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Digital Matte Painting Essentials 1: Concept

Digital Matte Painting Essentials 1: Concept

with David Mattingly

 


Learn to create new worlds, both fanciful and totally realistic, in our series on digital matte painting in Adobe Photoshop with David Mattingly, a matte artist for many groundbreaking motion pictures such as Tron and I, Robot. In this installment, he shows you how to set up your palettes and workspace, tone the underlying plate, create silhouettes in your background, and paint in light and other details. Plus, learn to paint waterfalls, smoke, and other elements that make for fascinating movie backdrops.
Topics include:
  • Setting up your Photoshop workspace
  • Toning the plate with adjustment layers
  • Examining transfer modes
  • Finding the silhouette
  • Drawing internal forms
  • Creating a custom brush for clouds
  • Painting the sky

show more

author
David Mattingly
subject
3D + Animation, Rendering, Photography, Retouching, Lighting, Visual Effects
software
Photoshop CS6
level
Beginner
duration
1h 40m
released
Jul 29, 2013

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Introduction
Introduction
00:04 (SOUND) This is David Mattingly, author of the Digital Matte Painting Handbook.
00:08 While learning The Fundamentals of Digital Matte Painting, you will be creating a
00:12 castle on a rugged coastline. First, we'll concentrate on coming up with
00:17 an interesting concept for your project. I'll teach you how to get you ideas down
00:21 quickly and accurately. Next, you'll get a lesson in perspective.
00:26 I'll get you up to speed and able to do a precise perspective drawing.
00:31 After that, we'll get into adding tone, where you light your project and add cast shadows.
00:37 Then I'll show you how to add photographic textures and color to your scene, using a
00:42 variety of techniques. Finally, we'll put it all together using
00:46 the 3D picture Maya. At the end of this tutorial, you'll not
00:50 only have a full understanding of the basic tools of digital map painting, but
00:55 also a photo realistic castle ready for your demoreel.
00:59 So, let's get started.
01:00
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Overview of the course
00:01 This Fundamentals of Digital Matte Painting tutorial is broken into five sections.
00:05 Each part builds on the one that came before it.
00:08 So, the course is designed for you to work through it in order.
00:11 Those five parts are Concept, Perspective, Tone, Texturing and Camera projection.
00:20 In the concept section, I'll show you how to get your ideas down quickly.
00:24 Establishing a mood for the scene and creating a distinctive silhouette for your castle.
00:30 We will also define the direction of lighting your scene and set up basic forms.
00:35 I will encourage you to work quickly in this phase, allowing yourself 30 minutes
00:39 to an hour for each concept sketch. Perspective is a complex topic that could
00:45 easily take up a ten hour tutorial by itself.
00:48 But by using the 90/10 rule that says you'll use 10% of the tools of perspective
00:53 90% of the time, I'll teach you the most important rules of perspective that you
00:58 use every day as a matte artist. In the tone section, you will learn about
01:04 the properties of light, and how it falls on an object.
01:07 Working only in black and white, we will set up a clear light side and dark side,
01:13 then add cores, cast shadows, and an ambient seclusion layer.
01:17 Now, you will have all of your lighting problems solved before you start coloring
01:21 and texturing your castle. In the Texturing section, you'll use
01:26 photographs creatively to give your project a photo realistic finish.
01:31 By not using photographs until this point in the project, you were able to get your
01:36 creative ideas down without relying on photography.
01:41 You will learn how to use a variety of photographic sources, distorting and color
01:45 correcting them to suit your project. This way you can use photographs to
01:49 enhance your vision and not be limited by available reference.
01:55 In the camera projection section, you will use advance matte painting techniques to
02:00 turn your flat painting into a full 3D scene.
02:03 Using the 3D program AutoDesk Maya, you will project your painting onto rough
02:08 geometry, then set up an animated camera to rephotograph your scene.
02:13 I'll also teach you some compositing tricks in Maya to add more movement into
02:18 your scene, like a moving sky, smoke and fire.
02:23 If you're a beginner, you may want to follow along and do exactly what I'm doing.
02:28 If you are more advanced, think about making your own version of this project,
02:32 adopting the principles I will show, to create your own unique castle.
02:38 Here are just a few examples of castles that have been produced by my students.
02:42 So, feel free to get your creative juices flowing, and see what you can come up with.
02:47
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Using the exercise files
00:00 If you are a premium member of the lynda.com online training library, you
00:05 have access to the files used in this demonstration, to the exercise files tab,
00:10 to the right of the table of contents tab on the lynda.com website.
00:15 Each section has its own folder, but I would recommend downloading all of the
00:19 exercise files to your desktop before you start, since some of the chapters will
00:24 refer to the resources first used in another section.
00:28 If you are a monthly or annual member of lynda.com, you still have access to the
00:32 original plate I will be using for this demonstration, along with the footage that
00:37 your final castle will be composited into.
00:41
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What is a matte painting?
00:01 What is a matte painting? The word matte in matte painting refers to
00:05 the fact that the painting would matte out or block the image in the background.
00:10 Here is how a matte painting was done as far back as 1907.
00:13 Let's say a filmmaker has built the ground floor of a castle but hasn't built the
00:19 upper floors and towers for budgetary reasons.
00:22 So a matte artist is called in. A secure platform is built to get the
00:26 camera to the correct eye level and the shot is framed through a large sheet of
00:31 glass mounted in front of the camera. Working with the cameraman, the matte
00:36 painter would then paint the top part of the castle on the glass matting or
00:41 blocking out the scene behind the painting.
00:44 Since the camera has only one eye, it wasn't possible to tell that the painting
00:49 was actually much closer to the camera than the scene in the background.
00:52 And as long as the camera didn't move, the painting and the background scene were
00:57 merged together on film. The man who was credited with the
01:01 invention of matte painting was Norman O Dawn.
01:05 Dawn's 1907 film, The Missions of California was the first film to use the
01:10 matte painting process. Matte paintings were used in films
01:15 extensively throughout the history of cinema but the general public was largely
01:19 unaware of the use of the technique. For instance, you have probably seen the
01:23 classic film, Gone with the Wind. But we're probably unaware that whenever
01:28 you see Scarlett O'hara's home Tara, it is at least partially a matte painting.
01:33 And in another classic film Citizen Kane, many of the signature shots are also matte paintings.
01:40 I want to talk about two of the greatest matte artists to work in the pre-digital
01:44 age, Peter Ellenshaw and Albert Whitlock. Peter Ellenshaw film credits include Mary
01:51 Poppins, The Sword and the Rose, Darby O'Gill and the Little People and Treasure Island.
