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"Gluing" vector art for Puppet Warp

From: Photoshop CS5 One-on-One: Mastery

Video: "Gluing" vector art for Puppet Warp

I've saved my changes as Rotated tattoo.psd found inside the 29_smart_objects folder. Notice that it's called Rotated tattoo, not warped tattoo because we haven't successfully applied any warping so far. What we need to do is we need some method for letting Puppet Warp know that every single stinking bit of this graphic here is one big graphic that needs to be modified uniformly. And I'm going to do that by placing the tiger against the white background. So let me show you how that works.

"Gluing" vector art for Puppet Warp

I've saved my changes as Rotated tattoo.psd found inside the 29_smart_objects folder. Notice that it's called Rotated tattoo, not warped tattoo because we haven't successfully applied any warping so far. What we need to do is we need some method for letting Puppet Warp know that every single stinking bit of this graphic here is one big graphic that needs to be modified uniformly. And I'm going to do that by placing the tiger against the white background. So let me show you how that works.

I'll go ahead and double-click on the tiger tattoo thumbnail there in order to once again produce this alert message. I'll click OK in order to skip it. Here we are with the file opened inside of Illustrator and I'm zoomed out so that I can barely see the outside edges of this pasteboard. I'm going to go ahead and grab my Rectangle tool which is located here and you get that tool by pressing the M key, just like the Rectangular Marquee inside of Photoshop. So I'll go ahead and grab that tool and then I will drag from corner-to-corner around this pasteboard to surround the entire thing.

By default, at least for me, it comes in with a white fill and a black stroke. I don't want the stroke. So I'll make sure the Stroke is active which it is up here in a Color panel. So I moving pretty quickly through this for those of you who haven't used Illustrator before, but I don't want to turn this into a 17 exercise lesson on how you change fill and stroke inside of Illustrator. So I'm going to continue to move along. Color panel, you can get to it from the Window menu. It is right there. It's got a keyboard shortcut of F6 just as in Photoshop. Make sure this guy, the big thick black thing is selected, that indicates the Stroke and click on None down here in the bottom left corner of the Color panel.

Now, we've got this fairly obvious problem I think where the white rectangle is in front of everybody else. So right-click inside of the Illustration window, then choose Arrange and then choose Send to Back which has this keyboard shortcut. But I don't expect you to memorize that right now. So just go ahead and choose Send to Back. We've now gone ahead and glued together all parts of the tiger tattoo using this white background. I'll go ahead and click in the Close box up here in the title tab. And Illustrator will ask me if I want to save the changes. I'll click on Yes.

I'll switch back to Photoshop like so, and we should, in a moment, see the illustration update inside of the Photoshop composition. Now, I have invited an obvious problem at this point which is we can no longer see through the dragon tattoo to the guys arm we are now covering it up. That's actually okay because we were going to have to apply a Blend mode anyway. Now here is a little bit of a quiz based on the 26 exercises that you just finished up hopefully associate with Blending inside of Photoshop, in the previous chapter I'm hoping you have a sense of what that Blend mode should be.

And I even mention when I was describing how the Blend mode works that it creates a tattooing effect. So we want to drop out the whites, we want to keep the blacks, we want to merge in the reds with this guy is flesh because it wouldn't make sense for the Reds to be totally opaque. Everything is got to darken up as it's applied to the canvas on his flesh because this is as if we are printing on colored paper here. The color of the flesh is going to inform the rest of graphic. So because we need to uniformly darken this dragon tattoo, I'm going to go to the Blend mode menu and I'm going to change the blend mode to Multiply.

So you can apply Blend modes and all the other blending options to your hearts content to smart objects inside of Photoshop. And as soon as I choose Multiply, it goes ahead and drops away that white background. It keeps all the blackness. It keeps the Reds that are now mixed in with a guys flesh and so on. And I would guess quite frankly that the tattoo would be a little faded on the guy skin as well. It wouldn't be jet-black like this absorbing every single bit of light possible. So I'd reduce the Opacity value or the Fill value. I'm going to reduce the Fill value because we know it to be more flexible.

