29 It doesn't matter. But, Ring just happens to work nicely.
02:31 And then, click on the Create button in order to create that ring inside the
02:35 Image window. Now, currently we're looking at the side
02:38 of the ring. That's why it doesn't look very ring-like
02:42 at all. But Photoshop should have gone ahead and
02:44 automatically switched you over to the Move tool.
02:46 And you've got these sub tools up here in the Options bar.
02:50 The very first one should be selected, which allows you to rotate the object in
02:54 3D space. So, I'm just going to go ahead and drag
02:57 down here in the lower left corner of the window, and you can see we've got this
03:01 very thin, sort of wedding ring. Now what you want to do is click on
03:06 Environment, here inside the 3D panel. Make sure that IBL is turned on.
03:12 If it isn't, go ahead and turn it on. And then you want to click on this little
03:15 page icon and choose Edit Texture. And that'll open up this little texture
03:19 pattern right there, and i'll go ahead and zoom on in, now notice that this is a
03:22 very small file by the way. If I click and hold on this little dock
03:27 item down here in the lower left corner of the window you can see that the final
03:31 size is just 512 pixels by 256 pixels. Which is plenty by the way for the effect
03:38 we're looking for because we are working in the 32 bit per channel color mode.
03:44 And that's indicated to us by the occurence of RGB slash 32, up here in the
03:48 Title tab. And that's going to make for some very
03:52 nice lighting. So essentially, every single one of these
03:55 dollops of white turns into a light. Now, I don't want this much ambient
04:00 light, that's implied by this light grey here.
04:03 And if you're seeing that. Because you never know, sometimes Adobe
04:06 changes these things on the fly. But if you're seeing this grayish
04:10 background, then go to the Image menu, choose Adjustments, and choose the Levels command.
04:14 Or you can push Ctrl+L or Cmd+L on the Mac.
04:17 And drag this black point value until you get to the spike over there, which
04:22 happens, in my case, at 60. And now, click OK in order to accept that change.
04:29 Now, go up to the select menu and choose the all command, or press Ctrl+A or Cmd+A
04:33 on the Mac. And then go ahead and copy this image and
04:37 I'll just do that by pressing Ctrl+C or Cmd+C on the Mac.
04:41 And now you can go ahead and close this file if you want to.
04:44 And you don't have to save the changes, so click on the No button here on the PC,
04:47 or the Don't Save button on a Mac. And now let's switch to
04:51 thegoldenbull.psd, file in progress. And I'll make sure that Environment is
04:56 still selected at the top of the 3D panel.
04:59 Go up to IBL, click on the little folder icon and choose new texture.
05:04 And that'll bring up this new dialogue box.
05:06 And you definitely want to go with a preset set to clipboard, so that the
05:10 width is 512 pixels and the height is 256 pixels.
05:15 And then, go ahead and click OK. Photoshop'll start by filling the IBL
05:19 with white, which means the entire thing is a big light, obviously overlighting
05:24 the scene. What you want to do is click on the
05:27 little page icon again and choose Edit Texture in order to open the texture in a
05:31 new window. And then I'll press Ctrl+ V, or Cmd+V on
05:36 a Mac, in order to paste that IBL into place and I'll switch to the Layers panel.
05:42 Notice we've got an independent footing layer, we don't need that.
05:45 So let's go ahead and merge things by going up to the Layer menu and choose
05:48 Merge Down command or you can press Ctrl+E or Cmd+E on the Mac.
05:53 Then click the Close button to close this IBL.
05:56 And go ahead and click the Yes button on the PC or the Save button on the Mac in
05:59 order to save your change and you'll end up with an effect like this.
06:05 Now the background isn't really this dark, it's just that we're seeing the IBL
06:09 in the background as well for the moment. But before we leave the environment which
06:14 you can see here in the 3D panel still selected, I want you to crank up the
06:18 intensity value of the IBL. So you can make it very bright indeed if
06:22 you want to, or you can darken things up dramatically.
06:25 What we want to do and this may seem surprising, given the amount of contrast
06:29 we have right now. But I'm going to take it up to 150%.
06:35 And then I'm going to switch to my sunlight light.
06:37 Notice that the background grew brighter again because we're not seeing the IBL in
06:40 the background anymore. And then we'll take its intensity down to
06:45 25%, and that's it. Now press the M key to switch back to the
06:48 Rectangular Marquee tool. So we don't have all that 3D gadgetry
06:52 showing up on screen. And then click on the Render button down
06:56 here at the bottom of the properties panel in order to render the scene.