01:59 My matte painting mentor was Harrison Ellenshaw, son of Peter Ellenshaw and a
02:03 master matte painter himself. Harrison shared with me this high
02:07 resolution scan of his father's painting for Stanley Cubrick's film Spartacus.
02:13 I want to zoom in a bit to show you some of the detail on this painting.
02:18 Back before audiences could rewind and look at a matte painting many times to
02:22 analyze the fine detail. Matte artists concentrated on the overall
02:26 effect of their painting. How light fell on surfaces, rather like
02:30 the great impressionist painters. And many of the matte paintings from this
02:33 era look surprisingly loose to the contemporary eye.
02:37 But when viewed in the context of a movie, they look perfectly photographic without
02:42 actually painting in all of the fine detail.
02:46 Albert Whitlock is the second great matte artist of the pre-digital edge that you
02:50 should know about. Whitlock was long associated with Alfred
02:55 Hitchcock and his film The Birds, is one of Whitlock's masterpieces.
03:00 Other movies that include matte paintings by Albert Whitlock that you should check
03:04 out are, The Hindenburg, The Sting, and Mel Brooks' History of the World Part 1.
03:12 I began my career painting on glass. But the availability of the digital tools
03:17 I will introduce you to in this course has rendered those older techniques obsolete.
03:22 However, there's still a great deal to be learned from the great masters of the past.
03:27 For a complete history of matte painting, you should find a copy of The Invisible
03:31 Art by Craig Barron and Mark Cotta Vaz. It is out of print, but if you can pick up
03:37 a used copy, it is the best book ever written on the topic.
03:41 A website that everyone interested in matte painting should know about is www.mattepainting.org.
03:48 Mattepainting.org has great discussions on matte painting.
03:53 And it's a site where newcomers can get their efforts critiqued by professionals.
03:57 Another site you should check out is nzpetesmatteshot.blogspot.com.
04:04 This site concentrates on matte artists of the pre-digital era and is updated
04:09 frequently with new interviews and articles.
04:11
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1. Starting Your Project
Setting up your Photoshop workspace
00:00 Before we get started with our concept painting, I want to have you optimize your
00:04 Photoshop work space for matte painting. If you haven't changed your work space in
00:09 a previous session, Photoshop defaults to the Essentials work space.
00:14 You can go up to the right corner of the interface, and look through the Drop- down
00:18 menu to see the various preset work spaces that Photoshop offers.
00:23 The painting work space is a good starting place for creating a special matte
00:27 painting work space. So, go ahead and choose that one from the menu.
00:31 Your painting work space may look slightly different from mine, depending on what
00:35 options were chosen in a previous session. Your work space should be optimized, so
00:40 that the windows you use less often are hidden.
00:44 If you decide you need a certain window that is not visible, you can always go up
00:47 to the top menu, choose Window, and then the window you need.
00:52 In the painting work space, there are a lot of windows open taking up space that
00:56 you don't need. So, first close swatches.
01:00 I will encourage you to do all of your color picking using the heads-up color
01:03 picker instead. Then close Navigator.
01:07 Navigator can be helpful if you were getting lost in a document, but I don't
01:11 generally keep it open. Also, close the brush presets.
01:15 We will set up a lot of custom brushes while working on this project, but I'll
01:20 show you a more convenient way to access your brushes.
01:23 There are three states for your windows. One is open on the side, like we have this
01:29 Layers window. The second state is tabbed, but not open.
01:34 I like to keep the Layers, Channels, and Paths all together in one open window.
01:40 The third state is iconized, like these four icons to the left of the open windows.
01:46 If you click on the icon, it reveals the larger window, and you can access the
01:51 control options there. The window stays open until you close it.
01:55 Either by clicking on the arrow in the top right, or by selecting another icon.
02:01 You can also tear them off when you want a free floating window.
02:05 If you decide you want to move one of the iconized tabs into an open window, you can
02:10 drag and dock them to the desired location.
02:14 When you see a blue line when docking, you will create a new open window separate
02:19 from the other open windows. If you get a blue box that goes around the
02:23 entire selected window, that will add that window as a tabbed choice.
02:30 Let's get rid of some of the iconized windows.
02:32 I don't use the Clone tool very much in matte painting.
02:36 And when I do, I access it through the Tools window on the left on the interface.
02:42 I also don't use the tools preset. So, close that one.
02:47 You'll want to have the brush window iconized on the side, so that you can
02:51 adjust the custom brush attributes on the fly.
02:54 You'll want to have the History window iconized along with the Actions window.
03:00 The other windows I like to have open are the Info and Properties windows.
03:05 Go up to the top menu and choose Window > Info.
03:10 In this case, both the Info and Properties windows opened at the same time.
03:15 Drag the Info window above the window that had Layers, Channels, and Paths in it, and
03:21 when a blue line appears drop it. If the Properties window is not already
03:25 open, go up to the Window menu and choose it.
03:29 Tab it right along side of the Info window.
03:33 So, your final setup for your matte painting work space should be like this.
03:38 The top open window should be Info and Properties.
03:42 The bottom open window should be Layers, Channels, and Paths.
03:47 The iconized window should be Actions, History, and Brushes.
03:52 With your work space set up, be sure to save it under a special name.
03:55 I'm going to call mine matte painting work space.
03:59 Go ahead and choose your keyboard shortcuts and menus to save them also.
04:03 That way, if I choose another work space to do some special work, I can always get
04:07 my matte painting work space back by going up to the upper right corner and choosing
04:12 it from the Drop-down menu. In this lesson, you learned how to set up
04:16 a work space specifically for matte painting, and how to save that work space
04:21 for future use.
04:23
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16-bit color
00:00 Most professional matte paintings are done in a supercharged color space called 16
00:05 Bit Color. So, what is 16 Bit Color?
00:09 8 bit color is the color space where most digital photographs in the world exist.
00:14 Including most photos on the internet. They are made up of 256 levels of grey for
00:20 each of the red, blue and green channels that represent digital colors.
00:24 Basically, 8 bit color's created by multiplying 8 by 8 by 8 which equals 256.
00:32 Then each of those 256 levels of gray in each channel are multiplied by each other,
00:38 equaling 16.8 million colors. That may sound like a lot of colors, but
00:44 as a mad artist you need a richer color environment.
00:48 16 bit colors is created by multiplying 16 by 16 by 16, which equals 65,536 levels of
00:55 grey for each channel. Then that 65,536 is multiplied by itself
01:02 two more times, making a total of 281 trillion colors.