In the future we might end up applying a layer effect or something like that and we'd want to control its opacity independently. So I'm going to take the Fill value down to 80% like so just so that we have a little bit of lightning associated with that tattoo. All right, now I'm going to zoom in on the tattoo so that we can take it in and all of its detail. And let's see how the Puppet Warp command behaves now. I'll go out to the Edit menu, I will choose Puppet Warp. And I'll began laying down those pins here. I'll put one guy there.

The other flame didn't disappear for once. Let's actually set a pin to celebrate to that flame. Then I'll click here and here sort of around the tiger's temples in order to create some pins there. And we need a handful of other pins. I might put a couple around his mouth, like so. We might need some independent control down here in his chin. So I'll lay down some pins there, and maybe around his nose. I'm not sure, so far, where I need pins and where I don't. It's basically what it comes down to. So I'm laying pins at symmetrical points inside of the tattoo.

And that should do for now I think. And I'll just go ahead and try dragging one of these and see what happens. So I'll click on this guy and Shift+click on this one and then I'll drag them down like so and the entire image is moving here. So because we have that white in the background, Photoshop is aware that this is one large uniform illustration. There are no gaps in any point because even though, we can't see the white, it is most certainly there as witnessed here inside the thumbnail in the Layers panel.

And so we can modify this graphic with a much higher degree of control. And it's more likely to behave the way that we wanted to, subject of course to the wacky behavior inherent in the Puppet Warp mode. In the next exercise, we're going to Puppet Warp this tiger around this guy's arm.

