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Drawing interacting shapes

From: Photoshop CS4 One-on-One: Mastery

Video: Drawing interacting shapes

All right, so let's have fun inside of this file. I'm working inside Election.psd found inside the 24_vector _shapes folder and you may or may not see it, but this file is riddled with guides. Riddled I tell you! In order to see those guides, go up to the View menu and choose Show and choose Guides or press Ctrl+; that memorable keyboard shortcut, Command+; on the Mac and there you go, riddled I tell you. All right, let's go ahead and scroll over to the right, just a little bit. Now, we're going to draw a star and I want that star to be at the top of the stack.

Drawing interacting shapes

All right, so let's have fun inside of this file. I'm working inside Election.psd found inside the 24_vector _shapes folder and you may or may not see it, but this file is riddled with guides. Riddled I tell you! In order to see those guides, go up to the View menu and choose Show and choose Guides or press Ctrl+; that memorable keyboard shortcut, Command+; on the Mac and there you go, riddled I tell you. All right, let's go ahead and scroll over to the right, just a little bit. Now, we're going to draw a star and I want that star to be at the top of the stack.

So, let's just go ahead and click on that top layer, election, make it a little wider so we can see its name, nice. You draw stars using the Polygon tool, so we've got this regular Polygon tool, by regular Polygons I mean all of the sides are the same length and all the angles are the same angles. So, you're going to get things like triangles and squares, squares are regular polygon and pentagons and octagons, all the -gons are going to be on your list there. So, you would go ahead and click on that tool in order to select it, or of course you can select it from the Shape tool fly-out menu, either way is going to work out for you there. Then you determine the number of sides that you want to draw and by default, you're going to draw pentagon like so, notice that it draws from the center outward, whether or not you're pressing the Alt key, doesn't matter.

So, you might need to take advantage of the Spacebar in order to move it to a more appropriate location. If you press the Shift key incidentally, you're going to constrain the angle of the polygon and not necessarily to anything that you'd want. It's the amusing thing about it. Just go ahead and drag from the center outward in order to create your polygon. Now, you can't change the number of sides on the fly, you have to do that before you start working with the tool and you can see that Sides value up there in the Options Bar. All right, I'm going to go ahead and undo the creation of that shape and I can change the number of the sides from the keyboard before I create my new shape by pressing the Bracket keys. So, obviously the Right Bracket key is going to increase the number of sides and the Left Bracket key is going to decrease the number of sides and the reason I say obviously is because once you know it's the Bracket keys, that's the way it works throughout the software, left is down and right is up. But anyway, you can see, you can take it down as low as three sides.

You can't have a two-sided polygon. Think about it. So, you can't go any lower than that and a one sided polygon is just crazy talk. Anyway, what we want is five for what we're about to do. We're going to create a star. Well, how do you create a star? I don't see any star stuff up here. You click on this down pointing arrowhead right there and that's where you can specify star and I'll go ahead and turn on Star and then you can decide how much you want to Indent the Sides By. If you want to draw a good old American five-pointed star baby, then you want 50% indent for your sides.

You can experiment with different indent values to get spiky stars or get less spiky stars, that kind of thing. You can smooth your corners, which are going to be the points of the stars, the outside points, or smooth your indents, which are going to be your inside points with the spikes join into each other. But we don't want that. So, we're going to go ahead and draw a five-pointed star, we've got all the settings we need, everything is right ready to go. What I want you to do is drag from this point right there, out, like so, in order to lock the star into the very specific location that it needs to be at, inside of this photo illustration here and you'll see why this is important in just a moment.

But obviously, when you're working with a tool, you'd go your own way. You do whatever you want. I just want to make sure that you and I get the same results. That's why I have these guides set up. All right, when you draw the star, it's going to be colored in the foreground color, whatever, which is gray in my case, pretty ugly. Let's go ahead and change the color of that star right now. I'm going to do that by going up to the Options Bar and clicking on this little swatch and that will bring up the Pick a solid color dialog box, the Color Picker, always changing its name on us. Anyway, I'm going to go ahead and change the color to white and click OK and now there it is, the nice white star. All right, I now want to cut a hole in the star. I want to basically create a star outline. So, I'm going to create a star hole inside of my larger star shape. If I were to draw a new star right at this location from the corner out to this point right there, that's what I want, I would draw a new star layer. Notice that I've got another shape layer now, an independent shape layer. That's not going to do me much if any good.

I suppose, I could make it work for me by establishing it as a knockout layer, something crazy like that. But I'm just going to press Ctrl+Z or Command+Z on a Mac. Instead, what I want to do is I want to add this new shape to the old shape. So, I want to modify the existing vector mask and you do that by availing yourself of these options right here. This guy, for example, Adds to the shape area, see the Plus sign, I'll tell you what that means in a second. Subtract from shape area, a Minus sign and then you've got Intersect and you've got Exclude. So, you can take advantage of those if you want to. You can also by the way, take advantage of the Shift and Alt keys, Shift will add and Alt will subtract and by the way, I believe Shift and Alt will intersect, but none of them are going to do anything until I make this mask active again. So, notice by switching back to this first option, I went ahead and deactivated my Shape layer.

