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Photoshop CS6 New Features: Brushes

Photoshop CS6 New Features: Brushes

with John Derry

 


Join John Derry, one of the world's top experts in natural-media digital painting, as he teaches how to quickly get up to speed painting with the new brush enhancements and capabilities in Adobe Photoshop CS6, such as the Mixer Brush tool presets. These features expand the ability of Photoshop to mimic the real world with new erodible tips and airbrushes. The lessons cover adding textures to brushes, working with erodible dry media, and introduces particulate airbrushes and the Brush Projection feature. This course serves as a concise guide to what's new in Photoshop CS6 for digital painting.

This course was created and produced by John Derry. We are honored to host his tutorials in the lynda.com library.
Topics include:
  • Setting up the painting workspace
  • Getting acquainted with brush tip types
  • Understanding brush behaviors
  • Loading your brush with colors
  • Managing the tool presets
  • Drawing with pencils

show more

author
John Derry
subject
Design, Digital Painting
software
Photoshop CS6, Wacom
level
Intermediate
duration
1h 42m
released
Jul 20, 2012

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Introduction
Introduction
00:04 Hi! I'm John Derry and I'd like to welcome you to Photoshop CS6 New Features brushes.
00:10 I'll show you how to get the most out of these natural media tools, so you can
00:14 apply them to your own work.
00:16 I'll introduce you to the Mixer Brush, Cloning Paint to set up Action, and the
00:21 associated Cloner Tool Presets that enable you to treat source imagery, a
00:25 photograph for example, like wet oil paint.
00:28 I'll also provide optional content to extend the Cloning Paint
00:32 actions' functionality.
00:34 Now let's get started with Photoshop CS6 New Features: Brushes.
00:40
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Photoshop CS6 Brushes
Installing optional content
00:00 In the video we're going to take a look at how to install the optional content
00:04 that comes with this course.
00:06 The first thing you'll want to do before you anything else is you want to quit Photoshop.
00:11 So that we can go through the installation process and then when we're finished,
00:16 we will launch it and we'll have our content installed.
00:19 In the exercise files folder you will find this zip file, CS6 Brushes First Look Content.zip.
00:27 And all we need to do here is double- click this and this will decompress a
00:32 folder and if we look inside here, we will see that we've got a few items.
00:37 The first one I want to talk about is the First Look installation PDF.
00:43 This is just a PDF that goes through the same thing I'm showing you here in the video.
00:48 You can either print this out and follow with it along or do it separate from
00:52 the video, but this just gives you a backup to do the same thing you're seeing here.
00:56 The next thing I want to talk about is this PS CS6 Brushes First Look
01:01 Content Installer.zxp.
01:04 This is the installer file, just like the zip file, all I have to do here is
01:09 double-click this and this opens up the Adobe Extension Manager, the first
01:15 thing we see is the licensing, so we accept this and that installs the optional
01:20 content into Photoshop.
01:22 So at this point we can go ahead and quit the Extension Manager and relaunch
01:28 Photoshop, and we are in business.
01:30 If you have issues, there is a second way to install this material, and that is
01:37 via the Manual Installation.
01:39 Which you'll see in Manual Installation are a set of files.
01:42 These are the actual files that have to get installed into the proper
01:45 locations in Photoshop.
01:47 The .zxp file does it for you without you having to know where those are;
01:52 however, in situations where for whatever reason, the .zxp Installer does not work.
01:57 You'll want to follow my directions that once again are here in the
02:01 Installation folder, and right in here I've got all the locations that you need
02:06 to place these files.
02:07 Basically, we are going to place things either in the Tools folder or the
02:12 Actions folder, which is found within the Applications folder for Photoshop.
02:17 Follow along with these for your particular operating system and place these
02:22 specific files into those folders, and once again you'll be good to go.
02:26 So that's all there is to the installation. As you can see, it's very simple.
02:30 In the next movie, I am going to show you how to access this content once
02:33 it's installed.
02:34
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Setting up your painting workspace
00:00 In this video we're going to take a look at how to set up the various tool
00:04 presets and their associated content in Photoshop.
00:07 If you watched the last video, we went through the installation of these assets.
00:12 But now we're going to go ahead and set them up, and I am going to show you
00:16 how I like to have these set up. Of course, you're welcome to set them up anyway you want.
00:21 The first thing I want to talk about is the Brush Presets panel and right now
00:25 what we've got set up is the Default Painting Workspace, and I am going to
00:30 reorganize it a bit to show you how to get the best efficiency out of the
00:34 Natural Media Tool Presets.
00:35 First thing I want to talk about is the Brush Presets.
00:39 They are the perennial holder of brushes in Photoshop and if you've been a user
00:44 for a while, this is where you are probably going to assume that my brushes are
00:49 going to be found; however, they're not.
00:51 And the reason is I use Tool Presets as a way to encode and save all of my brushes.
00:59 Why do I do that?
01:00 Well, Tool Presets take advantage of information beyond simply what is going
01:06 on in a Brush Preset.
01:08 And if I switch, for example, to the Mixer Brush, which all of the brushes are
01:13 basically based on, there is a bunch of information up here in the options bar
01:18 that is not saved by a Brush Preset.
01:22 However, it is saved in a Tool Preset, and because some of these settings are
01:26 key to adjusting and saving the parameters that are used as part of the Mixer
01:32 Brush, it has to be saved by a Tool Preset.
01:35 Because a Tool Preset does in fact save the information that is up here in the
01:40 options bar, and for that reason it makes sense to work with Tool Presets.
01:45 And of course, you can always go to the Brush Preset picker, up here in the
01:50 upper left when you're in the Brush Tool, to get the same information available
01:54 to you, even without the Brush Preset panel open.
01:58 So I'm going to go ahead and close this panel, and let's go to the Tool Presets,
02:04 which are right here and I actually like to take him out of this little side
02:08 icon stack and place them right up here at the top.
02:12 And you'll see here in a moment why that makes a big difference in the way you
02:16 work with the Tool Presets.
02:18 The Tool Presets are actually in the fly-out menu of the Tool Presets panel,
02:23 and if go down here what see we have Airbrushes, Artists' Brushes, Dry Media,
02:29 and Pencils, Mixer Brush.
02:32 And you'll see from what we did in the last video, we also have loaded up
02:37 Airbrushes-Sorted and then the same goes for the Artist Brushes-Sorted, a version of
02:42 that, Dry Media-Sorted and Pencils Mixer Brushes-Sorted, basically these offer a
02:47 behavior-based organization of the brushes.
02:50 In fact, I'm going to go ahead and load that up now, and we'll go ahead and
02:53 replace the default set.
02:55 So here we are, we've now got the Tool Presets in here.
02:59 And one thing you want to make sure, if Current Tool Only is checked, you want
03:04 be sure to uncheck it, and one of the reasons we do that is that if I go over
03:09 here for example and select the Move tool, these stay visible.
03:14 However, if this wasn't checked, each time you switch to a different tool,
03:18 you're going to get an error message like this, or some other presets
03:22 associated with other tools.
03:23 But by unchecking this, no matter what tool you're in, that set of presets is
03:28 going to remain there, and that makes for a persistent list that you can get
03:33 back to at any point.
03:34 The other thing about this that's nice is, with this visible I can easily go
03:38 in and say, for example, get an Opaque Flat-Fan Brush and start working, and
03:43 I'll always be able to come over here with this list visible and quickly
03:47 change to other lists.
03:48 So having the Tool Presets positioned up here at the top of the palette stack,
03:52 gives us a really nice way to have these around all the time.
03:57 Next, we can go to the Brushes panel.
03:59 An important component of the natural- media brushes in CS6 are the textures
04:05 associated with them.
04:06 For example right now we've the Artist Brushes open and by default you're going
04:11 to get this set of textures.
04:13 What we want to do is change this to the patterns that are used in association
04:18 with the Artist Brushes. So let's open this fly-out menu. We can see that we've
04:22 got various texture libraries that we can open up.
04:25 So let's go ahead and select the Artists' Brushes and we will replace these, and
04:30 now we've got the canvas textures that are associated with the Artists' Brushes.
04:35 We've now got our brushes set up.
04:37 We've now got texture setup. The other items we installed have to do with action.
04:42 So I'm going to go over to the Window menu here, and we want to open up the
04:46 Actions palette, and here it is;
04:48 now it's in the icon stack.
04:49 What we see here is the Mixer Brush Cloning Paint Setup;
04:54 this action, which I'll talk about in the cloning movie, is in this set of default actions.
05:00 However, we also installed the Cloning Paint Extra, so if we go to fly-out menu
05:05 of actions, we'll see right here the Mixer Brush Cloning Paint Extras are in the list.
05:10 So if click on this, this will add this here. I will go ahead and open this up,
05:15 and now we've got the Cloning Layer Extras Installed.
05:17 So now we've got the content set up to be accessible to us when we go into a
05:21 natural media painting or cloning session.
05:24 This is the basic setup that I use and as we go forward throughout the
05:28 title, you'll see these various components being used, and now you know
05:32 where to get them.
05:33
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Getting acquainted with brush tip types
00:00 In this movie I'm going to talk about the various tip types that are used with
00:05 the artist brushes, this is where you really get a lot of variation and the
00:09 kinds of expression you're able to create with these brushes.
00:13 There are basically five different shapes. You have a Point, a Blunt, an Angle, a
00:19 Fan, and one that I'm not using, the Curve brush. I had to be economical about how
00:25 many brushes I chose here.
00:27 So I chose to leave this one out, but it's another good brush tip for making
00:32 brushes, that's for sure.
00:33 The ones that are included in the artist brushes are here. You've got four types.
00:40 You've got a round point and a round blunt, and then you've got a flat angle and
00:45 a flat fan.
00:47 The angle and fan brushes are a bit more desirable when you have the artist pen
00:53 from Wacom that gives you all 6 degrees of motion, because these are flat brushes, when
00:58 you rotate them, then you're going to get a character change in the way that the brush works.
01:03 The point and blunt brushes aren't as dependent on having that 6 degrees of
01:10 movement, which is the barrel rotation of the stylus.
01:13 So I am going to show you a sample of each of these so you can see the basic difference.
01:18 I'll start with a Point brush. The way this one is designed is, it's a rather
01:22 long point. You can see here I'm moving it around with my stylus, so you're
01:25 seeing how the point looks in a 3D space here, and then I'll start doing a
01:30 little few strokes with it.
01:33 You can get a very thin stroke or you can get a very thick stroke, just based on pressure alone.
01:39 Also if you get the brush on its edge, you'll get a much wider element of it
01:45 and if you press straight down, you can actually see the brush here is kind of
01:49 going to splay out in pressure.
01:51 And so when I just started kind of drawing with this and not thinking so much
01:55 about what it looks like, you get a very nice brushy kind of stroke, very good
02:00 for particularly kind of calligraphic style lines or any sort of line work
02:06 that you want to do, this would be the brush to deal with, that is the Round Point brush
02:11 Next we'll look at the Blunt brush, the Round Blunt brush has a tip that is
02:17 basically kind of just a round cylinder, and this one again, it's not well
02:22 dependent on rotation because it's symmetrical, which you see a very light
02:29 stroke I will get the individual brush hairs, and as I press down, I'll get it
02:33 filled in as well as when it's on edge. You're going to take that whole edge and paint with it.
