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Making Photoshop your default image editor on a Mac


From:

Photoshop CS5 Extended One-on-One: 3D Objects

with Deke McClelland

Video: Making Photoshop your default image editor on a Mac

The purpose of this movie is to show you Macintosh people how to establish Photoshop as your default image editor, so that you can double-click on a JPEG file, a TIF file, or a native PSD file, and have it open up inside Photoshop and not the wrong application. I am looking at the contents of my 00_setup folder, which is found inside the Exercise Files folder. That's available to those of you who are premium members or have access to the DVD, and you'll notice if you have this folder that I've got three files all of which are called Welcome. There is Welcome.jpg, Welcome.tif, Welcome.psd.
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  1. 36m 23s
    1. Welcome
      1m 44s
    2. Making Photoshop your default image editor on a PC
      4m 2s
    3. Making Photoshop your default image editor on a Mac
      5m 53s
    4. Installing the dekeKeys keyboard shortcuts
      4m 10s
    5. Remapping Mac OS shortcuts
      4m 0s
    6. Establishing the best color settings
      3m 53s
    7. Constructing the ideal workspace
      3m 25s
    8. Adjusting the interface settings
      3m 6s
    9. Establishing the best preference settings
      6m 10s
  2. 42m 34s
    1. Flat 2D layers in 3D space
      1m 6s
    2. Making a 3D postcard
      4m 12s
    3. Combining extruded type with a postcard
      5m 7s
    4. Matching a postcard to a background image
      7m 52s
    5. Masking, blending, and lighting a scene
      4m 55s
    6. Editing type in a diffuse texture
      3m 56s
    7. Tying objects together with reflectivity
      3m 59s
    8. Adding defects with a bump map
      5m 30s
    9. Adding rust trails to metallic type
      5m 57s
  3. 40m 15s
    1. The challenge of the multi-mesh object
      1m 7s
    2. Introducing the 3D shape presets
      6m 41s
    3. Duplicating materials, camera, and position
      3m 26s
    4. Loading and editing diffuse textures
      6m 15s
    5. Creating texture-specific bump maps
      4m 56s
    6. Faking a 3D bevel with 2D layers
      3m 42s
    7. Creating a starburst effect with Repoussé
      3m 12s
    8. Making rays of light with a diffuse texture
      3m 47s
    9. Filtering a 3D object as a Smart Object
      3m 40s
    10. Blending a 3D cube with 2D effects
      3m 29s
  4. 1h 12m
    1. Bringing models into Photoshop
      55s
    2. Accessing 3D models and materials
      3m 4s
    3. Importing 3D models
      5m 16s
    4. Prepping 3D models for export
      3m 36s
    5. Exporting a model as a 3D shape preset
      4m 5s
    6. Creating a credible leather texture
      4m 19s
    7. Scaling and repeating a texture
      5m 33s
    8. Identifying and painting details in 3D
      7m 28s
    9. Fixing gaps in a custom diffuse texture
      5m 43s
    10. Working with UV overlays
      7m 27s
    11. Navigating inside a complex UV map
      9m 21s
    12. Reflecting a partial environment map
      3m 55s
    13. Filling in missing parts of an environment
      3m 50s
    14. Making and painting a multilayer bump map
      4m 40s
    15. Simulating depth of field with a 2D filter
      3m 28s
  5. 55m 26s
    1. White is height, black is back
      56s
    2. Introducing 3D depth maps
      6m 3s
    3. Cylindrical and spherical projections
      7m 40s
    4. The advantage of 16-bit depth maps
      6m 54s
    5. Creating a 3D object from a 16-bit gradient
      4m 49s
    6. Making a 3D object look huge and distant
      6m 54s
    7. Depth maps vs. displacement maps
      4m 26s
    8. Hand-painting and blurring a depth map
      3m 37s
    9. Coloring a scene with lights and texture
      4m 16s
    10. Creating rips and tears in a 3D surface
      7m 46s
    11. Singeing the holes with 2D effects
      2m 5s
  6. 49m 35s
    1. Science meets art
      1m 19s
    2. Making a 3D volume from DICOM layers
      6m 5s
    3. Render settings and transfer functions
      5m 6s
    4. Using 3D volumes as creative tools
      5m 32s
    5. Building one 3D object from another
      5m 5s
    6. Adding white peaks to hills
      3m 1s
    7. Creating synthetic rain
      4m 23s
    8. Rendering 3D motion trails
      5m 30s
    9. Matching independent objects in 3D space
      6m 57s
    10. Making ghostly type with layer effects
      3m 3s
    11. Boosting the highlights of a 3D composition
      3m 34s
  7. 1h 3m
    1. The baffling power of Repoussé
      1m 1s
    2. Repoussé and pixels vs. vector masks
      6m 22s
    3. Creating a 3D revolution
      6m 32s
    4. Making seamless textures and bump maps
      6m 14s
    5. Merging and reconciling different 3D objects
      6m 44s
    6. Assigning and adjusting depth of field
      4m 8s
    7. Extruding a long, bending object
      9m 55s
    8. Blending a photographic foreground
      5m 7s
    9. Creating a custom contoured bevel
      6m 27s
    10. Moving one object between two others
      6m 34s
    11. When in doubt, move what's easiest
      4m 39s
  8. 1m 3s
    1. Until next time
      1m 3s