So, I need to make it active again. I need to be able to see that vector mask thumbnail by clicking on it. So it needs a nice outline around it like so. Now, I can modify it. Now these options are available to me once again and let me just confirm that I'm not lying to you. If you Shift+Drag, you do add. Excellent. You've got two stars interacting with each other, beautiful. Let's go and undo that modification. Alt of course or Option on the Mac will go ahead and subtract. We'll see that in a moment. What I want to see is if I get an intersection, all I do with Shift and Alt together.

So, isn't that great? So you can create one of these things right there if you want to. If you need Exclude, you are just going to have to do that manually and you can test that up for yourself, if you want. I'm going to go ahead and undo the addition of that last star. I'm going to press and hold the Alt key or the Option key on the Mac and I'm going to drag out from the center like so, to this point right there and release and I've now created a smaller star, that's cutting a hole inside of a larger star. The two are aligned with each other, thanks to my guides that I've provided to you. In the next exercise, we're going to take this star and we're going to clone it and we're going to take advantage of power duplication inside of Photoshop and it's going to work out beautifully as you'll see if you stick with me.

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This video is part of

Image for Photoshop CS4 One-on-One: Mastery
Photoshop CS4 One-on-One: Mastery

147 video lessons · 27846 viewers

Deke McClelland

Expand all | Collapse all
  1. 21m 17s
    1. Welcome
      1m 21s
    2. Installing the DekeKeys keyboard shortcuts
      5m 38s
    3. Resetting the Function keys on a Mac
      3m 51s
    4. Installing the CS4 color settings
      4m 34s
    5. Setting up the CS4 color settings
      5m 53s
  2. 2h 31m
    1. Introduction to masking
    2. Introducing color range
      4m 22s
    3. Adding base colors and adjusting fuzziness
      4m 46s
    4. Localized color clusters
      6m 12s
    5. The Quick Mask mode
      7m 33s
    6. Viewing a quick mask by itself
      6m 40s
    7. Testing the quality of edges
      3m 55s
    8. Introducing the Masks palette
      7m 45s
    9. Editing a layer mask
      6m 18s
    10. Choking a mask with Gaussian Blur and Levels
      6m 44s
    11. Choking a mask with Mask Edge
      7m 43s
    12. Adding a Gradient Overlay shadow
      4m 23s
    13. Using live Density and Feather
      6m 12s
    14. Journeyman masking
      5m 44s
    15. Creating an alpha channel
      7m 6s
    16. Increasing contrast
      7m 15s
    17. Overlay painting
      8m 28s
    18. Cleaning up whites and blacks
      5m 48s
    19. Soft light painting
      5m 47s
    20. Selecting in style
      6m 55s
    21. Employing masks as selections
      5m 2s
    22. Scaling and compositing layers
      6m 30s
    23. Compositing glass
      5m 10s
    24. Selecting glass highlights
      8m 41s
    25. Working with found masks
      5m 46s
  3. 1h 34m
    1. Introduction to vector-based shapes
      1m 10s
    2. Vector-based type outlines
      7m 23s
    3. The benefits of vectors
      6m 27s
    4. Upsampling vs. nondestructive scaling
      7m 35s
    5. Vectors and effects
      8m 7s
    6. Fill Opacity and clipped layers
      4m 24s
    7. Basic shape creation
      3m 15s
    8. Drawing interacting shapes
      6m 21s
    9. Power-duplicating paths
      3m 12s
    10. Combining pixels and vector masks
      5m 19s
    11. Line tool and layer attributes
      7m 5s
    12. Copying and pasting path outlines
      3m 28s
    13. Drawing custom shapes
      3m 59s
    14. Drawing with the Pen tool
      7m 48s
    15. Creating cusp points
      7m 28s
    16. Defining a custom shape
      3m 34s
    17. Assigning a vector mask to an image
      2m 38s
    18. Adding a vector object to a composition
      5m 40s
  4. 1h 23m
    1. Introduction to Vanishing Point
      1m 11s
    2. Creating and saving the first plane
      8m 9s
    3. Creating perpendicular planes
      5m 16s
    4. Healing in perspective
      8m 47s
    5. Cloning and scaling in perspective
      8m 33s
    6. Patching an irregularly shaped area
      6m 59s
    7. Healing between planes
      3m 34s
    8. Importing an image into a 3D scene
      5m 45s
    9. Adding perspective type
      5m 37s
    10. Removing and matching perspective
      5m 36s
    11. Applying a reflection in perspective
      5m 1s
    12. Creating a perspective gradient