02:38 So again, as you start kind of painting with it, you can see here, this is a
02:43 little bit better brush for like filling in areas, because it's just a larger
02:46 surface area for the brush tip itself.
02:49 It's another character that's a little different from the Point brush; actually
02:54 they are quite a bit different.
02:55 Next, we'll look at the Angle brush, and the Angle brush as you can see has like
03:01 a chisel tip on it.
03:03 It's chiseled to a degree.
03:04 So let's use the Flat Angle brush here and here you can see its tip, and again,
03:09 there is that angle I am rotating on.
03:11 Now this where angularity makes a lot of difference, so if I draw straight up
03:17 and down, you can see I get that kind of tip. Whereas, if I rotate, it I can
03:21 paint with a broader tips.
03:23 So I can make my brush strokes wide or narrow depending on how I orient the
03:28 barrel relative to the tablet surface. There is a lot of expressive change
03:32 within the individual brush based on barrel rotation.
03:37 And even if I just do the tip of the brush, you can see I can start with a small
03:41 tip, then as I press down, I get that whole width of the tip across.
03:45 So a lot of differences in what you can get out of this brush and that's the key here I think;
03:51 that it's got a lot of expressive character packed into one brush.
03:56 Now the fourth one we'll look at is the Fan brush and the Fan brush is what I
04:02 think of as my utility brush.
04:04 It has a wide tip, and of all of the brushes, this one is probably the best for
04:09 large quick areas of coverage.
04:12 You can get a narrow aspect or a wide aspect, so as I rotate the brush in my
04:17 hand, you can see I can actually change it within a stroke. But once you
04:21 just start using it, it's a nice quick- fill-kind-of brush, and I use it a lot,
04:28 especially because it has that rotation where I can get the thick and thin.
04:33 So that covers the four brush tip types. Next I am going to talking about
04:37 brush behaviors.
04:39
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Understanding brush behaviors
00:00 In this video we're going to take a look at the behaviors that are built into the brushes.
00:05 I have a set of naming conventions I use for that and I'm going to go through
00:10 each one and show you the behavior associated with it.
00:13 So I'm starting off with Opaque, and throughout this I'm going to be using the
00:17 Flat Fan version of these of various behaviors.
00:20 So to start off, Opaque does as advertised, it wants to paint opaquely over any
00:28 color that it finds, and so you know even adding new color, you're always going
00:32 to be painting opaquely over that underline color.
00:37 Opaque Dry also paints opaquely, but as you can see, it runs out of paint.
00:44 So its reservoir is limited and as a result you'll get these shorter strokes
00:49 where you see a tail off that you can adjust how long that is, but all of the
00:54 Opaque Dry brushes in here are going to have this very short tail.
00:59 So it's not going to produce an overly long stroke.
01:04 Next up is Smeary, and Smeary also applies color, but what it does is,
01:09 especially at lower pressures, it'll tend to pick up some of the color
01:14 underneath of it, so you'll get this effect, a very light pressure, it's almost
01:19 entirely a color moving tool, but as you press down, you'll add more of the
01:28 current color with it.
01:29 So you start to get an add mixture of whatever your color is, but you're also
01:33 going to get some contamination from the underlying color that it finds in
01:40 this, within the stroke.
01:42 Smeary Dirty also will smear.
01:46 The difference here is wherever it stops;
01:49 the next stroke you paint will have some of that underlying color in it.
01:55 So as a result, it gets contaminated.
01:57 Now I've touched a white, so it'll have some white.
02:01 So each stroke is going to be unique in its color, because each ending of a
02:07 stroke picks up that color in that local spot and applies it to the next stroke.
02:13 So you are still painting with a color that it gets fairly contaminated and you
02:19 can see the result is very different than just a Smeary.
02:21 This one does get dirty and tends to lose saturation and move toward gray.
02:27 Finally, we have the Blender, and the Blender doesn't apply any color.
02:31 All it does is blend, so anything it finds underneath of it, it will start to
02:37 blend those colors together so you can actually use this to get a nice subtle
02:42 hand-generated gradient between colors, based on how you tend to use the brush to
02:49 separate those colors out into a more of a gradient, like I am doing here.
02:54 So these are the five basic behaviors and they provide a really wide range of
02:59 different expressive types of marks.
03:02 In the next video, I'm going to take a look at a major addition to all of this,
03:06 and that is the use of texture to add yet another dimension to the quality of
03:11 the applied strokes.
03:13
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Adding texture to brushstrokes: part one
00:00 In this segment I'm going to begin to talk about Texture.
00:04 Texture is a very important element within painting.
00:08 You can think of it as a vocabulary element that is part of the language of
00:13 painting, and I want to start it off by taking a look at an actual oil painting.
00:19 This is a contemporary oil painting done by the artist Kathryn Stats.
00:25 If we take a close-up look at Kathryn's work here, you can see that she's not
00:31 simply painting in solid colors with her paintbrush.
00:36 She using what's known as a dry brush technique and you can see it primarily in
00:41 these areas right here.
00:42 Here is a good example where we've got some contrast and what she's doing is
00:47 using a dry brush, not putting an overly large amount of paint on her brush, and
00:54 she applies it very lightly to the canvas on already dried paint.
01:00 And what happens is the brush creeps along the tops of that canvas texture and
01:08 doesn't go all the way down into the grain.
01:11 And what you get are these optical mixtures that happen throughout the image and
01:17 what it does is it, it creates a couple things.
01:19 One thing it does is it adds a tactile quality to the image; it gives the viewer
01:25 a sensation that can almost reach out and feel that texture and in a digital
01:30 painting there is no texture.
01:32 So being able to add a simulation of texture in a digital painting gives it
01:37 a bit more of a physical quality, and besides all that it, it does add visual interest as well.
01:44 It's just the eye has more to look at by interposing colors on top of one
01:49 another, you start to create these mixtures that are interesting and pleasing to the eye.
01:54 The effect is a quite nice.
01:55 Part of the Artists' Brushes are the Artists' Brushes Textures and the reason I
02:01 think so much about these textures is they simulate a variety of traditional
02:07 artists' canvas textures.
02:09 You can see that there is a lot of variety within a canvas texture;
02:13 I've organized them so that they go from a very coarse large grain texture down
02:18 to a fine grain texture.
02:20 So that gives a choice of what kind of quality you want to have within your brushstrokes.
02:27 As I mentioned in the earlier segment, once you've decided on one of these
02:31 textures for an image, you basically don't want to be changing it around, you
02:36 are going to stick with a texture that is the same throughout an image, so
02:41 that you end up with a consistency that helps to hold all of that brush work together.
02:46 I'm going to go to the Bush panel, select a Brush here, so we activate it, and
02:51 go to the Texture menu.
02:53 And if we open this up, you'll see that I actually have the Artists' Brushes
02:58 Textures in here, and I'm just going to go through here and paint with them
03:02 quickly, so you can see the effect of each one of them.
03:05 So let's start with the Italian Canvas here, and you'll see that it's a very
03:10 aggressive texture and I've already got my brush set up, so I get a nice range
03:14 here of texture variation based on pressure.
03:18 This is Raw Linen, and again, just a different kind of element.
03:24 This is Jute, which is another form of canvas material, and we have #10 Extra Heavy; this
03:31 tends to be my favorite, I use this one a lot.
03:33 It says Yankee canvas, you can see we're getting down to finer grains now, and
03:38 finally, we have Primed Linen.
03:40 So you'll find within the Artists' Canvas Textures there is a wide variety of
03:46 possibility within them.
03:47 Remember that you can use Scale to adjust each of these textures, so here we are
03:52 with this very fine texture, but if I turn it up, I'm going to get a different
03:57 appearance based on just the scale alone.
03:59 So Scale is yet another way to get even more out of these textures.
04:03 You are not stuck with a single scale;
04:07 however, you don't want to change scale after you've set it up for your painting.
04:11 That's the key reason why I use the Texture lock, so that all my brushes share
04:15 the exact same texture settings throughout a painting session.
04:19
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Adding texture to brushstrokes: part two
00:00 In this video we'll take a look at texture in brushstrokes.
00:04 Texture is a fundamental means of altering the look of brushstrokes and
00:11 ultimately of a painting.
00:12 The inclusion of a texture can imply a canvas surface for example and that's
00:19 something that is part of the normal vocabulary we associate with painting.
00:23 So if we can somehow imbue an image with the character of canvas within
00:30 the brushstroke, then it's possible to heighten the realism of the finished painting.
00:35 As an example, I'm just going to paint a bit with a brush that's using texture,
00:39 so you can see how much it adds.
00:42 And one of the fundamental things about it is I can, by very lightly pressing
00:48 just yet the very top of a grain, in this case a canvas, and as I press down
00:54 more and more, what I essentially can do here is fake the look of a gradient of tonality.
01:02 So based on how hard I press or how light, I can get a lot of variation, just
01:08 within a single color.
01:10 And as you start to add colors on top of colors. For example, let's say I want
01:15 to do a little bit of a shading here. By applying very lightly here, I can start
01:20 to optically mix colors together.
01:22 So once you start to build up an image based on how hard or lightly you press,
01:28 You can start to get a lot of complexity in your color. The fact that not only
01:34 are these different colors, but there's visual mixtures happening within those
01:39 colors, start to give a more interest to the eye, as something to look at.
01:45 So you do want to when possible utilize texture as an additional ingredient for
01:51 adding complexity to painted strokes, and I won't go finish this in great
01:58 detail, but you can see how just by changing colors and adding strokes over
02:03 strokes and letting some of the texture show through, you get a nice result.
02:08 To talk about texture, we really need to open up the Brush panel, so I'm
02:11 going to open this up.
02:13 One of the things I want to show you is that when you save a brush or a tool
02:17 preset with texture enabled, it actually embeds the texture in that preset.
02:24 I didn't know this for the longest time, and in fact, if we look at some of
02:28 these brushes, you'll see as I go through that angle brushes, for example, they
02:31 don't have texture enabled.
02:33 If I go down to fan, however, you'll see that texture is enabled.
02:37 So there is some variation in these presets that is unintentional basically, but
02:44 we can use it as a lesson for understanding how texture is employed,
02:49 particularly in relationship to tool presets.
02:52 One of the things that I recommend immediately doing when you start working with
02:57 texture and brushes is to lock the texture; turn on that texture lock.
03:03 If that's not on, what will happen is --now I'll just do a sample over here--
03:07 I will start to paint with a brush, but as I go from one brush to another, I
03:11 will have texture or not have texture.
03:14 Even within the fan brushes, there's a different texture in one of those brushes
03:19 and when you're painting with texture, one of the things you want to do is have
03:24 the texture remain constant, because texture doesn't change on a traditional
03:28 canvas; it's always going to be the same.
03:30 By enabling the texture lock, what that means is, no matter which brush I select
03:35 now, it's going to utilize texture.
03:39 And in the next video I'm going to show you how we begin to start to control all
03:44 of these various textural elements, going from one brush to the next.
03:49
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Adding texture to brushstrokes: part three
00:00 In this movie I'm going to continue talking about texture and specifically I'm
00:05 going to talk about dialing in texture, so that you have a consistent response
00:11 with all of your brushes.