01:09 Let me show you an example of why 16 bit color is better.
01:14 Let's take a look at this 8 bit photo of a blue alpine sky.
01:18 The problem is that a fine smooth gradient like this can't be well represented by a
01:23 bit color. There's just too many slightly different
01:26 levels of blue. As a consequence, you get banding, or
01:30 these clearly defined jumps in color. Let's switch over to the 16 bit version of
01:36 this plate and see what the difference is. Here we're getting a very smooth gradient
01:41 of blue, because there are many more colors in this 16 bit plate to represent
01:45 the sky. If you're seeing banding, that banding was
01:49 introduced by the compression that was necessary for this video to be streamed.
01:54 But take my word for it, this is a beautiful, smooth gradient.
01:58 Let's switch back to the 8 bit plate and take a look at another difference.
02:02 If you look at the file size in the lower left corner of your Photoshop document,
02:07 you'll see that an 8 bit document is half the size of the same document in 16 bit.
02:13 As I switch back and forth between the 8 and 16 bit document, you'll see that the
02:17 file size doubles. So, even though it makes our file size
02:21 bigger, we're going to be working in 16 bit color to take advantage of the rich
02:25 color space it offers.
02:27
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Prepping the plate
00:00 Let's take a lot at the plate we'll be working over for this project.
00:04 If you're a lynda.com premium member, you'll have access to all of the files I
00:09 use to create this project. If you're not a premium member, you'll
00:13 still have access to the Photoshop plate and to the movie file we'll be compositing
00:19 our final castle into. Before starting this tutorial, you should
00:24 download the exercise files to your desktop then double click on the folder to
00:30 open it. The first folder 1 concept contains all of
00:33 the exercise files for the first section. The first file in this folder is
00:38 ConceptFinal.psd, which is my final concept painting.
00:42 You should look at this when you're done with this section.
00:46 The second file is Plates.mov, which is the movie we'll be compositing our final
00:52 castle into. Double-click on the movie and let's take a
00:56 look at it. This is a piece of high definition footage
00:59 that I shot in the Virgin Islands and it's a beautiful coastline with some waves
01:04 crashing in on it. We're not going to be able to work on this
01:08 moving footage, so we need to copy out a single representative frame to paint over
01:13 in Photoshop. So, stop on a frame that you like and
01:16 Cmd+C to copy that frame out of QuickTime. Then return to Photoshop and press Cmd or
01:22 Ctrl+N to create a new document. And by default, Photoshop opens up a
01:27 document that's same size as the copied file.
01:30 In this case 1920 by 1080, which is the same size as the high definition movie file.
01:36 Under color mode, you'll want to choose 16 bit which is that supercharged color space
01:43 I mentioned before. Then press OK and then Cmd or Ctrl+V to
01:47 paste the single frame of the movie file into your Photoshop document.
01:53 Next, you're going to want to double the size of your Photoshop document.
01:58 This will allow you to work at twice the size of your movie file and add lots of
02:04 detail to your castle. Go up to Image > Image Size and make sure
02:08 Re-sample Image is checked. In the width drop down, choose Percent
02:13 rather than Inches. Change the height and width to 200%.
02:17 Now your file size is 3840 pixels by 2160. Press OK.
02:22 Press Cmd or Ctrl+Minus key so that you can see the whole plate.
02:27 Since you doubled the size of the video footage, it's now softer than what you
02:34 should work over. I've provided you with a high resolution
02:38 reference file that was shot at the same time.
02:42 Reference.cr2. The CR2 file format is Camera Raw.
02:46 A special file format with a much richer color environment than a standard JPEG photo.
02:52 That's because it gives you access to that 16 bit mode I mentioned before.
02:58 Double-click on Reference.cr2 to open up the Camera Raw control panel.
03:03 First, pull the Exposure slider to the left.
03:06 You need to make sure that none of the whites on the wave tops are blown out or
03:12 completely white. Click in the bottom center of the window
03:16 to open up the Workflow Options. Under Depth, the default is 8 bits a
03:22 channel, but I want you to choose 16 bits a channel.
03:26 Then under size, I want you to choose the native resolution of the camera sensor,
03:32 which is 21 Mega Pixels. Press Ok to accept it all, and open image.
03:37 And then the file opens in Photoshop. Select all, which is Cmd or Ctrl+A.
03:43 Return to the file that contains the single frame from the movie.
03:48 Before we paste in the high resolution reference from the Camera Raw file, let's
03:54 add some room at the top for the sky. Go to the top menu and choose Image >
03:59 Canvas size. And then you're going to change the height
04:04 to add more room for the sky. I'm going to change it to 3024 pixels.
04:08 Since I only want to add room at the top, I need to click on this down arrow.
04:14 That way it'll only add pixels to the top. Click OK.
04:18 Now remember you still have that high resolution 16 bit photo in the clip board.
04:24 Press Cmd or Ctrl+V to paste it into this plate.
04:28 If you turn the visibility on and off by clicking on the eyeball to the left of the
04:34 layer, you can see the two photos are not lining up.
04:38 Press Cmd or Ctrl+T to invoke the Transform tool, scale and reposition the
04:44 two layers until they line up. When it looks pretty good, hit the Return
04:49 key to accept the transformation. In order to not have that band of white at
04:55 the top, invoke the Marque tool, either from the toolbar or by pressing the M key.
05:01 Draw a Marquee right around the top sliver of the sky.
05:05 Press Cmd or Ctrl+J to copy that section out.
05:09 Then press Cmd or Ctrl+T to invoke the Transform tool again and transform that
05:16 section up to cover up all the white. We now have a lot of extra pixels outside
05:22 of the border of our image, so we need to apply a crop to this.
05:27 Invoke the Crop tool by pressing the C key, then make sure that the Delete
05:33 Cropped Pixels box at the top is checked. Press the Return key twice to accept the crop.
05:40 Then merge all of these layers together by selecting them all and pressing Cmd or Ctrl+E.
05:46 The reason we went through this process is we want our high resolution file that
05:51 we're going to paint over. To match the video footage that we're
05:55 going to be compositing the castle into. You can either save and use the file we
06:00 just created, or go to the Linda.com course materials and open up the file plate.psd.
06:07 Either one will work as the prepared plate for us to paint over for our castle concept.
06:13
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Concept painting basics
00:00 We're about to embark on this five part tutorial, where we'll create a matte
00:04 painting over the plate we just prepared. But first, we're faced with the dilemma
00:08 every artist encounters. What are we going to paint?
00:12 You need a basic concept for your castle before you start work on your matte painting.
