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Photoshop CS6 One-on-One: Mastery

Photoshop CS6 One-on-One: Mastery

with Deke McClelland

 


Join industry expert and award-winning author Deke McClelland in the fourth and final installment of his popular Photoshop CS6 One-on-One series. In this course, Deke puts his own spin on the most powerful features in Adobe Photoshop, including the Art filters, which enable you to transform an image into a digital painting, and Photomerge, which can stitch together multiple photos into a single panorama. Plus, dive into the extended features like 3D lighting effects, the Puppet Warp and animation toolset, high dynamic range (HDR) imaging, video editing, automated adjustments with actions, and much more.
Topics include:
  • Combining multiple Filter Gallery effects
  • Converting an image into etched outlines
  • Using the new Oil Paint filter
  • Lighting a watermark texture map
  • Manually straightening a GoPro photo
  • Correcting a panorama with the Adaptive Wide Angle filter
  • Applying Puppet Warp to editable text
  • Converting layers into animated frames
  • Adding transitions, text, and sound to videos
  • Creating an authentic HDR portrait shot
  • Working with advanced layers
  • Creating a dynamically adjustable action

show more

author
Deke McClelland
subject
Design, Photography
software
Photoshop CS6
level
Advanced
duration
7h 54m
released
Mar 27, 2013

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35. Art Filters and Oil Paint
Welcome to One-on-One
00:00 (MUSIC).
00:04 Hello. This is Deke McClelland.
00:05 Welcome to the final course in my four-part series, devoted to your
00:10 ultimate mastery of the world's most powerful image-editing software, which I
00:15 call Photoshop CS6 One-on-One Mastery. Now, as many of you know, One-on-One is
00:22 all about project-based learning. You learn, not by listening to me lecture
00:26 you, or by even watching me create pretty pictures onscreen, but rather by rolling
00:31 up your sleeves and creating compelling projects for yourself.
00:36 That way you'll be better prepared to create your own projects in the future.
00:41 Now this particular course is eight chapters long.
00:43 I'll start things off by showing you how to create artistic effects using
00:48 Photoshop's vast and powerful filter set. Then I'll show you how to stitch together
00:54 panoramas and compensate for wide angle distortion.
00:58 You'll learn how to use the puppet warp command to create an animated movie.
01:02 I'll tour you through Photoshop's extensive video editing capabilities,
01:06 which even permit you to add text overlays and voiceovers.
01:11 I'll introduce you to the wide world of high dynamic range.
01:16 I'll acquaint you with some little-known advanced layer tricks, perfect for those
01:21 of you who routinely work in files with dozens or even hundreds of layers and
01:25 I'll show you how to record time-saving automated step by step actions.
01:32 The result is a contextualized learning program.
01:35 Photoshop's features make sense because you apply them to a clearly defined task.
01:40 And you leave each chapter with a real sense of accomplishment.
01:44 I'll start things off in this chapter, by showing you how to achieve a series of
01:48 highly graphic effects, using a combination of a Filter gallery, along
01:52 with the Oil paint filter. Here, let me show you exactly how it
01:58 works.
02:00
Collapse this transcript
Introducing the Filter Gallery
00:00 In this movie, I'll introduce you to the filter gallery, which houses most of the
00:04 creative filters inside photo shop. First let me show you what's going on
00:08 inside this sample file. I've got this portrait on one layer.
00:11 And then behind that, I have this stone texture.
00:14 And at the very bottom, I have this lined paper.
00:17 And all of these images come from the Fotolia image library, about which, you
00:21 can learn more at fotolia.com/deke. If you're working along with me make sure
00:26 the Lined Paper layers turned on. Turn off Stone, and then turn on
00:29 Portrait, you want to also select that top layer.
00:32 Because we want to apply a filter, we want to convert the layer to a smart
00:35 object, so go up to the Layer panel fly out menu and choose Convert to Smart
00:39 Object. The next step is to go up to the Filter
00:44 menu and choose the Filter Gallery. Which brings up this enormous dialog box
00:48 that takes up the entire screen. You've got this big preview over on the
00:53 left hand side and you can just drag it around in order to pan to a different
00:56 location. If you want to zoom out, you press
00:59 Control minus or Command minus on a Mac. Control plus or Command plus will zoom
01:04 in. If you press the Alt key, or the Option
01:07 key on a Mac, you get the Zoom tool, which allows you to zoom out.
01:10 And if you press the Ctrl key, or the Cmd key on a Mac, you get a Zoom tool that
01:14 allows you to zoom in. Just so you know how to navigate around.
01:19 Now the Filter gallery houses all kinds of filters, and they're organized into
01:23 these groups in this center section right here.
01:27 If, for some reason, you don't want to see this section, then all you have to do
01:31 is click this little icon right there, in order to make him disappear, and you can
01:34 still access all of the filters from this big, huge list that, instead of
01:38 organizing the filters in groups, just lists every single one of the filters
01:41 that's associated with the filter gallery, in alphabetical order.
01:49 So I could just choose accented edges for example, in order to switch to it.
01:54 I'm going to go ahead and click this icon again.
01:56 To bring back the folders so that I can see these tiny previews.
02:00 And I'm going to switch back to cross hatch.
02:02 Just because its one of the more interesting ones.
02:03 Now every single one of these filters has its own unique set of options.
02:08 For example in this case I can increase the stroke length.
02:13 In order to further obliterate the image here or I can back it off if I want to
02:16 see more of the original image so that I have a little bit of detail I'm working
02:20 with. You also have the sharpest slider that
02:24 you can crank up if you want to it looks okay you can get away with high values.
02:29 When the Strength setting is very low. But notice if I increase the Strength
02:33 setting at all here, then this high Sharpness value is making a mess of
02:36 things, so I'll go ahead and tone it down.
02:40 All of the values have different ranges associated with them, so strength, for
02:43 example only goes from one to two to three and that's it.
02:48 So my point is, there's nearly 50 filters associated with the filter gallery and
02:51 they all behave differently. But one of the more interesting ones
02:55 resides int the texture folder. And it's this one right here, grain.
02:59 And the reason I find it to be interesting is because it's a kind of
03:02 noise filter, as you can see. And it provides all kinds of different
03:05 noise that you can choose from. So right now, we're looking at regular.
03:10 But I could switch it out to clumps noise as well.
03:13 In this case, we're just getting color noise and nothing more, but it's still
03:17 worth knowing it's here. We've also got this intensity slider,
03:21 that allows you to control the amount of noise that you're applying.
03:26 If I were to back off the intensity to 0, I want you to see what's going on with
03:29 contrast here. If you crank it up you're actually
03:31 cranking up the contrast of the image along with the noise.
03:34 And if you crank it down you're reduding the contrast of the image along with the
03:38 noise too. So just bear that in mind.
03:41 Anyway, I'm going to take this back to 50 which is generally where you want it.
03:46 Show you a couple of other options that are available to you.
03:48 We have horizontal and vertical. So for example if I click on horizontal
03:52 noise, I've already got some interesting effect going on here even when the
03:55 intensity is set to zero, but if I crank that intensity value upward I start to
03:58 get these horizontal noise patterns as you can see right there.
04:04 Let's take that to something like, let's say about 25%.
04:09 And I'll go ahead and click okay in order to apply this filter to the image.
04:13 Now, all of these filters are liable to produce more itneresting effects if you
04:17 adjust blend modes. So in my case, for example, I might just
04:21 change the blend mode for the overall layer from normal to multiply in order to
04:25 multiply that effect against the lined notebook paper and we end up with this
04:28 result here. Let's say you don't like it.
04:33 Let's say you want to switch to a different filter.
04:35 All you have to do is double-click on this Filter Gallery item.
04:38 So notice it's not telling me that I applied the Grain filter.
04:42 That's the kind of stuff you have to remember, or you have to double-click on
04:45 Filter Gallery in order to find out exactly which filter you applied.
04:49 I'm going to drag this guy up here, and this time I'm going to switch over to
04:52 another filter that's up here at the top. If I twirl open Artistic, it's the very
04:57 first one, Colored Pencil. Go ahead and select it, and notice that
05:01 that creates a kind of colored pencil pattern, and I can increase the width of
05:05 my pencil strokes as you can see here, or I can reduce those strokes.
05:10 I can also change the stroke pressure. What that's going to do is fill in more
05:15 of these pencil lines, so if I reduce the value, I'm going to get more gray.
05:20 And the luminance of that gray is determined by this paper brightness
05:23 value. We'll come back to that in a moment.
05:26 But for now I'll just go ahead and crank this guy up to, say ten, these values
05:29 should work out well. And I'll click OK.
05:32 Now if I want to drop out the gray, and keep the other luminance levels as well
05:36 as the colored pencil lines, then I need to change the blend mode to one of the
05:39 contrast modes. Overlay ends up producing a pretty weak
05:44 effect. So, I'll might switch it out to hard
05:46 light or even crank it all the way up to Linear light.
05:50 And I'm just playing here, just trying to get a sense of what kind of effect I'd
05:54 like to achieve. Now let's say it occurs to me that while
05:57 this high contrast effects looks pretty cool, it is a little bit hot.
06:01 And that only figures because we're setting these very bright highlights
06:04 against a very bright background. It's probably a better idea if we can set
06:09 this guy against a white background. That is where the filter effect is
06:12 concerned. And then we can multiply him into place.
06:15 So what I'll do is double click on filter gallery, and once again drag this guy up
06:19 so I can see what I'm doing. You can reduce the paper brightness value
06:24 to zero, which gives you a black background.
06:26 Or, you can take it all the way up to 50 which gives you a white background.
06:30 So, there's just all kinds of crazy logic going on inside this dialogue box.
06:35 As I say, 25, the default, is medium gray.
06:38 Anyway, I'm going to take it up to 50, because I want to be able to drop out the
06:41 whites with, say, multiplying. And I might take the Pencil width value
06:45 down as well, to two, and I'll leave the Stroke pressure set to 10.
06:50 So here's my values; two, 10, and 50, now I'll click Okay, in order to accept that
06:54 change. I'll change the blend mode to Multiply,
06:58 in order to achieve this effect, or I might think, gosh, I'd like to darken it
07:02 up even more still. So I'll intensify the effect by stepping
07:06 it up to Linear burn. Now I'm pretty fond of this effect, with
07:11 one exception. We're lossing some of our darkest
07:14 shadows, in particular, we've got this brighteness inside of his mouth.
07:18 And this luminescent nostril right here and I'll show you how to take care of
07:22 those problems in the very next movie.
07:25
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Modifying Filter Gallery settings
00:00 In this movie, I'll show you how to fill in the shadows inside of the eyes and the
00:04 nose and the mouth using a copy of this Filter Gallery effect.
00:09 So, the first thing I want you to do, if you're working along with me, is get rid
00:12 of this filter mask, because it's just cluttering things up, by right-clicking
00:15 inside that white thumbnail and choosing Delete Filter Mask.
00:20 You can always recreate the masks later just by right-clicking on Smart Filters
00:24 and choosing Add Filter Mask. Then, with the Portrait layer selected,
00:28 press Ctrl+J or Cmd+J on a Mac, to create a copy of it.
00:33 Now, click on the original Portrait layer, the one below, and then
00:35 double-click on it's Filter Gallery in order to bring up the Filter Gallery
00:39 dialog box once again. I'll go ahead and scroll this guy upward
00:43 a little bit so we can keep track of what's going on.
00:45 Now, what I want to do is create another version of this colored pencil effect
00:50 that fills in the shadows. The best place to keep track of things is
00:55 inside the mouth here. So, the first thing I'm going to do is
00:58 crank the stroke pressure value all the way up to its maximum of 15.
01:03 Then you want to click inside the Pencil Width value and press the Up Arrow key in
01:07 order to raise that value in increments of one.
01:12 And at a certain point here, and that point happens to be a pencil width value
01:16 of 12, you'll see these areas of the mouth fill in.
01:20 The eyes fill in nicely. We've got a few highlights going on,
01:23 which is great. And the nostrils fill in as well.
01:26 So, I'll go ahead and click OK to accept that effect.
01:30 I don't want this much darkness, I just want to fill in the shadows.
01:33 So, I'll double-click on an empty portion of this bottom portrait layer in order to
01:37 bring up the Layer Style dialog box. Then you want to drop down to the This
01:42 Layer slider bar and drag the white slider triangle over to about 30.
01:48 And that will drop everything but those dark shadows away.
01:52 And you'll end up with this effect here. Now the transitions are too sharp, so you
01:57 want to press the Alt key or the option key on the Mac, and drag the right half
02:00 of this white triangle over to about 80, is what I figured out worked well.
02:06 Go ahead and click OK in order to accept that change.
02:10 Now, that looks like it's taking care of all of our problems.
02:14 And you can see if I turn a layer off, we end up with those highlights inside the
02:17 shadows. If I turn the layer on we fill in the
02:20 shadows. That layer by itself, is not enough,
02:22 though. If I turn off the top portrait layer, you
02:25 can see that we don't have much in the way of any effect left in the background
02:28 there. So, we need both of these layers in order
02:32 to pull of this effect. However, if I scroll upward, we've got a
02:35 problem inside of the hair. Notice that little blotch right there
02:39 that's showing up now. It used to be much worse.
02:43 If I turn off that bottom portrait layer, you can see that we have all kinds of
02:46 snow up here in the hair, which is not what I want.
02:49 I just want some occasional highlight brush strokes.
02:52 So, I will go ahead and turn on that bottom portrait layer once again to fill
02:56 in that area right there. You want to double-click on filter
03:00 gallery. The reason I didn't do this in the first
03:02 place is because I just want you to see how flexible this solution is, how we can
03:06 change our mind any time we want. I'll go ahead and scroll that guy up just
03:11 a little bit. And what I've gotta do in order to get
03:14 rid of that splotch. You can see, if I take the Pencil Width
03:17 value up to something like 20, the blotch pretty much goes away.
03:22 However, notice this little area of gray right there.
03:26 If I click OK in order to accept my change, it's still showing up.
03:30 And that's because I used the disk layer slider bar in order to hide all but the
03:34 darkest pixels. So, what I've gotta do is double-click on
03:38 filter gallery once again and I'm going to crank this Pencil Width value
03:40 all the way up to its maximum which is 24.
03:43 And now that area pretty well fills in all the way.
03:45 Now, I can click OK in order to accept that change and we have this effect here,
03:50 which I think looks great. And notice, by the way, if I were to turn
03:56 off the Filter Gallery for this bottom layer, so that we were just using
04:00 unfiltered version of the portrait, all of the hair is going to fill in
04:04 completely. And that's not what I want.
04:10 I prefer to have these little pencil strokes of highlight.
04:13 Alright, I'll go ahead and press Shift+F in order to fill the screen with the
04:16 image and scroll him up a little bit as well.
04:20 And that, friends, is at least one way to apply a creative filtering effect and get
04:24 the exact results you want.
04:27
Collapse this transcript
Combining multiple Filter Gallery effects
00:00 In this movie I'll show you the best way to combine multiple effects from the
00:04 filter here. I'm back inside my original sample file,
00:07 which means then I need to once again convert the portrait layer to a smart
00:10 object. Another way to do that, if we have
00:13 rectangular mark key tool selected, is to right click inside the image window and
00:16 choose Convert to smart object. Then go up to the filter menu, and, if
00:20 you've been working along with me, you can just choose the first command filter
00:23 gallery. Or you could just press Ctrl+f, or Cmd+f
00:27 on the Mac. And because you're working with a smart
00:30 object, that forces the display of the filter gallery dialogue box.
00:33 I'll go ahead and once again drag this guy up here a little bit.
00:37 And I'm going to switch, to this filter right here, Underpainting, which allows
00:41 me to paint in a kind of texture effect inside the guy's face.
00:45 You'll probably be seeing different values by default.
00:48 This guy should be cranked up to something around five, I'm not sure
00:51 exactly what, and you might have a higher Texture Coverage value as well.
00:56 But, the effect I'm going for, I don't want a bunch of globs inside of his face
01:00 here, because that way we're losing a lot of detail.
01:03 So I'm going to take the brush size value down to zero to preserve as much as the
01:07 original detail as possible. And I'll take the Texture Coverage down
01:12 as well to just two, as you see here. The texture is set to Canvas by default,
01:17 but you can select one of the other ones if you like.
01:21 You can switch over to Burlap, for example, in order to get this effect
01:23 here. But I like Canvas, so we'll go ahead and
01:26 select it. Notice that the scale of this texture is
01:30 set to 100%. I'm going to leave it there because it
01:33 well suits the image. And you can crank this relief value up if
01:36 you want to get some really tragic results like we're seeing here.
01:41 I recommend that you keep this value down.
01:44 And, of course, you can see that on screen.
01:45 So I'll just take it down to its original, which was four.
01:48 The light is coming down from the top, and that's it.
01:52 But it strikes me that now that I've added some texture around the details
01:55 inside the image, that is around the areas of rapid luminance transition, just
01:59 as when you're sharpening an image, I want to now turn around and lay a texture
02:03 across the entire image, so that we have consistency.
02:09 And you do that using a filter that's in the Texture folder, this file one right
02:13 here, Texturizer, but if I was to click on it right now I'd switch from
02:16 Underpainting to Texturizer, which is not what I want.
02:21 Instead I want to add that filter. So I'll go ahead and click on this little
02:25 page icon. Down here on the bottom right corner of
02:28 the dialogue box. That goes ahead and creates another
02:30 instance of underpainting. And now I can click on Texturizer to
02:33 switch off that filter. And I end up with this filter here.
02:37 Now by default you're going to see these settings.
02:39 I'll just go ahead and select them so that you and I are in synch here.
02:43 This is not what I want of course. I want the scaling value to match the one
02:47 that I applied with underpainting, so I'll take this guy down to 100%.
02:51 A relief value of four is just fine, because that matches, and I'll change the
02:55 light to top, because again, that's what I applied with underpainting.
03:00 Now you may figure at this point that the texturizer filter is pretty much
03:03 overwriting anything that we had with underpainting.
03:06 But that's not true, and if you want to test that out, you can just turn on and
03:09 off these eyeballs. So for example, keep an eye on this guy's
03:13 eye. If I turn off underpainting, you can see
03:15 that it becomes much more sharply focused.
03:18 So, we have the texture woven into the image, but we don't really have the image
03:23 woven into the texture, unless we also apply the underpainting filter.
03:28 But, what if I wanted to modify the opacity of the texturizer effect, or its
03:32 blend mode for that matter? Well, that's not something I can do here
03:38 inside the filter gallery dialogue box. I have to do that out in the Layers
03:42 panel. So I'm just going to keep in mind these
03:45 are the settings I want, and I'm going to make sure Texturizer is selected, and
03:48 then I'll click on this little trash can icon to get rid of it so that we have
03:51 just the underpainting effect. Then click Okay in order to accept that
03:56 change. I'm also going to right-click inside this
03:59 Filter Mask, and choose Delete Filter Mask just to give myself more room inside
04:02 in the Layers panel. And now, I'm going to reapply that
04:06 Texturizer effect, by pressing Ctrl+F, or Cmd+F on a Mac, to return to the filter
04:11 gallery dialog box. And notice that underpainting is still
04:16 selected. Now, I'll go ahead and twirl Open texture
04:19 and click on Texturizer. And then, I would need to reapply those
04:23 same values, a scaling value of 100%, a relief of four, and the light set to top.
04:29 And then I'll click okay in order to apply that filter.
04:32 Now you can see these kinds of diagonal waves moving through this image.
04:37 That's a function of me viewing the image at the 67% zoom ratio.
04:41 I'm going to go ahead and zoom into 100%, and you can see that those seams go away.
04:46 However, we've still got too much texture, so it's a little misleading here
04:50 that each of these filters is called Filter Gallery.
04:55 But we know the one on the bottom is the first one we applied, so that's
04:57 Underpainting. And then the one on top is the second
05:00 one, which is Texturizer. So whatcha want to do, is change its
05:04 blend settings, by double-clicking on the little slider icon, to the far right of
05:08 the top Filter gallery, in order to bring up the Blending Options dialog box.
05:14 And then, I decided to change the blend mode to Overlay, and that ends up
05:17 producing a pretty interesting result. I also want to take the opacity level
05:21 down, so I'll just go ahead and click on it to select it.
05:25 And dial in 77, just because it's easy to tap the 7 key twice in a row.
05:30 And now click Okay, in order to accept that effect.
05:33 So, the big point here is that if you're going to apply multiple iterations of
05:37 filters, inside the filter gallery, you really want to do it outside the filter
05:41 gallery. That way you have a lot more flexibility.
05:46 So I'm going to click on Normal and switch it to linear burn, that darkest of
05:50 the dark modes, once again. Doesn't make any sense to have a canvas
05:54 effect set against stone, so I'll turn off the stone layer.
05:58 Doesn't really make all that much more sense to have a canvas effect set against
06:02 lined paper. But note, now that I zoom out.
06:06 I'm back to 67 percent again, I'm not really seeing those seams to the extent I
06:10 was before. If I want to line paper to match, in
06:13 other words, I want both of these layers to have this canvas texture, then I'll go
06:16 ahead and just click on lined paper in order to make it active.
06:21 Then I'll right-click inside the image window, choose convert to Smart object to
06:24 make it a smart object as well. And now I'm going to duplicate these
06:28 filters from the portrait layer to the lined paper layer by pressing and holding
06:31 the Alt key or the Option key on the Mac. And then you want to drag this little
06:36 smart filter icon right there, and you go a head and drag it down.
06:41 And you can see because I'm holding the Alt or Option key I get that little
06:44 duplicate cursor that double arrowhead and that shows me that instead of moving
06:48 the filters from one smart object to another, I'll copy them.
06:53 And then you can go ahead and click that down-pointing arrow head in order to
06:56 expand the Filters, and confirm that they're there.
07:00 And we end up with this effect here. So we're losing the lines in the note
07:03 paper, but we end up creating a matching texture effect, which I think makes more
07:07 sense. So I'll just go ahead and fill the screen
07:11 with that guy as well. So again, rather than applying multiple
07:16 effects inside the filter gallery dialogue box, which is possible, I
07:19 recommend that you apply one filter at a time.
07:23 And that way you can blend the filtered effects inside the layers panel.
07:28
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The strange power of the Sketch filters
00:00 In this movie, I'll take you on a tour of Sketch Filters, which are special case
00:04 filters that for the most part recolor an image using the active foreground and
00:08 background colors. I'm working inside the original version
00:13 of this composition, so I need to, once again, convert the Portrait Layer to a
00:16 Smart Object. By right-clicking inside of it with the
00:20 rectangular Marquee tool and choosing Convert To Smart Object.
00:23 Then, if you're working along with me, you want to tap the D key to ensure that
00:27 you have your default foreground and background colors, which are black and
00:30 white respectively. And that's generally the colors that work
00:34 best with the Sketch filters. Then, go up to the Filter menu and choose
00:38 either the first instance of Filter Gallery up here at the top of the list or
00:42 the third one down. And that will take you to the last filter
00:47 you applied, presumably Texture. What we want to do is twirl open the
00:51 Sketch folder and notice we have all these black and white thumbnails.
00:56 The one exception is Water Paper. That's the only one that retains the
00:59 original colors inside the image. Otherwise, everything else, such as
01:03 Halftone Pattern and Conte Crayon and Chalk & Charcoal, and all these other
01:07 guys, Graphic Pen. They're going to apply their effects
01:12 using the active foreground and background colors, that is to say, black
01:16 and white. I'm going to go ahead and switch over to
01:19 Halftone Pattern for now, and then click OK.
01:22 Now, let's say you press the X key, in order to swap the foreground and
01:25 background colors. So, the foreground color is white, the
01:29 background color is black. Presumably, we should get opposite
01:33 effects out of all those filters. And to see if that's true, I'll go ahead
01:36 and double-click on Filter Gallery, there inside the Layers panel.
01:40 And Halftone Pattern is still showing up the same way it did before, as is Conte
01:44 Crayon, Graphic Pen, and so forth. So, we're not seeing any difference.
01:49 And the reason for that is when you're applying any sketch filter as a Smart
01:52 filter, which is what we're doing because we're working with a Smart Object, then
01:56 that filter remembers the foreground and background colors that were active when
02:00 you applied it. And that continues to be the way it is.
02:07 If you want to use a new set of foreground and background colors, you
02:09 have to apply a new instance of the filter.
02:12 So, I'm just going to ahead and Cancel out of here.
02:15 And I'm going turn off this Instance of Filter Gallery right there.
02:19 And I'm going to press hit Ctrl+F or Cmd+F on a Mac, in order to revisit the
02:23 Filter Gallery and notice this time, we get an opposite effect where Halftone
02:27 Pattern is concerned. And the same goes for Conte Crayon and
02:33 Chalk & Charcoal and Graphic Pen and everybody else, except for Chrome.
02:39 Chrome even though uses black and white, is insensitive to the foreground or
02:43 background color. It always uses black and white.
02:47 For the sake of demonstration, I'm going to switch back to Halftone Pattern.
02:51 And then, I'll go ahead and click OK. So, we have a couple of different
02:55 variations on this effect. Now, let's go ahead and turn that Filter
02:58 Gallery effect off once again. And I'm going to dial in a couple of
03:01 custom colors here inside the Color panel.
03:04 If you're working along with me, you want to make sure that you've got your
03:07 HSB sliders up. And then, I'll change the hue value for
03:11 the foreground color here to 30 degrees. Then, I'll change the saturation to 50%
03:16 and leave the brightness set to a 100%. Then, I'll click on a little background
03:21 color swatch. And I'll change the hue value to 210
03:24 degrees for blue, increase the saturation to a 100% and take the brightness down to
03:29 25%. When you work this way, you want to go
03:33 ahead and click on the foreground color swatch once again, just to make sure that
03:36 it's active. Because otherwise, when you use the Eye
03:39 Dropper in the future, it's going to lift the background color instead of the
03:42 foreground color. So, it's just a little bit of
03:45 housekeeping. Now, go ahead and press Ctrl+F or Cmd+F
03:48 on a Mac to apply that last filter once again.
03:51 And notice, this time we're seeing the Halftone Pattern effect applied using
03:55 those colors. And the same is going to go for Conte
03:59 Crayon, and Graphic Pen, and so forth. So, at the risk of belaboring this, I
04:03 want you to know that's how it works. Again, with the exception of Chrome,
04:08 which is going to still use black and white.
04:11 There is one other filter, in the Gallery, that responds to the foreground
04:14 and background colors, and it's available to us in the Artistic folder.
04:20 And it's this guy right there, Neon Glow. And when you click on it, you can see
04:23 that the filter goes ahead and applies the colors that we're using, the
04:26 foreground and background colors. But the background color at this point is
04:30 mostly covered up with this Glow Color right there.
04:33 So, if you click on the Glow Color swatch, you can change it to a different
04:36 color. I'll just go ahead and drag this circle
04:39 up to white like so, so that we have a white glow.
04:42 But notice the white glow is set against that dark blue background color.
04:47 If you want to switch things around, by the way, you change the Glow Size.
04:51 So you can increase the Glow Size to increase the impact of the effect.
04:55 And we're actually adding more darkness from that background color.
04:58 But if you want to flip those guys around, then you switch the Glow Size
05:01 value to negative, and you'll end up getting the effect we see on screen right
05:05 now. And of course, you have control over the
05:09 Glow Brightness, which is the amount of glow color.
05:13 Anyway, I'll go ahead and reset Glow Size to a positive value.
05:18 It really doesn't matter at this point. I'm just putting something in place here.
05:21 Might as well take the Glow Brightness up as well, which ironically diminishes the
05:25 glow inside the image. Anyway, now I'll click OK, in order to
05:29 apply that effect. Presumably, I have an actual goal in
05:33 mind. So, what I'm going to do here is turn off
05:36 that Neon Glow, turn on the very first filter gallery instance at the bottom of
05:40 the list which is the Halftone that remembers that I was working with the
05:43 foreground color of black and the background color of white.
05:50 I'll go ahead and double-click on that guy to edit it.
05:52 And you may see this warning telling you that you're only going to see the effects
05:55 of this filter and the ones below it, which is perfectly fine, because the
05:57 other ones are turned off anyway. Go ahead and click OK.
06:01 And I'm going to switch this guy from Halftone Pattern to Bas Relief, right
06:05 there, in order to create this effect. And by default, you've got the light
06:11 coming in from the bottom. I'm going to change that to top, in order
06:15 to create this interesting embossed effect right there.
06:19 You also have control over the smoothness, but I don't want smoothness
06:22 for this, I want chunkiness, so I'm going to take that value down to 2.
06:27 And you can control the amount of detail. Notice that if I take the detail value
06:31 down low, we get these kind of contour textures inside the image.
06:37 I'm going to crank that value up, however, so that I have, perhaps not this
06:41 much detail. Lets go ahead and take this down to
06:44 something a little bit more reasonable and yet, still very scary such as, let's
06:47 say, 13 which I believe is the default setting.
06:51 Now, I'll click OK in order to accept that change.
06:55 And I've got this down layer down below that I want to blend this guy with.
06:59 So, I'll go to the Blend mode pop-up menu, and change it to Multiply, in order
07:03 to create this effect here. Pretty quick and dirty effect as you can
07:07 see, relies on a single filter combined with a Blend mode.
07:12 And yet, we're able to achieve a pretty striking result, thanks to the strange
07:16 power of the Sketch Filters.
07:19
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Converting an image to etched outlines
00:00 In this movie, I'll show you how to convert an image into a series of
00:04 outlines using a whole bunch of filters including one called Note Paper.
00:09 Once we're finished, we'll manage to transform this portrait shot into this
00:13 kind of ink drawing, right here. Now, I've gone ahead and cleaned up the
00:17 base composition a little bit. By getting rid of the stone layer and
00:21 converting the portrait layer to a smart object in advance.
00:24 If your working along with me, go ahead and tap the D key to make sure that black
00:28 and white are your foreground and background colors respectively.
00:33 Then, go up to the Filter menu and chose Filter Gallery.
00:37 And you want to make sure that the Sketch folder is twirled open, and then go ahead
00:41 and click on the Note Paper thumbnail, in order the achieve this effect, right
00:44 here. And these values are just fine, if you
00:49 want to dial them in 25 for the Image Balance, which is the default, 8 for
00:52 Graininess, and 10 for Relief. We'll end up coming back to those later,
00:58 but for now, they're fine. So, just go ahead and click OK.
01:01 And notice how that breaks up the details in the image.
01:04 It's basically a threshold, between the darkest colors and the brightest colors
01:08 inside the portrait. What we want to do is make it trace the
01:12 contours of the image. So, we're going to have to add a few
01:15 filters here. Now, the filter that essentially extracts
01:19 the outlines from an image is High Pass. So, go up to the Filter menu, choose
01:25 Other, and then choose High Pass. And for this image, we want to dial in a
01:30 radius value of two pixels, then click OK.
01:33 Problem is, my filters are applied in the wrong order.
01:36 So, I'm going to get rid of this filter mask by right-clicking on it and choosing
01:40 Delete Filter Mask. And then, I'll grab High Pass and drag it
01:45 below Filter Gallery in order to produce this effect here.
01:49 Now, that's way too much reticulation and as you can see.
01:53 So, we need to smooth things out. Now, we're going to do so using a
01:56 combination of three filters, and their purpose is going to make more sense after
02:00 we apply them. So, for now, just work along with me.
02:05 Go up to the Filter menu, choose Noise, and then choose Reduce Noise.
02:11 I'm going to increase the strength value to ten and take preserved details down to
02:16 0%. We don't have any color, so we don't need
02:18 to worry about the color noise. And we don't want to sharpen the details
02:22 either, so we'll take that down to 0% as well.
02:25 You probably don't want to ruin your default settings.
02:28 So, click on the little Save icon, right there and go ahead and call this guy Max
02:32 noise reduction because this is about the most noise reduction you can apply.
02:38 And then, click OK. And then, go ahead and choose that
02:41 setting, so that you don't overwrite the defaults and click OK.
02:45 Now, that's a pretty interesting effect at this point, but we actually want the
02:49 noise reduction to happen at the very beginning.
02:52 So, we need to grab the Reduce Noise filter here in the Layers panel and drag
02:56 it to the bottom of the stack to produce this effect, here.
03:01 We still need to get rid of more of this garbage and we're going to do that using
03:03 Gaussian Blur. So, return to the Filter menu, choose
03:06 Blur, and then choose Gaussian Blur. And go ahead and set the Radius value to
03:12 1 pixel and click OK. Again, this is not the right placement
03:16 for the filter, so drag it to between Reduce Noise and High Pass, and then drop
03:20 it into place. And you'll end up getting rid of still
03:25 more of the garbage inside the image. Now, we need to transform some of these
03:29 random pixels here, into contours, so that they appear as outlines.
03:34 And we can do that using an oddball filter called Smart Blur.
03:39 Go up to the Filter menu, choose Blur and choose Smart Blur.
03:43 It's not a filter that you'll choose on a regular basis.
03:46 What it does is it blurs inside of a threshold.
03:49 And in my case I've set the threshold to 10.
03:52 Meaning that two neighboring pixels have to be 10 luminous levels or less
03:56 different from each other to get blurred. So, in other words, we're blurring the
04:01 small stuff, but we're not blurring the big details inside the image.
04:05 And that's going to help shape the effect.
04:07 I set the Radius value to 3 pixels. You definitely want Quality set to High.
04:12 There's no reason to go Low or Medium. Except for the fact that high takes a lot
04:16 longer. Then, go ahead and Click OK in order to
04:19 apply that effect. And this is one of Photoshop's slowest
04:22 filters, by the way. So, it might take a moment to apply.
04:26 Then, grab Smart Blur and drag and drop it between High Pass and Gaussian Blur at
04:31 this location here. And you'll notice that this gives the
04:35 filtering effect some structure. So, just as a review, we'll turn off
04:39 Reduce Noise, so you can see its impact on this effect.
04:43 So, you can see that it's very essential for getting rid of some of that low level
04:47 noise, inside of the image. If you want to turn it back on, the
04:51 quickest way to do it is to just press Ctrl+Z, or Cmd+Z on the Mac, in order to
04:54 undo the turning off. Because if you turn the filter back on,
04:59 then Photoshop has to recalculate it. Next, I'll turn off Gaussian Blur, so
05:03 that you can see its impact and you'll see that we'll now have some more garbage
05:07 that Gaussian Blur had gotten rid of. I'll press Ctrl+Z or Cmd+Z on the Mac to
05:12 reapply it. We just saw Smart Blur a second ago, so I
05:15 won't show you that, but I will turn off High Pass, so you can see the enormous
05:19 effect that it has on the image. Again, I'll press Ctrl+Z or Cmd+Z on the
05:24 Mac to undo that change, but the one that really makes the effect happen is this
05:29 top one that's called Filter Gallery, but we know that it's snow paper.
05:35 If I were to turn it off, we have quite a different effect, and of course, not one
05:39 that we'd ever want to achieve. So, again I'll press Ctrl+Z or Cmd+Z on a
05:44 Mac, to reestablish that filter. So, now that we have these edged
05:49 outlines, we need to turn them into this sort of digital ink.
05:54 And I'm going to show you how that works in the very next movie.
05:58
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Turning those outlines into "digital ink"
00:00 So we've got these etched outlines. We need to convert them into the
00:03 equivalent of digital ink. And here's how that process works.
00:08 I'll go ahead and switch back to the image at hand and double-click on Filter
00:12 Gallery in order to revisit the Filter Gallery Dialogue box, complete with our
00:16 Notepaper settings. What we want to do is get rid of this
00:21 Etching effect, and I'll do that by reducing the Relief value to zero.
00:26 And then I'll also take the graininess value, which we most definitely don't
00:29 want, down to 0 as well. So we're left with just two colors of
00:33 pixels, white and this very light grey. If you take it up from 25 to 26, it makes
00:39 a total mess of things, and if you take it down to 24, why then you have almost
00:43 no detail left. So 25 is what you want.
00:48 Then go ahead and click Okay to accept that effect.
00:51 Now if I zoom in, you can see that we've got not only very light outlines, but
00:55 very jagged ones as well. To smooth them out, go up to the Filter
01:00 menu, choose Blur, and choose Gaussian Blur once again.
01:05 And this time you want to dial in a Radius value of just 0.5 pixels, then
01:08 click Okay. Now we need to firm up the effect, as
01:12 well as darken it, using a Levels Adjustment layer.
01:16 So press and hold the Alt key, or the Option key on a Mac, click the
01:18 black-white circle at the bottom of the Layers panel, and then choose the Levels
01:22 command. And I'm going to change the name of this
01:26 layer to darken, and then be sure to turn on use previous layer to create Clipping
01:30 Mask and click okay. Now go ahead and take this black point
01:35 value up to the beginning of the Histogram which is right about 180.
01:40 The other values are fine as is, and you'll end up with this effect here.
01:45 So now we've introduced a little bit of smoothness into the artwork.
01:49 The other thing I want to do is kind of round off some of this squarish stuff,
01:52 and to do that, click on the Portrait layer once again.
01:56 Go to the Filter menu for the last time, at least where this composition is
01:59 concerned. Choose Noise and then Medium.
02:03 And set the radius value to one pixel like so, and then click Okay.
02:09 Now this filter's probably going to behave better if it occurs before
02:12 Gaussian Blurs, so go ahead and grab it and drag it down below Gaussian Blur.
02:17 In order to transform the effect as we see here.
02:21 So we now have some much smoother outlines.
02:24 I'm going to go ahead and zoom out because we really don't need to staring
02:27 right down that guy's nose. And we want to change the blend mode for
02:31 the portrait layer from normal to multiply in order to keep the blacks and
02:35 drop out the whites like so. I'm going to press Ctrl+0 or Cmd+0 on a
02:41 Mac, to zoom out. Obviously, this isn't going to work
02:45 because after all, what kind of ink drawing traces around the contours of
02:49 everything, but doesn't fill in any of the shadows?
02:54 The hair is blanked out, as are the eyes and the nostrils and the interior of the
02:58 mouth. So to fill those in you need to make a
03:02 copy of our smart object by pressing control j or command j on a mac to jump
03:05 it then go ahead and scroll down to the orignal here, right click on the little
03:09 smart filter icon and choose clear smart filters in order to get rid of them all
03:13 and then double click on an empty portion of this layer.
03:21 To bring out the layers style dialogue box drag the white triangle and there's
03:25 the this layer slider to 95 is what I'm looking for and if you don't exactly hit
03:30 it that's not a problem and then alt drag or option drag the right half of that
03:35 line triangle to 180. And that will produce this effect here so
03:42 keeping the darkest stuff from 0 to 95. Which fills in the mouth and the eyes and
03:47 the hair and the nostrils and so fourth even a little bit of the ear over here.
03:51 And then we're fading things away between 95 and 180 and then anything associated
03:56 with this layer is invisible at luminous levels of 180 and higher.
04:01 Now click okay in order to accept that effect.
04:05 And now, just so you can see it, I'll press Shift+F in order to switch to the
04:09 full-screen mode. And that is how you trace the outlines of
04:13 a photograph and convert those outlines into the rough equivalent of digital ink,
04:18 here inside of Photoshop.
04:21
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Duplicating a complex Smart Filter sequence
00:00 Now the great thing about establishing the smart object with all these smart
00:04 filters assigned to it is that the smart object itself now serves as a kind of
00:07 graphic style for this effect. Meaning that you can easily replicate the
00:13 effect on other images. What I'm going to do here, if you'll
00:16 indulge me, is I'm going to show the wrong way to approach it, the obvious
00:19 way. And then I'll show you the right way to
00:22 do it. And I think you'll find this to be an eye
00:25 opening technique. It's really great.
00:28 So I'm going to start things off by clicking on this top portrait layer, the
00:31 one that has the seven smart filters assigned to it and then I'm going to
00:34 switch over to this image right here. So I'm going to turn this guy into an ink
00:39 drawing as well, again from the fotolia image library.
00:42 And so with my rectangular Marquee tool, I'll right-click inside the image and
00:45 choose Duplicate Layer. And then I'll go ahead and switch the
00:49 document to Inkdrawing.PSD, which is the name of my Smart Object composition.
00:54 And I'll go ahead and call this layer Dude, or something like that, then I'll
00:57 click okay. Now let's go ahead and switch back over
01:00 to the graphic at hand, and, obviously, it's a mess.
01:03 Part of the problem is that he's clipped inside of the portait group right there,
01:07 so I'll press the Alt key or the Option key on a Mac, and click on this
01:10 horizontal line right there. In order to unclip him from the portrait
01:16 below. Now I've got to clip the adjustment layer
01:19 into him, so I'll press the Alt key or the Option key on a Mac and click on this
01:22 horizontal line. And then I need to convert him to a Smart
01:25 Object so that he can accomodate these smart filters, and I'll do that by
01:29 right-clicking inside the image window and choosing Convert to Smart Object.
01:35 And now, I'll go ahead and grab this little Smart Object icon here, and drag
01:38 and drop it. You don't have to press the alter option
01:41 cue this time just go to drag and drop onto the dude layer and then you'll get
01:44 this progress bar telling you that Photoshop is applying all of those
01:47 filters and doesn't really look exactly the way it wanted to but I can make some
01:51 modifications of course. I'll go ahead and get rid of that
01:56 original portrait layer this one right there that use to contain the smart
01:58 filters. And then I'll click on this new dude
02:02 layer and I'll change his blend mode to multiply because that's the way we had it
02:05 before. Unfortunately, he's being multiplied not
02:09 only onto the notebook paper in the background but also this portrait layer
02:12 right here which contains the shadows and that's totally wrong.
02:17 So that's the obvious wrong approach. Now I'll show you the right approach.
02:21 I'm going to go up to the final menu, and choose the revert command, or of course,
02:25 you can press the f12 key. Instead what you want to do, and this is
02:30 downright miraculous, you want to double click on either one of the smart object
02:33 thumbnails, because they're both linked to the same smart object.
02:39 If you get the warning about how Smart Objects work, just go ahead and Click
02:42 Okay. And now we have the original image, as
02:45 you can see here. Now switch back to this guy, and I will
02:48 again Right Click inside of him and Choose Duplicate Layer so it looks a lot
02:51 like what we were doing before. But this time we are going to place this
02:56 image into portrait1.psp, or whatever its called in your case, so we were going to
03:00 place it into the smart object container. This time we can't name the layer as we
03:05 created, so which is I have to do at the moment, I will click okay, now you want
03:08 to switch over to this image and you can see that he is moved into the right
03:11 location I'm going to double click on the word background there and change the name
03:15 of this layer to septic and then we can get rid of the original portrait image
03:19 because we don't need it anymore.And now I'll go ahead and just zoom out a little
03:22 bit so I can see that he's to big to accommodate this space so we're going to
03:25 have to scale him If you want to transform non-destructively, because you
03:29 never know if you're going to get it right or not.
03:38 Go ahead and convert the guy into a smart object before you apply the
03:40 transformation. So, I'll right click inside the image.
03:43 Choose Convert to Smart Object. And then I'll go out to the Edit menu and
03:47 choose Free Transform. Or you can press Control+T, Command+T on
03:52 the Mac. And here are the values I came up with.
03:55 I'll go ahead and link the width and height values to each other, and then
03:58 I'll click on W in order to select that value and change it to 78%.
04:03 And I also have some coordinates that I'm going to enter in here.
04:06 Of course, I figured these out just by trial and error, but just to speed things
04:10 up here, I'll click on X in order to select it.
04:14 You want to make sure the center of this little reference point matrix is
04:17 selected, and I'm going to change its value to 575, then I'll Tab over to the y
04:21 value and change it to 1,004. And then press the Enter key a couple of
04:26 times, the Return key a couple of times on a Mac, in order to apply that
04:30 transformation. We're done, so I'll just go ahead and
04:34 close this image, and here on the PC, I'll click the Yes button in order to
04:37 save my changes. On the Mac, you would click on the Save
04:40 button, and then you can go ahead and switch back to the ink drawing.psd
04:43 document right here, and you can see, all the work's done for you.
04:48 Notice that all the smart filters are assigned.
04:51 The adjustment layers is properly clipped to this image as well.
04:53 And I've managed to replace the image below because it's linked to the same
04:57 smart object. So, we have the proper shadows in place.
05:01 So, in other words, everything was done for me in one operation.
05:05 So thanks to the fact that we applied smart filters to a smart object we can
05:10 replicate this effect on any image that we like.
05:14 Now of course that doesn't mean that the results are going to be absolutely
05:17 perfect in fact this guys got a lot more stuff going on in his face so we have
05:20 some details we might not like and I'd like to thicken up the lines and make
05:24 some other modifications. And I'll show you how that works in the
05:30 next movie.
05:31
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Customizing a filter effect for a new image
00:00 So just because we can duplicate the effect of a bunch of smart filters from
00:03 one image onto another, doesn't mean we'll necessarily get the desired
00:06 results. After all, every image is different.
00:10 And in the case of this guy, we do have a decent digital ink effect, however I
00:14 want to clean up some of the garbage inside of his face and I want to thicken
00:17 up the outlines as well. I'll start with the latter.
00:22 And if you want to thicken up the outlines where this particular effect is
00:25 concerned, then the filter you want to look to is High Pass.
00:29 So I'll go ahead and double-click on High Pass, here inside the Layers panel.
00:34 And very possibly, you'll see this alert message, that's telling you that you're
00:37 not going to be able to see the effect of all the filters as you modify this one.
00:42 You're only going to be able to see High Pass going down.
00:45 You're not going to be able to see no paper median or Gaussian blur.
00:49 So I'll go ahead and click OK in order to accept that message.
00:54 What ends up happening here as a result of this adjustment layer, the entire
00:57 image turns black inside the image window.
01:00 But I can see what's going on here inside of the dialog box.
01:04 So I'll go ahead and pan over to his eye. I'll raise the radius value to four
01:08 pixels, and this is something I came up with, as usual, through trial and error.
01:13 You'd have to do the same, but in my case I know this is what I want.
01:17 So I'll go ahead and click OK in order to accept those thicker lines.
01:21 This is what the image looked like before.
01:23 And this is what it looks like now. And of course I'm switching between those
01:27 views just by pressing Ctrl+Z or Cmd+Z on the Mac.
01:30 Now I want to smooth over some of this stuff inside of his face.
01:33 And the best way to accomplish that is to adjust the Smart Blur settings.
01:37 So I'll go ahead and double-click on Smart Blur.
01:40 I'll get that same alert message. I'll just go ahead and click OK.
01:44 And notice this time we're not necessarily seeing any changes in the
01:48 preview. And that's because the Smart Blur filter
01:51 takes a while to update. I'll just go ahead and drag this guy's
01:55 eye inside the dialog box. And then I'll change the radius value
01:59 from three pixels to five. Again, I just figured this out by poking
02:03 around. And now, I'm seeing the preview update,
02:06 which of course is wildly inaccurate so really it doesn't matter.
02:10 I'll go ahead and click OK in order to apply that change.
02:14 So again, just to give you a sense of the before and after, this is before, so
02:17 we've got a lot more garbage going on inside of his face, and this is after.
02:23 Doesn't make a world of difference but it does help.
02:26 What's going to make a world of difference is some manual painting.
02:31 With this portrait layer selected what I'd like you to do if you're working
02:34 along press Ctrl+Shift+N or Cmd+Shift+N on the Mac in order to bring up the New
02:38 Layer dialog box. And I'm going to go ahead and call this
02:43 new layer cover up. Use previous layer to create clipping
02:46 mask will be turned on by default, because we're sandwiching this new layer
02:50 between the portrait and the clipped adjustment layer.
02:54 So go ahead and click OK to create the new layer.
02:57 Then, you want to switch to your Brush Tool, which you can get by pressing the B
03:00 key. Right-click inside the image window and
03:03 crank the Hardness value up to 100%. And then you can vary the size value on
03:07 the fly. I'm starting with 35 pixels.
03:10 So I'll go ahead and press the Enter key, or the Return key on the Mac, to hide
03:13 that panel. And then I'll press the D key, followed
03:16 by the X key, in order to establish white as my foreground color.
03:22 So it's very important that you're painting with white to paint this stuff
03:25 away, and then just go ahead and paint. And this white layer, because it's
03:29 clipped inside of a layer that's set to the multiple eye blend mode, we'll go
03:32 ahead and paint in transparency. I'm going to press right bracket key a
03:37 few times in order to increase the size of my cursor, and I'll go ahead and paint
03:40 some of this stuff away. Then I'll paint some stuff over here on
03:44 the left hand side of his face as well. Reduce the size of my cursor by pressing
03:49 the left bracket key and paint away this stuff right there.
03:53 And I also want to paint away this junk. Now if you paint something away like this
03:58 and it doesn't go away. Like this little bit of blackness right
04:01 there. That's because it's associated with that
04:04 lined paper in the background. I also want to paint away this stuff
04:08 inside of his nose. I think that looks pretty cruddy,
04:11 actually, and I think it'll look a lot better if it's gone.
04:14 And then I'll go ahead and paint some of this stuff away up here in his forehead
04:18 as well. Now, if you make a mistake and you
04:21 accidentally paint away something that you want to keep, like that.
04:25 Then go ahead and switch to your Eraser Tool, which you can get by pressing the E
04:28 key. Right-click inside the image window
04:31 confirm that the hardness value is set to 100%.
04:33 That's very important. And then you can go ahead and erase away
04:37 the white, in order to bring back that detail.
04:41 Now press the B key to switch back to the the Brush Tool.
04:44 And I might paint this away and I'm tempted to paint away some of the stuff
04:47 under his eye, but it really adds to his expression.
04:51 So I think I'll go ahead and keep it. Might paint away that stuff in his nose,
04:54 and then a little bit of this stuff in his chin needs to go, but I want to keep
04:58 this stuff over here. Because that's establishing that he has
05:03 an edge to his chin. Now, the final thing I decided was that I
05:06 wanted a little less saturation associated with the shadows in the
05:10 background. And to tone down the saturation, what you
05:13 want to do is click on this portrait layer, the one that appears as a
05:16 full-color thumbnail. And then go ahead and click on the FX
05:20 icon at the bottom of the Layers panel and choose Color Overlay.
05:25 And instead of overlaying red as by default, we want some low saturation
05:29 color, like black or white. So, go ahead and click on the red Color
05:33 Swatch, and I'm just going to go with black, so I'll drag this little bubble
05:36 here. To the lower left corner of the color
05:40 field and then I click OK. Now you want to change the Blend Mode
05:43 from Normal to Saturation, so that you're adopting the saturation of black, which
05:47 of course is no saturation whatsoever so we end up getting a grey scale image.
05:53 Unfortunately we're making an entire image grey scale, that is the entire
05:56 composition. I want to retain the color of that lined
06:00 notebook paper in the background. So, I'll click on Blending Options in the
06:04 upper left hand corner of the dialog box, and then you want to turn on this check
06:07 box, Blend Interior Effects as Group. And that way, you're reducing the
06:13 saturation of the active image layer before you blend it with the background.
06:18 And we end up getting this effect here. So you can see that we're bringing back
06:22 this yellowish color from the notebook paper.
06:25 I don't want to reduce the saturation of this guy that much, so I'll switch back
06:29 to Color Overlay and reduce the Opacity value.
06:33 And I ended up coming up with an opacity of 50%.
06:37 Now click OK in order to accept that change.
06:41 And that friends, is at least one way to modify your digital ink effect to suit a
06:45 different image.
06:47
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Tracking Filter Gallery effects by name
00:00 Our next project will be the convert the digital link into this pencil sketch
00:04 effect, but we're going to start things off in this movie with a little trick.
00:09 I want you to notice this portrait layer and how it has a variety of filters
00:13 assigned to it, including, notice this guy right there, note paper.
00:17 So instead of it reading filter gallery, we actually see the name of the name of
00:21 the filter, which is quite helpful. Because otherwise, if I didn't set things
00:25 up here rather than seeing no paper as well as under painting crosshatch and
00:29 texturizer, all of which are filter gallery effects, I just see a repetition
00:32 of the words filter gallery four times, and that would make for a pretty
00:36 unintelligible composition. So how in the world do we make that
00:41 happen? Well, let me show you.
00:44 I'll go ahead and switch back to this composition, and by the way, it's the
00:47 same digital ink effect we've seen in the past, just set against a different
00:50 background. And we're going to start things off by
00:54 getting rid of a few of these smart filters.
00:57 We don't need Median, Smart blur, or Reduce noise.
01:00 Smart blur is the one that takes the longest time to apply, so we should get
01:03 rid of it first. Now you have two options, one is to just
01:06 turn the filter off, like so. But since we need to turn off three of
01:10 these filters, it seems to me we're just better off getting rid of them so that we
01:14 have a little bit less confusion. And the easiest way to get rid of a smart
01:18 filter is to right click on it, and then choose Delete Smart Filter, like so.
01:24 So we have to delete them one at a time in other words.
01:27 Reduce noise we also need to get rid of. And, another way to work, just in case
01:30 you want to know, you can drag the filter to the Trash can like so, and that'll go
01:34 ahead and delete it as well. But, seems to me it's easier to just
01:39 right click, for example, on Median, and choose Delete Smart Filter to get rid of
01:42 it. I also want to get rid of this guy filter
01:46 gallery, because in order to display it has no paper which is what it is we have
01:50 to reapply it. So right click on Filter Gallery and
01:54 choose Delete Smart Filter. That's going to make an absolute mess of
01:58 the image. It's going to turn absolutely black.
02:01 That's okay, we'll fix it in just a moment.
02:03 Now I want you to notice up here in the filter menu about we have just nine sub
02:07 menus starting with Blur and ending with OIther in the Essentials section of the
02:11 menu. And we're not seeing anything like
02:15 Sketch, for example, for all the sketch filters, or Artistic, or any of those.
02:21 In order to bring those sub menus back just like in the old days what yuo see to
02:24 do is press Control K, or Command K on a Mac, in order to bring up the Preferences
02:28 dialog box... Then Switch to plug-ins, over here in the
02:32 left hand list. And notice this check box there, Show all
02:36 filter gallery groups and names, go ahead and turn that check box on and then click
02:39 Okay. And now, if you return to the Filter
02:43 menu, you'll see a longer list of sub menus here.
02:47 There's Artistic, there's Brush Strokes, which also reveals some Filter gallery
02:51 effects, there's Sketch, and so forth. Sketch is the one we're looking for,
02:56 however, before you apply this filter, go ahead and escape out of that menu if
02:59 you're following along with me, and press the D key, just to confirm that you have
03:03 your default foreground and background colors, black and white respectively.
03:09 Then go back to the filter menu, choose Sketch, and choose Note paper.
03:14 And we want to dial in those same settings we used before.
03:16 The image balance should be 25, and we want both graininess and relief to be set
03:20 to 0, then click Okay. And now, grab Note paper and drag it
03:25 below Gaussian blur so that we don't have those jagged edges, and you'll end up
03:30 with this effect here. And notice the words note paper appearing
03:35 inside the Layer menu. So you can actually track exactly which
03:40 filters you've assigned. And so remember, if you want to be able
03:44 to track exactly which filters you're applying, then you want to assign those
03:47 filters, not using the filter gallery command, because then Photoshop will
03:51 merely display the words filter gallery inside the Layers panel.