00:13 I mentioned this in an earlier video, but many of the brushes do not have
00:18 texture embedded in them and some of them do, and what I want to show you is
00:23 how even in this condition, you can set all of the brushes up to have the same
00:28 texture and same response of the texture settings.
00:32 I am going to go in and open up the Brush panel, and I want to mention too that
00:37 I have the little brush mini icon set up on my palette here, so that I can
00:43 quickly get to brush controls.
00:45 It's probably the quickest way to do it and I recommend it that each person has
00:49 their own working style.
00:50 So you may not want to do this, but I find it very useful to have it right at
00:54 hand in the icon stack.
00:56 I am going to go to Texture, and this is really where you're going to get a lot
01:01 of things happening, and I just want to show you that as I go through a few of
01:05 these presets; if we watch right here, you'll see that texture is pretty much
01:11 not enabled and if we get to the fan brushes, however, you'll see that they are,
01:17 and so in order to get started here and to get the most out of the Artists'
01:21 Brushes, we want to dial in texture so that all brushes will respond the same.
01:27 And so what I would ask you to do, if you are going to follow through this
01:31 exercise is in the Artist Brushes tool presets, select the flat Opaque brush
01:37 and this will open up a brush that has an embedded canvas texture in it, and
01:42 some default settings.
01:43 The first thing we want to do here is to enable the texture lock right here.
01:50 So what this will do is have any tool preset that it has selected, will respect
01:55 the same settings, rather than each brush having its own separate settings and
01:59 that's typically what you're going to want to do.
02:02 I am going to paint with just a little sample of this, so you can see what's happening.
02:06 This is the default setting and you don't get to a really light pressure in
02:12 this default setting.
02:13 So we are going to go through and I am going to show you how you can now adjust
02:18 this exactly the way you want it.
02:19 The first place we are going to go is to the Depth and Minimum Depth sliders.
02:23 This slider--and if you watch down below, you'll see as you turn this up, it
02:27 enables more and more of the brush color to go into the texture.
02:33 Texture is almost like a little 3D mountain range, and at the lightest depth,
02:39 you can see here we are only skipping along the tops of these little
02:44 mountaintops and we're not penetrating down into the valleys.
02:47 As we turn this up, however, we start to be able to go in farther and farther
02:51 until we fully penetrate from the mountain top all the way into the little mini
02:55 valleys that make up texture.
02:57 I am going to adjust this to where I get it fairly low and I'm trying my
03:02 pressure out, so I can see what I want to get for myself and you may want too as
03:06 well, is that at full pressure--and I am pressing all the way down now. I am
03:11 not getting all the way down in.
03:13 So I want to turn this up a bit more and you can use this as somewhat of a
03:17 guide, although the best way to do it is just try it out.
03:21 Okay, there, now I'm getting a fully Opaque brush and at the lightest stroke, I
03:25 don't quite get as light as I want.
03:27 That's where the Minimum Depth slider comes in.
03:29 This lets us adjust the brush so that it will not go all the way down into the
03:34 bottom of the valleys.
03:35 So I am going to turn this up and you can see how it's affecting how this
03:39 looks in the preview.
03:42 Now my very lightest pressure I get very light and at full pressure I get
03:46 all the way filling up.
03:48 Now I am going to clear off here and just draw a few strokes here, but you can
03:53 see how I can now get a lot more variation.
03:55 And one of the things you want to try to do is have the ability to get into a
04:00 full contrast range based on the amount of dots that are getting covered in the pattern.
04:09 So you can see I can pretty much synthesize a contrast range and that's what
04:14 you ideally want to do.
04:15 The other thing you might want to do is check if you're using the Wacom tablet.
04:21 You can also use the Tip Feel to adjust ultimately how this pressure feels.
04:26 If you're feeling that even at the lightest pressure you can't get these very
04:32 light strokes that just touch the tops of the grain, you may want to try turning
04:36 this up and then adjusting it down until you find the sweet spot that works for
04:41 you, or you might want to go the other way.
04:43 Everybody has different sense of hand pressure and this Tip Feel setting in the
04:49 Wacom tablet driver is a great way to make a refinement to how pressure feels
04:55 out with your particular tablet and brush settings.
04:59 So now I've got this setup pretty much the way I want.
05:02 The next thing I want to show you that you can do to further refine this is you
05:06 can use the Brightness and Contrast slider.
05:10 If you will look at the sample stroke at the bottom of the Brush panel, you can
05:15 see how this changes the behavior, so that the more brightness is turned up,
05:21 you are going to adjust the dynamic scale of the pattern and it's going to have an effect on it.
05:27 Every pattern that you may use for a texture is going to have a slightly
05:32 different contrast range in it.
05:34 So you may find that you need to use things like brightness and contrast to get
05:40 it to a look that you want when you make your actual strokes.
05:44 You can see now the way I have set it here a little bit; I tend to get a
05:48 little bit more of the brush hairs in the individual strokes, I really like
05:52 the way that that works.
05:53 Finally, you also want to take advantage of the Scale slider and by default I
05:57 had it set at 50% when I saved this preset, but if you're working say on a
06:01 higher resolution image, you may want to turn this scale up.
06:04 Now it's going to look very coarse onscreen here. If I was working at a very
06:08 high resolution, these would appear much smaller in the final image.
06:12 So scale is another area that you can adjust how the appearance of the paper
06:19 grain is going to work within your strokes.
06:22 And I'm happy to say too that in CS6, scale has been set so that at any scale
06:28 setting you will not incur a slowdown.
06:31 It was the case before CS6 that anything other than 100% caused a bunch of extra
06:37 computational overhead and brushes would lag a little bit because of that, but
06:42 in CS6 now any scale setting will not affect performance of the brush at all.
06:48 So this is how you dial in your texture and once you've done this and assuming
06:53 you keep the texture lock on, I can now go to any other brush and even say a
06:58 Smeary brush, for example, and it's the amount of texture that shows up in here
07:02 is going to be different based on the behavior of the brush, which Smeary
07:05 definitely is. But there is some texture showing up in the strokes and it's
07:10 identical to the other brush, and so every time you go to a different preset
07:16 with the texture lock enabled, they will all share the identical texture
07:20 settings that you've got here, and that is ideally what you want.
07:24
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Loading a brush with colors
00:00Brush loading is a traditional technique where the artist will mix colors on the
00:05palette, and while these colors are obviously wet, they will then take a brush
00:11that is clean and load up the brush so that multiple colors from the palette
00:16are on the tip of the brush itself.
00:19When they paint, they then transfer these multiple colors across to the canvas.
00:25And what you end up with our brush strokes that are visually interesting, they
00:28have an additional complexity to them because of the various colors within them.
00:34And it adds an overall complexity to the final image that attracts the viewer's eye.
00:40You can see in the sample that I have onscreen here, I've got some multiple
00:45colors going on within the brushstrokes I am using.
00:48And what I am going to show you is how you can do this multiple pickup technique.
00:54Let's get started and I'm going to clean off the screen here.
00:57I want to show you how this happens and basically I take advantage of texture in
01:04the brushes to accomplish this.
01:06One of the things I'm going to start off talking about is we're going to be
01:10using the Depth slider to control how much of the brush actually paints on the screen.
01:17The lower the depth, as you can see here, the less coverage we are going to get,
01:22and what is going to affect it is whatever the current texture is.
01:25And right now I currently have the # 10 Extra Heavy canvas texture enabled.
01:32And I have also got it set to about 50%, if you're going to follow along.
01:36By adjusting this Depth slider, you will see as I turn it up, I get a more and
01:41more solid brushstroke.
01:42So I am going to start with that and I'm just going to lay down some colors and
01:46this would be equivalent to if you're going to be painting an image from
01:50scratch; often times you will take a series of colors that you are going to be
01:56working with and mix them on your palette.
01:58So for all intents and purposes this area off to the left is my color palette,
02:04and I'm essentially mixing ink colors on here.
02:07I'm going through here and just more or less randomly at this point selecting a
02:12set of colors so you can see how these will play out.
02:15Now I've got my main key colors I am going to want to paint with, but I want to
02:21add some additional flavoring to them.
02:23So this is what I call season to taste and what I am going to do is add some
02:28additional color over this.
02:29But I want to do it in such a fashion that I don't completely cover up the
02:32existing colors I have already laid down.
02:35So I am going to turn down my depth so that I don't completely cover. You can
02:39see now even with my maximum pressure I'm not completely covering the canvas.
02:46With that in place now I can go in here and grab some colors and just lightly
02:50stroke over what I've already done here.
02:52What I'm doing essentially is adding a secondary color to these base colors
02:59that we've applied.
03:00I am doing this rather randomly in this particular instance, but you can be very
03:05particular about how you do this.
03:08And I want to just create several variations of two or three color combinations
03:15within the base color that I have already laid down.
03:18Now that that's laid down I can go ahead and take advantage of these color
03:23combinations and the way that's done is when you're using the mixer brush, by
03:28default it's going to pick up multiple colors when you hold down the Option or Alt key.
03:34Other brushes in Photoshop will pick up a single color with the Eyedropper tool,
03:41but the Mixer brush has its own capability for color pickup.
03:45If for some reason this isn't working for you, you want to open up a little
03:49fly-out menu here next to the color preview and make sure that Load Solid Colors
03:54Only is not checked, if that's checked, it is going to act like a normal brush
03:59in Photoshop, you won't get the same effect.
04:02But with that turned off, I can now press the Option or Alt key and you'll see
04:06what happens is you get this little crosshair type cursor.
04:10And if I go in here and pick up an area like right here and paint with it now,
04:14one thing you want to make sure you do is you want readjust your depth at this
04:18point, so your coverage is much higher.
04:21But now you can see as I go in and start to paint with these, what's happening
04:26is those color combinations are starting to appear within the brushstroke.
04:32So I start to get a more complexity within my strokes and I can be very
04:37particular about what colors I'm laying on the brush based on how I apply my
04:44base colors and then how I go back and apply these secondary light pressure
04:49strokes that are only partially covering up the underlying paint and is using
04:55the texture of the canvas to create these little dot patterns that give me a
05:01multiple color pickup.
05:03One thing you can do, sometimes you'll get kind of an alias effect in these.
05:07I found that if I go in and take this area and apply a blur to it, I can adjust
05:15the sharpness of this, obviously if you go too much, you are going to lose all
05:19of your work, but I want to put it maybe a little under 1 pixel radius and apply that.
05:26Now if go back to my Mixer brush, I will get a slightly different result in
05:31these, because they're not going to be as sharp of a little dot pattern anymore,
05:36they have been softened up a bit.
05:38And so that's one way you can kind of play around with the quality of how these
05:43colors across the brush are going to look, based on how sharp they are.
05:49So if you want to defocus them with blurriness, you can do that.
05:53Once I take the time to create one of these mixture palettes where I have
05:58multiple colors I can pick up, I can save them and then reuse the. In fact,
06:03I've got one here that I can paste in right now.
06:05But now I've got a set of colors that I've used before and I can pick them up
06:10and use them in another painting.
06:12Being able to not only mix colors so that you can pick up multiple colors across
06:18your brush, but then save these palettes gives you a way to have a set of loaded
06:23brush colors that you can return to again and again, since you can save these.