      6m 11s
    13. Converting a gradient to a mask
      2m 58s
    14. Swinging planes to custom angles
      4m 32s
    15. Wrapping art around multiple surfaces
      5m 49s
  5. 1h 15m
    1. Introduction to Smart Objects
    2. Placing a Smart Object
      5m 7s
    3. Saving a PDF-compatible AI file
      4m 27s
    4. Performing nondestructive transformations
      6m 7s
    5. Editing a Smart Object in Illustrator
      6m 50s
    6. Converting an image to a Smart Object
      6m 50s
    7. Cloning Smart Objects
      5m 24s
    8. Creating a multilayer Smart Object
      5m 51s
    9. Updating multiple instances at once
      2m 54s
    10. Creating a Camera Raw Smart Object
      4m 17s
    11. Editing a Camera Raw Smart Object
      3m 25s
    12. Assembling a layered ACR composition
      5m 54s
    13. Using an ACR Smart Object to effect
      3m 41s
    14. Blending multiple ACR portraits
      6m 56s
    15. Live type that inverts everything behind it
      6m 32s
  6. 1h 48m
    1. Introducing nondestructive Smart Filters
    2. Applying a Smart Filter
      4m 22s
    3. Adjusting filter and blend settings
      4m 25s
    4. Heaping on the Smart Filters
      5m 19s
    5. Smart Filter stacking order
      7m 23s
    6. Resolution and Smart Filter radius
      6m 12s
    7. Masking Smart Filters
      4m 41s
    8. Employing nested Smart Objects
      5m 5s
    9. Dragging and dropping Smart Filters
      6m 31s
    10. Using the Shadows/Highlights filter
      5m 53s
    11. Regaining access to the pixels
      7m 8s
    12. Parametric wonderland
      5m 52s
    13. Working with the Filter Gallery
      6m 28s
    14. Freeform filter jam
      5m 51s
    15. Swapping filters from the Filter Gallery
      3m 45s
    16. Mixing all varieties of parametric effects
      7m 30s
    17. Addressing a few Smart Filter bugs
      3m 11s
    18. Applying a Smart Filter to live type
      5m 30s
    19. Choking letters with Maximum
      3m 7s
    20. Duplicating a Smart Filter
      2m 38s
    21. Enhancing a filter with a layer effect
      6m 30s
  7. 1h 6m
    1. Introduction to Auto-Align, Auto-Blend, and Photomerge
      1m 2s
    2. Merging two shots into one
      3m 49s
    3. Applying Auto-Align layers
      3m 44s
    4. Masking images into a common scene
      1m 38s
    5. Auto-Align plus Auto-Blend
      8m 11s
    6. Assigning weighted Opacity values
      4m 7s
    7. Employing a Difference mask
      7m 17s
    8. Masking smarter, not harder
      3m 53s
    9. Capturing multiple depths of field
      3m 37s
    10. Auto-blending real focus
      8m 31s
    11. Creating a panorama with Photomerge
      7m 27s
    12. Correcting a seamless panorama
      4m 52s
    13. An altogether nondestructive Lab correction
      7m 59s
  8. 1h 44m
    1. Introduction to new CS4 technologies
      1m 1s
    2. Applying Content-Aware Scale
      7m 18s
    3. What works and what doesn't with Content-Aware Scale
      4m 19s
    4. Protecting areas with masks
      7m 31s
    5. Applying incremental edits
      7m 6s
    6. Protecting skin tones
      7m 12s
    7. Scaling around a model with TLC
      9m 0s
    8. Adjusting the scale threshold
      5m 22s
    9. When Content-Aware Scale fails
      4m 2s
    10. Creating a lens distortion effect
      8m 39s
    11. Layer masking the family
      11m 44s
    12. Installing the Pixel Bender
      3m 42s
    13. Introducing Pixel Bender kernels
      6m 50s
    14. Pixel Bender kernel roundup
      7m 24s
    15. Tube View and Ripple Blocks
      3m 58s
    16. Making a seamless pattern with Kaleidoscope
      6m 13s
    17. Introducing the Pixel Bender Toolkit
      3m 24s
  9. 1h 20m
    1. Introduction to actions
    2. Creating an action
      5m 45s
    3. Recording operations
      5m 12s
    4. Reviewing and editing an action
      4m 45s
    5. Playing an action (the Button Mode)
      4m 50s
    6. Saving and loading actions
      5m 0s
    7. Copying and modifying an action
      4m 8s
    8. Permitting the user to change settings
      5m 50s
    9. The Best Chrome Effect Ever II
      3m 41s
    10. Recording a fail-safe action
      7m 33s
    11. Rounding corners with a mask
      4m 33s
    12. Cleaning up layers
      3m 51s
    13. Automating layer effects
      7m 1s
    14. Applying chrome with Gradient Map
      6m 24s
    15. Action anomalies
      4m 11s
    16. Rendering effects to layers
      5m 1s
    17. Testing that it works
      2m 0s
  10. 1m 14s
    1. See ya
      1m 14s

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