03:56 But rather you need to go ahead and assign the command from the specific
04:00 sub-menu.
04:01
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Pencil sketching one image onto another
00:00 In this movie, I'll show you how to convert the image we have so far into
00:03 this pencil sketch effect, which hinges in part on your ability to texturize one
00:08 image using another one. So we'll start things off inside of this
00:13 image, and what I want to do is texturize this portrait layer, using the background
00:18 image. That is to say, using this paper texture.
00:22 So we need to offload the texture to a new image.
00:26 And we can do that by clicking on the background here inside the layers panel,
00:29 and then right clicking inside the image window with the rectangular marquee tool
00:33 and choosing duplicate layer. Then go ahead and change the document to
00:38 new and click OK, and you'll create a new image as you see here.
00:43 Now it's very important that the image is flat, which it is in my case because I
00:47 duplicated the background item. But if we had been working with a layer,
00:52 then you'd need to go up to Layer menu and choose the Flatten image command.
00:58 The next thing you want to do is go up to the Image menu, choose Mode, and choose
01:01 Grayscale. Now, you don’t absolutely have to convert
01:04 the image to grayscale, but it's a good idea, because otherwise both the
01:07 underpainting and texturizer filters, which are the ones that we’ll be working
01:11 with, only pay attention to the very first channel inside the file.
01:17 So if your working with an RGB image, it only pay attention to the red channel, if
01:20 you convert to gray scale it will pay attention to all the channels there on
01:24 which is the say still just one. Which gives you a better sense of what's
01:29 going on. Now if you get this message, go ahead and
01:32 click Discard, in order to fuse the three channels into one.
01:36 And then you want to go up to the File menu and choose the Save As command, and
01:40 save the image to the PSD format, that's very important.
01:45 Now I've already done this in advance, so if you have access to my files you'll see
01:49 a file that's called graypaper.psd, because there's no sense in replacing it,
01:53 but I did want to show you how I created that file.
01:58 Now we'll switch back over to the image in progress, Click on this Top Portrait
02:01 Layer to make it active, and then I'll go up to the Filter Menu, choose Artistic
02:05 and choose Under Painting, and again I'm choosing the filter directly as opposed
02:08 to going to the Filter Gallery, so I can properly name the smart filter inside the
02:12 Layers Panel. Next what you want to do is change the
02:18 Texture, and notice that you just have four options, Brick, Burlap, Canvas, and
02:22 Sandstone. None of which, match the paper texture.
02:27 If you want to load your own custom texture, you go over to this little Fly
02:31 Out Menu and choose the Load Texture command, and then go ahead and locate the
02:35 file you just saved in my case, graypaper.pst and click on the Open
02:38 button in order to load it up. Then I'm going to make a few changes to
02:44 the settings here. We'll set the Brush size to 2 and the
02:47 texture coverage to 10. These are just values that I came up
02:51 with, and then I'll increase the relief value to 10 as well, and I'll leave the
02:54 light set to top, and we'll end up getting this effect right here.
02:59 Then click OK, in order to apply that modification, now that ends up covering
03:04 up our previous effect, and I'll show you what I mean.
03:08 If I press Ctrl+Z or Cmd+Z on the mac, we can see all this reticulation inside the
03:12 image, and if I press Ctrl or Cmd+Z again to reapply the filter, you'll see that it
03:16 goes away. Which is why we need to merge the under
03:20 painting effect along with the previous filtered effects, by double clicking on
03:24 this little Slider Icon to bring up the Blending Options Dialogue Box, and I'll
03:28 change the Mode to Multiply in order to produce this effect here.
03:34 The next thing we want to do is apply a little bit of cross-hatching.
03:37 So go up to the Filter Menu, choose Brush Strokes and choose Cross-hatch, and then,
03:41 once again inside the Filter Gallery, so all of these commands bring up the Filter
03:46 Gallery, as you see here. I'm going to change the Stroke Length
03:52 value to 20, I'll take the Sharpness down to 2, and I'll take the Strength down to
03:56 1. Then go ahead and click OK to accept that
03:59 effect. Again, we want to merge this effect with
04:02 the underlying filtered effects, so go ahead and double-click on Cross hatches
04:07 slider icon here, on the right side of the Layers Panel, and changes its mode to
04:11 Multiply as well, and you'll produce this effect here, then click OK.
04:17 And then finally, where the filter are concerned, go up to the Filter menu,
04:22 choose Texture, and choose Texturizer. And we're going to load that same paper
04:27 texture we did before, by going over to the Fly Out Menu, on the far right side
04:31 of the Dialogue Box and choosing Low Texture.
04:35 Locate Gray Paper, or whatever your file may be called, click on the Open button.
04:40 A scaling value of 100% is fine, I'm going to match the Relief value that I
04:43 applied using underpainting, which is 10. You want the light to match as well, so
04:48 it should be set to top. And then go ahead and click OK, in order
04:52 to except those values. Now because we've done so much
04:55 multiplying, the effect is too dark, as you can see on screen, it just doesn't
04:59 look like graphite. So to brighten things up a little bit, go
05:04 ahead and double click on the Adjustment layer, which in this file its called
05:08 Contrast. You want to take the black point value
05:12 down to 90, and then, go ahead and select the Gama Value and change it to 0.7 in
05:16 order to darken up the mid tones a little bit, and that's it.
05:22 Leave the white point set to 255, and then you can go ahead and hide the
05:25 Properties panel. And then finally, I decided that I didn't
05:28 really like this color image in the background, I wanted to change it to gray
05:32 scale. So I'll go ahead and click on this bottom
05:36 Portrait Layer to select it, then I'll click the FX icon and choose Color
05:40 Overlay. Click on the Color Swatch, whatever it
05:44 may be, red by default. I'll change the color to Black, here
05:48 inside the Color Picker Dialog Box, click OK, and then change the blend mode to
05:52 Saturation, that reduces the saturation of the entire composition.
05:58 In order to just effect the active layer, switch to Blending Options over here in
06:02 the left hand list, and then select this top check box, Blend Interior Effects as
06:06 Group, and that will reveal the color of the underlying paper texture.
06:12 Now go ahead and click OK in order to accept that effect.
06:16 The only thing left to do, is to add in this brightness inside of both the eyes
06:20 and the teeth. And I'll show you how I pulled that off
06:24 in the next movie.
06:26
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Brightening eyes and teeth in a filtered portrait
00:00 This movie has nothing what's so ever to do with filtering.
00:03 But, I do want to finish off this effect by brightening up the eyes and the teeth,
00:07 in order to achieve this effect here. And this is largely a function of
00:13 selecting these elements using the Color range command.
00:16 So I'll go ahead and switch over to my image in progress, and if you are working
00:20 along with me, scroll down a list so you can see the Bottom Portrait Layer, go
00:23 ahead and click on it to make it active, and we want to make a copy of it by
00:26 pressing Cntl+J or Cmd+J on the MAC. Then go ahead and click on the bottom of
00:33 the two portrait layers and Alter-option click on its eye ball, so that we are
00:36 viewing this layer independently of the others.
00:40 Next go ahead and right click on this Double Box Icon, or on the FX icon,
00:44 either will do, and choose this command here Clear Layer Style.
00:49 For what it's worth, my menu's appearing in to columns because I have such a short
00:52 screen. But regardless of the height of your
00:55 screen, you'll end up with this effect here.
00:58 Next, go on to the Select Menu and choose the Color Range command.
01:03 Set the fuzzyness value to it's default, which is 40.
01:06 You want localized Color Clusters to be turned off.
01:09 And then, go ahead and click someplace inside the y to the i, and press the
01:13 Shift key and drag around inside some other portions of the eye as well.
01:19 You may want to take care not to get any of the red, that is the red veins in the
01:22 eye, because that may open up the selection too far.
01:27 Then, Shift drag across the teeth like so, taking care not to drift into the
01:31 gums or the tongue or anything like that. And you should end up with an effect that
01:36 looks something like this, here inside the preview.
01:40 Make sure the Invert check box is turned off, and then click OK to generate that
01:44 initial selection. Now switch over to the Channel's Panel,
01:48 and go ahead and drop down to the Save selection as Channel Icon, and press the
01:51 Alt key or the Option key on a Mac and click on it, so that we can name the
01:54 channel as we create it. And I'm going to go ahead and call this
02:01 one eyes and teeth, and then click OK. Now press Ctrl+ D, or Cmd+D on the Mac in
02:06 order to deselect the Image, and switch to the eyes and teeth channel, so that we
02:10 can take a crack at modifying it. And the easiest way to work where this
02:15 particular image is concerned, is to grab your rectangular Marquee Tool.
02:20 And then generally select the regions that your going to keep, such as this
02:23 eye, and then Shift drag around this eye, taking care of course to give yourself
02:27 some margin. And then Shift drag around the mouth like
02:31 so, and now go up the the Select menu and choose the Inverse command or press
02:35 Ctrl+Shift+I or Cmd+Shift+ I on a Mac. Press the D key in order to establish the
02:41 default colors which when working with masks are white for the foreground and
02:44 black for the background. And then press Ctrl+Backspace or
02:49 Cmd+Delete on the Mac, in order to produce this hilarious effect here.
02:53 Now press Ctrl+D or Cmd+D on the Mac in order to deselect the Image, and I'll
02:55 Zoom in on the teeth. Now what I want to do, is switch to the
02:59 Lasso tool, that you can get either by clicking on it, or pressing the Alt key
03:05 of course. I'll go ahead and drag around these top
03:10 teeth like so in order to Select them, and then Shift drag around these bottom
03:13 teeth. You don't have to get it exactly right by
03:16 the way, for this specific effect. Now let's go ahead and Zoom out a little
03:20 bit. And I'm going to Inverse this selection
03:23 again, this time from the keyboard, by pressing Ctrl+Shift+I, or Cmd+Shift+I on
03:27 a Mac. And now I'll press the M key to switch to
03:30 the Rectangular Marquee tool, as you can see here in the Toolbox, and then press
03:33 the Shift and Alt keys. I have to shift an option on a Mac, and
03:38 drag around this region like so, in order to make sure that your not messing up the
03:42 eyes, which you can't see but are currently selected up above.
03:48 And that will select just this region around the teeth, and now press
03:51 Ctrl+backspace or Cmd+Delete on a Mac in order to fill that area with black, and
03:55 then you can click on the Image to deselect it.
03:59 Alright now let's scroll up to the eyes and Zoom on in to this extremely scary at
04:03 this point, left eye. And I'll press the L key in order to grab
04:07 my Lasso Tool, and I am going to press and hold the Alt key, it's the Option key
04:11 on the Mac and just click around here. You don't need to select this little
04:16 thing right there by the way, that's part of it's flesh.
04:19 Then go ahead and click, click all around the eye, we don't need this junk over
04:23 there. We do need this stuff, and then you've
04:26 got to take a little bit of care underneath the eye, just a little bit
04:28 though. Again, you don't have to make the world's
04:32 best selection, in order to select this region like so.
04:35 Now, you may ask me, how do I know I don't need to select this stuff and, in
04:38 particular, this thing right there? How do I know that's not part of the eye?
04:42 Well, at anytime, we can just switch back to the image and take a look at it and
04:45 go, oh yeah, that's something I do not need to select.
04:49 And you can see that I've selected outside the eye, quite a bit actually
04:52 into the eye lid, but that doesn't matter because that region is already black
04:55 inside of my mask. So I will go and switch back to my mask
05:00 in progress, and then I will press Ctrl+Shift I or Cmd+Shift I in a Mac, in
05:03 order to Reverse the selection so the eye is the one thing that's not selected at
05:07 this point. Then I'll press the M key to switch to my
05:12 Rectangular Marquee Tool, I'll press and hold the Shift and Alt keys, that's Shift
05:16 and Option on the Mac, and drag around this region like so, in order to limit my
05:19 selection, and now I'll press Ctrl+Backspace or Cmd+Delete on the Mac,
05:23 to fill that region with black. Let's grab that last horrifying eye,
05:29 we'll go ahead and scroll over to it, press the L key in order to switch to the
05:33 Lasso tool, press and hold the Alt key or the Option key on a Mac, and, click
05:36 around the eye like so, this is non eye over there, so you don't need to select
05:40 it. This little thing right there is not eye
05:45 either, it's some sort of eye liquid, so you don't really have to select it if you
05:48 don't want, it doesn't really matter. And then go ahead and click around like
05:53 so. Go through the same ritual, Ctrl+Shift+I,
05:56 Cmd+Shift+I on a Mac, press the M key to switch to the Rectangular Marquee Tool.
06:01 Press the Shift and Alt keys so the Shift and Option keys on the Mac, Drag around
06:05 this region like so. That will limit your selection to just
06:08 what you see here on screen. Then press Ctrl+Backspace or Cmd+Delete
06:12 on a Mac in order to fill that region with black.
06:16 And now if you Zoom out a little bit, you should be able to see that you have just
06:19 the eyes and teeth selected. And if you end up with this thing on one
06:24 of the eyes, where you didn't quite get all of the white of the eye, then you can
06:28 take advantage of this trick. You can select the Brush tool, which you
06:33 can get by pressing the B key, Right-click inside the Image window, and
06:36 reduce the Hardness value to 0%. And then go ahead and press the Enter
06:41 key, or the Return key on a Mac, to hide that panel, and change the Blend Mode up
06:45 here in the Options bar from Normal to Overlay.
06:50 Your foreground color should be white, and then you can go ahead and paint that
06:54 region away like so. Once you're done, you may want to go
06:57 ahead and reset your Blend Mode to Normal, because generally speaking you
07:00 don't want to paint with overlay. So I'll switch back to the Rectangular
07:05 Marquee, and I'll go ahead and load up this guy as a selection by pressing the
07:08 Ctrl key, or the Cmd key on a Mac, and clicking on this eyes and teeth channel
07:12 right here. Then I'll switch back to the Archie B
07:17 image, switch back to the Layers Panel as well.
07:20 Lets go ahead and Zoom out a little bit so we can see what we're doing.
07:23 And with that bottom most Portrait layer selected, go ahead and drop down to the
07:27 Add Layer Mask icon and click on it, and that will mask away everything except the
07:32 eyes and the teeth. Now that looks pretty weird at this
07:36 point, which is why we need to bring back the other layers by pressing the Alt key,
07:40 or the Option key on a Mac and clicking on that eyeball in front of that bottom
07:43 most Portrait layer. And you'll end up with this effect here.
07:49 Two changes I want to make, one is I want to get rid of the color.
07:52 And you can do that by pressing the Alt key or the Option key on the Mac, for
07:56 about the 15 time, and dragging Color Overlay here, on to this bottom most
07:59 Portrait Layer, and that will go ahead and lead you way the colors you can see.
08:06 And then, I'm going to change to Blend Mode from this layer from Normal to
08:09 Screen, in order to brighten things up dramatically, and that's a little bit too
08:13 much brightness in my opinion. So, I'll press the Escape key, so that my
08:18 Blend Mode Pop-up menu is no longer selected here on the PC.
08:22 And then I'll press the 5 key, to reduce the opacity of this layer to 50%, and we
08:27 end up with this effect here. Now, press Shift F in order to switch to
08:31 the Full Screen Mode. And I'll Zoom in and you can see, that is
08:35 the final version of the pencil sketch effect, created in part by texturizing
08:40 the foreground image, using its own paper texture background.
08:46
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Using the new Oil Paint filter
00:00 The final filter that I'll demonstrate is not part of the Filter Gallery.
00:04 And in fact, is more powerful than anything that the Filter Gallery offers.
00:08 It goes by the name Oil Paint, and it's capable of creating effects like the one
00:12 you see here. Let me show you how it works.
00:16 I’ll go ahead and switch over to the flat JPEG version of this image.
00:19 And the first thing we want to do is convert this guy to a smart object
00:22 because you can apply Oil Paint as a dynamic smart filter.
00:26 So, I’ll go ahead and double-click on the background to bring up the New Layer
00:29 dialog box. And I'll once again name this guy Skeptic
00:32 and click OK. And then, I'll right-click inside the
00:35 image window with the Rectangular Marquee tool and choose Convert to Smart Object.
00:41 Next, go up to Filter > Oil Paint. And, a caveat that you should know about
00:46 this filter, is that it only works in the RGB mode.
00:51 So, you can't apply it to either CMYK or gray scale images.
00:55 And FYI, none of the Filter Gallery effects work in CMYK either.
01:00 Although they are compatible with gray scale.
01:02 Anyway, I'll go ahead and choose the Oil Paint command.
01:06 And then, I will zoom in on the image. And what I recommend you do is you
01:09 preview the effect at 100% zoom level because, otherwise, you're not going to
01:13 see in all together accurate preview. You may end up seeing problems that other
01:18 zoom ratios that don't actually exist. And you may not end up seeing the
01:22 problems that do exist. The best way to understand these brush
01:26 options right here, is to go ahead and crank them up to their maximums, which is
01:29 what I'm going to do for starters. They all go as high as 10, as you can see
01:35 right here. And then, I'll take Stylization down, so
01:40 you can see what happens. If you reduce Stylization to its bare
01:44 minimum here, you'll end up creating these heaps of paint that don't actually
01:48 adhere to the detail inside the image. So, the globs end up crossing over the
01:54 detail. Whereas, as you increase the Stylization
01:57 value, you can see how the brush strokes are now flowing along with the detail.
02:02 And so what Stylization is doing is it's looking for areas of rapid transition,
02:06 which are the edges, of course, inside the image.
02:10 And then it's painting along those edges as you increase this value.
02:15 So, more often than not, I'm guessing, you're going to want to crank that value
02:19 up to its maximum. But, obviously, that's entirely up to
02:23 you. The cleanliness value determines the
02:25 amount of smear associated with the brush.
02:28 So, if you crank that value down, you end up smearing the colors to a lesser degree
02:32 as you can see right here. And you also end up following the
02:36 contours to a lesser degree. But at this point, with a low cleanliness
02:40 value and a high Stylization value, we have these very smooth edges around these
02:44 paint blobs. As you increase the cleanliness value,
02:48 you're going to smear the colors a longer distance.
02:51 Although, you may end up increasing the edge detail as well.
02:55 Notice that we've got this edge, this line, going directly through this guy's
02:59 face. And that's in part because this is a
03:02 low-detail area. So, it goes right down here, and then it
03:05 shifts over to the left a little bit and goes down some more, as you can see.
03:09 Whereas, as soon as we get into the eye, that edge disappears, because we have
03:14 this detail contouring. So, that's something to watch out for as
03:18 you work. For the sake of demonstration, though,
03:21 I'm going to go ahead and crank that value up.
03:23 The scale value determines the size of the brush strokes which is fairly obvious
03:26 of course. So, if you go small you're going to get
03:29 smaller brush strokes. If you go high you're going to get bigger
03:32 ones. The thing to bear in mind when you're
03:34 working with scale is how well is this image going to print?
03:39 So, if you’re trying to create a screen image, you can get away with lower scale
03:42 values. However, if you’re trying to create an
03:45 image for print, and you want it to look like an oil painting, you actually want
03:48 these brush strokes to show up. Then, you’re more likely than not going
03:53 to want to crank this value up. Again, I'll take this up to ten, so that
03:57 we can check out the final value here, which is brush detail.
04:01 If you reduce the brush detail value, you're going to get these very smooth
04:05 globs of paint. That look less like brush strokes and
04:09 more like paint being laid down with a pallet knife.
04:12 If you wanted it to look like brush work, then you're going to have to increase
04:15 that brush detail value. The Lighting options are a little more
04:20 obvious. You've got a direction option, right
04:23 here, for the direction of the light source and you can change that value
04:26 anywhere from 0 to 360 degrees, not particularly surprising, and then you've
04:31 got the shine value. So, if you want to add some contrast to
04:36 your brush strokes, as if the painting has some sort of gloss assigned to it,
04:40 then you can crank that value up or you can remove the shine entirely from the
04:44 effect in order to create smooth coloring as you see here.
04:50 The values I came up with, for this image, were 10 for Stylization, and then
04:53 I decided to take the scale value down a little bit.
04:57 You can't really see what we're doing though, until I increase the shine.
05:01 So, I'll go ahead and take this value up to 2, let's say.
05:04 And then I took the scale down to 6.5 and I reduced the brush detail to 5.
05:11 I'll go ahead and change the direction of my light source to 120, which ends up
05:14 bringing out this line once again, this vertical line.
05:18 This seam, really, is what it is, inside of the painting.
05:23 And to help hide that a little I took the Cleanliness value down to 7.
05:27 And you can see that that line all but completely disappears.
05:32 So, these are my values for what it's worth.
05:35 You can go your own way, 10, 7, 6.5, 5, 120, and 2.
05:39 Now, I'll go ahead and click OK in order to accept that effect.
05:43 Typically, when you're working with this filter, you'd want to keep an eye on all
05:46 the details, not just the central portion of the face.
05:49 I was just honing in on that area to show you the seam, but check out this dude's
05:53 hair. It looks totally great.
05:56 Now, the problem with working inside the Oil Paint filter is there is no preview,
06:00 so you can't turn on and off the preview to see a before and after.
06:04 But you can do that after you've applied the filter.
06:07 So, I could turn off the eye for the smart filter in order to see the original
06:11 hair, and then I'll turn it back on to see the stylized hair.
06:16 And so, at least where the hair is concerned, the oil paint effect looks
06:20 absolutely great. One last point to bear in mind is the
06:24 corners. Check out how the oil paint filter Has
06:27 painted around inside of the corners, and it's even more obvious down here in the
06:31 bottom left corner. So, I'll go ahead and scroll down right
06:35 at this location. And you can see that we've got this big
06:38 thick edge. If you want that to go away, what I
06:40 suggest you do is measure it with your Rectangular Marquee tools.
06:44 So, just go ahead and draw a marquee around this area.
06:47 And keep an eye on that heads up display there.
06:50 And it's showing me that the height of my marquee, which is all I'm interested in,
06:54 is 26 pixels. So I need to crop away approximately 26
06:58 pixels all the way around. And I'm going to do that as follows.
07:02 So, I'll go ahead and click off the image to deselect it.
07:04 Then, I'll go up to Image > Canvas Size. I'm multiplying 26 times 2, which is
07:09 actually 52 but 50's close enough. So, I'll turn on the Relative checkbox,
07:14 very important. Make sure the center box is selected and
07:17 then your working in pixels and change the width value to negative 50 and then
07:22 I'll take the high value to negative 50 as well in order to crop away 25 pixels
07:26 on all sides. And then go ahead and click OK.
07:32 You'll get this warning, which isn't accurate.
07:34 Nail clipping is going to occur. So, just go ahead and click on proceed in
07:38 order to hide 25 pixels all the way around.
07:41 And you'll see that all but gets rid of that edge.
07:45 There's still this little pixel here, but I'm not too concerned about that.
07:48 Just so we can see what we've done here. I'll go ahead and press Shift+F to switch
07:53 to the full screen mode. And I'll center the zoom by pressing
07:57 Ctrl+0 and then press Ctrl+1 in order to zoom into 100%.
08:01 And that, folks, is at least one result of using the Oil Paint filter here inside
08:06 Photoshop.
08:07
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Customizing an effect with a filter mask
00:00 The final thing I'll show you is how you might go about customizing an oil paint
00:04 effect and we'll be doing so using a mask.
00:08 So imagine that I'm crazy about this effect in his hair, and his eyebrows, and
00:12 so forth. But I want to mask the effect away to an
00:16 extent inside of his face. Well, in that case, I would use the
00:19 existing channel information associated with this image in order to select the
00:23 darkest areas. So, I'll switch over to the Channels
00:27 panel. And then, let's take a look at what we've
00:29 got. We've got the red channel here, in which
00:32 he's very bright, and his hair is fairly dark.
00:34 And then, his skin darkens up in the green channel.
00:37 And gets a little bit darker in the blue channel.
00:40 My favorite is the green channel. Because, let's say I want to mask away
00:45 the effect inside of the eyes, but I want to keep it in the dark hair and so
00:48 forth. So I'm going to go ahead and grab that
00:51 green channel and duplicate it by dragging it and dropping it onto that
00:54 little page icon at the bottom of the panel.
00:58 And then, I'll press Ctrl+I or Command+I on the Mac in order to invert the image,
01:02 and that way, we'll be able to select the hair as opposed to deselect it.
01:09 And now, we need to increase the contrast of the image and the best way to do that
01:11 is using the levels command. So go up to the Image menu, choose
01:15 Adjustments, and then choose Levels, or you can press Ctrl+L, or Command+L on a
01:18 Mac. And I just noodled around with these
01:22 settings, but I ended up taking the black point value up to 60, and then I tabbed
01:26 over to the white point value, and ultimately took it down to 180 in order
01:30 to produce this effect, then click OK. Now, what I like to do when I modify a
01:37 mask using the Levels command is name the mask.
01:41 After the settings I just applied, because you have to apply a Static
01:44 command when you're working inside Independent channels.
01:48 So I'll go ahead and rename this guy 60/1.00/180, because those were the
01:53 settings I just applied. Now, I want to load up this mask as a
01:57 selection, so I'll press the Ctrl key or the Command key on the Mac and click on
02:01 the mask in order to select it. Now, let's switch back to the RGB Image
02:07 up here at the top of the panel, and then, switch back to the Layers panel.
02:11 Now, I want to apply this selection as a Filter Mask.
02:15 And the easiest way to do that is to get rid of the existing mask, and then
02:18 replace it with this new one. So right-click inside the white thumbnail
02:23 and choose Delete Filter Mask. And then, right-click on the words, Smart
02:28 Filters, and choose Add Filter Mask. And you'll end up transferring that mask
02:33 into this location here. And notice, now, that we still have the
02:36 oil paint effect inside of his hair. But we don't have nearly as much inside
02:41 of his face as we did before. We're left with only the dark details
02:45 from the oil paint effect, because we use the oil paint effected image in order to
02:50 select itself. So in other words, because we inverted
02:54 that channel, we're selecting the darkest stuff, and so, the darkest stuff is all
02:58 that we're seeing. If you want to bring back some of the
03:02 light details, where the oil paint effect is concerned.
03:06 Then, with the filter mask selected, as it is here, go up to the Filter menu and
03:10 choose Blurm and then choose Gaussian Blur.
03:14 And I ended up landing on a value of 12 pixels as you see here, and then, go
03:17 ahead and click OK to accept that value and notice that brings back some of those
03:22 line details. While leaving the hair completely
03:27 impacted by the effects. So we're still seeing the oil paint
03:30 effect in his eyebrows, inside of his irises, around his eyelashes, and of
03:34 course, most definitely, inside that hair.
03:39 I'll once again press Shift+F in order to switch to the full screen mode.
03:43 And, change my zoom a little bit, so that we can see more of the image at a time.
03:46 And that's at least one way that you can customize an oil paint effect.
03:51 In this case, by applying a filter mask here inside Photoshop.
03:56
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36. Lighting Effects
Shining light onto a photograph
00:00 The topic of this chapter is the lighting effects filter, which allows you to shine
00:04 light onto a photographic image. Which is why you often see folks use it
00:08 to simulate a photograph hanging in a gallery.
00:12 And between you and me that's a little bit cheesy, especially given how much
00:15 more you can do with the filter. For example, you can use lighting effects
00:19 to change the fundamental lighting of a scene.
00:22 In the following movies, we'll take this image here, and we'll relight it like so.
00:27 And then, we'll apply a custom vignetting affect, in which the vignette is not
00:30 centered inside the image, but is rather centered on the models face.
00:34 You can also use lighting effects to create photo-realistic embossing, which
00:39 is why we're going to emboss this watermark onto the image and then we'll
00:42 turn the image into a kind of credit card.
00:47 In just seven movies, I'll show you everything you can do with lighting
00:52 effects inside Photoshop.
00:54
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Introducing the Lighting Effects filter
00:00 In this movie, I'll introduce you to the Lighting Effects filter.
00:03 And along the way, we'll transform this somewhat flat portrait shot from the
00:07 Fotolia Image Library into this more dynamically lit scene here, which also
00:11 offers some higher contrast. And the great thing about lighting
00:15 effects is, if you get it right, you can make the scene appear as if it was really
00:19 lit that way when it was captured. I'll go ahead and switch back to my
00:24 starter image here. Now you can apply lighting effects as an
00:27 editable smart filter, but before you do, you need to convert your image into a
00:30 smart object. So I'll double-click in the background,
00:34 here inside the Layers panel, in order to convert it to a new layer, call it woman,
00:37 and click OK. Then, using the Rectangular Marquee tool,
00:41 I'll right-click inside the image window, and choose Convert to Smart Object.
00:46 The next step is to go up to the Filter menu, choose Render, and choose Lighting
00:51 Effects. And Lighting Effects, just like the Blur
00:54 Gallery, is one of these filters that takes over your entire screen.
00:58 Now, by default, you just have one spotlight.
01:01 And I'll explain what's going on with the lights in just a moment.
01:04 But I typically like to start with one of the presets, and just so you know what
01:08 kind of lights are available to you, I'll start with Blue Omni here.
01:13 And what we end up with is a single point light, and notice that it's called Point.
01:17 At the top of the Properties panel, you also have two others that you can work
01:21 with, and you can switch between them as well.
01:24 I'm going to stick with Point, however, so I can demonstrate how it works.
01:28 Notice that you can drag inside of the light to move it to a different location.
01:32 And you can also drag on this ring. You need to make sure that it turns
01:36 yellow, so that you can scale the light source, so that it covers a smaller area
01:39 or a larger area. But you cannot change its direction, and
01:44 that's because a Point Light is like a bare light bulb.
01:48 It's going in all directions away from the light.
01:52 Another option, I'll go ahead and switch here to Parallel Directional.
01:57 You'll see these two little lights right here, and if you hover over them you'll
02:00 see one's Infinite Light One and the other's Infinite Light Two.
02:04 You can click on these guys to switch between them, or you can see your lights
02:07 over here in the Lights panel, and you can click here to switch between the
02:10 lights as well. Now notice, if I drag anywhere inside the
02:14 Preview, whether I drag on that little ball there, or whether I drag in the
02:18 center of this thing or anywhere else, I'm changing the direction of the light,
02:22 but I am not changing its position. So in many ways, an Infinite light is the
02:29 opposite of a Point light. Think of sunlight.
02:33 Basically, the sun is for all intents and purposes, infinitely far away.
02:37 You can't alter its position. You can just alter its direction with
02:41 respect to the earth, for example. And then finally, I'll go ahead and
02:45 switch my Preset this time to Crossing. Here, we have spotlights.
02:50 And I'll go ahead and zoom a little farther out so that we can see them in
02:54 action here. When you drag outside of a spotlight like
02:58 so, you can rotate it, and you can also change its position by dragging somewhere
03:03 inside the light. It's like a real spotlight.
03:07 You can point it at something, and you can move it to a different location.
03:11 Now this handle is pretty much the light source.
03:14 At least you can think of it that way. If you're going to drag it to a new
03:18 location, you want to make sure that you see the words Scale Width, even though it
03:21 seems to me we're really scaling the length of the footprint here.
03:25 But in any case, you want to make sure you see that, because if I drag just a
03:28 little off, like so, and it says Move like it does now, then I'll move the
03:31 light source to a different location, so you've got to be careful.
03:37 I'll make sure I can see Scale Width, and then I'll drag this guy down.
03:41 And the opposite handle's going to move as well.
03:43 And then notice these side handles, which I think should be called Scale Width, but
03:47 they're called Scale Length, you can go ahead and drag them to different
03:50 locations to open up that light source like so.
03:54 You also have control over the intensity of the light, and one way to change the
03:58 intensity is to drag inside this little ring right here.
04:02 And it'll actually say Intensity when you can modify the value.
04:05 And then you can just go ahead and drag inside this ring.
04:09 And I'm looking for a specific value of 25, actually.
04:14 And that Intensity Value will also show up here inside the Properties panel.
04:17 Notice that you have control over the color of the light, but I'm going to
04:20 leave mine white. And then finally, you have this Hotspot
04:24 option. The Hotspot is this ring right here.
04:28 The problem is that the option doesn't really work in this particular version of
04:32 CS6. I have a version of CS6 that was updated
04:35 with the Creative Cloud, and that broke Hotspots.
04:38 So you can see, I can reduce the value, and I can see the ring change .
04:42 . .
04:43 But when I release, I don't get any different result.
04:45 I get the same result I had before, which is how it was set up by default, just so
04:49 that hopefully you and I can get similar results.
04:53 Next, we have these values down here. And by the way, you can give yourself a
04:56 little more room in the Properties panel by dragging this horizontal line between
04:59 the two panels down. And all of these options, Exposure
05:04 through Ambiance, they affect the actual object that you're lighting.
05:09 So, they're material settings. So if you increase the Exposure value,
05:13 you're actually adding light to the object itself.
05:16 You can also reduce the value if you want to take some of that light away.
05:20 I'm going to go ahead and leave that option set to zero.
05:23 What's important to note is this Colorize option has nothing to do with exposure.
05:27 It has everything to do with Ambiance down here.
05:31 Now you also have a Gloss setting, and notice as soon as I change that setting,
05:34 even just a little bit, I get an entirely different result, again, inside this
05:38 version of the software. But this idea is you can either have a
05:43 very glossy scene, or you can drag this all the way down to negative 100 to have
05:47 a matte scene. And I'm going to leave it set to negative
05:51 100, in fact. Metallic, you can think of as being shiny
05:55 metal when it's set to 100, or a more plastic effect when you have it set to
05:59 negative 100. I'm going to leave that guy set to
06:03 positive 100, however. And then we come to Ambiance.
06:06 First, you want to set the color of the Ambiance, because notice that it's
06:09 cranked up to 100 right now, but if I make a change to the Ambiance value,
06:11 nothing happens on-screen. And that's because the color of the
06:15 ambient light for this particular Preset is black.
06:19 So I'm going to go and crank this guy back up to 100%, and then I'll click on
06:22 that Color swatch. Now, if you subscribe to the Creative
06:26 Cloud, you're going to see this 32 bit Color Picker.
06:30 If you don't, then you'll just see this standard Color Picker.
06:33 I'm going to stick to modifying these HSB values down here, just so that you and I
06:37 can once again get the same results, regardless of which upgrade to the
06:40 software you may be using. I'm going to change the Hue value to 210
06:45 degrees, raise the saturation value to 100%, and take the brightness value up to
06:49 100% as well. And you can see that ends up infusing the
06:53 scene with that blue color. Now, click OK.
06:56 Now, the great thing about Ambiance is you can either crank it up like so, in
07:00 order to infuse the scene with that blue, or you can take it to a negative value,
07:04 as we see here, in order to infuse the scene with a complementary color, in our
07:08 case, this orange hue. Anyway, I'm going to take it to negative
07:14 10, so we have a little bit of warmth associated with the scene.
07:18 Now all of these values, Exposure through Ambiance, as I say, they effect the
07:21 material of the image. And as a result, if you change any of
07:25 these values for one of your light sources, then you'll change them for
07:28 both. That's not true for either Intensity or
07:32 Hotspot, or the color of the light. Now I'm going to switch back to Spotlight
07:37 1 here, and I'm going to go ahead and drag it around as well, move it ever so
07:41 slightly over to the left here. And then I want to grab Scale Width, make
07:47 sure you see those words. So you can drag it down to about there,
07:52 if you will. Also, go ahead and drag this Scale Length
07:56 value out to about here, so that we have a pretty open light source, like this.
08:02 And I'm also going to change this Intensity setting for this light source.
08:05 I'm going to take it up to 40. Now notice, I'm taking care that I don't
08:08 make the scene too hot. I don't want to have any blown
08:11 highlights. You never do when you're lighting a
08:13 scene. And you don't have a histogram inside
08:16 this window, so you just have to keep an eye on things.
08:19 Notice that you can add a light by clicking on one of these icons.
08:22 So I could add a new spotlight or a new point light or a new infinite light.
08:27 And then finally, I'm not going to click on this, but you can reset the current
08:30 light to its appearance. Either the one associated with the
08:34 preset, in my case, or its appearance when you first visited the Dialogue Box,
08:38 in case you come back to your settings. Now I'm going to go ahead and click OK in
08:44 order to apply that light. And notice that I'm zoomed out from my
08:48 image, and that's because I was zoomed out inside the Lighting Effects window as
08:51 well. So I'll just go ahead and press Ctrl 0,
08:54 or Cmd 0 on a Mac, in order to zoom in a bit.
08:57 And then, I'm going to change my blending settings by double clicking on the little
09:01 slider icon to the right of the words Lighting Effects, and I'll change the
09:05 Mode from Normal to Overlay, like so. And then, I'll take the opacity value
09:11 down to 66%, in order to create this version of the scene.
09:16 Now, I'll click OK. And that, friends, is at least one way to
09:20 work with the Lighting Effects filter, here inside Photoshop.
09:24
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Creating a custom, colorful vignette
00:00 In this movie, I'll show you how to create custom vignettes using Lighting
00:04 Effects. So, unlike the vignetting controls in,
00:07 say, Camera Raw, which are pretty limited, you don't have control over the
00:10 color, for example, over the vignette and it's always centered.
00:15 Whereas, with Lighting Effects, you can move the light source anywhere you want.
00:19 So, you can have non-uniform degrees of darkness in all four corners of the
00:22 image. So, for example, here's the original
00:25 version of this photograph. Here's the Lighting Effect we just
00:28 applied. And here's the Lighting Effect we're
00:31 going to apply in this movie. So, you can see just how flexible this
00:35 filter really is. I'll back up to the results of the
00:40 previous movie and I'll double-click on Lighting Effects here inside the layers
00:44 panel in order to bring up the big window.
00:48 And you can either throw away your existing spotlights or you can just turn
00:51 them off. So, I'm going to just turn off each one
00:54 of them. And with both lights off, the scene is
00:57 going to turn black, obviously. Now you want to go ahead and add a point
01:02 light by clicking in the Add New Point Light icon up here at the top of the
01:05 window. And I'm going to drag this point light to
01:09 right about there at the tip of her nose. And I might scale it ever so slightly.
01:15 I want it to be about 643, something along those lines.
01:20 And now I'm going to change the color of my point light by clicking on the white
01:23 swatch. And I want to warm up the scene quite a
01:26 bit here. So, I'm going to dial in a Hue value of
01:29 30 degrees, a saturation of 25%, and I'll leave the brightness, say, up to 100%.
01:35 Then I'll click OK. And now I'm going to take that Intensity
01:38 value up to 35 in order to produce this effect here.
01:42 Now, we need more darkness associated with the background.
01:46 So, I'm going to reduce the ambient value here to negative 50, this time around.
01:51 But that gives us a lot more orange. And I actually want to counterbalance the
01:57 ambient light for the point light, so I want to make it cool.
02:00 And so, I'll do that by clicking on this little blue color swatch.
02:04 And then, I'll change the Hue value to 30 degrees this time, so you can see we're
02:08 getting the opposite complementary color. And also notice, by the way, if I reduce
02:14 the Brightness value to 50, I'm actually brightening things up.
02:20 Because, since I sent the ambiance to a negative value, as a result these options
02:24 are producing the opposite effects. And I'm going to take the saturation down
02:29 to 50 as well. And in this case, we do actually lose
02:32 saturation inside the scene. And now, I'll click OK in order to accept
02:36 the result. Now, I'm going to leave the other option,
02:40 set as is. And then I'll click OK in order to apply
02:43 that modification to my image. Now, I'm seeing a different result on
02:46 screen because I had set the blend mode to Overlay and I'm going to change that
02:49 right now by double-clicking on the little slider icon.
02:54 And I'm going to set the mode to normal this time around.
02:57 And I'm going to leave the opacity set to 66%.
03:01 Now click OK. Now, I still want to enhance the lighting
03:04 further and I'm going to do so using a second application of Lighting Effects.
03:08 So I'll go up to Filter menu and just use the very first command or you can press
03:12 Ctrl+F or Cmd+F on the Mac, because we're working with a smart object that brings
03:17 the window. At this point, notice that the first
03:21 spotlight is selected even though it's turned off, which makes it kind of
03:24 difficult to select the point light because you may end up selecting one of
03:27 the other spotlights instead. And if that bothers you, then you can
03:31 just delete these guys. And you do so by clicking on one of the
03:34 spotlights and just clicking on the trashcan in the lower right corner.
03:38 And that will automatically select spotlight two, and so then you can click
03:41 on the trashcan to delete it as well. Then, you'll just be left with just one
03:46 point light. And this time, I'm going to take the
03:48 intensity up to 40. Otherwise, I'm not going to change
03:51 anything. going to stick with the previous
03:53 settings. And I'll click OK, just to create a
03:56 second application of that filter. Now, double-click on it's slider icon
04:00 over there on the right hand side. And this time, switch the mode to
04:05 overlay, as before. And I'm going to reduce the Opacity value
04:10 to 50% in order to produce this effect here.
04:14 Then go ahead and click OK. And that is how you create a custom
04:18 vignetting effect using the Lighting Effects filter.
04:22
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Creating an angled watermark pattern
00:00 In this movie, I will show you how to use lining effects to create 3D and basing
00:04 using a texturemate. So what we going to do is take this image
00:08 again. And we're going to throw a water mark, so
00:10 it's another water mark technique. (UNKNOWN) when we were looking at it
00:15 smart objects back in the advance course, but this one allows us to create more
00:18 sculptural text as in the case of this effect here.
00:23 And so, what we're going to do is establish the watermark first, and then
00:26 I'll show you how to light it. So, I've go this image right here, that
00:30 I've created in advance, that contains some text that's set in Adobe Caslon,
00:34 against a white background. We need to turn it into a repeating
00:38 pattern. That alternate is in the case of these
00:40 watermarks right here. And to do that, you want to go ahead and
00:44 Shift+Click in the background, so both the text layer and the backgrounds are
00:48 selected. And then, right-click inside the image
00:51 window with the Rectangular Marquis tool and choose Convert to Smart Object.
00:56 Now, if I drop down to the lower left corner of the window and click in this
00:59 doc area. I can see that my image measures 800
01:02 pixels wide by 200 pixels tall. So, here's what I'm going to do.
01:07 I'll go up to the Filter menu, choose Other and choose Offset.
01:12 And then, you want to dial in half of the width of the image into the horizontal
01:15 option, and the entire height of the image into the vertical option.
01:20 So we've got plus 400 for horizontal and plus 100 for vertical.
01:23 And that goes ahead and breaks the type across the image like so.
01:28 But we're not losing anything whatsoever. So this will amount to a seamlessly
01:32 repeating pattern. Now, click OK.
01:36 Now we need to get back the original text.
01:38 And you do that by going over to the little finder icon in the Layers panel.
01:42 Double-clicking on it and changing the mode from Normal to Multiply.
01:47 And you end up getting this effect here. So, in other words, we're keeping the
01:51 original text in the background and we're adding this new stuff in the foreground.
01:56 Now, click OK. Now, we need to turn this text into a
01:59 pattern, and you do that by going up to the Edit menu and choosing the Define
02:03 Pattern command. And we don't need the .psd, so I'll get
02:08 rid of that. Just leave the name Fotolia URL and then
02:12 click OK. Now, we need to apply the pattern inside
02:16 of this image here. So, first up is to press the Alt key or
02:19 the Option key on a Mac, and click the black white circle at the bottom of the
02:22 options panel, and then go ahead and choose Pattern.
02:26 And because you have the Alt or Option key down, that brings up the New Layers'
02:29 dialog box. And I'm just going to change the name of
02:32 this guy to URLs, then click OK. And Photoshop will most likely select the
02:37 last pattern, the one you just created. In which case, you will see that pattern
02:41 in the background. Then click OK.
02:43 Now, I want to rotate this pattern, and in order to do that, I need to make my
02:47 image a lot bigger, because after all, if I just set in rotating it right now, then
02:51 I'll end up with some empty wedges in the corners.
02:56 I'll go up to the Image menu, and choose the Canvas Size command.
03:01 And then, you want to make sure your relative check box is turned on and that
03:04 you're working with pixels. And then, go ahead and change both the
03:08 width and height values to 1000, like so, and click OK.
03:12 And that will dramatically expand the size of the image as you can see here.
03:18 Now, you can't rotate a pattern layer, at least not directly.
03:21 So we need to convert this layer to a smart object once again, by
03:24 right-clicking inside the image window and choosing Convert to Smart Object.
03:29 And now at this point, you can go back to the Image Menu and choose the Canvas Size
03:33 command. And reduce the size of the canvas to its
03:37 previous size. So, change both the width and height
03:39 values this time around to negative 1,000 like so.
03:43 When you click OK, Photoshop is probably going to warn you that some clipping may
03:46 occur. Not really.
03:48 Actually, the background is going to be clipped, but it's just got a bunch of
03:51 empty stuff in it anyway, so it doesn't matter.
03:54 So go ahead and click proceed. And now, we still have that big pattern
03:58 data that we did just a moment ago. It's been preserved by the smart object.
04:03 So we can go onto the Edit menu and choose the Free Transform command, or
04:07 press Ctrl+T or Command+T on a Mac, and you can see that the pattern is still
04:10 nice and big. And now, just rotate it down and to the
04:14 right a bit, like so, and I'm looking for red tape value of about 20 degrees
04:18 actually is going to work for me and I can see if there in heads up display if I
04:22 can hit it. There it goes.
04:27 Then you can move your pattern to any location you like, so maybe I'll just put
04:30 it there so the word deke is kind of in the lower right corner.
04:34 And then press the Enter key or the Return key on a Mac to apply that change.
04:39 Now, we need to save off this pattern as an independent channel.
04:42 And you do that by going to the channels panel and the reason we have to do this
04:46 is that is what lighting effects requires.
04:49 And make a copy of any of the channels. So, I'm just going to grab red and drag
04:53 it and drop it on the little page icon. And then, we'll go ahead and call this
04:58 new channel URLs, like so. And then, you can click on RGB once
05:01 again, in order to switch back to the full color image.
05:05 Return to the Layers panel and then turn off the URLs later, because we're done
05:08 with it. And once again, click on Background.
05:13 That takes care of the creation of the URL texture map.
05:17 In the next movie, I'll show you how to apply that URL pattern texture using
05:21 lighting effects.
05:24
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Lighting a watermark texture map
00:00 In this movie, we'll take that pattern of URL's that we created in the previous
00:04 movie and we'll apply it as a texture sure map using the Lighting Effects
00:07 filter. This time we're not going to apply
00:11 Lighting Effects directly to the image layer itself.
00:14 Instead, we're going to create a kind of a proxy layer.
00:18 And so, with the background selected, press Ctrl+Shift+N or Cmd+Shift+N on the
00:22 Mac, to bring up the New Layer dialog box and just call it gray, and then click OK.
00:28 Then, you want to go up to Edit > Fill or you can just press Shift+Backspace or
00:32 Shift+Delete on the Mac, in order to bring up the Fill dialog box.
00:37 You want the blending option set to Normal and 100%.
00:41 Preserve Transparency should be turned off.
00:44 And then set Use to 50% Gray and click OK.
00:47 And that will create a field of gray inside the image.
00:51 Now, we always want to apply Lighting Effects as a Smart Filter, in case we
00:54 need to go back and adjust the settings. And in this case, we probably will need
00:59 to do that. So, right-click inside the Image window
01:02 with the Rectangular Marquee tool and choose Convert To Smart Object.
01:06 Then, go up to Filter > Render > Lighting Effects.
01:11 And in my case, I'm looking at that default light once again.
01:16 What we want to do is add an Infinite Light.
01:19 So, go ahead and click on the Add New Infinite Light icon in order to add one
01:22 to the image. And then you can grab the old spotlight
01:26 right there and just click on the Trash Can to get rid of it.
01:30 Now, I'm going to adjust a few settings over here inside the Properties panel.
01:34 Leave the Exposure set to zero, and then take the Gloss value down to -100, and
01:38 take the Metallic value down to -100 as well.
01:43 We want to assign a texture but not red, because it doesn't contain anything,
01:47 because we're looking at the red channel for the gray layer.
01:52 Instead, go ahead and switch to URLs, like so.
01:57 And that'll go ahead and lift that field of URLs.
01:59 Now initially, you won't be able to see it because the Height value's set to
02:02 zero. But as soon as you start raising that
02:04 Height value, You're going to see the letters appear against the gray
02:07 background. Whenever you're working with the Texture
02:11 Map, white is considered to be high, and black is considered to be low.
02:15 And as a result, even though we're shining the light down left, we have this
02:20 black edge on the upper right side. And you'd think it'd be catching the
02:25 light, but it's actually not. The other edge is catching the light, and
02:29 that's because the letters are considered to be going downward, away from you.
02:34 And the white background of that channel, that URL channel, is coming forward.
02:38 So, we need to reverse the light here, by dragging it down, somewhere over here
02:42 should work out well for us. Alright now, I eventually want everything
02:49 between the letters to be absolutely 50% gray.
02:53 And that's not something you can really check while you're inside the Lighting
02:56 Effects window, so you're just going to have to sort of figure it out on the fly.
03:00 And then confirm it after you click OK. But, for starters here, I'm going to
03:04 reduce the intensity value to 10, and that really darkens up the scene as you
03:08 can see here. It's way darker then 50% gray.
03:12 And you may notice that the preview ends up shifting around on screen.
03:17 Now I'm take the ambience value up. So, I'll just press Shift+Up Arrow, with
03:22 this value selected until I end up seeing something that looks like it might have
03:27 half a change of being 50% gray. And then, I don't want this much of an
03:33 edge associated with my letters. So, I'm going to take the height value
03:37 down to one in order to produce this effect here.
03:40 Now, let's go ahead and click OK in order to light the scene.
03:45 To check out if we've got 50% gray or not, go ahead and select the Eyedropper,
03:49 which you can get by pressing the eye key of course, and then make sure the sample
03:53 is set to All Layers and click somewhere inside this layer.
03:58 And I've nailed. I've got it set to 50% exactly.
04:01 But if you're seeing some other percentage, for example, it's a little
04:05 bit too high, then you would want to double-click on Lighting Effects there
04:08 and go ahead and take that ambiance value down.
04:13 So, for example, I could take it down to 70% and then click OK.
04:18 And then, click with the Eyedropper again.
04:20 And now my Brightness value is down to 45%, which is not what I want.
04:24 So, I'll just press Ctrl+Z, or Cmd+Z on a Mac to undo my change because I've got
04:28 exactly the results I'm looking for. Now, the next trick is to change the
04:34 blend mode associated with this layer from Normal to Overlay.
04:38 But that's going to create an extremely subtle effect.
04:42 Now, you could experiment with something like linear light and see if you get the
04:45 results you're looking for. In my case, that looks pretty darn good.
04:50 Or, what I ended up doing, was switching back to Overlay.
04:53 And then, pressing the Alt key or the Option key on a Mac, click on the black
04:57 and white circle at the bottom of the Layers panel and choose Levels.
05:02 Or, if you loaded D keys, and you've got a keyboard shortcut, of Ctrl+Shift+L, or
05:06 Cmd+Shift+L on a Mac. And I'm going to call this guy Contrast,
05:09 and then I'll turn on this checkbox, Use Previous Layer to Create Clipping Mask.
05:14 And then, click OK. And now what you want to do, assuming
05:18 that you got a 50% gray in the center and that your histogram is more or less
05:22 centered inside of the panel here. Then, you want to change the black point
05:28 value to 100 and go ahead and subtract 100 from the white point value, which
05:32 takes it down to 155. And you'll end up achieving this result
05:37 here. I'll go ahead and hide the Properties
05:39 panel. So, I can see the entire screen.
05:42 Now, the grand thing about this technique is notice if you turn off the Gray layer,
05:46 the lighting of the woman in the background does not change.
05:51 So, as soon as I turn it back on, she is still lit in exactly the same way that
05:54 she was before. And that's because I made sure in
05:58 advance, that the gray background, this area here is exactly 50% gray using the
06:03 Eyedropper tool. I'll go ahead and press Shift+F, so that
06:08 we can take in the entire image here and zoom out a little bit as well.
06:13 And that folks, is how to assign a watermark pattern to your images using a
06:17 texture map, along with Lighting Effects, inside Photoshop.
06:22
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Turning text into a soft texture map
00:00 Our next project will be to take this white text at the bottom of this
00:03 composition and give it this credit card treatment.
00:07 And notice if you zoom in on the text you can see that the letters are not only
00:11 rounded and lit but the sort of oranges bars wrap around the letter forms as
00:14 well. And that's a combination of the lighting
00:18 effects and displace filters working together.
00:21 In this movie, I'll show you how to take this white text here and convert it into
00:25 something that will work as a texture map for the Lighting Effects filter, as well
00:29 as a displacement map for the Displace filter.
00:33 Now, the first thing you want to do if you're working along with me, is edit
00:36 this text to your hearts content. So, in other words, if you don't want to
00:40 work with this made up name here, you want to enter your name, then, now's the
00:43 time to do so. Then, click on the layer below the text
00:47 layer, which happens to be the Bar layer here.
00:50 And then press the Alt key, or the Option key on a Mac, and click and hold on that
00:53 black and white circle icon and choose Solid Color.
00:58 Because you have Alter option down you'll see the New Layer dialog box.
01:01 Go ahead and call this layer Black and then click OK.
01:05 And then, actually dial in black here instead of the color picker, then click
01:10 OK again. Now, you want to save this white text
01:13 against a black background as an alpha channel.
01:15 So, switch over to the channels panel. Grab any channel, it doesn't matter which
01:19 one. I'll just grab blue because it's closet
01:21 to the bottom. And drop it onto the little page icon at
01:24 the bottom of the Channels panel,and that'll make a copy of that channel.
01:29 Then go ahead and name it something like Original Type.
01:33 Now, because you can't make layers while you're working with alpha channels, I
01:37 like to go ahead and make copies of my channels as I do my work, that way I have
01:40 all the steps preserved. So, I'm going to go ahead and grab this
01:45 channel and drag it and drop it onto the little page icon.
01:49 And then, I'm going to rename this channel median four.
01:52 And the idea is that I want to round off these letters and the median filter is
01:56 the best way to do that. So, go up to the Filter > Noise > Median.
02:03 And inside the Median dialog box, you want to enter a radius of 4 pixels.
02:07 For this specific composition, that value works out great.
02:11 Then, go ahead and click OK. Now, make a copy of your new channel by
02:14 dragging ii and dropping in onto the little page icon.
02:17 Double-click on its name and call it GbBlur 2, because we're going to be
02:21 applying Gaussian blur this time around. Go up to the Filter > Blur > Gaussian
02:27 Blur. Enter a radius value of 2 pixels and then
02:32 go ahead an click OK. And then we want to create one more
02:37 channel. Go ahead and drag and drop on to the page
02:39 icon once again. I'll call this guy GBlur 4 Multiply
02:44 because that's what he's going to be. And so, the first step is to repeat that
02:50 last filter and you can do so by pressing Ctrl+Alt+F or Cmd+Option+F on the Mac and
02:55 then, change the Gaussian Blur value to 4 this time around.
