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Photoshop is the tool of choice for most creative professionals and has quickly become household name synonymous with computer art and image manipulation. In Photoshop CS3 One-on-One: Beyond the Basics, internationally renowned Photoshop guru Deke McClelland teaches such digital-age wonders as masking, filters, layers, blend modes, Liquify, Vanishing Point, and vector-based type. Along the way, Deke also teaches tried-and-true methods for sharpening details, smoothing over wrinkles and imperfections, trimming away jowls and fat, and wrapping one image around the surface of another. Plus, the training teaches how to construct and organize the elements in a composition so you can edit them easily in the future. Exercise files accompany the tutorial.
Ready for more Photoshop CS3 training with Deke? Check out Photoshop CS3 One-on-One: Advanced Techniques.
Note: Photoshop CS3 One-on-One: The Essentials is a recommended prerequisite to Photoshop CS3 One-on-One: Beyond the Basics.
Download Deke's customized keyboard layouts for Photoshop from the Exercise Files tab.
Now that we have drawn the base plane, it's time to draw out some perpendicular frames to cover the other walls inside of this image. First I am going to go ahead and scale this existing plane just a little bit by dragging down here on the bottom handle in order to cover up this baseboard and I am also going to drag upward along this wall in order to just make sure that I have got this plane set up accurately. Notice as you move the plane up and down that it matches the perspective of the scene, so you can see now that we have an inclined top that's going down into the right here.
And I just want to make sure that it aligns with the molding up toward the top of this image and it looks pretty good. It also aligns to the bottom of the baseboard along the edge of the floor. So I think we have got a good base plane set up here. Now let's draw out a perpendicular plane that covers this wall. If I was to drag from this handle, the side handle I would just scale the plane like so and that's not what I want to do. So instead of dragging that side handle, I am going to press the Ctrl key on the PC or the Command key on the Mac and I am going to drag like so.
And notice with Ctrl or Command down, when you drag away from a side handle you create a new perpendicular plane just like that one there. Once you get this wall covered, Ctrl or Command drag again to create a perpendicular frame across this wall and then continue making additional perpendicular planes always by Ctrl or Command dragging that side handle. Now I am going to go down the hallway into the sort of another region perhaps it takes us to some bathrooms or something along those lines and then I am going to go down this imaginary wall here, I have no idea what's going on at this location.
Do take care however to make sure that your new edge right here does not overlap any of the existing edges, because it's going to make this point difficult to get to. Then Ctrl or Command drag again to go down this wall and if you don't get an exact match with the baseboard, don't sweat it too much I mean you could go ahead and undo that most recent wall just by pressing Ctrl+Z or Command-Z on the Mac and incidentally you do have multiple undos inside Vanishing Point. Notice how much difficultly I am having getting to that background plane right there and if you have problems getting to it what I would suggest you do is Ctrl or Command-Click in order to click through one of the planes to a plane in the background.
Alright now I am going to drag it out a little bit and Ctrl or Command-Drag it down this back wall once again, then finally to make sure that I am covering up all edges, I am going to go ahead and zoom out from the image until I can see some of these gray pasteboard and I am going to drag this wall over, at this time I am not pressing the Ctrl or Command key I am just dragging this plane outward. But as I was saying, I will go ahead and zoom back in here, it's not essential that you get this plane exactly matched up that is that you make sure that this background wall here is exactly the right size because you can always move this bottom edge up and down if you want to, so you can move each plane, the height of each plane independent of another one just by dragging the top or bottom handle.
What's trickier is trying to modify the corners of one of these planes if you find for example that somehow your corners are little out of whack with each other, you don't have any control, you are going to have a difficult time trying to modify those corner handles and adjust the plane from this point on. Now inside this prerelease version of Vanishing Point 2.0, I just get a little "no can do" cursor when I hover over a corner point. So there's nothing I can do whatsoever. Inside Vanishing Point that I have shipped along with Photoshop CS2, you could drag one of these extreme corner handles, either the corner handle on this extreme plane here or the corner handle on the very first plane.
However in doing so, you would make a mess of the other planes, it was pretty reckless stuff as it turned out. So make sure it's very important that you get that first plane lined up exactly right. Next I want to create a plane along this wall, so I am going to have to move this plane inward like so pretty far as it turns out, then I am going to Ctrl+ Drag outward like this and you can see I didn't go far enough. So I am going to undo that last modification by pressing Ctrl+Z, then I am going to drag this wall even farther in, I am just dragging the handle, I am not pressing the Ctrl or Command key this time.
Now I will press Ctrl or Command and drag out again that's still not right, I went too far this time. Let's back it up just a little bit, Ctrl or Command+Drag in order to get that perpendicular plane, now it looks exactly right, it matches up very nicely with this corner of this wall. And then finally let's zoom out again and Ctrl or Command drag this side handle until we cover up the near wall, the one that's right next to us. One more thing we need to do, we need to create a plane for the floor. We don't need a plane for the ceiling because Vanishing Point is not capable of doing things like arches, it has to be a flat plane, it has to be a flat ceiling or a flat wall or a flat floor, but we can certainly cover up the flat floor because after all it is flat.
So I want you to click on that very first plane in order to select it once again and Ctrl or Command drag away from the bottom point in order to cover up that floor. Is that not the coolest thing you ever done, did see in your life? That's pretty darn cool, I think, maybe not the coolest thing ever, but my goodness it's good stuff. Alright so we have drawn all our planes, we are covering up every single wall of any merit inside of this image. Now it's tempting at this point to start right in painting inside the image.
To paint away those wall sockets or duplicate the painting is one of the things that we are going to do or add some other paintings to the frames. However, what I caution you to do is once you have set up your base planes inside Vanishing Point, I don't want you to do anything else. I just want you to go up to OK button and click on it in order to accept those planes. The reason being if you were to do something inside Vanishing Point and then think better of it and undo that modification, you would lose those planes, if you did the planes and the modification in the same Vanishing Point session.
So better to go ahead and create your planes in an independent session then go up to the File menu and choose the Save command in order to save the plane along with the image. Now I am not going to do that because I don't want to wreck this particular image for you. But you might want to go ahead and do that right now. Go ahead and choose the Save command or Save As if you prefer to save it under a different file name and now from this point on when you go back to the Filter menu and choose Vanishing Point again, your planes will be safe even if you decide to undo subsequent Vanishing Point modifications.
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