00:18 Different artists have different approaches on how to get their ideas down.
00:21 So let me share mine with you. I like to do a number of different ideas
00:26 before I start a project, spending anywhere from 30 minutes to an hour on
00:30 each one. Here are a few examples of what I did
00:34 before I started this video series. Don't worry, I'll slow way down after this
00:39 and walk you through it step by step. But the important thing is don't settle
00:44 for your first idea. Try out a few before you start work on
00:48 your final. These sketches here took anywhere from 30
00:52 minutes to an hour. If an idea is going well, I'll spend a
00:55 little bit more time on it. If it looks like a dog, I'll cut my loses
00:59 and start on another one. Two other things that I want you to think
01:03 about while you're working on your concept sketch.
01:07 First I want you to design your castle so that it is set at an angle to the viewer.
01:11 Let me show you what I'm talking about. Many students when coming up with their
01:16 castle concept will create their castle so that it is looking straight onto us like this.
01:23 There's a problem with this view. The castle is very flat and it shows no dimensionality.
01:29 While working on your concept, I want you to think about showing two sides of your castle.
01:35 An angled view of a scene will almost always be more interesting than a flat view.
01:39 So paint your castle at an angle, something like this, where you see a right
01:44 and left face of your structure. I've just drawn these two examples using
01:49 lines, but while painting your concept sketch, I want you to avoid line and think
01:53 in terms of mass, at least while starting the sketch.
01:58 Most great matte artists I have known are paint pushers rather than drawers, meaning
02:02 they don't generally draw outlines of their projects, but rather develop the
02:06 masses in paint, something like this. In nature, edges are defined by tone
02:13 rather than line. We want our map painting to look as photo
02:16 realistic as possible. So concentrate on thinking in terms of
02:20 mass rather than line while doing your concept sketch.
02:25 With those ideas in mind, let's start working on our painting.
02:28
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2. Toning the Plate
Extracting the hill
00:00 Before starting on the castle structure, I find it very helpful to tone the plate to
00:05 more closely match the environment of the castle I envision.
00:09 If you plan to do a castle on a bright, sunny Caribbean hill, then your work is done.
00:14 But often you'll want to tone and color correct your plate to make it something
00:17 more dramatic than your source material. Even if you don't plan to change the
00:22 plate, you should watch the next couple of videos just to get a handle on how to do it.
00:28 You'll probably want to deal with the hill separately, so it would be helpful to
00:32 separate it from the rest of the scene before we begin.
00:35 You could do this be using the Lasso tool to carefully select around the hill.
00:40 But I want to show you a better and more accurate way of doing that.
00:46 Go to the dock windows on the right of the interface and choose the Channels tab.
00:51 Here you can view the red, green, and blue color channels that make up your image.
00:57 Look through the individual channels and see if one of them shows the hill more
01:00 clearly separated from the rest of the scene.
01:04 In this case the blue plate shows the hill darker than both the sky and the water.
01:10 Make a copy of the blue color channel by dragging it to the bottom of the window on
01:15 to the Create a New Channel icon. It looks like a square with the bottom
01:19 left corner turned up. That copy labelled blue copy appears and
01:25 it's selected. Now press Cmd or Ctrl+M to open up the
01:29 Curves panel. You want to pull the black point which is
01:34 in the lower left corner of the curve to the right until the hill becomes
01:38 completely black. Then pull the white point which is at the
01:42 upper right corner of the curve to the left until the water becomes almost
01:46 completely white to create a high contrast matte.
01:51 this channel isn't clear enough to get it perfect using only the curves, but it'll
01:55 get you most of the way there. Either choose the Lasso tool from the Tool
02:00 panel or press L on the keyboard to access it.
02:03 And now you'll need to do some hand lassoing to get rid of these dark tones in
02:07 the water. Once you have made an initial selection,
02:11 you can add to this selection by holding down on the Shift key while using the
02:15 Lasso tool. With your initial selection made, you'll
02:20 want to fill it full of white, so make sure that white is in your foreground
02:23 color picker, and then press Delete. Photoshop will ask you what you want to
02:28 fill the contents with, and choose foreground color.
02:33 Now I can see, there's a couple of areas I've missed, and I'll go ahead and add
02:37 them to the selection. I'm going to make sure white is still in
02:41 my foreground color picker, and hit Delete again.
02:44 Now all of the areas that contain water and sky are completely white.
02:50 You'll need to do a bit of patching on the hill so quickly marquee around all of the
02:54 white in the hill. Press the X key to swap the foreground and
02:58 background colors in order to get black into the Foreground color picker.
03:03 Press Delete and choose foreground color again.
03:06 You'll also want to clean up these rocks in the water so marquee around them.
03:13 Press Delete and then fill the rocks full of black.
03:17 Now you have a clean, high contrast matte. However, what you want is white where the
03:22 hill is, and black where the sea and sky were.
03:26 You want the inverse of this, so go ahead and select all, Cmd or Ctrl+A, and then
03:30 invert the channel, Cmd or Ctrl+I. Now the area with the hill and the rocks
03:39 is completely white and the area with sky and water, completely black.
03:43 Cmd or Ctrl click into the channel thumbnail preview to the left of the
03:48 channel name to load the selection in. Photoshop loads a 100% selection into any
03:54 area that is white, and a 0% selection into areas that are black, cleanly
04:00 selecting the hill alone. Click on the top RGB icon to view your
04:05 color plate again. And then click on the Layers tab.
04:10 Now press Cmd or Ctrl+J to separate the hill from the background and place it on a
04:15 new layer. In this lesson, you learned how to
04:19 separate your hills from the background using a high contrast matte extracted from
04:23 one of the RGB channels.
04:25
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Applying adjustment layers
00:00 The next step is to tone your plate, so that the environment more closely matches
00:04 your idea for your castle concept. I have in mind a castle on on a sea of lava.
00:10 But right now, this beautiful Caribbean coastline looks very little like that.
00:15 By toning the plate, I'm going to change this blue ocean into a more threatening
00:20 red volcanic environment. Turn off the hill that you extracted in
00:24 the last section, so, we can work on the overall plate.
00:28 You should start by adding an Adjustment layer.
00:31 Adjustment layers are added by clicking on the icon at the bottom of the Layers
00:35 window that looks like a circle with white at the top and black at the bottom.
00:40 Adjustment layers offer you most of the controls available in the top menu under
00:45 Image Adjustments, like curves, levels, hue and saturation and many more.
00:51 However, Adjustment layers are different from regular image adjustments, in that
00:55 they are non-destructive. Choose Curves from the Adjustment Layers menu.