03:01 I don't want the text blurring inward and outward, so I'm going to go ahead and
03:05 zoom in on it. What I'm looking to see happen is that
03:09 the blur happens inside the letters, but not out.
03:13 So, immediately after applying Gaussian Blur, go up to Edit > Fade Gaussian Blur
03:17 or press Ctrl+Shift+F, the Cmd+Shift+F on the Mac, and change the Blend Mode to
03:22 Multiply. And that will send the blur inward, not
03:27 outward, and you'll arrive at this effect here.
03:31 Now click OK. That's all there is to the texture map,
03:35 which will also translate to a displacement map.
03:38 In the next movie I'll show how to apply this texture map to the larger
03:41 composition using the lighting effects filter.
03:45
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Creating raised credit-card-style letters
00:00 In this movie, I'll show you how to apply this blurry texture map in order to
00:04 create the raised credit card text effect using the lighting effects filter.
00:10 Last we left off, I was here inside the Channels panel.
00:12 I'm going to switch back to the RGB image, return to the Layers panel, and
00:16 press Ctrl-0 or Cmd-0 on the Mac to zoom out.
00:20 We no longer need this layer of black so you can go ahead and turn it off and then
00:24 click on the bar layer to make it active and control shift n or command shift n on
00:27 the mac to bring up the new layer dialogue box call this layer gray and
00:30 click okay. Now we don't really need to fill the
00:35 entire layer with gray cause the text is just here at the bttom of the screen.
00:39 So, assuming you have your rectangular marquee tool selected, just go ahead and
00:43 marquee a general area at the bottom of the image that more than contains the
00:47 text. And then go out to the Edit menu and
00:51 choose the Fill command, or press Shift Backspace on a PC, Shift Delete on a MAC.
00:56 And set use to 50% gray. Blending options should be set to their
01:00 defaults and then Click Okay. Now, we no longer need the text so you
01:04 can turn off that layer and you can also Press Control D, or Command D on the Mac
01:07 to deselect the image. And now I'll go ahead and zoom back in.
01:12 Next, convert this grey layer to a Smart Object by right-clicking anywhere inside
01:17 the Image window and choosing Convert to Smart Object.
01:21 And then, go up to the Filter menu, choose Render, and choose Lighting
01:24 Effects in order to bring up the big Lighting Effects window.
01:28 Now, I've gone ahead and reset the Default preset.
01:31 That's not actually what we want, I just wanted to start from scratch.
01:35 The next step is to click on the Add New Infinite Light button.
01:39 In order to add an infinite light to the scene then just click on that spotlight
01:42 one and click on the trash can to get rid of it and now I want to assign that
01:46 texture map. So scroll down in the list here and set
01:50 the texture not to original type, or any of these other guys cause notice If I
01:54 choose median, and I'll crank up the height value to something like 20 just so
01:58 we can see this text. And now I'll go ahead and zoom in by
02:04 pressing control plus a couple of times. And I'll scroll down using my mouse,
02:09 because space bar dragging doesn't work inside this window, unfortunately.
02:14 Notice how harsh this text is. It's way too sharp, that's why we had to
02:18 soften it using Gaussian blur. So with two pixels of Gaussian blur,
02:23 things get better. But with four pixels of Gaussian blur set
02:26 to multiply on top of those two pixels, we get an even better effect.
02:32 Especially, it's very obvious, once you reduce the height value to something like
02:36 three. So just for the sake of comparison,
02:39 here's Gaussian blur two. It's just to flat on top.
02:43 And here's Gaussian blur four multiply. I'm going to go ahead and zoom out here.
02:49 I'm going to drag my light source around a little bit until I get a result that I
02:53 like, and this looks pretty good to me. And now we want a little bit of ambiance
02:58 associated with the scene, so I'm going to crank the ambiance value up to
03:01 70, that's what I found ended up working, and you want the color to be white.
03:07 And let's go ahead and set both the Gloss.
03:10 and the metallic values to negative one hundred a piece and then scroll up to the
03:14 top of the list to the intensity for the light and reduce it to ten and you should
03:18 end up with this effect here. So at this point go ahead and click ok in
03:24 order to accept the change and press the i key to get you eye dropper and we just
03:28 need to test that this is fifty percent grey so go ahead and click, and sure
03:31 enough I can see my HSP value up in the color panel and brightness value is 50%
03:35 which is exactly what it needs to be. If its too high or too low then you need
03:43 to double click on lighting effects and adjust the ambiance value.
03:48 Now we need to enhance the contrast of the effect.
03:50 So press the Alt key or the Option key on the mac.
03:53 Click the black white circle at the bottom of the layers panel and choose the
03:56 levels command, or if you loaded D keys you can just push control shift L or
03:59 command shift L on the Mac. Call this layer contrast.
04:04 Turn on the use previous layer to create clipping mass check box and click OK.
04:08 And here are the values I came up with. Change the black point value of the first
04:15 one under the histogram to 80, and then take the gamma value down to 0.65, and
04:19 then take the white point value down to 155.
04:24 And now just to make sure that everything worked out click again with the
04:27 eyedropper inside this area of grey in order to make sure the brightness value
04:31 is still 50% which it ought to be. And assuming it is, go ahead and hide the
04:36 properties panel. And now there's just one step left, which
04:39 is to click on the grey layer to make it active and then change it's blend mode
04:43 from normal to hard light and you end up with this rounded, raised letter effect
04:47 right here. So far, so good.
04:52 The only problem is, if these letters were really raised.
04:55 This bar wouldn't run straight through them like this it would bend around the
04:59 contours of the letters and I'm going to show you how to pull that off in the next
05:02 movie.
05:04
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Wrapping an image using a displacement map
00:00 In this movie, I'll show you how to wrap these orangish bars around the contours
00:04 of these rounded letters using a displacement map in order to produce this
00:07 effect here. So we'll be both creating the
00:11 displacement map and applying it inside this movie.
00:15 Alright, I'll go ahead and switch back to the image at hand here, and you want to
00:18 go back to the Channels panel, and scroll all the way down to the last channel, G
00:22 Blur Four Multiply. Now right click on this channel, and
00:27 chose the duplicate channel command. And then change the document to new, so
00:32 that we're copying the channel to it's own image.
00:36 Now Photoshop should automatically switch you to this image as it has done for me.
00:40 In which case you want to go up to the image menu,chose mode and chose
00:44 greyscale. In order to convert this from a so called
00:48 multi-channel image to a standard grayscale one.
00:51 And now go up to the image menu, choose adjustments and choose the levels
00:56 command. And you want to change this first output
01:00 levels value to 128, and click Okay. And what that does is it changes all of
01:06 the blacks to medium grey. And just to confirm that it's 50% grey,
01:10 once again, press the Eye key to get the eyedropper, and click somewhere inside
01:14 the image, and you should see the K values switched to 50%.
01:20 And the reason that's so important is because where the displacement map is
01:23 concerned, grey is neutral. It doesn't push pixels around at all,
01:27 where as white push pixels in one direction and black pushes them in
01:31 another. So in our case, we're just going to be
01:34 pushing with the white, not with a gray. Now what you want to do is switch to the
01:38 Layers panel and confirm that you have a flat image, which you should have, and
01:42 then go up to the File menu and choose the Save As command.
01:48 And you want to save this image in the native PSD format, which is the only way
01:52 it's going to work with the Displace filter.
01:57 Now I've already saved my image in advance as DisplacementType.psd, so I'm
01:59 just going to go ahead and cancel out here.
02:01 And now we'll switch over to my image in progress.
02:03 You want to also switch back to your full color composite image, and you can do
02:07 that by clicking on any one of these layers, here inside the layers panel.
02:12 Now I went ahead and clicked on bar, because that is the top layer that we'll
02:15 need to select, and then shift click on woman, in order to select this entire
02:19 range of 4 layers. And the reason is we need to displace the
02:24 content of all of these layers at once, and you do that by going up to the Layers
02:27 Panel Flyout menu and choosing Convert to Smart Object, or of course if you loaded
02:31 D keys you can press Ctrl+comma or Cmd+comma on a Mac.
02:37 Photoshop goes ahead and names the Smart Object after the top layer, which isn't
02:40 really right, he's not a bar, so I'm going to call this...
02:45 Woman and bars plural. And then you want to go up to the filter
02:49 menu, choose distort and choose the displace command.
02:53 That'll bring up this little dialog box here that offers a horizontal scale and
02:57 vertical scale value. We don't want any horizontal distortion
03:01 so set the horizontal scale to zero. And then we want to distort the letters
03:06 up but you never know how much, so just dial in something like five, let's say,
03:10 and then click Okay. Now locate that displacement map that you
03:15 just saved, in my case it's called Displacement type dot PSD, and click on
03:19 the Open button, and that will go ahead and distort the contents of the Smart
03:22 Object around the letters. Now in my case I think that's a little
03:27 bit much, and so I'm going to scroll down the Layers panel and double click on
03:31 Displace in order to bring back the displaced dialog box.
03:36 And I'll reduce the Vertical Scale Value to three, which is the same amount of
03:39 height that I assigned to the letters inside of the Lighting Effects filter as
03:43 well. Then I'll click Okay.
03:47 You have to select the displacement map again and then click Open.
03:51 And that'll go ahead and give you a little less distortion.
03:55 Now if you like this effect, great, you're done, if you'd like to create some
03:58 hotter highlights and shadows associated with these letters.
04:02 Then go ahead and click on that gray layer to make it active and then return
04:06 to the filter menu choose render and choose lighting effects.
04:11 And with any luck you will see the last settings that you applied and in my case
04:15 it's true the intensity is 10 the ambiance is 70 and the height of the
04:18 texture map here is set to 3. In which case just go ahead and click
04:24 okay in order to apply another helping of lighting effects.
04:28 If you think that's a little bit too much then double click on the slider icon to
04:33 the right of the words lighting effects at the top there and maybe take this down
04:37 to 77%. And then click OK in order to accept the
04:42 effect. And now I'll press Shift F in order to
04:45 switch to the full screen mode. And go ahead and zoom out by pressing
04:49 control 0. And this folks is the final version of
04:53 the raised credit card text effect, using a combination of a texture map and a
04:58 displacement map, here inside of Photoshop.
05:03
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37. Panoramas and Wide Angle
Correcting barrel distortion and panoramas
00:00 In photography, a wide-angle lens allows you to take in an expansive scene from a
00:04 very close vantage point, and as a result you can get some great shots, but it
00:08 comes at a price, and that price is barrel distortion.
00:13 Meaning that the vertical and horizontal elements of the scene bow outward.
00:18 Now, the problem becomes compounded when you stitch multiple images together to
00:22 create a panorama, in which case Photoshop has to actually purposely
00:25 distort the scene in order to create alignment between the shots.
00:31 Which is why the program includes a filter, called Adaptive Wide-Angle that
00:34 allows you to remove that distortion, either automatically or with your help
00:38 and it provides you with some great manual correction tools, as you're about
00:42 to see. Which means that you can correct a
00:47 standard 17 millimeter shot for example, or a really wide angle GoPro shot, but
00:52 Adaptive Wide-Angle is essential for correct panoramas, as I'll show you in
00:57 these movies.
01:01
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Introducing the Adaptive Wide Angle filter
00:00 In this movie, I'll show you how to use the Adaptive Wide-Angle filter to remove
00:03 the distortion from a scene. In our case, for example, we have a
00:07 little bit of barrel distortion, and it's most evident up here in this cornice.
00:12 That is up at the top of the building, but you can see the stairs bow outward
00:15 down here near the bottom of the photograph as well.
00:18 Now Adaptive Wide-Angle is available as a smart filter, so the first thing we want
00:22 to do is convert the image into a smart object, by double-clicking on it to bring
00:25 up the New Layer dialogue box. I'll call the layer City Hall, and then,
00:30 using my Rectangular Marquee tool, I'll right-click inside the image window and
00:33 choose Convert to Smart Object. Next, you want to up to the Filter menu
00:38 and choose Adaptive Wide-Angle. And with any luck, correction will be set
00:42 to auto, where this image is concerned, and that's because Photoshop recognizes
00:46 this combination of camera and lens. However, that may not always be the case.
00:52 Now just because it's applying an automatic correction, doesn't mean that
00:55 it's necessarily a good one. In our case for example, it's made the
00:59 problem worse, and when that happens you want to take advantage of these tools in
01:03 the upper left corner, starting with the Constraint tool, which is selected by
01:06 default. To use this tool, you go ahead and drag
01:10 along what should be a straight detail inside of the image.
01:14 So I'm dragging here along the bottom of this freeze, and that goes ahead and
01:18 straightens things up quite nicely. Now I'm going to scale out just a little
01:23 bit, so I can take in the stairs down here at the bottom of the image.
01:26 Let's say that you want a line to be, not just straight, but you want it to be
01:29 absolutely horizontal or vertical, then you press the Shift key as you drag the
01:33 line. And the filter will go ahead and
01:37 constrain this detail to whatever is closest, that is horizontal or vertical.
01:42 In my case it's going to be horizontal, which is why I'm seeing a yellow line,
01:45 whereas an unconstrained line appears blue.
01:49 If you want to constrain a line you've already drawn, then just go ahead and
01:52 right-click on it, and then choose, in this case, horizontal, and we'll end up
01:55 with a yellow line once again. Alright, now I'm going to work on these
01:59 columns. Now, you might figure the safest thing to
02:01 do is to just drag along the column, because that's where you can actually see
02:04 the lines. However, if you do that, notice what
02:08 happens, it straightens out the column, but then we have a little bit of an elbow
02:11 right here, because the base for the column is not included in the constraint.
02:17 So I'll go ahead and drag this guy all the way to the base, so that we get a
02:20 nice straight column, and I'll go ahead and drag it up to the top as well.
02:24 Now notice these guys right here, if you hover over these round handles, you'll
02:28 get a little Rotate cursor, and then you can drag in order to rotate in my case,
02:31 the columns just a little bit. I don't want them to be entirely
02:36 vertical, 'cuz that wouldn't look right, and it'd introduce all kinds of weird
02:39 distortion into the scene. But I do want them to be a little more
02:43 upright than they were. And now the line turns green, as you can
02:46 see there, indicating that I've applied an arbitrary constraint.
02:50 Alright now I'm going to go ahead and drag down this column like so, and I'll
02:54 do the same thing, I'll just drag this guy counter clockwise this time around,
02:57 in order to apply another arbitrary constraint.
03:02 I definitely need to straighten out this column as well, because it's really
03:05 bowing outward. Now notice that time it didn't take, and
03:08 that's because I dragged outside of the image there.
03:12 But, you can just click at the first point and click again at the second
03:15 point, if you like as well. And you may find that when you're
03:19 dragging a line turns red on you, I don't seem to be getting that effect now, but
03:23 if you do it just means that the filter is unhappy with the line that you've
03:26 drawn and you just have to move one point or the other to a new location.
03:32 Alright I'm going to go ahead and drag down this light.
03:35 And, this light needs to be straightened out as well.
03:39 And then finally, I'm going to Shift drag along the top here in order to flatten
03:43 that out and make it entirely horizontal like so.
03:47 Alright now I'll restore the scale value to a 100%, because if you don't do that
03:51 you will scale the image using the filter.
03:55 And now I'll click Okay to accept that effect.
03:58 And then Photoshop will apply Adaptive Wide-Angle as an editable smart filter
04:02 here inside the Layers panel. So that's one way to use Adaptive
04:05 Wide-Angle. In particular, I showed you how to work
04:08 with the Straight Line Constraint tool. In the next movie, I'll show you how to
04:12 straighten things further using the Polygon Constraint tool.
04:16
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Drawing polygonal constraints
00:00 In this movie, I'll show you how to use the Polygon Constraint tool, to further
00:03 straighten this image. Because as you can see, we still have
00:07 some bending details. In particular, these tiled bases below
00:11 the lights. So I'll go ahead and double click on
00:13 Adaptive Light Angle, in order to revisit the filter, because after all, this is an
00:17 editable smart filter. And I'll show you how the constraint tool
00:21 works here. I'm going to go ahead and zoom in here by
00:24 pressing Control Plus, or Command Plus on the Mac, a few times.
00:27 You do have this magnified view over on the right hand side.
00:31 So you can work wide if you want to keep an eye on the entire image.
00:34 The problem is, then, when you go back to edit the points, even the tiniest of
00:38 mouse movements can produce huge results. So I typically zoom in on the details
00:43 when I'm working inside the image. This next tool down, is the Polygon
00:47 Constraint tool, and it allows you to draw any shapes you like.
00:51 Now, more often than not, you're probably going to draw quadrangles, that is
00:54 bending rectangles essentially. But, you can draw something like a
00:58 triangle, which is what I'll do here, around this pediment, very quickly, just
01:01 to show you how it works. So, all you need to do is click to set
01:05 points. So I'll click at this location, click
01:08 right about there, click at this location as well.
01:11 And then, when you're done, you click at your first point, in order to close that
01:15 shape. And then you can move the point around if
01:18 you want to. Now I'm not really getting anything done
01:20 here. But I just want you to get the sense for
01:22 how the tool works. Alright, now I'll go ahead and create a
01:25 shape at this location around the doors. So I'm clicking in each one of the
01:30 corners. This doorway's not bending that much, but
01:32 it's just a precaution to make sure it doesn't end up bending.
01:36 And then, once again, to finish off the shape, you click in its corner point.
01:41 And then if you want to make some modifications, make sure that you have
01:44 that little move cursor when you hover over a point, and then drag.
01:48 Because, if you don't quit have the move cursor, and you start dragging, you're
01:51 going to end up creating a new shape like this one here.
01:55 And anytime you want to get rid of a constraint, all you have to do is press
01:58 the Alt key, or the Option key on the Mac, in order to get the Scissors icon,
02:01 and then click on it. All right.
02:05 Now let's move to one of those tiled bases here, and in order to really see
02:08 what I'm doing, I'm going to take the Scale value down a little bit.
02:12 Actually, a little more than that even, to about there, just so I can see all the
02:15 way to the bottom of the image. And I'll click right there, and there as
02:19 well. And then, notice that's the red dotted
02:22 line that I was telling you about. That means that the filter can't
02:25 reconcile that line. So just go ahead and move your cursor
02:28 upward, closer to the image. And then, I'll go ahead and click right
02:32 about there, and click at the first point.
02:36 And, that's going to do a nice job actually of straightening that out.
02:39 I might just take this over slightly, like so.
02:42 And then I'll scroll over to this location right there, and I will click at
02:45 this corner down here, not so far that I get the red dotted line, about right
02:49 there is where I Think I want it, but I can move it in the moment.
02:55 And then, I'll click this location and then click at the beginning once again.
03:00 And then this guy wants to come over ever so slightly, so I'll just drag it over to
03:04 the right. Alright, I think that just about takes
03:07 care of it. If you want to go wide, take in your
03:09 entire image, press Control 0, or Command 0 on a Mac, just as you do elsewhere
03:12 inside of Photoshop. A couple of final notes here.
03:17 You've got this Move tool, that allows you to move the image inside of its new
03:20 canvas. You also have the usual navigation tools
03:23 right there, and you can access the Hand tool anytime you like, just by a pressing
03:27 the space bar, even in the middle of drawing one of these polygons.
03:32 All right, having straightened out this image, I'm going to go ahead and increase
03:35 the scale value back to 100%, then press the Tab key to invoke that value.
03:41 Then I'll click OK in order to apply my changes.
03:43 So to give you a sense of what we did here, I'll go ahead and press Control Z
03:46 or Command Z on a Mac. You can see that these tiled bases below
03:50 the lights bend ever so slightly. And then, when I press Control Z, or
03:54 Command Z, to reapply the changes, they straighten out.
03:57 And then finally, so you can get an overall sense here, this is how the image
04:01 looked at the outside of the previous movie, and here's how it looks now,
04:05 corrected to perfection, using Adaptive Wide Angle.
04:10
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Manually straightening a GoPro photo
00:00 In this movie, I'll show you how to correct an image for which Photoshop has
00:03 no lens profile. For example, I captured this using a
00:06 GoPro Hero 3. And those cameras, if you've ever seen
00:09 them, they're really tiny, and they have no viewfinders.
00:13 And as a result, they have to be super wide-angle in order to catch all the
00:17 action. And so I have the camera about, maybe
00:20 five inches from my son's face, and as a result I've got this fish eye effect.
00:24 So the first thing I wanted to do is convert this image to a new layer, and
00:27 I'll just go ahead and call it Max, for my son.
00:31 And then, right-click inside the image, with the Rectangular Marquee tool, and
00:34 choose Covert to Smart Object. Then, once that's done, go up to the
00:38 Filter menu, and choose Adaptive Wide Angle, and notice, that instead of being
00:42 set to Auto, as before, the Correction setting is Fisheye.
00:46 Now, you can experiment with these other settings if you like, but, Fish Eye is
00:49 what we want for this image. Notice that it's automatically reading
00:54 the focal length which is a mere 2.77 millimeters.
00:58 It does have a very small image sensor as well.
01:00 And that's a function of having this As Shot check box turned on.
01:04 I want you to notice something here. If I go ahead and reduce the scale value,
01:08 to, for example, 80%, notice this crop factor here, notice we have these spikey
01:12 edges, and if you were to increase the crop factor, then you will crop less in
01:16 the corner region of the image, but you'll also apply less in the way of
01:20 distortion correction, which is not really what we want.
01:27 So I'm just going to turn As Shot back on, and then, I'm going to use my
01:30 constraint tool. So I'll zoom in on the image a little
01:34 bit, and I'd drag along the top of the seat.
01:37 And notice, because there's no lens profile, the filter does not accurately
01:41 trace that edge the way that it did for that city hall image.
01:44 Fortunately, we've got this little center point now, and you can use that center
01:48 point to accurately track the edge of a detail inside the image like so.
01:53 Alright, now I'll go ahead and add another line along the bottom of this
01:56 ridge right here. And you can tweak it if you want to, but
02:00 if you do, you may end up rebending the top of the seat like so.
02:05 And for my money, I mean, it looks best to me, if the top of the seat is
02:08 straightest thing in sight of the image. Now we come to a point where we're not
02:12 necessarily going to get our way. Notice this bending vertical attribute
02:17 here. If I were to drag a line along it like
02:20 so, and then modify the placement of that center point, in order to straighten that
02:24 vertical element, then I lose the straightness of the seats, which is not
02:28 what I want. So, I'm going to press the Alt key, or
02:32 the Option key on the Mac, and click on that vertical line in order to get rid of
02:36 it. And then, I'll go ahead and drag these
02:39 guys back into place, which is a little bit tedious but this is the way it works.
02:42 And then finally, notice this bending bar at the top of the image.
02:47 You could try to straighten that out if you want to, like so, but again, if I get
02:50 this detail right, if I get it nice and straight, I lose a little bit of the
02:54 straightness associated with this back of the seat here.
02:59 So what I decided to do was just go ahead and crop this top element away.
03:03 But if I do that I've got a couple of problems.
03:06 First of all, I make that top edge of the seat bend ever so slightly, and if I try
03:09 to fix that, then I'm probably going to wreck this this up here which I've done.
03:15 Also, notice how much these lines are bending now.
03:18 So what I decided to do instead was just to crop this element out.
03:22 So I'll press the Alt key, or the Option key on the Mac, and click on that line in
03:25 order to delete it. Now I'll go ahead and drag the top of
03:29 this line up just slightly. Notice that the lines holding up the
03:32 gondola here are now straight ones again. And then, I'll restore my scale value to
03:36 100%, and press the Tab key, in order to increase the size of the image, and then
03:40 I'll click OK, in order to apply my effect to the smart object.
03:45 Next I'm going to go ahead and switch over to the crop tool, which of course,
03:48 you can get by pressing the C key. And I'm going to drag this edge down like
03:52 so, until it's just below the bar, and I'll go ahead and drag this corner up to
03:56 this location here. And then, if you really don't want to see
04:00 any distorted details whatsoever, you could crop out this vertical element over
04:04 here on the left hand side. And notice up here in the options bar,
04:09 Delete Cropped Pixels is for some reason turned on, but it doesn't matter, because
04:12 we are working with the smart object, there is no way to crop it with a crop
04:15 tool. You always hide pixels when your working
04:20 with the smart object. Alright, so I'll go ahead and press the
04:23 Enter key, or the Return key on a MAC, in order to accept that change.
04:27 You'll have to wait a moment for the preview to update, by the way.
04:30 And then, I'll switch back to my Rectangular Marquee tool, and I'll press
04:33 the F key a couple of times in order to zoom in on my image.
04:37 And just so we can see what we've managed to do here I'll press the F12 key, in
04:40 order to revert the image. That's the original amazingly bending
04:45 seat right there. And then if I press Control Z, or Command
04:49 Z on the Mac, that is the straightened version of the image, created by
04:52 establishing manual constraint settings, using the adaptive wide angle filter.
04:58
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Stitching together a seamless panorama
00:00 Perhaps the best thing about the Adaptive Wide-Angle filter is how it allows you to
00:04 correct panoramas that you stitched together using Photoshop CS6 or later.
00:10 And that's very important, because earlier versions of Photoshop didn't save
00:13 the lens data in the right way. So in this movie I'll show you how to
00:17 stitch together a handful of images to create a panorama.
00:21 I am looking at the content of the Carrie Fergus Castle subfolder and I'm doing so
00:25 in Bridge. So if you're working inside Photoshop go
00:29 to the File menu and choose Open in Bridge in order to switch applications.
00:33 And then I'll press Ctrl+A or Cmd+A on a Mac, in order to select all the images.
00:38 And I want to show you what's going on here.
00:40 Press the Space Bar in order to preview each of the images, and if I press the
00:44 right arrow key, you can see that I have several portrait style shots that overlap
00:48 each other like so. And that's generally the best way to
00:53 work, is to shoot portrait, create about a third overlap between each one of your
00:56 images, and just pivot in place as you shoot the images.
01:01 You don't have to tripod the shot, you don't even have to lock down the exposure
01:04 or anything if you don't want to, and in my case, I did not.
01:08 Alright I'll go ahead and Escape out of here.
01:11 Then to stitch these images together, you go up to the Tools menu, here inside
01:14 Bridge, you choose Photoshop, and then you choose Photo Merge.
01:18 And that's going to automatically switch you over into Photoshop, and it's going
01:22 to present you with all the images that you had open inside the Bridge.
01:27 Now typically, when I'm stitching together a panorama, I'll go with either
01:30 the cylindrical or spherical layout. Perspective is a mess, and you'll see
01:35 examples of all these in just a moment, but it creates a bow tie effect, it
01:39 really fails where this group of images is concerned.
01:43 Cylindrical ends up giving us a pretty oddball result.
01:46 Spherical, is what happens if you just select Auto.
01:50 In the case of these images, you never know how it's going to work out.
01:54 But I typically recommend one of these two options.
01:57 Because Auto is going to give us Spherical anyway, I'll just leave it
02:00 selected. And then, you definitely want to blend
02:03 the images together, there's no sense in assembling a panorama otherwise.
02:06 And you might as well turn on Vignette Removal and Geometric Distortion
02:09 Correction because that's going to give you better results, even though it does
02:13 take a little bit longer for the command to complete.
02:17 And by the way, in case you're wondering what's going on with Collage and
02:20 Reposition. Collage is just going to scale the images
02:22 an rotate them on top of each other, and create a kind of collage, which will not
02:25 look like a seamless panorama. And then Reposition is just going to move
02:29 the images around, so you don't want that either.
02:32 You definitely want to work with all the files that you have open, and then you
02:35 click Okay, in order to create the panorama.
02:38 In my case, I'm going to click Cancel because I've already done this in advance
02:41 and it takes a few minutes to apply, but you can go ahead and do it if you like.
02:45 Anyway, I'm going to cancel out, just so we can see some examples of what you
02:48 might achieve. This is the result of selecting the
02:51 Perspective layout, so we end up with this bow tie effect.
02:55 And, Photoshop has just gone ahead and thrown away the first four images, it
02:58 didn't even include them in the panorama, because they would have been way too
03:02 huge, I gather, over here on the left-hand side.
03:06 This is the result, where these images are concerned, of a Cylindrical layout,
03:10 so it ends up stretching the heck out of the top of the castle, as you can see.
03:14 We could work with that if we needed to. Next is what happens if you select
03:18 Automatic, but you don't apply any of the corrections, so you don't correct for the
03:22 vignetting, or the geometric distortion, you end up with this effect here, which
03:26 is okey dokey, I suppose, we could start from there.
03:32 And then finally, this is the image that, I just set up.
03:35 This is automatic, it's actually, it's exactly the same effect you get with
03:38 Spherical, with all the corrections applied.
03:41 And I want to show you what's going on here in the Layers panel.
03:44 What Photoshop has done is it's independently distorted every single one
03:48 of these images. So there's 10 images in all, because
03:51 that's the number of photographs we selected in Bridge.
03:55 And it masks them as well, and notice if you turn off any one of the masks, you're
03:59 going to see, a kind of weird effect. Notice that the images no longer line up
04:04 properly, and that's because Photoshop only corrects the pixies that are found
04:08 inside of the masked area. It doesn't take care of any of the pixels
04:13 that are masked away, which is to say there's really no use in you modifying
04:16 these masks, it's not going to do you any good.
04:20 You're just going to have to cross your fingers and hope that Photoshop comes up
04:23 with the best result possible. Alright, so that's how you create a
04:26 seamless panorama inside Photoshop. In the next movie, I'll show you how to
04:31 straighten this castle, using Adaptive Wide-Angle.
04:35
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Correcting a panorama with Adaptive Wide Angle
00:00 In this movie, I'll show you how to use the Adaptive Wide Angle filter to correct
00:04 for the extreme distortion associated with this panorama.
00:07 Now, if you take a look at the Layers panel, you'll see that we have a total of
00:10 ten layers, all of which are selected. If they aren't selected for you, go up to
00:15 the Select menu and choose the All Layers command.
00:18 Then you have one of two options. You can either keep all of these layers
00:22 by right-clicking inside the image window and choosing Convert to Smart Object.
00:26 And that will put all of the ten layers into a single smart object or if you
00:29 want to save on file size, because that's going to end up creating a huge file,
00:32 which is what I want to do. Then go up to the Layer menu, and choose
00:37 Merge Layers or you can press Control+E or Command+E on a Mac.
00:41 Then, I'll go ahead and double-click on this file name and get rid of the number
00:44 and the extension at the end. So it just reads Carrickfergus Castle.
00:48 And now, I'll right-click inside the image window and choose Convert to Smart
00:51 Object. So either one of those is going to work
00:54 just fine. Now, go up to the Filter menu and choose
00:57 Adaptive Wide Angle to bring out the big filter window.
01:00 Notice that by default, correction is set to panorama.
01:04 You want to leave it that way, and now, I'll start things off by Shift dragging
01:08 along this bottom edge, like so, in order to constrain the divider between the lawn
01:12 of the castle and the parking lot here to horizontal.
01:17 And we do have a little wiggle. We may have to come back to that one
01:19 later. But for now it's good enough.
01:22 Now, I'll zoom in on the castle and I'll pan over a little bit, and Shift drag
01:26 from the corner of this turret, all the way over to the left side here, in order
01:30 to also constrain the top of that wall to horizontal.
01:36 Now, I want to constrain this edge to vertical, so I'll Shift drag down, like
01:39 so. And notice that vertical constraints
01:42 appear as magenta. If you don't like that, you can override
01:45 it by clicking on this little Flyout Menu icon and choosing the Preferences
01:48 command, and then for the Vertical Constraint, I would just click on this
01:51 magenta swatch to bring out the Color Picker Dialogue Box, and dial in a
01:54 different color. But, I'm happy with the way things are,
01:59 so I'll just go ahead and cancel out. And notice by the way, because we have
02:03 the lens data, I'm not getting that point in the center to manipulate the curvature
02:06 of the line. That is to say, the Adaptive Wide Angle
02:10 filter is doing that for me automatically.
02:13 Now, go ahead and drag down this edge while pressing the Shift key in order to
02:16 constrain it to more or less vertical there's some wandering associated with
02:20 this edge. It's probably just a function of this
02:25 being an old building and all that. Alright, I'll go ahead and scroll over
02:30 here, and Shift drag down this wall. And I'll Shift drag down this wall as
02:35 well. To correct this phasing portion of the
02:38 castle here, this facing wall, I'm going to switch over to the Polygon
02:41 Constrain tool. And I'll go ahead and click here, and
02:45 then click at this location. Click down here as well and click on this
02:49 corner. And now let me show you a trick.
02:51 If you press the Shift key as you're dragging along here, as you're moving
02:54 this point, so that you're connecting it in place.
02:58 Then you'll constrain that edge right there to vertical.
03:02 And, the thing is you've gotta do that in advance, because whereas with the
03:05 independent constrain lines, you can right-click and change your mind.
03:09 You can't do that with the polygons. If you right click on this edge, notice
03:12 that we just have these zoom options to work with.
03:15 So what do I do about the fact that I failed to constrain this edge right
03:19 there? Well I can press and hold the Shift key.
03:23 And then I can grab this point like so, that anchor point, and that will go ahead
03:27 and constrain that edge to vertical. So, it's a little unpredictable because
03:31 you never know which edge is going to constrain but in this case, that took
03:34 care of the problem there. And, if I were to now Shift-click on this
03:38 point, I would constrain this wall to horizontal.
03:41 At least, that's what the filter is trying to do.
03:44 If I don't like that, I would Shift-click on it again in order to take that
03:48 constrain away. Alright, now, I'll Shift-click down this
03:51 wall, but I still have the same tool selected, and I didn't mean to do this
03:54 with the polygon tools, so I'll just click like so, in order to complete that
03:56 shape. And then I'll press the Alt key or the
04:00 Option key on a Mac and click on that triangle to delete it.
04:03 And now, I'll switch back to the Standard Constrain tool.
04:06 And I'll go ahead and Shift drag down this wall like so.
04:09 And I might go ahead and drag across this edge, notice this one turrets a little
04:13 taller so I need to scoot this point down.
04:16 And there's no point in trying to make this guy horizontal, it'll just mess up
04:19 the image. So just leave that constrain un-fixed.
04:23 And now I'll Shift Drag down this wall. So you can see, it's just a matter of
04:27 dragging along every single edge that you can find here.
04:30 I'll go and Shift drag down this edge as well, in order to constrain it to
04:34 vertical. And I'll Shift drag all the way down this
04:38 guy, in order to constrain that edge like so.
04:41 And then, I might as well drag along these turrets, although, they actually
04:44 look pretty darn straight. And I'll Shift drag on this edge
04:48 constrain it to vertical. You don't want to drag along this edge,
04:52 because that's actually a rounded wall. And if you're ever curious about that
04:56 stuff, then you would just click OK to accept your changes so far, and then open
04:59 one of the original images and take a look at it.
05:02 Alright, now, I'll Shift drag down this wall, and I'll Shift drag down this one
05:07 here as well, and I'll Shift drag down this guy.
05:11 And then finally, I'll Shift drag down this one in order to constrain it to
05:16 vertical. Alright, now I'll zoom out here to take
05:20 in what I've done so far. And you can see that this bottom edge is
05:24 something of a mess, but everything else seems to be in okay shape.
05:29 And if you get to that point where it's looking pretty darn good, but there are
05:32 some flaws here and there. What I recommend you do is click OK to
05:35 accept your work so far, because last thing you want to do is lose this amount
05:39 of work. And then at this point we might as well
05:43 crop the image as well. So I'll switch over to the Crop tool,
05:47 which I can get by pressing the C key. And I'll drag around this portion of the
05:52 image, the area that I want to keep, and I'll go ahead and move this over.
05:56 Notice, there's like a little truck right there or something, and I don't want him
05:59 to be in the shot, so I'll just move this edge over to the right a little bit.
06:04 Then, I'll move the top edge up, so I can take in more of the sky.
06:06 Doesn't matter that Delete Crop Pixels is turned on, because, after all, we're
06:10 working with a Smart object, so it's impossible to crop it.
06:13 And then, you can see, as soon as you press the Enter key or the Return key on
06:16 the Mac, you're going to see the before version of the image for a moment,
06:19 because Photoshop has to recalculate it. And then, press the M key in order to
06:24 switch back to the rectangular marquee. Okay, so we've managed to do quite a bit.
06:29 If I press the F12 key, in order to restore the distorted panorama, you can
06:33 see that it was extremely distorted previously and it was leaning down into
06:37 the right, and it just looked ridiculous. And now, if I press Ctrl+Z or Command+Z
06:43 on the Mac in order to restore my changes, it looks quite good, but it does
06:47 not look perfect. We have some tweaking to do and I'll show
06:51 you what that tweaking looks like, how we get exactly the results we need, in the
06:55 next movie.
06:57
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Aligning constraints and overcorrecting
00:00 In this movie, I'll show you how to straighten out this line down here at the
00:03 bottom of the castle, in order to produce this effect here.
00:08 And it's a function of applying multiple constraints.
00:11 I'll also show you how to straighten out these guys right here.
00:15 Notice how these lean, and I guess they're known as merlons.
00:18 Anyway we don't want 'em to be leaning like this.
00:21 That's totally wrong. We want to straighten 'em up.
00:24 And that's going to be a function of over correcting our constraints as you'll see.
00:29 So first thing you need to do is double-click on Adaptive Wide Angle here
00:32 inside the Layers panel. To revisit the settings you applied with
00:36 the Adaptive Wide Angle filter and notice that things are pretty off.
00:40 You can see that we have got a lot of lines that are not set in the wrong
00:43 locations and it just going to get worse as we fix the ground here.
00:48 So we need to come back to those constraints in a moment.
00:51 i am going to drag this guy, the left hand point that's associated with this
00:55 bottom segment here. I'm going to drag it over to, right about
00:59 here, until it seems to more or less flow with this ground line.
01:05 Then I'll create another line from this point on, because otherwise you can see
01:08 we lose the constraint out to that point and also press and hold the Shift key.
01:14 As I drag in order to straighten out that region.
01:17 And then I Shift-drag from this location to over about here, just near this little
01:21 trash can, in order to straighten it out as well.
01:25 So that we have this perfectly horizontal line.
01:28 Between this little yard and this parking lot.
01:32 All right, now I'm going to make sure that everybody is connected as well as
01:35 they can be. So I go ahead and drag this guy to that
01:38 location, that one point that is. And there's my right hand point
01:41 associated with this constraint, and I'll drag it over to there.
01:45 We've got a little bit of wander at this point, but it doesn't trouble me.
01:49 It's not that big of a deal. All right, let's do the same thing with
01:52 this wall, because it does bug me that it bows out like that.
01:56 It might be the way the wall's really constructed, but I don't care, I want to
01:59 fix it. So I'll drag this point up a little bit,
02:02 and I'll drag this guy to right about here, at the point where it's still
02:06 bending along with the wall. And then that creates a big problem of
02:12 course, so I Shift-drag from here. Down to the bottom right corner in order
02:18 to straighten out that region as well. All right now let's revisit the other
02:23 lines we laid down. This guy needs to move over a little bit
02:26 and this is tedious. You just have to do it though, because
02:29 otherwise all your lines are off and you won't get the results you're looking for.
02:33 All right, let's go ahead and move this guy up in order to straighten out that
02:36 wall. This wall line is a problem, so I'll go
02:40 ahead and drag this point over just a smidge.
02:45 And then I'll scroll up. And I need to drag this guy over more
02:47 than a smidge, to that location there. And so, you know, just a lot of fixing
02:52 going on. And then we'll come back to those
02:54 merlons, or whatever they're called, and we'll fix them as well.
02:57 But we've gotta get these guys in the proper locations first.
03:01 So I'll take him up, like so. And then I'll drag this guy over.
03:06 It would be nice if you could select multiple constraints at the same time and
03:08 move them over. Because they all seem to be just a few
03:11 pixels off here. But that's not possible.
03:14 So I'll go ahead and move that guy over, and then drag this guy down.
03:19 I'm trying to make this as exciting as possible folks, its just not exciting
03:22 stuff I'm afraid. And I'll go ahead and drag that guy over,
03:25 maybe move that guy to about there, looks pretty good, and he doesn't need to be
03:30 moved. I'll just leave him alone.
03:33 This line is terribly off, so I'll go ahead and drag it up, at least a few
03:36 pixels off anyway, and drag this one over, and this guy is more than a few
03:40 pixels off, he's way off. Go ahead and drag it up and then drag
03:45 this guy to a new location, and take care of this wall line.
03:50 We've just got a few more. Just hang in there.
03:52 Drag this guy down over to this location. That guy's not a real person.
03:57 He's a mannequin that's just sitting there looking down at the grass or
03:59 whatever. Drag this over.
04:01 Just a little color commentary for you. I'll go ahead and drag this to a
04:04 different location. Drag this guy over, he needs to be moved
04:08 as well, he's definitely off, and I think I missed a line.
04:13 going to go ahead and scroll up here. I think there's a line up here that needs
04:17 work, yep. And I'll go ahead and drag it up and
04:19 over. And then I'll drag this up and over, as
04:22 well. All right, we're done with all those.
04:24 So, I'm going to scroll over to these guys right here.
04:28 Now, I note about these little merlons, or whatever they're called.
04:33 First of all, it may seem like the perspective is now off, but in fact its
04:37 not. This is the way they actually look.
04:40 Again, you can reference the original image.
04:42 That is to say their tops are not flat. They're at an angle.
04:47 And so we're seeing that angle reflected in each one of these guys.
04:51 But, they shouldn't bend. They're not, you know, loaves of bread or
04:54 something, so I'll go ahead and drag a constraint here, and I'll press the Shift
04:57 key, the Constraint to Vertical, and that doesn't really work.
05:00 I don't actually get a vertical line, so what I need to do is overcompensate by
05:04 dragging this guy to something like 100 degrees in order to straighten out that
05:08 line. So that kind of stuff is possible, you
05:11 can do it. And I'll Shift-drag on this edge as well
05:14 in order to constrain it to vertical, and looks like that works pretty well.
05:20 And then this guy's a little doughy, too, so might as well work on him.
05:24 I'll drag a little line there. Press the Shift key in order to constrain
05:27 it to vertical, doesn't really work. So I'll go ahead and drag it over to 100
05:31 degree or so in order to overcompensate for it as well.
05:36 And then you just need to pick and choose which ones you want to work on here.
05:40 You know, every once in a while you just want to throw in another constraint line.
05:44 And see what happens. We want one at this location and that's
05:48 not going to do it. So we need to overcompensate on it as
05:51 well, and move it up and over. This one looks like it needs some work.
05:55 So you can be as much of a perfectionist as you want, its totally up to you, or
05:59 you can just give up and (COUGH) to not worry about it anymore.
06:04 This guy wants to move too, about there that looks good.
06:07 And maybe a couple of more, maybe one at this location.
06:11 Shift-drag regionally then rotate it over to the right a little bit in order to
06:16 compensate. And then, maybe him.
06:22 Maybe, maybe this edge needs something, and I'll just leave it at vertical.
06:26 That seems to have worked out pretty well.
06:28 All right, let's just check out our work. Everything seems to be in order here.
06:33 So, I'll just go ahead and zoom out, and make sure none of my other constraints
06:36 has fallen apart, and it looks like everybody is holding up really well,
06:39 good, grateful to see that. And now I'll click OK, in order to accept
06:44 that change, and then I'll zoom in, and this sometimes happens, where, when
06:47 you're in the filter looked like everything was fine.
06:52 But once you get out of the filter, you still need to do some work, so I'll
06:55 double-click on Adaptive Wide Angle again Zoom In by Ctrl+Space Bar-dragging.
07:00 That's a Cmd-Space Bar-drag on a Mac. Select this guy.
07:03 He needs to go farther than 100 degrees so I'll send him to, I don't know, 104
07:07 maybe farther even. Let's go 109 or so and see what happens.
07:12 all right. That should be at least corrected at this
07:14 point, its leaning inward now. I'll click OK in order to accept that
07:18 change. And that to me looks pretty darn good.
07:22 All right, now I'll press the F key a couple of times in order to switch to
07:25 full screen mode. And I'll go ahead and zoom out, and you
07:29 can see that we've got this beautiful straight edge on the bottom of the
07:32 castle. Our merlons or whatever are no longer
07:36 leaning over here on the right hand portion of the image.
07:40 Now we have a splendidly corrected multi-image panorama, thanks to the power
07:44 of the Adaptive Wide Angle filter, here, inside Photoshop.
07:49
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38. Puppet Warp and Animation
Distorting an extracted image
00:00 In this chapter I'll be covering two related, but fundamentally independent
00:04 topics, puppet warp and animation. The Puppet Warp command allows you to
00:08 take an extracted image, such as a person that's been masked away from a scene, and
00:12 then you can lay down pins and move things around.
00:15 For example, I'll use my arm to demonstrate.
00:18 I could lay a pin down here at the elbow and one at the hand and then move the
00:20 hand pin. And that would move the hand with respect
00:24 to the elbow just as you're seeing right now.
00:27 We're going to use puppet warp to animate the wings of a bird, and then we'll take
00:31 that flapping bird and turn it into a sequence of frames.
00:35 And then we'll add some animated text as well, and we'll export the whole thing as
00:39 a QuickTime movie and as an animated GIF file.
00:43 For those of you who love doing goofy stuff to photographic images.
00:47 I'll be darned if I've ever seen anything like the following movies.
00:53
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Extracting a foreground from a background
00:00 Over the course of the next few movies, we're going to take this falcon, which
00:03 comes to us from the Fotolia image library, about which you can learn more
00:07 at Fotolia.com/deke, and we're going transform it into this bird in flight
00:10 here. And we'll do so using the Puppet Warp
00:14 command. But, before we go there, we need to
00:16 extract the bird from its background. Which is frequently the case when you're
00:21 working with Puppet Warp. So, let me show you how that works.
00:24 Now, a lot of the work I've done for you in advance.
00:26 I've drawn this intensely complicated path outline that we'll use to select the
00:29 bird. And now I will show you how the
00:31 extraction works because not only do we need to move the bird on to its own
00:35 independent layer but we need to get rid of the bird in the sky background.
00:40 So I will go and switch over to the base image file and the first thing that we
00:43 want to do is copy this image to a new layer by pressing Ctrl Alt J command
00:46 option J on the Mac and lets just go ahead and call this layer original.
00:52 And then click OK. Now switch over to the paths panel, and
00:55 click on this path outline to make it active, and then you can switch back to
00:59 the layers panel. And rather than clicking on the add
01:02 layermask icon, go ahead and press the control key, or the command key on the
01:06 Mac and click. And that will convert that path outline
01:10 into a vector mask for this new layer. Alright now you can turn it off, we'll
01:14 get back to it in a moment. Now lets get rid of the bird in the
01:17 original background here. And I'll do that, by switching to the
01:21 Lasso tool, which of course you can get by pressing the L key.
01:24 And then I'll press and hold the Alt key, or the Option key on a Mac, and click
01:28 around the perimeter of the animal like so, until I've selected obviously too
01:31 much. I'm giving myself a lot of wiggle room,
01:36 outside of the bird. But once you arrive at a selection
01:38 outline that looks more or less like that.
01:41 Then go up to the edit menu, and choose the fill command, or you can press
01:44 Shift-backspace on the PC, or Shift-delete on a (Mac), and change the
01:48 use option right here to content aware, and then, make sure your blending options
01:51 are set to their defaults, as they are in my case, and click OK, in order to fill
01:55 in this selected region, with a bunch of content aware stuff that Photoshop is
01:58 finding outside the selection Alright, now press Control D, or Command D on a
02:02 Mac, in order to deselect the image. Obviously Photoshop didn't do exactly a
02:11 perfect job, we can see seams all over the place, but you can heal away a lot of
02:15 that by switching to the Standard Healing Brush and then Alt click, or Option click
02:19 in this transitional area right there, and maybe paint over around here.
02:26 And then, Alt or Option click down below in the blue area, and paint along this
02:30 line like so. And do whatever it takes to just
02:34 generally fill in this area. Now it's unlikely without an awful lot of
02:37 work that you're going to do a perfect job of it, that you're not going to be
02:41 able to see some sort of seam, or smudge, or something going on.
02:46 And so here's the quick and dirty way to solve that problem.
02:49 We've got very low focus going on, as you can see here.
02:52 So why not just blur the image by going up to the Filter menu, choosing Blur.
02:56 And choosing Gaussian Blur. Or if you loaded D keys, you have that
02:59 shortcut of Shift F6. And then crank the radius value where
03:03 this image is concerned, up to 50 pixels, five zero.
03:06 And then click Okay, in order to accept that change.
03:10 And we have this nice smooth sky. All right now press the M key to switch
03:14 back to the rectangular marquee tool and I'll turn on the original layer and just
03:17 like that we've got our falcon extracted from the sky and the background.
03:22 Both separate elements so that we can edit them independently, using Puppet
03:27 Warp, as I'll explain in the next movie.
03:30
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Introducing the Puppet Warp command
00:00 In this movie, I'll introduce you to the Puppet Warp command.
00:05 If you're working along with me, go ahead and click on that original layer there,
00:08 that represents the extracted falcon, and let's create a copy of it by pressing
00:11 Ctrl Alt J, or Cmd Option J on a Mac. And I'll call this new layer Wings and
00:17 click OK. The next thing you want to do, before you
00:19 launch into Puppet Warp, is convert the layer to a smart object, because that's
00:23 going to give you way more flexibility and you'll be able to come back and
00:26 revise your settings later. And of course to do that, you right-click
00:32 inside the image window with the Rectangular Marquee, and choose Convert
00:35 to Smart Object. That goes ahead and places both the image
00:38 itself and its vector mask into that smart object, by the way.
00:42 And that also permits you to edit both the image and its mask in sync with each
00:45 other. Now, go up to the Edit menu and choose
00:49 Puppet Warp. And you'll initially be confronted by
00:53 this mesh, which represents a kind of distortion matrix.
00:57 I don't find it to be all that helpful, and I think it gets in the way when
01:00 you're editing. And if you agree, then you can turn off
01:03 the Show Mesh checkbox up here in the Options bar.
01:06 Now notice how things work. When you're working inside the Puppet
01:09 Warp mode, your setting pins. So the cursor appears as a tack.
01:14 And you click in order to add a pin to the image.
01:17 If you have just one pin, and you move it around, then you're going to move the
01:21 entire layer. So I'll go ahead and press Ctrl Z, or Cmd
01:24 Z on the Mac, to Undo that change. You have exactly one level of Undo while
01:28 your working inside the Puppet Warp mode, by the way.
01:32 If you were to set another point, like this, and then you started dragging it
01:35 around, the deselected point is going to be locked down.
01:40 And then, you'll rotate the image around that point.
01:43 I'll go ahead and press Ctrl Z, or Cmd Z on the Mac, to Undo that change as well.
01:47 Then, if you have three pins and you drag one of them around, notice that you're
01:51 stretching the image with respect to these two points that are locked down.
01:56 And everything that's not locked down over here on the left side of the bird
01:59 moves as well. All right, I'm not looking to do any of
02:03 this. I just want to show you how things work.
02:06 So the idea is, if you don't want something to move, you need to lock it
02:09 down. So both the stuff that you want to change
02:12 and the stuff that you want to leave alone need to have pins in them.
02:17 I'm going to get rid of the pins I've created so far.
02:19 And you can do that in one of two ways. You can press the Alt key, or the Option
02:22 key on a Mac, in which case when you hover over a pin, your cursor changes to
02:25 a little pair of scissors. And then you click in order to delete the
02:29 pin. Or, you can right-click in the Puppet
02:32 Warp mode, and choose Remove All Pins to get rid of everything you've done so far.
02:36 All right, I want to make sure that the falcon's eyes remain nice and sharp, even
02:40 after I get done making some edits. So I'm going to click inside of each eye
02:45 to lock it down, and also click on the beak to set a point there.
02:50 And, if you end up getting this warning that tells you, you're trying to set up
02:53 one pin too closely to another, for now just click OK.
02:57 I'll explain more about what that means in a future movie.
03:00 But just click OK, and click to set a point farther down the beak, like so.
03:04 All right, now I'll zoom out a little bit, and I'm now going to set points at
03:07 the base of the wings, like so, both at the top and the bottom of each wing.
03:12 And then I'm going to set a couple of points at his knees here, in order to
03:15 lock them down. And then finally, I'll zoom out a little
03:19 bit and set a point right about there inside of the wing, and set another point
03:24 closer to the tip. And then, I'll set a point here, and
03:28 another one closer to the tip of the left-hand wing.
03:32 All right, now I'll zoom out a little more so I can take in more of my image at
03:35 a time. And I'll grab this guy right there and
03:39 I'll drag him down like so. And notice that everything that's
03:44 de-selected is not moving. So I'm only moving this one portion of
03:47 the image. So I have an unique degree of control
03:50 over how I'm distorting this layer. All right, now I'll go ahead and drag
03:54 this guy down to about here as well. And I might take things down a little
03:59 farther here on both sides of the bird, like so.
04:03 And if you like, you can also adjust these middle points in the wings in order
04:06 to give them a little more bend. Then when you're done, go ahead and press
04:10 the Enter key, or the Return key on a Mac, in order to escape the Puppet Warp
04:13 mode and apply Puppet Warp as a smart filter, here inside the Layers panel.
04:19 Now, you do have the option of adding a filter mask, which you might think would
04:22 be very handy for painting away the stuff that you don't want to see move, for
04:26 example, in the bird's head. But you're better off locking that stuff
04:31 down, because if you paint it away, you're going to have weird either harsh,
04:34 or soft gradual transitions, neither of which make any sense.
04:39 So, if you don't need a filter mask, it's always a good idea just to right-click on
04:42 it and choose Delete Filter Mask to reduce clutter inside the Layers panel.
04:46 And then finally, my Rectangular Marquee tool is still active, so I'll press the 7
04:51 key in order to reduce the opacity of this layer to 70%.
04:55 And that, folks, is how you take advantage of the Puppet Warp mode here
04:59 inside Photoshop.
05:01
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Changing the mode and adding rotation
00:00 In this movie I'll show you a variety of ways to edit your existing Puppet Warp
00:04 settings, including the option for changing the mode and assigning rotation
00:08 to a pin. Alright I want some intermediate wings
00:11 here, so I'm going to create another copy of the bird, by selecting the Wings
00:14 Layer. And pressing Control J or Command J on a
00:18 Mac. Then I'll double click on Puppet Warp for
00:21 the top wings layer, in order to once again to enter the Puppet Warp mode.
00:26 Now I want to move both wings together, so I'm going to click on one pin and
00:29 Shift click on another. So you can select as many pins as you
00:33 like just by Shift clicking on them, and then if you end up adding a pin.
00:37 Like I select a third pin by Shift clicking on it, and you think better of
00:40 it. You decide you don't want to select it.
