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Making Photoshop your default image editor on a PC

From: Photoshop CS5 Extended One-on-One: 3D Objects

Video: Making Photoshop your default image editor on a PC

Now, the purpose of this movie is to show you how to make Photoshop your default image editor. So you can double-click on an image file at the desktop level and have it opened by default inside Photoshop. Now this specific movie is designed for you Windows users. I am working on a PC right now. If you are a Macintosh user, skip to the next movie instead, where I'll show you how to do the exact same thing on a Mac. Now I am looking at the contents of the 00_setup folder found inside the exercise files folder that's available to those of you who are premium members or have access to the DVD. And you can see we have got three files all of which seem to be called Welcome.

Making Photoshop your default image editor on a PC

Now, the purpose of this movie is to show you how to make Photoshop your default image editor. So you can double-click on an image file at the desktop level and have it opened by default inside Photoshop. Now this specific movie is designed for you Windows users. I am working on a PC right now. If you are a Macintosh user, skip to the next movie instead, where I'll show you how to do the exact same thing on a Mac. Now I am looking at the contents of the 00_setup folder found inside the exercise files folder that's available to those of you who are premium members or have access to the DVD. And you can see we have got three files all of which seem to be called Welcome.

Well, they actually have different extensions. To see those extensions, you have to go over to the Organize menu here under Windows 7 and choose Folder in search options. If you're using an older version of Windows, then just go ahead and tap the Alt Key and that will force to display of this little menu here inside of the folder. Click on tools and then choose Folder Options. Then inside the Folder Options dialog box click on the View tab and then dropdown here to the check box, Hide extensions for known file types and turn it off, so that you can see the extensions and now click the OK button and you will see the extensions after every one of these file names.

Now, it's time to make Photoshop our default imaging application and we have to repeat the process that I am about to show you for each one of these file types. For JPEG files, TIF files and PSD files. So, I am going to the JPEG file first, right-click on it and then choose Open With, now you could choose Adobe Photoshop CS5 at this point. but if you do that, you'll open the JPEG image inside of Photoshop this time and this time only. Instead what you want to do is choose Default Program. Then inside the dialog box, hopefully you'll see Photoshop at the top here, so just go ahead and click on it.

If you don't see it, then click on the stand pointing arrow head next to other programs, scroll down the list and see if you can find Photoshop. If you still can't find it, you have to click on this Browse button and locate Photoshop on your hard drive. In my case, I can see it at the top of the list, so I will go ahead and click on it, then make sure this check box, Always use the selected program to open this kind of file is turned on and click OK. And that will go ahead and automatically open the image inside of Photoshop. Then I will press Ctrl++ to zoom in on the image.

Let's go ahead and replay that step for the TIFF image. I will minimize Photoshop, right-click on Welcome.tif. And you can do this, by the way, with any JPEG image, any TIFF image, any PSD image; you don't have to use mine. Choose Open With, go down here to Choose default program, and then locate Photoshop on the list, make sure the check box is turned on, click OK. Same thing happens again; you will go ahead and zoom in on the image if you want to, to see it up close and personal. So, now it's time to repeat that step for the PSD file. I am going to go ahead and minimize Photoshop, once again, right-click on Welcome.psd, choose Open With, Choose default program.

Find Adobe Photoshop CS5 inside the dialog box, make sure the check box is turned on and click OK. Now, this time, we are going to receive a special error message inside of Photoshop. Then here it is, it's telling us that some of the text layers contain missing fonts. So, it's very likely that your system doesn't have the fonts that I used to create this layered.psd file. Turns up that's not a problem, just go ahead and click OK and you'll notice if you zoom in on this file that even though here on the LAYERS panel, we have got three layers in all that have little warning icons next to them and that's telling us the fonts are missing, even so all of the fonts look great on screen.

And that's because Photoshop is that one application out there that even if you're missing a font, as long as you don't edit the type, everything is hunky dory. because you're seeing a pixel equivalent of that type as well. The final thing I want to mention is that this is a 4 part series. We've got Part 1 Fundamentals, Part 2 Objects, Part 3 Scenes and Part 4 Type Effects. I just want you to be aware of that. In the next movie, I am going to show you Macintosh people, if you are still with me for some reason how to do the exact same thing we saw here. You Windows people don't want to see that, so go ahead and skip to the movie after that in which I'll show you how to install my custom DekeKeys keyboard shortcuts.

