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Photoshop CS4 One-on-One: Mastery
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Importing an image into a 3D scene


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Photoshop CS4 One-on-One: Mastery

with Deke McClelland

Video: Importing an image into a 3D scene

In this exercise, we are going to introduce the Scrubbco banner on these many walls in the subway here, these many cleaned up walls. So make sure that you are caught up with me. If you are not, you can open this image called Better floor.psd. You also want to have open Scrubbco banner.psd. Notice that the Scrubbco banner has a variety of different layers. So it's a layer composition, dramatically understated as you can see here. We'll be importing these elements into Vanishing Point. There is no import command inside of Vanishing Point. There is nothing like that in fact. There is no Text tool, and there is nothing, nothing, nothing.
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  1. 21m 17s
    1. Welcome
      1m 21s
    2. Installing the DekeKeys keyboard shortcuts
      5m 38s
    3. Resetting the Function keys on a Mac
      3m 51s
    4. Installing the CS4 color settings
      4m 34s
    5. Setting up the CS4 color settings
      5m 53s
  2. 2h 31m
    1. Introduction to masking
      51s
    2. Introducing color range
      4m 22s
    3. Adding base colors and adjusting fuzziness
      4m 46s
    4. Localized color clusters
      6m 12s
    5. The Quick Mask mode
      7m 33s
    6. Viewing a quick mask by itself
      6m 40s
    7. Testing the quality of edges
      3m 55s
    8. Introducing the Masks palette
      7m 45s
    9. Editing a layer mask
      6m 18s
    10. Choking a mask with Gaussian Blur and Levels
      6m 44s
    11. Choking a mask with Mask Edge
      7m 43s
    12. Adding a Gradient Overlay shadow
      4m 23s
    13. Using live Density and Feather
      6m 12s
    14. Journeyman masking
      5m 44s
    15. Creating an alpha channel
      7m 6s
    16. Increasing contrast
      7m 15s
    17. Overlay painting
      8m 28s
    18. Cleaning up whites and blacks
      5m 48s
    19. Soft light painting
      5m 47s
    20. Selecting in style
      6m 55s
    21. Employing masks as selections
      5m 2s
    22. Scaling and compositing layers
      6m 30s
    23. Compositing glass
      5m 10s
    24. Selecting glass highlights
      8m 41s
    25. Working with found masks
      5m 46s
  3. 1h 34m
    1. Introduction to vector-based shapes
      1m 10s
    2. Vector-based type outlines
      7m 23s
    3. The benefits of vectors
      6m 27s
    4. Upsampling vs. nondestructive scaling
      7m 35s
    5. Vectors and effects
      8m 7s
    6. Fill Opacity and clipped layers
      4m 24s
    7. Basic shape creation
      3m 15s
    8. Drawing interacting shapes
      6m 21s
    9. Power-duplicating paths
      3m 12s
    10. Combining pixels and vector masks
      5m 19s
    11. Line tool and layer attributes
      7m 5s
    12. Copying and pasting path outlines
      3m 28s
    13. Drawing custom shapes
      3m 59s
    14. Drawing with the Pen tool
      7m 48s
    15. Creating cusp points
      7m 28s
    16. Defining a custom shape
      3m 34s
    17. Assigning a vector mask to an image
      2m 38s
    18. Adding a vector object to a composition
      5m 40s
  4. 1h 23m
    1. Introduction to Vanishing Point
      1m 11s
    2. Creating and saving the first plane
      8m 9s
    3. Creating perpendicular planes
      5m 16s
    4. Healing in perspective
      8m 47s
    5. Cloning and scaling in perspective
      8m 33s
    6. Patching an irregularly shaped area
      6m 59s
    7. Healing between planes
      3m 34s
    8. Importing an image into a 3D scene
      5m 45s
    9. Adding perspective type
      5m 37s
    10. Removing and matching perspective
      5m 36s
    11. Applying a reflection in perspective
      5m 1s
    12. Creating a perspective gradient
      6m 11s
    13. Converting a gradient to a mask
      2m 58s
    14. Swinging planes to custom angles
      4m 32s
    15. Wrapping art around multiple surfaces
      5m 49s
  5. 1h 15m
    1. Introduction to Smart Objects
      58s
    2. Placing a Smart Object
      5m 7s
