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Making a seamless pattern with Kaleidoscope

From: Photoshop CS4 One-on-One: Mastery

Video: Making a seamless pattern with Kaleidoscope

I've gone ahead and saved my utterly and completely ridiculous progress so far as Bendophibian.psd. I'm sure you'll want to open it at your earliest convenience because it's so good-looking. But I'll say one thing in defense of this image. It has wonderfully smooth transitions. So Pixel Bender offers something that the old school Distortion Filters do not. Those old school filters, they end up creating the single pixels that are just kind of orphan from the rest of the mix, where a Pixel Bender creates nice, smooth transitions. Sometimes they're a little bit stressed and overly smooth, but they are indeed smooth.

Making a seamless pattern with Kaleidoscope

I've gone ahead and saved my utterly and completely ridiculous progress so far as Bendophibian.psd. I'm sure you'll want to open it at your earliest convenience because it's so good-looking. But I'll say one thing in defense of this image. It has wonderfully smooth transitions. So Pixel Bender offers something that the old school Distortion Filters do not. Those old school filters, they end up creating the single pixels that are just kind of orphan from the rest of the mix, where a Pixel Bender creates nice, smooth transitions. Sometimes they're a little bit stressed and overly smooth, but they are indeed smooth.

Now I'm going to show you the one filter we haven't seen so far that's great for creating seamless tile patterns, something that Photoshop has never excelled at. It had this thing called the Pattern Maker. It was an interesting filter, but its problem was that it was totally unpredictable. It really just wasn't what most people were looking for. This is what most people are looking for and they chose to call it Kaleidoscope and buried inside the Pixel Bender. So go figure. Anyway, I'm going to go ahead and turn off RippleBlocks so that basically everything is turned off at this point, even the Filter Mask. Now, I'm going to go up to the Filter menu and I'll choose Pixel Bender and I'll choose Pixel Bender Gallery and we'll see RippleBlocks this time around. I'm going to go ahead and switch over to Kaleidoscope right there. At first it doesn't look like any great shakes, but it is. Go ahead and crank Fade up to 1, so that you have no Fade going on whatsoever. Every thing is absolutely opaque.

By the way, this value goes from 0.5 for a quick drop after transparency to 1 for 100% opaque. Then you also have some Fade color options at your disposal right here, if you want them. So if I were to add a Fade, and then I were to crank 1, I would add some green to the Fade, like so. You can see how that works right there. If I were to crank up 2, I would add blue. The question becomes, what happens if you crank up 3? After all, I told you that 3 was generally alpha and we already have Fade for alpha.

Well, 3 turns out to be black. It's sorcerer's magic, I tell you. So anyway, see how I can now Fade to black if I want to. That's there, if you wanted. But I don't think anything of the options I've showed you so far. I'm going to go ahead and set Fade to 1, and I'm going to set that Center point to 1090, which is a pixel different. Then I'll set 1, which is a vertical value to 542. Then you can rotate the tile pattern, but if you're going to turn it into an actual tile pattern that you can use with Photoshop's patterning feature, then you want to set the Rotate angle to -3.142.

Now you can go ahead and rotate the tile pattern if you want to, if you're just going to be using it right out of the box here, as it's created by the Pixel Bender. But if you want to integrate it with Photoshop's own patterning feature, which requires upright tile patterns, then you want to set that Rotation angle value to 0, like so. Now I'm going to Tab down here until we get to the Size value. Actually I'm not going to Tab down, I'm just going to drop down, what the heck! I want to show you how you can increase that value if you want to. That's increasing the size of the tiled area. It's not increasing the size of the frog. We're not magnifying the frog. We're just magnifying the portion of the frog that we're repeating over and over again. What I love about this frog is he very easily turns into sort of a jewelry pattern or something like that.

Now at a point, you start recognizing him as a frog that's kissing himself for whatever. But if you take it smaller, then you end up getting this sort of scarab effect, which I just think is delightful. This is what I wanted, a value of 120. Now notice what that value is. I'm not suggesting you always want to use 120, I'm suggesting that once you find a value that works for you, remember it, write it down, what have you. Click OK in order to create that effect. Now, let's say you want to define that as a tile pattern that you're going to use in Photoshop using Photoshop's own Patterning feature. Then you would switch to your Rectangular Marquee tool. You would go ahead and switch the Style from Normal to Fixed Size and you would enter twice that value you saw just a moment ago.

So 240 and 240 is what we want for ours, because the single tile which is being flipped in four directions here. That single tile is 120 pixels. Well, Photoshop's Pattern feature can't do any flips, so you want to go ahead and enclose all four pieces right there. That's why you have to multiply it times 2, both wide and tall. Then just click around some portion of the pattern and it doesn't matter if you just slightly get it like this or if you exactly center, whatever, you proceed to be as the center of the tile. It really doesn't matter, because it is seamless and repeats over and over and over again, ad nauseam. So just select whatever region. Then go up to the Edit menu and choose Define Pattern.