06:28And this just gives you a really nice way to, as I said at the outset;
06:33add additional interest in complexity to your brushstrokes.
06:38You don't necessarily want to do this all the time, but it is a really
06:41nice technique for just adding additional traditional techniques to your digital painting.
06:48One thing I've done is I pick up colors so much this way that rather than use
06:54the Option or Alt key itself, I've actually assigned it to the front button on my Wacom pen.
07:00So when you see me doing this, I'm actually just pressing that front button on
07:04the Wacom pen and picking color up.
07:07It seems natural to me that the pen button very close to the tip of the brush is
07:14assigned this function of being able to pick up colors and modulate what's going
07:19on with respect to your brushstrokes,
07:21which just works out really well.
07:23The other thing I'll mention is, because you would might be asking, well, what
07:26do you use the Rear button for?
07:28What I've done is I've assigned the numbers 0 to the back button, and why would I do that?
07:33Well, when I click it once, if we look up here at the Wet value, when I click it
07:39once, it changes it to a 100%, which means now it's 100% wet.
07:43So now I've just changed this to a Smeary brush.
07:47And if I click twice on that Rear button--one, two--it goes back to being an Opaque brush.
07:54So I've used the functionality of the Wacom barrel buttons on the stylus to be
08:00able to quickly pick up multiple colors, as well as quickly switch between a
08:08Opaque brush and a Smeary brush, and just a quick double-click on the rear
08:13will alternate me between that sharp Opaque brush, or in this case, a soft
08:19Smeary brush.
08:21
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Managing tool presets
00:00 In this segment I'm going to talk about tool presets.
00:03 In the world of brushes that I've created, they are all saved as presets in
00:08 order to preserve a bunch of settings beyond the typical brush preset.
00:13 Also included in a tool preset are the settings that you find up here when the
00:19 Mixer brush based as the tool presets are.
00:22 So I do need to use them as a tool preset and it also gives me a way to have a
00:27 list of preferred brushes available to me.
00:30 Now I've been using this setup for a while.
00:34 When I initially created the tool presets, I utilized basically what the
00:39 different names for the tips were;
00:41 that was my primary way to provide a naming convention.
00:45 So if you look here, you'll see I have got several Angle brushes and we've got
00:49 Blunt brushes, Fan brushes, and Point brushes, and I didn't use all of them,
00:54 but I chose ones that have the most utility, as well as a combination of
00:59 brushes that will work well. If you do have a Wacom artist pen in which barrel
01:03 rotation is enabled,
01:05 particularly with brushes that are flat, you can rotate that barrel and get a
01:09 different shape angle of your brush tip through that, and then for people with
01:15 the normal grip pen you can use the round brushes which are symmetrical so they
01:20 don't really show any angularity based on barrel rotation.
01:24 So that's this truncated list, and initially it worked well, but I found over
01:29 time that I was spending far less time concerned about the brush tip, and I was
01:35 much more concerned about the behavior.
01:37 So the element of the description here, like is it a Blender, is it Opaque, is it Smeary?
01:43 Those became the key element that I was looking for, and then if you look over
01:48 to the right now, you'll see that list. It's kind of hard if I want to find
01:52 the Fan, Flat, Opaque, well, I kind of know where it is, but it doesn't just pop out.
01:57 And so, because of that I realized over time a different way to organize these
02:01 might be based on behavior, rather than tip, and so I arrived at this setting.
02:08 It just made sense for me to go kind of from an Opaque brush down through
02:12 brushes to get more and more transparent, to where they don't apply any color,
02:16 and finally to a special category of brush, Cloner.
02:19 So this is a refinement and I find it personally to be a better organization.
02:24 This is just one way to organize them.
02:26 You can organize brushes as well.
02:29 If I want to play with the order of these brushes, the best thing to do is to go
02:33 into the Preset Manager, and here are these brushes, and in here I can click and
02:39 drag these and put them in any order I want.
02:43 You can see that that's happening in here.
02:45 So, this gives you a way to reorganize the brushes in whatever way you want.
02:50 You can also double-click on these and rename them.
02:53 That's what I went through in order to switch from the original brushes that
02:58 started out with the Tip shape and created a new list by reorganizing these and
03:03 renaming them as a behavior ordered list.
03:07 Anyway you want to reorder these you can do.
03:10 The other thing that's important to notice you don't have to have all of
03:15 these brushes in here.
03:16 If for example, you only use the Opaque brushes, or you only want an Opaque set,
03:21 by all means, once again, you can go into the Preset Manager here and just say
03:26 anything that's not Opaque, I'll click there. I am going to hold down the Shift
03:30 key and that lets me select all of these, and then I can go ahead and delete
03:35 them, so that now I only have my Opaque set of brushes.
03:38 You can also pull down the list to have only the particular brushes that you want to use.
03:45 Another little technique I am going to show you that you can use and you can see
03:50 it already in place here, you can make this list even a little bit smaller if
03:54 you go into the fly-out menu for the Tool Preset list and say you want Text Only,
03:58 and that removes the little icon for the Mixer brush in this case and even makes
04:04 these entries a bit smaller.
04:06 Now let's go back to my sorted list here and now you can see how much space I've
04:12 just saved by not having those icons in the beginning of the list.
04:16 So I can even make this take up less space.
04:19 You are probably going to find that you're not going to necessarily want all of
04:22 these presets out all the time, but using the Preset Manager to rename, re-sort,
04:29 and part brushes out into different smaller sets of tool presets, you can easily
04:35 get to a number of brushes that you like, and not necessarily have this big list
04:40 where it can get a little daunting. Just quickly go over, find the brush you
04:44 want, and go back in.
04:45 So I hope that some of these examples here show you how to get a little bit more
04:50 out of your brushes workflow-wise and being able to select them, in this case,
04:54 by behavior, rather than by their Tip type.
04:59
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Introducing the new airbrush: part one
00:00 In this video I'm going to introduce you to the new airbrushes.
00:04 These take advantage of the new airbrush tip type and its design to simulate the
00:09 atomization of dye or paint into very fine droplets.
00:14 It gives a different kind of airbrush than you're used to, with the normal
00:17 Photoshop brush that's been in Photoshop forever.
00:21 I have a set of tool presets and you'll find them in the Tool Presets panel's
00:25 fly-out menu, and if you go down you'll see airbrushes; those are the brushes.
00:30 I am also going to include as I did earlier with the Artists' brushes, a sorted
00:35 version of this list.
00:36 Rather than be sorted by tip type, which I've found over time is a little
00:41 difficult to quickly get to a behavior you want, by organizing them by behavior
00:46 you get what I feel is a better way to get to the brushes.
00:49 They start out as Opaque brushes, which lay down color, then next it goes to
00:54 Blenders, which do not lay down color; it only moves color it finds underneath of
00:59 it, and finally you get to the Cloner category, which I'll be going into more
01:03 depth later on in some movies about cloning and the Cloner brushes.
01:08 We'll start off with the Opaque brush, and you see it starts out as a smooth
01:13 version, then it will go to a grainy, after that. We'll work through this.
01:16 But if you try this out, this is what you're going to see at first.
01:20 It's a good way to see how changing your angle of your brush--if you watch the
01:25 flotilla up in the upper left--you can see how my changing angles gives a lot of
01:31 variation to the way that this brush looks.
01:34 However, when I did these, we were still working with a version of Photoshop
01:38 where performance had not really been screwed down tight yet.
01:42 It's unfortunate that it's so opaque here, although it does let you see how the
01:46 brushes look in terms of movement of the stylus.
01:50 I find that this is really a much better brush somewhere down under 10%--
01:54 probably more like 5% or so--I am not going to be perfect about it here, but just roughly.
01:59 And you can see this gives you a brush that is much more subtle in its ability.
02:04 Now maybe that's a bit light, so I'll turn it up a bit closer to 10% and there we go.
02:09 And you can also see this is not a massively fast brush either.
02:13 But I find that's actually kind of good, because you are going to be using this
02:18 primarily for subtle work and a lot of times you want things to happen rather
02:23 slowly rather than quickly.
02:25 So I don't mind the fact that this does somewhat act slow, especially
02:29 high resolutions, because we are working twice the screen resolution,
02:32 I've been spraying at here.
02:34 While that's a little slow at full size, you can always reduce the brush size
02:39 and get a better performance.
02:41 Also, people with multi-core systems that have more computing power than my
02:46 laptop does here, may find that they can get their brushes faster.
02:50 Next we'll look at the grainy airbrush.
02:52 What this does is it applies small speckles as part of the airbrush pattern;
03:00 let's make this larger so you can see this.
03:02 You can see there are individual speckles, and if we enlarge it to 100%, you'll
03:07 see that the speckles apply and there's actually some size variation in these.
03:12 In the next video I am going to get in to all the controls for these, but for
03:16 this video I just want to introduce you to what they look like; grab a dark
03:20 color here, so you can see it in contrast.
03:23 Now next let's go up to the Low Density Smooth airbrush.
03:26 So this is going to intentionally work at a very low amount of flow and you can
03:31 see just like I showed you in the default Smooth airbrush which was turned all
03:34 the way up, this is set down to 5%, which is a much more subtle starting point.
03:39 You can always turn it up if you want and adjust this so that you get darker stroke.
03:44 But that's all up to you.
03:45 It's just basically flow is where you control it and you have it available to
03:49 you up here in the Mixer brush controls, which this is based on.
03:53 Next let's go to the Grainy Low Pressure airbrush, and you can see this brush is
03:57 designed to intentionally do a small amount of speckle as it's applying.
04:03 So you can build it up with repeated passes, and the nice thing about this is
04:07 you start to get some really interesting random noise patterns working with
04:12 these based on the overlapping and aggregation of these random elements as they build up.
04:18 Next there is the Variable Grainy airbrush.
04:20 This has different sizes associated with it, and I am going to go back out to 50% view.
04:27 Here you can see that this intentionally has a much more dirty approach to it.
04:33 As I tilt this in various directions, you are going to get almost like a flashlight.
04:37 As I point this, it's going to project in a direction that I'm pointing this at.
04:43 Next we get into the blenders, the Smooth airbrush, and let's zoom back up to see this.
04:49 This does a very nice blending;
04:51 you can see how it pulls whatever it finds underneath of it.
04:54 You get a very nice kind of scrubby blending that is difficult to get any other
04:58 way, so that was kind of a nice serendipitous side effect of using this not to
05:04 apply color, but to mix it.
05:06 Then we get into the Grainy airbrush and this even is a little bit more
05:11 interesting because it now has some variation in the speckle that it's applying
05:16 and using to move any underlying color that it finds.
05:19 So you get some interesting noise within these blends that you produce.
05:24 And we get into the Blender Low Density airbrush, and this is just a very light pressure.
05:30 You can see I can over time use it as a kind of blender, but it's
05:35 intentionally very, very smooth.
05:37 One side effect of this airbrush, and I am going to temporarily go back to the
05:41 Smooth Opaque airbrush is--let's also make this a bit larger to see this--is
05:48 when you exert very light pressure;
05:50 that's when you are laying down color.
05:53 As you increase pressure, the airbrush is always going to get smaller, as if,
05:59 as in a real airbrush, as you move closer and closer to the surface, you're spraying;
06:03 you're going to get a smaller and smaller result in area.
