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Photoshop CS5 One-on-One: Mastery

Mixing a photographic portrait


From:

Photoshop CS5 One-on-One: Mastery

with Deke McClelland

Video: Mixing a photographic portrait

I've saved the final version of my robot painting, which includes some shading down here in his body, as well some shading in his hands, as A Bunch more shading.psd. In this exercise we are going to kick it up a notch and begin work on transforming a photographic portrait into a photorealistic painting, and I'll the working inside of this image it's called Photo paint variations.psd. You can use this image if you want to or a totally different photograph. And you might even want to use a totally different photograph, because if you do use the same image you're going to get different results.
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  1. 40m 45s
    1. Welcome
      2m 45s
    2. Making Photoshop your default image editor
      7m 43s
    3. Installing the dekeKeys keyboard shortcuts
      8m 10s
    4. Remapping OS shortcuts
      7m 37s
    5. Installing the Best Workflow color settings
      4m 31s
    6. The color settings explained
      6m 54s
    7. Loading the CS5 color settings in Bridge
      3m 5s
  2. 1h 11m
    1. Your creative range continues to expand
      1m 46s
    2. The Avatar project so far
      2m 38s
    3. Painting on a photograph
      7m 50s
    4. Adding texture and depth
      6m 14s
    5. Simulating chalky white paint
      7m 23s
    6. Masking and placing an image
      7m 20s
    7. Upsampling and Lens Blur
      5m 9s
    8. Blending blurry elements
      3m 48s
    9. Making a Smart Object
      6m 46s
    10. Placing an image as a Smart Object
      3m 22s
    11. Blending away a background
      5m 56s
    12. Applying Smart Filters
      4m 34s
    13. Creating a glow with Lens Flare
      3m 45s
    14. Blending and masking a glow
      5m 3s
  3. 1h 26m
    1. Using the image to select itself
      1m 53s
    2. Introducing masking
      6m 32s
    3. Making an alpha channel
      6m 54s
    4. Using the Calculations command
      6m 48s
    5. Add, Subtract, Offset, and Scale
      5m 54s
    6. Prepping an image with the Dodge tool
      6m 55s
    7. Fixing mistakes before they get too big
      6m 32s
    8. Painting in the Overlay mode
      5m 51s
    9. Exaggerating and selecting flesh tones
      7m 39s
    10. Smudge, Median, and the Blur tool
      6m 59s
    11. Masking low-contrast details
      6m 7s
    12. Creating a flesh-and-clothing mask
      5m 45s
    13. Masking and compositing the foreground
      5m 27s
    14. Finessing the final composition
      7m 39s
  4. 2h 24m
    1. Connecting the dots
      1m 40s
    2. The Pen tool and the Paths panel
      6m 32s
    3. Drawing a straight-sided outline
      6m 25s
    4. Editing a path outline
      6m 36s
    5. Adding and editing smooth points
      5m 35s
    6. Creating vector masks with the shape tools
      4m 59s
    7. Building a complex outline from shapes
      4m 26s
    8. Subtracting and transforming shapes
      6m 45s
    9. Cloning, flipping, and combining shapes
      8m 58s
    10. Roughing in non-symmetrical paths
      7m 41s
    11. Finessing a complex outline
      9m 15s
    12. Masking a layer effect
      8m 26s
    13. Isolating an image element
      6m 8s
    14. Smooth points and control handles
      9m 3s
    15. Stretching curved segments
      7m 49s
    16. Using the Rubber Band option
      9m 33s
    17. Drawing smooth points with the Pen tool
      6m 59s
    18. Shading an isolated object
      3m 45s
    19. Drawing cusp points
      7m 14s
    20. Setting points in the pasteboard
      9m 57s
    21. Using the Convert Point tool
      6m 42s
  5. 2h 57m
    1. Everything you need to know about blending
      1m 45s
    2. Photoshop CS5's blend modes
      7m 21s
    3. Cycling between blend modes
      6m 15s
    4. Darken and Lighten and their derivatives
      6m 3s
    5. The blend mode shortcuts
      8m 6s
    6. The Multiply and Burn modes
      4m 28s
    7. The Screen and Dodge modes
      6m 0s
    8. How opposite blend modes work
      8m 24s
    9. Why Multiply darkens and Divide lightens
      5m 23s
    10. Cleaning up a client's bad art
      5m 3s
    11. Dropping out a white background
      5m 56s
    12. Blending inside blend modes
      8m 3s
    13. Overlay, Soft Light, and Hard Light
      6m 26s
    14. Vivid, Linear, and Pin Light (and Hard Mix)
      6m 35s
    15. Difference, Exclusion, Subtract, and Divide
      7m 34s
    16. Great uses for the Difference mode
      6m 18s
    17. Promising uses for the Divide mode
      9m 6s
    18. Hue, Saturation, Color, and Luminosity
      7m 0s
    19. Blending an inverted layer
      3m 32s
    20. The "Fill Opacity Eight"
      7m 25s
    21. Making bad blend modes good
      5m 16s
    22. Making a knockout layer
      6m 53s
    23. Blending in the CMYK mode
      8m 3s
    24. Overprinting black text
      8m 29s
    25. Using the Luminance slider
      5m 24s
    26. Parametric luminance masking
      6m 21s
    27. Adjusting the behavior of luminance effects
      10m 8s
  6. 2h 2m
    1. Smart Objects = protective containers
      1m 35s
    2. Placing an Illustrator graphic
      6m 30s
    3. Vector copy and paste options
      6m 56s
    4. Applying Puppet Warp to vectors
      8m 9s
    5. "Gluing" vector art for Puppet Warp
      5m 50s
    6. Warping art onto the surface of an image
