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A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.
I hope you enjoyed watching this fourth part of the Fundamentals of Digital Matte Painting Series, Texture. There is one more part to go, so I hope you'll join me in the following section, where you can learn about an advanced special effects technique called camera projection, that can turn your 2-D castle into a moving 3-D scene. I'll show you how to build rough geometry in AutoDesk Maya that you will project your 2-D painting onto and then add a camera move that will bring your castle fully into the 3-D realm.
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