06:09 I find this to be a bit awkward and it takes a while to use this and not want
06:14 to use pressure to think that you are increasing the amount of material coming
06:19 out of the airbrush.
06:21 It may not quite sound clear to you, but I think once you start working with it,
06:24 you'll see that you generally have to keep your hand off of the gas a bit, and
06:29 want to do this very lightly and not press down unless you intentionally want
06:35 these small strokes in your airbrush strokes.
06:38 But I find them a little bit annoying at times actually.
06:41 So I'll get into talking about the Cloner airbrushes, as I said, later. I am not
06:45 trying to hide these from you.
06:47 In fact you can try these out, these will produce some interesting blends, but
06:51 they are actually useful for another function that we'll find out in depth later on.
06:56 But certainly you can try all of these out and even these act and behave a
07:01 little bit better as blenders, than do the actual Blender brushes themselves.
07:05 So you may want to play around with these.
07:08 And I find too it actually works better to work at larger scales, because these
07:13 airbrushes due easily cover large areas and because of that I just find it to be
07:20 easier to work with on very large canvases, rather than smaller ones.
07:25 You do pay for it a bit by reduced functionality and these brushes aren't
07:30 necessary real-time, but I find that for the kind of stroking I do, I don't mind
07:36 that little bit of molasses feel that you get, the little bit of hysteresis by
07:41 the brushes being a bit behind your movements.
07:43 You can very quickly get used to that.
07:45 So in the next video I'll be talking more about how you can control these and
07:51 get a lot of various kinds of expression out of them.
07:55
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Introducing the new airbrush: part two
00:00 In the last video I demonstrated the various basic behaviors of the airbrush category.
00:06 In this video I'm going to through and show you how that various controls work.
00:11 To do that we're going to open up the Brush panel, one of the things you'll see
00:16 when the airbrush is selected, the controls are updated to be the controls that
00:22 actually work with the airbrush.
00:24 And I'm going to go through--I won't go through all of these, but just the
00:28 key ones that show the behaviors and how the controls affect the appearance of the airbrush.
00:34 I'm going to start with that top airbrush here.
00:37 In this case I'm using the behavior order to a preset that's available in the previous post.
00:43 The Smooth airbrush by default paints very strong and you don't necessarily want
00:49 it to be this strong;
00:50 flow is the way to control this.
00:52 So if I turn this down to some small amount like around 5, you'll see now I get
00:57 a much nicer slow buildup.
01:00 It would be easy to think that it would be nice to control this with pressure,
01:05 so that as I press down, I could get more opacity.
01:08 However, the airbrush is hardwired so that increasing pressure reduces the size
01:15 of the brush to simulate the effect of a traditional airbrush getting closer to
01:20 the surface that it is working on.
01:22 And because of that you can't use something like pressure to control the density
01:28 of the airbrush, and you have to be very careful using the airbrush because of
01:32 this. Anything other than a light pressure is going to start to get the tip
01:36 smaller and there will be times when you want to use that, but if you're used to
01:40 the behavior of the older airbrush in Photoshop, the normal brush, which has
01:46 many airbrush-like behaviors, it won't work the same way.
01:50 So you do have to get used to the idea of a generally using a pretty light
01:54 hand with the brushes.
01:56 But the first and foremost thing that you want to understand is that flow is one
02:00 way to synthetically reduce the output of the airbrush.
02:05 Next, I'm going to talk about Grainy airbrushes.
02:08 Now the difference between a Smooth airbrush, which you see here, and the Grainy
02:11 airbrush is that a Grainy airbrush takes advantage of the Granularity slider
02:17 when the airbrush tip is selected, and what happens here is you get a spray of
02:21 individual droplets is one way to think of it.
02:24 This gives you a more gritty version of an airbrush;
02:27 this is very good for adding textural-type of qualities to the airbrush.
02:32 Another thing you want to consider-- I'm going to clean this off and temporally
02:36 go back to the Smooth airbrush--is the way this works is it's very much like
02:41 shining a flashlight.
02:42 So if I'm pointing straight down, as you can see in the flotilla up in the upper
02:47 left, that it's very easy to start to tilt and get a more and more tilted out
02:53 display, and it just depends on how hard I press, whether it gets small or large.
02:57 That's where I'm referring to, I mentioned that a minute ago. It's very
03:01 sensitive to pressure, even inadvertently. I can sometimes press a little too
03:06 hard and get a smaller size than I may want.
03:08 That's why I am saying you really got to be careful with pressure in regards to the brush.
03:13 But think of it almost like pointing a flashlight in a darkroom and as you tilt
03:18 your airbrush more, you're going to get an increased, what I call a throw or
03:21 projection of the airbrush, that's controlled by distortion.
03:25 If I turn this down, you'll see that my maximum distortion of that tip is pretty minimal.
03:33 When I turn this up, for example, all the way now, you can see now I get a
03:37 much wider display.
03:38 However, the penalty for the larger display is that it's covering a larger
03:43 surface area, and as that surface area increases, the performance of the
03:48 brush is going to start to slow down, because it's having to address so many
03:52 pixels as it's painting.
03:54 And so, I keep distortion below 50% generally; that let's the brush be rather
04:00 quick and have sufficient projection, but not so projected that it starts to
04:07 slow down the brush.
04:08 Now let's get back to the Grainy airbrush here, and I'll switch to black to show you this.
04:13 The Grainy airbrush is controlled by granularity, and as I turn this down,
04:20 you'll see that's where it goes back to being a Smooth airbrush.
04:23 So you can get intermediate states of smooth and grainy appearance based on
04:29 this Granularity slider.
04:31 The default for the Grainy airbrush is just to have it all the way up, so
04:35 there's no residue of the Soft airbrush and you just get the Grainy, but you
04:40 can't blend those together with the Granularity slider.
04:43 Another one I want to mention, and it's almost easiest to see it down here, the
04:47 Hardness slider; just adjusts the fall-off at the outer edge of the airbrush, so if I
04:53 switch back to white here again, you'll see, I get a very definite edge in that
04:58 ellipse that it's forming.
04:59 However, if softness is turned all the way down, I tend to get some overspray
05:04 in that spray itself, so that it gets a soft edge and it isn't so hard.
05:10 Another important control is Splatter Size, as I turn this up, you'll see that
05:15 it starts to modulate the size of the individual splatter.
05:19 So just depending on how I set this, I can get it to where it's very fine, which
05:24 is at it's finest when it's 1% and as you start to turn it up, you just get a
05:29 really broad range of splatters within the airbrush.
05:33 Spacing is obviously something that you might want to play with.
05:36 If an airbrush is large and slow, you might be able a get away with making the
05:41 spacing be farther apart, but it also means it's going to not deposit as many
05:45 pixels, so that means it'll be slower to build up a texture.
05:49 One thing the airbrush does do is it tends to use a solid single color.
05:55 Now one way you can kind of cheat this is to build up some multiple colors,
05:59 like I'm doing here.
06:00 I'm just going to spray two or three colors in this area and then I'm going to
06:04 use my Option or Alt key to pick up in this area, and now it's going to pick up
06:09 those multiple colors.
06:10 You can see here now there is actually multiple colors within this spray, but it
06:15 really isn't assigning individual colors to each of the droplets. It's somewhat
06:21 averaging them out, so you don't get a real sparkly set of colors as I picked up
06:26 right here. They start to kind dull out.
06:29 So you can add some multiplicity of color in your strokes, but it's really
06:33 designed more to be a solid color stroke.
06:36 Next, we'll take a look at Projection brushes.
06:40
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Introducing Brush Projection: part one
00:00 This segment is going to take a look at brush projection.
00:03 This is a new feature in CS6 that works in concert with Captured Brush tips.
00:09 To demonstrate this I've got a brush shaped like an arrow, so that it's set to
00:14 follow based on direction, so whatever direction the brush is going, that's the
00:18 direction the arrow will point.
00:21 This is a good graphic shape to take advantage of brush projection, so you can
00:26 actually see how it works and it also is useful for getting the sense of how
00:30 to control this brush.
00:32 I'm going to the Brush panel, and if you go to Shape Dynamics and go right down
00:38 here, you'll see this new checkbox, Brush Projection.
00:40 So I'm going to click on that let's just see what happens?
00:43 Now I'm starting to tilt my pen, and as I tilt it you can see that it's actually
00:48 distorting the shape of the graphic that is the brush tip.
00:54 Now I can draw and as I tilt my pen you can see what's happening is I'm getting
01:00 very different shapes associated with it.
01:03 Now I'm done moving this right now with the standard Grip pen, this is the pen
01:07 that comes with a Wacom Intuos4 tablet.
01:11 It is the one that most people have.
01:14 So I'm showing you this to begin with, but then I'm going to switch to the Art
01:18 pen, which also includes the dimension of barrel rotation and things get a
01:23 little different in relationship to brush projection when you have the Art pen.
01:28 So let's take a look at it initially from the point of view of the Grip pen.
01:32 As I draw, it's always going to go in the direction I'm drawing, but as I start
01:37 to tilt my pen, I start to get a projection of that tip.
01:42 Let's say I want to have all of my arrows facing outward, and I want to start to project them.
01:48 I'm holding my pen straight up and down at this point, when I take each one of these strokes;
01:53 I'm going to be tilting my pen as I draw the stroke.
01:57 So what I'll get is, is this kind of effect. The pen is going to be appear to be
02:01 tilting and kind of coming towards the viewer out of this circular area.
02:06 And if I draw a lot of them and I'm tilting, remember, as I do this, I'm going
02:11 to get that perspective on these brush tips.
02:14 Now as I get to the center, I will not tilt as much and you can see where now I
02:19 can get tips that are not projections, but basically the shape.
02:25 There's always some projection in here, it's constantly changing based on the
02:29 degree of tilt of your pen.
02:31 You can see that once you understand that it's the direction of the stroke
02:34 controls where the head of the brush is going to be, you can start to play with
02:39 that tilt of your pen and what that does is it introduces a couple of dimensions
02:44 of expressive change that you can do with this brush.
02:48 I've shown you what happens with the Grip pen in relationship to brush projection.
02:54 I'm now going to switch to the Art pen, which remember includes barrel rotation.
02:59 In order for this to work, direction has to be turned off;
03:02 otherwise, it gets confused, so I'm turning that off.
03:05 As I rotate the stylus barrel, I can actually control which direction that
03:09 arrow is pointing and I have the ability to tilt the pen and get a projection
03:15 going with the brush.
03:16 So unlike the other pen where direction controlled it, it's now in the hands of
03:22 the rotation of the pen.
03:24 As I start to use this, it takes a little while to adapt to being able to
03:28 control the direction of the arrow pointing with barrel rotation, but it does
03:33 offer some things you can't do with the other brush.
03:36 For example, I was talking about painting and getting the arrows to look they're
03:40 coming out; that's also pretty easy to do here.
03:44 But one thing you can't do with the other brushes, I can also draw backwards.
03:48 Because rotation is now controlled by the barrel rotation itself, and it
03:53 enables me to go back and forth with the same shape, so that I can easily
03:57 control the angle of the arrow pointing, as well as the projection of the brush with the tilt.