      8m 7s
    7. Blending a Smart Object
      4m 30s
    8. Blurring and blending a Smart Object
      6m 8s
    9. Making changes in Illustrator
      5m 57s
    10. Creating "true clones"
      7m 18s
    11. Double-flipping text
      4m 44s
    12. Applying effects to multiple layers
      3m 24s
    13. Updating true clones in one operation
      7m 36s
    14. Editing JPEGs as Camera Raw objects
      5m 49s
    15. Creating a double-exposure effect
      7m 15s
    16. Masking and shading transitions
      7m 47s
    17. Applying and repeating Camera Raw edits
      6m 9s
    18. Copying vs. cloning a Smart Object
      5m 18s
    19. Flipping a Smart Object and its mask
      3m 42s
    20. Adjusting multiple Camera Raw clones
      3m 53s
    21. Text that inverts everything behind it
      5m 34s
  7. 1h 59m
    1. This time, "smart" means dynamic
      1m 37s
    2. Introducing Smart Filters
      6m 28s
    3. Traditional High Pass sharpening
      5m 17s
    4. Smart High Pass in the Lab mode
      7m 57s
    5. Sharpening a high-frequency image
      7m 46s
    6. Retroactively reducing noise
      7m 31s
    7. Which filters are Smart Filters?
      6m 20s
    8. Shadows/Highlights as a Smart Filter
      4m 37s
    9. Nesting one Smart Object inside another
      7m 11s
    10. Drawing a mask from a nested Smart Object
      8m 7s
    11. Better Shadows/Highlights inside Lab
      9m 16s
    12. Tempering saturation values in Lab
      7m 0s
    13. Filtering live, editable text
      9m 2s
    14. Enhancing filters with layer effects
      4m 33s
    15. Applying a filter multiple times
      5m 0s
    16. Creating a synthetic star field
      7m 7s
    17. Making a stucco or drywall pattern
      6m 28s
    18. Land, sea, and clouds
      8m 30s
  8. 2h 50m
    1. Photoshop's advanced painting tools
      2m 3s
    2. Canvas texture and brush libraries
      6m 40s
    3. Painting with a predefined custom brush
      9m 21s
    4. Dissecting a custom brush
      11m 9s
    5. Designing and using a custom brush
      4m 54s
    6. Saving and loading brush presets
      5m 27s
    7. The ten styles of bristle brushes
      9m 47s
    8. Size, Spacing, and Angle
      7m 2s
    9. Using the Bristle Brush preview
      7m 53s
    10. Bristles, Length, Thickness, and Stiffness
      6m 53s
    11. Stylus tilt and mouse behavior
      5m 25s
    12. Stroking a path outline with a brush
      4m 0s
    13. Troubleshooting a stylus
      5m 49s
    14. Introducing the Mixer Brush
      7m 22s
    15. The Load, Mix, and Wet values
      5m 1s
    16. Cleaning and loading a brush
      6m 26s
    17. Shading a piece of graphic art
      6m 34s
    18. Shading with color
      7m 53s
    19. Mixing a photographic portrait
      6m 11s
    20. Tracing the fine details in an image
      5m 52s
    21. Crosshatching and brush size
      5m 53s
    22. Covering up and augmenting details
      7m 36s
    23. Painting in hair and fabric
      5m 54s
    24. Painting and scaling very fine hairs
      8m 7s
    25. Adding texture with the Emboss filter
      8m 31s
    26. Exploiting a "happy accident"
      2m 46s
  9. 1h 40m
    1. Artificial intelligence that works
      1m 22s
    2. The Auto-Align Layers command
      7m 25s
    3. The Auto-Blend Layers command
      3m 54s
    4. Masking auto-aligned layers
      4m 50s
    5. The Geometric Distortion setting
      6m 44s
    6. The Seamless Tones and Colors checkbox
      4m 8s
    7. Creating the best possible layer mask
      9m 18s
    8. Auto-blending depths of field
      5m 54s
    9. Finessing masks, accepting imperfections
      6m 29s
    10. Shooting and downsampling panorama images
      5m 54s
    11. Introducing the Photomerge command
      6m 40s
    12. Evaluating the Layout settings
      6m 47s
    13. Loading, aligning, and blending with Photomerge
      5m 36s
    14. Tracing and extracting seams
      7m 18s
    15. Adding a masked element into a panorama
      5m 55s
    16. Simplifying and correcting a panorama
      5m 58s
    17. Smart Filters and nondestructive cropping
      6m 43s
  10. 1h 18m
    1. The most mysterious of mysterious topics
      2m 29s
    2. Introducing HDR Toning
      6m 43s
    3. Reigning in clipped highlights
      5m 54s
    4. The Local Adaptation options
      9m 5s
    5. Nondestructive editing with HDR Toning
      8m 22s
    6. Using the HDR Toning Curve
      7m 2s
    7. HDR Toning vs. Shadows/Highlights
      6m 0s
    8. Merging multiple exposures
      7m 14s
    9. A first look at HDR Pro
      6m 24s
    10. Removing ghosts, correcting backlighting
      7m 11s
    11. Generating and editing an HDR comp
      7m 0s
    12. HDR rendered to completion
      5m 19s
  11. 1h 27m
    1. Processing hundreds of files in no time
      1m 43s
    2. Creating an action set
      6m 37s
    3. Making an action
      7m 7s
    4. Stop, Delete, and Record
      7m 12s
    5. Add, Undo, and Rerecord
      6m 40s
    6. Playing and testing an action
      6m 31s
    7. Playing and editing a specific operation
      6m 39s
    8. Permitting the user to change settings
      4m 58s
    9. Explaining an action with a custom stop
      5m 0s
    10. Batch-processing multiple images
      7m 22s
    11. Adding a Save As operation
      6m 34s
    12. Creating an action to save web graphics
      7m 59s
    13. Batching two actions into one
      7m 15s
    14. Saving and loading actions
      5m 30s
  12. 1m 19s
    1. See ya
      1m 19s