07:00 And notice once again you'll see this little pop up that's telling you that in
07:03 a moment. You will see how long it's going to take
07:06 to render the scene, and how far Photoshop is through the process.
07:11 It also provided a little trick, it's off screen now.
07:14 But it tells you, that if you want to, at any point in time, cancel the render,
07:18 because, by the way, the first few minutes of the render are the most important.
07:24 So, every single render pass does less and less to the scene.
07:29 So, if you let this thing go even though it's going to take like 15, 16 minutes,
07:32 it's telling me if I were to cancel it after two minutes I would still get a
07:35 halfway decent render. It's just going to be noisier than it
07:40 would be when it completely finishes. If, at anytime, you want to cancel the
07:45 render, you no longer click in the screen that way you used to, instead, you press
07:49 the Esc key. But at any event, since it's going to
07:52 take so long, we're going to go ahead and fast forward to the end of the process.
07:57 And now, we have the final rendered version of the bull with all kinds of
08:01 highlights across its body. Thanks not only the Photoshop support for
08:06 image based light. But also, to the fact that, every single
08:11 new document, now includes an IBL by default.
08:16
Collapse this transcript
Duplicating, deleting, and grouping 3D objects
00:00 One of the most mind numbing things you can do in Photoshop is assemble a 3D
00:04 scene, complete with various objects interacting with each other.
00:09 But, now the process has been made not perfect but a lot easier, because you can
00:13 now duplicate a mesh, you can delete a mesh believe it or not, you couldn't do
00:17 that before and you can create groups of meshes as well.
00:23 And if you're wondering what I'm talking about, what I mean by mesh, that would be
00:27 each one of these objects inside of this 3D scene.
00:32 So, you can see I'm working inside the 3D panel.
00:35 The first mesh is called Diablo, and that's the actual SUV.
00:39 Then we've got four meshes for the four rocks, and then we've got a couple for
00:42 the horns, which are currently in the wrong position but that will remedy
00:46 itself shortly. What I want to do is create a fifth rock.
00:52 Now, prior to this version of the software, that was very difficult.
00:57 Now, I have a couple of different Options at my disposal.
01:00 I can go ahead and select Rock Three, which is the one I want to duplicate
01:04 here, happens to be this guy. And I'll go to the Layers panel Flyout
01:09 menu and I'll choose Instant Object, in order to create a clone essentially of
01:13 that rock. And it's called Rock 31, as you can see here.
01:18 I'll go ahead and move it up the stack, which is something I could not do in
01:21 previous versions of Photoshop. Notice that takes us out of the ray trace.
01:26 But we'll go ahead and bring back the shadows, and the reflections when we
01:29 render the final scene. Now, I'm going to grab rocks 1 and 2, and
01:33 drag them up the stack as well, so everything's in a proper order.
01:39 And so we've got one instance at this point.
01:41 I'm going to move it from this location here, so we've got one rock sitting right
01:44 on top of the other. I'm going to move it over to the right
01:48 nearer the end of the scene, by entering some numerical values here.
01:53 So, I've got the rock selected. I'll go up to the Properties panel and
01:56 switch to the coordinates icon. And then I'll just dial in some values.
02:01 First we have the position values. I'm going to change the X value to 24,
02:04 and then press the Tab key a couple of times in order to highlight the Y value,
02:08 change it to negative 11. Press the Enter key or the Return key on
02:13 Mac in order to accept that change. And then, I'm going to change the Z value
02:18 here, the angle value to negative 83, just to rotate the rock around a little
02:23 more so it looks like a unique item. Now we've got two rocks that are linked together.
02:30 You can also create an entirely independent rock if you like, by
02:33 selecting one of them, rock one in my case.
02:36 And then going back to the Layers Panel Flyout menu and choosing Duplicate Object.
02:42 And now I'll go ahead and make a copy down here at the bottom of the stack.
02:45 I'm going to move it up to this position right there, and I'm going to rename it
02:49 Roofrock because I'm going to put it on the roof of the car.
02:54 And I'm going to dial in some new values for it as well, by selecting the little
02:58 coordinates icon. This time I want an x value of negative 5.
03:03 I'll tab my way to the y value, you may have to press the Tab key a couple of
03:06 times and press the Down arrow key to reduce it to negative 25.
03:12 Then, what I want to do, is I want to change the Z value to 11.
03:15 But this may or may not work. Actually it worked out fine this time.
03:19 That's great. If not, you're going to have to switch to
03:21 the Move tool and drag that guy upward. And then finally, I'm going to change
03:26 this Z angle value right there to negative 27.5.