Show transcript

This video is part of

Image for Photoshop CS5 Extended One-on-One: 3D Objects
Photoshop CS5 Extended One-on-One: 3D Objects

77 video lessons · 10970 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 36m 23s
    1. Welcome
      1m 44s
    2. Making Photoshop your default image editor on a PC
      4m 2s
    3. Making Photoshop your default image editor on a Mac
      5m 53s
    4. Installing the dekeKeys keyboard shortcuts
      4m 10s
    5. Remapping Mac OS shortcuts
      4m 0s
    6. Establishing the best color settings
      3m 53s
    7. Constructing the ideal workspace
      3m 25s
    8. Adjusting the interface settings
      3m 6s
    9. Establishing the best preference settings
      6m 10s
  2. 42m 34s
    1. Flat 2D layers in 3D space
      1m 6s
    2. Making a 3D postcard
      4m 12s
    3. Combining extruded type with a postcard
      5m 7s
    4. Matching a postcard to a background image
      7m 52s
    5. Masking, blending, and lighting a scene
      4m 55s
    6. Editing type in a diffuse texture
      3m 56s
    7. Tying objects together with reflectivity
      3m 59s
    8. Adding defects with a bump map
      5m 30s
    9. Adding rust trails to metallic type
      5m 57s
  3. 40m 15s
    1. The challenge of the multi-mesh object
      1m 7s
    2. Introducing the 3D shape presets
      6m 41s
    3. Duplicating materials, camera, and position
      3m 26s
    4. Loading and editing diffuse textures
      6m 15s
    5. Creating texture-specific bump maps
      4m 56s
    6. Faking a 3D bevel with 2D layers
      3m 42s
    7. Creating a starburst effect with Repoussé
      3m 12s
    8. Making rays of light with a diffuse texture
      3m 47s
    9. Filtering a 3D object as a Smart Object
      3m 40s
    10. Blending a 3D cube with 2D effects
      3m 29s
  4. 1h 12m
    1. Bringing models into Photoshop
      55s
    2. Accessing 3D models and materials
      3m 4s
    3. Importing 3D models
      5m 16s
    4. Prepping 3D models for export
      3m 36s
    5. Exporting a model as a 3D shape preset
      4m 5s
    6. Creating a credible leather texture
      4m 19s
    7. Scaling and repeating a texture
      5m 33s
    8. Identifying and painting details in 3D
      7m 28s
    9. Fixing gaps in a custom diffuse texture
      5m 43s
    10. Working with UV overlays
      7m 27s
    11. Navigating inside a complex UV map
      9m 21s
    12. Reflecting a partial environment map
      3m 55s
    13. Filling in missing parts of an environment
      3m 50s
    14. Making and painting a multilayer bump map
      4m 40s
    15. Simulating depth of field with a 2D filter
      3m 28s
  5. 55m 26s
    1. White is height, black is back
      56s
    2. Introducing 3D depth maps
      6m 3s
    3. Cylindrical and spherical projections
      7m 40s
    4. The advantage of 16-bit depth maps
      6m 54s
    5. Creating a 3D object from a 16-bit gradient
      4m 49s
    6. Making a 3D object look huge and distant
      6m 54s
    7. Depth maps vs. displacement maps
      4m 26s
    8. Hand-painting and blurring a depth map
      3m 37s
    9. Coloring a scene with lights and texture
      4m 16s
    10. Creating rips and tears in a 3D surface
      7m 46s
    11. Singeing the holes with 2D effects
      2m 5s
  6. 49m 35s
    1. Science meets art
      1m 19s
    2. Making a 3D volume from DICOM layers
      6m 5s
    3. Render settings and transfer functions
      5m 6s
    4. Using 3D volumes as creative tools
      5m 32s
    5. Building one 3D object from another
      5m 5s
    6. Adding white peaks to hills
      3m 1s
    7. Creating synthetic rain
      4m 23s
    8. Rendering 3D motion trails
      5m 30s
    9. Matching independent objects in 3D space
      6m 57s
    10. Making ghostly type with layer effects
      3m 3s
    11. Boosting the highlights of a 3D composition
      3m 34s
  7. 1h 3m
    1. The baffling power of Repoussé
      1m 1s
    2. Repoussé and pixels vs. vector masks
      6m 22s
    3. Creating a 3D revolution
      6m 32s
    4. Making seamless textures and bump maps
      6m 14s
    5. Merging and reconciling different 3D objects
      6m 44s
    6. Assigning and adjusting depth of field
      4m 8s
    7. Extruding a long, bending object
      9m 55s
    8. Blending a photographic foreground
      5m 7s
    9. Creating a custom contoured bevel
      6m 27s
    10. Moving one object between two others
      6m 34s
    11. When in doubt, move what's easiest
      4m 39s
  8. 1m 3s
    1. Until next time
      1m 3s

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