01:01 The Curve Adjustment layer appears in the Layers tab, and the Curves window appears
01:06 in the Properties tab. If you don't have the Properties window
01:10 open, choose it from the Window drop-down menu.
01:15 We'll use the Curve Adjustment layer as the first pass on toning our plate.
01:21 You want to make the plate darker overall. So, in the RGB curve, pull the white point down.
01:29 That crushes all of the bright whites in the water.
01:34 Next, click on the middle of the curve and pull down.
01:37 That darkens all of the mid-tones in the plate.
01:41 I want to make the plate redder, and get rid of the bright blue-greens of the ocean
01:45 and the sky. Go to the color channel selector at the
01:49 top left of the curves window, and select Red.
01:54 Now, you can adjust the red channel of the plate individually.
01:58 Since we want the plate to have more red, we will click in the center of the red
02:02 curve to add a point and then pull up. Anytime you pull up on a curve, it adds
02:08 more of that color and also lightens the plate.
02:12 Next, select the green channel from the Drop-down menu.
02:16 When we pull down on the green curve, we'll both add the complement of green,
02:20 which is red, and also darken the plate. I'm also going to pull down on the white
02:26 point at the top of the green curve, in order to darken the white caps of the ocean.
02:31 Then pull down on the middle of the curve a little more.
02:35 The plate is looking very violet and we need to add some yellow to counteract that.
02:40 Go up to the Channel selector again and select the Blue channel.
02:44 To add yellow to the plate, you need to take away blue.
02:48 So, pull down on the middle of the blue curve, then pull down on the white point
02:53 of the blue curve to add more yellow to the white caps.
02:57 If you switch back to the RGB drop down, it shows you all of the adjustments you've
03:01 made to all of your color channels. Using only this single Adjustment layer
03:06 curve, we've gone from this to this. Next up, we're going to use layers set to
03:13 different transfer modes to further tone this plate.
03:16
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Examining transfer modes
00:00 With the fist pass on toning our plate completed using the Adjustment layer we're
00:04 ready to further tone the plate using layer set to transfer modes other than the
00:09 default normal. First, add a new layer to this by clicking
00:14 on the Add a New Layer icon at the bottom of the Layers window.
00:18 Change the name of this layer to red multiply.
00:22 Now, we're going to use the Gradient tool to tone this layer.
00:26 Either pick the Gradient tool from the Side tool bar or press the G key on the keyboard.
00:32 I want you to select a particular gradient by clicking on the Edit Gradient box in
00:36 the upper left corner. If the available gradients are different
00:40 than what's shown here, choose Reset Gradients from this drop down menu.
00:46 The gradient that Photoshop defaults to is Foreground to Background.
00:50 But that's not the one you want to use. Foreground to background gradients between
00:54 whatever you have in the foreground color picker, and the background color picker.
00:59 The gradient that's much more useful is to the right of it.
01:01 Called Foreground to Transparent. Click on that one.
01:05 And now your gradient goes from whatever's in the foreground color to transparent.
01:10 Click OK to accept that gradient. Then, to the right of the Edit Gradient
01:14 box are five different styles of gradient. You want to choose the first one, Linear Gradient.
01:21 Now we need to pick a foreground color to use with the Gradient tool.
01:25 There are several ways of picking color in Photoshop.
01:28 The old way was to use the color picker at the bottom of the toolbar.
01:33 Clicking on the foreground color brought up this color picker where you could make
01:37 your selection. In the most recent versions of Photoshop
01:41 there is a better way of doing it using the heads up color picker.
01:45 With either the Gradient tool or the brush selected, on the Mac hold down the
01:49 Cmd+Ctrl, and option keys all at the same time and click, or on the PC hold down the
01:55 Alt and Shift keys and then right click. There are several heads-up color pickers
02:01 available, and you should check them all out under Photoshop, Preferences, General.
02:07 Under the Heads Up Color Picker I've chosen Hue Wheel.
02:10 I should check them all out and see which one suits your workflow best.
02:15 So invoke the Heads Up Color Picker again, and this time I want to pick a dark
02:20 intense red to darken the sky. On this Color Picker, you select the hue
02:25 on the outer ring. Then drag in to the center to select the
02:28 saturation and value. With the gradient tool selected and the
02:33 opacity set to 20%. Drag from the top down to about the middle.
02:38 The layer I'm adding the gradient tool is still set to normal and I want to set it
02:42 to Multiply so that it will darken the sky.
02:46 A layer set to the multiply transfer mode will always darken the underlying layers.
02:52 Now drag the Gradient tool down a couple more times.
02:55 Since it's set to 20% you can slowly build up the tone.
03:00 Add passes at the top and bottom until the plate darkens up to your satisfaction.
03:07 Next, we're going to add a red overlay layer so that we can tone the water in
03:10 intense red color. Add a new layer above the RedMultiply
03:16 layer and name it RedOverlay. Now, set the transfer mode for the layer
03:21 to Overlay. You need to select a brush.
03:25 With the Brush tool selected, right click to bring up the brush selector.
03:30 Select a round soft edge brush to glaze red into the layer.
03:35 You need a large brush for this so Ctrl+ Opt click on the MAC, or Ctrl+ Alt right
03:41 click on Windows to modify the brush on the fly.
03:45 Drag left and right to re-size the brush and up and down to harden or soften it.
03:51 Now lightly brush red on to this layer. Since the layer transfer mode is set to
03:55 overlay the water and sky will become both redder and more saturated.
04:02 While adding red to the layer you can paint fairly loosely and build up tones as
04:06 you go. The plate looks redder, but still needs
04:10 lava highlights. We use a mass created from one of the
04:13 color channels. Turn off the Toning layers that were
04:17 already created to get back to the original plate.
04:21 Then select the individual channels, and look through the red, green, and blue.
04:26 Looking through the RGB channel, the red channel has the white caps of the waves
04:31 most clearly defined. So, select and duplicate that red channel.
04:35 Then press Cmd or Ctrl+M to open up the Curves window.
04:41 Pull that black point to the right until everything except the white caps becomes black.
04:47 Then pull the white point to the left to make the white caps even whiter.
04:52 Then press OK to accept the curve. You'll need to do a little lasso clean up
04:58 to get rid of remaining detail in the hill and in the sky.
05:02 With black in the background color picker, hit Delete to clean up the channel.
05:07 Load in the mask created by this high-contrast matte, by command or
05:11 control-clicking into the channel icon preview.
05:14 Click on RGB to restore the color, and click on the Layers tab to return to the
05:20 Layers window, and turn on the other toning layers.