03:31 Just once again, so it doesn't look like exactly the same rock as we have over
03:34 here on the left hand side of the screen. What is the difference between an
03:39 instance and an entirely independent duplicate.
03:43 I'll show you. I'll go ahead and twirl open rock three
03:45 here, so that I can gain access to its material.
03:48 And I'm going to rename that material Blue rock, because I'm going to change it
03:52 to blue by selecting it and then going up to the Properties panel, clicking in a
03:56 little page next to the word diffuse there and choosing Edit Texture.
04:03 And that'll bring out my texture along with my UV map and I'll switch over to
04:06 the Layers panel, click on a little black white circle on the bottom of the panel
04:10 and choose Hue Saturation. Then, inside the Properties panel, I'll
04:16 scroll down to the colorized checkbox, turn it on, scroll back up and change the
04:20 hue value to 210, and then I'll change the saturation value to 50.
04:26 Now I'll close this texture, and I'll click yes in order to save that file.
04:31 Now at this point you'll see all of the rocks change to blue and the reason so
04:35 many of them are changing, I'll switch over back to the 3D panel, is because
04:39 rocks 1,2,3, and 4 were already set to use the exact same texture.
04:46 And now 31 is also using that same texture, because its an instance of rock 3.
04:52 The duplicate, however, did not change. This roof rock remains entirely independent.
04:58 If at any time you want to take an instance and you want to make it
05:00 independent, then just go ahead and select it, in this case it's rock 31.
05:05 And go up to the Flyout menu icon and choose Bake Object, and that will go
05:08 ahead and create an independent version of that rock.
05:13 And this time I'll rename it rock five because that's what it is and drag it
05:17 down to stack. And I'll double-click this texture right
05:21 there and I'll rename it Red rock this time.
05:24 And with that material selected, go up to the little page icon to the right of the
05:28 word diffuse and choose Edit Texture. And this time I'll change the hue value
05:34 for that hue saturation layer to 0. I'll go ahead and close this image, click
05:39 on the Yes button here on the PC, that's a Save button on a Mac and you can see
05:42 just that one rock turn to red, the other ones remain blue.
05:48 If anytime, you decide you've created too many rocks or what have you, you just
05:52 want to get rid of one of your meshes, all you need to do is select that item.
05:57 Such as rock5 right here and click on the little trash icon to get rid of it.
06:02 And that will get rid of the object permanently.
06:04 However, I don't want to do that. So I'll go ahead and press Ctrl+Z, or
06:07 Cmd+Z on the Mac, in order to bring that object back.
06:10 And finally what I want to do is take these various rocks here.
06:13 I'll click on rock1 and Shift click on Roof rock in order to select that entire range.
06:19 And I also need to Ctrl+Click or Cmd+Click on rock five down here at the
06:23 bottom of the stack. We go ahead and select those guys again,
06:27 because they got deselected when I twirl closed horn two.
06:30 You may find, depending on which version you have at the moment, that it does not
06:35 save the new order of your objects. That is a problem that I've brought to
06:41 Adobe's attention, and they've promised that they're going to fix that in a
06:43 future build. But in the mean time, I'm going to go
06:46 ahead and group all these rocks together, by going up to the Flyout menu and
06:50 choosing Group Objects. And notice that for whatever reason,
06:54 something strange about this file that causes the horns to change in position.
06:59 So, as soon as I choose that command, then my horns become upright, which is
07:02 what I wanted in the first place anyway. Go ahead and twirl all of these guys
07:07 closed because they have a habit of popping open.
07:10 That's another item on Adobe's list of things to fix by the way, and I"m
07:14 going to go ahead and rename this new group Rocks.
07:20 Now go ahead and render the scene, by clicking on the little render icon at the
07:23 bottom of the Properties panel. It's also located by the way at the
07:27 bottom of the 3D panel. So either way is going to work out just
07:30 fine for you, and then of course Photoshop is going to tell you that it's
07:33 rendering the file. And you can interrupt the render anytime
07:37 you like, just by pressing the Escape key.
07:41 So we're going to go ahead and speed up the process dramatically.
07:45 So here's the final fully ray traced scene.
07:47 Thanks to the new and improved scene editing functions, which include the
07:52 ability to duplicate and delete meshes here inside Photoshop.
07:57
Collapse this transcript
Live 3D painting
00:00 Photoshop now offers a feature called Live 3D Painting.
00:04 And the idea is you can paint directly on the 3D object, as you've been able to do
00:08 for a while now, and you can also have open your Diffuse Texture, which is
00:11 wrapped around a 3D object. And you can brush inside either window
00:17 and preview the effects in both windows at the same time.