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Watch the Online Video Course Photoshop CS5 Extended One-on-One: 3D Objects
6h 1m Intermediate Apr 28, 2011

Viewers: in countries Watching now:

In this installment of his Photoshop CS5 Extended One-on-One series, Deke McClelland shows how to draw six varieties of volumetric objects and manipulate them in 3D space. The course covers how to make 3D objects from 2D layers, work with predefined 3D shapes such as spheres and cubes, import 3D models drawn in other programs, and maximize the power of the Repoussé feature. Exercise files are included with the course.

Topics include:
  • Spinning a 2D layer in 3D space
  • Using basic 3D shapes
  • Importing a 3D model as an OBJ file
  • Exporting a 3D model to the DAE format
  • Painting directly on a 3D layer
  • Working with UV overlays
  • Making a bump map
  • Working with 3D depth maps
  • The medical applications of Photoshop 3D
  • Creating 3D motion effects
  • Revolving objects in 3D space
  • Adjusting the depth of field
Subjects:
3D + Animation Photography
Software:
Photoshop
Author:
Deke McClelland

Making Photoshop your default image editor on a Mac

The purpose of this movie is to show you Macintosh people how to establish Photoshop as your default image editor, so that you can double-click on a JPEG file, a TIF file, or a native PSD file, and have it open up inside Photoshop and not the wrong application. I am looking at the contents of my 00_setup folder, which is found inside the Exercise Files folder. That's available to those of you who are premium members or have access to the DVD, and you'll notice if you have this folder that I've got three files all of which are called Welcome. There is Welcome.jpg, Welcome.tif, Welcome.psd.

If you can't see those three letter extensions, then go to your Finder level, which is the Desktop level of the Mac, go to the Finder menu, and choose the Preferences command. Then go ahead and click on this little gear icon that takes you to the Advanced panel and turn on this check box; Show all file name extensions. You might also if you work the way I do, you might want to turn off Show warning before emptying the Trash, just because I think that is stupid. How often do you accidentally empty the Trash? You don't need a warning, but that's entirely up to you. It has nothing to do with this course.

Then when you're done, go ahead and click the close box in order to close the dialog box and save your changes, and you should now see the extensions. So here is the big problem, and this must be our most common tech support question where Photoshop is concerned. Somebody wants to just double-click on one of these files. For example, I'll double-click on Welcome.jpg and it opens up inside in my case the Preview application. Well, that's obviously not what I want. It gives me a chance to see the file, but I can't work on the file, and I'm certainly not going to come into terms with 3D inside Photoshop CS5 Extended, if I'm not using Photoshop CS5 Extended.