05:24 Create a new layer and call this one orange overlay.
05:29 We're going to fill the selection we just created with glowing orange to make it
05:33 look more like molten lava. Press B to bring up the Brush tool and
05:38 then using the exact color picker, choose a bright orange.
05:43 Set the transfer mode for this Orange Overly layer to Overlay.
05:48 With your big soft brush, brush that tone into the selection.
05:53 Press Cmd or Ctrl+H to hide the selection while you're painting.
05:58 You can be quite painterly with this. Because the selection is constraining your tones.
06:04 Now at a glow to the horizon line on that same layer, and with the same orange color.
06:10 Turn off the visibility of all your toning layers again, so that we can use the
06:14 original plate to extract one more high contrast matte, this one containing only
06:19 the wave highlights. Click on the Channels tab and select the
06:23 red channel, and then duplicate it. We use the red channel again.
06:28 Because it mostly clearly separates the ocean whitecaps from the other elements in
06:32 the plate. We're going to apply another high contrast
06:35 curve to this copy. This time, to get only the whitest parts
06:39 of the waves separated. Now, lasso around the brighter part of the
06:44 whitecaps, so you can apply another curve to them.
06:47 All you want is the brightest highlights of the waves to create hot spots in the lava.
06:51 Cmd or Ctrl+click into the channel thumbnail preview of the high contrast
06:57 matte to load the selection. Click on the Layers tab and create a new
07:02 layer called yellow normal. This layer will be left at the normal
07:07 transfer mode to provide the bright highlights.
07:09 Turn back on all of the toning layers, make sure you're still on the yellow
07:15 normal layer. Then hide the selection and press the B
07:19 key to get your Brush tool back. Bring up the heads up color picker, and
07:24 choose a bright saturated yellow. Brush that bright yellow into the
07:29 selection to create the lava highlights. Now that's starting to look a lot more
07:34 like a lake of lava. There's one last thing to deal with.
07:38 The hill now looks too red and is no longer silhouetting against the sky.
07:44 Cmd or Ctrl + click into the layer thumbnail preview of the hill to load the
07:48 selection of the hill. Turn off the yellow Normal layers and the
07:53 orange Overlay layers because they are substantially lightening the hill.
07:57 Cmd or Ctrl+Shift+Copy to copy merged, which copies out all the pixels under the
08:04 selection, not just those on the current layer.
08:08 Paste in that copy of the hill and then apply a curve to it to make it darker.
08:14 Pull the black point to the right a bit to darken the overall silhouette.
08:19 Press OK and now the hill sits in the scene much better.
08:23 Change the name to hill and then delete that old version of the hill with no color correction.
08:29 Turn on those other two toning layers. And now you have a real sense of this environment.
08:35 Scroll down to the original plate. And then Opt or Alt click on the
08:39 visibility eyeball to the left of the layer.
08:42 That turns off the visibility of all the layers, except the one you've selected.
08:47 Click it on and off a couple of times and you can see the difference that the toning
08:50 has made. Feel free to come up with your own
08:54 solution to toning the plate. Here are a couple of additional solutions
08:58 each of which would produce a radically different environment for your castle.
09:03
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3. Finding the Silhouette
Silhouette: Rectangular forms
00:00 With the plate toned in the environment prepared for your castle, it's time to
00:04 work on the silhouette. I want you to paint the raw form of the
00:08 castle, not worrying about any of the details of the light or dark side to begin with.
00:13 The first thing your viewer will perceive when they look at the castle is the
00:17 silhouette, and it should tell you a lot about the castle does and what sort of
00:21 person lives inside of it. If it's made out of soft round forms,
00:25 that's going to be a nonthreatening castle.
00:28 On the other hand, if your castle is made out of sharp spiky forms, your viewer will
00:33 immediately get an idea that this is a completely different kind of castle.
00:37 Rather than trying to paint everything at once, I want you to break the castle down
00:41 into understandable chunks. In this first section, we're going to
00:45 worry about only the rectangular or the square edged forms that make up the base
00:50 of your structure. First, create a new layer and name it silhouette.
00:56 Next, you want to create a custom brush shape that will help you in the painting
01:00 of your forms. I'm seeing my castle as mining this ocean
01:04 of lava for energy, and it should have a solid square base.
01:08 So, I'm going to create a custom brush to paint my rectangular forms with, that's
01:12 just a square. Go up to the top menu and choose File >
01:17 New, and create a new 8-bit document that's 500 pixels by 500 pixels.
01:24 We're going to use this as a work space to create and test our custom brushes for
01:28 this project. Make sure black is in your foreground
01:31 color picker, and the Rectangular Marquee tool selected.
01:35 Then hold down the Shift key to constrain the selection, and click and drag to
01:39 create a square. Go to the top menu and choose Edit > Fill.
01:45 Fill it full of 100% black. And with the selection still active, go up
01:50 to Edit -> Define Brush Preset. Name this square, then return to the
01:57 plate, press the B key to access the Brush tool.
02:00 And we're ready to start painting the silhouette.
02:03 From the top Brush menu, select the New Square Brush.
02:07 I want my castle to be built out of a dark burnt orange colored stone.
02:11 So, I need to select that color to paint my silhouette.
02:15 Hold down on the Cmd+Ctrl+Option +Click or Alt+Shift+right-click to access the heads
02:21 up color picker. Then choose the orange from the outside
02:25 ring, and then pull into the center square to choose a darker less saturated color.
02:31 First, I want to paint the base of the castle.
02:33 These are going to be the walls that surround the structure, and it needs to
02:38 sit on the hill. To draw straight lines, I'm clicking, then
02:41 holding down the Shift key and then clicking again.
02:44 You can re-size the brush on the fly by Ctrl+Option+clicking or
02:50 Ctrl+Alt+right-clicking and dragging right and left.
02:54 You should paint at 100% opacity on the silhouette.
02:58 If you're getting a varying opacity in your brush, go to the Brush panel and make
03:02 sure that transfer is unchecked. If transfer is checked, your brush will
03:06 vary in opacity depending on how hard you press your stylus.
03:11 Also make sure that brush tip shape is selected in the menu, and then turn down
03:15 the spacing on your brush. If spacing is set too high, you'll get
03:20 jagged edges on your brush. Now, finish up the base of the castle and
03:25 make sure it's completely opaque. Keep your fingers on the E and the B keys,
03:30 so, you can switch back and forth between the Eraser tool and the Brush tool.
03:35 Load that square brush into your Eraser tool.
03:38 And now, you can refine the edges of this outer wall.
