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One of the best improvements in Photoshop CS6 is that all you extrusions remain light and editable. And another thing is that you already see in the view part, some reflections and shadows on the ground plane. These two things I want to demonstrate in this video, so let's create a new document with 1000 by 1000 pixels. And extrude something, let's say we use text, and I choose to type in Photoshop CS5.
Oops. Yes, and that's what it's all about. I hit Enter. And choose another text color, let's say something bluish like this. Okay. And now I'm going to extrude this text, clicking on this 3D button, and there is our basic extrusion. And now you can refine this extrusion by clicking on the Extrusion Text layer and Change Extrusion Depth.
You can deform the text here by twisting it like this, and tapering it like this. And I think that's quite interesting, and maybe you add some bevels and complex materials and all that stuff. And now somebody comes and says hey, Mr. Gear Man, this is Photoshop CS 6 you are using. Oh, my dear, yes. And all you have to do now is click on this object, scroll down in the Properties panel, and here you have all options.
You can click on the Text Color and choose a lighter blue if you want to. You can open the Character panel and apply any of its options, and the best thing is you can edit the source. So click on it, and you are back to the Text layer. You can fix the mistake and click OK. And then I Save the file by Cmd+S and close it, and we are back in the original file.
And here's our extrusion with the correct text. So non-destructive working is now no problem anymore. And this works for paths, for selections and even for pixel layers. You can edit the source and correct all mistakes you made, or improve what you already achieved. So let's take back these twisting to 0 and the tapering to 100%. Okay, and now I want to show you the next feature.
And this is you can add shadows and reflections to ground plane. So click once on the background. And then, once again. And there you find the Ground Plane properties. You can adjust the opacity of the shadows, and the opacity of the reflections. And also the Roughness. So why don't we see something here. Let's snap the object to the ground plane. Okay. And now we rotate the view a little bit, and there you see the shadows. And now I want to add some reflections and there they are. You see them already in the view port.
We can add some roughness, and you even can add some color. So if you have a colored surface here, you could add maybe some red and say, Okay. And this looks not so nice now I admit. But you can make a small render, choose a rectangle Lasso tool. And choose an area, and make a quick test run. And you see here we have the diffuse reflections. It's very diffused now, or rough. I chose 54%, and that's the reason we have something like this now. If you want a more pronounced reflection, just decrease the roughness, and increase the opacity of the reflection.
And now let's make another render, and you will see if I render the whole image. It's nevertheless quite fast, so these are just some passes with the rendering process, and I think that's looking quite nice. Let's see how it looks if I decrease the roughness to zero, then we have quite sharp reflections. And you can also see some tinting because of the reflection color we added. Well, and the shadow depends on where the light source is. So, if I click on the light and drag it into the position, then you can see all the shadows on the ground plane adjust themselves.
Here also we can add some softness, and to get with the properties of the ground plane shadows and the roughness, I think it's quite easy to achieve impressing results with some better models than this easy extrusion.
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