    3. Saving a PDF-compatible AI file
      4m 27s
    4. Performing nondestructive transformations
      6m 7s
    5. Editing a Smart Object in Illustrator
      6m 50s
    6. Converting an image to a Smart Object
      6m 50s
    7. Cloning Smart Objects
      5m 24s
    8. Creating a multilayer Smart Object
      5m 51s
    9. Updating multiple instances at once
      2m 54s
    10. Creating a Camera Raw Smart Object
      4m 17s
    11. Editing a Camera Raw Smart Object
      3m 25s
    12. Assembling a layered ACR composition
      5m 54s
    13. Using an ACR Smart Object to effect
      3m 41s
    14. Blending multiple ACR portraits
      6m 56s
    15. Live type that inverts everything behind it
      6m 32s
  6. 1h 48m
    1. Introducing nondestructive Smart Filters
      46s
    2. Applying a Smart Filter
      4m 22s
    3. Adjusting filter and blend settings
      4m 25s
    4. Heaping on the Smart Filters
      5m 19s
    5. Smart Filter stacking order
      7m 23s
    6. Resolution and Smart Filter radius
      6m 12s
    7. Masking Smart Filters
      4m 41s
    8. Employing nested Smart Objects
      5m 5s
    9. Dragging and dropping Smart Filters
      6m 31s
    10. Using the Shadows/Highlights filter
      5m 53s
    11. Regaining access to the pixels
      7m 8s
    12. Parametric wonderland
      5m 52s
    13. Working with the Filter Gallery
      6m 28s
    14. Freeform filter jam
      5m 51s
    15. Swapping filters from the Filter Gallery
      3m 45s
    16. Mixing all varieties of parametric effects
      7m 30s
    17. Addressing a few Smart Filter bugs
      3m 11s
    18. Applying a Smart Filter to live type
      5m 30s
    19. Choking letters with Maximum
      3m 7s
    20. Duplicating a Smart Filter
      2m 38s
    21. Enhancing a filter with a layer effect
      6m 30s
  7. 1h 6m
    1. Introduction to Auto-Align, Auto-Blend, and Photomerge
      1m 2s
    2. Merging two shots into one
      3m 49s
    3. Applying Auto-Align layers
      3m 44s
    4. Masking images into a common scene
      1m 38s
    5. Auto-Align plus Auto-Blend
      8m 11s
    6. Assigning weighted Opacity values
      4m 7s
    7. Employing a Difference mask
      7m 17s
    8. Masking smarter, not harder
      3m 53s
    9. Capturing multiple depths of field
      3m 37s
    10. Auto-blending real focus
      8m 31s
    11. Creating a panorama with Photomerge
      7m 27s
    12. Correcting a seamless panorama
      4m 52s
    13. An altogether nondestructive Lab correction
      7m 59s
  8. 1h 44m
    1. Introduction to new CS4 technologies
      1m 1s
    2. Applying Content-Aware Scale
      7m 18s
    3. What works and what doesn't with Content-Aware Scale
      4m 19s
    4. Protecting areas with masks
      7m 31s
    5. Applying incremental edits
      7m 6s
    6. Protecting skin tones
      7m 12s
    7. Scaling around a model with TLC
      9m 0s
    8. Adjusting the scale threshold
      5m 22s
    9. When Content-Aware Scale fails
      4m 2s
    10. Creating a lens distortion effect
      8m 39s
    11. Layer masking the family
      11m 44s
    12. Installing the Pixel Bender
      3m 42s
    13. Introducing Pixel Bender kernels
      6m 50s
    14. Pixel Bender kernel roundup
      7m 24s
    15. Tube View and Ripple Blocks
      3m 58s
    16. Making a seamless pattern with Kaleidoscope
      6m 13s
    17. Introducing the Pixel Bender Toolkit
      3m 24s
  9. 1h 20m
    1. Introduction to actions
      42s
    2. Creating an action
      5m 45s
    3. Recording operations
      5m 12s
    4. Reviewing and editing an action
      4m 45s
    5. Playing an action (the Button Mode)
      4m 50s
    6. Saving and loading actions
      5m 0s
    7. Copying and modifying an action
      4m 8s
    8. Permitting the user to change settings
      5m 50s
    9. The Best Chrome Effect Ever II
      3m 41s
    10. Recording a fail-safe action
      7m 33s
    11. Rounding corners with a mask
      4m 33s
    12. Cleaning up layers
      3m 51s
    13. Automating layer effects
      7m 1s
    14. Applying chrome with Gradient Map
      6m 24s
    15. Action anomalies
      4m 11s
    16. Rendering effects to layers
      5m 1s
    17. Testing that it works
      2m 0s
  10. 1m 14s
    1. See ya
      1m 14s