04:03 And these are a bit advanced, it is going to take a little time to learn how
04:07 to control this pretty precisely, but I found this particular brush with the
04:11 arrow is actually a very good tool for practicing, because you're getting an
04:15 exact directional hue by the shape of the brush, and it enables you then to
04:21 practice controlling the directionality of the brush as well as combining it
04:26 with the action of tilting.
04:28 I will be including this brush and I'll do that in the next segment, but I'm
04:33 going to end here and in the next segment I am going to be showing you how we
04:37 can take this projection capability and apply it in a way that gives us a
04:41 very useful brush.
04:44
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Introducing Brush Projection: part two
00:00 In the last segment I showed you how something simple like a graphic shape, such
00:05 as an arrow when applied to the brush projection, you can do some pretty
00:11 interesting manipulations of that image, as if it were rotating in a shallow 3D
00:16 space, especially when you use the Art pen, although it is useful in concert
00:22 with the Grip pen as well, which is the default pen that comes with Wacom, the
00:26 Art pen is the one that also senses barrel rotation.
00:30 With regards to this tool, you really don't need barrel rotation and this
00:35 doesn't become a tool, that's really only useful for someone with the Art pen,
00:39 it's useful with both.
00:40 What I've done is taken the airbrush and just created an interesting kind of splat.
00:45 In playing with this, I found that something that has energy in the ab, that
00:51 is going to be used for the brush tip, gives an interesting result when used as a brush tip.
00:57 What I've done with this is I've just created this kind of splatter and I'm
01:00 going to go ahead and capture this as a brush tip.
01:04 And I'll go ahead and define my brush preset, and I'm going to call this splat.
01:11 Now when that's done, let's go to a separate image and take a look at what we've got.
01:16 I'm going to go ahead and grab this now, and I've got black, so you can see I've
01:25 got an interesting pattern. However.
01:27 I want to go into my Brush panel here, and go to Shape Dynamic. Make sure it's turned on,
01:34 and right here I can have Brush Projection on.
01:38 Now with this on, I can go in here and I can start to have these apply
01:44 at different angles.
01:47 So it starts of give me this interesting splat capability.
01:50 There are some other things I can do here; if I flip X jitter, this will just
01:54 make a mirror image of this randomly.
01:57 You can see how that's a flipped mirror image of itself.
02:00 I can also go in here and affect the roundness a little bit, so I'm going to turn this up.
02:07 You can see it starts to affect; each shape comes out slightly different.
02:14 The other thing I might do is turn on a little bit of Scattering. Let's
02:20 clear off the screen, and just play with this a little bit, and you can see
02:26 I can start to get a very interesting high energy pattern based on the angle I'm turning this.
02:36 I was creating this with the normal Grip pen, so you can see how you really have
02:41 good control, and as we start to apply color, you can see how all of a sudden
02:50 this becomes a very interesting brush, and particularly when you have this
02:53 ability to rotate this.
02:55 The other thing I might do is go in here and turn on Color Dynamics and start to
03:01 have the hue change a little bit.
03:04 So now I've got some modulation of color in here as well.
03:09 And every time I change the color now obviously I'm going to get that
03:13 same gathering of color.
03:14 So right away you can see here how this gives pretty interesting effect.
03:23 And of course changing size will also vary the character of it.
03:28 It's a very interesting way to take advantage of projection and there's any
03:35 number of very interesting kinds of projection that one could do with this.
03:39 There's really a lot of wide latitude in what you can do in terms of an original
03:44 shape that you may use for something like this and how you choose to control it.
03:49 For example, I could go in and simply change in the Transfer here have
03:55 Opacity controlled by Pen Pressure and now you see how I have it very light,
04:00 but I can also bring it up.
04:03 So the idea here is just to expose how something like projection combined with
04:08 an interesting shape, can create an interesting brush that wasn't possible in
04:14 any other way before. It's a way to create some very interesting effects that
04:18 you just can't get any other way.
04:20
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Cloning with natural media brushes
00:00 In this video I am going to demonstrate how to take advantage of the natural
00:05 media cloning tools that are available in Photoshop CS6.
00:09 The method used here is a little different than you've seen in the past, and it
00:14 takes advantage of a couple of things, which in the installation video we went
00:18 through making sure we had installed along with the already default set of tool
00:24 preset natural media brushes as well.
00:27 First thing we'll do is go to the Tool Presets panel and I'm going to open up
00:32 the fly-out menu and I'm working with the Artists' Brushes-Sorted.
00:36 Now if you only have Artists' Brushes, that means you have not installed my
00:41 behavior organized brushes which are part of the optional cloning paint extras
00:47 that we installed in the installation video, so you may want to go back and look
00:51 at that if you don't have these, so you can install them.
00:53 So I'm working with Artists' Brushes- Sorted and what that does is organize these
00:57 so that in this case I've got all of my Cloner brushes in one location.
01:02 So I'm going to be using these brushes.
01:05 Anytime you see Cloner in any of these natural media libraries, it means that it
01:10 is intended to be used with the action known as the Mixer Brush Cloning Paint
01:15 Setup action, and this is part of the default actions that comes with CS6.
01:20 So I am going to select that and let's run it.
01:24 And we'll get a dialog here that's going to tell you a couple of things.
01:28 First of all it's going to flatten any layers that you have, so you may want to
01:32 go back if you have a layered image and take care of saving the layered version
01:36 before you go through with this process.
01:39 And the other thing it's telling us is make sure that Sample All Layers is
01:42 disabled in the Mixer Brush Property Bar and that's found right up here.
01:46 You can turn it on, but it may cause some performance slowdowns depending on
01:51 your system, so let's say Continue.
01:53 And what happens is, this makes a set of layers in folders and they're described
01:58 as the Underpainting layer and an associated Hue/Saturation Adjustment layer,
02:04 which is with each one of these groups, and we've also got an Intermediate
02:08 Stroke layer, and then finally we've got Detail Strokes.
02:12 And as I go through this, you'll see I'm using each one of these to sequentially
02:17 add more and more detail with my cloning brushes to the image.
02:21 The other thing that's important is there is a Reference layer.
02:24 The Reference layer is actually nothing more than a 50% transparent version of this layer.
02:32 And normally we keep it locked, because if you unlock it, it's very easy to
02:36 accidentally start painting on it, which you don't want to do, since this is
02:40 your reference and it's telling you where compositional elements are within any
02:44 image that you apply the Mixer Brush Cloning Paint Setup action to.
02:49 So we'll make sure that we keep it locked.
02:51 However, at any time you want to unlock it and change its opacity, you're free to do so.
02:55 Other thing I've installed here associated with this Reference layer is part of
03:01 the Cloning Layer Extras.
03:02 There are two actions here, one to hide the Reference layer and one to show it.
03:07 Now you can easily go in here and turn this on and off as you are working, but I
03:12 find while I am working, it's nice to have a couple of keyboard shortcuts
03:16 associated to this functionality.
03:18 And by default this will not be installed. It does say F13 and F14--that's what
03:25 works on my keyboard--however, I happen to be left-handed and so my right hand
03:29 is available for me to do a lot of my keyboard shortcuts while I'm using the
03:34 stylus in my left hand.
03:36 So if you're right-handed for example, you may find that assigning lower F keys
03:41 like F1 and F2 may make sense for you, so that your left hand, which is free
03:45 while you're drawing and painting with your right hand, you'll have these
03:49 keyboard shortcuts available to you, so you can change these.
03:53 But we still need to initialize them so that they will actually work.
03:56 So I am going to select Hide Reference, and all I have to do is go up to
04:01 the Actions panel fly-out menu and go to Action Options, and we know we want
04:06 F13 here, so I'll go to the function key and just say F13, say OK, and now that's assigned.
04:13 And we'll go through and do the same thing for the Show action, which uses F14.
04:20 Assign it and we're done.
04:23 And as I said you can make this to be any combination you want.
04:26 I am going to use my keyboard and I'm now toggling between an on and off state
04:31 for my Reference layer, without having to take the time to go over and turn it
04:36 on and off manually.
04:37 So I like this ability to do be able to have this, and as we work you'll see
04:41 this makes a lot of sense to have this immediate on and off ability associated
04:45 with the Reference layer.
04:47 I am going to begin by selecting the Underpainting layer and normally this
04:50 is the way you'd work.
04:52 You're going to work with an Underpainting, then you're going to start to apply
04:55 more strokes to the Intermediate layer, and then finally to the Detail layer.
04:59 I am going to go in now and go down to the bottom of the Tool Presets and
05:04 select the Flat Fan brush.
05:05 We want to make sure we're on the Underpainting layer.
05:08 I'm going to resize my brush by taking advantage of a CS6 keyboard shortcut,
05:13 which on Mac is Option+Ctrl+Drag left or right, and on Windows that would be
05:21 Alt+Right-click+Drag.
05:24 And what happens here when I do that is this lets me reset my brush size, so
05:29 it's just a quick keyboard shortcut for getting brush size readjusted.
05:33 And what happens now, when I start to paint on here is it's going to start to
05:38 paint using the colors within the image.
05:41 And as an Underpainting, I am going to simply set this up so that it's
05:46 just roughly applied.
05:47 I am not trying to do a lot of detail here, but I am more or less staying within
05:54 the lines of the composition where the basic color elements are.
05:58 Now I will temporarily turn this off by clicking on my F13 key and you can see
06:03 that we are getting in fact, and I can even go in here without it on, it's just
06:07 I don't know where all the compositional elements are, so it's good to have this
06:13 on, so that I can in fact see this.
06:15 I'm not worrying about any detail and I can always come back to this layer
06:20 later on if I want to add a bit more detail into it, although this being the
06:26 Underpainting layer means that I really don't have to have a lot of detail in here.
06:31 Everything else detail-wise will reside on top of this layer.
06:35 Once again I'll shut it off. I just need to pick up here.
06:41 And while we're looking at this I'm going to go ahead and zoom into 100%,
06:44 because I want to show you something that's associated with the texture and
06:50 I'll reduce my brush size just a bit to show you what is an important thing to understand.
06:55 I am going to go to my Brush panel and remember that you have these various
07:01 canvas textures that you can use and in this case I am using them associated
07:05 with the Artist brush.
07:07 You have some control here that you're going to want to utilize and that
07:11 involves the Minimum Depth and Depth sliders.
07:15 If depth is up too high, which it could be by default when you get in there,
07:19 you're just going to get very little of the texture in your brushes.
07:23 You're going to want to play around with depth and turn it down, and you can use
07:27 this preview at the bottom of the Brush panel to get an idea of how much of the
07:33 canvas you are addressing, especially through pressure when you're using a
07:37 pressure sensitive tablet.
07:39 Basically just playing with the Depth slider itself will let me get to a point
07:44 where I can get to very light touch all the way to a fully loaded paint touch.
07:52 And that's basically what I want in this case.
07:55 Once I have this set and if we have the texture lock enabled, this means that as
07:59 I go to these different brushes, whether they are cloners or paint-bearing
08:04 brushes, they will share exactly the same settings, so all my brushes will
08:09 consistently exhibit the same kind of behavior associated with the texture that
08:13 I have currently enabled.
08:16 Let's go back to here.
08:18 I'm not going to attempt to do this in a great amount of detail because it
08:22 will take some time, but I will show you a finished version of this image in
08:26 which I did take some time.