00:42 Then just Shift click on that pin again. Now I'll go ahead and drag the winds up
00:47 like so. And I'm dragging this guy up and out a
00:50 little bit, the pin the on the right. And now I'll Shift Click on it to
00:54 deselect it and I'll drag this left hand pin farther over to the left like so.
00:59 And then I'll press the Enter key or the Return key on a Mac in order to accept
01:03 that change, and I'll press the 5 key in order to reduce the opacity in this layer
01:07 to 50%. Alright now I'm going to switch back to
01:11 the bottom wings layer to make it active..
01:14 And I want to make some adjustments here, so I'm going to double click on the words
01:17 Puppet Warp in order to enter the Puppet Warp mode for this layer.
01:21 And I'm not really happy with the location of this pin, so I'm going to
01:23 press the Alt key, or the Option key on the Mac, and click on it to get rid of
01:26 it, and then I'll click farther up around here on the wing in order to set a pin at
01:29 that location. And now I'm going to drag this guy down.
01:35 And, this one as well. Now, I want you to notice the mode
01:38 setting over here in the far left side of the options bar.
01:42 There's rigid, normal, and distort. The difference between rigid and normal
01:47 is pretty slight, but basically if you select normal as by default, then you're
01:50 going to have smoothly curving details. But if you want a little more elbow, for
01:55 example, I don't want this much slope on the wing lets say I want to little more
01:59 of a corner at this location then you will switch from normal to rigid.
02:04 None actually looks a little better to me, its not that different but it does
02:08 look slightly better with the exception of this little weirdness right there and
02:11 you can end up having this kinds of problems when you are working with rigid
02:14 or even normal under certain circumstances.
02:19 So I am not going to do that route, and just so you have a sense of what's going
02:22 on, I'll show you Distort. Distort magnifies certain regions.
02:26 So if I was to drag this point outward like so, you can see that the wing is
02:30 growing as I do so, and if I were to drag it back or somehow increase this area,
02:35 notice it gets this big sort of beefy, wing bicep or something.
02:42 I'm going to switch away from that back to normal, which is what I'm looking for.
02:46 Instead, to get the kind of effect I want, I'm going to press the Alt key, or
02:50 the Option key on a Mac. And notice that when I move my cursor
02:54 away from the pin, I see the circle surrounded by four handles, and my cursor
02:58 changes to a Rotate cursor. Now, by default, Rotate is set to Auto.
03:04 So Photoshop is going to make the decision about how to rotate the detail
03:08 around each and every pin on its own, and right now it's automatically selecting 40
03:11 degrees, but I could add a little more angle by reducing that value if I wanted
03:15 to,and I could do that by Alt dragging up like so, and then I could do the same
03:18 thing with this pin. So you select the pin, press the Alt key
03:25 or Option key on the Mac, and then I drag, for example, backward a little bit
03:28 in order to add a little bit of a slope up there.
03:33 And I'm going to do the same thing over in this region, too, so we'll go ahead
03:37 and select this pin and alter option drag up on it to increase the angle of that
03:40 elbow, and I might drag it down slightly as well.
03:45 And then I'll press the Alt key or the Option key on the Mac and drag upward on
03:49 this one in order to reduce its angle value as well.
03:52 And if you ever change your mind, if you decide you want Photoshop to be in charge
03:56 of a specific pin, then change Rotate back to Auto.
04:01 And in my case that's not what I want to do, so I'll press Ctrl+Z, Cmd+Z on the
04:04 Mac, to reapply that modification. And then I'll go ahead and zoom out, so I
04:09 can take in more of the bird at a time. So I'll press the Enter key or the Return
04:13 key on the Mac in order to apply that change.
04:16 Then I'll go back to this wing's layer for a moment.
04:19 Double-click on Puppet Warp. You can see how advantageous it is that
04:22 we're working with smart objects. So that you can change your mind as much
04:25 as you want. Then I'll press the Enter key, or the
04:27 Return key on a Mac, to accept that small edit.
04:30 And I'll Shift-click on Original. So both of the wing's layers and the
04:34 original layer, is selected. And now press the Ctrl key and the
04:37 command key on the Mac to temporarily access the move tool and I will drag the
04:40 bird to more central location here inside the composition.
04:45 So that's how you go about modifying your existing Puppet Warp settings, including
04:49 changing the mode which affects the entire operation at a time incidentally,
04:53 and assigning fixed rotational values to your pins.
04:58
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Adjusting the Expansion value
00:00 In this movie, I'll demonstrate the Expansion value, which allows you to
00:03 soften the edges around your effect. I'm going to edit the bottom of the two
00:08 wings layers here by double-clicking on Puppet Warp, or you can double-click on
00:11 the little slider icon. Either way, you'll enter the Puppet Warp
00:16 mode. So in other words, there's no way to
00:18 change the blending associated with the Puppet Warp effect.
00:21 Now, if I zoom in over here on this right-hand wing, you can see that I've
00:25 got some iffy edges, there's some clip details going on.
00:29 And I can bring those details back by increasing this expansion value.
00:33 So, what you want to do is turn on Show Mesh just for a moment.
00:37 So, you can see how the mesh goes 2 pixels outside of the wings.
00:41 However, I can take that value even higher.
00:43 I could change it to 12 pixels, and that's going to smooth out those
00:46 transitions significantly. I'll go ahead and press the Enter key or
00:50 the Return key on the Mac a couple of times in order to accept that change.
00:54 And just so you have a sense of what happened, I'll press Ctrl+Z or Cmd+Z on
00:57 the Mac to undo. And you can see that this detail is not
01:01 very good at all. Whereas, if I press Ctrl or Cmd+Z to redo
01:04 the effect, things look much better. You can also reduce that value if you
01:09 want to. I'll go ahead and double-click on Puppet
01:11 Warp yet again and I'll reduce the value to, let's say, negative 12.
01:15 And the only reason you'd want to do that, and I'll turn off Show Mesh,
01:18 because we end up getting these very rough transitions.
01:21 The only reason you'd do this is if your edges weren't particularly well-drawn in
01:24 the first place. And that's definitely not the case for
01:27 our bird. I spent an awful lot of time on that path
01:30 outline. Another thing to watch out for when you
01:32 reduce the expansion value, is that you can end up losing pins.
01:37 And in my case, I lost the pin over here on the left hand tip of the wing.
01:41 So, I'll press the Escape key in order to abandon that change.
01:44 I want to show you a couple more things about expansion.
01:47 It's a really interesting feature once you come to terms with it.
01:50 I'll double-click on Puppet Warp again in order to enter the Puppet Work mode.
01:54 And remember, when the expansion value was down at 2 pixels and I changed the
01:57 mode to rigid, I ended up getting these weird, spiky feathers.
02:02 Well, that goes away as well, when you increase the Expansion value.
02:06 So, notice now that I take the expansion value back up to 12 pixels and I end up
02:09 keeping some really great edges. Problem is, because I reduce the value,
02:13 and then brought it back up, I ended up losing this pin over here on the left
02:16 hand wing. So, I'm going to go ahead and take it
02:20 down like so, and I'll take this kind of elbow, down a little bit as well.
02:24 Maybe take this pin down because it ended up rising quite a bit and it's lower on
02:28 that wing. So, I'm going to recreate it by
02:30 Alt-clicking or Option-clicking on the pin to get rid of it, and then recreating
02:34 the pin right about there. And now I can drag it up or down
02:38 depending on my needs. Now, one problem that has occurred is
02:42 that the tail feathers are now out of alignment.
02:45 And so, I have a couple different options available to me.
02:47 One, is I could set some pins in these feathers.
02:50 For example, I could set a pin right there.
02:52 And then I could try to nudge these pins into better alignment.
02:55 And you can do this from the keyboard, by the way, by pressing the Arrow keys.
02:59 Or, another way to work, I'll just go ahead and remove these tail feather pins
03:02 by Alt+clicking or Option clicking on each one.
03:05 Then I'll press the Enter key or the Return key on a Mac, in order to accept
03:09 that modification. And I'll hide the changes inside the tail
03:13 by creating a filter mask. So, I'll go ahead and grab my Lasso tool
03:17 here, which I can get by pressing the L key.
03:20 I'll press and hold the Alt key or the Option key on the Mac in order to draw a
03:23 polygonal selection outline like so, and I'll go ahead and take this guy up into
03:27 the body of the bird. And then, I'll right-click on Smart
03:32 Filters here inside the Layers panel, and I'll choose Add Filter Mask.
03:36 That's the opposite of what I want. I've now masked away the wings.
03:40 So, I'll press Ctrl+I or Cmd+I on a Mac to invert that mask, and it looks like we
03:44 have some very nice transitions here. I'm not seeing any pixels shift as we go
03:49 down the bird's body. All right.
03:51 Now I'll just go ahead and zoom out so that we can take in the entire effect.
03:54 And that's how you work with expansion when applying puppet work inside Photo
03:59 shop.
04:00
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Using Pin Depth and Density
00:00 In this movie I'll demonstrate two last options that are associated with Puppet
00:04 Warp, mainly pin depth in density. As you can see here, I have modified my
00:09 file and I've created a total of 18 wing variations in preparation for animating
00:13 the bird. And if you take a close look here you can
00:17 see that the wing moves slowly at first and then starts moving more quickly.
00:21 Just to give you a sense of what I did because there's really no big trick to
00:24 this. I just kept piling more and more versions
00:27 of the bird subject to different puppet warps but I will show you how to create a
00:31 19th variation. So I have the top wings layer selected
00:35 here inside the layers panel. I'll go ahead and press control J, or
00:39 command J on a Mac in order to jump a copy of it.
00:43 And you're probably not going to notice any difference inside your layers panel,
00:46 but as long as you hit that keyboard short cut you do have a new version of
00:48 that falcon. Then double click on Puppet Warp for that
00:52 top wings layer in order to bring up the pins as you see here, and then I'm
00:56 going to drag this guy just slightly down like so, because I want the wing to slow
00:59 down a little bit at this point. And I'll drag this guy downward a little
01:06 bit as well. And then Ill take this guy down to right
01:09 about there and Ill move this pin into this position.
01:14 Alright let me show you a couple things that are going on here.
01:16 I'm going to go ahead and zoom in on my bird so we can see the area where the
01:20 wing overlaps the tail, and you can see my tail is wiggling around a little bit
01:23 because I didn't nail it down. But we do have the option when you have
01:29 overlapping areas of a single puppet warp layer.
01:32 You can specify which areas are in front of which.
01:36 So, for example, if I went ahead and clicked on this pin right there, and went
01:39 up to the Options bar, notice that I have these two Pin Depth options.
01:43 So I could go ahead and send this guy to the back, like so.
01:47 And then it's going to move behind the tail.
01:49 Now you may end up seeing this kind of rotten effect around the tail.
01:53 That's going to disappear in just a moment.
01:55 But just for the sake of demonstration, I'm going to scroll over to the left hand
01:58 wing, select its pin, and send it to the back as well.
02:02 And you may find that you also need to set a few neighboring pins to back when
02:04 you're working with your own layers. But in our case this is going to work out
02:08 fine. Then if you're working along with me
02:10 press the Enter key or the Return key on the Mac in order to implement that
02:13 change. And you should see those weird edges
02:16 disappear. And just to make sure, I'll Alt+click or
02:18 Option+click on the eye ball in front of this wings layer.
02:22 So that we can just make sure that all of our transitions Are in good shape.
02:26 And actually the tail looks just fine in front of the wings.
02:29 However, I prefer to have the wings in front.
02:32 So I'm going to double-click on Puppet Warp once again, and I'll select this
02:36 pin. Notice the big problem that we appear to
02:38 have but not really there. Anyway I'm going to go ahead and click on
02:42 this pin to select it, and then I'll go up to the Options bar.
02:45 And click on the Set Pin Forward icon in order to move the wing in front.
02:49 Now it looks like we've got a problem at the base of the wing, and then I'll go
02:52 ahead and scroll over to the left hand wing, select this pin and send it to
02:55 front as well. Now one other option I want to point out
02:59 here, I'll go ahead and scroll up. Notice that I've lost the pin inside this
03:03 right-hand eye. And this kind of stuff routinely happens
03:06 when you're working with Puppet Warp. The culprit is that this pin up here in
03:09 the forehead got too close and it knocked this guy out.
03:12 And I can tell that's the case because as soon as I click on this eye to try to add
03:15 another pin. Photoshop barks at me and tells me that
03:18 it can't add the pin because it's too close to an existing one.
03:21 And what you have to do to solve this problem is choose density more points.
03:25 That is, you have to choose more points from this little pop-up menu, up in the
03:28 Options bar. And so you might wonder, well why doesn't
03:30 it just do it for you? Let me show you.
03:32 We;ll go ahead and click okay, in order to acknowledge that message and then I'll
03:36 switch density from normal to more points.
03:39 So you can either go with fewer or more points if you like.
03:42 And as soon as you do that, the entire shape of the bird is going to change on
03:45 you, which is a pretty big problem, and that's something we want.
03:50 So that's just something you have to bear in mind.
03:52 If you need more points, you're going to have to make that decision earlier than
03:55 on your nineteenth bird, for example. So to return the bird to the way he
03:59 looked before I'm going to go ahead and set density back to normal and then I'll
04:02 press the Enter key, or the Return key on the Mac.
04:06 And notice by the way, as soon as I do, that these weird edges under both of the
04:09 wings end up resolving away as you see here.
04:13 All right, let's just check our work. I'll Alt click or Option click on this
04:16 eye to bring back all the other layers once again.
04:19 And then I'll go ahead and zoom out. And sure enough this guy looks fine in
04:24 the context of the other wings. So that's how you use Pin Depth and
04:27 Density, both available from the Options bar, as well as how you use Puppet Warp
04:32 in order to create an animated sequence.
04:35
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Applying Puppet Warp to editable text
00:00 In this movie, I'll show you how to apply Puppet Warp to life, editable text.
00:05 And the great thing about this is it allows you to create a unique text effect
00:07 that you really cannot pull off any other way.
00:10 And it will allow us to animate our text as well.
00:14 If you're working along with me scroll to the top of the Layers panel and you'll
00:16 find two layers that are turned off. One is balloon which is a custom shape
00:20 layer and the other is squawk which is a layer of editable text, created in Myriad
00:24 Pro Condensed. I'm going to go ahead an zoom in on this
00:28 text to 100% view size. And what we want to do is create a few
00:33 copies of the text object. And I want it to ultimately animate so
00:36 that its more or less fills up this talk balloon.
00:40 So I'm going to create a copy of the layer by selecting it and then pressing
00:43 Ctrl+J or Cmd+J on a Mac. And just so we can see our various layers
00:47 as we work on them. I'm going to change the color of this top
00:50 text layer to red. So I'll go ahead and dial in the value, 0
00:54 degrees for hue, a 100% for saturation, and 100% for brightness as well.
00:59 And then I'll press Alt+Backspace or Option+Delete on a Mac to fill those
01:02 letters with red. Alright, now I'll go ahead and click on
01:05 the text layer below which is still black by the way.
01:07 Now you can't apply Puppet Warp directly to text.
01:10 If you chose the command then Photoshop is going to ask you if you want to
01:12 rasterize the layer. That's not what we want, so go ahead and
01:16 Cancel that. Instead, assuming you're armed with the
01:19 Rectangular Marquee Tool, right-click inside the image window and choose
01:22 Convert to Smart Object. And that way, we protect our editable
01:26 text inside of a smart object, and we can now apply Puppet Warp as much as we want.
01:31 Then go out to the Edit menu and choose the Puppet Warp command.
01:35 And now notice if I click inside of the A, one thing to note is that I'm working
01:38 on the layer below, which is entirely possible when you're either applying
01:42 Puppet Warp for the first time or editing a Puppet Warp effect.
01:47 But here's what might surprise you, if I drag this pin, I'm going to move the A
01:50 independently of the other letters. So when you apply Puppet Warp to text you
01:55 warp one letter at a time. I'll go ahead and press Ctrl+Z or Cmd+Z
01:59 on the Mac to undo that change. And now I'll set up a couple of pins down
02:03 here at the bottom of the A as well. And I'll drag the top pin upward and I
02:08 might go ahead and click and Shift-click on those bottom two pins and drag them
02:12 downward to about here. Now I'll create pins on the W and of
02:17 course I'm going to create them at all five of the W's corners.
02:21 And then I'll go ahead and select the two bottom pins here and I'll drag them down
02:25 and I'll Shift-click on this pin to turn it off.
02:29 So that I can drag this guy upward a little bit, because I want this kind of
02:32 rounding effect around the letters. These guys, I'll just drag independently
02:36 upward, like so. And remember that you can also nudge the
02:39 selected pins from the keyboard. By pressing either one of the arrow keys,
02:43 or Shift Arrow for larger increments. Now I'll create some points on a K, like
02:48 this. And I'll go ahead and drag this guy down,
02:50 and I'll drag this one up. And I'll drag both of these points
02:54 outward as well, to more or less these locations here.
02:58 If you're not exactly following what I'm doing that's totally okay.
03:02 Just about any effect is going to work here.
03:04 Now, I'll create points at the top of the U.
03:06 When you're trying to protect a rounded character, you need to add additional
03:10 points, so I'm going to add three points at the bottom, like so.
03:13 And then I'll Shift-click on these two so all three points are selected, and I'll
03:17 go ahead and drag these points down to about here.
03:21 And then I'll drag this point independently upward and I'll drag this
03:24 point to this location. The Q is the toughest one to keep from
03:27 falling apart. You need to create a total of seven
03:30 points this time around, three around the top, three around the bottom, and then
03:34 one on the tail. And now I'll go ahead and Shift-click on
03:38 these points, so all four of the bottom points are selected.
03:42 And I'll drag them down to about here, because I want the tail to hang off a
03:45 little bit and that's a little too far to the right it looks like to me, so I'll
03:48 just nudge some points by pressing the Left arrow key a few times.
03:53 Then I'll grab these guys and drag them up to about here.
03:57 And now finally let's create some points on the S.
04:01 So we want to create four points in all. I found works best anyway.
04:04 And I'll go ahead and select both of these top points and drag them to about
04:07 here, Shift-click on this guy and drag this point even farther up.
04:12 And then I'll drag this point by itself downward, and that looks pretty darn good
04:16 to me. Now I'll press the Enter key, or the
04:19 Return key on the Mac, to accept that change.
04:21 All right, so we now have ourselves some nicely warped text.
04:25 I'm going to turn off the live text layer, the red text there, and I'm
04:28 going to right-click inside the filter mask and choose delete filter mask to get
04:31 rid of it. Now we are working with live editable
04:35 text, but we've got a whole massive pins that are designed to accommodate specific
04:39 letters so if I go and edit this text, it might not end up looking this good.
04:45 And just to give you a sense so you can mitigate your expectation.
04:49 I'll go ahead and quickly modify this text.
04:51 So, I'll go ahead and double-click on the Smart Object thumbnail here inside the
04:54 Layers panel. If you end up getting this alert message,
04:56 just go ahead and click OK. Now, we're going to start off with a
04:59 low-impact effect. I'll press the T key to switch to the
05:02 type tool, and then I'll go ahead and select the Q.
05:05 And replace it with an O. After all, those are two pretty similar
05:09 letter forms. And then I'll press the Enter key on the
05:12 numerical key pad in order to accept that change.
05:15 And then, I'll go ahead and close my image and click the Yes button here on
05:18 the PC, or the Save button on the Mac. And you can see that everything survived
05:22 pretty nicely. That's not going to always be the case
05:26 however. If I double-click again on the thumbnail,
05:29 and then click the OK button in order to bring back my text.
05:32 And I replace the W with say a C. This is going to make a complete and
05:37 total mess of things. However, if I replace that w with
05:40 something that's not too much smaller than a w in the first place, such as,
05:44 let's say, and m. My message doesn't make any sense any
05:48 more but it's going to survive a little better.
05:50 So now I'll go ahead and press the Enter key on the numerical keypad again, and
05:53 then I'll go ahead and close this image. Click the Yes button on the PC or the
05:58 Save button on the Mac, and now notice that all of the letters survive except
06:01 for the M, which is a complete and total mess.
06:04 And you can just imagine if you replaced all the letters, then things would be
06:08 very grim indeed. So, just bear in mind that you have
06:11 limited text editing abilities after you've applied Puppet Warp.
06:15 If I wanted to accommodate that M of course, I'd just click on Puppet Warp.
06:20 Remove the existing pins, and add new ones.
06:22 But in my case, I like the text as it originally read, so I'll press
06:26 Ctrl+Alt+Z, or Cmd+Option+Z on the Mac like a couple of times in a row in order
06:30 to restore squawk. So for better or for worse, that's how
06:36 you distort live text one letter at time using Puppet Warp.
06:41
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Creating an intermediate text frame
00:00 In this movie, I'll show you how to create an intermedia text layer that will
00:03 allow us to animate the text. I'm going to go ahead and turn on the top
00:07 layer, the one that's red, and then with the Smart Object version of the text
00:11 selected, I'll press Ctrl J, or Cmd J on a Mac, to create a copy of it.
00:16 And then what you want to do, again if you're working along with me, is select
00:20 the bottom-most of the Squawk layers. And, assuming that you have the Selection
00:25 tool active, just press the 5 key to reduce its Opacity value, here in the
00:28 Layers panel to 50%. Again, that will allow us to distinguish
00:33 the text from the effect we're about to create.
00:36 Then switch to the middle of the Squawk layers, and double-click on Puppet Warp,
00:39 in order to re-enter the Puppet Warp mode.
00:42 And now, I'm just essentially going to drag these pins to intermediate
00:46 positions, as you see me doing here. So the most important thing to keep in
00:51 mind is that we need to be able to keep each one of our text layers visually
00:54 separated from each other, so that we can see exactly what we're doing.
01:00 So it's almost like we're engaging in old-style cell animation, where you would
01:03 lay one piece of acetate over another as you were tracing your intermediate
01:06 frames. All right, I'll go ahead and take that
01:10 guy to this position. It really doesn't matter that much
01:14 exactly where you put these pins, but if anything, we want the text to look like
01:17 it's kind of exploding. So you probably want it to move a little
01:22 less at first, that is to say from red to black, than it does from black to gray.
01:27 In that way, the letters will appear to kind of explode there toward the end.
01:32 All right, now I'll go ahead and select all three of these pins right there and
01:36 raise them to about that location, and I'll select these three at the top of the
01:41 queue and drag them down to about here. Then I'll select all four of these pins
01:47 by clicking and Shift clicking, and I'll drag this guy up, like so.
01:52 And this should be, well, this position probably will work out for us.
01:57 And then I'll go ahead and drag this guy up to here, drag this one down to an
02:00 intermediate sort of location for the shoulder of the S there, and take this
02:04 guy down to this position. And now I'll press the Enter key, or the
02:09 Return key on a Mac, in order to accept that change.
02:13 All right, now in order to effectively animate this text, you're going to want
02:17 to reset all the text to opaque black. So I'll click on this bottom Squawk layer
02:21 and press the 0 key to restore the Opacity to 100%.
02:25 And then I'll click on this top layer right there, the Editable Text layer, and
02:29 I'll press the D key to reinstate black as my foreground color.
02:33 In my case, that recolored the text automatically.
02:35 If that doesn't happen for you, then after pressing D, you would press
02:39 Alt+Backspace on the PC, or Option Delete on a Mac.
02:43 And now I'll go ahead and turn off these top two layers, because we'll come back
02:46 to them later. All right, just to make things more
02:49 interesting, I've taken the liberty of adding one more layer of text, and that's
02:52 this one here. So, notice not only did I stretch the
02:56 letters some more, but I went ahead and added this shape layer, which is these
02:59 black impact lines on the side, and I distorted the balloon so that it looks
03:02 like the text is pushing the balloon outward.
03:07 In any case, that's how you set up an animated text effect using Puppet Warp.
03:12 In the next movie, we'll begin to actually put the animation in play.
03:16
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Converting layers into animated frames
00:00 In this movie, I'll show you how to create an actual animation file with
00:03 sequential frames that play on screen inside Photoshop.
00:07 But we have to work carefully, and the reason is, because, when you're creating
00:11 an animation file, you have to work small.
00:14 You don't want to be animating huge images like this one, and that means we
00:18 need to downsample, and the problem is that the Puppet Warp effects applied to
00:21 smart objects do not downsample reliably. So, the first thing we need to do is
00:27 rasterize all of our smart objects. So go to the Layers panel, and notice
00:31 this icon right there, Filter for smart objects.
00:35 If you click on it, you'll only see a list of smart objects inside this image.
00:39 The next thing you want to do is go up to the Select menu and choose All Layers or
00:43 press Ctrl+Alt+A or Command+Option+A on the Mac.
00:48 And because all we can see is Smart Objects inside the Layers panel, that's
00:51 all we select. Then with the Rectangular Marquee Tool,
00:54 right-click inside the image window and choose Rasterize Smart Object.
00:59 And that'll go ahead and convert all those smart objects to static pixel-based
01:02 layers. And as a result, you will no longer see
01:05 any smart objects inside the Layers panel.
01:07 So to bring back all your layers, you just need to click on that smart objects
01:10 icon again to turn it off. Now, we need to downsample the image, so
01:15 go up to the Image menu, and choose the Image Size command, or press Ctrl+Alt+I
01:18 or Command+Option+In the Mac. And make sure all three checkboxes are
01:23 selected down here, Scale Styles, Constrain Proportions, and Resample
01:27 Image, and you want your interpolation to be set to Bicubic, best for smooth
01:31 gradients. That's going to give you by far the best
01:34 results here. Then change the width value to 1080
01:37 pixels, and that'll change the height value automatically to 720 pixels, and
01:41 then, click OK. And now, thanks to the fact we're working
01:46 exclusively with pixel-based layers, along with a few shape layers and a text
01:49 layer, everything downsamples just fine. Alright, now I'm going to go ahead and
01:54 zoom it. Now, in order to convert our layers into
01:57 animated frames, we need to bring up the Timeline panel.
02:00 Either by clicking on the word Timeline down here in the lower left corner of the
02:04 screen or you can go up to the Window menu and choose timeline instead.
02:09 Then, you'll see this little button right here in the middle.
02:12 Now, by default, it's set to create video timeline.
02:16 You want to click on this down pointing arrowhead and change it to create frame
02:19 animation. And then, click on that button in order
02:22 to create a single frame that, of course, is not what we want, we want to convert
02:25 the layers to frame. So, go ahead and click on this Layout
02:29 menu icon and the first thing I'mgonna do is choose Panel options, because I
02:32 want to make sure that my thumbnails are as big as possible, so go ahead and
02:35 select that final item so you can see what your doing and then click OK.
02:41 And then, click on that flyout menu icon again and choose Make Frames From Layers
02:45 and that's going to go ahead and create a frame for every single layer in the
02:48 image. Now, we don't need frames for every
02:52 layer, because after all, this is just a background for all the frames, so to get
02:56 rid of the first frame here. Go ahead and drop down to the little
03:00 trash icon, located at the bottom of the timeline panel and Alt Click on it or
03:04 Option Click on it on the Mac. The reason we're Alt or Option clicking
03:09 is so we don't get an alert message. Then scroll all the way over to the right
03:13 hand side. And you'll see a bunch of frames for your
03:16 shape and text layers. Go ahead and click on frame 20, and Shift
03:19 click on frame 26, you should get exactly the same results I'm getting here.
03:24 And then, once again, Alt click or Option click on that Trash Can icon in order to
03:28 get rid of them. At this point, you should now have 19
03:32 frames left. Click on the Flyout Menu icon once again,
03:35 and choose Select All Frames. And then, dropdown to the bottom of the
03:39 Layers panel, and turn on the background, so that we can see the sky in back of the
03:43 bird. All right, now for a few tweaks.
03:47 I want the first and last frames to have a slight delay associated with them.
03:51 So click on 0 sec, down here in the bottom right corner of any one of the
03:54 selected frames. And choose 0.1 seconds, and that way, the
03:59 frames will hang for just a moment for 1 10th of a second.
04:03 Then, click on frame 18 because 19 is the last one.
04:06 Go ahead and scroll all the way over to the left-hand side and Shift-click on
04:10 frame 2. So all but the first and last frames are
04:14 selected. We don't want these frames to have any
04:16 delay, so click on the 0.1 second in the lower right corner of any one of the
04:20 selected frames and choose no delay, and that way, they'll play continuously .
04:27 All right, now we want to copy these guys.
04:28 Notice that they represent, if I go ahead and click the Play Animation button here,
04:32 down at the bottom of the Timeline panel, you can see that the animation that we
04:35 have, well, in my case it was very brief, because I had the next to last frame
04:39 selected. I'll go ahead and click on the first
04:43 frame in the Timeline, and then click on the Play Button again.
04:46 And you can see, all we've got is the wings going down.
04:49 We also need the wings to come up. So select those intermediate frames once
04:53 again. 18, all the way back through 2.
04:57 So click on 1 and Shift+click on the other.
05:00 We want everything, but frames 1 and 19 selected.
05:04 And then, click on the flyout menu icon to bring up the menu and choose Copy
05:07 Frames. Then, you want to scroll all the way to
05:10 the right-hand side again. Seems like we're doing a lot of scrolling
05:13 here. Click on frame 19 to make it active.
05:16 Click on the flyout Menu icon, and choose Paste Frames in order to paste those
05:20 frames at the end of the animation and make sure that Pace Method is set to
05:23 Paced After Selection, as it is by default, and click OK.
05:29 Now, finally, what we want to do is scroll over to the right again.
05:32 Now, we should have some new frames, 20 through 36, and they should all be
05:35 selected to reverse their order, so that the wings now go down, click on the
05:38 Flyout menu icon and choose Reverse Frames.
05:43 And that will now play them in the opposite order.
05:46 Now, to see what we've done here, go ahead and scroll all the way to the
05:48 beginning of the movie. Click on the first frame.
05:51 Click on Once, down here in the lower left corner of the screen.
05:55 That means, by the way, that we're just going to play the animation once on
05:58 screen. We want it to loop, so go ahead and click
06:01 on Once and choose Forever in order to watch the animation play over and over
06:04 again. And then, you can either click on this
06:08 little Play button down here in order to play the animation or you can just press
06:11 the Spacebar in order to watch that animation play.
06:15 And we have now managed to make our bird fly.
06:18 Now, I'm going to go ahead and press the Escape key in order to stop the
06:20 animation. At this point, what you would do, if you
06:23 were working without me, is you would go up to the File menu and choose Save As.
06:27 Don't save over your original file or you'll lose all those Smart Objects and
06:30 all those Puppet Warp settings, and the whole shebang, and you don't want that.
06:35 So you choose Save As, and then, save this image as a native PSD document for
06:39 now. Later, I'll show you how to export it as
06:43 a QuickTime movie or an animated GF file. Meanwhile, in the next movie, I'll show
06:48 you how to animate the text.
06:50
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Tweening and animating text
00:00 In this movie, I'll show you how to animate the text.
00:02 And we'll also take advantage of tweening, that is tweening, which allows
00:07 you to automate effects between two key frames.
00:11 So I'm going to start off here by clicking on Frame 5 inside the timeline.
00:16 And then, I'm going to scroll my way over here and shift click on frame 16.
00:21 It's going to be the easiest way to make this happen.
00:23 And these are the frames that will contain the standard balloon.
00:27 So go ahead and scroll to the top of the layers panel and turn on that balloon
00:30 layer so that your seeing the undistorted top balloon.
00:34 And then you want to turn on the very top squawk layer the one that's an actual
00:38 text layer. Now click on frame 15 in order to select
00:41 it. Turn off that text layer and turn on the
00:44 layer directly below it, the one that's starting to expand, then click on frame
00:49 16. Turn off that text layer at the top and
00:52 click on a layer that's too blow it that represents the even larger version of the
00:56 distorted text. Now go ahead and scroll further to the
01:00 right and click on frame 17 and shift click on frame 19 and notice 19 is the
01:04 one that has a slight delay associated with it.
01:09 So my reasoning is things should stay the same between these frames and that's when
01:13 we see the biggest text. My other reasoning was that we want the
01:17 time to read the text, that's very important of course and the bird should
01:21 squat during the down beat of its wings. And then the text should fade away, when
01:27 he raises his wings. So, those were just some creative
01:30 decisions I made. Anyway, 17 through 19, make sure they're
01:33 selected, and then scroll down the list, until you can see the distorted balloon.
01:37 You want to turn that on, turn on the impact layer, and also turn on the highly
01:41 distorted version of the SquawkText in order to produce this effect right here.
01:47 Now we want to fade this text out, and the easiest way to do that is to take
01:50 advantage of tweening. So I'll go ahead and click on frame 24
01:54 here, in order to select it, so it's several frames ahead as you can see, and
01:58 then I'll turn those three layers back on.
02:02 Same three layers as before. Click on Squawk at the top, shift click
02:05 on balloon, so these are the squawk and balloon layers that surround the impact
02:08 layer. And then you want to change the opacity
02:11 to 0%, which you can do by selecting the value or you can type 0, 0 two times in a
02:15 row on the keyboard. Alright now we've got a transparent
02:20 version of those same layers, now what you want to do is click on frame 19 and
02:24 shift click on frame 24, this is where the fade needs to occur.
02:28 We've got two ways to tween. One is to tween everything, and the other
02:33 is to tween discreetly. If you want to tween everything you just
02:37 drop down to this little icon that says tweens animation frames and go ahead and
02:40 click on it. But as you'll see here that makes a fair
02:43 mess of the other frames. So here's frame twenty.
02:47 Here's frame 21. We're basically building up various
02:50 opacity levels associated with the bird. And that is not what we want.
02:54 And we're losing the flapping effect by the way as well.
02:57 So we're just fading the bird across these frames.
03:00 Obviously that's not what you want to do. Go up to the Edit Menu.
03:03 The Undo Command is now Dimmed. Just go ahead and choose step backward,
03:07 or you can press Control, Alt, Z or command options Z on a Mac to undo that
03:10 effect, click on Frame 19 and shift-click on Frame 24 once again, then click on the
03:14 fly out menu icon And choose the tween command.
03:20 Now we've gotta modify some settings here.
03:22 Notice tween width is set to selection. That is the selected frames, which is
03:26 exactly what we want. However layers is set to all layers.
03:30 That's not what we want. We want selected layers, the selected
03:32 layers here inside the layers panel. We also have three parameters to choose
03:36 from. Position is useful if you have a layer
03:39 that's in motion, that is, its actual physical x, y coordinates change over
03:43 time. That's not the case for us.
03:46 We did all of our animation using layers so you can go ahead and turn position
03:48 off. Effects means layer effects.
03:51 We don't have any of those, either, so go ahead and turn that off.
03:54 All we want is Opacity. Notice what's missing here.
03:57 Scale and Rotate and Puppet Warp are not parameters that you can tween
04:01 automatically, but Opacity is, so that's great.
04:04 Now go ahead and click Okay in order to create the tween frames.
04:08 And now, if you click on Frame 19, you'll see you've got opaque text, in frame 20
04:12 it's a little bit translucent, in frame 21, more translucent still, 22, 23, and
04:17 then finally it just completely disappears in frame 24.
04:23 That's a little bit much for my taste, and the problem is that Photoshop is
04:26 performing a linear tween. In other words, we're going from 100%
04:31 opacity down to 80 and then 60 and then 40 and then 20 and then nothing.
04:38 What we need is a little bit extra here in Frame 24, so what I recommend you do
04:41 is click on Frame 24. Your Layers should still be selected, and
04:44 just go ahead and press the 1 key In order to increase the opacity to 10% like
04:48 that. And now, to get a sense of what we've
04:51 been able to accomplish here, you can press the Space Bar in order to play the
04:53 animation. And you'll see squawk appear above the
04:57 bird's head, long enough to read it, and then it'll blow up and fade away.
05:01 And that, folks, is at least one way to animate type, and tween between frames
05:07 here inside Photoshop.
05:10
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Exporting a QuickTime movie and GIF animation
00:00 In this movie I'll show you how to save off your animation as both a Quicktime
00:04 movie and as an animated JIF file. But first we've got a flaw that we need
00:08 to fix. Notice if I press this space bar, in
00:11 order to play the animation, right after the squawk starts fading here, his wings
00:15 slow down just a little bit. We have a little bit of hesitation going
00:19 on. And that's because in tweening those
00:22 frames, I introduced a little bit of a delay as well.
00:25 So, I'll press the Escape key in order to stop the playback, and I'll go ahead and
00:29 scroll over here to frames 20 through 23, and notice in addition to 19, which is
00:33 the spot at which his wings are lowest, we've got 1 tenth of a second delays on
00:37 frames 20 through 23 as well. So go ahead and select those frames, and
00:44 then click in the bottom right corner of any of the selected frames, and choose No
00:48 Delay in order to get rid of that. And now when we play back the animation,
00:53 we shouldn't see that little bit of a hitch associated with the flapping of the
00:56 wings. Alright.
00:58 I'll go ahead and stop the playback. And now, let's Export our animation as a
01:01 Quicktime movie, by going up to the File menu, choosing Export and choosing Render
01:05 Video, and you want to make sure that this Option right here is set to Adobe
01:09 Media Encoder. If you switch it over to Photoshop Image
01:14 Sequence, you'll create a sequence of JPEG files, which you can play in
01:17 QuicktimePro and some other applications out there, but that's going to generate a
01:20 bunch of independent JPEG files, not a movie.
01:24 So select the Media Encoder and the format we're going to use is QuickTime.
01:28 You can go with H.264 if you want to create an MP4 file, and you can go with
01:31 DPX as well, but that's more of a high end film standard, so it's unlikely
01:34 you're going to want that. Anyway, I'll switch to QuickTime.
01:39 And we want the preset to be Animation High Quality, might as well make it look
01:42 good. And then the size should be Document
01:45 size, which we already established a couple of movies ago to be 1080 by 720.
01:50 The Frame Rate should be 30 frames per second, that's fine.
01:53 The Preset is Progressive, the Aspect Ratio should be Square, by the way, or
01:57 document, as long as it says 1.0 we're fine.
02:00 And you want to turn on the Color Manage Check Box, and you want to go ahead and
02:04 output all the frames, and the other defaults settings are fine as well.
02:08 I'm going to replace the name of this movie with something I copied to the
02:11 clipboard, watchthebirdfly.mov. And then you want to click on the Render
02:15 button, now I've already created this movie in advance for you, those of you
02:19 who have access to the exercise files. But I just wanted to show you how it was
02:23 created so there's no doubts. And, if you're doing this along with me,
02:27 you're going to have to wait a moment for the progress bar to go by.
02:29 Now to view the movie, go up to the File menu and choose Browse in Bridge.
02:34 Or press Ctrl+Alt+O or Cmd+Option+O on the Mac to switch to Bridge, and then
02:37 locate the folder that contains the file and go ahead and double-click on it.
02:42 And assuming that you have Quicktime installed on your machine, which I do,
02:45 and if you don't, it's a free installation, just look it up online,
02:48 then you want to go to the View menu and choose the Loop command, which has a
02:51 keyboard shortcut of Ctrl+L, or Cmd L on the Mac.
02:56 And then, return to the View menu, and choose Full-Screen, or press Ctrl+F, or
03:00 Cmd F on the Mac, and you'll see your movie play nice and large on-screen.
03:06 So, that's one way to work, but what if you want to create an animated GIF file
03:10 instead, for example for a web page. Well then what you do, we'll go ahead and
03:14 press the space bar in order to stop the movie from playing.
03:17 And I'll press the Escape key as well so that I can return to Bridge.
03:21 And then I'll click on the little Boomerang icon to return to Photoshop.
03:25 If you want to save an animated GIF file, go up to the File menu and choose Save
03:29 For Web, and then inside the big old save for web window here, and this is going to
03:32 take a few moments in order to come up on screen, you want to scroll your image
03:36 over if your viewing the two up display, or just switch to the Optimize tab so you
03:40 can see the big horizontal bird here. And I recommend right away that you take
03:48 the Image size down, the Width value down to 720, which is what the Height value
03:51 used to be, and that will automatically take the Height value down to 480 pixels.
03:58 That'll also take the percent value down to 66 and 2/3rds, then you want to switch
04:01 from JPEG to GIF in order to save add a GIF file, because you can't animate a
04:05 JPEG. Now, this is going to look pretty bad,
04:09 I'll go ahead and scroll in here. And even if you have your Color set to
04:12 256, you're going to get a bunch of banding, and here's how to get rid of
04:15 that. First of all I recommend because we're
04:18 more interested in the colors of the background, that is avoiding the banding
04:21 in the background, than we are the actual colors inside the image, switch from
04:24 Selective to Perceptual, and that'll go ahead and generate a new Color Table down
04:28 here. Now that's not going to make a huge
04:32 difference right away. Most likely your Dither Pattern will be
04:35 set to Diffusion, which is good for this purpose, not great, but good.
04:40 But you'll want to take the Dither Value up to 100%, so that you're applying as
04:43 much of a dither pattern as possible. And now we'll go ahead and randomize the
04:47 pixels a little bit, so that we have less banding.
04:50 But you're going to get even less banding if you switch from Diffusion to Noise,
04:54 where again this image is concerned. And that goes for most continuous tone
04:59 images as well. Notice that, we pretty much don't have
05:01 those bands of color all anymore. Now we don't need transparency, so you
05:05 can go ahead and turn the transparency check box Off.
05:09 And all these options, end up invoking delays by the way.
05:12 And now let's go ahead and Zoom out here, by pressing Ctrl- or Cmd- on the Mac.
05:16 Notice these play controls, allow you to play the animation directly inside of the
05:20 Save For Web Dialogue box. But here's the thing to bear in mind;
05:25 very, very unlikely that when it's actually played on a website that it's
05:28 going to play this quickly, because most browsers have a habit, if not told
05:32 otherwise, to play just 10 frames per second.
05:37 And that's because JIF files don't specify a frame rate like a QuickTime
05:40 movie does. Instead, the browser makes an assumption
05:43 about how long each frame should remain on screen, before it draws the next one,
05:47 and typically that's ten one hundredths of a second, or, one-tenth of a second.
05:54 In any case, I just wanted to warn you about that, because as soon as we preview
05:56 the effect, inside of a browser it's going to look different.
05:59 All right, so I'll go ahead and click the Stop Button there.
06:02 And then, to preview the effect in a browser, what you want to do is click
06:04 this Down-Pointing Arrowhead. Next to your Browser icon, and then go
06:08 ahead and choose Edit List, just in case you haven't ever done this before.
06:12 And that'll bring up this Dialogue box, that asks you to go find your Browser
06:16 applications, which is almost impossible on a PC.
06:20 So instead what you do, is you just click on Find All, and let Photoshop do the
06:23 work for you. Then click OK.
06:27 In my case, I'll just cancel out, because I've already done it.
06:29 Go ahead and select the browser you want to use.
06:31 In my, case I'll use Firefox. Anything but Internet Explorer, after
06:35 all. And then you may need to click on the
06:37 Preview button in order to switch over to the Browser.
06:40 And then notice how much slower this animation is playing inside Firefox.
06:45 And chances are good that it's going to play this slowly in just about any web
06:48 browser. But that's OK, because in our case the
06:51 falcon's just taking its time. And that friends, is how you export your
06:55 Photoshop animation either as a QuickTime movie, or as an animated JIF file.
07:02
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39. Editing Video
Why edit video in Photoshop?
00:00 The topic of this chapter is Video Editing, which I know sounds absurd.
00:05 Who in the world would edit video inside Photoshop?
00:08 And the answer is you, especially if you shoot movies with a DSLR, it's just the
00:12 thing. Now, it's not a pro-level video editor by
00:15 any stretch of the imagination, but it is great.
00:18 You can lay down an sequence clips, you can add transitions, you can add text
00:22 overlays, adjustment layers. You can even put a movie inside of a
00:26 smart object and filter the entire thing, and I've really gone over board on the
00:30 project, for this one, its really cool. Spend a lot of time on it and it even
00:35 includes voice overs, that sounds like the master control program from the
00:39 original Tron. So you have that to look forward to,
00:43 starting in the next movie.
00:46
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Loading video clips into Photoshop
00:00 In this movie I'll show you what I consider to be the easiest way to bring
00:03 video clips into Photoshop. And I'll also show you how to sequence
00:07 your clips and adjust their duration. For starters, make you don't have
00:11 anything open inside Photoshop. Then bring up the Timeline panel, either
00:15 by going to the Window Menu and choosing the Timeline command, or you can just
00:18 click on the Timeline tab in the bottom left corner of the screen.
00:22 Now notice that, unlike in a previous chapter, because we don't have anything
00:25 open, Photoshop doesn't ask us if we want to create an animation or a video.
00:30 It just assumes that you want to start adding video clips.in which case click on
00:33 the Plus sign, on the far right side of the panel, to bring up the Add Clip style
00:37 log box. If you're working along with me navigate
00:41 your way to the Media File sub folder inside the 39 video folder.
00:45 And if you're working on a PC, make sure files of type is set to all formats,
00:49 which you'll find at the bottom of the pop-up menu.
00:53 In which case you'll see a series of movies, all from the Fotolia image
00:56 library, by the way, about which you can learn more at fotolia.com/deke Right now
01:00 I want to add the first four movies, we'll come back to the Win movie, later
01:03 in this chapter, and you do that by clicking on Fotolia error, dot MOV, and
01:06 then Shift clicking on Fotolia water, and that will select that range of files.
01:13 And then click on the open button to add all four video clips to the timeline.
01:18 Notice that those clips also appear here inside the Layers panel, because there's
01:22 always a direct relationship between the Timeline panel and the Layers panel.
01:27 And these objects are identified as movie clips by these little film strip icons in
01:31 the bottom right corner of the thumbnails.
01:34 All the clips are automatically added to a single video group.
01:37 And you can change its name not by double clicking on it here inside the timeline
01:41 panel. But rather by double clicking on it here
01:44 inside the layers panel. And I'll just go ahead and call these
01:48 guys movies, because this is the only video group we're going to be creating.
01:51 Also notice that the order of the movies from Fotolia air first to Fotolia water
01:56 last. Is in the same order, albeit starting at
02:00 the bottom and going up, as the movies appear inside the Layers panel.
02:04 I want to make a movie about the four traditional elements: earth, air, fire,
02:08 and water, which means that I need earth to appear first, not second.
02:14 And the easiest way to make that happen is to just drag the earth layer below the
02:17 air layer here inside the Layers panel. However, if you do that, if you drag the
02:22 object outside of the group, then you're going to run into problems, because
02:25 what's going to happen here, is Photoshop is going to automatically make a new
02:28 track here inside the timeline panel, which I don't want.
02:33 So I'm going to press Ctrl Z or Cmd Z on the Mac to undo that mistake, and I'll
02:36 try out the safer approach, which is to drag air above earth.
02:41 Like so. Now notice that the earth clip appears
02:44 first, then the air clip, followed by fire and water, which is exactly what I
02:48 want. All right, now to make some adjustments
02:51 to our clips. All of these clips are designed to be
02:54 curtailed to whatever duration that we like, whatever length, in other words.
02:59 And they're all silent movies as well. However I do want to show you a trick
03:03 here. If you don't like the audio that's
03:05 associated with your movie. Just go ahead and click on this little
03:08 right pointy arrowhead in the top right corner of the clip.
03:11 And switch to the audio tab and then you can turn on mute audio.
03:14 Or you can create phase as you can see here as well as adjust the volume.
03:19 Anyway I'm going to press the escape key because that's not what I want to do.
03:22 What I want to do is change the length of my clip, and I'm probably going to find
03:25 that easier to pull off if I go ahead and zoom in.
03:28 So I'll go ahead and click on this little mountain icon right there, in order to
03:32 zoom in on the timeline. And I want this first clip to last for
03:35 nine seconds. One way to do that is to move your cursor
03:38 over the end point here. And make sure that it looks like a couple
03:42 of arrows set inside of a right bracket, as opposed to one set inside of a left
03:45 bracket, because we want to change the right side of this clip.
03:50 That is, we want to drag it inward. And you can do so by dragging like so.
03:54 And as you drag, you'll see, not only the end point listed in the upper left hand
03:58 corner of that preview, but also a duration.
04:02 And we want the duration to be a total of nine seconds.
04:04 So as soon as you see 09:00, just go ahead and release.
04:10 And notice that not only changes the length of this movie, but also goes ahead
04:13 and tucks in the next movie so that there's no seam between them.
04:18 Alright, now let's go ahead and scroll over a little bit.
04:21 The air movie is way too long. I just want it to be 5 seconds.
04:25 And another way to pull that off is to click on this Right Pointing Arrowhead
04:28 once again, and then change the Duration Value.
04:31 And all you have to do is dial in 5, you don't have to enter the s, and then press
04:34 the Tab key, and notice that the change immediately takes place.
04:39 Yet another way to work, if I want Fotolia_fire to be five seconds long,
04:42 then I could go ahead and click up here where it tells me the time codes, click
04:45 to move this blue Playhead to that location.
04:50 Now I want to drag the play head over from 1 seconds over to 19 seconds, and I
04:54 can just keep an eye on this value down here in the lower left corner of the
04:57 screen and as soon as I hit 19 colon 00 and I know I have found the right point,
05:01 and I can now go ahead and scroll over to the right a little bit, grab that right
05:05 edge and then snap it into alignment... So things are always snapping into the
05:14 play head inside the timeline panel and finally an even easier solution if you
05:18 don't want to scroll all the way over and try to figure out where this ray pointing
05:22 row head is, just make sure that you can see any portion of the clip and right
05:25 click inside of it and you get that same panel.
05:31 And in this case, I'm going to change the water clip to five seconds as well, and
05:34 then press the Enter key or the Return key on the Mac, in order to implement
05:37 that change. And now, if you drag the playhead around,
05:41 you can see that one clip goes ahead and automatically transitions into another,
05:46 albeit is a hard cut point. So that's how you load video clips in the
05:52 Photoshop, as well as sequence them and adjust their duration.
05:57 In the next movie, I'll show you how to create gradual transitions between one
06:01 video clip and another.
06:04
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Creating gradually fading transitions
00:00 In this movie, I'll show you how to add gradually fading transitions, between
00:04 video clips, and anything else that you add to your composition here inside
00:08 Photoshop. Now we happen to have a total of four
00:12 video clips that are arranged inside of a single track, which means that we want to
00:16 add whats known as Cross Fades. And you create a Cross Fade by clicking
00:21 on this Transition icon, located right next door to the Scissors, and then you
00:25 select Cross Fade from the list and dial in a duration.
00:30 Which is one second by default, and that's just fine by me.
00:33 To apply the Cross Fade, go ahead and drag it and drop it on to the scene
00:37 between two video clips. And that'll tuck one of the video clips
00:41 into the other. And let me show you what I mean by that.
00:44 I'll go ahead and zoom in a little bit here by clicking in that mountain icon.
00:47 And then, I'll select that first earth clip, and notice that it is still nine
00:51 seconds long. We can see that it goes to this midpoint
00:55 between eight and 10 seconds. And then the air-clip remains five
01:00 seconds long it goes from now eight to 13 seconds.
01:03 And then we've got this one second right here, where the two clips overlap, and
01:07 the cross phase is showing as two overlapping triangles.
01:12 Alright, now we need to duplicate that Cross Fade onto the next seam here, and
01:15 you do that by just reapplying it. So, bring up the Transition Panel, drag
01:20 Cross Fade, and drop it onto the seam between those two movies, and that'll go
01:23 ahead and tuck Fire into Air as we're seeing here.
01:28 And, you can really see the tuck happen at the end of the movie.
01:31 So notice that the movie ends at 22 seconds long.
01:35 As soon as I add a cross fade by dragging it and dropping it onto the scene between
01:39 the fire and water clips, that tucks the water in a second, and as a result our
01:43 movie is now 21 seconds long. Alright, now I want to create a layer of
01:48 black, and the reason is that eventually I want to create my initial titles
01:52 against the black background. And then fade in to this earth clip, and
01:56 then fade of course, throughout the clips, and then have water fade back to
02:00 black at the end. Now, you do have the option of adding a
02:04 Fade with Black or a Fade with White, or even a Fade with Color Transition.
02:10 However, you're going to get more flexible results if you just fade to a
02:13 black background, and then you can decide how long that blackness is going to last,
02:16 and it's just as easy to pull off, and here's how.
02:20 Go ahead and click on the Movies group, here inside the Layers panel, then press
02:23 and hold the Alt key, or the Options key on the Mac, click the Black White icon at
02:27 the bottom of the panel, and choose Solid Color.
02:30 And because you pressed Alt or Option, that brings up the new layer dialogue box
02:34 so we can name the layer, and I'll go ahead and call mine black, and then click
02:37 okay. Inside the color picker, make sure that
02:40 the color actually is black, and then click OK to create that layer.
02:44 Now notice that this new layer is automatically added to the Timeline
02:48 Panel, and it comes in as purple. So, the idea here is anything blue is the
02:52 video clip, anything purple is not. It's some other kind of Photoshop layer.
02:58 Also notice that it automatically got added to the same track, which is not
03:01 what we want at all. We want this layer of black to located on
03:05 an independent track. And to make that happen, move it out of
03:08 the movie scoop, by dragging this black layer all the way down to the bottom of
03:12 the Layers panel, beyond the edge of the group, and then dropping it outside the
03:15 group like so. And that will go ahead and create a new
03:20 track, called black, that contains just this one black object.
03:25 All right, now I want to make this thing last the entire length of the movie.
03:28 Unfortunately, you can't right click inside the object to choose a duration.
03:33 Instead, the easiest thing to do is to zoom out so that you can see the entire
03:36 timeline, and then drag the left edge all the way to zero.
03:41 And now, I want to drag the right edge all the way to 36.
03:45 So I'll just go ahead and drag in till I see 36, like so, and then I'll release.
03:51 And now I want to move the other clips inside of this series.
03:54 So I'll zoom back in a little bit here. And I'll click on the earth clip, and
03:58 then shift click on the water clip, in order to select this entire range of
04:01 layers. So you can track exactly what's selected
04:05 at any given time, inside the Layers panel.
04:08 And then, I'll go ahead and move my Play Head to exactly six seconds, and another
04:12 way to do that besides dragging is to right click on the Play Head and choose
04:15 Go To Time, and then you can just dial in six seconds like so and click OK, and
04:19 that will move that play head to exactly the right location.
04:26 And now we can drag all of these clips together, and have them snap into place
04:30 at that position. All right, now I'm going to go ahead and
04:34 Zoom in on the play head a little bit. And, I want to create a transition from
04:38 black, notice right now we go from absolute black right into the video, I
04:41 want to create a fade between the two. And so go ahead and click on the
04:46 Transition icon once again. Grab Fade, a duration of one second is
04:50 just fine, and drag it on to the beginning of that movie.
04:54 And Photoshop automatically knows, because you hit the beginning of the
04:58 movie that you want to fade the movie in at this point.
