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Making Photoshop your default image editor on a Mac

From: Photoshop CS5 Extended One-on-One: 3D Scenes

Video: Making Photoshop your default image editor on a Mac

The purpose of this movie is to show you Macintosh people how to establish Photoshop as your default image editor, so that you can double-click on a JPEG file, a TIF file or a native PSD file and have it open up inside Photoshop and not the wrong application. I am looking at the contents of my 00_setup folder which is found inside the exercise_files folder that's available to those of you were premium members or have access to the DVD. And you'll notice, if you have this folder, that I've got three files, all of which are called Welcome. There is Welcome.jpg, Welcome.tif, Welcome.psd; if you can't see those three letter extensions, then go to your finder level which is the desktop at the Mac, go to the Finder menu and choose the Preferences command, then go ahead and click on this little gear icon that takes you to the Advanced panel and turn on this check box Show all file name extensions.

Making Photoshop your default image editor on a Mac

The purpose of this movie is to show you Macintosh people how to establish Photoshop as your default image editor, so that you can double-click on a JPEG file, a TIF file or a native PSD file and have it open up inside Photoshop and not the wrong application. I am looking at the contents of my 00_setup folder which is found inside the exercise_files folder that's available to those of you were premium members or have access to the DVD. And you'll notice, if you have this folder, that I've got three files, all of which are called Welcome. There is Welcome.jpg, Welcome.tif, Welcome.psd; if you can't see those three letter extensions, then go to your finder level which is the desktop at the Mac, go to the Finder menu and choose the Preferences command, then go ahead and click on this little gear icon that takes you to the Advanced panel and turn on this check box Show all file name extensions.

You might also, if you work the way I do, you might want to turn off, Show warning before emptying the trash just, because I think that is stupid. How often do you accidentally empty the trash, you don't need a warning; but that's entirely up to you, it has nothing to do with his course. Then when your done, go ahead and click close box in order to close the dialog box and save your changes, and you should now see the extension. So here's the big problem and this must be our most common tech-support question where Photoshop is concerned. Somebody wants to just double- click on one of these files. For example, I'll double-click on Welcome.jpg and it opens up inside, my case, the Preview Application.

Well, that's obviously not what I want, it gives me a chance to see the file, but I can't work on the file and I'm certainly not going to come to terms with 3D inside Photoshop CS5 Extended, if I'm not using Photoshop CS5 Extended. So here's how to cure the problem, go up to the Preview menu and choose Quit Preview, to get out of that program, then we are going to have to perform this step incidentally on each of these three files; right-click on Welcome.jpg or any JPG file you have lying around it, it doesn't matter, and then choose the Get Info command, or you can press Command+I, the Command key being that key that has that has little clover leaf/propeller on it.

All right, I am going to choose the Get Info command, it brings up this file info strip, and make sure, you can see the contents of this Open with area. If Open with is collapsed like so then, you need to click on the little twirly triangle to twirl it open. Then go ahead and click on whatever the name of the wrong application is there and choose Adobe Photoshop CS5.app from the list. Now if you don't see Photoshop CS5 in this list, you are going to have to choose other and then locate Photoshop on your hard drive. In any case, I am going to go ahead and choose the application, because there it is, and then you click on the Change All button, to make sure all JPG files open inside Photoshop for all time; and when you do, you'll get this alert message fine click Continue, and you're done and then, you can close out of Get Info and if you want just to make sure it works, you can double-click on that JPG file in order to open it up inside Photoshop and I'm going to go ahead and press Command+Plus in order to zoom in on the image.

Let's switch back to the Finder here, and just so that I'm not seeing Photoshop in the background, I'm going to go up to the Finder menu and choose Hide Others, we'll press Command+Option+H, and then I'll drop down to the Welcome.tif file, right-click on it, choose Get Info, and do that exact same thing again. Here inside the Open with area, click on Preview.app, in my case, choose Adobe Photoshop CS5.app, instead, click on a Change All button and then, click Continue, you can open the file if you want to, don't really need to at this point. I am going to click the close box and then, run that step one last time for Welcome.psd, right-click on it, choose Get Info, inside the file info strip.