00:20 For example, let's say I want to take this brown bull, and I want to give it
00:24 some white horns and I also want to darken up its hooves.
00:27 Well then I go ahead and switch to my Brush tool, which you can get by pressing
00:30 the B key. And then I go out the Window menu and
00:34 choose Color, to bring out the Color panel.
00:37 And you can see that I've switched over to the HSB Sliders here in the fly out
00:40 menu, and I'll dial in a very pale shade of yellow.
00:45 I'll change the Hue value to 50 degrees, I'll take the Saturation value up to 15%
00:49 and I'll take the Brightness up to 90%. Now I'll go ahead and hide the panel.
00:55 Now what I'd like to do at this point, is paint on this horn.
00:58 But if I do use, then I'm going to get this warning that's telling me that my
01:02 Diffuse Texture does not contain a proper target layer.
01:06 And the solution is to click on that button, Change Texture Target, in order
01:10 to open the Diffuse Texture in a different window.
01:14 And you can see, sure enough, I've got this Smart Object called Gray with a
01:17 Gradient Map Adjustment layer sitting on top of it, neither of which I can paint on.
01:22 So I'll press Ctrl+Shift+N or Cmd+Shift+N on the Mac to create a new layer, and
01:26 I'll call it Horns and click OK. Now notice this grid here, that's the UV
01:31 map and it shows me how the texture is going to map onto the object.
01:37 So, we're basically seeing a flayed version of the bull here.
01:41 If you want to change that UV overlay, so it's not quite so onerous, so very much
01:45 in your way. Then, scroll down to the bottom of the
01:49 Properties panel, make sure the Brush is selected, by the way.
01:52 And you'll see this check mark, UV overlays, you can turn it off if you want
01:55 to if you don't want to see the overlay at all.
01:58 But you probably want it there, otherwise you're working blind.
02:01 What I'm going to do is change it's color by clicking on a little swatch.
02:05 And I'll dial in a Hue value of 180 degrees, which is cyan.
02:09 And then I'll take both the Saturation and Brightness values up to 100% and
02:12 click OK. And then I'm going to take the Opacity
02:17 value here down to 50%. Now let's go ahead and zoom on into the
02:21 artwork a little bit. And I also want to be able to see both
02:25 images at the same time. So, I'll go up to the window menu, choose
02:29 Arrange, and then choose 2-up Vertical, so then I can see the bull over here on
02:33 the right hand side. And I'll Shift+Spacebar drag in order to
02:38 scroll both pieces of the artwork, it actually needs to come over even farther here.
02:43 And then I'll switch over to the bull as I've done, and just so they don't make a
02:46 mess of things I'll right-click inside the Image window.
02:51 And I'll increase the Hardness value to 100%.
02:54 And I'll also press left bracket key a few times to reduce the size of my
02:57 cursor, and notice a couple of things. First of all, as I move my cursor around
03:02 inside the 3D window, I see a cross moving around inside the Diffused
03:06 Texture, and so I can see exactly which part of the texture needs to be modified.
03:13 I can also just paint across the horn, for example, and I will see those brush
03:17 strokes show up in the texture. You'll often times have more control, if
03:23 you just paint inside the texture. So, I'll go ahead and switch over to the
03:26 Texture window, notice the same thing is happening that is to say I can see my
03:29 circular brush over here in the left hand window and that cross shaped target over
03:33 in the right hand window. And as I paint I can see everything
03:39 update on the fly as well. And the advantage of working this way, by
03:44 the way, is I don't end up painting off the horn, for example, and accidentally
03:48 painting in something like the ear. That would be a problem.
03:53 And you're going to have the most luck, if want to be able to preview things,
03:56 like I'm doing right now, then you need to use the Brush tool.
03:59 As opposed to selecting a region and filling it in for example, and I'll go
04:03 ahead and paint in this guy presumably since it's symmetrical to the rear horn
04:06 it must represent the rear horn and sure enough it does.
04:11 You can see it updating on the fly even though I've lost a little bit of the
04:15 update associated with the first horn. And if you want to correct things, so
04:20 that you're seeing everything exactly the way it is, then go up to the File menu
04:24 and choose the Save command when working inside the Diffuse Texture, by the way.
04:30 And that will go ahead and save your changes over to the 3D image, and you'll
04:34 see it update properly, as well. Now let's figure out where the hooves are.
04:40 You can see if I move my cursor around this location right here, inside the
04:44 Diffused Texture, I'm seeing that cross shaped target on the hooves over in the
04:48 right hand window as well. So, what I want to do is create another layer.
