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Photoshop CS5 allowed you to do strew type in a 3-D space. So the notion of 3-D type is not new to CS6. However the way it works is altogether new. Adobe has completely overhauled the 3-D engine and made it worlds better. So you no longer need Repousse as you did inside of CS5; you can work directly inside the image window and we've got great heads-up display controls and the type remains editable. So let me show you how it works. I'm going to go ahead and turn off these top layers and turn on this editable text layer, select it as well.
Here is how you create 3-D type. You go up to the Type menu and you choose Extrude to 3D. That's really all there is to it. Now as soon as I choose Command, I'm going to get an alert message, asking me if I want to switch to the 3-D workspace. I don't absolutely have to, but it's probably good idea because that way, I have immediate access to my properties and 3-D panels. The purpose of the 3-D panel is to allow you to gain access to your lights and your materials, your meshes, which are the 3-D objects themselves, as well as your cameras.
The Properties panel allows you to control the various properties of those items. So for example, I'm going to start things off by modifying my camera view and you can always gain access to your camera in CS6, which is your view of the scene, by dragging down here on this little widget in the lower left corner. So I'm going to drag things around until I have a view that's something along these lines right here. Now I've worked in this image before and I have a very specific view in mind, so I'm going to dial in some coordinates by clicking on this little Coordinates icon right there.
And I'm going to dial in an X value of -211, the Y value of 850, Z value to 690, and then I'll switch over to the Angle values here and change the X value to 18 degrees, Y value to -44, and the Z value to 3. Now, obviously these values are designed to work with this specific image. All right now let's edit at the extruded text itself. I'll start by clicking on the side of the text and notice by the way that Photoshop has automatically switched me to Move tool. The Move tool is your primary method for changing a 3-D scene in Photoshop CS6.
So that's a big overhaul as well. Notice this little widget that allows you to move and rotate the object. It's scalable in CS6. So if you press the Shift key and drag on the white cube, drag upward like so, you can make this widget bigger and bigger. And this is a feature that a lot of 3- D artists were asking for because it's oftentimes difficult to gain access to these little independent controls. All right, now let's say I want to edit the depth of my extrusion. Well, there are these various icons up here at the top of the Properties panel, and you can click on them to switch between them.
You can also switch between them by pressing the V Key. Now this does depend on the setting, however. I'm going to press Ctrl+K or Command+ K on the Mac in order to bring up the Preferences dialog box. You want to make sure Use Shift key for Tool Switch is turned on, as by default. It is for me so I'll cancel out and now if you press the V key, which is a shortcut for the Move tool as many of you may know, then you'll switch between the various panels. So I'm not clicking here; I'm just pressing the V key to switch between these panels.
If you press Shift+V, you'll switch between these tools up here in the Options bar. So I'm pressing Shift+V right now, in order to switch between those. All right, to change the angle of the extrusion, you switch to the Deform sub- panel inside the Properties panel or you press the V key to switch over to that icon. And then notice we have this heads-up display right here and when I hover over the blue arrow, I see the word Extrude as well as the depth of extrusion. If I drag down, I will reduce the depth of that extrusion.
So I'm going to take it down somewhere in the neighborhood of 44. All right, now what I want to do is rotate the text backward. So I'm going to click on the T icon here to switch back my Mesh controls and I'm going to drag upward on this blue rotate gadget in order to lean my text backward 15 degrees. All right, now I want to change the Angle of the Extrusion to 15 degrees as well. So I'll go ahead and click on the Deform icon again or press the V key in order to switch to it. And then I'll scroll down and switch to Shear because I want to angle the extrusion.
I have, once again, a HUD control right here. So I could drag upward in order to shear that extrusion up. Or, because I know the exact value I'm looking for, I could just enter it. So I'll change the Vertical Angle value to 15 degrees. Now the text is sitting a little bit high above the ground plane. I want to nail it to the ground plane, which is that grid that you see in back of the text, and I'll do that by going up to the 3-D menu and choosing Snap Object to Ground Plane, and that goes ahead and sets those letters down. All right, Photoshop has switched the focus to the scene.
So I need to select the Mesh again by clicking on it. And now I'll go ahead and switch to my Cap options right there. Again I have these HUD controls, so I could go ahead and drag on that left item in order to change the Bevel Width, and I'm looking for a value of 20. And I could also change the angle here by dragging on this little gadget and I'll take it down to about 15 degrees, and I'm dragging far away from the control so I've a little bit better control over the value. And so there I have 15 degrees, which is what I'm looking for.
All right, I'm going to click of this down arrow head to change the contour, once again here inside the Properties Value, and the Contour I'm looking for is Cone in order to achieve this effect here. All right, now I'm going to assign a few materials that I've created in advance, and materials are the skins that you actually put on, in this case, the letters. So I'm going to click on the face of letters there, in order to select the so-called Front Inflation Material, and up here in a Properties panel, click this down pointing arrow head next to this sphere and I'll select this material that I've created, Shiny Red Slime, in order to paint my text, and I want to do the same thing for the bevel.
So I could try click on the Bevel and I might have success, and I did actually manage to select it. Or you can select it directly here inside the 3-D panel and I'll go ahead and change it to that same material once again. And then I'm going to select the Extruded Sides by clicking on them and I was successful. The Extrusion Material is selected. Click the down pointing arrow head next to this sphere and change it to Shiny Red, like so. All right, now I want to change the Light property. I'm going to scroll down the list here inside the 3-D panel, select my Infinite Light, which was created for me by default, and I'll just go ahead and increase the Softness value to a 100%.
All right, now it's time to render the scene, but you can see we get such better feedback in CS6 then we had in CS5. You can render in two ways. One is to go up to the 3-D menu and choose the Render command, and I also have that keyboard shortcut Ctrl+Shift+Alt+R or Command+Shift+Option on the Mac. Or we've got this top-secret little icon right here, at the bottom of the Properties panel. We can click on it as well to go ahead and render that scene, and then Photoshop will do a ray trace pass as you're seeing here. Okay, so now we're looking at the final rendered scene.
Now let me show you how to edit this text. I'm going to click on the type to make the 3-D Mesh active, and then I'll go ahead and switch to my Type tool, which of course I can get by pressing the T key and then you right-click on the text and you choose the Edit Type command. And that will take you to a kind of smart object actually that you can edit as desired. All right, I don't want to edit my text; I just want you to see that. I'm just going to go ahead and close out here. I'll finish off the scene now by going to the Layers panel and changing the Blend mode from Normal to Hard Light.
So you have all those controls that are applicable to other layers inside of Photoshop. They are also applicable to 3-D layers in the programs. So there's no end to the stuff you can accomplish. And then I'll go ahead and turn on this Extras group in order to finish off the effect. And that, friends, is how you create 3-D type here in the much, much more powerful world of Photoshop CS6.
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