Go ahead and click on the name of the wrong application choose Adobe Photoshop CS5.app click on Change All, click Continue, and then close File Info once again. Now this time I am going to open this document because, I want to show you another error message you might encounter. And once, it opens inside a Photoshop, notice the program tells you, hey, wait a sec, there's text layers inside this file for which I don't have the right fonts. In other words, I use fonts that are not available on your system. That's not a problem. You go ahead and click OK, zoom in on the image if you want to, and notice, here, in the Layers panel, there's all kinds of text layers that have little warning next to them, little caution icons, and that's telling me every single one of my text layers in this case, doesn't have an equivalent font here on this particular system, and yet, notice that all my text looks great here on screen.

Well, that's because, unless you are going to edit the text, you don't need the font. Photoshop is that rare application that goes ahead and shows you your text just fine, because it has a pixel-based equivalent of those letters saved along with a file. All right, one other thing I want to show you is that we're seeing things different on the Mac than we do on a PC, most of my movies will be recorded on the PC. It's not because of any preference for the PC over the Mac, not at all. It's a preference for the movie editing software that I use on the PC, and that's it. But you will notice, that the background is all covered up and that's because of this thing called the Application Frame that runs by default on the PC; if you want that same feel on your Macintosh system, then go up to the Window menu and choose Application Frame, and then, you'll have one big application frame that seals you essentially inside a Photoshop and covers up all the background applications.

If you don't like that, which most Macintosh people don't, I should say, you go up to the Window menu and you turn Application Frame off, and that's it, just want you to know there's one more thing, this series, Photoshop CS5 Extended one-on-one 3D is divided into four parts. There's Part 1 Fundamentals, Part 2 Objects, Part 3 Scenes, and finally, Part 4, Type Effects. So that's how you establish Photoshop as your default image editor. In the next, movie, I'll show you both Macintosh and Windows people how to install my custom DekeKeys keyboard shortcuts.

Show transcript

This video is part of

Image for Photoshop CS5 Extended One-on-One: 3D Scenes
Photoshop CS5 Extended One-on-One: 3D Scenes