05:02 Then lets go all the way to the end of the movie here, or very close to it,
05:05 actually to the end of the water clip, and now click on the Transition icon
05:08 again, and grab Fade, and drag it and drop it on the end of the movie, and that
05:11 will go ahead and create a fade out. And to show you, I'll go ahead and click
05:18 up here in the time bar, to move the play head to this location, and then I'll go
05:21 ahead and drag like so, and you can see the water fade out.
05:25 Now I'd actually like to see a longer fade, so what I'm going to do here, is
05:29 right-click inside of this water clip, and change the Duration to eight seconds
05:33 this time around. And then I'll go ahead and scroll over to
05:38 the right, and to change the duration of a transition, you just right click on it,
05:42 on that little Transition icon, and then you dial in a new value.
05:47 For example, I'll change it to three seconds, and then press the Enter key or
05:51 the Return key, to accept that change. Alright, ao that's how you add gradually
05:57 fading transitions between video clips and other layers inside of Photoshop.
06:02 In the next movie, I'll show you how to take advantage of some great keyboard
06:06 tricks which we're now officially very much in need of.
06:10
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Activating a few painless keyboard shortcuts
00:00 In this movie, I'll show you how to take advantage of some really great video
00:03 editing shortcuts. But these are all easy to remember and I
00:07 think you'll find them to be extremely handy.
00:10 Now, not all the shortcuts are active by default.
00:12 Some of them you have to turn on. Others you can get to right away.
00:15 For example, if you want to scroll back and forth inside of the timeline, you can
00:19 do so using the scroll wheel. So scroll down to move to the right and
00:23 then scroll up to move to the left. If that's not working for you, just try
00:27 making your timeline a little taller. And then, you should be able to take
00:31 advantage of that. Now, when the Timeline panel is too short
00:34 to accommodate all of your tracks, then the scroll wheel will scroll up and down
00:37 the list. To scroll back and forth in that case,
00:41 you press the Ctrl key or the Command key on the Mac.
00:44 And then, you scroll down to move to the right, and you scroll up to move to the
00:47 left. And those all work, by the way, as long
00:50 as your cursor is located inside the Timeline panel.
00:53 If it's located outside, then you'll end up potentially scrolling the image.
00:58 Another shortcut that works when your cursor is inside the panel is the
01:01 spacebar. So pressing the spacebar goes ahead and
01:04 plays the video like so. If you want to stop the video, then
01:07 either press the spacebar again or press the Escape key.
01:11 So as I say, those shortcuts always work inside the Timeline panel.
01:15 Another group of shortcuts only works if you go to the Panels Flyout menu and
01:19 choose Enable Timeline Shortcut Keys. I recommend that you do this and if so,
01:25 then you can take advantage of these shortcuts.
01:28 Pressing and holding the left arrow key will move you backwards through the
01:32 frames, as you see happening now. Pressing and holding the right arrow key
01:36 will move you forward through the frames. And by the way, pressing the arrow keys
01:40 moves you one frame at a time, so notice down here, the lower left corner of the
01:44 screen. It's telling me that I'm at 29 seconds in
01:48 3 frames, and if I press the left arrow key, it tells me I'm now at 29 seconds in
01:52 2 frames. If you want to move ten frames to the
01:55 time, then you press Shift along with one of those keys.
01:58 So Shift+left arrow is going to move you ten frames earlier.
02:01 Shift+right arrow is going to move you ten frames later.
02:04 Here's another trick you might find useful.
02:06 If you select a clip or another object inside the timeline, you can press the up
02:10 arrow key to go to the beginning of that clip, and if you press the down arrow
02:13 key, you'll move to the end of the clip. If you can't see the clip that you
02:19 want to move to here inside the Timeline panel, because for example you are zoomed
02:22 in too far, then you can just select that clip here inside the Layers panel.
02:27 So I'll go ahead and select the earth clip, and then I'll press the up arrow
02:31 key to move to the beginning of that clip like so.
02:34 And I can also press the down arrow key to move to the end of that clip.
02:38 There's also another trick that involves pressing the Shift key along with the up
02:42 and down arrow keys, and that moves you one full second at a time.
02:46 So notice that I'm looking at 14 seconds and 29 frames in.
02:50 If I press shift up arrow, I'll move to 13 frames 29 seconds in, and that's
02:53 really great, for example, let's say I want to find the point that's exactly 11
02:57 seconds in. I've now moved the playhead to 10 seconds
03:02 29 frames, and then I can just press the right arrow key to move to exactly 11
03:05 seconds. And now, if I press Shift+down arrow,
03:09 I'll move to 12 seconds and then 13 seconds, and so forth.
03:14 And then finally, if your keyboard offers it, you can press the Home key to move to
03:18 the very beginning of a movie, and you can press the End key to move to the very
03:22 end. And again, all of these keyboard
03:26 shortcuts require that your cursor is sitting somewhere inside the Timeline
03:29 Panel. So there you have it, a handful of quick
03:32 and easy keyboard shortcuts that are going to make your life a lot easier when
03:36 you're editing videos inside Photoshop.
03:40
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Adding text to your video
00:00 In this movie, I'll show you how to add text to your video.
00:03 I've gone ahead and collected all the text, a total of nine layers in all,
00:06 inside of another document, and I've positioned each text layer exactly where
00:09 it needs to be. Now I created the text using a file
00:13 called Avanear, which you may or may not have installed on your system.
00:16 So to make sure everything works out properly, I converted all the text to
00:19 vector based shape letters. But this process would work exactly the
00:23 same if you were using editable type. So for starters here, make sure that the
00:27 top layer, the Elements, is selected, and then right-click with the Rectangular
00:31 Marquee tool inside the image window and choose Duplicate Layer.
00:35 And then change the document to our video in process, which in my case is called
00:39 Now With Transitions.psd, and then click Okay.
00:42 If you get this warning telling you that you'll be converting from one color space
00:46 to another, it really doesn't matter because we're working with white.
00:50 Which is the same inside every color space, so go ahead and turn on the Don't
00:54 Show Again check box and click Okay. Then switch back over to the video, and
00:58 we want to move this text in the timeline.
01:01 So press the Home key in order to advance back to the beginning of the movie.
01:06 And then press Shift down arrow four times in a row in order to advance the
01:09 play ahead to 4 seconds. Then, notice that the Elements layer is
01:13 still selected here inside the Layers panel, click on the fly out menu icon in
01:17 the upper right corner of the timeline panel.
01:20 And choose Move and Trim, and then choose Move Start to Play Head, and that'll go
01:23 ahead and move the word Elements exactly where it needs to be.
01:28 Now press Shift-down arrow four more times to advance to eight seconds, and
01:31 return to the fly out menu, choose Move and Trim.
01:34 And, instead of choosing Move N to Play Head, 'cuz that is what I want, I want to
01:38 move the N to that point, but that'll shift the entire five seconds of text
01:42 because text always comes in by default as five seconds long, I want it to be
01:45 four seconds. So instead choose Trim End at Play Head
01:51 and you'll end up getting this effect here.
01:54 When you're bringing in a new layer Photoshop always positions it at the play
01:57 head, so let's go ahead and drag the play head until we arrive at one second, which
02:00 you can see down here in the lower left hand corner of the screen.
02:05 And then, switch back over to the document that contains all the text.
02:10 Scroll all the way down to the bottom of the Layers panel and select this bottom
02:13 Text layer, a Generic Ideals Production. And now right-click inside the image
02:18 window and choose Duplicate Layer, and go ahead and put that layer inside the video
02:22 document, and click Okay. And now switch back over to the video,
02:27 and notice that the text arrives exactly where it needs to be.
02:30 Alright now I want to shorten this guy, and I'm just going to do it by dragging
02:34 the right side of this item until the end is at 4:15.
02:37 And because there's 30 frames per second, that translates to four and a half
02:40 seconds. Alright, we need to add a couple of
02:43 transitions here, and you have to do this manually, it can get a little tedious at
02:46 times. If I click on the transition icon, grab
02:50 Fade, and drag it and drop it at the beginning of the generic text, and then
02:53 drag it and drop it at the end of the text as well.
02:57 And I do the same thing for the Elements, right here.
03:01 And the duration, by the way, of the fade, should be one second as by default.
03:06 Alright now let's bring in the other text layers, and I want them to start-off at
03:09 eight second in, so I'll move the play head to eight seconds again.
03:14 Again, keep your eye on the lower left corner of the screen.
03:17 And now, I'll switch over to my text document.
03:19 I'll click on this layer that says @lynda.com/deke, scroll up the list and
03:23 then Shift+click on the word Starring, and that'll select an entire range of
03:27 seven layers. Then right-click inside the image window
03:31 and choose Duplicate Layers. And go ahead and send those layers to the
03:35 video document and then click Okay. Alright, now switch back to the video
03:39 document and you'll see that you've got scads of layers sitting here.
03:44 Go ahead and expand the size of the Timeline panel, so we can move all these
03:47 guys where they need to be. Now, as long as they're all in the same
03:51 place, we might as well add the transitions one at a time, I'm afraid.
03:54 So click on the Transition icon and go ahead and add Fades to the beginning and
03:59 to the end of every single one of these seven text objects.
04:04 And notice, by the way, that we're just going with standard fades, as opposed to
04:08 fade to black or fade to white, or something along those lines, I want to
04:11 show you why. After I get done putting these fades in
04:15 place, which are the actual transitions I want, I'll go ahead and switch out this
04:18 guy here. I'll right-click on the ending fade for
04:23 starring, and I'l change it from Fade to Fade with Black.
04:27 And here's what ends up happening. If I scoot over the play head a little
04:31 bit here, and then I start playing. Watch the word Starring in the upper left
04:35 corner of the image window, notice that it fades just the word to black.
04:40 And to make this more clear, I'll go ahead and drag the play head back here,
04:43 and I'll set it at about this location, a little more than 12 seconds in.
04:48 And I'll press the right arrow key, so that you can see it fades to black, and
04:52 then it fades away. And obviously, black text is not what
04:55 we're looking for, even against the black background, it's not really going to do
04:59 the trick. So anyway I'll right-click on that fade
05:02 again and switch it back to Fade. Alright now that we've moved all our text
05:06 layers into the movie, it's time to position them and collect them into
05:10 groups, so that they take up less room inside the Timeline panel.
05:14 And we can actually see what weju're doing inside the image window and I'll
05:18 show you how that works in the next movie.
05:21
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Combining your text into video groups
00:00 In this movie, I'll show you how to position our new Text objects inside the
00:03 time line. And I'll also show you how to combine
00:06 them into just two tracks so that we save ourselves a lot of room onscreen.
00:10 So the first thing I'm going to do is grab the word, Starring, here.
00:14 And I'm going to drag it into the same track that contains a generic IDS
00:18 production. And then I'll drop it into place and that
00:21 combines those two into a single video group.
00:25 And you'll actually see that group here inside the Layers panel, where you can
00:28 once again rename it. And I'll go ahead and call this guy, text
00:32 group 1, because that's what it is. Now I'm going to click on water and
00:36 Shift-click on earth in order to select all four of these text layers, and I'm
00:39 going to drag them and drop them into the same track that contains the elements.
00:45 And I create yet another video group. And I'll go ahead and rename it inside
00:49 the Layers panel as well. This guy by the way is, text group 2.
00:53 Now notice that these text objects come in, in the wrong order.
00:58 And that's once again because water's on the bottom here.
01:01 And Earth is at the top. We need to reverse that.
01:04 So click on Water, then Shift-click on Earth here inside the Layers panel.
01:08 That's the easiest way to work. And then go up to the Layer menu, choose
01:12 a Range, and choose Reverse, in order to reverse the order of those layers.
01:18 And, in doing so, you reverse their order here inside the timeline.
01:22 Now I want these guys to begin ten seconds in.
01:24 So I'll move my play head to exactly ten seconds.
01:28 And now, I'll drag Earth, and notice that it snaps to the play head.
01:32 Now I'll scroll over a little bit here, I still want to be able to see the play
01:35 head though. And I'll press Shift+Down Arrow four
01:38 times in a row to advance to 14 seconds And I'll go ahead and drag this edge
01:42 until it snaps into alignment at that point.
01:46 And that goes ahead and moves the air and fire and water text, as well.
01:51 Then I'll press Shift+Down Arrow four more times.
01:53 And drag this guy over. And I'll do it again, Shift+Down Arrow
01:57 one, two, three, four times. And I want to scroll over a little bit
02:01 and I'd do so using the scroll wheel on my mouse.
02:04 Then I'll drag this guy until he's snaps into alignment and I'll do one more time
02:08 I'll press Shift+Down Arrow one, two, three, four times.
02:11 Scroll over a little bit so I can see the end there and I'll go ahead and drag this
02:15 guy and snap him into alignment as well. All right, now let's take care of these
02:20 last two text layers. I'll press Shift+Down Arrow twice to
02:22 advance to 28 seconds, and then I'll press the Home key to go back to the
02:26 beginning of the movie. So then I can see Live Today, and that's
02:30 not Live Today, it's Live Today. And at Lynda.com and I'll click on one
02:35 and Shift-click on the other. In order to select them both.
02:39 And what I'd like to do is just move them over to the play head but If I go to the
02:43 flyout menu icon. Move and Trim is now dimmed which is a
02:47 real shame. So what I've gotta do is press the Esc
02:50 key to get out of there. And zoom out by clicking on the tiny
02:53 mountain icon a couple of times. And now I need to move that play head
02:57 back into place. By right-clicking on it and choosing Go
03:00 To Time. And I'll just go ahead and change the
03:03 seconds right here to 28. And then I'll press the Enter key or the
03:07 Return key on a Mac to advance the play head.
03:10 And now I'll drag these guys over until they snap into place.
03:14 Now both these guys need to be in separate groups because they are going to
03:17 overlap each other, so I'll go ahead and take @ lynda.com/deke, and drag it down
03:21 to text group 2. And I'll take live today and drag it down
03:26 into text group 1. All right, lets go ahead and zoom in on
03:29 things so we can better see what we're doing.
03:31 Now live today is just fine as it is. As I was saying in a previous movie, new
03:36 layers always come in as five seconds long, but I want @ lynda.com to fade in
03:39 after that, a couple of seconds later. So I'll press Shift+Down Arrow a couple
03:45 of times to advance the play head to 30 seconds.
03:48 And I'll go ahead and drag this left edge and snap it into alignment at that
03:52 location. All right, now of course we need to make
03:55 sure everything is working in the way it should.
03:58 So, I'll go ahead and drag the top of the timeline panel down, so that we can see
04:01 what's going on inside the image window. And I'll press the Home key to advance to
04:05 the very beginning. And I'll press the Space Bar so that we
04:09 can see how things lay out. So obviously this text is fading in and
04:13 then fading out, there's a slight overlap, which is why these guys need to
04:18 be on separate tracks. And then, we're now seeing Earth come up,
04:23 there's air, in sync with the air in the background, there's fire, notice that I
04:27 positioned the fire item there, the fire text, so it was always against that fire
04:31 background. Now we've got water, we're going to fade
04:36 slowly to black. And then we've got this live today
04:40 followed by @ lynda.com/deke. And that's the end of the movie.
04:44 So everything is exactly where it needs to be, and we have a lot less clutter
04:48 going on here inside the timeline panel. In the next movie I'll show you how to
04:54 set your text in motion.
04:57
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Adding motion to text (or any layer)
00:00 In this movie I'll show you a couple of different ways to add motion to a text
00:03 layer. And these tricks work just as well if
00:06 you're working with a vector-based shape layer as we are as well as a pixel based
00:10 photograph. So you can pan and zoom any still are you
00:15 like inside your movie. So if you are working on with me, find
00:19 the starring layer somewhere inside the layer's panel.
00:23 And then press C up here or key, in order to advance to the beginning of that layer
00:27 like so. And just so we can better see what we are
00:29 doing. I'm going to remove the transitions.
00:32 And you do that by right clicking on a transition, and then clicking on the
00:35 little Trash Can icon, and I'll do it for both transitions of course.
00:40 Alright, now I can see this starting layer.
00:42 Now it occurs to me that it's getting a little bit lost in the shuffle.
00:47 So I'd like to add just a little bit of motion to call attention to it.
00:51 And here's one way to do it. This is the more laborious method, but it
00:54 also gives you the most control. First thing is, you click on this little
00:59 arrowhead, right there in front of the word starring.
01:02 And then you get access to all these tweening options.
01:05 Photoshop will automatically move a layer between two positions, or change the
01:09 opacity of a layer between two extremes, or change the style, that is to say the
01:13 layer effects for example. Now normally we'd work with this position
01:18 option here. But that won't have an effect on a
01:21 vector-based shape layer because it essentially moves the color inside the
01:24 layer independently of the mask, which remains stationary, so that's not
01:28 going to do us any good. Instead what we want to do is alter the
01:32 vector mask position. So with your playhead right there at the
01:36 beginning of the text, go ahead and click on the little stopwatch icon, and that'll
01:39 go ahead and add this diamond-shaped key frame indicator.
01:43 Next thing you want to do is press the down arrow key to advance to the end of
01:47 the text and then click on this little diamond over here on the left side of the
01:50 screen in order to add another key frame. Now this'll be our end key frame, the
01:55 other one's the beginning. We're going to leave the beginning key
01:59 frame alone. We're just going to modify the end
02:01 position. And I'll do that by pressing the Control
02:03 key, or the Command key on a Mac, to temporarily get the move tool.
02:07 Don't drag the text directly because you'll mess up the vector mask.
02:10 Instead, drag outside the text, and as I'm Ctrl-dragging or Cmd-dragging on the
02:14 Mac, I'm also pressing the Shift key at the same time, in order to constrain the
02:18 movement to exactly vertical. And I'll go with, about 180 pixels is
02:23 just fine. Now, press the Up Arrow key again, in
02:26 order to go back to the start position. And press the Space Bar in order to play
02:31 the text effect, and you can see that the text is, indeed, moving across the course
02:35 of the five second set it appears onscreen.
02:40 Alright, that's one way to work and like I say that one gives you the most control
02:44 because you can determine exactly the beginning and ending points.
02:49 If you're working live editable text or a pixel based layer then you have a simpler
02:53 option in which Photoshop takes over the control.
02:57 Let me show you how that works. I'll go up to the file menu and choose
03:00 the revert command in order to restore the same version of the image and I'll
03:03 click on the starting layer once again press the up arrow key in order to
03:07 advance to the beginning of that layer and I'll go ahead and zoom in a little
03:10 bit as well. Notice this item in the timeline does not
03:16 contain a little arrowhead in its upper right corner the way that say the movie
03:20 clips do. It would if it was an actual text layer
03:24 or if it was a pixel based layer to make that happen with the vector layer you
03:27 have to first convert it to a smart option but if I do that then I'm also
03:30 going to gobble up these transitions inside the smart object which would give
03:33 me less editing control later on down the line.
03:39 So what I recommend you do is right click on each one of these transitions and
03:43 delete them by clicking on their trash icons, and then converting the layer into
03:47 a Smart object by clicking it. We need to make sure it's active here
03:52 inside of the Layers Panel, and then go to the Panels Fly out menu and choose
03:55 convert to Smart Object, and just like that we now have that little arrowhead...
04:02 At this point, what you can do is click on the arrow head to bring up these
04:05 motion options. By default it's set to No Motion, but you
04:08 can go with Pan and Zoom in order to move and scale the text.
04:13 All I want to do, however, is pan it. Now, if you resize it to fill the canvas,
04:18 it's going to be gargantuan. It's going to take up the entire movie,
04:21 which is not what we want. So go ahead and turn that item off.
04:25 And then, we want the text to move straight down, which means it needs to be
04:28 negative 90 degrees. And you can just type that in if you want
04:32 to. And that's all there is to it.
04:35 Now, if I press the enter key, or the return key on a Mac, in order to accept
04:38 that change And I press the Space Bar, you can see that the text moves down,
04:41 albeit a shorter distance than I had it moving when I set the controls manually.
04:48 All right, now we need to add back in the fades of course, so click on the little
04:51 Transition icon, grab Fade, drag it and drop it onto the beginning of the movie
04:54 and onto the end of the movie, and now let's see what that looks like.
05:00 I'll set the playhead over here to around seven seconds.
05:03 And press the space bar, and now we can see this text moving down and then
05:07 eventually fading out like so. And that way, we call attention to the
05:13 text without adding some over the top garrish effect.
05:18 So there you have it, two ways to add motion to otherwise stationary layers
05:22 inside Photoshop. Either by taking the manual approach
05:26 which gives you more control or by taking the automated approach and letting
05:30 Photoshop be in charge.
05:33
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Adding soundtracks and voiceovers
00:00 In this movie, I'll show you how to add an audiotrack to your video.
00:04 In fact we'll add two audio tracks. One for the musical soundtrack, and
00:08 another for a couple of voice overs. I'll press the Home key to advance to the
00:11 beginning of the movie. And then I'll click on the Elements layer
00:15 right here, which is that text layer, and I'll Zoom in a little bit so that we can
00:18 see the entire word, and then I'll press the Up arrow key in order to advance to
00:22 the point at which this text is about to fade in, because this is exactly the spot
00:26 at which I want my soundtrack to begin. Now, notice down here, at the bottom of
00:33 the timeline panel, you have an empty audio track by default.
00:37 To fill it, click on the little Note Icon, and choose Add Audio, then if your
00:41 working along with me go to the media file subfolder inside of the 39 video
00:44 folder, and the music that we're looking for is this one right here, its called
00:48 music industrial.mp3. And something to note by the way,
00:54 Photoshop does not support the industry standard wave format.
00:58 If you want see a list of formats it does support, then the best way to do it, is
01:01 if you're in the process of importing and audio file, click on Files Of Type, and
01:05 you'll see a list of all the audio formats, as well as a much longer list of
01:08 video formats. But as you can see, wave is missing.
01:14 Which is why I feel like, when in doubt, convert to the MP3 format, but you also
01:18 have AAC and a few others, if you like them better.
01:22 Anyway, I'm going to select that File and then click Open.
01:26 Now, ideally, that file would've landed right there at the 4 second mark, but it
01:29 didn't, it's just filling up the entire time line.
01:33 Now, what you don't want to do, is grab the beginning of the audio track and move
01:37 it over and snap it into place, because that way you would cut away the first
01:41 four seconds of your song, which would never be a good idea.
01:46 It is also why Photoshop is smart enough not to even let you do it.
01:51 So when I release, notice the beginning of the music goes back to the start of
01:53 the movie. Instead what you want to do is drag the
01:56 soundtrack over. That presents us with a problem though,
01:59 notice that the elements text was still selected, so its been moved along with.
02:04 I don't want that, so I'll press Ctrl+Z, Cmd+Z on the Mac.
02:08 The safest way to Deselect something is to Ctrl click on it, or Cmd click on it
02:11 on the Mac, as opposed to Shift clicking. Because when you'e Shift clicking, you're
02:16 selecting a range of layers, and you never know what you're going to end up
02:19 getting. You can accidentally select across
02:21 multiple groups inside Photoshop. So now that we've deselected everything
02:25 but the soundtrack, go ahead and drag it over to the right, until it snaps into
02:29 place at the playhead. Now press the N key to advance to the end
02:33 of the movie, and notice that we've gone way past, I'll go ahead and zoom out
02:36 here, we've gone way past what is really the end of the movie here.
02:41 And that may be a function of the length of the song, I doubt it, I think it's
02:44 longer than this, but we do need to curtail it, and there's no harm in
02:47 cutting away the end of a song. The Artist might not necessarily approve,
02:53 but, for purposes of your video, it's a great thing to do, as long as once you've
02:56 cut off all that extra stuff, you go ahead and insert a Fade.
03:01 And you do that by clicking on this right-pointing Arrowhead, that bring up
03:05 these Audio options, and I'll just go ahead and change the Fadeout to six
03:08 seconds, and then press the Tab key in order to accept that modification.
03:14 And now I'll press the Enter key to hide the panel.
03:16 Alright, now we need to add the Voice Overs, so I'll press the Home key to
03:19 advance back to the beginning of the movie.
03:21 And I'll advance the Play Head to a second 15 frames right here, which is one
03:26 and a half second at 30 frames per second.
03:30 And I accidently missed right there, I set it to one fourteenth.
03:33 We'll just press the right arrow key in order to advance one frame.
03:37 And I decided that I needed to read the text at the very beginning of the movie,
03:40 this production setup, and the text at the end of the movie.
03:44 So that's what I did, and then I messed around with it inside Adobe Audition,
03:47 which allows you to apply all kinds of different audio effects.
03:52 Really a fun program. Anyway, some of the voice over will
03:54 overlap the soundtrack, so I need a new audio track and you can make a second
03:58 audio track, or a third or a fourth, by clicking on the little Note icon and
04:01 choosing New Audio Track. And then we'll fill it by clicking on its
04:07 Node icon and choosing Add Audio. And I'm looking for two files here,
04:12 voiceoverone.mp3 and voiceovertwo.mp3, so Click on one, Shift+Click on the other,
04:16 click on the Open button, and they will both appear inside the Timeline.
04:22 Alright, I'll go ahead and Shift+Click on Voiceover 1 and just scoot both of them
04:25 over until they snap into alignment with the playhead.
04:29 And then, I'll click off those clips to deselect them.
04:31 So, you can see that this voiceover starts at the halfway point of the fade.
04:36 That's why we're 15 frames, or half a second in.
04:38 I want to do the same thing with voice over 2, but that's on the other side of
04:42 the timeline. So I'll go ahead and right-click on the
04:45 Play Head here, and choose go to time, and set it to 28 seconds, 15 frames, and
04:49 that moves my Play Head so I can no longer see it, so I'll just go ahead and
04:52 Zoom out here, a couple clicks, so that I can see everything, and I might be able
04:56 to get away with zooming in slightly more than that, and then I'll go ahead and
04:59 drag this guy over to this location. And the whole reason I added these
05:07 voice-overs is specifically because of this.
05:10 I was worried that some people would read this as live today at lynda.com/deke, And
05:15 I suppose its entire possible you could go live on the lynda.com campus, but it
05:19 would be impracticable, so I figured I'd better say live today, at lynda.com/deke.
05:27 And that's what this voice-over is all about.
05:29 Now it has to play over the sound track. And so I needed to boost the gain, that
05:34 is, make the voice-over louder. And you do that by clicking on
05:38 right-pointing arrowhead, once again, and adjusting the Volume Setting, and I Just
05:42 changed it to 150%. And then I did the same, of course, for
05:46 the other voice over, click on its Right-Pointing Arrowhead and change its
05:50 Volume Setting to 150% as well. All right.
05:54 Now let's see what we've done. I'll press the Home Key to go back to the
05:57 beginning of the movie. And now I'm going to play it for you,
06:01 complete with soundtrack.
06:03 >> A Generic Ideas Production.
06:06 (MUSIC)(MUSIC)
06:12 Live today at lynda.com/deke(MUSIC) I know, that's my voice.
06:40 Go figure. Anyway, now you know how to add musical
06:43 soundtracks, and spoken voice overs, as audio tracks inside Photoshop.
06:50
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Exporting and examining your video
00:00 In this movie, I'll show you how to export your video to a universally
00:03 compatible file format, so that you can share it with other folks, and you can
00:07 also view it full-screen. And, when you view the movie, you'll want
00:12 to do so with a critical eye. Figure out exactly what's right and
00:15 what's wrong about it, because invariably, you'll need to make some
00:18 edits. And as it turns out, I need to make an
00:21 edit before I even export the video. Remember when I imported the soundtrack
00:25 in the previous movie. I showed you how you don't want to clip
00:28 away the first four seconds, and thankfully Photoshop is smart enough not
00:31 to let you, well actually, that's not the case.
00:35 Photoshop did clip away the first four seconds.
00:38 And then, it went ahead and reinstated the movie at the zero zero point.
00:42 So what we need to do is update this movie.
00:45 Now it would be nice if I could just click on the Note icon, and choose an
00:48 update command, or either choose or replace audio clip.
00:52 But unless you replace one audio clip with another that has a different name,
00:55 Photoshop ignores you, and it'd probably clip away those first four seconds again.
00:59 So, what we need to do, is delete the audio and reintroduce it.
01:03 Fortunately that's not really hard. I'll just go ahead and select it and
01:06 press the Backspace key to get rid of it. And then, in this first audio track, I'll
01:10 click on the Node icon and I'll choose Add Audio.
01:13 I'll make my way back to the Media File subfolder.
01:16 Select Music_Industrial.mp3, and by the way, in case you're thinking I named this
01:21 file, whoever wrote the music called it industrial.
01:24 And then, I'll click on Open, in order to reintroduce that soundtrack like so.
01:29 Now I want to position the playhead at the beginning of the elements head.
01:33 So, I'll select that text, and I'll press the Up arrow key in order to place the
01:37 playhead at the four second mark. And then, I'll go ahead and drag the
01:42 entire soundtrack over to the right. Now I'll press the N key, in order to go
01:46 to the end of the movie, and you can see that it still extends beyond what should
01:49 be the end of the movie, right there at that black screen, which you can barely
01:53 see over there on the left-hand side. So, I'll drag the end over like so, until
01:59 it snaps into alignment, and then I'll click on that right pointing arrowhead,
02:02 and change the Fade Out value back to six seconds, like so.
02:07 And then I'll press the Enter key, or the Return key on the Mac, in order to make
02:11 that change. Alright, now I'll press the Home key, in
02:14 order to go back to the beginning. Alright, now let's export the video.
02:18 Now, there's a few ways to do that. You can go up to the File menu, choose
02:21 the Export command and choose Render Video.
02:24 But, there's a couple of easier ways to get to this function.
02:27 One, is to go to the Fly Out menu, and choose Render Video.
02:30 And if that's too much work, then you can just click on this little arrow icon,
02:34 down here on the lower left corner of the screen.
02:37 Notice it says Render Video when you hover over it.
02:40 And sure enough when you click on it, that brings up the Render Video dialogue
02:44 box. I'm going to call my movie, First Draft
02:47 Movie. And I've already saved it in advance by
02:49 the way, so if your going to save off aversion, you'll want to use a different
02:52 name. This time around, I'm going to set the
02:55 format, instead of Quicktime, to H.264, because it gives you a ton of preset
02:59 options. Notice if I click on the preset pop up
03:03 menu, I can save my movie for use on Vimeo, or YouTube, or so that it's
03:06 compatible with any of the number of devices listed at the top of the menu.
03:12 But I'm going to stick with high quality, just so that we get the best results.
03:16 You want the document size to be 1280 by 720, the frame rate is 30, all the others
03:20 are fine set to their defaults, you want color manage to be turned on, and of
03:23 course we're going to save out all the frames.
03:28 Now click on the Render button in order to render that movie.
03:31 But as I say, I've already done it in advance.
03:33 So I'm going to cancel out. And then, I'll go out to the Edit menu,
03:36 and choose Browse and Bridge, or you can press Control Alt O, or Command Option O
03:40 on the Mac. And there's my First Draft Movie file,
03:43 that I rendered out just before I started recording this movie.
03:47 I'm going to go ahead and double click on it to open it inside Windows Media
03:49 Viewer. And I want to switch to the full screen
03:52 mode here, and then I'll go ahead and back up to the beginning, and I'll play
03:56 it, and then I'll tell you what I think of the darn thing.
04:00 >> A generic ideas production.
04:07 (MUSIC).
04:11 (SOUND).
04:16 >> Okay so here are my thoughts. And, I'm going to play it back once again
04:36 so you can think about these things as you listen.
04:39 You might have totally different problems, but right at the beginning when
04:43 the word Elements comes up, and the music goes along with it, the attack on the
04:46 word Elements is too slow. Then there's that guy's mumbly part, I
04:51 think after listening to it about 100,000 times he's saying, I never told you that
04:54 I loved you til today. And, that is happening both during the
05:00 earth and the air. It's kind of transitioning between the
05:03 two. And it makes a little bit of sense for
05:05 the earth part, but not really the air part.
05:07 And it doesn't make sense during the transition at all.
05:10 The words, earth, and air, and fire, and water, they don't land on the beats.
05:15 And I would like them to. And finally I'm not happy with the way
05:18 the darn thing fades out. So, let's listen again together and see
05:22 if you don't agree.
05:24 >> A generic ideas production. (MUSIC).
05:25 >> See what I'm talking about with the
05:26 attack there. It just doesn't hit right.
05:29 The text needs to come up quicker. And that guy, what is he saying?
05:39 And here, see the word air, that wants to be on the beat.
05:43 And so does the word fire, right on the beat.
05:45 Water too.
05:45 >> Live today, at lynda.com/deke.
05:57 >> And finally this fade out, I don't know, just needs some work.
06:01 Alright so that gives you an idea of the work that we still have left to do, and
06:05 it gives me a chance to show you what it's like to edit an existing video,
06:09 inside Photoshop, starting in the next movie.
06:14
Collapse this transcript
Editing an existing video comp
00:00 In this movie we'll resolve those problems that I mentioned in the previous
00:03 movie. And along the way you'll get a sense for
00:06 how you edit an existing video inside Photoshop because it's something you're
00:10 always going to have to do. And it takes a little bit of getting used
00:14 to. I'll go and press the end key to advance
00:17 to the end of the movie. And I'll also zoom in a little bit here
00:20 so that I have some finer control. And the first thing we're going to take
00:25 care of is the fact that I don't like the fade at the end of the song.
00:28 And I figured out through trial and error.
00:30 There's a better point at about 39 seconds ten frames.
00:35 So, that's what we're going to deal with first.
00:37 I'll go ahead and click on the black layer here, and I'll go ahead and drag it
00:40 out to 40 seconds, and I'm just keeping an eye on the heads up display.
00:44 And now, I'll right click on my play head and choose go to time and just so I get
00:48 it right, I'll dial in 39 colon ten. So 39 seconds ten frames and click Okay.
00:55 And then I'll select the soundtrack here, and I'll drag it until it snaps into
00:59 alignment with that point. Now we also need to move that ending
01:03 message. In fact, we need to extend the entire
01:05 video to compensate, so I'll click on this item, at lynda.com, and press the up
01:09 arrow key in order to advance my playhead to the beginning of that item.
01:14 And I'll Shift click on live today and I'll go ahead and drag them over like so.
01:20 But it looks like I'm getting some other items here, what gives.
01:23 Well if you take a look at what I've selected inside the Layers panel, because
01:26 I clicked on this layer and I shift clicked on this layer.
01:30 I also grabbed starting and a generic ideas production, and the entire text
01:35 group too. So all that stuff moved over.
01:38 Which means I need to press Ctrl Z or Command Z on the mac to undo that change.
01:42 And instead of Shift clicking, and this is a habit you want to get into when
01:45 you're selecting things in a timeline. Click on one item and then either Ctrl
01:50 click here on a PC or a Command click on a mac.
01:54 On the other item to select them independently of the other layers and
01:57 notice now just these two layers are selected.
02:01 So the real activity of selecting items goes on inside the layers panel not so
02:05 much the timeline. Now I'll drag this over like so until it
02:09 snaps into alignment there in 30 seconds. And I also decided I wanted these guys to
02:16 end at 36 seconds. So I need to go ahead and advance the
02:19 play head. What I'd like to do is press the Down
02:21 Arrow key to move it to the end of those items we were just seeing a moment ago.
02:25 But because I had two of them selected, the Down Arrow shortcut doesn't work.
02:30 So what you have to do instead, is click on one of them, and then press the Down
02:33 Arrow key to advance to the end of it. And then, I'll press Shift Down Arrow to
02:38 move to 36 seconds. It should be actually 35 seconds, 29
02:42 frames, so I'll press the Right Arrow key to nudge it one frame more.
02:47 Now I'll drag this guy out to snap into alignment.
02:50 And then I'll select this one and drag him out to snap into alignment.
02:54 And I'll right click on this fade right there.
02:56 And I'll change its duration to two seconds, and that outta work if this is
02:59 the right lenght, you want to be able to enter two seconds.
03:04 If its a little bit shorter, Photoshop might give you back a slightly different
03:06 value. Anyway, I right-click on this transition,
03:09 as well. And change its duration to two seconds
03:12 too. And now I need to grab that voice-over
03:15 right there. And press the Up arrow key, to advance to
03:18 the beginning of it. And then press Shift Down arrow twice, to
03:21 move two seconds in. And go ahead and drag that guy until it
03:24 snaps into alignment with the playhead. All right, let's see what kind of
03:28 difference all of this makes to the end of the movie.
03:30 And go ahead and move my playhead to about there, then I'll press the Spacebar
03:34 to play.
03:35 (MUSIC)
03:37 Live today at lynda.com/deke. So did you hear that?
03:48 We had better flourishes right there at the end.
03:50 I'll play it again. We have better flourishes right as this
03:53 thing fades out and after actually my voice over there, so I'l' go ahead and
03:57 play this whole thing, and then we have a better Fade.
04:02 It's not perfect, but it's a lot better than it was.
04:04 (MUSIC) Live today @ lynda.com/deke. See, it's still abrupt right there at the
04:16 end, but this is Photoshop after all. It's not a professional gauge sound
04:21 editor. Alright now let's take care of the up
04:24 front problems so press the home key to advance back to the beginning here and
04:27 I'm going to grab elements and I was telling you part of the problem is that
04:30 the sound doesn't attack the text right there properly I'll go ahead and move to
04:34 that location so you can see what I'm talking about.
04:39 (MUSIC) See the text is just a little bit sluggish.
04:42 It should come up faster because the song after all starts abruptly.
04:46 So I'll go ahead and right-click to this initial transition.
04:50 And I'll change it to 0.2 seconds, so you can make these transition very fast.
04:55 And then I'll press the enter key to hide that guy.
04:58 And I'll right-click on the right transition.
05:01 And I'll change it to two seconds so it has a nice little fade out.
05:05 Alright now I'll go ahead and scoot over the starring here.
05:08 And I don't want it to be this long I've decided.
05:10 So I'll go ahead and select it and press the Down Arrow key to move the player
05:12 head to the end of it. And then I'll press Shift Up arrow to
05:16 move back a second. And I'll just grab this guy until he
05:19 snaps into alignment. Alright now we need to make some changes
05:22 to that text that appears above the videos.
05:24 And we need to adjust the videos themselves too because I want to
05:27 introduce another video before Earth. So, I'm going to grab Earth and I'm going
05:32 to change it's duration to just five seconds.
05:35 And I'm going to do that just by dragging the endpoint, here, because, after all,
05:38 it doesn't really matter where this movie starts.
05:42 And I'll take it over until I see the duration value is five seconds, in the
05:45 upper right corner of that preview And the start point is ten seconds.
05:50 All right, now having done that so that all the movies are five seconds, except
05:54 for water which got extended for the fade, I'll go ahead and shift click on
05:58 water here inside the layers panel just so that I make sure that I have all four
06:01 movies selected and then I'll go ahead and scoot over here and I want earth to
06:05 start at exactly 11 seconds. So I'll just go ahead and right-click on
06:14 the play head, choose Go to Time and enter 11:00, and then I'll drag this guy
06:18 over like so until it snaps into alignment.
06:23 And that's going to move all the movies over, so that at this point "Water"
06:27 should end at 31 seconds, which it does. All right.
06:31 Now, let's move the text overlays. I'll go ahead and click on Earth and I
06:34 want to make sure that I select all of these guys here.
06:38 But I don't want to be sloppy about it. I want to make sure that I'm selecting
06:42 exactly the right layers. And they are in a row.
06:44 So I'll click on earth and Shift click on water in order to select those guys.
06:48 And then I want to move earth over until it starts at 12 seconds.
06:52 So I'll just press Shift + Down Arrow. In order to advance my playhead to
06:57 exactly 12 seconds. And then I'll drag this guy over, like
07:00 so. And it looks like Starring wants to be
07:03 moved over just a little bit, as well. Looks like I ended it a little bit early.
07:08 So this way, Starring and Earthtone overlap each other, which I think will
07:11 look better. And so, as a result, water ends at 28
07:15 seconds which is exactly what I'm looking for.
07:19 Alright, now let's take a look at what we've done.
07:21 We'll press the Home key to go back to the beginning.
07:24 And i'll play the movie from the beginning and we can see the attack on
07:28 elements and then later we'll see if we're hitting that mumbly guy just to
07:31 Earth mostly to Earth he overlaps ever so slightly in the air and if we're getting
07:35 the titles for air, fire, and water on the beat.
07:40 Alright so I'll go ahead and press the space bar.
07:42 A Generic Ideas Production.
07:50 (MUSIC)(INAUDIBLE)(MUSIC)
07:59 All right, it looks like we got ourselves a movie with one obvious problem.
08:27 I'll press Home to go back to the beginning, and I'll advance the Play Head
08:31 to this area. While we're looking at the word starring
08:34 sort of drifting downward, we have nothing else going on.
08:38 And I've got another video slated for this spot, it's that Win Video that we
08:42 saw at the outset of the chapter and I'm going to show you how to introduce it,
08:46 because introducing another video into an existing track is a little bit tricky in
08:51 the next exercise.
08:55
Collapse this transcript
Adding a video clip to the start of a track
00:00 In this movie, I'll show you how to introduce a fifth video clip, and I want
00:04 it to appear at the beginning of our movie, which is a little bit tricky as
00:07 you're about to see, but we'll ultimately get it to work.
00:12 So, first things first, I'm going to move the playhead all the way back to the
00:15 beginning of the movie by pressing the Home key.
00:19 And generally speaking, that playhead tells things where to land.
00:23 Now I'll click on the Plus button on the far right side of the movies track, in
00:27 order to bring up the Add Clips dialog box.
00:30 And then I'll go to the Media Files folder here.
00:32 And select Fotolia_wind.mov. And then click on the Open button in
00:37 order to introduce that movie. And unfortunately, it arises at the top
00:42 of the layer stack where the movie group is concerned as you can see right here.
00:48 And that means it appears at the end of our video.
00:51 We can drag it to the very beginning, but that would be more than awkward.
00:56 The easier thing to do, if you want to achieve that effect, is to drag the movie
00:58 down to the bottom of the list, here inside the Layers panel.
01:02 And that is going to move that movie to the beginning, but it's going to mess
01:06 everything up. It's going to start at 11 seconds, which
01:10 is where the earth clip used to start. And it's going to shove everybody else
01:14 over, as you're seeing here. That's certainly not what I want.
01:17 So I'll press Ctrl+Alt+Z, Ctrl+Alt+Z. That would be Command+Option+Z,
01:22 Command+Option+Z, twice in a row, in order to undo that change.
01:25 And then, I'll go ahead and scroll to the beginning once again.
01:29 And, what we'll do is we'll start off with a new track.
01:33 So I'll click on this little filmstrip icon for the Movies track, and I'll
01:36 choose New Video Group. Not from clips, because that would grab
01:40 any selected clips and put them in this group.
01:42 We're just going to create an empty group, and then, with this new group
01:45 selected, there's no point in naming it because we're not going to keep it.
01:49 Go ahead and click on the Plus button and grab that Fotolia_wind movie again and
01:52 click on the Open button, and that will go ahead and add that guy at this
01:55 position. Now, I just happen to know that I want
01:59 the, this movie to last for 6 seconds. So I'll go ahead and drag the endpoint,
02:05 so that the end and the duration, in that little preview, are both showing 6
02:08 seconds even. And then, I'll drag and drop this movie
02:13 into the movies track, and now it comes in safe and sound as you see here.
02:18 All right, now, I can go back to video group 1, click on it's filmstrip icon,
02:22 and choose delete track in order to get rid of it.
02:26 Alright, now let's move this guy over so that he's adjacent to the earth movie,
02:30 like so, and then go ahead and right-click inside of the opening fade
02:33 for the earth movie and click on its trash can to get rid of it.
02:39 So the earth movie should still be 5 seconds long, and it is.
02:42 Alright, great. Now then, we want to create a crossfade
02:45 between these two movies. So click on a Transition icon, and grab
02:50 crossfade and drag it and drop it onto the seam between those two movies, and
02:54 also go ahead and create an initial fade at the outset of the Fotolia_wind movie,
02:58 like so. Alright, now we can hide that panel.
03:04 Now, I need to make sure everything's where it's suppose to be, it isn't quite,
03:08 so I'm going to right-click on the playhead and choose Go to Time and change
03:11 it to 6 seconds like so, and then click OK.
03:16 And now, I'll go ahead and click on the water clip here inside the Layers panel,
03:19 and Shift+Click on Wind, so all those movies are selected and I'll drag this
03:23 guy over until it snaps into place at 6 seconds.
03:28 And now, we need to check our work. With any luck, the wind video goes from 6
03:31 seconds to 12 seconds, which it does. And then the earth clip goes from 11 to
03:36 16. Good.
03:37 The air clip goes from 15 to 20. That's awesome.
03:41 We'll just scroll over using my scroll wheel here by Control scrolling down,
03:44 that's Command scrolling down on the Mac. I'll click on this guy, he goes from 19
03:49 to 24, every things where it's supposed to be, and then finally, water should go
03:53 from 23 to 31, and sure enough, it does. And so, I think folks, that we have
03:58 ourselves a functioning movie. But the only way to know for sure is to
04:02 go ahead and render it out. So I'll click on the Render Video button
04:06 in order to bring up the Render Video dialog box.
04:09 And I'm going to call this guy the Elements Movie, because that's what it
04:12 is. All the settings should be the same as
04:15 before. So I'm just going to go ahead and click
04:16 on the Render button. Now, I've already created such a movie in
04:19 advance. But I'm going to go ahead and create it
04:21 again now, just to make sure that I've done everything right in front of you.
04:25 We'll go ahead and speed up this progress bar, because that's no fun to look at.
04:30 Alright, and now, let's go and switch over to the bridge by going up to the
04:33 File menu and choosing the Browse in Bridge command.
04:37 And you should see a file listed almost last in alphabetical order called the
04:41 Elements movie. I'll go ahead and double-click on it in
04:44 order to open it inside the Windows Media Viewer, and let's switch to fullscreen,
04:49 so that we can get a real sense of what's going on.
04:54 >> A Generic Ideas Production.
05:08 (MUSIC).
05:12 Live today at Lynda.com/deke. (MUSIC).
05:27 >> And sure enough it looks like we got the
05:29 results we were hoping for. A good-looking movie that matches its
05:36 soundtrack.
05:38
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Superimposing video clips with blend modes
00:00 In this movie, I'll show you how to combine a couple of video clips using a
00:03 combination of an adjustment layer and a blend mode.
00:07 And as a result, we'll end up getting these windmills set against this moving
00:11 sky background. And the idea is that basically, anything
00:15 that you can do to a still digital photograph, you can do to a video layer
00:19 inside Photoshop as well. So here's how it works.
00:24 I'll start off by going up to File > Browse in Bridge or you can press
00:27 Ctrl+Alt+O or Cmd+Option+O on the Mac. And I was showing you at the very first
00:32 movie that if you want to combine multiple sequential video clips that
00:36 transition into each other, then you are better off creating your video file
00:39 inside of Photoshop. But if you want to stack one video on top
00:44 of another. Here's the better way to work.
00:47 Go ahead and click on the wind video and then Ctrl or Cmd+click on the air video
00:51 to select them independently of the others.
00:55 And then go up to Tools > Photoshop > Load Files into Photoshop Layers.
01:00 And that'll go ahead and combine those two movies inside the Layers panel, one
01:05 directly on top of the other. Now, I want the air movie to be below.
01:11 So, I'll go ahead and drag it and drop it below that wind layer.
01:14 Notice also if I zoom out here that you can see that the air movie is a lot
01:18 longer than the wind movie. So, I'm going to go ahead and cut it down
01:22 a little bit by dragging its right side. And I'm ultimately going to take the
01:26 duration value down to 13 seconds and 14 frames as you see at the top of that
01:30 preview. Next, I'll go ahead and add a couple of
01:34 transitional effects. So, I'll click on the Transition icon
01:37 right there. And I want the movie to fade in from
01:39 white and then fade out to black. So I'll start with Fade with White and
01:43 then I'll change the duration to 2 seconds, because all these fades are
01:46 going to be two seconds long. Then I'll drag and drop this guy onto the
01:50 air movie and I'll grab Fade with Black and drag and drop him at the end of that
01:54 movie. And then, I'll go ahead and press the
01:57 Enter key in order to hide that panel. Now, I'll select the wind video on top.
02:02 And notice that my play head is set to the beginning of the movie.
02:05 So, I'll press Shift+Down Arrow twice in order to advance to 2 seconds, and then
02:09 I'll grab the wind movie and just drag it to that 2 second spot.
02:14 All right. And now to create the blend, all I'm
02:16 going to do is change the blend mode from Normal to Overlay.
02:20 And we end up with this effect here. So, if I start scrolling through the
02:25 wind, we end up producing this pretty interesting effect.
02:30 Now, I want it to be a little bit moodier.
02:32 So, I want to add an adjustment layer to this air clip.
02:36 So, just to give you a sense for why, I'll turn off the wind layer for a moment
02:38 and I'll just go ahead and scrub through this air movie.
02:42 And you can see that while it looks delightful for the purposes of our past
02:45 project because it's light and ethereal, it's not a moody sky in the sense of
02:49 being sort of dark and ominous. And so I'd like to darken it up using an
02:54 adjustment layer. But if I just go ahead and click on that
02:57 air layer and then drop down to the black white icon and choose the adjustment I'm
03:01 going to use, which is brightness contrast, then I end up getting another
03:04 track of brightness contrast here inside the timeline panel which frankly doesn't
03:08 make any darn sense. So, i'll go ahead and hide the properties
03:14 panel and I'll press the Backspace key to get rid of that adjustment layer.
03:18 What you need to do is create a new video groove for this one and only one movie.
03:23 And you do that by clicking on the little film strip icon and choosing New Video
03:27 Group from Clips, meaning the selected clip.
03:31 And notice that just ahead and puts air inside this video group.
03:35 And we'll call this dark sky, let's say, and then I'll click on the air layer.
03:39 And this time I'll press the Alt key or the Option key on the Mac and click the
03:42 Black White icon at the bottom of the panel and choose Brightness/Contrast, and
03:46 that way I can go ahead and name this layer as well.
03:50 And so, I'll go ahead and call it darken. And notice that Use Previous Layer to
03:54 Create Clipping Mask is turned on by default when you're working on a video
03:58 clip that's housed inside of a video group.
04:02 And that's Photoshop's way of acknowledging that you probably only want
04:05 to effect one video clip at a time. So, now I'll go ahead and click OK, and
04:10 I'll crank the Contrast value up to 100. And then I'll take the brightness value
04:15 down to negative 50 in order to produce this effect right here.
04:20 Now I'll hide the Properties panel and I'll turn my wind layer back on.
04:24 And now if I go ahead and scrub through the movie, you can see that we have this
04:28 interesting effect. Now, it's not quite the final effect I"m
04:33 going for. I also want to apply a filter to the wind
04:36 movie in order to make it look a little more haunting.
04:40 And that's something I can do by converting my video clip to a Smart
04:43 Object, and I'll show you exactly how that works in the next movie.
04:49
Collapse this transcript
Applying a Smart Filter to an entire video clip
00:00 In this movie, I'll show you how to convert a video clip to a smart object so
00:04 that you can filter it on a frame by frame basis.
00:08 I'm going to start things off by switching the Blend Mode for the Wind
00:11 Layer back to Normal, because that'll give us a better sense of what's going on
00:15 as we work through this. Now, notice, that if I have a video clip
00:19 selected in the Layers panel, I can go up to the Filter menu and choose a Filter.
00:25 For example, I might dropdown to Stylize and choose Emboss, if only because it
00:29 produces an obvious effect. And then, I'll dial in some settings like
00:34 these, and I'll go ahead and click OK, and sure enough, I have applied a static
00:38 filter effect to this movie. Problem is, if I press the Right Arrow
00:43 key, we can see that I just filtered that one frame.
00:47 So if I press the Left Arrow key, there's the filtered frame.
00:50 Press the Left Arrow key again, there's the unfiltered image.
00:54 So if I wanted to work this way, I'd have to reapply the filter for every single
00:58 frame of the movie, which of course, would be madness.
01:02 So, I'll go ahead and switch back to that frame, and then, I'll go up to the Edit
01:07 menu and choose Step Backward or press Control+Alt+Z or Command+Option+Z on the
01:11 Mac in order to restore the image. If you want to apply a filter to every
01:17 single frame in the movie, then you need to first convert it into a Smart Object,
01:21 and you do that where a movie is concerned by making sure that the layer
01:24 is selected, of course, and then going up to the Layers panel flyout menu and
01:27 choosing Convert to Smart Object. Or, if you loaded my D key shortcuts, you
01:34 could press Ctrl+comma or Command+comma on the Mac.
01:38 Now then, if I go back to the Filter menu and choose Some Filter, it's not going to
01:41 be embossed, because that's too cheesy. Instead, I'll go ahead and drop down to
01:47 the other submenu and choose High Pass. And, I'll dial in a value of 20 pixels,
01:52 and notice that gives me this kind of weathered, ancient effect here, with
01:55 these halos around all the details. And now I'll go ahead and click OK.
02:01 Alright, I don't need the filter mask, so I'll go ahead and right-click inside this
02:04 white thumbnail and choose Delete Filter Mask.
02:07 Now, I'll zoom in on the image just so we can see that high pass brings with it its
02:11 own strange coloring. I want to get rid of that color, so that
02:15 we're seeing a black and white version of the effect.
02:18 And the easiest way to do that is to click on the effects icon at the bottom
02:21 of the Layers panel and choose Color Overlay, and then, click on the color
02:24 swatch to bring up the Color Picker dialog box.
02:29 Take the saturation value down to 0 and enter a brightness value of 50% for
02:33 neutral gray, then click OK. And now, change the Blend Mode from
02:38 Normal to Saturation, so that we're leaching away all the saturation in the
02:42 image. All right, next what I want to do is I'll
02:46 switch to blending options, like so, and I'll change the Blend Mode from Normal
02:50 back to Overlay, so that we're blending the windmills with the sky in the
02:54 background. Now, the problem is we're leaching the
02:59 color out of the background sky as well which is not what we want to do.
03:03 We want to still see that color. So, go ahead and turn on this check box,
03:06 Blend Interior Effects as Group. And I'll constrain the color overlay
03:11 effect to just the active layer. Then, go ahead and click OK in order to
03:15 accept that effect. And now, let's zoom out a little bit
03:19 here. I'll press Ctrl+0 or Command+0 on a Mac,
03:21 and maybe zoom out another click, so we're seeing this at 50%, which gives us
03:25 a better sense of what's going on. Now, notice that if I scrub through the
03:30 video, we are getting this more haunting combination of the two clips.
03:35 Alright, I need to go ahead and add some fade transitions here.
03:38 So, I'll click on the transition icon, grab fade, and drag and drop it onto the
03:42 beginning of the movie. And notice, my duration value is still
03:46 set to 2 seconds, and then I'll drag a fade onto the end of the movie as well.
03:51 Finally, we need a soundtrack of course. So I'll go ahead and click the Plus
03:55 button this time, to the far right side of the audio track.
