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Photoshop for Designers: Textures
Illustration by John Hersey

Matching grain when cloning


From:

Photoshop for Designers: Textures

with Nigel French

Video: Matching grain when cloning

Textures in Photoshop are often very subtle and play a supporting role. A practical application of the Film Grain filter is to apply it to a cloned section of an image to better combine that area with the original. So in this example I have a transparency that has been scanned and this is the finished version. But let's take a look at what the beginning version look like. And if I come to the top layer and hold down my Shift key and click on the layer mask there, we can see that this is the original.
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  1. 1m 30s
    1. Welcome
      1m 2s
    2. Using the exercise files
      28s
  2. 6m 52s
    1. Working with textures
      6m 52s
  3. 30m 19s
    1. Creating a rocklike texture with Clouds
      6m 17s
    2. Improving a flat sky with Difference Clouds
      3m 43s
    3. Creating a grunge effect with Fibers
      11m 30s
    4. Applying a texture channel with Lighting Effects
      4m 22s
    5. Adding an effect and blending with Lens Flare
      4m 27s
  4. 15m 20s
    1. Applying textures with Texturizer
      6m 8s
    2. Applying realistic cracks with Craquelure
      5m 11s
    3. Preparing an image for a stained glass effect
      4m 1s
  5. 30m 48s
    1. Adding noise to an overlay layer
      1m 33s
    2. Adding film grain
      6m 5s
    3. Painting with grain
      4m 10s
    4. Adding grain to a Camera Raw image
      2m 21s
    5. Matching grain when cloning
      5m 32s
    6. Accentuating texture with Speckle grain
      3m 4s
    7. Creating a split-toning effect with Stippled grain
      4m 20s
    8. Beyond the Mezzotint filter
      3m 43s
  6. 18m 5s
    1. Creating deckled edges and sepia tone
      8m 6s
    2. Adding water stains
      5m 41s
    3. Adding cracks
      4m 18s
  7. 38m 16s
    1. Blending textures with Soft Light
      4m 15s
    2. Blending textures with Hard Light
      54s
    3. Blending groups
      3m 59s
    4. Blending textures with layer masks
      3m 49s
    5. Creating an antique poster
      5m 59s
    6. Blending mode sandwich
      4m 34s
    7. Blending texture from a pattern fill
      4m 9s
    8. Applying texture to an uneven surface
      10m 37s
  8. 42m 43s
    1. Creating a watercolor effect
      5m 30s
    2. Painting on canvas
      9m 57s
    3. Creating a rubber stamp
      8m 42s
    4. Converting a photograph to a drawing with Find Edges
      2m 58s
    5. Combining a black-and-white halftone with color images
      5m 6s
    6. Creating a textured duotone effect with Conté Crayon
      2m 33s
    7. Creating an abstract image with Mosaic
      6m 2s
    8. Creating a reticulation effect
      1m 55s
  9. 59m 11s
    1. Finding and installing brushes
      2m 19s
    2. Creating a shatter effect
      3m 58s
    3. Creating a smoke brush
      3m 50s
    4. Combining Photoshop with Illustrator to create a sample brush
      9m 56s
    5. Creating coffee rings
      4m 13s
    6. Creating a Bokeh texture
      9m 50s
    7. Creating corner brushes
      4m 24s
    8. Sampling a brush stroke
      3m 3s
    9. Creating a rust jewel brush
      5m 43s
    10. Building density with brush settings
      6m 45s
    11. Painting with the Mixer Brush
      5m 10s
  10. 17m 30s
    1. Adding texture to type using clipping masks
      2m 25s
    2. Applying texture to type with layer effects
      2m 53s
    3. Applying texture to type using a layer mask
      5m 33s
    4. Painting with a texture brush
      4m 31s
    5. Blending type into background texture
      2m 8s
  11. 17m 55s
    1. Using the texture actions set
      3m 12s
    2. Editing an action
      3m 18s
    3. Creating your own texture action
      5m 14s
    4. Finding, downloading, and installing actions
      3m 2s
    5. Applying texture styles
      3m 9s
  12. 20s
    1. Goodbye
      20s

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Photoshop for Designers: Textures
4h 38m Intermediate Sep 06, 2011

Viewers: in countries Watching now:

In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.

Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions
Subjects:
Textures Design Design Techniques
Software:
Photoshop
Author:
Nigel French

Matching grain when cloning

Textures in Photoshop are often very subtle and play a supporting role. A practical application of the Film Grain filter is to apply it to a cloned section of an image to better combine that area with the original. So in this example I have a transparency that has been scanned and this is the finished version. But let's take a look at what the beginning version look like. And if I come to the top layer and hold down my Shift key and click on the layer mask there, we can see that this is the original.

There is obviously the problem we have this blown out sun, which is very visually distracting in this image. It could be cloned out; I tried cloning it out with the Rubber Stamp tool when I didn't have much success. So I adopted a different approach and that different approach is to mask out the whole of the top of that sky which is very monochromatic really. And if we see the image by itself it looks like this. Now what I have done is created a gradient underneath that which looks like that, when we have the two layers together we get this overall effect with the gradient now replacing the blown out sun.

But the problem with the gradient is that it's just a bit too smooth and this is another example of when things are going to be a bit too subtle really to appreciate on the video. But the gradient is too smooth; it lacks the textural quality off the original. So to fix that, I've added this layer right here, it's another of those overlay layers its set to neutral grey and with some noise applied to that. Because this has been converted for Smart filters I can come by and vary the amount of noise that has been applied just so I get it exactly right and match it up with the original.

Let's switch to the starting point which is this and to start out with what I am going to do is I am going to sample this color over here on the left-hand side and then move over to the right-hand side, I will hold down my Option key or Alt key and sample that as the background color. And with that now set as my foreground and background color I am going to come and add a gradient layer and my gradient will use foreground to background.

But actually I want an intermediate color in there, because things get a little bit lighter right around here. So I'm now going to make that my foreground color, turn the gradient back on, double-click on that, click on the gradient itself and then come down to the bottom of the gradient bar and click that right there and it will now add in a third color, and I can move this over just so that I can match this position of this color to where it occurs in the image itself.

So there's my gradient ready to be code on and I am now going to put that underneath my background layer, but of course I can't do that until I unlock my background layer. Now I will come to my image layer on which I will add a layer mask and now I'll switch to my Gradient tool, I have it here in the tool panel and I now want to use a Foreground to Transparent gradients and because I want to mask in my foreground color it automatically becomes black or black or white, in this black and that's what I want.

I can just drag down and keep dragging down as far as I need to until about sun obscured. So that is the main part of it and this is what I mean by the texture playing a supporting role here because the main event here is replacing that sun with the gradient, but now I need to match the texture of the gradient to the texture of the image itself. So I'm going to add a new layer, hold down the Option or Alt key, click on Create new layer, set the Blend mode to Overlay, Fill with Overly-neutral color.

I am then going to convert this layer for Smart Filters. And come to the Artistic group and to Film Grain, I could do this with Film Grain and I could do it with Noise either or, and then I am going to turn that way down now it's, actually I am not going to do it with Film Grain because I can't see where I'm going with that because the Filter Gallery menu is just so big. Instead I am going to do it with Add Noise and there I can see the amount of noise in the context of the image.

Now I am going to turn the noise down to 3. And there is my finished result. So my original layer the sky masked on top of a gradient layer that uses the color of the original sky and then some texture on top of that to blend in the gradient with the original image. When using Film Grain in this way or Noise in this way, it's best to use a light touch and always make sure you do so nondestructively so that you can go back and change the amount of grain that you have added should you need to.

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