I'm just going to go ahead and call mine frog eye, because after all, that's what it is. Click OK. Then I'll create a totally different image this time around. Let's say I'll make it something like 1200 pixels wide by 800 pixels tall or something along those lines. I don't want the background to be transparent. Let's go ahead and make it white. Click OK and zoom in on the image. Now I'll go ahead and add a pattern layer. This isn't the only way to fill an image with the pattern. This is just the best way, the most flexible way.

I'll go ahead and click on the Black/ White icon down here at the bottom of the Layers palette and I'll choose Pattern. Then I would make sure that the pattern I just created, which is frog eye, is selected, great. There's lots more patterns that are available to you inside Photoshop, lots more libraries. For some reason, CS4 just includes two by default. Don't know why. Then you can scale it, like so, and you'll see the results. Or in my case, I'd probably want to take the scale down to a reduced size so that we're sharpening the effect there. Then I'll click OK. And now you have a pattern tile that you can use over and over again inside the Photoshop.

So you can do something wacky like this frog eye pattern or you can do something very useful like a Noise or a Texture pattern inside of Photoshop. New technology improves our lives, here inside Photoshop CS4.

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This video is part of

Image for Photoshop CS4 One-on-One: Mastery
Photoshop CS4 One-on-One: Mastery

147 video lessons · 27745 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 21m 17s
    1. Welcome
      1m 21s
    2. Installing the DekeKeys keyboard shortcuts
      5m 38s
    3. Resetting the Function keys on a Mac
      3m 51s
    4. Installing the CS4 color settings
      4m 34s
    5. Setting up the CS4 color settings
      5m 53s
  2. 2h 31m
    1. Introduction to masking
      51s
    2. Introducing color range
      4m 22s
    3. Adding base colors and adjusting fuzziness
      4m 46s
    4. Localized color clusters
      6m 12s
    5. The Quick Mask mode
      7m 33s
    6. Viewing a quick mask by itself
      6m 40s
    7. Testing the quality of edges
      3m 55s
    8. Introducing the Masks palette
      7m 45s
    9. Editing a layer mask
      6m 18s
    10. Choking a mask with Gaussian Blur and Levels
      6m 44s
    11. Choking a mask with Mask Edge
      7m 43s
    12. Adding a Gradient Overlay shadow
      4m 23s
    13. Using live Density and Feather
      6m 12s
    14. Journeyman masking
      5m 44s
    15. Creating an alpha channel
      7m 6s
    16. Increasing contrast
      7m 15s
    17. Overlay painting
      8m 28s
    18. Cleaning up whites and blacks
      5m 48s
    19. Soft light painting
      5m 47s
    20. Selecting in style
      6m 55s
    21. Employing masks as selections
      5m 2s
    22. Scaling and compositing layers
      6m 30s
    23. Compositing glass
      5m 10s
    24. Selecting glass highlights
      8m 41s
    25. Working with found masks
      5m 46s
  3. 1h 34m
    1. Introduction to vector-based shapes
      1m 10s
    2. Vector-based type outlines
      7m 23s
    3. The benefits of vectors
      6m 27s
    4. Upsampling vs. nondestructive scaling
      7m 35s
    5. Vectors and effects
      8m 7s
    6. Fill Opacity and clipped layers
      4m 24s
    7. Basic shape creation
      3m 15s
    8. Drawing interacting shapes
      6m 21s
    9. Power-duplicating paths
      3m 12s
    10. Combining pixels and vector masks
      5m 19s
    11. Line tool and layer attributes
      7m 5s
    12. Copying and pasting path outlines
      3m 28s
    13. Drawing custom shapes
      3m 59s
    14. Drawing with the Pen tool
      7m 48s
    15. Creating cusp points
      7m 28s
    16. Defining a custom shape
      3m 34s
    17. Assigning a vector mask to an image
      2m 38s
    18. Adding a vector object to a composition
      5m 40s
  4. 1h 23m
    1. Introduction to Vanishing Point
      1m 11s
    2. Creating and saving the first plane
      8m 9s
    3. Creating perpendicular planes
      5m 16s
    4. Healing in perspective
      8m 47s
    5. Cloning and scaling in perspective
      8m 33s
    6. Patching an irregularly shaped area
      6m 59s
    7. Healing between planes
      3m 34s
    8. Importing an image into a 3D scene
      5m 45s
    9. Adding perspective type
      5m 37s
    10. Removing and matching perspective
      5m 36s
    11. Applying a reflection in perspective
      5m 1s
    12. Creating a perspective gradient
      6m 11s