03:59 And I'll navigate to my Media file subfolder and I'll select Music Mars
04:03 Express, and click Open. And, it's way too long, as you can see
04:08 here, so I'll go ahead and scroll to the end of it, and then drag it over to the
04:11 left, and let it auto-scroll until I see the end of my Air video, and then I'll
04:15 snap it to alignment with it. Now, I'll click the right pointing
04:20 arrowhead. The volume is way too high on this one,
04:22 so I'll take the gain down to 33%. And then, I'll set the fade out value to
04:27 2 seconds, and press the Enter key or the Return key on a Mac.
04:31 Alright, rather than watching the effect inside Photoshop, let's just go ahead and
04:35 render it out by clicking on the little Render icon in the bottom left corner of
04:39 the screen. And I'm going to call this guy Weather
04:43 old windmills, let's say. And then, click on the Render button, in
04:47 order to save the movie out. And this will be a movie that I provide
04:50 for you, even though, I'm building it here on the fly.
04:53 Alright, we're going to speed up the Progress bar, so we can just cut to the
04:57 chase. Now to watch the movie, I'll go up to the
05:00 File menu and choose Browse in Bridge. And I'll go ahead and locate that new
05:04 movie, Weather oldwindmills.mp4. And I'll open it inside the Windows Media
05:11 Viewer. (MUSIC).
05:14 And that, friends, is how you filter an entire video clip by expressing it as a
05:25 smart object inside Photoshop.
05:33
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40. High Dynamic Range
Merging multiple exposures in Photoshop
00:00 HDR stands for High Dynamic Range. And the idea is you take a bunch of
00:03 exposures of a single scene, usually bracketed shots are the easiest way to
00:07 go. And then you merge them together so
00:10 you're taking advantage of the best of all the exposures.
00:14 So you open up the shadows with the long exposure, and you use the short exposure
00:17 to calm down the highlights, and so forth, and you end up with a beautifully
00:20 developed scene. Or at least that's the way it's supposed
00:25 to work. Now, Photoshop's solution is this thing
00:27 called Merge to HDR Pro, which does what it says, it takes multiple exposures and
00:31 merges them to an HDR shot. But, it is not the least bit obvious
00:36 what's going on when you first use the program.
00:40 Its very difficult to get good results. Which is why I decided my job, for this
00:44 chapter, was to get to the bottom of this darn thing.
00:48 So we're going to get quite technical, by the way, which I think is only right in
00:51 that this is a mastery level course. And, along the way, I'll show you how to
00:57 create this truly, nicely-developed I think, HDR landscape shot right here.
01:03 And I'll also show you how to fake it in Camera RAW, because you can get about 75%
01:07 the way there with a lot less pain. And then I'll show how to fool HDR Pro
01:13 into thinking you have multiple exposures when you really only have one.
01:17 And then I'll show you how to create an HDR portrait shot, which is also
01:21 possible, look at me here, as long as your subject can remain absolutely still
01:25 for three rapid fire exposures. Here, let me show you really truly
01:32 exactly, how it works.
01:36
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Automatically aligning bracketed photographs
00:00 In this movie I'll show you how to ensure that Photoshop, along with HDR Pro, goes
00:03 ahead and automatically aligns bracketed shots that were captured with a handheld
00:08 camera, in other words, without the assistance of a tripod.
00:13 And this is just the step that you have to perform up-front, just to make sure
00:16 everything's working as you'd expect it to.
00:20 So I've got open two images here, Flagstaff bracketed One.Jpeg and
00:24 Flagstaff bracketed Five.Jpeg, both found inside the Jpeg sub folder.
00:30 And there both extreme exposures, on opposite ends of a five shot bracketed
00:34 sequence. But you can see, because I was hand
00:37 holding the camera, that there not quite in alignment with each other.
00:42 So this is the lowest exposure shot here and this is the highest exposure shot
00:45 there, and you can see that things shift a little bit on screen.
00:49 If we were to align the photographs, as we merge them into HDR, then of course
00:53 things would be a mess. So here's how to make sure that they are
00:57 aligned by default, you go up to the File menu, here inside Photoshop, and then you
01:01 choose Automate, and finally, choose Merge To HDR Pro.
01:06 And then you'll get this Dialogue Box right here, which asks you what images
01:10 you want to merge, go ahead and click on Add Open Files if you're working along
01:13 with me. And then make sure this check box is
01:17 turned on, it is by default, later we'll be turning it off, I just want you to be
01:20 aware that it's here. Attempt to automatically align source
01:25 images, that's very important for this project.
01:28 Then go ahead and click Okay. And you'll see Photoshop performing the
01:32 merge in the background. So what it's doing is creating a
01:35 separate, independent file that contains both of those images.
01:39 And now notice, that its gone ahead and merged those images, and if I press
01:43 Ctrl+1, or Cmd+1 on a Mac, to zoom in to 100%, you can see that the shots are now
01:47 aligned with each other. We're not seeing any sort of double
01:52 exposure effect on screen. Another thing I want you to note, here
01:57 inside the Merge to HDR Pro dialogue box, is that 100% isn't really the 100% view
02:01 size, in other words, it's not pixel accurate, it's a proxy.
02:07 After all, this is a 22 megapixel image, so there are tons of pixels that we're
02:10 not seeing and that's something you have to be well aware of.
02:15 Now there's a good reason for this, which is the fact that if Photoshop were to
02:18 really provide you with an accurate preview, then it'd be very difficult to
02:21 get any work done, things would progress extremely slowly.
02:26 On the other hand, it is something you have to be aware of, because what it
02:30 means is that you have to pay extremely careful attention to the details inside
02:33 of this preview. Now there's all kinds of settings going
02:38 on over here on the left side of the dialogue box, we'll be reviewing those
02:41 over the course of future movies but for now I just want you to make sure that
02:44 mode is set to 16 bit, and that we're working in local adaptation.
02:49 Then go ahead and click Okay in order to generate the merged HDR image.
02:54 Now this might take a few moments to complete, because after all this is a
02:58 pretty intensive operation, but a moment or two later you should see the merged
03:02 HDR image on screen. Now notice that Photoshop has gone ahead
03:08 and merged those photographs into a single flattened image file.
03:12 So what that means is we can't go back and revisit our HDR settings in the
03:15 future, so you really have to spend a fair amount of attention getting it right
03:19 in the first place. This is not for example, an operation
03:24 that you can apply as an edible smart filter.
03:27 Now, assuming that you want to go ahead and save off this file, either as a TIFF
03:31 or Jpeg image, then what I recommend you do, to keep your file size smaller, is to
03:34 go up to the Image menu, choose Mode and switch to 8 Bits Per Channel.
03:40 That's going to cut the file size in half, and by the way, at this point,
03:43 because the images are merged, there's really no point in sticking with 16 bits,
03:47 so go ahead and switch to 8 bits per channel.
03:51 And then if you like, save out your file. So there you have it, we've managed to
03:55 save our first HDR composition. Not really not all that impressive to
03:59 look at so far, but we have managed to tell Photoshop to automatically align our
04:03 bracketed photographs in the future. In the next movie, I'll show you how to
04:09 prepare raw digital photographs for HDR Pro.
04:13
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Preparing bracketed photos in Camera Raw
00:00 In this movie I'll show you how to take a group of bracketed photographs, that is a
00:04 series of auto exposures captured using a digital SLR and then prepare them for use
00:09 in Photoshops and HDR pro. And this assumes by the way that you
00:14 captured the images to your digital camera's raw file format.
00:18 If your working along with me the first step is to go up to the file menu and
00:21 choose browse in bridge. Or press Ctrl+Alt+O, or Cmd+Option+O on
00:26 the Mac. And then, steer the bridge to this
00:29 Flagstaff photo sub folder, which contains a series of five bracketed
00:33 shots, which I captured using a Canon EOS 5D.
00:37 And then you want to press control A, or command A on the Mac to select all the
00:41 images. Then right-click on any one of them and
00:44 choose Open In Camera Raw in order to bring up the Adobe Camera Raw interface.
00:49 Then click on the Select All button or press Ctrl+A or Cmd+A on a Mac in order
00:53 to select all five of the thumbnails. Now, where these images are concerned,
00:59 the darkest exposure appears first, and the lightest exposure appears at the end.
01:04 The medium exposure, therefore, appears right in the middle here.
01:07 So, in order to see that image on screen, I'll Alt click or Option click in the
01:11 thumbnail for Flagstaff bracket of three.dng.
01:16 Now at this point, you can make any modifications you want here inside the
01:19 basic panel. I'm actually happy with this shot as is,
01:22 so I'm not going to make any modifications here.
01:25 Instead, I'm going to switch over to the Detail panel.
01:28 And I'm going to zoom in on a portion of the tree right here, by dragging it
01:31 around, like so, with this Zoom tool. And then I'll zoom in just a little
01:36 further by clicking on screen. So that I can see these chromatic
01:39 aberrations that are showing up here inside the tree.
01:43 To exaggerate those aberrations just so I can keep an eye on em here, I'm going to
01:47 crank the amount value up to 150, which is the maximum.
01:51 And I'm going to take the radius value up to it's maximum as well, which is 3.
01:57 And then I'm going to take the detail value, which isn't really serving any
02:00 purpose here, down to 0. That way I can just keep track of those
02:04 aberrations that you see there. You also want to apply some noise
02:08 reduction. Now this is a pretty low noise camera,
02:11 however any noise that occurs inside your photographs is going to get exaggerated
02:16 like crazy during the HDR process. So let's go ahead and crank the luminance
02:21 value up to 50 and these are values I recommend.
02:24 You just go ahead and apply across the board to your images.
02:27 So luminance 50, the default luminance detail setting of 50 is just fine.
02:31 You might want to take that down a little bit if you have a high noise image that's
02:35 going to work well for these photos. Then I'm going to take the luminance
02:39 contrast value up to 25. Now we have to perform some lens
02:43 corrections. So go ahead and click on the Lens
02:46 Corrections tab here, in order to switch to this panel.
02:50 Make sure the Profile tab is up on screen.
02:52 And then just turn on Enable Lens Profile Corrections.
02:56 And that will automatically address any lens distortion, as well as any
02:59 vignetting that. That are associated with this lens
03:03 profile. Next, go ahead and switch over to the
03:05 Color panel and turn on Remove Chromatic Aberration.
03:08 And keep an eye on the colorful edges onscreen here.
03:11 Notice we've got a little bit of purple around this area, and then we've got some
03:14 kind of greenish highlights over here. As soon as you turn on that remove
03:19 Chromatic Aberration check box Box, they will almost entirely disappear.
03:23 There is an area of the image, however, that still has some aberrations.
03:27 I'm going to press control zero, or command zero on the Mac, to zoom out.
03:31 And then, I'm going to drag around on this region right here in order to zoom
03:35 in on it. So we're looking at the lower, right
03:38 corner of the photograph. And I'm going to zoom in a little farther
03:41 so we can see this footprint right here. Maybe I'll zoom in just a little more.
03:45 So, I'm looking at the footprint at the 300% view size.
03:48 And you may notice that we still have some purple edges around this rock, for
03:51 example, as well as a few green edges. And again, these sorts of aberrations are
03:56 going to magnify as soon as we apply HGR Pro.
03:59 So what I recommend you did is just max out the purple amount values, so take it
04:02 up to 20. And the max out the green amount value as
04:06 well. You don't need to worry about purple hue
04:08 or green hue. Leave those alone.
04:10 Just go ahead and max out those two values and then switch back to the Detail
04:13 panel. And crank the sharpening amount value
04:16 down to its absolute minimum which is zero.
04:20 That way, we're not applying any sharpening artifacts, before we bring the
04:23 images into HDR Pro which is very important.
04:27 Now what you want to do is go ahead and click on the done button in order to
04:30 apply your camera RAW changes and return to bridge.
04:34 And those friends are the necessary steps, namely noise reduction as well as
04:38 lens correction, required to prepare your RAW bracketed photographs for use in
04:44 Photoshops HDR Pro.
04:47
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Introducing the HDR Pro command
00:00 In this movie, I'll introduce you to the various options associated with HDR Pro.
00:05 I'm once again working inside Bridge, and I have the program trained on the
00:08 contents of the Flagstaff Photos subfolder.
00:11 I've got these five bracketed images that I modified in the previous movie.
00:15 To merge them, press Ctrl A, or Cmd A on a Mac, to select all five thumbnails.
00:20 Then, go up to the Tools Menu, choose Photoshop, and choose Merge to HDR Pro.
00:26 And that'll go ahead and switch you over to Photoshop, at which point the program
00:30 will begin merging the various photographs into a single composition.
00:34 Now this will take a few moments in order to finish, by the way, as much as a
00:37 minute or more. And you can see that Photoshop is
00:40 interpreting each raw image independently.
00:44 Now, you don't have to work with raw photographs when merging to HDR Pro, but
00:48 it will give you the best results. At some point, you may see a progress bar
00:53 telling you that Photoshop is automatically aligning the various
00:56 photographs, but you will not get a dialogue box asking you to do so.
01:00 That only shows up when you choose the Merge to HDR Pro command inside
01:04 Photoshop, as opposed to from the Bridge, which is why we had to perform that step
01:08 a couple of movies ago. Now we can see all five of the
01:12 photographs represented as thumbnails down here in the bottom left corner of
01:16 the screen. We also see these relative exposure
01:20 values. Starting with 0, down here in the center,
01:22 and then negative values over to the right for the darker exposures, and
01:26 positive values over here to the left for the lighter exposures.
01:32 Notice that you can turn on these little green check boxes here in order to remove
01:35 one of the photographs from the equation. It may or may not make much of a
01:40 difference for the preview. However, you will notice different
01:43 results once you start tweaking the values over here on the right side of the
01:47 dialog box. And notice that you can take the number
01:51 of exposures down to just two, as we're seeing here, but you can't go any lower.
01:56 HDR Pro requires at least two photographs.
02:00 In any case, I'm going to go ahead and turn all five of them back on, so that I
02:03 have all of my exposures to work with. Now notice up here that Mode is by
02:08 default set to 16 bit. That's the way you want it, even though I
02:12 was telling you in that first movie that you will eventually want to convert the
02:15 image to 8 bits of data per pixel per channel.
02:18 You want to start with 16 bit, inside of this dialogue box, to get the best
02:22 results. Most likely, you don't want to step it up
02:25 to 32 bit, because if you do that, you're going to get a single slider underneath
02:29 this histogram, and it's just really not going to do you much good.
02:34 You're not going to get the full HDR Pro experience.
02:36 So I'll go ahead and switch back to 16 bit.
02:40 Notice that you also have four different ways to generate an HDR image.
02:44 So if you like, you can switch to Equalized Histogram, like so.
02:47 Or you could try out Highlight Compression, though its very doubtful
02:50 that that's going to do any good for you. Notice, neither of those options provide
02:55 you with any selective control. For the simplest experience, you want to
02:59 choose Exposure and Gamma, and then you'll get these two sliders right there,
03:03 which are fairly self-evident. Obviously, if I crank up the Exposure
03:08 value I'm going to get a brighter image. The Gamma value is a little bit upside
03:12 down. So a higher value's going to darken the
03:15 image, and a lower value, a value below 1, is going to brighten the image.
03:19 So it's exactly the opposite experience you may be used to from, for example, the
03:23 Levels command. But for the best results, you want to
03:27 leave this option set to Local Adaptation.
03:30 You also have a handful of Presets that you can choose from.
03:33 For example, if you want a high contrast photorealistic look, you can choose this
03:37 effect right there. I'm going to switch over, not because
03:41 it's the best setting, just because it's illustrative for our purposes, I'm
03:44 going to switch over to Surrealistic, so that we have some very obvious effects
03:48 occurring on-screen here. And then, I'm going to zoom in by
03:53 pressing Ctrl 1, or Cmd 1 on the Mac, and then I'll just go ahead and Space Bar
03:57 drag the image over to the right a little bit, so that I can see the area around
04:00 this tree. All right.
04:03 So there's the most basic of all possible introductions to HDR Pro.
04:07 In the next movie, I'll show you how the specific numerical settings work.
04:12
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How the HDR Pro settings work
00:00 In this movie, I'll show you how to work with the various numerical settings
00:03 associated with HDR Pro. Now frankly, they're kind of a weird
00:06 bunch. They take some time to get used to, but
00:09 with enough experimentation, you can achieve some really great results.
00:13 I'll start things off at the top here with the Radius value, which works just
00:17 like the Radius associated with Smart Sharpen and High Pass and the other
00:20 filters. That is to say, it generates halos.
00:25 And so at this very high setting of 495 pixels which is associated with this
00:29 realistic preset we end up getting these huge halos around the tree.
00:34 To reduce the size of those halos you just need to reduce the Radius value.
00:39 The Strength value adjusts the contrast associated with the halos.
00:43 So for example, best way to understand it is in the context of this Detail value
00:47 down here. Notice if I reduce the Detail value to
00:51 just above zero, then we end up with a little bit of luminance detail inside the
00:56 image. If I reduce that detail value to below
01:01 zero, we end up with next to no luminance detail.
01:06 In which case we're really just seeing the color values inside the image.
01:10 I'll go ahead and crank that back up to say something around 100 for example.
01:14 Compare that behavior to the Strength value which rather than affecting
01:18 luminance detail affects the halos themselves.
01:22 So notice if I crank that strength value all the way to its maximum, which is
01:25 four, then we're seeing these bright halos around the tree.
01:29 If I reduce the strength value, something like 0.45, then I lose the halos around
01:34 the edges. So, typically, the way that you want to
01:38 work is you either crank up the Strength value or the Detail value, but not both.
01:44 So if you're working with a low Strength value you can afford to crank up the
01:47 Detail value to something higher like so. Or if you're working with low Detail
01:52 value, presumably something above 0% so that you have some luminance information
01:56 inside the image, now you can crank the Strength value up to something higher.
02:02 And still achieve halfway decent effects. Now the Exposure slider is pretty self
02:06 explanatory. If you want a brighter image you crank it
02:09 up, if you want a darker image you go ahead and crank it down like so.
02:14 For purposes of this demonstration I'll go ahead and reset it to zero.
02:17 The Gamma value's a little trickier. What's happening is, if you reduce the
02:22 Gamma value to something below one. You're reducing the contrast of the
02:26 image, if you increase the Gamma value to something above one, then you're
02:30 increasing the contrast dramatically as you can see here.
02:35 Under other situations depending on how the other numerical values are set then
02:39 Low Gamma values may end up brightening the image and High Gamma values.
02:44 May end up darkening the image, so that's just something to bear in mind.
02:48 Next, we'll move down to the so-called Advanced options.
02:51 The Shadow value allows you to control the brightness of the shadows.
02:55 So if I increase the Shadows value, for example, I brighten up the shadows on the
02:58 sides of these rocks. Highlights just affects the highlights.
03:02 So if I were to increase the highlights value like so, then I would bring out an
03:06 awful lot of highlights in the sky. If I reduce those values, then I would
03:11 darken up the highlights as well as reduce the overall contrast inside the
03:14 image. Vibrance and Saturation work just as they
03:18 do with the Vibrance adjustment layer inside Photoshop.
03:22 That is, to say you can increase the Vibrance value to modify saturation
03:26 levels on the selective basis inside the image.
03:29 If you want to increase the overall saturation, then you would increase the
03:33 Saturation value, instead. Finally, we have a couple of checkboxes
03:38 in the form of Remove Ghosts and Edge Smoothness.
03:41 I'm going to go ahead and zoom in on this tree once again.
03:44 Now, the idea behind Remove ghosts, is if there's any movement in your scene which
03:48 can be pretty common, by the way, even if you're working with a tripod, because
03:52 there may be wind, for example, that's blowing trees around.
03:57 There may be ripples in water. There may be people wandering around in
04:01 the background, and those are going to transform into weird artifacts inside of
04:06 HDR Pro. To get rid of those artifacts, turn on
04:09 the Remove ghosts checkbox, and any time that you're working with handheld shots
04:13 like these here. I recommend that you go ahead and turn
04:17 that checkbox on. Even if it doesn't seem to make much of a
04:20 difference, as in the case of this image, it's still going to serve you well.
04:25 Next, we have Edge Smoothness. And what that does is it boosts the halos
04:29 around the edges as well as smooth over artifacts.
04:33 And so in our case, if I turn on the Edge Smoothness checkbox, we can see that
04:35 we've got smoother edges. Around the outlines of the tree, and you
04:39 may end up with smoother edges inside of the rocks as well.
04:43 So that's how all of the numerical settings inside of the HDR Pro dialog box
04:47 work. In the next movie, I'll show you how to
04:50 apply the settings in order to create a highly detailed photographic effect.
04:56
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Dramatically increasing the detail in a photo
00:00 In this movie, I'll show you at least one way to achieve a highly detailed
00:04 photographic effect using HDR Pro. I'm going to start things off here by
00:10 switching my Preset back to Default, which will go ahead and wipe out most of
00:13 the values. And then I went ahead and zoomed in on
00:17 the upper left portion of the photograph and I start things off by cranking up the
00:21 detail value to an amount that shows off the rocks nicely without taking it up too
00:25 high. And I decided that happened at about
00:30 150%. And obviously, these are a group of
00:32 values that just happen to work best for this specific composition.
00:37 Then I decided to increase the contrast of the image by taking up the Gamma value
00:41 to 2.0, which requires you to drag the slider triangle to the left in order to
00:44 create this effect right here. The exposure looks good to me, so I left
00:50 it set to zero. All right.
00:52 I’m going to zoom in a little farther here, so I can evaluate the edges inside
00:56 of the image. And, the first thing I did was to turn on
00:59 edge smoothness. Just to go ahead and emphasize the edges
01:03 and smooth out some of the artifact in details.
01:06 I also turned on Remove Ghost. Again, that doesn't make a big different
01:10 where this image is concerned but because these are hand held shots, it's the
01:14 safest way to work. Then I cranked up the strength value
01:18 until I could start to see the edges. And you can see its 0.98.
01:23 We have some very obvious halos inside the image.
01:27 So, I went ahead and took that value down and I ultimately arrived at a value 0,65.
01:33 Then, I also went ahead and took the radius value down to something more
01:37 indicative of a standard sharpening value.
01:40 And I finally arrived at a radius of 10 pixels.
01:42 And, by the way, you can nudge these values from the keyboard by pressing the
01:46 Up and Down Arrow keys. Next, I'll go ahead and scroll over, so I
01:50 that I can see the shadows on the side of these rocks.
01:54 And I experimented with increasing the shadow value to something pretty high,
01:57 but to my eye that just looks wrong. I'll go ahead and zoom out here, so I can
02:01 take in more of the image at a time. So, I took that Shadow value to just a
02:05 little bit above zero, specifically 10%, as you see here.
02:09 And then, tab down to the Highlight value and take it down to negative 15 degrees
02:14 to darken up the highlights ever so slightly.
02:18 Then, I boosted the Vibrance value up to 50%, to bring out some of the color
02:22 inside of the rocks. And I left the Saturation value set to
02:27 20%, in order to produce this effect here.
02:31 Now it may end up looking overly sharp in the preview but it's going to reconcile,
02:34 well, as soon as we click OK. But before you do that, because this is
02:38 an absolutely static operation and you decide you don't like the way things look
02:42 after you click the OK button, you're going to have to start the process over.
02:47 So, it's a good idea to always go ahead and save out your settings as a custom
02:50 preset and you do that by clicking on this top flyout menu icon and choosing
02:54 the Save Preset command. Now, I've already done that in advance,
02:59 in my case, which is why down here at the bottom of the Preset menu, I now have an
03:03 option called High-Detail Photo. And so from now on, I can go ahead and
03:08 reload my settings just by selecting that option.
03:12 Now, that I'm somewhat protected here, I'll go ahead and click OK in order to
03:15 apply these modifications to the image, at which point, if you're working along
03:19 with me, you'll end up seeing a progress bar on screen.
03:24 And then, you'll be deposited back inside of Photoshop and your image will
03:27 ultimately arrive on screen. And you can see, as I mentioned at the
03:31 onset of the chapter, we have a flat image as indicated by the background
03:34 item, here inside the layers panel. And now notice if we zoom in, on the
03:39 image here, and if I go into, for example, the 50% zoom level, which is a
03:43 heck of a lot bigger than the 100% zoom inside of the HDR Pro dialog box.
03:50 We don't have nearly the degree of sharpness we were seeing just a moment
03:53 ago. So, we've got some nice edged detail at
03:56 work. Now, presumably, you want to heighten the
03:59 effect even more. And here's how you go about doing that.
04:02 The very first step, the first thing that you want to do, is go up to Image > Mode
04:06 > 8 Bits/Channel. Because if you wait to do that until
04:10 after you convert this image to a smart object, which is what we're going to do,
04:13 then you end up trapping a 16 bit per channel smart object inside of an 8 bit
04:16 per channel composition, which, just unnecessarily grows the size of the file
04:20 on your hard drive. So, go ahead and choose 8 bits per
04:25 channel. And then, we want to convert the image to
04:28 an independent layer by double-clicking on the background item here inside the
04:31 Layers panel. And I'm just going to call this guy
04:34 flagstaff for Flagstaff Mountain here in Boulder, Colorado.
04:38 And now I'll go ahead and click OK. And now, I want to convert the image to a
04:42 Smart Object, which I'll do by right-clicking inside the image window,
04:45 with the rectangular Marquee tool, and I'll choose Convert to Smart Object.
04:50 And then, we want to sharpen up the image.
04:52 So, I'll go ahead and back out just a little bit here, to something like the
04:56 25% zoom level. And that will give me a better impression
04:59 of what the image will look like in print.
05:01 Then I'll go up to Filter > Sharpen > Smart Sharpen.
05:06 And I came up with these settings here, Amount value of 250%, a Radius of 20
05:11 pixels, Remove set to Lens Blur, More Accurate turned off.
05:16 And that ends up creating a super sharp effect here inside the 100% preview, but
05:20 we get a more organic effect, as you can see out here in the image window, when
05:24 we're zoomed out. All right, now I'll go ahead and click OK
05:29 in order to accept that change. Now of course, I want to avoid any color
05:33 artifacting, so I'll double-click on the Slider icon to the right of the words
05:36 Smart Sharpen here inside the Layers panel.
05:40 That brings up the Blending Options dialog box, at which point I'll change
05:43 the mode from Normal to Luminosity, which is the standard way of sharpening inside
05:47 of Photoshop. Then click OK.
05:51 Now I wanted to add some clarity and I did so using the High Pass Filter.
05:55 So, I'll go up to Filter > Other > High Pass.
06:00 And then, I'll dial in, pretty big Radius value, 50 pixels, and of course, because
06:03 this is a smart filter, can always change your mind later.
06:07 Then, I'll click OK. And finally, I'll double-click on this
06:11 little Slider icon, next to the words High Pass, in order to revisit the
06:15 Blending Options dialog box. And I'll change the mode to the most
06:20 subtle of the contrast modes Soft Light and I'll reduce the Opacity level to 50%.
06:26 So, we have just a little bit of clarity going on.
06:29 Then, I'll click OK. Finally, I need to increase the contrast
06:32 of image by pressing the Alt or Option key, clicking on the black white circle
06:36 icon at the bottom of the Layers panel. And then I'll go ahead and choose the
06:40 Levels command. Because I have the Alter+Option key down,
06:44 that displays the Do Layer dialog box. And, of course, if you loaded D keys, you
06:48 can access this feature by pressing Ctrl+Shift+L, or Cmd+Shift+L on a Mac.
06:53 And I'll go ahead and call this guy Contrast and click OK.
06:56 And the values I came up with here inside the Properties panel, with a black point
07:01 value of 15 and a gamma value of 1.3. Like so, you want to leave the white
07:07 point value set to 255, because we already have a little bit of clipping
07:10 going on inside of this image. Then go ahead and close the Properties
07:14 panel. And just so we can see what the final
07:17 effect looks like, I'll press the F key a couple of times in order to switch to the
07:20 full screen mode, and zoom over to this location here.
07:25 And you can see that we have just a ton of detail going on inside of this image,
07:29 particularly down here in the ground and over around the rocks as well.
07:34 So, that friends, is at least one way to create a highly detailed photographic
07:40 effect using HDR Pro in Photoshop.
07:45
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Adding a curve in HDR Pro to heighten reality
00:00 In this movie I'll show you how to work with Curves inside of HDR Pro, along with
00:03 an elevated radius value, and along the way we'll convert our HDR composition
00:07 into this heightened reality effect, complete with this colorful, articulated
00:11 detail inside the rocks. So I'll start by switching over to the
00:17 Bridge by going up to the File menu and choosing the Browse in Bridge command.
00:21 And then I'll train the bridge on the contents of the Flagstaff photos
00:24 subfolder, which contains these modified DNG images.
00:28 I'll go ahead and press Control A, or Command A on the Mac, to select all of
00:30 them. And then, I'll go up to the tools menu
00:33 and choose Photoshop, and choose merge to HDR Pro, which will switch me back over
00:37 to Photoshop. Now, it's going to take Photoshop a few
00:40 moments to combine all the images together.
00:43 And to bring up the merge to HDR dialogue box, but we're going to go ahead and
00:46 speed up the process inside the video. Once the dialogue box comes up on screen,
00:51 we'll press control 1, or command 1 to on the map, in order to zoom in on the
00:54 previews, and, I'm going to start things off by increasing the detail value, this
00:57 time to 100% Just to make it easy to follow along with me here.
01:03 I'm also going to decrease the Gamma value to 0.50, if I can make that work.
01:09 And by the way, you can adjust the Gamma values in increments of 1/100th by
01:13 pressing either the Up or Down Arrow key. I also brought up the Exposure value to
01:18 0.15. Just to slightly brighten the scene.
01:21 Now I'm going to increase the strength value to one, that is 1.00.
01:26 And again I may need to use the arrow keys to nudge that value, or in case of
01:30 string the up and down arrow keys change the value in increments of 1 tenth.
01:36 So I'm just going to dial in a value of 1.00 like so.
01:45 Now then the radius value, you can either take it very low as we saw in the
01:46 previous movie. Or you can take it very high.
01:48 You don't really want to take it to someplace in the middle because notice,
01:51 then you really start to see the halos. So, if you want to displace the halos so
01:55 that they're barely noticeable, you want to increase that value to something very
01:59 high. And in my case I took it up to 450
02:02 pixels, which is almost the max. To be safe I also went ahead and turned
02:07 on the remove ghost check box once again. Now this time I'm going to go ahead and
02:11 zoom in on the tree here, and the farthest you can zoom in, by the way,
02:14 inside of this dialog box, is 200%. And as we're seeing here and I'm going to
02:19 modify a few other settings here. I've decided to take the shadow value up
02:22 to something very high 75% in order to elevate the shadows both inside the tree
02:26 as you can see here as well as down here inside the rocks.
02:32 This may look like we're taking things to far but its going to work out well when
02:35 we're done. And I took the highlights value down to
02:38 negative 50%. I'm also going to crank the vibrance
02:41 value all the way up to 75% in order to bring out all that color inside the
02:45 rocks, and I'll leave the saturation value set to 20%.
02:50 Alright, finally I'm going to pan back to the tree here.
02:53 And I want you to see how oftentimes the edge smoothness check box can mess things
02:57 up. So I'll go ahead and turn on that check
03:00 box and notice that we loose all kinds of detail Inside of the tree.
03:04 Obviously I don't want that, so I'll go ahead and turn the check box back off.
03:08 And now, I'm going to increase the contrast of the entire scene.
03:12 I'll press Ctrl minus or Cmd minus on the Mac in order to zoom out, and I'll switch
03:16 over to the curve panel down here in the lower right corner of the dialog box.
03:21 And you can see that our histogram is fairly compressed inside of this space
03:25 here. And as a result, we don't have any true
03:28 blacks inside of the composite image, so I'm going to drag over this bottom left
03:32 point until I get an input value of 15%, and you're only going to see the value
03:36 update after you release. But while the point is selected you can
03:42 move it back and forth by pressing either the left or right arrow keys.
03:47 So I'm going to nudge that input value to 15%, leave output set to 0.
03:51 And then I'll switch over to the top right point.
03:53 And I'll drag it over until the input value is 90% is what I'm looking for.
03:58 I've got 86, but if I press shift, right arrow, I will increase that input value
04:02 by an increment of four percent. And I want the output value to be 100%.
04:08 Now I'm going to elevate the mid-tones by clicking and dragging in the center of
04:11 the curve like so. And I'm looking for an input value of 50
04:15 % and an output value of 60% like so, and so I press the up arrow key in order to
04:20 nudge that output value upward and now I'm going to click over right about here
04:24 and set a point at 20, 20 is what I'm hoping for.
04:31 I've got an output value that's a little high so I will press the down arrow key.
04:35 Few times in order to reduce that value to 20% and then you can see my input
04:38 values, 25. I want it to be 20, so I'll press Shift
04:42 left arrow in order to nudge that point four percent to the left.
04:47 And I'll press the left arrow key a couple of more times until, once again,
04:51 input and output are set to 20%. Now I want you to notice here, that you
04:55 can switch between points. Either by pressing the Minus key, in
04:59 order to move backward. So notice that I moved to back down here,
05:02 and all the way around the graph. If you want to advance to the next point,
05:07 however, you have to press Shift+Plus. Or you can just press the Plus key on the
05:11 numerical keypad. In my case, that's not updating the
05:14 values, as you can see down here. So it's(INAUDIBLE) .
05:17 Misrepresenting the values that are associated with this point.
05:20 So to wake it up, all you have to do is press one of the Arrow keys, and then
05:23 you'll see the proper values. The problem I have is that I've got a
05:27 very sharp edge here at the top of the highlights, so I'm going to round things
05:30 out by adding another point. And I want this one to have an input
05:36 value of 70% and i want the output value to be 90% as you see down here in the
05:39 lower left hand corner of the screen, and we end up with this final effect, which
05:43 again looks a little bit washed out but we'll solve that problem inside
05:47 Photoshop. Now once you're done, once you think you
05:53 have some settings that you like... Before you click okay, I really do
05:57 recommend that you save your settings by clicking on this top most fly out menu
06:00 icon and choosing save preset. I've done this in advance so you can see
06:05 here in the preset menu that I have this one called increased intensity which goes
06:09 ahead and loads up those values that I just applied.
06:13 Alright now that I'm relatively protected I'll go ahead and click okay in order to
06:17 hand off my settings to Photoshop. And a few moments later you should see
06:21 the image manifest on screen and then after a few progress bars things should
06:24 settle down, as you see here. Alright now go ahead and press Shift Tab
06:29 to bring up my right side panels and I'll zoom in a little bit as well.
06:33 I want to sharpen up the image with the application of a couple of smart filters.
06:37 Which means I need to convert this image to a smart object.
06:39 But before you do that, be sure you go up to the Image menu, choose Mode, and then
06:42 choose eight bits per channel, so that you're not cluttering up your hard drive
06:45 with a 16 bit per channel smart object. Next you want to double click on
06:51 background in order to bring up the New Layer Dialogue box.
06:54 I'll go ahead and call this guy Flagstaff once again.
06:56 Click Okay. Right click inside the image window with
06:59 the rectangular marquis tool, and choose Convert to Smart Object and then go up to
07:03 the Filter menu. choose Sharpen and choose Smart Sharpen.
07:09 And these are the settings I came up with for this image.
07:11 An amount value of 350 percent, a radius of three pixels and remove Set to Lens
07:15 Blur, now click Okay. And notice now, if I go ahead and zoom in
07:20 on some details such as the tree up here, and I'll zoom in even farther, you can
07:23 see then I have all this color artifacting going on.
07:28 It almost looks as if I neglected to get rid of the chromatic aberration but you
07:31 may recall we did that a few movies ago. So the way to take care of the problem is
07:36 to double-click on the little slider icon to the right of the word Smart Sharpen.
07:41 To bring up the Blending Options dialogue box, and then change that mode from
07:44 Normal to Luminosity and watch what happens to those color artifacts there
07:48 inside the image window. They all but disappear.
07:52 Now go ahead and click Okay. I'll press Control 0 or Command 0 on a
07:55 Mac to once again zoom out. I want to add a little bit of clarity so
07:59 I'll go up to the Filter menu, choose Other and then choose High Pass, once
08:02 again I came up with a radius value of 50 pixels so click Okay, and then double
08:06 click on a Slider to the right of the words High Pass.
08:11 There inside the Layers panel. Change the blend mode, once again, to
08:14 Soft Light, as we did in the previous movie.
08:17 And reduce the opacity to 50%. And then finally, if you loaded dekes,
08:22 you can press Control Shift L, or Command Shift L on the Mac.
08:25 If you didn't, press and hold the Alt key, or the Option key on the Mac.
08:29 Click on the Black White icon at the bottom of the Layers panel, and choose
08:32 the Levels command. Go ahead and name this guy contrast.
08:36 Click Okay. And I came up with a black point value of
08:39 25, which darkens the scene considerably. And then I took the Gamma value up to 1.1
08:45 just to brighten those mid tones, and now I'll hide the Properties panel.
08:49 Finally I'll press the F key a couple of times in order to enter the Full Screen
08:53 mode and zoom in a little bit as well, and that's the final version of my
08:57 heightened reality image using a combination of a very elevated radius
09:00 value along with a few curves adjustments...
09:06 Inside HDR Pro.
09:09
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Creating a faux-HDR effect in Camera Raw
00:00 Now there's no disputing that HDR Pro is powerful, but it's not necessarily
00:03 Photoshop's most entertaining feature. The experience itself can be arduous, and
00:08 it requires multiple exposures, so there's a fair amount of overhead.
00:13 Which is why I'd be remiss if I didn't show you how you can simulate an HDR
00:17 effect, in Adobe Camera Raw, using a single exposure.
00:21 Now, we're not going to get an identical effect by any means.
00:24 But we can get about 50% the way there. So let me show you how it works.
00:28 We'll go up to the File menu and choose Browse and Bridge, in order to switch
00:32 over to Adobe Bridge. And once again I'm looking at the
00:35 contents of the Flagstaff photo subfolder.
00:38 I'll select the image called Flagstaff Bracketed 3, which is the default
00:42 autoexposure. And, I'll press Control R, or Command R
00:46 on the Mac, in order to open that image inside Camera Raw.
00:50 Now the first thing we want to do, go ahead and zoom in a little bit here, is
00:53 increase the clarity. And the temptation is to go ahead and
00:57 crank that guy up to 100%. But, if you zoom in on the tree here,
01:01 you'll see that that creates a bunch of halos inside of the branches right here,
01:05 bunch of bright spots inside the branches, and that phenomenon is going to
01:09 get worse as we work along. I'll leave clarity set to 100% for now.
01:15 Now I'll go ahead and zoom out so that I can take in the rocks over here, and in
01:19 order to breathe life into those shadows, I'll increase the shadows value to it's
01:23 absolute maximum, plus 100, and then I'll go ahead and take the highlights down, by
01:27 reducing that highlights value to negative 50, like so.
01:33 I also want to bump up the contrast a little bit, so I'll take that guy to,
01:37 let's say, plus 25. Now we need to apply a few
01:40 straightforward corrections, by first adjusting the exposure value.
01:44 And I'll do that by pressing the Alt key, or the Option key on the Mac, and drag
01:48 the slider triangle to the left, so that I can see if I've got any clipping going
01:51 on. And so you can see if I drag back to the
01:55 right, I do have clipping as indicated by the colorful pixels inside of the image
01:59 window. So I want to make sure all that goes
02:02 away, by dragging that exposure value, in my case, down to negative 0.50.
02:08 And then I'll Alt drag on the whites here, on the white slider triangle that
02:11 is, in order to increase that value until I get just a little bit of clipping on
02:14 screen, as you can see here, which happens at about plus 20, and then I'll
02:18 Alt drag the blacks triangle to the left, until I see a fair amount of clipping,
02:21 actually, at this point, which happens at negative 15.
02:28 And I figure, negative 15 looks pretty good.
02:30 And so, we end up with this effect here. Now, if I zoom in on the tree once again,
02:34 you can see that we've got all kinds of weird little highlights that are hanging
02:38 out inside of the branches. To get rid of those, just go ahead and
02:42 reduce the clarity value until they, more or less, go away.
02:46 Which kind of happens at 50%. There's still some highlights left inside
02:50 of there, but, the only way to totally get rid of them is to just take that
02:54 Clarity Value down to zero, and I'm not really willing to do that.
02:58 So, 50% it is. I'll go ahead and restore that value, and
03:02 I also want to take the Vibrance value up to 50% because, after all, you've thrown
03:06 subtlety to the wind when you decided to do this in the first place.
03:11 Alright, now let's sharpen the heck out of the image, by switching over to the
03:13 Detail panel. And I'm going to create that amount value
03:17 up to its absolute maximum of 150. going to take the radius value down just
03:21 a little bit though, to two pixels, and I'll leave the detail and masking value
03:25 set to 0. All of the noise reduction values are
03:29 fine as is. And we end up with this final effect
03:31 here. If I go ahead and press Control 0, or
03:34 Command 0 on the Mac, to zoom out, we can take in an entire image.
03:38 Alright, now at this point, what you want to do, is press the Shift key, and then
03:42 click on the Open Object button down here in the bottom right corner of the camera
03:45 dialogue box, in order to open the image as a smart object inside Photoshop.
03:52 And a few moment later, you'll see that image appear on screen.
03:56 Now, the image isn't yet sharp enough, believe it or not, even though we just
04:00 maximized the sharpening inside of Camera Raw.
04:04 Fortunately, Photoshop and Camera Raw use different sharpening algorithms, so you
04:08 can heap Photoshop sharpening on top of the sharpening you apply in ACR.
04:12 And I'm going to do that by going to the Filter menu, choosing Sharpen, and then
04:16 choosing Smart Sharpen, and I'm going to apply those exact same settings that I
04:19 applied in the previous movie, that is in the amount of 350%, a radius of three
04:23 pixels, and remove Set to Lens Blur. That obviously is an over the top effect,
04:30 and we're getting all kinds of artifacts here.
04:33 That's okay, I'm going to go ahead and click OK in order to accept the results.
04:37 Because I opened the photograph as a Smart Object, Photoshop applied Smart
04:40 Sharpen as a Smart Filter. So I can back it off by double clicking
04:44 on a little slider icon, in order to bring up the blending options dialogue
04:48 box, then, of course, if you click over here on the tree, you'll see that we've
04:52 got all kinds of weird color artifacting. So I'll change the Blend mode to
04:58 Luminosity, and then I'll go ahead and dial back the Opacity value to 33%, in
05:01 order to produce this effect here, then click OK.
05:06 And now, to give you a sense of what we've been able to achieve here, I'll
05:09 press Shift Tab in order to hide the right side panels, and I'll go ahead and
05:12 zoom in a click as well, and I'll drag this image down a little bit like so, and
05:16 then I'll go up to the Window menu, choose Arrange, for the sake of
05:19 comparison here, and choose Match All, so that I'm matching the pan and zoom
05:22 settings of the HDR image. So just so you can see the difference,
05:29 here is that HDR image. A little off-kilter actually, I need to
05:35 move it over. We're never going to get it exactly into
05:38 alignment, because after all the HDR image is auto-aligned with the other
05:40 exposures. But I do want to get a rough sense of
05:42 whats going on here. So this is the actual, official HDR
05:46 image. Notice the detail inside of this rock
05:48 over here on the right hand side, and the darkness of the tree.
05:52 The great thing about the Camera Raw image is, even though we don't have quite
05:55 the detail inside of the rocks. So we don't have quite that same
06:00 otherworldly effect. We do have brighter details inside of the
06:04 tree. So, we're not producing, by any means, an
06:07 identical effect, but it is possible to create a faux HDR effect, from a single
06:13 exposure, inside Camera Raw.
06:17
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Simulating HDR exposures in Camera Raw
00:00 One of the most common questions I get about HDR Pro is, can you fool it?
00:04 In other words, instead of actually shooting authentic multiple exposures,
00:09 can you fabricate exposure inside, say, camera raw.
00:13 And then convince HDR Pro to use them, and the answer is yes.
00:18 So, for example, I shot this photograph in Ireland at Giant's Causeway, and I had
00:21 only had the camera about a week so I didn't know how to use the bracketing
00:25 feature yet, and even if I had. It wouldn't have done me much good,
00:30 because I was shooting this moving ocean. So, what I've decided to do was fabricate
00:35 a series of exposures, starting with very bright, and then moving on through these
00:39 darker exposures here. And then, I stitched them all together
00:45 using HDR Pro. In order to create this more dynamic
00:48 version of the photograph, and here's how it works.
00:51 I'll go up to the file menu and chose Browse in Bridge, in order to switch to
00:55 Bridge which is trained on the contents of the Giants Causeway, and you can see
00:59 that I have a total of 5 variations on the D and G file.
01:04 So all I did was select the original file, this one here, and then go up to
01:08 the Edit menu and choose the Duplicate command in order to make multiple
01:11 versions of it. And then I went ahead and changed the
01:15 settings for each one of these files. And let me show you what those settings
01:18 are. I'll go ahead and select all five files
01:20 and press Control+R Or Cmd+R on a Mac in order to bring up Camera Raw.
01:25 Here is the standard version of the shot and as you can see I've done very little
01:28 to it. I adjusted the temperature so I warmed it
01:31 up quite a bit. And I also applied some other color
01:34 modifications over here in the HSL Grayscale panel.
01:38 So, you can see here in a hue subpanel, that I've gone ahead and moved some of
01:41 the greens and blues around. I've also increased the saturation of the
01:46 oranges and the blues. Now, what's more interesting from the
01:49 perspective of creating multiple exposures, is what you can do here,
01:52 inside the basic panel. So, I initially had to reduce the whites
01:56 value to negative 30 in order to avoid blown highlights throughout the image.
02:01 But otherwise, you can see that these options are zeroed out.
02:05 If I switch to Hex Rocks 2 which is a brighter variation, you can see that I
02:08 have the same whites values, all the other values are 0 except for exposure
02:12 which I've taken up to plus 1 and then for the brightest shot, I've taken the
02:16 exposure value up to plus 2. I reduced the contrast to negative 25.
02:23 I reduce the highlights value to negative 100 and I also took the whites value down
02:27 to negative 40 and this is all designed to avoid blowing highlights.
02:31 Now let's take a look at the darker shots.
02:33 For hexrocks4.dng here I reduce the exposure value to negative 1.
02:37 I no longer needed that negative whites value because just by virtue of the fact
02:41 that I took the exposure value down I avoided the blown highlights.
02:46 And then finally we've got Hex Rocks 5 down here, the dark-ish shot, I reduce
02:49 the exposure to negative 2. Once again, I took the Contrast down to
02:54 negative 25, and I boosted the Shadows value up to plus 100 to avoid losing all
02:58 the shadow detail. Then, what you want to do is click on
03:02 Select All in order to select all of your images, and click on the Save Images
03:06 button, and you want to go ahead and change the format to JPEG.
03:12 Make sure to crank the quality up to its maximum, which is 12.
03:16 And then I went ahead and saved all these images to the JPEG subfolder inside that
03:20 40_HDR folder. And I've already done that in advance,
03:24 but it's a very important step because you have to open all these images inside
03:27 Photoshop and save them out as well. And this is the easiest way to do that.
03:31 All right, I'll go ahead and cancel out of both of these dialog boxes in order to
03:36 return to bridge and then I'll click on the JPEG's folder which contains all of
03:40 my images here saved as JPEG files. So, if you're working along with me, you
03:46 want to make sure that you open all five of these files.
03:49 I've already done so in advance so I'm just going to go ahead and click on the
03:52 little boomerang icon to return to Photoshop and you can see that I've got
03:56 all of these JPEG images open. As well as ready and waiting.
04:01 Now what you do is you go up to the File menu and you choose Automate, and then
04:05 you choose Merge to HDR Pro, and it's very important you do this inside
04:09 Photoshop as opposed to handing the images off from Bridge.
04:15 Because otherwise you're not going to see the proper dialog boxes.
04:18 So go ahead and choose the command, and then inside this initial dialog box, go
04:22 ahead and click on Add Open Files to add all the files that you have open.
04:27 We don't want this one, that is the final version of the composition, so I'll
04:30 select it and click on the Remove button so that we have just the five JPG files
04:34 open. You also want to turn off Attempt to
04:38 Automatically Align Source Images. After all, there's no point in doing
04:42 that. They're all the exact same image.
04:45 And if anything, this check box could create problems.
04:48 Then click Okay. In order to merge all the various images
04:52 together. In a few moments later, you'll see this
04:55 manually set EV, that is the exposure value dialog box.
04:59 And what you want to do is you want to make sure all of your images are in a
05:02 proper order, and they will be by default because of the way I numbered them.
05:06 And then you want to advance to the 3rd image which is the base exposure and just
05:09 click in the shutter speed here in order to make sure it's active because
05:12 otherwise you'll end up changing it for all the shots which is just not what we
05:15 want to do because this is the accurate information that Photoshop is loading
05:19 from the meta data. Then advance to image four or five, which
05:25 is going to be the slightly brighter version of the shot.
05:28 Leave the exposure time alone, but change the F-stop to 2.8, which is going to open
05:33 it up As if to create a brighter shot. And then advance to image five of five
05:38 here. And change its F stop to 2.0.
05:42 The next one up. So that we're opening up the aperture
05:44 some more. Then go ahead and advance backward to
05:47 image two of five and change its F stop value to 5.6.
05:51 So we're closing it down now. And then go back to Image 1 of 5 and
05:55 change its Exposure Value to 8.0. Now then you're not going to see the
06:00 proper EV value right away. What you have to do is click on this
06:03 right pointing arrow and then click back on the left pointing arrow to see it
06:06 update. So you can see that the darkest shot has
06:09 an exposure value. That first shot is calculating
06:13 automatically of 5.74. And then the next one has a value of 8.14
06:18 so big difference there then we've got 9.74 for the actual version of the shot.
06:24 The next one has an EV of 10.94 and the final one is 11.74 and I only mention
06:28 that in case your following along. Just so that you can see that they are
06:33 consistently increasing, and by the way you're only going to see this dialog box
06:37 and be able to adjust these settings when you choose Merge to HDR Pro directly
06:40 inside of Photoshop. Once you get everything squared away go
06:45 ahead and click Okay in order to bring up the merge to HDR window, which will allow
06:49 us to dial in a handful of very specific settings...
06:53 As I'll explain in the next movie.
06:57
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Merging simulated exposures in HDR Pro
00:00 In this movie I'll show you how to take the artificial exposures that we designed
00:04 inside Camera raw and combine them into a single rich detail image here inside HDR
00:09 Pro. So the first thing I'm going to to do is
00:13 change the detail value to 200% in order to bring out the luminance detail inside
00:17 the image. Also press control 1 or command 1 on the
00:20 MAC in order to zoom in and you can see that that turns these stones here, these
00:24 hexagonal stones for which Giant's Causeway is famous Into this sort of
00:28 polished gold. Next I'm going to take the radius value
00:34 up to 100 pixels just to avoid any obvious haloing and I'll increase the
00:37 strength value to 0.8, which is about as high as I figured I could get away with
00:41 here. You also want to turn on Edge Smoothness.
00:46 Notice all these hot highlights out here. If you turn on the edge smoothness check
00:51 box then you get rid of some of those highlights but we're still leaving some
00:55 others behind which is why I decided to take the exposure value down to negative
00:59 one point 0, 0 like so. Now if I turn Edge Smoothness back off,
01:05 you can see what I'm talking about. We've got these very hot highlights over
01:08 here in the water, and we also have these brittle transitions in the shadows.
01:13 But if I turn on Edge Smoothness, then we get better shadow detail and we end up
01:17 quashing some of those very bright highlights.
01:21 Next I went ahead and took the Shadows value up to 50 and then I took the
01:24 Highlights value down to negative 50 just to fill things in a little bit.
01:29 I took the Vibrance value up to 25, for what it's worth, and I left the
01:33 Saturation as usual set to 20%. Now I'll go ahead and click on a Curve
01:38 tab, and I'll press Control 0 or Command 0 on a Mac as well, just to zoom out
01:42 here. And I want to brighten the mid tones ever
01:45 so slightly, so I'll just go ahead and set a point in the center here.
01:48 And notice that it has an input and output value of 50%.
01:52 And now I'll go ahead and press Shift Up Arrow in order to increase the output
01:56 value to 54% and then I'll eventually nudge it up to 55%.
02:01 So that's what I'm looking for. Input of 50%, and output of 55.
02:06 And these are the settings that I'm going with.
02:08 Now because we are about to click the OK button, good idea is to go up here to the
02:12 top fly out menu, and choose the save preset Cmd, in order to save out your
02:15 settings. I've done so in advance, and I've called
02:19 my settings, Single-shot fakery. All right, having protected myself about
02:24 as well as I can, I'll go ahead and click on the Okay button, in order to generate
02:27 the HGR version of the image. And, at this point, HGR Pro is just
02:32 taking for granted that these are indeed authentic exposures.
02:36 And, as a result, it goes ahead and merges them together into a single, high
02:40 detail shot. Alright, I'm going to zoom in here a
02:43 little bit, so that I can take in the image a little more closely.
02:46 And of course, now we need to make a few modifications inside Photoshop.
02:50 So the first thing you want to do is double-click at the background in order
02:53 to convert it into a new layer. And I'll just go ahead and call this,
02:56 causeway, and then click OK. And next, we want to right click inside
03:00 the image window and choose convert to smart object.
03:03 And by the way if you do this and ends up taking forever as it in my case, that's
03:07 an indication that you neglected to convert the image to eight bits per
03:10 channel. So if you're in the middle of generating
03:13 the smart object, you can just press the escape key to cancel the operation.
03:17 Or, if it ends up finishing just press control Z or command Z on a Mac to undo
03:20 the creation of the smart object, then go back up to the image menu, choose mode
03:23 and choose eight bits per channel. And watch how much faster it goes just
03:29 takes a split second this time and as I mentioned before there's really no reason
03:33 to stick in 16 bit per channel after you get done generating an HDR image
03:37 especially one that's based on fake exposures in the first place.
03:44 Now right click inside the image window and choose convert to smart object.
03:48 And then, go up to the filter menu and choose Sharpen, and choose Smart Sharpen.
03:53 And I came up with an amount value of 250% and a radius of three pixels, and I
03:57 still have Remove Set To Lens Blur. So, I'll go ahead and click OK.
04:01 And then you want to double click on a little slider icon to bring up the
04:04 Blending Options dialogue box and, as always, when working with Smart Sharpen,
04:08 you want to change the mode to Luminosity to avoid sharpening anything but the
04:11 luminance data. Then go ahead and click Okay.
04:16 Now I want to add a little bit of contrast to the scene, so I'll press the
04:19 Alt key or the Option key on the Mac, click on the little black white circle at
04:22 the bottom of the Layers panel and choose the Levels command in order to bring up
04:26 the new Layer dialog box, and I'll call this guy Booster and I'll click Okay.