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Photoshop CS5 One-on-One: Mastery
20h 1m Advanced Sep 30, 2010

Viewers: in countries Watching now:

In the all-new Photoshop CS5 One-on-One: Mastery, the third and final installment of the popular series, join industry expert and award-winning author Deke McClelland for an in-depth tour of the most powerful and empowering features of Photoshop CS5. Discover the vast possibilities of traditional tools, such as masking and blend modes, and then delve into Smart Objects, Photomerge, as well as the new Puppet Warp, Mixer Brush, and HDR features. Exercise files accompany the course.

Recommended prerequisites: Photoshop CS5 One-on-One: Fundamentals and Photoshop CS5 One-on-One: Advanced.

Topics include:
  • Using masks and blend modes in radically new ways
  • Mastering the Pen tool and Paths panel
  • Transforming and maximizing Smart Objects
  • Employing Smart Filters to create complex effects
  • Exploring the capabilities of Bristle brushes and the Mixer Brush
  • Merging multiple images into seamless panoramas
  • Exploring the full range of luminance with HDR Pro
  • Recording actions and batching-processing images
Subjects:
Design Photography
Software:
Photoshop
Author:
Deke McClelland

Mixing a photographic portrait

I've saved the final version of my robot painting, which includes some shading down here in his body, as well some shading in his hands, as A Bunch more shading.psd. In this exercise we are going to kick it up a notch and begin work on transforming a photographic portrait into a photorealistic painting, and I'll the working inside of this image it's called Photo paint variations.psd. You can use this image if you want to or a totally different photograph. And you might even want to use a totally different photograph, because if you do use the same image you're going to get different results.

That' just the way this goes. This is an artistic endeavor so what you do now is going to different than what I do before you. In fact, every time I've done it I get different results. So, I've actually rendered this training before as part of my Photoshop CS Top 5 series, just a single video. The reason I am choosing this exact same image again is because it gives us a chance to explore the technique in more detail. It gives you a chance to sort of warm- up to either this image or another so you can figure things out. Also it demonstrates just how different all the effects are.

So, if you look over here in the Layers panel, you'll see that I have a few attempts at this photo saved in advance here. This first one called early attempt was a very early attempt, when I was just figuring out how the Mixer Brush works. And I was going for a kind of palette knife effect so that I had big, thick, gooey strokes. I think I achieved that but it also ends up making my friend Colleen, here, look like she was carved out of wood or like some member of a Totem Pole or something, not necessarily the most flattering effect in other words. So then I try tried a finer brush, and by the way I used the bristle brush for every single one of these paintings, and I came up with this effect here.