03:41 By working at full opacity, you can add and subtract from your forms using the
03:46 brush and eraser. I'm envisioning this castle as having two
03:50 more upper walls, and I'm going to quickly block those in, each time treating them as
03:54 big cubes. Now, paint that left side of the cube and
04:00 fill it in. And then I'm going to cut in on each side
04:04 with the Eraser tool, and then make the brush larger and add that third level.
04:14 And that finishes up the tiered base of the castle.
04:18 I want to add a bridge that extends out from the front of the castle and has it's
04:21 footings on these foreground rocks. It'll be dramatic to have lava coming out
04:27 of this castle and cascading over this bridge, down into the sea.
04:33 Now, connect the footing with the castle, but don't let it intersect the horizon.
04:38 Add a rounded support on the front of the bridge, to make the transition more attractive.
04:43 And then with the Eraser tool, continue refining the shape of the castle.
04:48 The front of this bridge should have two symmetrical heat venting stacks.
04:53 And they should be perched on two blocky forms at their base.
04:58 Continue to find two misshapes using the Eraser tool.
05:02 Then go around the castle and refine the edges by cutting into them.
05:06 All the time, considering these as basic geometric forms that will ultimately make
05:11 up the more complex castle. Now, adding all of these finishing
05:15 touches, I'm completely all of the square forms.
05:20 In the next section, we'll deal with rounded domes and the towers that will
05:23 make up the final silhouette.
05:25
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Silhouette: Domes and towers
00:00 With the rectangular shapes on the castle set up, now we're going to add some domes
00:04 and some towers using a different custom brush shape.
00:08 We're going to start with a Round brush from the Photoshop Brush Picker.
00:11 And then open the Brush window to make some modifications to it.
00:16 First, we want to turn off transfer because we want to paint at 100% opacity again.
00:22 If the line that your brush is producing has lumps in it, you can decrease the spacing.
00:27 You'll also want to turn this into an ellipse by adjusting the roundness of the brush.
00:32 Pull down on this top control to elongate the circle, then rotate the angle 90
00:37 degrees so that the ellipse is upright. Then return to that document we used to
00:41 create our Square custom brush to use as a scratch pad.
00:45 This Elliptical brush makes it easy to paint elegant rounded dome shapes.
00:50 Return to the main plate and let's paint a large round dome on top of the castle.
00:56 If you build up each side of the dome, you can maintain reasonable symmetry as you work.
01:04 Next let's add some towers around the dome.
01:06 If you hold down the Shift key, you can maintain the verticality of the tower.
01:11 And then go back on subsequent strokes and give them a slight angling-in on each side.
01:16 Now paint in two front towers; these will be symmetrical to the entranceway of the castle.
01:23 If you look at the toolbar window, you can me switching back and forth between the
01:27 Brush and the Eraser on the fly, using the B and E keys.
01:32 I'm going to pick that Square brush again so that I can add a base to that front tower.
01:38 As I'm painting with either the Eraser or Brush tool, you'll see lines that seem to
01:43 pop on. That's because I'm clicking at the
01:46 starting point for my line, holding down the Shift key, then clicking again.
01:51 This draws a straight line between the two marks and is a great way to paint the
01:55 tower sides. Then add a couple more towers on top of
02:01 the castle, this time on top of the dome. Add one more behind the dome.
02:17 I'm going back over all the towers to get them a similar thickness.
02:26 I'm envisioning a side tower that attaches to the main walls of the castle on the
02:31 left side of the structure. I'm thinking this one will have a square
02:35 top to contrast to the round towers already on the castle.
02:43 Holding down on the Shift key, paint the top spire of the tower, then paint each
02:48 tapering side and fill in in the middle. Return to the document we created to build
02:55 our custom brushes. Create a new layer that we can work on.
02:59 Now draw using the Lasso tool. I want to create an elegant rounded tower
03:04 top like those on St Basil's Cathedral in Moscow or on the Taj Mahal in India.
03:11 Fill this selection with black. We've only done half of the tower so clean
03:15 up that left side so we can duplicate and flip it.
03:18 Then select the whole tower half. And then Cmd+Option or Ctrl+Alt drag to
03:24 duplicate the selection. Press Cmd or Ctrl+T to invoke the
03:29 Transform tool. Then right click in the Transform box and
03:33 select Flip Horizontal. Holding down the Shift key, scoot that
03:38 symmetrical left side right on top of the right side.
03:41 I'm going to add a little bit to the base of the tower top using the Rectangular
03:47 Marquee tool. The tower looks a little wide to me right
03:51 now, so I'm going to select the entire tower and transform it horizontally.
03:56 Select the whole shape, getting in a s tightly as you can without cropping
04:00 anything off. Choose Edit > Define Brush Preset.
04:05 And name the brush tall tower top. Open the Brush window and adjust the spacing.
04:13 By adjusting the roundness parameter, you can turn this tall, elegant tower top into
04:17 a squat, fat tower top all using the same custom brush.
04:23 Now return to the main document and load black into the foreground color picker.
04:27 So that we can see the tower tops as we paint them in the dark sky at the top of
04:31 our composition. I want this top most tower a little
04:34 squatter, so I'm going to adjust it in the brush window.
04:38 Then click once to add the tower top. The next tower top should be taller and
04:42 thinner so I'm going to adjust the roundness parameter again.
04:46 Then resize the tower top and click to add it on this tower.
04:51 Then add another tower top to the left of it.
04:54 This far left tower is a little too tall so I'm going to erase a bit of it before I
04:58 add the tower top. I want these front tower tops to be even
05:03 taller, so I'm going to adjust the roundness again.
05:07 Click to add that front tower. I'm going to zoom out to check the silhouette.
05:15 By using the same custom brush shape multiple times in different variations
05:19 while creating the castle silhouette. We're adding a unifying design element
05:23 that will help the castle come together as a whole.
05:27 That completes the castle silhouette. Since we worked the whole time at 100% opacity.
05:32 If you Cmd or Ctrl click into the layer thumbnail preview.
05:36 You'll get a clean selection that we'll paint into in the next lesson to establish
05:40 a light and dark side on the castle.
05:42
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4. Light and Detail
Finding the light side
00:00 With your castle silhouette blocked in now, you want to set up a basic light and
00:04 dark side on your castle. Since you worked at a 100% opacity on your
00:09 silhouette, you can command or Ctrl click into the layer thumbnail preview for the
00:14 Silhouette layer to load its selection. Press Cmd or Ctrl+H to hide the selection,
00:20 but keep it active. If you're hiding a selection for the first
00:24 time, Photoshop will ask you if you want to hide Photoshop or hide extras.