So here is how to cure the problem. Go up to the Preview menu and choose Quit Preview to get out of that program. Then we're going to have to perform this step incidentally on each of these three files. Right-click on Welcome.jpg or any JPEG file you have lying around, it doesn't matter, and then choose the Get Info command, or you can press Command+I, the Command being that key that has that little Cloverleaf/propeller on it. All right! I'm going to choose the Get Info command. It brings up this file info strip, and make sure you can see the contents of this Open with area.

If Open with is collapsed like so, then you need to click on that little twirly triangle to twirl it open. Then go ahead and click on whatever the name of the wrong application is there, choose Adobe Photoshop CS5.app from the list. Now if you don't see Photoshop CS5 in this list, you're going to have to choose Other, and then locate Photoshop on your hard drive. In any case, I'm going to go ahead and choose the application, because there it is, and then you click on the Change All button to make sure all JPEG files open inside Photoshop for all time, and when you do, you'll get this alert message.

Fine, click Continue, and you're done, and then you can close out of Get Info, and if you want just to make sure it works, you can double-click on that JPEG file in order to open it up inside Photoshop, and I'm going to go ahead and press Command+Plus in order to zoom in on the image. Let's switch back to the Finder here, and just so that I'm not seeing Photoshop in the background, I'm going to go up to the Finder menu and choose Hide Others or press Command+Option+H, and then I'll drop down to the Welcome.tif file, right-click on it, choose Get Info, and I do that exact same thing again.

Here inside the Open with area, click on Preview.app. In my case, choose Adobe Photoshop CS5.app instead, click on the Change All button, and then click Continue. You can open the file if you want to. Don't really need to at this point. I'm going to click the close box and then run that step one last time for Welcome.psd, right-click on it, choose Get Info. Inside the file info strip, go ahead and click on the name of the wrong application, choose Adobe Photoshop CS5.app, click on Change All, click Continue, and then close file info once again.

Now this time, I am going to open this document, because I want to show you another error message you might encounter, and once it opens inside of Photoshop, notice the program tells you, hey wait a second. There are text layers inside this file for which I don't have the right fonts. In other words, I used fonts that are not available on your system. That's not a problem. You go ahead and click OK, zoom in on the image if you want to, and notice here in the Layers panel, there is all kinds of text layers that have little warnings next to them, little caution icons, and that's telling me every single one of my text layers in this case doesn't have an equivalent font here on this particular system, and yet notice that all my text looks great here on screen.

Well, that's because unless you're going to edit the text, you don't need the font. Photoshop is that rare application that goes ahead and shows you your text just fine, because it has a pixel-based equivalent of those letters saved along with a file. All right! One other thing I want to show you is that we're seeing things different on the Mac than we do on a PC. Most of my movies will be recorded on the PC. It's not because of any preference for the PC over Mac, not at all. It's a preference for the movie editing software that I use on the PC and that's it. But you will notice that the background is all covered up, and that's because of this thing called the Application Frame that runs by default on the PC.

If you want that same feel on your Macintosh system, then go up to the Window menu and choose Application Frame, and then you'll have one big application frame that seals you essentially inside of Photoshop, and covers up all the background applications. If you don't like that, which most Macintosh people don't I should say, you go up to the Window menu and you turn Application Frame off, and that's it. I just want you to notice one more thing. This series, Photoshop CS5 Extended One-on-One 3D is divided into four parts. There is Part 1: Fundamentals, Part 2: Objects, Part 3: Scenes, and finally Part 4: Type Effects.

So that's how you establish Photoshop as your default image editor. In the next movie, I'll show both Macintosh and Windows people how to install my custom Dekekeys keyboard shortcuts.

There are currently no FAQs about Photoshop CS5 Extended One-on-One: 3D Objects.

 
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