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Alright let's get our first taste for the Vanishing Point Filter and by the way what we are about to see is Vanishing Point 2.0 newly updated inside of Photoshop CS3. Make sure that you have the bluegallery.psd image open from the 17vanishingPoint folder then go up to the Filter menu and choose the Vanishing Point command or you can press Ctrl+Alt+V or Command+Option+V on the Mac. And just as with the Liquify function that we saw in the previous chapter Vanishing Point brings up an entire utility.
You will see that it comes complete with its own toolbox, a bunch of options along the top of the screen that vary depending on the selected tool and an image window in which you do your work. You also see that I have already drawn a base plane. Go ahead and zoom in on this image if you need to so that you are seeing it at the 10% zoom size and you can checkout the zoom size down here in the lower left hand corner of the window and of course you zoom and scroll inside of Vanishing Point the same way you do in the larger realm of Photoshop.
So I press Ctrl+ or Command+ on the Mac in order to zoom in. Now the reason I have this base plane in place here, this perspective plane in place is just to show you that once you draw a plane and click the OK button here inside the Vanishing Point Filter the plane gets saved along with the image and it doesn't matter what file format you use that is to say this could be for example, in the case of this image this is a layered native Photoshop, a native psd file. But I could just as easily save a plane with a tif document or a jpeg document or what have you.
Now I want to give you a sense of how this plane was created. So let's go ahead and delete the existing plane by clicking on it to make sure it's active and then pressing the Backspace key or the Delete key and that will go ahead and switch you automatically to this tool right here the Create Plane tool that allows you to lay down a base plane and this is a 4. plane meaning that it has four corners it's basically a rectangle rendered in perspective and here's how you draw that base plane. We are going to draw it along the central wall just because it's the most obvious surface inside the building and that's the way I always recommend you work, always choose whatever is the most obvious plane, work with it, you can draw other planes out from it as we will see in a moment but for now go ahead and click at one of corners along this wall then click at another corner, click at a third corner like so and then click at a fourth corner and it doesn't matter if you get things exactly right for now because we will be able to modify this plane in just a moment.
But notice that as soon as you click four times Photoshop goes ahead and renders out your plane. Now at this point I can modify the plane by dragging a corner handle like so in order to get those corners exactly where they need to be and notice as I am moving the corners around my grid is changing colors. These colors actually mean something so you should pay attention to them. When you see a blue plane it means that Photoshop is happy with you that this is a good plane and it can work with it. If you see a yellow plane let me go ahead and get the yellow one here, it means that Photoshop is none too happy with this plane, it doesn't really think it works very well for the image but it will do its best to keep up with you no guarantees.
And then finally if you see a red plane that means Photoshop is just plane angry at you forget about it it's not even going to try to play ball. So that's what's going on you have got blue, yellow and red don't settle for anything less than blue, don't settle for yellow there is no point in doing that and definitely don't leave the plane red. Alright at this point we do need to get this grid exactly right because every other grid we create from this point on is going to be based on this central grid and once we have a lot of planes based on each other things get pretty complicated, things get pretty gnarly in terms of trying to modify the plane.
So make your first plane its absolute best and I am going to do that by just dragging these corners around until I get them exactly in place and here's a little trick you might want to be aware of. If you press and hold the X key you will zoom in temporarily for as long as the X key is down you will zoom in to twice the current level of magnification. So I am zooming in at 200% right there then I release the X key in order to go back out then I will drag this corner handle around press the X key to make sure I have it exactly in place as I do then release X and release the mouse button in order to set that point down.
I will go ahead and drag this guy up here to where it wants to be. Notice that I am trying to follow the angle of the base of these light units right there. Alright so I will drag this corner around press the X key in order to make sure that it's in exactly the right place and then release. We have a bit of a bow associated with this wall it may not be the wall it maybe the distortion associated with camera lens but in any case we have a little bit of bow that we are not going to be able to account for with this very straight line along the edge of the plane.
Nothing to worry about, we are just concerned about these corners and finally let's get this guy into place again I will press the X key in order to zoom in tight and make sure I have got it exactly where it needs to be, everything looks good then I will release the X key and I have got my base plane yeah this is the first of several planes that we will be creating. So go ahead and make sure that you have got one drawn and then join me in the next exercise when we draw a bunch more.
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