04:54 And so I'll press Ctrl+Shift+N, or Cmd+Shift+N on the Mac and call this guy
04:58 Hooves, and then click OK. And I'm going to paint these guys black,
05:02 so I'll press the D key to make my foreground color black.
05:06 And then I'll just paint in this region like so, taking care not to accidentally
05:10 paint inside the horns, of course. And that takes care of that hoof.
05:16 This just so happens to be the other hoof, the other forward hoof that is to say.
05:21 And you can see it updated on the fly as I paint it.
05:26 I kind of lost the update on the first hoof but that's, Okay.
05:29 And this, if I go ahead and switch to 3D image and scroll it over a little bit.
05:34 This is one of the rear hooves, in fact its the one we can see, which is handy.
05:39 So I'll just go ahead and paint it in, and then finally, this guy down here,
05:42 scroll down a little bit. These guys are the ears incidentally.
05:47 This is the other hoof, the hoof in the background that we really can't see from
05:51 this vantage point, but just in case I decided to change the camera angle, might
05:55 as well paint it in. I'm going to zoom out a little bit here
06:00 from the texture. Also, go ahead and save my changes so
06:03 everything updates properly on screen by pressing Ctrl+S or Cmd+S on the Mac.
06:09 And now we can see all the hooves update. The other thing I want to do here, is
06:13 create a little bit of a soft transition and notice when I move my cursor over
06:17 this region right here and I'm indicating this area.
06:22 With the circular brush over in the Diffused Texture on the left hand side.
06:26 I can see the cross move across the top portion of the hoof, in the right hand window.
06:32 That's an area where I can create a soft transition.
06:34 So, I'll right-click inside the Image window and reduce the Hardness value to 0%.
06:39 And then I'll go ahead and increase the size of my cursor a little bit, like so.
06:42 And I'm going to just paint right next to it, like that, in order to paint in a
06:46 little bit of a soft transition right there.
06:50 And I'll do the same thing at this location.
06:52 This would be the hoof that I really can't see, actually, from this vantage point.
06:56 Then, for the forward hooves, such as this guy and this guy.
07:00 I need to paint right along the top edge there, in order to paint some softness
07:04 into place. And then I'll go ahead and scroll down to
07:08 this location, and this is the forward hoof, as you can see.
07:12 So, I'll go ahead and paint just right next to it as well, in order to soften
07:16 that transition. And that's pretty much all these is to it.
07:20 Just one more change, I'm going to press the M key to switch to the Rectangular
07:23 Marquee tool. And I'll press the 5 key to reduce the
07:26 Opacity of this hoofs layer to 50%, and then, I'll go up to the File menu and
07:30 choose the Save command and you can see that update apply here inside the 3D
07:34 image window. Now, I'll go ahead and close the Diffuse
07:39 Texture because I'm done with it. Press Ctrl+0 or Cmd+0 on a Mac in order
07:44 to center my zoom. And then finally, I'l render the scene by
07:48 pressing the keyboard shortcut Ctrl+Shift+Alt+R here on the PC, or
07:52 Cmd+Shift+Option+R on the Mac. And of course, Photoshop will tell me
07:56 that it's render the scene, and I can see how long it's going to take to render
07:59 down here in the lower left corner. Of course, we're going to go ahead and
08:04 fast forward through that process. So, here's the final 3D bull, complete
08:10 with light horns and dark hooves. Thanks to the power of Live 3D Painting
08:16 inside Photoshop.
08:18
Collapse this transcript
Conclusion
Where to go next
00:00 So there you have it, all of the new features in Photoshop so far.
00:05 Because I want to stress, this course is a continual work in progress.
00:09 If everything goes the way Adobe says it will, then this course will never die.
00:13 Alright, so, I'm not immortal. I mean, well, I, so, that's what they say.
00:18 I haven't, you're bumming me out. Now you may wonder, what do you do next?
00:23 Well, there's that other work in progress, Deke's Techniques, which
00:26 provides you with at least one movie every single week, sometimes more.
00:31 An then there's my overarching cradle to grave one-on-one series, that starts with
00:36 part one fundamentals, an moves on to intermediate, advanced and mastery.
00:42 Definitely check them out, let me know what you think.
00:45 And then remember, next time Photoshop updates, come back to this course and
00:49 I'll tell you all about the new stuff. Until then, on behalf of lynda.com, this
00:54 is Deke McClelland saying, see you.
00:57
Collapse this transcript


Suggested courses to watch next:

Deke's Techniques (9h 57m)
Deke McClelland

Photoshop CS6 One-on-One: Fundamentals (6h 39m)
Deke McClelland



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