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Photoshop CS4 One-on-One: Mastery
13h 7m Advanced May 29, 2009

Viewers: in countries Watching now:

Photoshop mastery can be elusive, but in Photoshop CS4 One-on-One: Mastery, best-selling author and video trainer Deke McClelland teaches the most powerful, unconventional, and flexible features of the program. In this third and final installment of the popular and comprehensive series, Deke delves into the strongest features that Photoshop has to offer, including scalable vector graphics, Smart Objects, and Photomerge. Exercise files accompany the course.

Recommended prerequisites: Photoshop CS4 One-on-One: Fundamentals and Photoshop CS4 One-on-One: Advanced, both part of the lynda.com Online Training Library®.

Download Deke's customized keyboard layouts and color settings for Photoshop from the Exercise Files tab.

Topics include:
  • Defining the essentials of masking
  • Resizing images with content-aware scaling
  • Adjusting perspective with Vanishing Point
  • Applying Smart Filters to create complex effects
  • Using the Auto-Align tool to build composite images
Subjects:
Design Photography
Software:
Photoshop
Author:
Deke McClelland

Importing an image into a 3D scene

In this exercise, we are going to introduce the Scrubbco banner on these many walls in the subway here, these many cleaned up walls. So make sure that you are caught up with me. If you are not, you can open this image called Better floor.psd. You also want to have open Scrubbco banner.psd. Notice that the Scrubbco banner has a variety of different layers. So it's a layer composition, dramatically understated as you can see here. We'll be importing these elements into Vanishing Point. There is no import command inside of Vanishing Point. There is nothing like that in fact. There is no Text tool, and there is nothing, nothing, nothing.

The way that you get stuff from an image into Vanishing Point is via the Clipboard. So you copy and paste. It's very old school. So here is what we are going to do. Here inside Scrubbco banner, I want you to press Ctrl+A or Command+A on the Mac to select the entire image like so. And then you go up to the Edit menu and choose Copy Merged or your can press Ctrl+Shift+C, Command+Shift+C on the Mac, and that will copy a merged version of all the layers. It will also retain the transparency, so we'll be okay there. Now, return to Better floor.psd and let's create a new layer. I'm going to press Ctrl+Shift+N or Command+Shift+N on the Mac. I'll call this layer Scrubbco elements or something along those lines, and I go ahead and spell it correctly.

Yes, I did, good. And I'll click OK in order to create that new layer right there, new blank layer. We want it independent of the Perspective Edits because I'm going to want to modify these elements independently. And after all, we are going to be heaping the Scrubbco banners onto these Perspective Edit modifications. So we would have pixel on top of pixel right there, and to avoid that, so that we have more flexibility, new layer. Anyway, go to the Filter menu now, and choose for about the billionth time Vanishing Point, and then with all these planes active, go ahead and press Ctrl+V or Command+V on the Mac. You have no other option than to use a keyboard shortcut. There it is. There is our banner. Now, it always comes in like that.