08:27 So you can see a little better what happens when you go through this all the way
08:32 from beginning to end.
08:33 Let's now move to the Intermediate Strokes layer.
08:36 For this I will zoom up.
08:38 I will once again turn on my Reference layer, so I can see a little better, and
08:42 now I am going to go in and I am going to start to apply a bit more care to
08:47 certain areas of this image.
08:48 The other thing I might want to do is take advantage of the Hue/Saturation
08:52 Adjustment layer here.
08:54 This lets me adjust what's happening with the content on each of these layers.
08:58 I might want to adjust upwards a bit the saturation.
09:02 And now that we've already got some in there, you can see how changing that will
09:06 affect the way this looks.
09:07 But it's nondestructive, so if I want to come back later, I certainly can same
09:11 with lightness and hue.
09:13 And in fact, any adjustment layer will work this way, I just set it up initially
09:19 with the hue/saturation, because it seems to be the most useful initially.
09:23 Any adjustment layer that you're used to, you could certainly take advantage of.
09:27 I am doing something that I've done before here.
09:29 If you start to paint, nothing is happening, it's because you're still on
09:33 your adjustment layer.
09:34 So be sure you go back and re- address the Intermediate Strokes layer and
09:38 now we're painting.
09:40 So let's go in here and I'm just going to again kind of do this rather quickly.
09:45 But you'll see a finished version later on that shows how this works.
09:49 And again, I'm playing a bit with the size of my brushes.
09:52 Now this is where I am going to want to start to get more detail.
09:56 It's not as if I'm cloning with the image; I am cloning with this paintbrush
10:00 and using the colors in the image locally, where they are in the original
10:05 composition, to feed my brush and what comes through is the colors that I need,
10:11 and it's taking advantage of the characteristics of the brush as it set up itself.
10:15 So later on I may go back in and start to paint with my own brushes, adding my
10:21 own color, but this gives me a way to independently play with the photo as a wet oil painting.
10:27 So essentially what this setup is doing is allowing me to paint freehand and not
10:33 really have to worry about the color or placement while I'm painting.
10:37 I find that this let's me concentrate more on the quality of the brush strokes
10:41 and not be so concerned about the composition, because that's already taken care
10:45 of by using the source imagery.
10:48 And this source imagery could be a composite of many images, it could be hand
10:52 rendered, it could be a photograph, anything that you want to use as a source
10:56 becomes the wet paint that your brush is going to use.
11:01 Turning this on and off gives me a way to quickly see what's happening.
11:05 Now I am going to go up to the Detail Strokes layer and I think I will actually
11:10 enlarge my brush here a bit.
11:11 Because I know where this is, I am going to turn off the Reference layer, so you
11:16 can see what's happening here.
11:17 Now, it looks like it's bringing the image through, but it only looks that way,
11:21 because it happens to have these vertical strokes in the slats of the door.
11:26 Just depending on how much I move my brush around, I will or will not necessary
11:31 pick up that detail, I don't want it to look photographic, so I'm not trying to
11:35 consciously bring through all of this detail as if it were a photograph.
11:40 This is basically a hand painting. I am simply taking advantage of the fact that
11:46 I can get two colors in an image, put them through my brush.
11:50 It's a combination of photographic source material as well as the
11:55 characteristics of the brush that I'm painting with.
11:58 Now I might switch to another brush; for example, I'll take this Long
12:03 Round Point brush and I may reduce its scale a little bit and I want to
12:08 see my Reference layer.
12:09 So I'll go in here and now I am going to pick up some of these leaf elements.
12:13 I can also add a bit more detail in here if I want, and again, turning this on
12:19 and off lets me see what's happening at any time in the process of painting.
12:28 So you can see it's really a process of refinement starting from very coarse
12:32 underpainting brushstrokes and slowly migrating to smaller brushes on the
12:38 additional layers and just introducing the degree of finish that you want.
12:44 Now what happens if I run out of my three layers?
12:48 Well, another action that you have in the Cloning Layer Extras is Create
12:52 Cloning Layer Group.
12:53 And I can tell you if you don't have the Reference layer on;
12:57 it's not going to work properly.
12:58 So you want to make sure this is on and if you do forget even when you run the
13:02 Create Cloning Layer Group action, it will tell you that the Reference Layer
13:06 must be on prior to running this action.
13:09 If it's not on, you want to stop, turn it on and then run the action again.
13:14 And this time I'll go ahead and say Continue.
13:16 And what happens, now it creates for me an additional folder with Hue/Saturation
13:21 Adjustment layer as well as a Cloning layer in it, so I will put this below the
13:26 Reference and I go on and continue to paint on this layer.
13:30 You can add as many layers as you want with this process, you're not restricted
13:35 to the three that the initial Clone Paint Setup action creates on its own. You
13:40 can add as many as you want.
13:43 Once again, turning this on and off really gives me an ability to see exactly
13:47 what I'm doing here.
13:48 Now I might want to go back in this case and add some more to the underpainting.
13:53 So I can go here; switch back to my Flat Fan brush.
13:57 You can see here now I'm painting under these layers.
14:01 Another thing that this enables you to do is paint in a layer fashion and be
14:06 able to play with the various layers as you're painting.
14:11 So I've done this rather quickly, but here is a version that I spent a little
14:15 bit more time working on, and as you go into this you can see that you get a
14:20 very painted result; this does not look like it came from a photograph.
14:24 And that is the whole intent of the Mixer Brush Cloning Paint Setup action used
14:28 in concert with the Cloner brushes that you'll find in the various natural media
14:33 tool presets categories.
14:35 Hopefully, this gives you an idea of the power of a combination of utilizing an
14:40 action to set up specially created layers and use them in conjunction with
14:46 brushes that understand how to paint on those layers and bring the original
14:49 image through to that layer.
14:52 And in doing so, you can do as we've done here, and actually build up a painting
14:57 that is composed of multiple layers and gives us a way to get to a very nice
15:02 hand-painted result that has the benefit of being able to use a photograph as a
15:07 source of your color that you flow through the brush.
15:11 Sounds complicated, but once you set this up and use it, it's actually very easy
15:15 to work with and is a very powerful new tool in Photoshop that enables natural
15:21 media painting from a photograph.
15:23
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Working with erodible dry media
00:00 In this segment I'm going to go over the Dry Media Tool presets.
00:04 I recommend that the first thing you do before you start using any of the dry
00:08 media brushes is to go to the Brush panel and open up Texture and then go to the
00:14 pattern picker and you want to make sure that you select Erodible Textures.
00:20 These are the textures that I designed to work with it and as such they are
00:24 designed to specifically look like the kinds of textures you're going to find
00:28 commonly used in concert with tools like Pastels and Soft Pastels.
00:34 So I've got several here and I'll just for example take the Rough texture for
00:39 this example. Let's begin with the Pastel Pencil.
00:42 The reason you want to do this is that some of these at first may not appear to
00:47 have much texture and it just depends. I've noticed that many tool presets, when
00:51 you go to the textures, they tend to be turned up all the way to 100% and if
00:56 that's true, you're not going to see any texture in these brushstrokes at all.
01:00 So right away you've lost half of the intended functionality, the way these
01:05 particular tool presets work.
01:07 So you want to turn this down and watch the preview at the bottom until you
01:11 start to see the interaction right around here. It looks around 10% or so.
01:14 You'll start to get some interaction of whatever pattern you have selected and
01:19 each one may have a slightly different setting.
01:22 For example, if I go to Pastel Paper, I may have to adjust that depth a bit to
01:27 get the amount of texture as part of the stroke.
01:31 So be advised that texture is particularly important in relation to the
01:36 Dry Media tool presets.
01:38 And the Pastel Pencil does basically what you'd expect;
01:42 it's an opaque tool that allows you to draw with opaque lines of color.
01:47 Now let's check out the next set here, you've got a hard pastel and a soft pastel,
01:52 and these do as you'd expect.
01:54 The hard pastel, we're not going to see much difference until we examine the soft pastel.
02:01 The difference here is if you watch the preview up here in the left corner, as I
02:05 paint with this, you can see that tip is actually eroding and the shape of the
02:11 tip is different, and so it does this rather quickly.
02:15 Like a soft pastel, the tip shape is actually changing based on usage, and you
02:22 can always go back, and in your Brush Tip Shape, you do have a Sharpen Tip
02:27 command here, I will show you also that you may want to set up, and I just don't
02:31 have it set up here or I would show this to you.
02:34 If we go to Edit and go to Keyboard Shortcuts, and you go to Tools and you go
02:39 all way down here, there is actually a Sharpen Erodible Tips command that you
02:44 can assign a keyboard shortcut to it.
02:46 So if you like and use the soft pastels a lot, you may want to assign a
02:52 keyboard shortcut, so that you can very quickly re-sharpen that tip without
02:55 necessarily having to open up the Brush panel and go to Brush Tip Shape, to
02:59 sharpen the tip of within the panel here.
03:01 But the main difference is that the hard tips will not erode nearly as quickly
03:06 if at all, and the soft tips will erode.
03:10 So when you see soft, be advised that this means it's going to erode rather quickly.
03:15 Every time you reselect it, however. Let's just wear it down--I wore it down.
03:20 Every time I select it; it automatically sharpens it as well.
03:24 So each time you select a soft variant of pastels, you will
03:29 automatically sharpen it.
03:30 Now we get to the oil pastels and the difference here is that these will
03:35 intermix with colors.
03:38 In real oil pastels, there is an oil base that causes the color to smear a bit
03:45 with the underlying color that it finds beneath it, and so that's exactly how
03:50 this is set up to work, so that you'll get that same smeariness that's going on
03:56 when the colors interact beneath.
03:58 Then we get down to the Blender brushes.
04:00 As I've mentioned in earlier segments, blenders do not pick up color, they
04:06 simply mix it up, it's taking the characteristics of the pastel and oil pastels,
04:12 but presenting it in a noncolor applying version of itself, so you can see
04:16 already this starts to act as very nice type of blending tool.
04:22 Pastel Pencil, once again, is like its earlier counterpart.
04:26 It just in this case, it does not apply color.
04:29 So for fine detail work, you may want to use the pastel blender as a blending tool.
04:35 The Cotton Blender is one that I created that's just a pure blending tool.
04:40 It's really kind of the maximum amount of blend that you can get in relation to
04:46 the way the mixer brush works; in fact, in relation to this blender, as well as
04:51 some of the oil pastels.
04:53 If you want to control how blending is working--because right now this really blends--
04:58 you can adjust wetness down. If I take it down to somewhere around 10% or so,
05:03 you'll see it now doesn't have as much aggressiveness in the way that it blends
05:08 and pulls on the color; whereas when this is all the way up, I get a very long
05:14 pull associated with the way it's picking up and moving the colors around.
05:18 The Wet slider is our key to how you can control the amount of blending that you
05:24 get with any blender styled brush.
05:26 And then finally, we have the cloners and I've done a bit of discussion of that
05:30 in the previous segment, so I won't go into them here.
05:33 But the idea is that the cloners basically take all of the characteristics that
05:37 have been modeled in the color and color applying and blending variations, and
05:43 just uses it in relation to picking up color from a cloning layer, which once
05:48 again is created by going and using the Mixer Brush Cloning Paint Setup to
05:53 create a painting environment where you're using a source image.