It's still quite textural; it has a lot of brush work going on. Speaking personally, it's probably the one that I find most satisfactory. Then at the very top here, the one that's called 2nd painting, this is a smoother version of the image as you can see and this is one that I actually rendered in my Top 5 video. Now, the reason I mention that is because what I am about to show you, I am going to just do before and we'll see what we come up with, but I assure you its going to be quite a bit different than this, and then once we get done rendering out the painting, then we will apply some texture.

Now if we were working inside a program like Corel Painter, which is basically a natural media simulator, you can not only render a photograph as a painting and smear the colors around essentially, but you can also imbue your brushstrokes with texture on the fly so that they appear to have depth associated with them. That's not something the Mixer Brush does, so we are going to have to add some texture and depth after the fact. So, a lot of stuff to look forward to. I am going to start things off inside of this flat JPEG image right here, it's called Colleen in Amsterdam.jpg, and the first thing that we want to do is create a new layer, because we don't want to paint directly inside the image.

There's too big a chance of messing it up. We did paint directly inside of the various robot elements but they started off his flat colors in the first place so there really wasn't anything to harm. Here there's a lot to lose, so we should protect ourselves by using an independent layer. So I'll press Ctrl+Shift+N, Cmd+ Shift+N on a Mac, and I'll go ahead and name this new layer painting and then I'll click OK, we don't have to do anything else. Next, I'll switch over to the Mixer Brush right here and I am going to turn on Sample All layers so that I can paint from the background layer onto the current layer.

I wish you could select exactly the layer that you want to sample from instead of sampling from everything but sample all layers is the nearest equivalent to that that we got. And then I am going to go ahead to maximize all these values, so we definitely want the canvas to be wet so we can smear the colors around. We might as well go ahead and maximize the Load value, although I am here to tell you that doesn't really make all that much difference what you do with Load. Mix, we definitely want to weight the Mix in favor of the colors inherent in the image. So I am going to take that value up to 100% as well.

Flow should be at 100% because we want opaque brushstrokes. We don't need the Airbrush function on, although you can experiment with that if you want to, and we'll be using a Bristle brush so there's no sense in doing anything with this Pressure Control. Finally I am going to move over to the icons. I want to clean the brush after every single brushstroke so that we're lifting a new color every time. However, I don't want to integrate any specific foreground color. Right now its black, I don't want to be painting black on to Colleen's skin, so I'm going to go ahead and turn off Load the Brush after each stroke, so that we're exclusively loading colors found inside the image.

And now, we're almost ready to go, just one other change, we need to select a brush. Now that's going to be up to you what brush you decide to use, but I'm here to tell you that my favorite where this particular image is concerned is go for your Round Blunt, which has been kind of a favorite of mine so far. It gives me a lot of control. Also we're going to be working with a very small brush so we need it to hold up pretty well, we need to be able paint some fine lines. We don't want something like a Fan Brush, for example. So I am going to select Round Blunt and I'm just going to go ahead and accept these default settings.

That is, the default settings that ship along with Photoshop, which are 16% for Bristles, 137 Length, 1% for thickness that helps, by the way. Stiffness of 56%, a little bend is nice for this, an angle of 0, don't care about that. Spacing 2%. The Size value, however, I am going to change, I am going to take that size value down for purposes of this painting, once again, to 3 pixels. So I am going to be using a very small brush stroke. Now if you're painting with a stylus, that's going to work pretty nicely for you.

If you're painting with a mouse you might want to think about raising that quite a bit, because you're not going to have any pressure control. I might take it up to about 8 pixels. But I am going to warn you if you're using a mouse this is a pretty hard thing to pull off because you're essentially going to be laying down hundreds, if not, thousands of brushstrokes. That's pretty easy to do, believe it or not, using a stylus because you're just sketching back and forth, you're just drawing tiny lines at the time. With a mouse, however, it can really start hurting your wrist. So that's just some thing to bear in mind. Anyway I am going to take that size value down to 3 as I said.

And I am now set to go. I'm going to leave the Bristle Brush Preview up onscreen, so that I can keep track of what I'm doing. And now that we've got everything set up and ready to go, I'll begin painting this photograph in the next exercise.

Find answers to the most frequently asked questions about Photoshop CS5 One-on-One: Mastery.


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Q: The instructions for installing the dekeKeys don't work on my computer (which is running Mac OS X Lion). Is there an update to these?
A: The dekeKeys distributed with this course will still work for Lion. You just need to add them to a slightly different folder than in previous versions of OS X.

Open a new Finder window and choose Go > Go to Folder. Type the following file path exactly as written below. Copying and pasting may result in an error.

~/Library/Application Support/Adobe/Adobe Photoshop CS5/Presets/Keyboard Shortcuts

Move and/or copy/paste the dekeKeys to this folder and follow the rest of the instructions as outlined in the video, "Installing the dekeKeys keyboard shortcuts."
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