Always in the upper left hand corner and free of any of the planes as if the planes don't even exist. Your job is to move it onto a plane like so, and as soon as you do, you are going to get a very entertaining effect here where the Scrubbco banner is mapping onto multiple surfaces like so and it's way too large. And you just never know, just never know how big these things are going to come in inside of Vanishing Point or what kind of notion of scaling it has or whether the things are going to be rotated at odd angles or what.

So here is what I want you to do just so that we have more control over what's going on here. I want you to go to this little menu icon right there, click on it. Turn off Allow Multi-surface Operations, it's a great feature, but it's getting in our face here. It's intruding on our ability to safely transform this banner into place. So as soon as you turn it off, you will get rid of the wrap around that's occurring there where the image is wrapping onto multiple surfaces. So now it's just on this background wall right there presumably if that's where you dragged it.

Then I want you to go up to the menu icon again and turn off Clip Operations to Surface Edges by which it means plane edges. In this way, you will see the entire object. You will see the entire banner. Now, I want you to go ahead and get the Transform tool, and we are going to have to zoom out by pressing Ctrl+Minus a few times, so that we can really see what's going on here because this thing is so gianormous. Then just go ahead and drag the corner handles until we get this down to a more manageable size like so. Then zoom back in and then drag this to the desired location. So you can drag corner handles in order to scale, you drag outside of the transformation boundary in order to rotate and so on. Kind of the usual transformation stuff.

You can't do any of that distort stuff like Ctrl or Command+Dragging the corner handles for example. But you can scale and rotate and of course you've got your flip and your flop. All right, there is that banner. Now, let's go ahead and clone it onto the other walls, and I'm going to do that by Shift+Alt+Dragging this guy there or Shift+Option+Dragging it on the Mac in order to clone it to this region. Then we'll do it again. Shift+Alt+Drag or Shift+Option+Drag on the Mac and then I'll do the same onto this back wall and notice that it immediately leaps onto that wall as you can see, but it scales totally differently. So we are going to have to change the width of that banner, so that's a little more manageable once again.

Now, we have got the banner on multiple surfaces. Great! Now, it doesn't look good at all of course. It looks pretty bad at this point, but we are going to make it look better inside of Photoshop. So go ahead and click OK in order to accept your modification, in order to create your many banners here inside of the layer composition. Now, to create a match because there is no way that this banner here, if it was painted directly onto the wall, there is no way it would look like this at all. That would be this opaque and this bright and what has to be the world's most dingy environment.

So in order to get a better match, I'll go ahead and increase the width of my Layers palette just a little bit, so that I can see the entire name here. I'm going to change the mode from Normal to Multiply. Now, we have some nice dingy elements going on here. They match their scene quite nicely and we are of course letting the entire world know that we have cleaned up the subway on their behalf. In the next exercise, I'm going to show you how to create perspective type. Now, this is already perspective type of course, but this was not editable text, so it has all been rendered out to pixels. What do you do if you have editable text that you want to add in perspective to a scene? You will find out in just a few moments.

Find answers to the most frequently asked questions about Photoshop CS4 One-on-One: Mastery.


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Q: My Polygon tool is locked into a very small size. I can use the Transform tool to increase it's size once drawn, but I must have something set that will not allow me to freely draw it like I can the other shapes. What could be causing this problem?
A: This could be caused by a value associated with the Radius option of the tool. Click the down-pointing arrowhead to the right (a few tool icons over) from the Polygon tool in the options bar at the top of the screen. This brings up pop-up panel. If the Radius option has a number value, select that value and press Delete or Backspace to clear it out. That should fix the problem.
 
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