04:32 And then I'll change the black point value to 15.
04:36 Tab over to the gamma value and raise it to 1.2 in order to create this effect
04:40 here. Now it this point I decided I wanted to
04:44 make my rocks look a little more golden, even if possible.
04:48 As well as synch the blues associated with the top of the rocks and the ocean.
04:52 And I decided to do that using hue saturation layer.
04:56 So if you loaded my d keys keyboard shortcuts, you can just press Control
04:59 Shift u, or Command Shift u on the Mac. If you didn't, press the Alt key or the
05:03 option key on a Mac. Click the black white icon on the bottom
05:06 of the layers panel and choose hue saturation.
05:09 And we'll bring up the New Layer dialogue box once again, and we'll call this guy
05:12 Adjuster and click OK. Then you want to grab your target
05:16 adjustment tool in the upper left corner of the Properties panel and drag from one
05:20 of these golden rocks over here and dragged over to the right in order to
05:23 increase the saturation value. And I ended up taking that value up to
05:29 35, as you can see. And because I'm using the Target
05:33 Adjustment Tool I only effected the yellows.
05:36 Now press the hold the Control Key, or the Command Key on the Mac, and drag
05:40 within this gold area once again ever so slightly over to the left.
05:45 You only want to change the hue value to negative two.
05:49 As you can see right here, and you may recall, when you press Ctrl or Cmd and
05:52 drag with the Target Adjustment tool when Hue/Saturation is up on screen, you
05:56 modify the hue value instead of the saturation value.
06:00 Now we want to do the opposite with the blue regions inside the image, so go
06:04 ahead and drag on the top of one of these rocks to the left in order to reduce the
06:07 saturation value ultimately the negative 30 as you see here.
06:12 And as you can see I'm only effecting the blues this time around.
06:16 Then press the Control key or the Command key on a Mac.
06:19 and once again drag to the left, until your hue value changes to negative 10.
06:25 Or of course, you can just dial in a value negative ten as well, if you want
06:29 to exactly match my results. And that is the finished version of the
06:33 composition. So I'll just go ahead and press Shift F a
06:36 couple of times in order to shift of the Full Screen mode and zoom in.
06:41 Now if you were to take a close look at some of the details inside of this image
06:44 you would find some problems here and there.
06:48 We have some weird edges in the upper left corner of the image, and we have the
06:52 sort of golden lights in the ocean which are all leftovers of the actual captured
06:56 colors inside of this photograph. Now if that bothered you, you crop them
07:01 away and so forth. But if you try printing this photograph,
07:05 you'll see that it comes out just great. In any case, for what it's worth, that's
07:10 how you go about generating your own fake exposures and merging them together in
07:15 Hdr Pro.
07:17
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Creating an authentic HDR portrait shot
00:00 In this final project, I'll show you how to take a series of bracketed portrait
00:04 shots and combine them into a single HDR portrait using HDR Pro.
00:09 Specifically, we'll be taking these three bracketed shots of me, one of which is
00:13 properly exposed, one of which is overexposed, and then another,
00:16 underexposed. And we'll combine them into this single,
00:21 absolutely impeccable, HDR photograph. Maybe a little scary, however, because
00:26 you're seeing, you know, every single whisker on my face as well as my pores
00:29 and so forth. And then we'll go ahead and soften the
00:33 portrait shot, in order to create this final effect here.
00:36 So we'll start off with the bracketed images.
00:38 Now, couple of words of advice, for those of you who are shooting these kinds of
00:42 photographs, I recommend three, as opposed to five bracketed shots, that way
00:45 you have less opportunity for movement. And, of course, you want to go ahead and
00:51 tripod the shot which is what we did here.
00:54 And make sure that you are shooting as rapid fire as possible.
00:57 If you're the subject of the photograph, you need to remain absolutely still,
01:00 which of course is physically impossible. But what I ended up doing was holding my
01:05 breath which is why I don't have the most charming smile going.
01:08 It's very difficult to smile for one of these shots.
01:11 And of course, you want to shoot as many of these things as possible, so that you
01:14 have a lot to work from. Alright, so with the various exposures
01:18 open here, I’ll go up to the File menu, choose Automate, and then choose Merge to
01:22 HDR Pro. And you want to do this inside of
01:26 Photoshop, by the way. So that you can click on Add Open Files.
01:30 That's going to add too many files, in my case.
01:32 I don't want the final PSD compositions. So I'll select one, Shift click on the
01:36 other one, and then click Remove to get rid of them.
01:39 You'll also want to turn on the check box, Attempt to Automatically Align
01:42 Source Images, so that Photoshop goes ahead and applies its Auto Alignment, in
01:45 order to get all the shots to match. Then click OK, and let Photoshop do its
01:50 thing, where it's merging the various shots together.
01:53 And three shots is enough, by the way, to pull off this effect.
01:57 Then I'll press Control 1, or Command 1 on the Mac, to zoom in to 100%, so I can
02:00 see what I'm doing. And, the first thing I did was to
02:04 increase the detail value to 100%, just to try it out and see what it looked
02:08 like. I also took the gamma value down to 0.5
02:11 to remove some of the contrast from the shot.
02:15 It ends up looking pretty bad at this point, but it's going to get better.
02:19 I'll increase the Shadow value to its absolute maximum, which is 100%, and then
02:23 I'll tab down to the Highlights value and take it down to negative 75.
02:28 And then I increase the Vibrance value to 25%, and I left the Saturation, as usual,
02:33 set to 20%. Didn't need to monkey around with the
02:36 Curves this time. Instead, I'll just go ahead and turn on
02:39 Remove Ghosts, just in case there's any hair movement going on here.
02:43 And that'll make sure that we don't have any absolutely aberrant details.
02:48 And then I'll take my strength value up to one, and finally, I'll increase the
02:52 radius value to its absolute maximum, which is 500%, and that ends up giving me
02:56 a much better effect. Now I'm going to zoom in a little bit
03:01 here, to the 200% view size, so that I can show you what happens when you turn
03:04 on edge smoothness. And notice that it ends up creating some
03:09 weird details, both inside my eyes and inside my nostril, which obviously is not
03:13 all that desirable, especially when you're the subject of the photograph.
03:18 So I'll go ahead and turn that check box back off.
03:21 Now we're ready to click OK. So, of course, you should go up to the
03:23 top fly out menu icon and choose Save Preset.
03:26 But as usual, I've already saved my preset in advanced as Portrait Shot, and
03:30 if I select it, you can see that gives me the same settings that I just got done
03:33 applying. All right, now I'll go ahead and click
03:37 OK, in order to apply that modification to my image, and Photoshop will begin to
03:42 build the merged HDR composition. And of course, it's going to build this
03:48 composition as a flat image file. All right, now I'm going to zoom in a bit
03:52 here until I get to the 50% zoom level, and I'll go ahead and pan the image as
03:54 well. All right, so the first step where
03:57 Photoshop edits are concerned, is to go up to the Image menu, choose Mode, and
04:01 choose 8 Bits Per Channel. Once again, no sense in making our image
04:05 file any bigger than it needs to be. Then I'll double click on a background to
04:08 convert it to a layer, and I'll call this new layer Portrait, and then I'll click
04:11 OK. And then I'll right click inside the
04:14 image window with the Rectangular Marquee tool and choose Convert to Smart Object,
04:17 so that I can apply a couple of smart filters.
04:21 Now to apply the first filter, go up to the Filter menu as usual, choose Sharpen,
04:25 and choose Smart Sharpen. And I came up with these values right
04:29 here. As extraordinary as it may seem, I went
04:32 ahead and cranked the amount value up to its maximum, of 500%.
04:36 And just so we can see a better detail here, I'll click on my eye like so.
04:40 Because that's probably the best thing to focus on.
04:43 I also took the radius value down to two pixels, I still have removed Set to Lens
04:46 Blur. You want the More Accurate check box to
04:49 be turned off, of course, because we're working with a portrait, then, go ahead
04:52 and click OK. Now, double click on a Slider icon, right
04:56 next door to Smart Sharpen, in order to bring up the Blending Options dialogue
05:00 box. Change the mode, as usual, to Luminosity,
05:04 and then let's go ahead and reduce the Opacity Value to 50% in order to produce
05:08 this effect here. Now click OK.
05:12 Now we want to add some clarity in the form of High Pass, so go up to the Filter
05:15 menu, choose Other, and choose the High Pass command.
05:20 And I ended up cranking the radius value, again, to its maximum setting of 1,000
05:25 pixels. Now go ahead and click OK.
05:27 And the ironic thing about high pass, is these larger values, even though they
05:31 produce more subtle effects, end up taking more time to process.
05:36 Once it's done, go ahead and double-click on the slider for High Pass, here inside
05:40 the Layers panel, and then change the mode from Normal to Soft Light, and
05:43 that's it. We don't need to reduce the Opacity value
05:47 this time around, just go ahead and click OK.
05:50 Alright, so that's how you go about creating a high definition portrait shot,
05:54 using HDR Pro. It's a little bit harsh, however, because
05:58 you can see all the wrinkles, and all the pores, and all the whiskers, and all that
06:01 jazz. The subject of your photograph might not
06:04 be very pleased with this treatment, which is why I'll show you how to soften
06:08 this HDR portrait, in the very next movie.
06:12
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Softening an HDR portrait shot
00:00 In this movie, we'll take that HDR portrait shot, that we created in the
00:03 previous movie, and we'll tone it down to create this more pleasing final version
00:06 of the composition. At least it's about as pleasing as it's
00:10 going to be, given that it's me. I'll go ahead and switch over to the
00:13 image in progress. And the first thing that you want to do,
00:16 is remove some of the color saturation, and we'll do that by applying a vibrant
00:19 adjustments layer. If you loaded my D key shortcuts, you can
00:23 just press Control Shift V, or Command Shift V on the mac, if not press the Alt
00:27 key, or the Option key on the Mac, click the black white circle at the bottom of
00:30 the layers panel and choose Vibrance. Either way, that will bring up the New
00:36 Layer dialogue box, and I'll all this layer Down Colors, and then click OK.
00:41 Now I'll press Shift Enter, or Shift Return on the Mac, to highlight the
00:44 vibrance value. And I'll take it down to negative 50.
00:47 And then I'll Tab to the Saturation value, and take it down to negative 25.
00:52 Then you can hide the Properties panel if you like.
00:54 Now we want to create a merged version of these layers, by pressing Control Shift
00:58 Alt E here on the PC, or Command Shift Option E on the Mac.
01:03 And I'll go ahead and rename this new layer, Merged, then I'll right click
01:06 inside this image window with the Rectangular Marquee tool, and choose
01:09 Convert to Smart Object, because once again, I don't want to apply a smart
01:12 filter. And the filter I'm looking for is located
01:17 under the Filter menu, then you want to choose Blur, and then choose Gaussian
01:20 Blur. And I went with the radius value of 10
01:23 pixels, which should work for most of your portrait shots.
01:27 This image is better than 20 megapixels after all.
01:31 So now I'll go ahead and click OK in order to apply the blur.
01:33 Then, you want to double click on the little slider icon, for Gaussian blur, in
01:37 order to bring up the Blending Options dialogue box, and change the mode to
01:40 Overlay, in order to create this effect here.
01:44 Now it has way too much contrast at this point, which is why we're going to have
01:48 to modify the smart object. So, start by clicking OK, in order to
01:53 modify the effect. And, if you want to save room inside the
01:56 Layers panel, which I do, I'm just going to right click on each one of these
01:59 white filter mask thumbnails, and choose Delete Filter Mask, for both the top one
02:02 and the bottom one, here. Then, double click on the thumbnail for
02:07 the Merge Smart Object, and if you see the alert message that tells you how
02:10 Smart Objects work, just go ahead and click OK.
02:14 Now, I'll go ahead and zoom in on this file, once again.
02:18 And what we want to do, is reduce the contrast, and the easiest way to do that
02:21 is to press the Alt key, or the Option key on the Mac, click the Black White
02:24 icon at the bottom of the Layers panel, and choose Brightness Contrast, in order
02:27 to bring up the New Layer dialog box. And I'll call this guy Lower Contrast,
02:34 and then click OK. Now you want to make sure the Use Legacy
02:38 check box is turned off, as it is by default, and reduce the contrast value to
02:42 negative 50. Now, that ends up, not only reducing the
02:46 contrast of the luminous detail inside the image, but it flattens out the skin
02:49 tones, as well. To bring those skin tones back, change
02:53 the blend mode in the upper left corner of the Layers panel, from Normal to
02:57 Luminosity, and you'll end up producing this effect here.
03:01 Now, we want still lower contrast than this, so make sure that Lower contrast
03:05 layer is selected, then press Control J, or Command J on the Mac, to make a copy
03:09 of it, so that we're reducing the contrast twice in a row.
03:14 Again we're not effecting the color however, because the blend mode for this
03:17 layer is still set to Luminosity. Now go ahead and close the Smart Object,
03:22 and click the Yes button here on the PC, or the Save button on the Mac, in order
03:25 to update your original composition, and you'll arrive at this effect here.
03:32 So if I press Control Z, or Command Z, on the Mac, this is what we were seeing
03:35 before, and if I press Control or Command Z again, you can see that this if the
03:38 effect that we have now. And just to give you a sense of what kind
03:43 of difference it makes to the overall portrait, if I turn the Merge Layer off,
03:47 this is the gruesome HDR version of my face here.
03:51 And this is the nicely softened photograph.
03:54 Alright, so just so we can see the overall effect, I'll go ahead and press
03:57 the F key a couple of time to enter the full screen mode.
04:00 And note, by the way, that the stripes in my shirt hold up quite nicely.
04:04 So everything's in near-perfect alignment at this point.
04:08 And just in case you're wondering how this compares to one of the untreated
04:12 versions of the portrait shot, here is the original, properly exposed portrait
04:17 looking extremely flat indeed, compared with our final softened HDR treatment,
04:21 thanks largely to the power of HDR Pro working inside Photoshop.
04:28
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41. Advanced Layers
Managing the multilayer experience
00:00 Now I don't know about you but I spend a lot of my time in hugely multi-layered
00:05 documents, dozens of layers, hundreds of layers, literally 200s of layers.
00:11 And it gets even worse if the layers aren't yours.
00:14 If it's a document that comes from a co-worker for example and you're trying
00:16 to navigate your way through it. Well in that case you need, a way to
00:21 manage the multi-layer experience. And I'm here to help you manage that
00:28 experience. Now I know, the second I trot out the
00:31 word manage, it sounds like it's news fest.
00:35 But this is some great information. For example, did you know that you can
00:38 sit down and rename a sequence of layers without ever taking your hands off the
00:41 keyboard? So you can get some work done very fast
00:45 that way. You can also search for a layer by name,
00:48 you can filter layers inside the Layers panel according to all kinds of criteria,
00:51 that is to say, for example, you could just see all the text layers and nothing
00:54 more outside of their groups right in a row.
00:59 Find the exact text layer you want to edit, make your modificatins and get back
01:02 out just like that. I swear to you.
01:05 You can also expand and contract all of the layers and all of the groups inside
01:08 of the Layers panel at once... You can do all kinds of stuff to groups
01:13 now, including apply a layer effect to an entire group at a time, which is awesome.
01:18 And finally I'll show you how to work with Layer Comps, which allow you to save
01:22 the states of your layers inside of a document, whether they're turned on or
01:25 off. And the also the Blend settings as well.
01:29 So you can create all kinds of variations on a document, as you'll see.
01:33 So managing the multi-layer experience is a whole lot of fun.
01:38 And besides, you know us. We're going to have a great time no
01:43 matter what, starting in the next movie.
01:47
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Renaming a sequence of layers
00:00 In this movie, I'll show you how to mow through the task of renaming multiple
00:03 layers. And even though this is a very common
00:06 operation, inside of Photoshop, the fact that you need to rename layers comes up
00:10 all the time. Very few people are aware that you can
00:14 expedite the process. So here I am working inside of a very
00:19 complicated composition that comprises more than 60 layers.
00:24 So if you take a look at this list inside the layers panel you can see that it goes
00:27 on and on. And this is pretty commonplace.
00:31 When you're starting to create very complicated projects inside of Photoshop.
00:35 Now, because I have so many layers at work here, I reduce the size of the
00:38 thumbnails by going up to the Layers panel fly-out menu and choosing Panel
00:42 Options, and then I switch to the medium thumbnail size.
00:46 Just FYI anyway I'll go ahead and cancel out of there.
00:50 So just by way of back story this piece of artwork is based on kind of a father
00:53 son project I put together with my youngest son Sam.
00:58 And so if you go up to the window menu and choose layer comps you'll bring up
01:01 the layer comps panel and we'll be discussing this panel with more detail in
01:04 future movies but for now if your working along with me just go ahead and click on
01:08 this little box in front of the first comp, joint sketch.
01:13 And that shows you this pencil sketch that Sam and I drew together.
01:17 So we take turns sort of upping the ante on the absurdity of this monster.
01:21 Sam drew the left ear over here, which is pointed as you can see, and then I drew
01:24 the right ear. And I decided that in truth, this alien
01:28 monster, whatever he is, has a round ear and he's wearing a prosthetic, pointed
01:32 ear So if you click in front of final artwork to switch to the final version,
01:35 you can see that I went ahead and retained the appearance of this
01:38 prosthetic pointed ear. However I think it's a little bit too
01:44 much, the fact that I've stroked the actual round ear for example, I don't
01:47 want that. So, somehow I have got to find that ear
01:51 layer, and if you just scroll up and down inside of this panel, it's going to take
01:55 your forever to find that layer. Well, you may be familiar with this
02:01 trick. If you switch to the Move tool, which you
02:03 can get by pressing the V key. You can right click on an image element
02:08 such as this ear here and you'll see a list of all of the layers that have a
02:11 pixel at that click location. So I can see that the background appears,
02:17 as always, if it exists and then I've got the forest layer which is this
02:20 photographic image as well as contrast which I know to be an adjustment layer
02:23 and then I've got a couple of layers called elipse one and elipse two so
02:26 apparently, in addition to the stroking problem.
02:31 I have some layer name problems. I'll go ahead and click on ellipse one.
02:35 not even sure what it is, but if I scroll down a little bit here inside of the
02:39 layers panel I can see that I've got three layers associated with the left
02:42 ear, and then I've got three layers associated with the right ear.
02:47 And all of them are named ellipse followed by a number because I originally
02:50 drew them with the ellipse tool. Alright, so that's no good, I need to
02:54 rename them. Here's how.
02:56 I'll go ahead and double click on the words ellipse 3 there.
03:00 And I'll rename this guy enter ear let's say r, for right.
03:05 Now I want to rename the next layer, so instead of pressing the enter key or the
03:08 return key on the Mac. I'll just press the tab key In order to
03:11 select that next layer name like so. And this happens to be the outer ear.
03:17 So I'll go ahead and call it outer ear r. R for right of course.
03:22 And then I'll tab to the next layer down. And this is the pointy ear right there.
03:28 And so I'll call it fake ear tip let's say, r.
03:32 And now I know a set of come up with different layer naming conventions for
03:35 the right ears, then the left ears. So, I'm going to go ahead and back up by
03:39 pressing Shift Tab several times until I select ear L Inner.
03:45 And then I'll go ahead and double click on Inner, press Control X or Command X on
03:48 the Mac in order to cut it. Press the Backspace key or the Delete key
03:52 on a Mac in order to back up to the L there, so I don't have an extra space.
03:56 I'll click at the beginning of the layer name and I'll press Control V.
04:00 Or Command V on a Mac to paste inner in, and then I'll press the Space Bar in
04:03 order to add a space. Of course, I could have just retyped the
04:06 darn thing, but that's the way I decided to work.
04:09 And then I'll Tab to the next Layer name, and I'll change it to outer ear l like
04:13 so, and then I'll Tab to the final line and I'll go ahead and, let's say, I'll
04:17 get rid of the l and readd it at the end of Layer name.
04:24 And then, I'll add the word, Fake, at the beginning of the layer.
04:27 And then I'll press the Enter key, or the Return key on a Mac, in order to accept
04:30 those changes. So, the idea, of course, here, is that
04:34 when you're renaming multiple layers at a time, especially when they're sequential,
04:37 you can just double click on one. And then, instead of having to double
04:42 click on each and every one that you want to rename, you just press the Tab key to
04:45 move down the list, or Shift Tab to move up the list.
04:49 Finally, I want to get rid of those strokes and now I know that they're
04:53 associated with outer ear L and outer ear R so I'll go ahead and expand the layer
04:57 effects for outer ear L by clicking on that formerly down pointing arrowhead n
05:01 the far right hand side. And then I'll turn off this stroke, and
05:07 then I'll go ahead and collapse the layer effects.
05:10 And now, I'll expand the layer effects for outer ear R, and I'll turn off it's
05:13 stroke and you can see that it goes away, right there.
05:16 And then, I'll go ahead and collapse those layer effects as well.
05:21 And that friends, is how you find a layer that you want to modify, by right
05:25 clicking with the Move tool, as well as how you rename a sequence of layers, by
05:29 pressing Tab and Shift Tab here inside Photoshop.
05:34
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Refining the Layers list using filter icons
00:00 Another thing that you can do when you're working inside documents that contain
00:04 lots and lots of layers is you can refine the layers that you see listed inside the
00:08 Layers panel. By applying these filtering options.
00:13 Across the top of the panel and notice here next to the word kind which appears
00:17 by default. We have a little magnifying glass, and
00:20 that indicates that these options serve as searching functions as well.
00:24 So for example let's say I just want to see the type layers.
00:28 Inside of this document. Then I click on the T icon, which, as you
00:32 can see, says Filter for Type Layers. And then I'll just see these two type
00:37 layers right there. One of which is visible, and one of which
00:41 is currently hidden. And so, if I wanted to go ahead and check
00:46 out this type layer, happens to be this guy, right there.
00:51 And I'm zooming in on it, by the way, by pressing the Control and Spacebar keys.
00:56 That's Cmd+Spacebar on the Mac, and dragging to the right inside the Image
01:00 window. And so you can see, this particular type
01:03 layer is the size of his underpants, it turns out, and the layer has a warp
01:07 function applied to it as well. Now if you want to be able to see all
01:12 your layers once again, there's two ways to operate.
01:15 One is you can turn off the filtering by clicking on this little red switch.
01:20 So, if you click there, the filter is off, and we are seeing a list of all the
01:23 layers inside the document. If we click again, you are going to turn
01:27 the filter on. Another option is to click on the T
01:30 again, and that'll turn the type filter off, so that we're seeing all layers
01:33 inside the image. You can also filter for multiple layers
01:38 at once, so if I go ahead and click on the T, in order to view the type layers,
01:41 and then I click on this icon, which allows me to filter for smart objects.
01:47 By the way, every single one of these options here includes a tip, so that you
01:51 can see the first one Filters for pixel layers, the next guy over for adjustment
01:55 layers. This fourth option is for vector-based
01:59 shape layers, and then the final one is for smart objects.
02:04 And now that I have the type layer and smart objects layer icons turned on, I
02:07 can see all four of my smart objects. As well as my 2 type layers, whether
02:13 they're visible or not, and when I say I can see them, of course I mean here
02:17 inside the layers panel. One other thing I want you to know, so
02:22 I'll go ahead and turn off both of these icons so that we're seeing the full list
02:25 of layers. If I scroll down to the bottom of the
02:28 list, you can see that I've got this group right here.
02:31 It's currently hidden. And if I twirl open the group by clicking
02:35 on the triangle in front of the folder Then I reveal a total of three layers
02:39 inside of this group. Notice that one of those layers is an
02:43 adjustment layer. Well, let's say I decide to filter
02:46 according to adjustment layers by clicking on the little black and white
02:49 circle icon up here at the top of the panel.
02:52 Then, I will see my three adjustment layers, including a couple that are
02:55 clipped, as indicated by the little arrow icons right there.
02:59 But I'm not seeing the groups. So the groups always disappear when you
03:02 apply these filtering options. All right so I'll go ahead and click on
03:07 this icon once again in order to reveal all of the 60 plus layers inside this
03:10 document. So that's how you refine exactly which
03:14 layers you see inside the Layers Panel. According to whether they're pixel-based
03:20 layers, adjustment layers, type layers, vector-based shape layers, or smart
03:25 objects by clicking on the filtering icons at the top of the layers panel.
03:31
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Searching by name, effect, and blend mode
00:00 In this movie, I'll introduce you to the other filtering criteria that are
00:04 available when searching for layers inside the layers panel.
00:08 So, notice if you click on the word Kind here, you have a list of criteria that
00:11 are available to you. First example, I can choose Name, and
00:14 then I get a search field. Go ahead and click in the search field
00:18 and enter for example, Ear, since I know that I have a bunch of ear layers.
00:22 And not only do I see the three layers devoted to the left ear as well as the
00:26 three devoted to the right. But I also see this hidden text layer
00:30 which begins with the word Fear, which after all, contains ear so in other words
00:34 you're searching for partial words as well.
00:38 Next, you can search for Layer Effect. And by default it's going to be set to
00:43 bevel and emboss, which is the top most layer of that.
00:46 But you can switch it to one of the other ones.
00:47 For example, I can select strobe. And you can see that this illustration
00:51 has a lot of stroked layers assigned to it.
00:55 I can also switch to something like overlay.
00:58 Now, that's not the blend mode, by the way.
01:01 Overlay, stands for color, gradient, and pattern overlays.
01:05 So, if you want to search for any of those interior effects, you select
01:07 overlay. An interesting thing to know about
01:10 searching for layer effects is that Photoshop is only going to return those
01:14 layer effects that are visible. So, for example, I'll go ahead and scroll
01:19 down the list to this layer right there, arms T, which is this top pair of arms.
01:24 I'll go ahead an expand the Layer Effects.
01:26 And notice that we have three layer effects that are turned on.
01:29 And then two, Inner Glow and Pattern Overlay that are currently turned off.
01:33 So, the reason that arms T is showing up in the search is because Gradient Overlay
01:37 is turned on. If I were to click on this layer, just to
01:41 make clear that it's selected here, and then turn off Gradient Overlay, notice
01:45 that that layer disappears from my search criteria because now the overlay effect
01:49 is hidden. And we end up with these white arms as
01:53 well. If I press Ctrl+Z or Cmd+Z on a Mac to
01:56 undo that change, then the arms T layer reappears.
02:01 Next, you can search by blend mode. And what I'm going to do here is I'm
02:04 going to switch to a different layer comp.
02:07 So, I'll bring up the layer comps panel, and you can see I've added a layer comp
02:10 called template to this specific file. I'll click in front of it in order to
02:14 switch over to it. And it features that original pencil
02:18 sketch set against the photographic background.
02:21 Now, I'll hide the layers comps panel. And I'll go ahead and switch my blend
02:24 mode, from Normal to Multiply. And I'll see that I have a couple of
02:28 layers, one of which is hidden. The other is the sketch itself, which is
02:31 called cartoon. Well, go ahead and click on it to make it
02:34 active. Now lets imagine I want to change the
02:36 blend mode associated with this layer, in which case, you do so by clicking on this
02:40 blend mode pop-up menu here. Not the one at the top but the next one
02:45 down. So, let's say I change the blend mode
02:48 from Multiply to Overlay, not because it's going to look good, just for the
02:51 sake of demonstration here. Then, I end up creating a different
02:55 effect, as you can see here on screen. And I lose that layer because it longer
02:59 fits the search criteria. It would, of course, if I went ahead and
03:02 switched over to Overlay, then, I'll see that layer once again.
03:07 And I could click on it and change it back to Multiply.
03:10 in which case, it's going to not only change in appearance on screen but we're
03:14 going to lose that layer inside the layers panel as well.
03:18 Compare that to if I switch back to Multiply, click on the layer to select
03:22 it, and then mistakenly, I go up to this first blend mode pop-up menu and change
03:26 this to Overlay. I'm not going to change the appearance of
03:31 the layer because I didn't affect the layer.
03:33 Rather, I just affected the search criteria.
03:36 And I'm making a big deal about this because this is a mistake that I find I
03:40 make all the time, just because these Blend Mode pop-up menus are so close to
03:43 each other. All right.
03:46 Now, let's take a look at Attribute, which gives you access to a bunch of
03:50 different search criterias. Notice by default, it's set to Visible.
03:54 So, we're seeing all the visible layers associated with this particular layer
03:57 comp, which are not very many, as you can see.
04:00 But I could switch over to something else, such as, Advanced Blending, in
04:03 which case I'm going to see all these little badges here, these double square
04:06 badges, which indicate some kind of advanced blending going on.
04:11 Which as you may recall, if I double click on, this arms T layer once again.
04:16 In order to bring up the Layer Style dialog box, means this group of options
04:20 down here, in the lower central portion of the dialog box.
04:24 And in the case of this specific layer, it's this checkbox right there, which is
04:28 turned on. By default, that checkbox is turned off.
04:31 So, that's all the advance blending that's going on.
04:34 And more importantly, notice that Photoshop returns all the layers that
04:37 have advance blending associated with them, whether the layers are visible or
04:41 not. You also have these various Not options,
04:45 so you have a Not version of every single one of the criteria.
04:49 If I choose Not Visible, I'm going to see an awful lot of layers subject to this
04:54 layer comp. But if I go ahead and bring up the Layer
04:57 Comps panel once again, which you can get to by choosing Layer Comps from the
05:00 Window menu. And I click in front of final artwork,
05:04 then I'll see that just a few of these layers are hidden.
05:07 Now that leaves just one more group of filtering criteria, Color.
05:11 And I'll show you how that option works, and how you can show and hide entire
05:15 groups of layers on the fly in the next movie.
05:20
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Color property, hide, show, and lock
00:00 In this movie, I'll show you how to filter your layers according to their
00:03 color properties, as well as how you can hide and show, and even lock, entire
00:07 groups of layers at a time. Now, by color properties, I mean the
00:12 color that you assign to the layer here inside the layers panel, not the color of
00:16 the layer itself. So the fact that the monster is green is
00:20 not something you can search for. Instead, just so you know what I'm
00:24 talking about, if I press Control Shift N, or Command Shift N on the Mac, to
00:27 bring up the new layer dialogue box, notice that you have this color option
00:31 right there, and it exclusively shows up inside the layers panel.
00:36 For example, I'll go ahead and cancel out here, and I'll switch the search criteria
00:40 back to Kind, and because none of the icons are selected, I'm seeing the full
00:43 list of layers. Notice that I have several layers here
00:48 that are set to Yellow. And what yellow means to me, in the
00:52 context of this particular file, is that the layer is an additional detail inside
00:56 the image. So, for example, I have this layer called
01:00 Eyelids L. If I turn it off, you can see that the
01:03 left eyelids go away, to reveal that entire bloodshot eye.
01:08 I'll go ahead and turn that layer back on, so that the eye's not quite so
01:11 creepy. Let's say I want to colorize a few
01:13 additional details. For example, the underside of the nose
01:17 right here, is something that I'd like to make yellow.
01:20 Now I happen to have the rectangular Marquee tool active, which means I can
01:24 get to the Move tool by pressing and holding the Control key, or the Command
01:27 key on the Mac. And then, if I right click on a nostril,
01:31 and by the way, you can also pull this off on a Mac by Command Control clicking,
01:34 then I'll see a list of layers in this location including Nose Edges.
01:40 So I'll go ahead and select that, and then I see the Nose Edges layer right
01:43 here inside the list. I'll go ahead and right click inside this
01:47 area that contains the eye ball, and then I can change the color of this layer to
01:51 yellow. I want to do the same thing for this edge
01:55 of the belly right here. So I'll press the Control key, or the
01:58 Command key on the Mac, and right-click once again and then choose Belly, and
02:01 that will go ahead and select this layer. And I'll right-click inside of its
02:06 eyeball area and change it to yellow as well.
02:09 Now, I can return to the search criteria, up here in the top left corner of the
02:13 Layers panel, and switch to Color. And then you can see, that by default I'm
02:18 seeing all those layers that have no color assigned to them whatsoever.
02:22 To see those detail layers, I'll go ahead and switch the color to Yellow, like so.
02:27 Then I'm going to see this big long list of layers, to which I've assigned yellow.
02:31 To select them all, go up to the Select Menu and choose All Layers.
02:35 Or you also have the keyboard shortcut that I'll be using in the future, Control
02:39 Alt A, or Command Option A on the Mac. Now let's say I want to hide all these
02:44 layers so i can see what the monster looks like without these details.
02:47 What you do is right click inside that eyeball area, which is yellow in our
02:50 case, and you choose Hide this Layer, from the top of the list, and then all
02:53 those layers go away. The other color that I'm using inside
02:58 this document is violet, which indicates all of the shading layers.
03:02 So I'll go ahead and choose Violet, and you can see that we have, not quite as
03:05 long of a list this time. I'll press Control Alt A, or Command
03:09 Option A, in order to select all of those layers, and then I'll right click inside
03:12 this purple eye region and I'll choose Hide This Layer for these layers as well.
03:18 And by the way, this method for hiding and showing layers works regardless of
03:22 your search criteria. So whether it was layer effects, or blend
03:26 modes, or what have you, you could do this as well.
03:29 All right, now, at this point, having gotten an idea of what's going on without
03:32 those layers. Obviously, they make an important
03:35 contribution. I'll go ahead and bring all the layers
03:37 back by opening up the Layer Comps panel, and clicking in front of Final Artwork
03:40 once again. You also have the option of hiding the
03:45 other layers inside the image. So, for example, if I switch my search
03:49 criteria back to yellow, and then I go ahead and press Control Alt A, or Command
03:52 Option A on the Mac, to select all those layers, that's the important step, by the
03:55 way, is that you select them. Then, right-click inside this yellow
04:01 area, and notice this second command, Show Hide All Other Layers.
04:06 If I go ahead and choose that, that will hide all the layers that are not
04:09 currently selected. Now you might assume that you could just
04:14 press Control Z, or Command Z on the Mac, in order to bring those layers back, but
04:17 that's not an option. If you go up to the Edit menu, notice
04:22 that the Undo command is set to Select All Layers, so that's what you'd end up
04:25 undoing, which is why layer comps are so handy.
04:29 And I realize we haven't really talked about them yet, but we will before this
04:32 chapter is over. And so in my case I'm going to bring back
04:35 all the layers by bringing up the Layer Comps panel, and clicking in front of
04:38 Final Artwork once again. Just one more thing I want to pass along
04:42 here. Notice that all the yellow layers are
04:45 selected. And at this point, I can go ahead and
04:48 lock them down if I want to, just by clicking on Lock All, or on this Lock
04:51 Position icon. I can't lock down transparency, notice
04:55 that that first icon is dimmed. And the reason is because many of the
05:00 selected layers are vector based shape layers as opposed to pixel layers.
05:04 But, if I wanted to lock down the highlights I could, just by clicking on,
05:08 for example, the Lock All icon, and then I have Lock icons all the way down over
05:12 here on the right side of the panel. And that, friends, is how you filter your
05:19 layers based on color properties, as well as how you hide, show and lock entire
05:24 groups of layers at a time.
05:28
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Deleting empty layers; replacing fonts
00:00 In this movie, I'll show you a couple of practical applications for search
00:03 criteria. Namely, we'll hunt down and get rid of
00:06 empty layers inside of a composition, and search and replace fonts.
00:11 Now as I was saying, this particular composition contains more than 60 layers,
00:15 and the more layers you add to a file, the more likely it is that you're
00:18 going to make small mistakes as you work, and one of the most common mistakes is to
00:22 create a layer that you never actually use.
00:26 And if you want to clean things up, just make sure that your final is as
00:30 streamlined as possible, then change the search criteria in the upper left corner
00:34 of the Layers panel to Attribute, and then click on the second option here and
00:37 change it to Empty, and you'll see a list of every layer that's empty inside of the
00:41 image. So I have this More Hair layer that
00:47 apparently does not contain any hair at all, and then some unnamed layers as
00:50 well. To delete those layers press Control Alt
00:54 A, or Command Option A on a Mac, and then just press the Backspace key on the PC,
00:58 or the Delete key on the Mac. Now in my case that's not working because
01:03 on a PC these popup menus are sticky. You can see this little blue line around
01:07 the word Empty. In which case, go ahead and press the
01:10 Escape key, in order to deactivate that option, and then press the Backspace key
01:14 in order to delete the selected layers. And, you can delete them with impunity,
01:19 because after all, Photoshop is telling you that there is not a single pixel
01:23 active inside the layer. Alright, now let's take a look at
01:27 searching and replacing fonts. We'll go ahead and switch over to this
01:32 document here. This document happens to make use of the
01:35 font Skia, which is created and distributed by Apple, and therefore it's
01:39 commonly available on the Mac. However, if you're working on a PC, then
01:44 more likely than not, you're going to end up with this error message right here,
01:47 that tells you that some of the fonts are missing.
01:50 In which case, just go ahead and click okay.
01:52 And now notice, here inside the list, that we have text layers all over the
01:56 place with these little warnings next to them.
02:00 To get rid of all the clutter, go ahead and switch the search criteria back to
02:04 Kind, and then click on the little T icon so that you're only seeing the text
02:08 layers inside of the image. Now, because all of these text layers
02:15 have warning icons next to them, at least in my case, then you can press Control
02:19 Alt A, or Command Option A on a Mac, in order to select all those layers, then
02:22 press the T key in order to switch over to the Type tool here.
02:29 Which you can also select from the toolbox.
02:32 Then, select the font option up here and dial in any other font you like.
02:36 In my case I'm going to type in Skia. Which may not seem like it makes any
02:40 sense. But, its a different version of Skia that
02:42 you can download for free on the internet.
02:45 And then I'll go ahead and press the Enter key, or the Return key on the Mac,
02:48 in order to apply that change. Now, everything about this process is as
02:53 streamlined as you can imagine, except this part right here, where Photoshop has
02:58 to warn you over and over again that you're replacing a missing font.
03:04 So you just have to sit there and click on the Okay button until those merciless
03:07 alert messages go away. But in any event, now you can see that
03:12 all of my text layers have updated. If that doesn't turn out to be the effect
03:16 you want, then just go ahead and switch over to a different font.
03:20 For example, I'll select the Font option and dial in Myriad, which will
03:23 automatically get me Myriad Pro, and I'll press the Enter or Return key to
03:26 automatically update the text layers this time around.
03:31 And the reason I didn't get the alert messages, is because the text layers were
03:34 associated with the font that's installed in my system.
03:38 Now, some of these text layers, as you can see, are a little bit squished, so
03:41 I'm going to go ahead and bring up my Character panel here, which you can also
03:44 get to by choosing Character from the Window menu, and I'm going to click in
03:47 the Horizontal Scale option. It says that my text is scaled to 100%,
03:52 but that's not actually true for all the layers.
03:55 So I'll just go ahead and press the Up arrow key, and press the Enter key in
03:59 order to increase that value to 101. And then I end up getting more or less
04:04 properly scaled text. If you don't want 101, you really want
04:08 100%, then click in that option, and press the down arrow key, and then press
04:11 the enter key, or the return key on a Mac, in order to apply that change.
04:17 So there you have it, just two of the many, possible practical applications of
04:21 the search criteria. In one case a way to hunt down and
04:26 destroy empty layers, and in the other case, a way to search and replace fonts
04:30 here inside Photoshop.
04:34
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Grouping layers by name
00:00 In this movie, I'll show you how searching layers by name can expedite the
00:04 process of grouping layers inside of a complex document.
00:08 But first I'm going to start things off with this nifty little trick.
00:12 Over the course of the last few movies, I've been entering all sorts of filtering
00:16 criteria. For example, my Color is set to Yellow,
00:19 my Attribute is set to Empty, which no longer produces any results.
00:23 Mode is set to Multiply, last time around, Effect is set to Overlay and so
00:28 forth. Let's say you want to clear out all of
00:31 those Filter settings. What you do is you press the Alt key or
00:34 the Option key on the Mac and click on the little filter switch right there, and
00:37 that goes ahead and switches you back to Kind.
00:42 And it clears out everything else you've done.
00:44 Notice the name field is empty, the effect is set back to bevel and emboss,
00:47 the color down here at the bottom is restored to none.
00:52 And so forth. Alright and I'm going to switch back to
00:55 Kind here, so that we can see all the layers inside the image.
00:59 Now if you want to be able to search by name, then you need to name your layers.
01:03 So I can't stress how important it is to assign names to your layers, as you're
01:07 working inside your documents in Photoshop.
01:11 Then what you do is either switch the search criteria back to name, or, another
01:15 way to work is to go up to the select menu and choose fine layers which has
01:18 this keyboard shortcut of mash your fist F.
01:23 So Ctrl+Shift+Alt+F on a PC, Cmd+Shift+Option+F on a Mac, and that's
01:26 going to go ahead and automatically select name as well as activate the name
01:30 option here. And then you can just go ahead and enter
01:34 a name, such as ear, for example, in order to show all the ear layers.
01:39 Now I don't want this text layer to be part of the group, so I'll click on the
01:42 top ear layer, and Shift click on the bottom one to select this range.
01:47 And then the way I prefer to work, as opposed to pressing Ctrl+G or Cmd+G on
01:51 the Mac, is to go up to the layers panel flyout menu, and then choose new group
01:54 from layers, and that way, you'll get this dialog box, and you can enter ears
01:57 for your group name and click Okay. And that'll show you that you now have
02:04 this new group called ears. So its just a way of confirming that
02:08 you've done the right thing. Now I'm going to select that name option
02:11 again. And I'll enter arm.
02:13 And notice by the way, that I don't want to enter more characters than I need.
02:18 For example, check out this list here. We've got a total of five layesr, but if
02:23 I change just to arms, then I lose a layer.
02:27 So just bear that in mind as you work along here.
02:30 So we want the word arm singular. Then, go ahead and press Control+Alt+a,
02:33 or Command+Option+a on the Mac to select all those layers.
02:37 Go up to the layers panel flyout and you choose New Group from layers.
02:41 And name the new group arms. Let's do the same for the legs, but this
02:44 time I'm going to take advantage of the keyboard shortcut.
02:47 So I'll press Control+Shift+Alt+F. Or Command-Shift-Option-F on the Mac.
02:52 And the advantage there is that goes ahead and selects the old name so you can
02:56 just enter a new one, such as leg singular, and then I'll go ahead and
02:59 select all these layers by pressing Control-Alt-A or Command-Option-A on a
03:02 Mac Click the Flyout Menu icon, Choose New Group from Layers, call the new group
03:06 legs, and then press the Enter key or the Return key on the Mac.
03:13 One more item we want to search for, we'll press Control Shift Alt F, or
03:16 Command Shift Option F on the Mac, in order to select the name, and then I'll
03:19 enter hair this time around. Press Control Alt A, or Command Option A
03:24 on the Mac to select all of the layers, go to the Flyout Menu, Choose New Group
03:27 from Layers, and call the group hair. Alright, now at this point we can reveal
03:33 all the layers inside the image and get a sense for which layers still need to be
03:36 grouped. By pressing the Alt key or the Option key
03:40 on a Mac, and clicking on a switch in order to clear out all of out settings.
03:44 And I can see here up at the top I've got this Highlights layer.
03:47 I'll turn it off, and notice we lose the highlights on the top of the monster's
03:51 head. So I'll go ahead and turn that back on.
03:53 The reason I'm showing you that is because there's this other Highlights
03:56 layer right there. If I turn it off, we lose the highlights
03:59 inside of the eyes. So I outta go ahead and rename this
04:03 layer, Eye Highlights, like so and then I'll turn it back on because it's an
04:07 integral part of this composition. Now notice that not all of the eye's
04:13 layers Are labelled eyes, they don't all have a common word inside of them.
04:17 For example, we've got pupils and veins so we're going to have to group these
04:21 guys manually. But it's a lot easier to tell what's
04:24 going on because so much of our composition is now grouped.
04:29 So, I'll go ahead and click on Eyelets L, then I'll scroll down the list to Bag 1
04:33 and I'll Shift click on it in order to select this entire range.
04:37 And this time, I'll just press Ctrl+G, or Cmd+G on the Mac, in order to group those
04:42 guys into a group that's automatically named Group 1.
04:46 And then I'll double click on that and rename it Eyes.
04:50 Now, I'll click on Nose Holes, right there, and I'll just scroll down the list
04:53 until I come to the Arms Group. I'll Shift Click on Mouth Crease, the
04:57 layer right above and I'll press Control G or Command G on the Mac in order to
05:00 group those layers together, and I'll rename this group Nose and Mouth so
05:03 obviously I have a sense of what is going on inside of this composition.
05:09 Now notice Hand Shadows right there doesn't contain the word Arm so it didn't
05:13 end up going into the Arms group, but it really ought to, because it represents
05:17 these shadows behind the arms that are being cast onto the creature's body.
05:23 So I'll just go ahead and grab that later and drag it and drop it onto the group,
05:26 and if you twirl open the Arms Group. Now you'll see that Hand Shadows
05:31 automatically appears at the back of the group, so whenever you drag and drop a
05:35 layer into a closed group. It appears at the bottom of that stack,
05:39 and then if that's not what you want you can move it to a different location.
05:43 But as it turns out that is what we want, so Ill go ahead and Twirl Arms Close,
05:46 then I'll click on Belt Loops and scroll down until I come to Size Tag which
05:50 represents all the clothes associated with this guy, and then I'll press
05:53 Control G or Command G on a Mac in order to group those guys together...
06:01 And I'll rename this group, clothing. And then I'll click on Button, Shift
06:05 click on Body. So, these 4 layers, right there, press
06:08 Control G, Command G on a Mac, and rename this layer body.
06:12 Then notice I've got this layer right here, called Curly Cue.
06:15 Adds this curling hair near the top of the monster obviously it is the hair so I
06:19 need to drag it and drop it into the hair group that will land it at the bottom of
06:22 that group which is just fine really doesn't matter.
06:27 And then I've got these 2 shadow layers right there which represent the shadow in
06:30 front of the creatures body. I'll go ahead and select both of them.
06:34 Press control g or command g on the Mac to group them together and rename this
06:38 group shadow. And notice, we now have a much tidier
06:42 group of layers inside of the layers panel.
06:46 In fact, I can see almost all these layers and groups at a glance, even on
06:49 this very tiny screen. And now if you want to review your groups
06:53 and make sure everything's organized the way it should be Then you can Alt click
06:56 or Option click on the I in front of the Body Layer and sure enough there are all
06:59 the layers that make up the body. I'll go ahead and turn on the legs, any
07:04 arms groups as well, might as well turn on these two background items, Forest and
07:09 Contrast. Don't turn on the Fade layer, however,
07:12 and I can turn on both the Hair and the Ears groups.
07:16 Now we get the hair and the ears inside the image window, I'll turn on nose and
07:19 mouth and eyes and that fills in all the features inside the monster's face turn
07:23 on its shadow that's its shadow that's being cast in front of the monster.
07:28 Go ahead and scroll to list and turn on this highlights layer for the highlights
07:32 on top of his head. He's a little bit nude at this point, so
07:35 to provide him with some dignity, I'll turn on the Clothing group in order to
07:39 add his belts and his cut-offs and so forth.
07:42 So assuming you've taken the time to name your layers, that's how you search your
07:47 layers by name in order to make quick work of grouping here inside Photoshop.
07:53
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Masking groups and effects in one operation
00:00 In this movie, I'll show you how to create a subgroup, which is pretty easy
00:04 stuff. And just FYI, you can create subgroups
00:07 inside subgroups up to ten groups deep. And then I'll show you how you can assign
00:11 a Layer Mask to an entire group at a time.
00:14 And the idea here is that, I think these eye bags over here on the left hand side,
00:18 should fade out a little bit. They're too crisp right now, in order to
00:23 create this final effect here. So, here's how that works.
00:27 I'll go ahead and switch over to my document in progress and then I'll twirl
00:30 open the Eyes group up here at the top of the stack.
00:34 And I'll scroll down until I find Bags one through three.
00:38 So, I'll go ahead and click on Bag Three and Shift+click on Bag One to select that
00:41 entire range of Layers. Now, I could mask each one of them
00:45 independently, by the way, by clicking on a Layer and then clicking on the Add
00:48 Layer mask icon. Right now it's dimmed.
00:52 And that's because over the course of things here, I've managed to Lock these
00:55 three Layers if I go ahead and select them all and then turn off the lock.
01:00 And of course, I can assign layer masks to each one of them, but I can only
01:04 assign that mask one layer at a time. Or, I can go ahead and group these guys
01:09 together which is what I want to do. And I'll do so just by pressing Ctrl+G or
01:14 Cmd+G on a mac. And notice that creates a nested group
01:18 that's inside the larger eyes group. And I'll go ahead and rename this guy,
01:23 eye bags, like so. And then, I'll assign a layer mask by
01:27 clicking on the Add Layer Mask icon at the bottom of the panel.
01:31 So, you can assign layer masks to entire groups if you so desire.
01:35 Now, I'm going to twirl open this group because I want selective control over
01:40 each one of the eye bags here, including the drop shadows in everything.
01:46 So, in order to fade away this bottommost eye bag, which is bag 1, by the way, and
01:50 you can see that if you turn off that eyeball and then turn it back on.
01:55 I'll go ahead and load the selection outline associated with bag 2 by pressing
01:58 the Ctrl key or the Cmd key on the Mac and clicking on its thumbnail.
02:03 And that goes ahead and selects this region.
02:05 I want to protect this area, so I want to deselect it and select everything outside
02:10 of it, which means going to Select > Inverse or pressing Ctrl+Shift+I or
02:14 Cmd+Shift+I on the Mac. Now, switch to the Brush tool, which, of
02:20 course, you can get by pressing the B key and I'll right click inside the image
02:23 window. And notice that I have the size cranked
02:26 up to 400 pixels. And I have the hardness cranked down to
02:30 0%. So, we have a very soft brush.
02:33 You'll also want to press the D key followed by the X key, in order to ensure
02:37 that the foreground color is black. So, that we're going to paint away this
02:41 eye bag. And then I'll press Ctrl+H or Cmd+H on
02:44 the Mac to hide my selection, just so I can better see what I'm doing.
02:48 And I'll go ahead and paint, like so. And if that turns out to be too much,
02:51 which I think in my case it is, then I'll reduce the size of my cursor by pressing
02:55 the left Bracket key a few times. And I'll press the X key to switch my
02:59 foreground color back to white. And I'll go ahead and paint in some
03:03 detail like so. And of course you can paint back and
03:06 forth to whatever extent you like. I just press the X key to make my
03:10 forefront color black. And then I'll paint away a little more of
03:13 this particular eye bag. All right.
03:15 Now, let's say you want to paint inside the second one right there.
03:18 Then press the Ctrl key or the Cmd key on a Mac and click on bag 2 in order to load
03:22 it as a selection. And then we want to protect the third
03:27 bag, the front one, and you do so by pressing the Ctrl+Alt keys, with the
03:31 Cmd+Option keys on the Mac, and clicking on the bag 3 thumbnail here inside the
03:35 layers panel. And then just this region right here is
03:40 selected. Now press Ctrl+H or Cmd+H on the Mac in
03:43 order to hide the selection. And I'll paint away some of that eye bag
03:47 like so. And then, finally, I'll go ahead and load
03:50 the bag 3 selection by just Ctrl+clicking or Cmd+clicking on its thumbnail right
03:54 there. And I'll press Ctrl+H or Cmd+H on a Mac
03:58 to hide the selection outline and I'll paint like so.
04:03 All right. Now we have a little bit of a harsh edge
04:06 right there at that location. So, I'm going to press Ctrl+D or Cmd+D on
04:10 the Mac, in order to deselect the image. And I'll increase the size of my cursor,
04:15 by pressing the right bracket key a few times.
04:18 And finally, I want to reduce the Opacity value up here in the options bar, by
04:22 pressing the 5 key to take it down to 50%, as you see here.
04:27 And then I'll just go ahead and paint, like so, over the right edge of those
04:31 bags. Then I'll press the X key, in order to
04:34 switch my foreground color back to white. And I'll go ahead and paint back in some
04:38 of the eye bags, in order to achieve this effect here.
04:42 And notice by the way, throughout this experience, we've been masking both the
04:46 layers and their effects. So, if I were to double-click on an empty
04:50 portion of this group in order to bring up the Layer Style dialog box, normally,
04:54 had we gone about masking each one of these layers independently, I would have
04:58 had to turn on Layer Mask Hides Effects in order to mask the effects as well.
05:05 But because we're operating on an entire group, we don't need to turn on this
05:08 checkbox at all. Either way, we get the exact same effect.
05:13 So, I'll just go ahead and cancel that. In any case, that's all there is to it.
05:18 We've now managed to very selectively mask a nested subgroup of layers,
05:23 including their effects, here inside Photoshop.
05:28
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Expanding and collapsing all groups and effects
00:00 In this movie I'll show you how to both expand, and collapse every single group
00:05 as well as every single layer effect and smart filter inside the layers panel.
00:11 So the idea is this once you start amassing a ton of layers inside of a
00:14 document things can get very gnarly here inside the layers panel with some groups
00:19 open and some group closed and some effects expand and others collapsed and
00:22 so forth. And typically what you do is you just
00:28 expand and collapse one item at a time. For example, I'll go ahead and scroll up
00:32 my list here, and I'll the little triangle there to twirl the eye bags
00:36 subgroup closed. And then, I'll continue to scroll up the
00:40 list and I'll twirl close the eyes group that contains that subgroup as well.
00:45 And now everything's nice and tidy inside the panel.
00:48 Now, if I were to expand just the eyes group then I would reveal the contents of
00:52 that group but that subgroup would remain closed because that was its last state.
00:59 What if instead, you want to expand everything?
01:02 Well what you do is you press the Control key or the Command key on a Mac and you
01:06 click on one of these triangles for any one of the groups, and that will go ahead
01:10 and expand everything as you see here, so every single group is now expanded, and
01:14 again that's a function of Control clicking, or on the Mac Command clicking
01:18 on the little triangle in front of any one of the groups.
01:26 If you want to collapse and single one of the groups, then you control click or
01:29 command click on any one of those triangles once again.
01:33 And as you can see, they are now all collapsed.
01:37 Compare this to, if I go ahead and expand everybody once again, by control clicking
01:41 or command clicking on one of those triangles.
01:45 Compare that to expanding and collapsing effects.
01:48 So if I were to just click on this stand pointing triangle, on the far right side
01:52 of the layers panel. I go ahead and expand the layer effects
01:56 that are assigned to this specific layer. If this were a smart object and it had
02:00 smart filters assigned to it, I would also see a list of those smart filters.
02:05 If I click what is now an up pointing arrow head Then I'll collapse that single
02:08 layer. If you want to expand every single layer
02:11 inside the panel then you press the Alt key or the Option key on the Mac.
02:16 Not control or command this time it's alt or option.
02:19 And notice if I alt or option click that arrowhead, now I can scroll down the list
02:24 and seeing Every single layer effect revealed.