Show transcript

This video is part of

Image for Photoshop CS5 One-on-One: Mastery
Photoshop CS5 One-on-One: Mastery

192 video lessons · 43828 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 40m 45s
    1. Welcome
      2m 45s
    2. Making Photoshop your default image editor
      7m 43s
    3. Installing the dekeKeys keyboard shortcuts
      8m 10s
    4. Remapping OS shortcuts
      7m 37s
    5. Installing the Best Workflow color settings
      4m 31s
    6. The color settings explained
      6m 54s
    7. Loading the CS5 color settings in Bridge
      3m 5s
  2. 1h 11m
    1. Your creative range continues to expand
      1m 46s
    2. The Avatar project so far
      2m 38s
    3. Painting on a photograph
      7m 50s
    4. Adding texture and depth
      6m 14s
    5. Simulating chalky white paint
      7m 23s
    6. Masking and placing an image
      7m 20s
    7. Upsampling and Lens Blur
      5m 9s
    8. Blending blurry elements
      3m 48s
    9. Making a Smart Object
      6m 46s
    10. Placing an image as a Smart Object
      3m 22s
    11. Blending away a background
      5m 56s
    12. Applying Smart Filters
      4m 34s
    13. Creating a glow with Lens Flare
      3m 45s
    14. Blending and masking a glow
      5m 3s
  3. 1h 26m
    1. Using the image to select itself
      1m 53s
    2. Introducing masking
      6m 32s
    3. Making an alpha channel
      6m 54s
    4. Using the Calculations command
      6m 48s
    5. Add, Subtract, Offset, and Scale
      5m 54s
    6. Prepping an image with the Dodge tool
      6m 55s
    7. Fixing mistakes before they get too big
      6m 32s
    8. Painting in the Overlay mode
      5m 51s
    9. Exaggerating and selecting flesh tones
      7m 39s
    10. Smudge, Median, and the Blur tool
      6m 59s
    11. Masking low-contrast details
      6m 7s
    12. Creating a flesh-and-clothing mask
      5m 45s
    13. Masking and compositing the foreground
      5m 27s
    14. Finessing the final composition
      7m 39s
  4. 2h 24m
    1. Connecting the dots
      1m 40s
    2. The Pen tool and the Paths panel
      6m 32s
    3. Drawing a straight-sided outline
      6m 25s
    4. Editing a path outline
      6m 36s
    5. Adding and editing smooth points
      5m 35s
    6. Creating vector masks with the shape tools
      4m 59s
    7. Building a complex outline from shapes
      4m 26s
    8. Subtracting and transforming shapes
      6m 45s
    9. Cloning, flipping, and combining shapes
      8m 58s
    10. Roughing in non-symmetrical paths
      7m 41s
    11. Finessing a complex outline
      9m 15s
    12. Masking a layer effect
      8m 26s
    13. Isolating an image element
      6m 8s
    14. Smooth points and control handles
      9m 3s
    15. Stretching curved segments
      7m 49s
    16. Using the Rubber Band option
      9m 33s
    17. Drawing smooth points with the Pen tool
      6m 59s
    18. Shading an isolated object
      3m 45s
    19. Drawing cusp points
      7m 14s
    20. Setting points in the pasteboard
      9m 57s
    21. Using the Convert Point tool
      6m 42s
  5. 2h 57m
    1. Everything you need to know about blending
      1m 45s
    2. Photoshop CS5's blend modes
      7m 21s
    3. Cycling between blend modes
      6m 15s
    4. Darken and Lighten and their derivatives
      6m 3s
    5. The blend mode shortcuts
      8m 6s
    6. The Multiply and Burn modes
      4m 28s
    7. The Screen and Dodge modes
      6m 0s
    8. How opposite blend modes work
      8m 24s
    9. Why Multiply darkens and Divide lightens
      5m 23s
    10. Cleaning up a client's bad art
      5m 3s
    11. Dropping out a white background
      5m 56s
    12. Blending inside blend modes
      8m 3s
    13. Overlay, Soft Light, and Hard Light
      6m 26s
    14. Vivid, Linear, and Pin Light (and Hard Mix)
      6m 35s
    15. Difference, Exclusion, Subtract, and Divide
      7m 34s
    16. Great uses for the Difference mode
      6m 18s
    17. Promising uses for the Divide mode
      9m 6s
    18. Hue, Saturation, Color, and Luminosity
      7m 0s
    19. Blending an inverted layer
      3m 32s
    20. The "Fill Opacity Eight"
      7m 25s
    21. Making bad blend modes good
      5m 16s
    22. Making a knockout layer
      6m 53s
    23. Blending in the CMYK mode
      8m 3s
    24. Overprinting black text
      8m 29s
    25. Using the Luminance slider
      5m 24s
    26. Parametric luminance masking
      6m 21s
    27. Adjusting the behavior of luminance effects
      10m 8s
  6. 2h 2m
    1. Smart Objects = protective containers
      1m 35s
    2. Placing an Illustrator graphic
      6m 30s
    3. Vector copy and paste options
      6m 56s
    4. Applying Puppet Warp to vectors
      8m 9s
    5. "Gluing" vector art for Puppet Warp
      5m 50s
    6. Warping art onto the surface of an image
      8m 7s
    7. Blending a Smart Object
      4m 30s
    8. Blurring and blending a Smart Object
      6m 8s
    9. Making changes in Illustrator
      5m 57s
    10. Creating "true clones"
      7m 18s
    11. Double-flipping text
      4m 44s
    12. Applying effects to multiple layers
      3m 24s
    13. Updating true clones in one operation
      7m 36s