    13. Converting a gradient to a mask
      2m 58s
    14. Swinging planes to custom angles
      4m 32s
    15. Wrapping art around multiple surfaces
      5m 49s
  5. 1h 15m
    1. Introduction to Smart Objects
      58s
    2. Placing a Smart Object
      5m 7s
    3. Saving a PDF-compatible AI file
      4m 27s
    4. Performing nondestructive transformations
      6m 7s
    5. Editing a Smart Object in Illustrator
      6m 50s
    6. Converting an image to a Smart Object
      6m 50s
    7. Cloning Smart Objects
      5m 24s
    8. Creating a multilayer Smart Object
      5m 51s
    9. Updating multiple instances at once
      2m 54s
    10. Creating a Camera Raw Smart Object
      4m 17s
    11. Editing a Camera Raw Smart Object
      3m 25s
    12. Assembling a layered ACR composition
      5m 54s
    13. Using an ACR Smart Object to effect
      3m 41s
    14. Blending multiple ACR portraits
      6m 56s
    15. Live type that inverts everything behind it
      6m 32s
  6. 1h 48m
    1. Introducing nondestructive Smart Filters
      46s
    2. Applying a Smart Filter
      4m 22s
    3. Adjusting filter and blend settings
      4m 25s
    4. Heaping on the Smart Filters
      5m 19s
    5. Smart Filter stacking order
      7m 23s
    6. Resolution and Smart Filter radius
      6m 12s
    7. Masking Smart Filters
      4m 41s
    8. Employing nested Smart Objects
      5m 5s
    9. Dragging and dropping Smart Filters
      6m 31s
    10. Using the Shadows/Highlights filter
      5m 53s
    11. Regaining access to the pixels
      7m 8s
    12. Parametric wonderland
      5m 52s
    13. Working with the Filter Gallery
      6m 28s
    14. Freeform filter jam
      5m 51s
    15. Swapping filters from the Filter Gallery
      3m 45s
    16. Mixing all varieties of parametric effects
      7m 30s
    17. Addressing a few Smart Filter bugs
      3m 11s
    18. Applying a Smart Filter to live type
      5m 30s
    19. Choking letters with Maximum
      3m 7s
    20. Duplicating a Smart Filter
      2m 38s
    21. Enhancing a filter with a layer effect
      6m 30s
  7. 1h 6m
    1. Introduction to Auto-Align, Auto-Blend, and Photomerge
      1m 2s
    2. Merging two shots into one
      3m 49s
    3. Applying Auto-Align layers
      3m 44s
    4. Masking images into a common scene
      1m 38s
    5. Auto-Align plus Auto-Blend
      8m 11s
    6. Assigning weighted Opacity values
      4m 7s
    7. Employing a Difference mask
      7m 17s
    8. Masking smarter, not harder
      3m 53s
    9. Capturing multiple depths of field
      3m 37s
    10. Auto-blending real focus
      8m 31s
    11. Creating a panorama with Photomerge
      7m 27s
    12. Correcting a seamless panorama
      4m 52s
    13. An altogether nondestructive Lab correction
      7m 59s
  8. 1h 44m
    1. Introduction to new CS4 technologies
      1m 1s
    2. Applying Content-Aware Scale
      7m 18s
    3. What works and what doesn't with Content-Aware Scale
      4m 19s
    4. Protecting areas with masks
      7m 31s
    5. Applying incremental edits
      7m 6s
    6. Protecting skin tones
      7m 12s
    7. Scaling around a model with TLC
      9m 0s
    8. Adjusting the scale threshold
      5m 22s
    9. When Content-Aware Scale fails
      4m 2s
    10. Creating a lens distortion effect
      8m 39s
    11. Layer masking the family
      11m 44s
    12. Installing the Pixel Bender
      3m 42s
    13. Introducing Pixel Bender kernels
      6m 50s
    14. Pixel Bender kernel roundup
      7m 24s
    15. Tube View and Ripple Blocks
      3m 58s
    16. Making a seamless pattern with Kaleidoscope
      6m 13s
    17. Introducing the Pixel Bender Toolkit
      3m 24s
  9. 1h 20m
    1. Introduction to actions
      42s
    2. Creating an action
      5m 45s
    3. Recording operations
      5m 12s
    4. Reviewing and editing an action
      4m 45s
    5. Playing an action (the Button Mode)
      4m 50s
    6. Saving and loading actions
      5m 0s
    7. Copying and modifying an action
      4m 8s
    8. Permitting the user to change settings
      5m 50s
    9. The Best Chrome Effect Ever II
      3m 41s
    10. Recording a fail-safe action
      7m 33s
    11. Rounding corners with a mask
      4m 33s
    12. Cleaning up layers
      3m 51s
    13. Automating layer effects
      7m 1s
    14. Applying chrome with Gradient Map
      6m 24s
    15. Action anomalies
      4m 11s
    16. Rendering effects to layers
      5m 1s
    17. Testing that it works
      2m 0s
  10. 1m 14s
    1. See ya
      1m 14s

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