02:28 If you want to hide them once again, you press the Alt key, or the Option key on
02:32 the Mac, and click what is now an up pointing arrow head in order to collapse
02:35 every single one of those effects. Now you may wonder, well, why in the
02:40 world is a Control or Command click for groups in it's alter option Click, or
02:44 Effects in Smart Filters. Here's the reasoning.
02:48 One final keyboard trick that I want to share with you.
02:52 I'll go ahead and Control Click or Command Click on the triangle in front of
02:54 that Clothing Group, although it could have been the triangle in front of any of
02:57 the groups for that matter, in order to collapse them.
03:02 If you press both the Control and Alt keys, or Command and Option on the Mac,
03:06 and click one of these triangles in front of any one of the folders, then you're
03:09 not only going to expand the groups, but you're also going to expand the layer
03:13 effects and the smart filters. And then, of course, if you want to
03:19 collapse everything so you have the ultra tidy view of your objects here, inside
03:22 the layers panel. Then you press and hold the Control and
03:26 Alt keys or Command and Option on a Mac. And click on the triangle, in front of
03:31 any one of the folder icons. And that's how you expand and contract
03:35 all groups as well as all layer effects and smart filters, here inside the layers
03:41 panel.
03:43
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Introducing layer comps
00:00 In this movie, I'll introduce you to Layer Comps, which allow you to save the
00:04 visibility of a layer or group, that is, whether it's turned on or off, as well as
00:08 Appearance attributes including Opacity, Blend Modes, and Layer effects.
00:15 And Layer Comps can be useful for creating design variations inside of a
00:18 single image file, as well as graphic alternates for a client, for example.
00:23 We'll be using Layer Comps in order to demonstrate the stages in the creation of
00:27 this artwork. To get to the Layer Comps panel, go up to
00:31 the Window menu and choose Layer Comps. And then, you'll see where this image is
00:36 concerned, a total of seven Layer Comps in a row right here.
00:41 We can tell that the final Layer Comp is active, because it has a little page icon
00:44 in front of it. You can switch between Layer Comps by
00:48 clicking in the little box in front of the Comp, like so.
00:52 And in this case, I've switched to the Facial Features comp.
00:55 You can also advance through the Comps, by clicking on these arrow icons at the
00:58 bottom of the panel. So, let's say I decide to start with
01:02 final artwork. I'll go ahead and click in front of it,
01:05 so it's active. And then, if I click on the right
01:07 pointing arrowhead, I'll cycle around to the very first Layer Comp in the stack,
01:11 joint sketch, which is that pencil sketch that Sam and I created together.
01:17 And then, I can go ahead and advance from there to the template version of the
01:21 image and so forth. Now, if you loaded dekes, I've gone ahead
01:25 and setup keyboard shortcuts to go forward and backward through the Layer
01:29 Comps. And so, to go forward, you press mash
01:33 your fist F12, that is to say Ctrl+Shift+Alt+F12 here on a PC or
01:37 Command+Shift+Option+F12 on the Mac. And that way, I can just advance all the
01:44 way through the various stages of this artwork like so.
01:47 If you want to move backwards, it's the same thing, but F11.
01:51 So, Ctrl+Shift+Alt+F11 here on the PC or Command+Shift+Option+F11 on the Mac.
01:59 So that's really all there is to working with Layer Comps, once you've created
02:02 them, of course. But let me show you what happens if
02:05 something goes wrong with your Layer Comps.
02:07 I'll go ahead and switch to this version of the image here.
02:10 That contains a total of five out of the seven Layer Comps that are available in
02:14 the other file, because we'll be creating those missing too in the next movies.
02:19 But for now, I want you to notice that we have some caution icons next to three of
02:23 the comps and these are the comps that have existed over the course of the last
02:26 few movies. The reason that they have these caution
02:31 icons is because we deleted those empty layers a few movies back, and anytime you
02:35 delete a layer after creating a comp, then you get this alert message telling
02:38 you that something is missing. But in our case, it turns out not to be a
02:44 problem at all because we can just update the comp so that it doesn't remember
02:48 those old layers and here's how that works.
02:52 You want to go ahead and click in front of the comp in question, in my case final
02:56 artwork, in order to make it active, and then just make sure that everything you
02:59 see on-screen is the way you want it to be.
03:04 In which case, drop down to this little Update icon at the bottom of the panel
03:07 and click on it, and that will update the Layer Comp, so it has no memory of the
03:11 missing layers, and as a result, the caution icon disappears.
03:16 Now, I'll go ahead and advance to joint sketch, which looks totally great, no
03:19 problem, so I'll click on the Update icon for it as well.
03:23 And then, I'll advance to the Template Layer which also looks exactly the way it
03:27 should. So I'll click on that Update icon a final
03:30 time. Now, of course, if there had been some
03:32 problems and you do have to keep a careful eye out to make sure that nothing
03:35 is missing. Then you pour over your layers and turn
03:39 the layers on or off that need to be changed.
03:41 In my case, however, I'm just going to go ahead and advance through my remaining
03:45 Layer Comps to just make sure that they look fine until I arrive at the final
03:49 version of the artwork shown here. And so, there you have basics for working
03:55 with Layer Comps as well as updating them.
03:58 In the next movie, I'll show you how to create a custom Layer Comp of your own.
04:04
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Creating a dynamic layer comp
00:00 In this movie, I'll show you how to create your own custom Layer Comp, and in
00:03 our case, it's going to be this variation, Additional Shading.
00:07 I'll go ahead and click in front of it in order to switch to that Comp.
00:11 And so, the idea is we want to create a cool color variation of the monster with
00:15 all of the shading intact. So I'll go ahead and switch over to our
00:19 file in progress here. And for the most part, what we want to do
00:22 is remove some gradient overlays. And these gradient overlays are
00:26 responsible for the green color scheme inside of the monsters flesh, and on his
00:31 arms and legs, and so forth. To see those gradient overlay effects, go
00:36 up to the search criteria pop up menu in the upper left corner of the Layers
00:40 panel, and switch to Effect. And then, change the second pop up menu
00:45 from its default setting of Bevel and Emboss to Overlay, and you'll see this
00:49 long list of layers here. Now, we need to be able to see the Layer
00:53 effects, so press the Alt key or the Option key on a Mac, and click anyone of
00:57 the down pointing arrowheads along the right side of the Layers panel in order
01:00 to expand all the effects. And then, go ahead and scroll all the way
01:06 to the bottom of the panel, like so, and turn off the Color Overlay effect that's
01:10 assigned to the Forest layer. Now, as soon as you do that, the Forest
01:14 layer will disappear, because it no longer matches our search criteria.
01:18 You can skip the Cartoon Layer at the bottom of the stack and move up to fake
01:22 ear tip R. Now, I want to get rid of both the Inner
01:25 Shadow and the Gradient Overlay in this case.
01:28 But if I turn of Gradient Overlay first, then I'll lose this layer and I won't be
01:32 able to turn off Inner Shadow without either switching or clearing out the
01:36 search criteria. So the better thing to do, just to keep
01:40 this guy on screen for a moment, is to turn off Inner Shadow first, and then
01:43 turn off Gradient Overlay like so. And now, of course, that layer
01:48 disappears. Now, we've got outer ear R in its place.
01:52 Just turn off Gradient Overlay in this case.
01:54 Next, we've got fake ear tip L. Turn off Inner Shadow first and then turn
01:58 off Gradient Overlay. And, of course, you can go your own way,
02:02 by the way, here. This is just the effect I came up with.
02:05 I'm going to turn off Gradient Overlay for outer ear R as well.
02:09 Now, we've got the leg layers right here. For leg R, I'll turn off Gradient
02:13 Overlay. For leg L, I'll do the same.
02:15 For the Body Layer, I'll turn off Gradient Overlay, and then for the Button
02:19 Layer, which is this guy's belly button right there, I'll turn off Gradient
02:23 Overlay as well. Next, come the two arms layers.
02:27 And again, all we need to do is turn off Gradient Overlay for one.
02:31 Turn off Gradient Overlay for the other. All that's left is these eyelids right
02:36 there and they appear at the top of the stack, so go ahead and scroll your way to
02:39 the top. You'll see the Highlights Layer, go ahead
02:43 and ignore that one, and next, you should see eyelids L, go ahead and turn off
02:46 Gradient Overlay for it, as well as eyelids R.
02:50 And then, you want to turn off the Gradient Overlay for bag 3, bag 2 and bag
02:55 1 which represent these eyebags right here.
03:00 Finally, you want to drop down to this Tooth layer, and turn off its Gradient
03:04 Overlay in order to produce this blanched version of the monster that you see
03:07 on-screen now. Alright, now, let's save off our work as
03:12 the Layers gone. Because, after all, even though, the fact
03:15 that we have these filtering options here in the Layers panel.
03:19 That's made our lives way easier than it would have been in the past.
03:22 But it's by no means the kind of thing that you want to do on a regular basis.
03:25 So to save things off, drop down to the little page icon on the bottom of the
03:29 Layers Comp panel and click on it. That displays the New Layer Comp dialog
03:34 box. Go ahead and name this Comp Additional
03:37 Shading or something along those lines, and make sure to turn on Visibility.
03:42 That'll keep track of which layers and which layer groups are visible and
03:45 invisible. It also keeps track of whether the Layer
03:49 Mask assign to a layer or a group is turned on.
03:52 You want to turn position off in our case.
03:55 And I dare say, in most cases as well, because position keeps track of the X and
03:59 Y coordinates of the objects on all the layers, which would be useful if you plan
04:03 on moving an object from one comp to the next.
04:08 Problem is, if you then turn around and decide you want to move this entire
04:11 monster to a new location, and you kept track of its position, where any of these
04:15 Layer Comps is concerned, that's going to throw you off.
04:20 And I'll actually show you what I mean by that in a future movie.
04:23 But for now, again, just leave the checkbox off.
04:25 And then, we definitely want Appearance to be turned on, because that will keep
04:29 track of the fact that we turned all of those Gradient Overlay effects off.
04:33 Now, click OK in order to create that comp and I'm going to move it by dragging
04:37 it to between white Monster and final artwork, so it appears at this stage in
04:41 the development of the composition. And now, I can click in front white
04:47 monster to see what it looks like, notice that none of the shading is intact where
04:51 this comp is concerned. Now, here's our new comp and then here's
04:56 the final version of the artwork. And Photoshop at all times is keeping
05:00 track of exactly what's going on with the various layers.
05:04 And we haven't lost a single bit of our work.
05:07 Now presumably at this point, you want to go ahead and tidy-up the Layers Panel by
05:10 Alter Option clicking on anyone of the up-pointing arrowheads along the right
05:14 side of the panel. And then go ahead and Alt or Option,
05:18 click on the little switch icon at the top of the panel in order to clear out
05:21 the search criteria. And that, friends, is how you create a
05:26 variation on your artwork, as well as save out that variation as an entirely
05:31 dynamic layer comp.
05:34
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Applying a mode or effect to an entire group
00:00 In this movie, I'll show you how to apply a blend mode as well as a layer effect to
00:04 an entire group of layers. And in doing so we'll create this effect
00:09 here. So, I'm looking at the contents of the
00:11 seven stages dot PSD document, and I've switched over to the base shapes comp
00:15 here inside the Layer Comps panel. And you can see that we're seeing through
00:20 the shapes to the template layer below. And I've also assigned a stroke around
00:24 the contents of all of the shapes as a whole.
00:28 As opposed to each shape independently. We're going to start off inside of this
00:32 document in which I switch to the additional shaving comp that we created
00:36 in the previous movie. And I want you to notice over here in the
00:41 Layers panel, in order to make some of the other comps work that I created for
00:44 you in advance, I've created this larger group called arms body legs ears that
00:48 contains the arms, body, legs and ears groups.
00:54 So I just want you to know that's there. All right, so starting from this vantage
00:57 point, I'm going to turn off the highlights layer all the way down to the
01:01 clothing group. So I'm just clicking and dragging down
01:04 the eyeball column. And I'll do the same for the hair and
01:07 shadow groups as well. Then I'm going to turn on this fade
01:11 adjustment layer located down here near the bottom of the stack.
01:15 The next step is to go up to the select menu and choose find layers or you can
01:19 press that keyboard shortcut in order to activate the name option and I'm going to
01:23 enter the word Fake which brings up the 2 fake ear layers and I'm going to turn
01:27 both of those guys off. Then I'm going to switch from name to
01:33 effect and I'm going to change the effect to inner shadow which is going to bring
01:36 up a whole slew of layers and I want to be able to see their layer effects so
01:40 I'll press the alt key or the option key on the mac and click any of the down
01:43 pointing arrowheads. On the right side of the panel, in order
01:49 to expand all the layers. And then I'll scroll down to the bottom
01:53 of the list, at which point I'll see the outer ear R layer.
01:57 I want to turn the stroke on, so go ahead and do so before we turn the inner shadow
02:00 effect off, and then turn off inner shadow, at which point that layer will go
02:04 away. Go ahead and turn off the inner ear R
02:08 layer entirely, that is turn off its visibility Then go up here to Outer Ear
02:12 L, turn on its stroke and turn off its inner shadow and it will disappear.
02:18 Then turn off Inner Ear L entirely as well, and again there's a lot of busy
02:22 work associated with generating these layer variations, but in the long run
02:26 it's worth it. I'll go ahead and scroll up the list so I
02:31 can see the Leg layers. And I'll turn off the inner shadow for
02:34 Leg R as well as for Leg L and then I'll turn off the Inner Shadow for the body as
02:39 well. Now scroll up the list and turn off the
02:44 Button layer as well as the two layers below it which represent the belly and
02:47 the sort of rippling abs. Alright, now we need to get rid of the
02:53 shadow layers here and the easiest way to do that is to change the search criteria
02:56 in the upper left corner of the layers panel from effect to color and then
02:59 change the color from none to violet. Now press Ctrl+Alt+A or Command option a
03:06 on a Mac in order to select all those violet layers.
03:10 Then right click in the eyeball icon and choose hide this layer in order to make
03:14 all that shading go away. Now you'll want to clear your search
03:18 criteria by pressing the alt key or the option key on the mac and clicking on the
03:22 switch icon. Alright now that you can see all the
03:25 layers in groups inside your document click on the arms, body, legs, ears super
03:29 group in order to make it active and then change the blend mood in the upper left
03:32 corner of the layers panel. To multiply in order to produce this
03:38 effect here. So you're multiplying the contents of the
03:41 entire layer group at one time. Then you want to drop down to this
03:45 template group and turn it on so you can see the pencil drawing in the background.
03:50 The click on the template group to make it active.
03:52 And assuming that you rectangular mark key tool is selected just tap the 3 key
03:57 in order to reduce the opacity of that entire group to 30%.
04:02 Then go ahead and return to the arms body legs ears super group And drop down to
04:06 the fx icon. And choose stroke.
04:10 In order to apply stroke to the content of all of these layers at once.
04:15 Make sure position is set to outside. Your inside the layer style dialogue box.
04:19 The blend mode should be normal. The opacity should be a 100%.
04:22 The colors should be black. And now just go ahead and dial in a
04:26 really big size value like 12 pixels and you can see that you're stroking not each
04:30 independent layer, but rather the group as a whole, which is an extremely
04:34 powerful option here inside Photoshop. Now I don't want it to be that thick so
04:40 I'm going to drop the value down to 6 pixels And then click Okay to create the
04:43 effect you see on screen. Now let's go ahead and save off our work
04:48 as a Layer Comp by clicking on the little Page icon at the bottom of the Layer
04:51 Comp's panel. Make sure that Visibility and Appearance
04:55 are turned on. And that position is turned off.
04:58 And go ahead and call this new comp Bay Shapes, and click Okay.
05:02 We want the Bay Shapes to appear right between Template and Facial Features.
05:08 So just go ahead and drag it up the list and drop it into place.
05:11 And now if you click Forward here. To facial features for example, you'll
05:15 see that stroke disappear and that everything is working exactly the way
05:19 it's supposed to. Problem is, depending upon what version
05:23 of Photoshop you're using, you may experience a bug.
05:26 Let me show you what that bug looks like. I'm going to switch back to my base
05:29 shapes layer, and I'll go up to the File menu and choose the Save as command, and
05:33 then I'm going to replace this file that I've created for you in advance called
05:37 Base shapes bug.psd. I'll go ahead and click the save button
05:42 and save over that file File, just so that I have that file saved to disk.
05:47 And the reason this is so important is that the way the file is created right
05:51 now doesn't save properly. And to see what that looks like, click in
05:55 front of the template layer in order to make it active.
05:58 That will invoke the asterisk up here in the title tab, which is telling us that
06:01 we have unsaved changes. In order to restore the same version of
06:06 the file and thereby demonstrate that what we've done so far didn't get saved
06:10 properly go up to the file menu and choose the revert command and then a
06:13 moment later we should see the stroked version of those shapes.
06:20 Now if you arrow your way through here by clicking on the forward arrow button at
06:23 the bottom of the layer comps panel you can see that that stroke is remaining in
06:26 place. For the facial features comp, for the
06:31 white monster comp, for the additional shading comp, and for the final artwork,
06:34 which obviously is no good. So what we've gotta do to solve the
06:38 problem Is click in front of facial features, in order to make it active,
06:42 then go over to the layers panel. Make sure that you can see the effects
06:47 that are assigned to the group, and go ahead and turn off effects.
06:51 Now Photoshop shows that you are no longer matching any of the comps, because
06:54 the little page icon doesn't appear inside facial features.
06:58 To update that comp drop down to the update icon, and click on it Then advance
07:01 to white monster by clicking the right pointing arrow down here at the bottom of
07:05 the panel. Turn off effects again and go ahead and
07:09 update that comp. Then advance to the next one, additional
07:13 shading, turn off effects over here in the layers panel, update the comp.
07:18 And finally, go ahead and advance to final artwork, turn off the effect, and
07:22 update the comp. Alright, now just to make sure that those
07:26 changes will get saved I'm going to go over to the 7 stages.psd document, and
07:30 I'm going to close it. And I don't want to save my changes, so
07:34 I'll click No here, in the PC, that would be the Don't Save button on the Mac.
07:38 And then, with my file and progress up on the screen, I'll go up to the file menu
07:42 and choose the Save As command. And then I'll just go ahead and
07:46 recklessly save over that 7 stages.psd document.
07:51 If you prefer not to damage that document, then you can give your file a
07:53 different name. And I'll click the Save button, and click
07:57 Okay in order to replace the previous version of that file.
08:01 And after a few moments, when I see that the file is saved, I'll just go ahead and
08:04 switch to any old comp, such as base shapes here.
08:08 Now we'll invoke the asterix up here in the title tab, which tells me I have
08:11 unsaved changes, so let's go ahead and load the saved version of the document by
08:15 going to the file menu and choosing the Revert command, and a second or two later
08:18 I'll see the final version of the artwork.
08:22 I'll switch back to base shapes with its thick stroke...
08:26 And then I'll advance to the other groups, and sure enough, those thick
08:30 strokes are going away because I turned of the effect assigned to that Arms,
08:34 Body, Legs, and Ears group. So it's a little but ardous where the
08:39 layer counts are concerned. But that's how you go about assigning a
08:42 Blend Mode. As well as a layer effect to an entire
08:46 group of layers, as well as save out a layer comp and troubleshoot your other
08:51 comps here inside Photoshop.
08:55
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Moving many layers without upsetting comps
00:00 In this movie, I'll show you how, thanks to the fact that we've kept our layer
00:03 comps nice and flexible and they're not paying attention to the position of the
00:07 various layers, we can move the monster around without adversely affecting those
00:11 layer comps. So, you may wonder why, where this
00:16 composition is concerned, the monster appears so far over to the left hand side
00:20 of the image. And that's because I wanted to make room
00:24 for a caption, down right. And that caption appears at the very top
00:28 of the layer stack. To see the caption, go ahead and turn on
00:31 this top text layer. And, you'll see it appear right there.
00:35 Now the thing is now that I see the caption, it occurs to me that the monster
00:39 is still too far over to the left. I want to scoot him over to the right, so
00:43 I'll click on this highlights layer to make it active.
00:46 And then I'll go ahead and turn on this Template Group down here near the bottom,
00:50 so I can keep track of the template as I work.
00:53 And I'll Shift-Click on that Template Group to select that entire range of
00:56 layers and groups that make up the monster.
00:59 And then I'll go ahead and scoot the monster over by pressing the Control and
01:02 Shift keys, that's Command and Shift on the Mac.
01:07 Along with the right Arrow key. And as soon as I do I'll see this Alert
01:10 Message that's telling me that some of the layers are locked.
01:14 So I'll click OK, in order to acknowledge the message, and then I'll click on the
01:17 Lock icon near the top of the Layers panel in order to turn it off.
01:23 Now, I'll press the control and shift keys again, that's command and shift on
01:26 the Mac, and I'll press the right arrow key a total of eight times.
01:30 So one, two, three, four, five, six, seven, eight, in order to nudge the
01:34 monster over a total of eighty pixels. And now I'll turn off the template layer
01:40 in order to see the result. And now if I bring up the layer comps
01:44 panel I can cycle between the layer comps just by clicking on this right arrow
01:48 icon, or if you loaded, d, keys, you can press ctrl+shift+alt+F12.
01:54 That's Cmd+Shift+Option+F12 on the Mac, and notice, first time I do, I'll switch
01:58 to the Joint Sketch comp, and you can see that the original pencil sketch has
02:02 scooted over to the right, and so have all the other versions of these comps
02:05 including Template. Base shapes, facial features, white
02:11 monster, additional shading, and of course, final artwork.
02:15 So everything's moved into place exactly where it needs to be.
02:19 And I stress, the reason for that is, I I double-click on any one of these comps,
02:22 you can see that the visibility and apperance check boxes are turned on.
02:27 But the Position checkbox is turned off. Had it been turned on then I would have
02:31 saved the original location of the monster along with each one of the comps
02:35 and I would have had to have updated everyone of these comps independently
02:38 which would have been a pain in the neck. So turning this checkbox off Actually
02:44 provides you with a lot of flexibility. Unless you have a reason for turning it
02:49 on. Alright, I'll just go ahead and cancel
02:52 out of this stylus box. Now of course, for the final version of
02:55 my composition. I want the caption turned on, so I'll go
02:58 ahead and turn on the text layer. At the top of the stack and with the
03:02 final artwork layer comp selected I'll drop down to the bottom of the panel and
03:06 click on the Update icon in order to save off my work.
03:12 And now that I've done so, I'll go ahead and press the F key a couple of times in
03:15 order to switch to the full screen mode and zoom in as well.
03:19 And that's the final version of the artwork.
03:21 Thanks to some very advanced layer functions, here, inside Photoshop.
03:27
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42. Actions
Three incentives for recording actions
00:00 This chapter is all about actions. An action allows you to record a sequence
00:05 of operations so you can play back those operations automatically.
00:10 So the upshot is the next time you find yourself performing a series of steps
00:14 that you've performed before, you ought to go ahead and record those steps as an
00:18 action, and that'll help to eliminate some of the drudgery of working in
00:21 Photoshop in the future. Now, as obvious as that argument is, I
00:27 find that a lot of people are reticent to use actions because they seem like more
00:30 trouble than they're worth. For example you've gotta figure out your
00:36 approach sometimes you have to problem solve, other times you have to
00:39 troubleshoot the action to get it to work and if you fall into that camp then I
00:43 have three more incentives for you to use actions in the future.
00:48 1 you can use the batch command to plan action on an entire folder full of images
00:52 at a time and then you don't even have to be there.
00:56 Photoshop will automatically open, save and close those files for you.
01:01 Two, you can share actions with your co-workers.
01:04 So imagine for example that you're working with folks who aren't quite as
01:08 adept at Photoshop as you are, or you're training someone.
01:12 Where you're working with a larger team, then you can hand out actions.
01:15 We used to do this with the books all the time.
01:18 And then, three, an action plays back much more quickly than you record it.
01:24 More quickly, in fact, than you could ever hope to perform the steps manually.
01:28 An action plays back as quickly as Photoshop can accommodate the
01:32 instructions. As Stan Lee used to say, at the speed of
01:36 thought. Which is to say, actions are all about
01:39 expediency. Which is why I recommend you watch the
01:43 next movie as quickly as possible.
01:47
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Introducing the Actions panel
00:00 In this movie,, I'll introduce you to the Actions panel, and I'll also show you how
00:04 to create a new action, inside of an action set.
00:08 To get to the Actions panel, go up to the Window menu and choose the Actions
00:11 Command, or you can also press the F9 key.
00:14 Notice, by default the Actions panel's grouped along with the History panel,
00:18 which makes a modicum of sense because, after all, they both track operations.
00:22 The difference is that the Actions panel allows you to record those operations, so
00:26 that you can play them back later. If this is your first time in the panel,
00:30 then you'll see this folder up here at the top, called Default Actions.
00:35 That is an action set and it contains a series of in set actions below here.
00:41 So Photoshop requires you to create your actions inside of sets, which is actually
00:45 a good thing because that way you can organize your actions as you create them.
00:51 Now I don't think much of the default actions, but I will give you some
00:54 guidance here. Anything that says the word Selection
00:58 requires a selection, if it says Type you need a Type layer, Layer doesn't really
01:01 mean anything, it just means it's going to create a new layer for you.
01:06 If you want to experiment with one of these actions then just go ahead and
01:09 click on it, such as Quadrant Colors here, and then drop down to the Play icon
01:13 at the bottom of the actions panel, and click on it as well.
01:18 One piece of advice however, before you play back any of these actions, make sure
01:21 that you've saved your image. Just so that you don't lose any changes,
01:26 because chances are good you're not going to like what you get.
01:30 Anyway, I'll just go ahead and click the Play button and I end up with this
01:34 stunner of an effect here. If you go to the fly out menu then you'll
01:38 see that you have access to a bunch of other action sets as well, none of which
01:42 are really anything to write home about. We start with Commands, which just goes
01:47 ahead and records single commands as if we're trying to create keyboard
01:50 shortcuts. And then it ends with Video Actions,
01:54 which converts your image between different old-style video formats.
01:59 The command of merit, that you might want to know about up front, is Button Mode.
02:03 And if you switch to it, then you'll see each one of the actions, indicated by a
02:06 button, at which point, now all you have to do in order to play back an action is
02:10 just click on it. So I'm going to get rid of this
02:14 background copy layer, which contains that quadrant effect, in order to return
02:18 to my original image. And just to show you what I'm talking
02:23 about, I'll click on Sepia Toning layer and you can see that we end up with this
02:26 effect here. Which is again, not that great, but at
02:30 least you can modify the results by double-clicking on this Adjustment layer.
02:36 Notice that the buttons have different colors associated with them, and that
02:39 will become important in just a moment. I'm going to switch back from the Button
02:43 Mode to the Standard Mode, by clicking on Button Mode, and you have to do that if
02:46 you want to record an action, by the way. The Button Mode just allows you to play
02:52 the actions back. And then what I recommend you do, unless
02:55 you end up falling in love with the default actions, I recommend that you
02:58 select the Default Actions set. And then drop down to the little Trash
03:03 Can icon, and Alt click on it, or Option click on it on a Mac, in order to get rid
03:06 of those actions without bringing up an alert message.
03:11 And if that seems like a fairly dramatic thing to do, bare in mind you can always
03:14 bring those actions back, by returning to the fly out menu and choosing Reset
03:18 Actions, which is going to give you back all the default actions, so it's not like
03:21 you can't get back to them if you want to.
03:26 Anyway, I'm going to go ahead and press Ctrl+Z or Cmd+Z on a Mac to undo that
03:29 particular operation... I'm also going to go up to the File menu
03:33 and choose the Revert command, in order to restore the original version of my
03:37 image. Now notice these icons down here at the
03:41 bottom of the panel, only two of which are any longer available to us.
03:45 Now you can create a new action by just clicking on this little page icon, but
03:49 that will result in a default automatically named action set, which is
03:52 not what you want. So the better thing to do is to have a
03:56 goal in mind, in the first place, of course, and then to click on this little
04:00 folder icon in order to create a new action set and then you'll be asked to
04:03 name it. I'm going to call mine Output Actions,
04:08 because these are going to be actions designed for printing images, and then
04:12 I'll click Okay. Now, at this point, presumably you want
04:16 to record an action, and you do that by dropping down to the Page icon and
04:19 clicking on it. That will bring up the New Action dialog
04:24 box, and I'm going to call mine, Sharpen for Output let's say.
04:28 I want to put it in the set called Output actions.
04:30 If we had more actions available to us, then you could select them from this
04:34 list. Notice at the bottom here, we have this
04:37 Color option, and that defines the color assigned to the button inside the Button
04:41 Mode. So, if you want a colorful button, here's
04:44 where you create it, but you can always do that later, by the way, so I'm just
04:47 going to leave mine set to none. And you can also assign a Function key
04:51 shortcut, starting with F1 on the Mac, and then starting with F2 on a PC.
04:57 And if you select one of these guys, lets say I select F3, then you can choose to
05:02 make the shortcut just the function key or you can add the Shift and/or Ctrl keys
05:06 here on the PC or the Shift and/or Cmd keys on the MAC.
05:13 Just bear in mind if you loaded my D keys, that's going to end up potentially
05:16 overriding some of my keyboard shortcuts, which by the way start at F5.
05:21 I don't have anything from F1 through F4, but you may also find that you run into
05:26 conflicts with some of the OS level keyboard shortcuts.
05:30 So, what I generally do, and this is just me, is I leave the function key set to
05:34 none and I just use the Play button in order to play the actions back.
05:40 Then you want to click on the Record button in order to begin recording your
05:42 action. And notice now, that we have this red
05:45 circle icon right there, which indicates that we are in the middle of recording
05:50 the action. And now you would begin performing your
05:54 operations, and as you do, each operation gets recorded inside the action, and
05:58 we'll see what that looks like in a moment.
06:02 But first I want to show you that you can at any time stop recording just by
06:06 clicking on the square Stop icon, or you can just press the Escape key.
06:11 And now we'll discontinue the recording of the action.
06:13 Now if you ever want to pick up the action again, which of course we would,
06:17 because we haven't recorded any operations, you would just click on the
06:20 circular Record button. So those are the basics of using the
06:24 Actions panel. In the next movie, we'll begin the
06:27 process of recording a practical action.
06:31
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Recording a simple but practical action
00:00 In this movie, I'll show you how to record a simple but practical application
00:04 that sharpens just the detail inside of a flat image file.
00:08 I'm going to start things off, by moving the Actions panel over to the left side
00:11 of the screen, so I can better keep track of what I'm doing.
00:16 A word of advice upfront, before you begin recording an action, you want to
00:19 make sure that you've saved any changes to the image file you have open on
00:23 screen. That way after you get done recording the
00:27 action, you can revert to the saved version of the image, and play the action
00:30 back to make sure it works. Now, I've already saved off this image,
00:35 so I'm ready to go. I've also created a new action, inside of
00:39 a custom action set, to resume recording, all I need to do is click on the circular
00:43 record button down at the bottom of the Actions Panel.
00:48 Now, note that not all operations are recorded.
00:51 For example, if I Zoom in by pressing Ctrl+, or Cmd+ on the Mac, or I pan
00:55 around inside the image, nothing is added to the Actions Panel.
01:01 We're not seeing any new operations, which means, so far as the Actions Panel
01:05 is concerned, nothing's happening. You should also note, that there is no
01:09 reason to be in a rush when you're recording an action.
01:14 Actions are always played back as fast as Photoshop can play them, regardless of
01:18 how quickly you record them. So, I could go make myself a sandwich,
01:23 and come back, and I would be no worse off.
01:26 Having said that, some things that you might not think would be recorded, will
01:30 be recorded. Such as, changing key settings.
01:34 For example, if I press the X key in order to switch the Foreground and
01:37 Background Colors, I can see a new operation called Exchange Swatches.
01:42 Photoshop also records actions that you apply using certain tools.
01:47 For example, if I switch to the Lasso tool, that in and of itself is not
01:50 recorded. But as soon as I finish dragging with the
01:54 tool inside of the image window, I'll see a new step called Set Selection.
02:00 You can see what's going on with that step, by clicking on the little twirly
02:03 triangle right there, in order to expand it.
02:07 And now notice this is a fairly complex operation.
02:09 First of all, Photoshop sees that it's creating a polygonal selection outline,
02:13 which is a little bit surprising. It's not recording that it was created
02:18 with the Lasso tool, but that doesn't really matter in terms of playing it
02:21 back. Then we've got a total of six point
02:25 coordinates along with 356 more, in my case.
02:29 Your results will vary if you're working along with me.
02:33 If I switch to the Rectangular Marquis tool by pressing the M key, and just
02:36 click Off the Selection, then I get another Set Selection Step.
02:40 And if I twirl it Open, I can see that I'm setting the selection to None.
02:45 Now, frankly, there's no harm in what I've done, it's not going to effect the
02:49 performance of my action one iota. But there's no sense in these superfluous
02:54 steps, they're just going to clutter things up.
02:57 And if you want to get rid of them, here's how.
02:59 Just go ahead and click on the square Stop button and then, with Set Selection
03:03 Active, go ahead and Shift click on the top step exchange Swatches, and drop down
03:08 to the little Trash icon and Alt or Option click on it to delete those steps,
03:12 as well as bypass the alert message. All right, now, to actually sharpen the
03:19 image. I'll click on a circular Record button,
03:21 to once again begin the recording process.
03:24 Then I'll go out to the Filter menu choose Sharpen and choose Smart Sharpen.
03:29 Now, the settings I came up with are an Amount value of 250%, and then a Radius
03:34 of 2.5 pixels. I left Remove set to Gaussian Blur, as is
03:39 the default setting, and I left More Accurate turned off.
03:43 Notice that I'm not doing anything to the Angle value because it's dimmed, and I'm
03:47 not modifying the Advanced settings either.
03:49 And yet, these will be recorded as soon as I click the OK button.
03:53 So notice we don't have an operation yet inside the Actions panel, but as soon as
03:57 I click OK, we do have a recorded step. To see what's up with it, click on the
04:02 Triangle. There's the amount of 250%, there's the
04:05 Radius value. The angle, even though it was dimmed, is
04:08 recorded. And the settings default are recorded as
04:12 well, even though we overrode them. And all of the advanced settings that we
04:16 didn't change, were recorded as well. So some of that stuff you just can't
04:20 help. Photoshop is going to record what it's
04:23 going to record, under many conditions. I'm going to expand my Panel a little bit
04:27 for the next step. Now anytime you apply Smart Sharpen, you
04:31 want to make sure your sharpening just the detail inside the image, you don't
04:35 want to be exaggerating any chromatic differences.
04:39 And to make sure that's the case, go up to the Edit menu and choose Fade Smart
04:43 Sharpen to bring up the Fade Dialogue Box.
04:46 And then switch the Mode to Luminosity, and for my part I'm going to reduce the
04:51 opacity value to 50% and click OK. And now we can see we have a second
04:56 Operation Fade, if I twirl it Open, there's the Opacity Value and there's the
05:00 Blend Mode. Alright, that's all there is to this
05:04 action. So I'll stop recording either by clicking
05:07 on the square icon, or by pressing the Escape key.
05:10 Now you may look at this and say, well that's awfully darn basic, Deke, after
05:14 all, it's just two operations. But you can think of an action, so far
05:18 anyway, as being a kind of expanded keyboard shortcut.
05:22 But rather than having a different shortcut for every single operation, you
05:26 can combine multiple operations into a single shortcut, and you can record
05:30 specific settings as well. And what's great about this one, even
05:35 though we've only designed it for a flat image so far, is that it's set by default
05:39 where this action is concerned, to sharpen just the detail and nothing more
05:43 inside of an image, which is always what you want to do when apply Smart Sharpen
05:47 inside Photoshop. In any case, that's how you record a very
05:54 basic action. In the next movie I'll show you how to
05:58 modify the recorded settings.
06:00
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Modifying settings and playing an action
00:00 In this movie I'll show you how to modify the settings associated with a recorded
00:04 step, and then play back your action to make sure it works.
00:08 As I look at the results of my sharpening here, I'm thinking that the image really
00:12 doesn't look all that sharp. And if it doesn't look sharp on screen,
00:16 it's going to look even less sharp in print.
00:19 And the culprit, it seems to me, is the radius value.
00:22 I need to increase the thickness of the halos to make sure that they survive the
00:25 printing process. So the first thing you need to do before
00:29 you modify any recorded settings Is restore the original saved version of the
00:33 image by going up to the File menu and choosing the Revert command.
00:39 And the reason is, anytime you modify settings, you re-apply them, and of
00:42 course, if we're sharpening on top of sharpening, we're not going to get a
00:45 sense of what's really going on. So go ahead and choose Revert from the
00:50 file menu, if you're working along with me.
00:52 And then go to the Actions panel here and double-click on the step labelled Smart
00:57 Sharpen, in order to bring back this Smart Sharpen dialog box.
01:01 And I'm going to go ahead and scroll over to this section right here, this corner
01:05 of the cliff, in order to keep track of it.
01:09 Now at 100%, the halo looks great. But the 33% view on this machine is more
01:14 representative of how the image is going to look in print.
01:18 So I'm going to make a couple of adjustments.
01:20 First of all, because this is a digital photograph, I'm going to change Remove
01:24 from Gaussian blur to Lens blur, and that will give me finer halos off the back.
01:30 As you can see here, and then I'm going to compensate and take things a
01:33 little farther by taking the radius value up to four pixels, and then I'll click Ok
01:37 in order to apply that change. And not only did I modify the sharpness
01:43 of the image, which now appears much sharper on screen, but I've recorded the
01:47 new settings here inside the actions panels, so notice the radius value's now
01:51 four pixels and Remove is set to Lens Blur.
01:57 Alright now at this point we've applied the Smart Sharpen step, but we haven't
02:00 applied Fade. And there's a couple of ways to go ahead
02:03 and resume the action. One is to click on Fade and then click on
02:07 the Play button to play the action from that point forward.
02:11 But to really see what's going on there, to see the fade occur, we want to zoom in
02:15 to at least 100%. So that we can see all of these color
02:19 artifacts that we've brought to life, thanks to Smart Sharpen.
02:22 Keep an eye on this corner of the cliff. And as soon as I click on the Play button
02:27 you'll notice that all that color artifact, it goes away, and the
02:30 sharpening effect in general settles way down, thanks to the fact that we're
02:34 fading the opacity of the effect to 50%. All right, now let's go all the way back
02:41 by returning to the File menu and choosing the Revert command.
02:46 And this will give us the opportunity to replay the entire operation, which is
02:50 essential, by the way, in order to get a sense of whether the action works.
02:55 So, strange as it may sound, you really want to play your action on the exact
02:59 same file you used to record it and that will demonstrate any of the big problems
03:03 with your action right away. So at this point we go ahead and click on
03:09 sharpen for output and you can play it back in one of two ways.
03:14 One is to just click on the play button, the other, just so you know, is to press
03:18 the control key or the Command key on the Mac and double click on the Action and
03:22 that will go ahead and play it as well. And you may wonder why I'm sharing such a
03:28 strange shortcut with you well that same technique of Ctrl double-clicking, or Cmd
03:33 double-clicking on a Mac, works on a step-by-step basis.
03:38 So I could return to the File menu and choose the Revert command, and then I can
03:42 play each one of these steps independently by Ctrl double-clicking on
03:45 it. For example, first I'll Ctrl double-click
03:49 on smart sharpen and that will just apply the smart sharpen filter, and then I'll
03:54 Ctrl double-click on fade, again that's a Cmd double-click on the Mac, and that
03:58 will just replay that fade step, in order to produce this variation on the
04:02 photographic landscape. And that, friends, is how you modify an
04:09 action's settings, and play it back on the original version of the image, to
04:13 make sure it works.
04:16
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Creating a dynamically adjustable action
00:00 In this movie I'll show you how to record a dynamic version of that same action
00:03 that involves Smart Filters. So in other words, we're going to record
00:07 a better version of the action and set it up so that you can modify the settings.
00:12 As you play the action back. I've gone ahead and restored the saved
00:16 version of my image using the Revert command.
00:19 And I'm going to create a new action by clicking on the little Page icon at the
00:22 bottom of the Actions panel. And I'll call it Dynamic Sharpen, and
00:27 then I'll click the Record button to begin recording that action.
00:31 The first step is to double-click on the background in order to convert it to an
00:35 independent layer, and I'll call this layer Photo, and press the Enter key or
00:39 the Return key on the Mac. And you can see, that records the
00:43 operation as set background, and if I twirl it open its telling me that I'm
00:46 setting it to a layer called photo. Now I'll right-click inside of the image
00:52 window with my Rectangular Marquee Tool and I'll choose Convert to Smart Object.
00:57 Now because Smart Sharpen was the last filter I applied I can just press Ctrl+F
01:01 or Cmd+F on the Mac, in order to revisit the Smart Sharpen dialog box.
01:06 It still has my last applied settings so just go ahead and click OK.
01:11 To record that operation. And notice that even though I applied the
01:15 operation using a keyboard shortcut, Photoshop doesn't pay any attention to
01:19 the shortcut, it just goes ahead and records the step, according to the filter
01:22 name, Smart Sharpen. Next I want to fade back the sharpening
01:28 effect so I'll double-click on the slider icon to the right of the words Smart
01:31 Sharpen here on the Layers panel. In order to bring up the blending options
01:35 dialog box and I'll go ahead and I'll click on the corner of the cliff.
01:40 So we can see all that color artifacting that's at work inside the image.
01:43 To get rid of it, I'll switch the Mode from Normal to Luminosity, and then I'll
01:47 go ahead and dial back the Opacity value by pressing the Tab key and entering 50%,
01:52 and then I'll click OK. And again, that step is recorded as well.
01:59 And notice that it's recorded. For the current layer.
02:02 So this is going to work with any layer regardless of whether it's called Photo
02:05 or not, as long as it's the last selected layer inside the image.
02:10 And then finally, I don't need this filter mask, so I'll right-click inside
02:14 the white thumbnail inside the Layers panel.
02:17 And I'll choose Delete Filter Mask to get rid of it.
02:20 That completes the action so I'll go ahead and click on the square icon at the
02:24 bottom of the panel or press the Esc key to stop recording.
02:28 Now we want to play the action back to make sure it works, so go up to the File
02:31 menu and choose the Revert command in order to restore the flat saved version
02:35 of the image. And now you can just go ahead and play
02:40 the action back, if you like, by clicking on it, and then clicking on the play
02:43 button. Or, if you want to make it possible to
02:46 change the settings on the fly, then notice that we have these little squares
02:50 to the left of the operation names, here inside the action.
02:54 And each one of these allows you to force the display of the dialog box.
02:59 So go ahead and click in the square to the left of Smart Sharpen, in order to
03:02 force a display of its dialog box. And then clicking the next one down to
03:07 force the display of the Blending Options dialog box.
03:10 Now click on the Play button. And you'll see a few moments later after
03:15 Photoshop goes ahead and converts the image to an independent layer as well as
03:18 a Smart Object and we see the Smart Sharpen dialog box appear here on screen.
03:24 And let's say I want a sharper effect still I'll go ahead and take the amount
03:28 value up to 300% this time and click OK. And next I'll see the Blending Options
03:35 dialog box. It'll take the opacity value up to 66%,
03:38 and click OK once again. And now what I want you to note is that I
03:43 changed the settings on the fly. So in other words, if I were to expand
03:47 the size of the Actions panel here, and twirl open Smart Sharpen.
03:53 The recorded amount is still 250% and the same goes for this step right here.
03:58 I need to expand the panel even further here.
04:01 We can see that the Opacity value, for blending options, is still set to 50%.
04:06 So those modifications we just made apply to this application of the action only,
04:11 not to future applications. If for some reason, you decide you like
04:16 these new settings, and you want to associate them with the recorded action.
04:22 Then just go ahead and double-click, in this case on Smart Sharpen, enter your
04:26 new settings such as an amount of 300% and click OK, and now that new amount
04:30 value will be recorded. Now the image ends up looking terrible,
04:35 and that's because we've heaped on another application of the Smart Sharpen
04:39 filter here inside the Layers panel. But to clear it out, all you need to do
04:44 is press the F12 key, or choose the Revert command from the File menu, and
04:47 then play back that action again, and you'll see that this time I see an amount
04:51 value of 300%. I'll click OK.
04:56 Blending Options, however, shows me an opacity value of 50% because I left that
05:01 one recorded as is. In any case, I'll just go ahead and click
05:05 OK to accept it as well. And that's how you record a dynamic
05:09 version of that same sharpening operation, as well as force the display
05:13 of dialog boxes so that you can change your mind when playing back the action on
05:18 the fly.
05:21
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Adding steps to an existing action
00:00 In this movie, I'll show you how to modify an existing action to make it even
00:04 more flexible. So, for example, in our case, we've
00:07 created an action that's great if you start with a flat, photographic image.
00:12 But what if the image already contains layers in the first place?
00:16 For example, I have a version of the image open that contains a smart object
00:19 version of the photograph. And if I double-click on it you'll see
00:24 that that opens it up inside of Camera Raw, which allows me to make whatever
00:27 sort of modifications I like. I'll go ahead and escape out, because I'm
00:32 pretty happy with what I have. And then I've got this other layer on top
00:36 called depopulate. And if I were to scroll over here and
00:40 zoom in, you can see what's going on is that I've taken all the people out of the
00:43 scene. So, if I turn off the depopulate layer,
00:47 we've got a smattering of people walking across the top of the Cliffs of Moor.
00:52 And if I turn that depopulate layer back on, then they disappear.
00:55 Our current action is not going to accommodate this scene, so we need to
00:59 switch things out a little bit. And here's now.
01:02 I'm goinna go ahead and twirl close all of these steps, so that we have a little
01:06 more room to work. And then, because I don't want to replace
01:09 this existing action because after all it works fine for flat, photographic images.
01:14 I'll go ahead and grab the action and drag it and drop it onto the little page
01:18 icon at the bottom of the Actions panel. And then I'll go ahead and rename this
01:23 action For office printer because I'm trying to create a series of corrections
01:27 that are ideally suited for the printer inside my office.
01:32 Now, when you're adding steps to an action, ideally what you want to do is
01:36 click on the step, after which the newly recorded step should occur.
01:41 Now, in my case, I want the steps to occur right at the outset.
01:45 But if you click on the action itself, then the new steps record at the end.
01:48 So, I'll just go ahead and put 'em after Set Background for now, then we can move
01:52 'em around later. Now, I'll click on the circular recording
01:55 icon at the bottom of the panel. And I'm going to start things off by
01:59 going up to Image > Duplicate. That way, I eliminate any chance of
02:03 saving over my original file. And I'll just go ahead and accept the
02:08 default name, because otherwise, the new name could get recorded along with the
02:11 action. Now, you might think that we should
02:14 duplicate the merge layers only because, after all, the other steps are set up to
02:17 work with the Flat image file. But if we do that we won't have a flat
02:22 background, we'll have a single layer instead.
02:25 So, we'll address that in a separate step.
02:27 For now, we'll just go ahead and click OK.
02:29 And we end up with a duplicate of the original file.
02:32 Now, I'll go on to Layer > Flatten Image, which, as you may recall, if you loaded D
02:37 keys. I've given you a keyboard shortcut of
02:41 Ctrl+Shift+Alt+A or Cmd+Shift+Option+A on the Mac.
02:44 And the only reason I mention this is because I'm going to use that keyboard
02:47 shortcut. Even though the command's right here, it
02:50 doesn't save me any time or anything but I want to make a point.
02:52 If I press Ctrl+Shift+Alt+A or Cmd+Shift+Option+A on the Mac, which is a
02:57 keyboard shortcut that isn't running on 99% of the versions of Photoshop out
03:02 there. That doesn't matter because, again, the
03:07 Actions panel does not record the shortcut.
03:10 It records the operation itself. So, we see this new item that reads
03:14 flatten image. Now we need to take these two steps and
03:17 put them at the beginning of the action. So, click on the stop button or press the
03:21 escape key in order to stop recording. And then select both these steps by
03:27 clicking on 1 and Shift+clicking on the other.
03:30 And then drag them to above set background.
03:33 Now, go ahead and click on the set background step and let's play the action
03:36 from here, but without the dialog boxes this time.
03:40 So, I'll go ahead and turn off the dialog boxes in front of Smart Sharpen and Set
03:44 Filter Effects and then I'll click the play button in order to play those
03:47 remaining steps, so that we're up to speed.
03:51 Now, the next thing I want to do is correct the image for my office printer.
03:56 So, the idea is this, every time I print photographic images to the printer in
04:00 this office, because it's not a super high-end printer, it's just an HP
04:04 laser-jet. My screen calibration and the printer
04:08 calibration aren't really in sync. Synch with each other.
04:11 And I could work like crazy to make sure they are but it's a pretty futile process
04:14 when you're working with a local printer. So, the better thing to do is to figure
04:18 out what's going wrong and then to compensate in the opposite direction with
04:21 an adjustment layer. So, what ends up happening is the printer
04:26 increases the contrast of the image. So, the shadows fill in, and I end up
04:30 losing the highlights. So, here's what I'm going to do.
04:34 I'll make sure For Office Printer is selected.
04:36 Either the action or the last step in the action, either is going to work, because
04:39 I want these next operations to appear at the end of the list.
04:43 Then, I'll click on the Circular Record icon in order to make it red, so I know
04:47 I'm recording. And I'll press the Alt key or the Option
04:51 key on a Mac. Click the Black Light icon at the bottom
04:54 of the layers panel. And then choose the Curves command and
04:57 because I have alter option down that brings up the new layer dialog box.
05:02 I'll go ahead and call this layer compensation and then I'll click OK in
05:06 order to create that new adjustment layer.
05:10 Now, because the printer is exaggerating the contrast, I need to reduce the
05:15 contrast once again in compensation. So, I'll go ahead and click to create a
05:20 point up here at the top and drag it down a little bit.
05:23 And I'm specifically looking for an input value of 225 and an output value of 215.
05:30 And these are values that I figured out through trial in there.
05:33 I'm not saying that they're going to work with your local printer.
05:36 They just happen to work well with mine. Then, I'll click at another point down
05:40 and to the left and I'll drag it up a little bit.
05:44 And I'm looking for an input value of 30 this time around, and an output value of
05:48 40. I noticed that so far the Actions panel
05:51 has recorded just one step, Make adjustment layer.
05:55 Call it compensation and use the default settings, and the default settings are a
05:58 straight line. In other words, no correction whatsoever.
06:02 So, how do you make the Actions panel record your current settings?
06:06 Well, you do so by stopping the recording.
06:08 And notice, as soon as I click on the Stop button, I get this new operation
06:12 right here. And if I twirl it open, it tells me that
06:16 I've made these specific modifications, which is exactly what I want.
06:23 All right. I'll go ahead and hide the Properties
06:27 panel just to get it off screen. And I'll twirl these guys close just to
06:31 save myself a little bit of room in the Actions panel, so it's not taking up all
06:33 that much room. Now in this case, I don't have an image
06:36 to revert because, after all, I created a duplicate of the image.
06:38 So, I'm just going to close this one out because for our purposes its just a dummy
06:42 image. It's just here, so that we could record
06:45 the action in the first place. So, I'll close it and I'll click on the
06:49 No button or the Don't Save button on the Mac.
06:52 And then, once I'm back inside the original version of my file, if necessary
06:55 you might want to go to File > Revert, just to make sure that you're restoring
06:59 the original version of the image. And then, with that new action selected,
07:05 go ahead and click on the Play button and you'll see that Photoshop creates a
07:09 duplicate of the image and goes ahead and plays all the steps, including the Smart
07:12 Filter, which we can see here inside the Layers panel, as well as this
07:16 Compensation layer. So, I want to stress something here.
07:22 The whole reason this adjustment layer exists is not because I like this version
07:26 of the image on screen, but rather because when I print this version of the
07:29 image, it's going to look like this. It's going to look like the image did
07:35 before I applied the adjustment layer. In other words, your results will vary.
07:41 But in any event, whether you need that compensation layer or not, that's how you
07:45 go about enhancing an existing action. By adding additional steps, both at the
07:51 beginning of the action and at the end here inside Photoshop.
07:56
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Actioning a consistent image resolution
00:00 In this movie, we'll further modify our action to take into account a wide
00:04 variety of images, and that way we'll be able to use the action to batch process
00:07 an entire folder full of images at a time.
00:12 And part of that is about nailing down the resolution value, because after all,
00:15 the whole notion of sharpening for Output goes out the window if we don't have a
00:19 fixed resolution, because otherwise, we don't know how big our halos are going to
00:22 be. So I'm going to start things off by
00:27 tidying up my screen a little bit. I'll drag the panels over to the top of
00:30 this column of icons here, and then I'll click on that arrow icon to bring back up
00:34 the actions panel. Next we want to open a sample image.
00:38 So go over to the File menu and choose Browse in Bridge, or you can press
00:42 Ctrl-Alt O or Cmd-option O on the Mac. And if you're working along with me,
00:47 navigate the South of France sub-folder. And you'll find a total of 15
00:51 photographs. Now we need to see more information than
00:54 the file name so press control k or command k on the mac to bring up the
00:57 preferences dialogue box and then click on thumbnails here in the left hand list
01:01 and then change this first show option to dimensions and that will automatically
01:05 turn on the show check box and change the second show option to color profile.
01:12 And then click ok and now you'll see that all of these images are Adobe rgb images
01:17 and they're all the same size, that is in pixels 2360 by 1040 pixels every one of
01:21 'em. But the resolution values are all over
01:26 the place, as high as 300 ppi and as low as 72 ppi.
01:31 And that's a problem obviously for sharpening.
01:33 Also notice that some of the images are flat jpeg files and others are layered
01:38 psd's. You can go ahead and open any one of
01:40 these images I'm going to open glanum ruins dot psd by double clicking on it
01:44 and that will take us back into Photoshop.
01:47 Then, go ahead and duplicate the most recent action, mine's called For Office
01:51 Printer, by dragging it and dropping it onto the little Page icon at the bottom
01:54 of the panel. And I'm doing that because I'm a big
01:58 believer that once you have a working action, you don't want to mess it up, so
02:01 you're better off duplicating the actions as you go.
02:04 I'll go ahead and twirl these three guys at the top closed so that I have a little
02:07 more room to work. And I'll rename this action convert for
02:11 prepress because that's where we're ultimately going with this.
02:15 Now I'm going to be introducing a save as operation into this action so we don't
02:19 need this first step duplicate first document, which would create problems for
02:22 batch processing as well. So go ahead and select that step, and
02:27 then Alt-Click or Option-Click on the Trash Can icon in the lower right corner
02:30 of the panel. Now we're going to introduce a Resolution
02:34 step right after Flatten Image. But we need to go ahead and perform that
02:38 step first. So press the Control key or the Command
02:41 key on the Mac and double-click on flattened image, in order to flatten this
02:45 file. Then click on flat image again, just
02:48 click on it to make it active. And then click on the circular record
02:52 button at the bottom of the panel so that Photoshop is paying attention to your
02:55 actions. Next go onto the image menu and choose
02:58 the image size command