    14. Editing JPEGs as Camera Raw objects
      5m 49s
    15. Creating a double-exposure effect
      7m 15s
    16. Masking and shading transitions
      7m 47s
    17. Applying and repeating Camera Raw edits
      6m 9s
    18. Copying vs. cloning a Smart Object
      5m 18s
    19. Flipping a Smart Object and its mask
      3m 42s
    20. Adjusting multiple Camera Raw clones
      3m 53s
    21. Text that inverts everything behind it
      5m 34s
  7. 1h 59m
    1. This time, "smart" means dynamic
      1m 37s
    2. Introducing Smart Filters
      6m 28s
    3. Traditional High Pass sharpening
      5m 17s
    4. Smart High Pass in the Lab mode
      7m 57s
    5. Sharpening a high-frequency image
      7m 46s
    6. Retroactively reducing noise
      7m 31s
    7. Which filters are Smart Filters?
      6m 20s
    8. Shadows/Highlights as a Smart Filter
      4m 37s
    9. Nesting one Smart Object inside another
      7m 11s
    10. Drawing a mask from a nested Smart Object
      8m 7s
    11. Better Shadows/Highlights inside Lab
      9m 16s
    12. Tempering saturation values in Lab
      7m 0s
    13. Filtering live, editable text
      9m 2s
    14. Enhancing filters with layer effects
      4m 33s
    15. Applying a filter multiple times
      5m 0s
    16. Creating a synthetic star field
      7m 7s
    17. Making a stucco or drywall pattern
      6m 28s
    18. Land, sea, and clouds
      8m 30s
  8. 2h 50m
    1. Photoshop's advanced painting tools
      2m 3s
    2. Canvas texture and brush libraries
      6m 40s
    3. Painting with a predefined custom brush
      9m 21s
    4. Dissecting a custom brush
      11m 9s
    5. Designing and using a custom brush
      4m 54s
    6. Saving and loading brush presets
      5m 27s
    7. The ten styles of bristle brushes
      9m 47s
    8. Size, Spacing, and Angle
      7m 2s
    9. Using the Bristle Brush preview
      7m 53s
    10. Bristles, Length, Thickness, and Stiffness
      6m 53s
    11. Stylus tilt and mouse behavior
      5m 25s
    12. Stroking a path outline with a brush
      4m 0s
    13. Troubleshooting a stylus
      5m 49s
    14. Introducing the Mixer Brush
      7m 22s
    15. The Load, Mix, and Wet values
      5m 1s
    16. Cleaning and loading a brush
      6m 26s
    17. Shading a piece of graphic art
      6m 34s
    18. Shading with color
      7m 53s
    19. Mixing a photographic portrait
      6m 11s
    20. Tracing the fine details in an image
      5m 52s
    21. Crosshatching and brush size
      5m 53s
    22. Covering up and augmenting details
      7m 36s
    23. Painting in hair and fabric
      5m 54s
    24. Painting and scaling very fine hairs
      8m 7s
    25. Adding texture with the Emboss filter
      8m 31s
    26. Exploiting a "happy accident"
      2m 46s
  9. 1h 40m
    1. Artificial intelligence that works
      1m 22s
    2. The Auto-Align Layers command
      7m 25s
    3. The Auto-Blend Layers command
      3m 54s
    4. Masking auto-aligned layers
      4m 50s
    5. The Geometric Distortion setting
      6m 44s
    6. The Seamless Tones and Colors checkbox
      4m 8s
    7. Creating the best possible layer mask
      9m 18s
    8. Auto-blending depths of field
      5m 54s
    9. Finessing masks, accepting imperfections
      6m 29s
    10. Shooting and downsampling panorama images
      5m 54s
    11. Introducing the Photomerge command
      6m 40s
    12. Evaluating the Layout settings
      6m 47s
    13. Loading, aligning, and blending with Photomerge
      5m 36s
    14. Tracing and extracting seams
      7m 18s
    15. Adding a masked element into a panorama
      5m 55s
    16. Simplifying and correcting a panorama
      5m 58s
    17. Smart Filters and nondestructive cropping
      6m 43s
  10. 1h 18m
    1. The most mysterious of mysterious topics
      2m 29s
    2. Introducing HDR Toning
      6m 43s
    3. Reigning in clipped highlights
      5m 54s
    4. The Local Adaptation options
      9m 5s
    5. Nondestructive editing with HDR Toning
      8m 22s
    6. Using the HDR Toning Curve
      7m 2s
    7. HDR Toning vs. Shadows/Highlights
      6m 0s
    8. Merging multiple exposures
      7m 14s
    9. A first look at HDR Pro
      6m 24s
    10. Removing ghosts, correcting backlighting
      7m 11s
    11. Generating and editing an HDR comp
      7m 0s
    12. HDR rendered to completion
      5m 19s
  11. 1h 27m
    1. Processing hundreds of files in no time
      1m 43s
    2. Creating an action set
      6m 37s
    3. Making an action
      7m 7s
    4. Stop, Delete, and Record
      7m 12s
    5. Add, Undo, and Rerecord
      6m 40s
    6. Playing and testing an action
      6m 31s
    7. Playing and editing a specific operation
      6m 39s
    8. Permitting the user to change settings
      4m 58s
    9. Explaining an action with a custom stop
      5m 0s
    10. Batch-processing multiple images
      7m 22s
    11. Adding a Save As operation
      6m 34s
    12. Creating an action to save web graphics
      7m 59s
    13. Batching two actions into one
      7m 15s
    14. Saving and loading actions
      5m 30s
  12. 1m 19s
    1. See ya
      1m 19s

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