05:57 And I recommend that you refer to my Clone Paint segment to get a thorough
06:02 introduction to how the Mixer Brush Cloning Paint Setup works.
06:06 In the next video, we'll look at the pencils that are associated with the
06:10 mixer brushes.
06:12
Collapse this transcript
Drawing with pencils
00:00In this segment we are going to look at the Mixer Brush based Pencil tool presets.
00:05So let's take a look at these, I'm going to get the Opaque-Hard Pencil here.
00:10And I am just going to draw with that a little bit so you can see.
00:14One of the things that you'll notice if we look up at the upper left here at
00:18the Flotilla, these pencils are tipped with a sharp point, at least the basic pencil is.
00:22What that means is when I go straight up and down I am going to just be using
00:26the very tip of the brush, when I tilt however, I am going to start to use more
00:33of a surface area of that beveled edge that is part of the tip.
00:37As I draw, based on how I tilt my pen as I'm working, I am going to get various
00:44changes in the aspect of the tip as it touches the surface, and as a result you
00:49are get a lot of different looks out of a single pencil, which is remarkable for a single tool.
00:54It gives us a wide expressive range with just a very simple tool.
00:59And that's probably the best kind of expressive media, something that very
01:03easily adapts in your hand and based on things like pressure and the position of
01:08your hand, with respect to the stylus gives you quite a wide expressive range.
01:13Now one thing I want to be sure to mention is when you try this out
01:17initially, you may look at this and go, well, this is very large for a
01:21pencil, that's a pretty wide line.
01:23But keep in mind that one of the things I did here is I wanted these to be
01:27useful for high-resolution images.
01:29If we go to our navigator, you can see that I am at 100%, but if I back out, so
01:35we see the whole document, which is actually up 4500 pixel x 6000 pixel
01:40document, these lines look okay for what I would call an aggressive pencil,
01:44something that's got a lot of way to it.
01:46That's the reason they're larger, however, if you do go into 100% and start
01:51using these, there's nothing to stop you from using your size indicator to
01:56change this, you may want to reduce this down and I'm just using my bracket keys
02:01here for quick adjustment.
02:02You could see I am taking this down to maybe a 2, now you can see this pencil
02:07for this scale isn't nearly as large and almost chalk like as the default size.
02:13But if you're wondering why are these pencils so large?
02:15That's because I designed them so that they can be used at these
02:19higher resolutions.
02:21Now let's talk about what happens at these higher resolutions.
02:24I am going to go back to my Preset panel;
02:27I just click on it to take it back to default.
02:29One of the things that you will notice, if you try to use this, you'll
02:33see that's very slow.
02:34I am going up, picked up my hand, and so I want to address what you do when you
02:39get a brush that starts lagging like this?
02:41Well one of the key things you can do if we go to the Brush panel and go to
02:46Brush Tip Shape, right here in Spacing, I've got a very tight spacing on this
02:51for high-resolution, where 2% is just way too tight.
02:54So what we need to do is find what is a much better spacing for a
02:59high-resolution document like this, and so if I crank this way up, well, now
03:03that's starting to work a lot better.
03:05And if we go up and look at this at 100 %, you will see that I'm still getting a
03:11very nice edge, but I'm not getting that delay.
03:16One of the things that helps is if I would turn Texture off for example and draw
03:21very quickly, you'll see if we go up even closer, that there is an artifact, we
03:26are starting to see a spacing artifact, because the spacing is so sparse now, we
03:30are starting to see the individual units of the brush.
03:34The trick is to take this down where you start to not see those marks, I can see
03:39them a little bit there at 40%, may be we will take it down to 35 or so.
03:44Now it's just there, but not really aggressively there.
03:48And the other thing that I do is by using texture, you go a long way towards
03:53hiding those artifacts, texture serves two purposes here, it both makes the
03:58pencil mark look correct, because pencils do react to the uneven surfaces that
04:03they are drawn upon.
04:04And it also hides the artifacts of a wider spacing.
04:09You can play with spacing to get your brush to be much more responsive at
04:15a higher resolution.
04:16Now you see I can draw and there is hardly any delay in my brush strokes at all,
04:20in fact, having played with this earlier, I know they are right on 40%, is
04:24really what gives me what I want, especially when I hide the minor amount of
04:29individual brush dabs that we are seeing, when texture is enable.
04:33This gets me around somewhere of a limitation for working at high-resolution.
04:37I want to show you an image done in high-resolution.
04:41You'll see this looks fine as a pencil drawing, but as we go in here and you
04:45look at it up close and we get up to 100%, you can see that the texture is
04:50actually a fairly important part of the way that these pencil marks look.
04:56So what I want you to see here is that what might not look right when you use a
05:00pencil, just that screen resolution, actually will look very good when you use
05:05them at high-resolution.
05:07So the upshot of what I am trying to describe here is that texture is a key
05:11component to being able to use these pencils, not only to have them look real,
05:16but to also work in a higher resolutions, so that you don't get any artifacts
05:21and you have the kind of speed that you want.
05:23Now the Hard Pencil basically never will wear out, if we go to the Soft Pencil
05:29however, and if you watch the preview on the left there, as I draw with this,
05:35you can see how quickly it's wearing down;
05:38part of this is that the tip is soft.
05:40What's going to happen with a brush like this -- and I am also going to want to
05:44turn this up as well.
05:46One thing I may do is go back in here, and if you find a spot and you are
05:50consistently using a pencil at a high- resolution, you might want to go ahead and
05:54save these as high-resolution pencils with a wider spacing set.
05:56Now I can draw very nicely here.
06:00What will happen is with this pencil you can see that tip is changing based on usage;
06:06the character of my pencil will change over time.
06:10When I want to sharpen it, I can just go into the Brush panel and go Sharpen Tip
06:15and that brings it back to its original sharp point.
06:19One thing you may want to consider doing is assigning a keyboard shortcut to the
06:23Sharpen Tip command and actually use it on your Wacom tablet or as a keyboard
06:28shortcut, but you may find that you want to get access to this without having to
06:32constantly open up the Brush palette.
06:34Sharpen Tip command is something that you may want to make a permanent shortcut.
06:39Another way to quickly sharpen these is also if you just go back to the Tool
06:43Preset and click on it;
06:45that immediately returns it to its beginning state.
06:48So now I have got a sharp and soft pencil once again.
06:51Let's go ahead and take a look at the Chisel Tips.
06:54I am going to select the Opaque-Hard Chisel Tip pencil.
06:57If you look at the Preview up in the upper left there, you will see as I rotate
07:01this that this has a chiseled tip, which is why it's called a Chisel Tip.
07:05What this allows me to do -- and I'm using the Art Pen right now which allows me to rotate this.
07:10I can draw out the wide aspect of this pencil or I can draw with the
07:14narrow aspect of it.
07:15So depending on how I control this, once again, I can get a wide range of
07:19different types of tip shapes going on with this pencil.
07:23Now I'm going to switch to the standard Art Pen, which does not have rotation,
07:28however, you can still take advantage of this, and it's basically based on tilt.
07:32Depending on how I orient my tip, I can either get that kind of corner or I get
07:36the narrow edge or I can flatten it out where I get the fat edge.
07:40With either one of these it will take you little bit of orientation to get used
07:44to adjusting the Chisel Tip to determine whether you're painting with a thin or
07:48thick variation of that tool, basically it does allow once again for a wide
07:53range of expression in a single tool, which was my goal with all of these.
07:57And then the Soft-Chisel Tip pencil is like the other soft pencil we saw.
08:01If I work this very aggressively, you can see how it's wore down that tip, and
08:06I can just get back by reselecting it in the list that will give me back my basic Chisel Tip.
08:11And we get into the Blenders and these basically are just going to allow you to
08:14go in and smear around what's already there, you may want to use them in
08:20conjunction with pencils or you may find that this is a good blender for other
08:24artwork that you're doing, the idea here is that rather than lay down any color,
08:28it's only moving color that it finds, and so, it's not a color applying tool,
08:34but a color moving too.
08:36And then finally the Cloner categories work as I've described in the
08:40Clone Painting segments.
08:41This will allow you to pick up source image color and paint with those colors.
08:47And then finally, I have got the Eraser in here just as a handy quick tool.
08:51It does respect texture, so that you can see how with a light pressure I am
08:55getting a little bit of texture in that eraser and then when I bury it down, of
08:59course, I can completely erase.
09:01I do want to talk a little bit about textures, so I am going to go back to my
09:06Hard Pencil here and let's open up the Texture panel.
09:09One of the textures I want to be sure to highlight is the Sandpaper texture.
09:12And I am going to take this to 100 %, this is basically a noise pattern;
09:16you can see it in there that it gives a very nice random fine-grained paper
09:23affect to those strokes that it makes.
09:26And I find this to be a particularly pleasing pattern to use in conjunction with
09:31pencils, but you've got a whole range in here, and remember once again that
09:35scale usually is useful.
09:37Now with the Sandpaper, you can't turn down, but you won't really see much of a
09:42difference, because it's just simply sampling down what is pretty clear at 100%.
09:46But if we get into some of the other textures, like Laid-horizontal for example.
09:49Now if I'm using this just depending on what resolution I want to be working at,
09:56I can go ahead and change the scale of it.
09:58The other thing that's important particularly with the pencils is the
10:01Contrast and Brightness;
10:03it's depending on how these are set.
10:05You see if I lower Contrast, it wants to fill-in much of the texture,
10:09whereas, by raising Contrast, I can get a much more high contrast rendition of that texture.
10:16So you do want to take advantage of Brightness and Contrast in relation to
10:21texture, to even get more range out of the way a pencil in this case is going to look.
10:27And don't forget that depth is very important here too, as you turn this up, you
10:31are going to get less and less of the texture as part of the strokes that you're
10:36making, whereas, down here more like around 10% or so, that's where I find it to
10:41be a very desirable look.
10:42But this is going to be different for everybody and so you'll want to go in and
10:45play with these, and even from drawing to drawing, I find that I go in and
10:50sometimes adjust brightness and contrast.
10:52At first it might not seem like this is really important, but you will be
10:56surprised how much of a change in character you can get within, in this
11:00case, pencil lines based on how you adjust brightness and contrast of a
11:05particular texture.
11:06So I want to be sure you understand that these are important adjustments to make
11:11in advance of doing a drawing.
11:13So that wraps up basically looking at pencils, if you're into the sketching, I
11:18think you'll find the Pencil tools to be quite indispensable.
Collapse this transcript
Conclusion
Goodbye
00:00We've come to the end of Photoshop CS6 New Features Brushes, but that doesn't
00:04mean that it's over.
00:05Now it's up to you to review and practice what you've learned.
00:09I hope that I've provided you with a gateway to Photoshop CS6's New Expressive
00:14Natural Media Tool presets.
00:16The new Mixer Rush Cloning Paint Setup Action combined with the Cloner Presets
00:20offers a novel technique for interpreting photographic and other source imagery
00:25into expressive hand rendered artwork.
00:27I hope you had a good learning experience and will enjoy utilizing these
00:31new tools in your work.
00:32Till next time, goodbye!
Collapse this transcript


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