90 video lessons · 11649 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 36m 15s
    1. Welcome to One-on-One
      1m 36s
    2. Making Photoshop your default image editor on a PC
      4m 2s
    3. Making Photoshop your default image editor on a Mac
      5m 53s
    4. Installing the dekeKeys keyboard shortcuts
      4m 10s
    5. Remapping Mac OS shortcuts
      4m 0s
    6. Establishing the best color settings
      3m 53s
    7. Constructing the ideal workspace
      3m 25s
    8. Adjusting the interface settings
      3m 6s
    9. Establishing the best preference settings
      6m 10s
  2. 1h 22m
    1. Understanding the disciplined approach to scenes
      58s
    2. Beginning an ambitious 3D scene
      6m 41s
    3. Staking your claim with the camera
      5m 51s
    4. Taking the disciplined approach
      7m 19s
    5. Building a complex Repoussé element
      7m 53s
    6. Taking control of Repoussé bevels
      5m 57s
    7. Mastering the spherical panorama
      5m 6s
    8. Opening up a spherical panorama
      3m 42s
    9. Using a diffuse texture as a layer effect
      7m 12s
    10. Embossing text with bump maps
      5m 42s
    11. Partnering bump maps with diffuse textures
      8m 12s
    12. Automating Repoussé with an action
      4m 57s
    13. Combining 3D layers with Merge Down
      8m 34s
    14. Nesting objects in regular increments
      4m 13s
  3. 37m 42s
    1. A scene's best supporting material
      40s
    2. Extruding and positioning glass
      6m 30s
    3. Introducing refraction
      7m 44s
    4. Adjusting a double refraction effect
      7m 45s
    5. Creating a reflective lens
      5m 16s
    6. Creating a "diffuse reflection"
      3m 56s
    7. Adding depth and highlights in 2D
      5m 51s
  4. 1h 53m
    1. Igniting the colors in your scene with light
      1m 35s
    2. Making sense of a single-mesh scene
      5m 43s
    3. Identifying and naming materials
      7m 36s
    4. Establishing a base camera and light
      6m 56s
    5. Creating and positioning point lights
      8m 31s
    6. Precisely positioning lights
      9m 40s
    7. Color, softness, and attenuation
      6m 1s
    8. Capturing a light with Gloss and Shine adjustments
      5m 9s
    9. Making a patterned, textured surface
      6m 48s
    10. Creating a highly polished hardwood floor
      9m 32s
    11. Using the Hotspot and Falloff options with a spotlight
      8m 3s
    12. Placing and pointing a spotlight
      8m 37s
    13. Aligning a light to the camera angle
      6m 34s
    14. Moving cameras and lights
      9m 11s
    15. Adding a 2D sky to a 3D window
      6m 44s
    16. Resolving ray tracing mistakes
      7m 19s
  5. 1h 45m
    1. Darkness conveys depth
      56s
    2. Shining light through a window
      7m 34s
    3. Using a 3D postcard as a light shield
      8m 1s
    4. Adjusting an infinite light source
      5m 41s
    5. Adding two new models to a scene
      8m 15s
    6. Looking through many objects in a scene
      7m 40s
    7. Changing shadows on a mesh-by-mesh basis
      4m 39s
    8. Adding a 3D postcard sky
      6m 52s
    9. Passing light through an opaque object
      3m 24s
    10. Diffuse texture vs. self-illumination
      5m 47s
    11. Designing a custom reflection map
      8m 48s
    12. Shielding the distant edge of a scene
      4m 54s
    13. Casting light through an opacity map
      9m 30s
    14. Employing an image-based light
      7m 5s
    15. Making wall art with a 3D postcard
      7m 41s
    16. Creating a Repoussé picture frame
      8m 56s
  6. 1h 6m
    1. Forget the Zoom and Hand tools
      52s
    2. Aligning the ground plane to a photograph
      6m 8s
    3. Creating the perfect straight-on view
      3m 26s
    4. Positioning a 3D scene as an object
      4m 26s
    5. Using an orthographic camera
      6m 34s
    6. Sinking a scene into the ground plane
      6m 27s
    7. Designing shiny surfaces
      7m 32s
    8. Making a seamless image-based light
      9m 49s
    9. Lighting a factory-new 3D car
      7m 42s
    10. Adding metallic paint and tire treads
      6m 36s
    11. Depth of field vs. field of view
      7m 21s
  7. 1h 4m
    1. A scene's most important ingredient
      1m 10s
    2. Importing independently editable meshes
      7m 21s
    3. Integrating a 3D scene into a photograph
      6m 11s
    4. Designing a content-aware diffuse texture
      8m 6s
    5. Creating a tapering horn in Repoussé
      5m 44s
    6. Using the camera to align meshes
      10m 56s
    7. Establishing symmetrical meshes
      5m 51s
    8. Employing a self-illuminated mesh
      8m 4s
    9. Creating a self-illumination map
      5m 38s
    10. Cleaning up jagged highlights
      5m 14s
  8. 23m 33s
    1. Crafting the final 3D product
      35s
    2. Photoshop's 3D rendering presets
      4m 49s
    3. Making line art without re-rendering
      2m 30s
    4. Working with the Face Style options
      6m 31s
    5. Working with the Edge and Vertex Style options
      4m 31s
    6. Rendering a stereoscopic 3D artwork
      4m 37s
  9. 1m 3s
    1. Until next time
      1m 3s

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