00:29 Be sure to choose Hide Extras. Load the base color from you sillouite
00:34 into the foreground color picker, and then choose a lighter version of that same color.
00:39 With your brush selected, choose Overlay from the Mode menu at the top of your interface.
00:46 Make sure that you have a soft, round brush selected, and Transfer turned on and
00:51 set to Pen Pressure in your Brush panel. Now, paint into the silhouette to start
00:57 finding the forms in your castle. You don't need to be accurate in this
01:01 pass, you're just roughly defining the light side.
01:05 Reusing the overlay brush because it allows you to build up tones slowly.
01:11 We based the light color we're painting with on the dark tone of the silhouette,
01:15 and in overlay mode, it lays down a nice rich color for your light side.
01:20 This soft round brush is ideal for blocking in the towers and domes, so, go
01:24 ahead and indicate the light side on all of them.
01:29 Since we're building up the tones, your light side may get a little spotty.
01:33 But don't worry about that, we'll unify the light side color in minute.
01:39 With the light side very roughly blocked in, select that square brush again.
01:45 Select that red ochre color that the overlay brush gave you, and then go up to
01:49 the top menu and set your brush mode to Normal.
01:53 Now you can start clearly blocking in your light side, discovering where your
01:56 surfaces meet at a 90 degree angles. At this point in the process, it's good to
02:02 think of your castle as being constructed from basic geometric forms, like boxes and cylinders.
02:08 Don't get involved with the fine details yet.
02:12 On each corner of the castle, I plan to add bastions.
02:15 Basically large square boxes that anchor each corner of the walls.
02:21 How this front bridge attaches to the castle still has to be worked out.
02:33 This castle is going to have three layers, so, block in the light side of his middle tier.
02:42 At this point in the process, I'm discovering the edges of the forms where
02:46 the castle turns from the light side to the dark side.
02:50 Clean up the soft edges on this side tower.
02:52 The square brush makes it very easy to do that.
02:55 In fact, it's impossible to get a soft edge with the brush.
03:03 Go through and finish up all of the hard edges on the form.
03:09 Switch back to that round brush to work some more on the towers and domes.
03:13 You want to add a nice curvature to this dome, and obviously the square brush won't
03:17 work for that. Switch back and forth between the round
03:22 and square brush to correct problems as you see them.
03:32 Add a little flame holder to the right side of this bastion.
03:43 These front towers should have square bases.
03:45 So, again, that square brush is good for that.
03:51 The front edge of this castle still needs to be cleaned up, and it can be a little wider.
04:00 That soft round brush is good for cleaning up the dark sides of these towers.
04:04 Make sure they're rounding nicely. It still isn't clear how this bridge
04:09 attaches to the front of the castle. So, return to that square brush to do a
04:14 little more work on it. Then painting the underside to show how it
04:18 curves around. There are still a few adjustments to be
04:23 made, figuring out how the castle intersects the ground and how wide the
04:27 front should be. That's looking pretty good with the light
04:33 side of the castle clearly defined. Next up, we'll start painting the forms in
04:37 the structure on both the light and dark sides.
04:40
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Drawing internal forms
00:01 With the light side clearly defined, now it's time to start finding some of the
00:04 interior forms on the castle. Open up the brush window.
00:08 I like to use a brush with some roughness and scatter on it when drawing internal
00:12 forms to make the line more interesting. Select a dark color from the composition
00:18 that will show up on both the light and dark side.
00:20 And let's start finding the edges of the interior forms.
00:28 Delineate where the tops of these walls are.
00:31 As before, you can click, hold the Shift key and then click again and Photoshop
00:36 will draw a straight line in between the two clicks.
00:40 With that shortcut, you have a built in ruler for drawing straight lines.
00:47 When drawing horizontal or vertical lines, you can hold down the Shift key and drag
00:51 and Photoshop constrains the brush to a 90 degree angle.
00:56 Now you can define the entrance to the castle.
00:59 This box is extending out from the front face and will contain the doorway.
01:06 This area where the back of the bridge meets the castle needs some definition.
01:12 Then figure out a little bit more about what the forms on the front of this bridge
01:16 are doing. You don't have to be terribly precise
01:22 while doing this part of the project. Here you are finding the positions of the
01:26 internal forms. And as you can see, I sometimes make two
01:29 or three slightly different lines as I try to find where a surface would be.
01:39 If you're doing a traditional analog painting of a castle like this, you might
01:43 start by doing a line drawing of the structure.
01:46 We will be working out the formal perspective with the line drawing in the
01:49 next section. But for this concept phase, we're
01:52 basically doing the reverse of the analog process.
01:55 Here, we started by finding an interesting silhouette and only then start drawing the
02:00 internal forms. Once you have found out where a form
02:11 should be, like this castle entrance, that Square brush is good for knocking in the
02:16 dark side. And looking at this, I feel like the
02:20 bridge needs to be in front of these rocks not right on top of them.
02:24 So I'm going to extend it down a bit. Now that more of the interior forms of the
02:35 castle have been found. It's time to add some shadows and darken
02:39 the areas where the three tiers of the castle meet.
02:42 That way the edges will start to be held with tone rather than line.
02:47 For the final piece to look photographic, none of the edges should be defined with a line.
02:51 So even in this concept phase, it's a good idea to start to think about separating
02:57 edges with tone. I want to darken the area behind this side tower.
03:05 So I'm going to make a selection with the Rectangular Marquee tool, invert it and
03:09 then hide the selection Cmd or Ctrl+H. Darken behind the tower so it stands out
03:16 from the castle wall. Invert the selection again, so you can
03:20 paint on the actual tower. With a big, soft brush, paint in a shadow.
03:25 Since this tower is behind the castle, it would be in shadow.
03:32 Even at the dark side of this tower. There should be another little flame
03:38 holder on this left face of the castle. Go back to that big soft brush.
03:52 Here I'm adding some more dark tones on the castle to even out these forms.
04:08 Switching back to this Square brush, I want to redefine the tops of these walls
04:12 and even out these tones that have gotten kind of lumpy.
04:26 With a slightly lighter tone, I'm finding the back sides of these castle structures.
04:33 I'm going through and cleaning up the top of these castle walls.
04:36 I plan to add some decorative detail in just a minute.
04:39 But I want 'em nice and clean before I do that.
04:46 I'm almost done, but I want to skip around and clean up things that are still
04:49 bothering me, like the top of this castle dome.
04:52 And also darkening the area behind each tier of the walls on the light side.
05:07 And darkening the front of the bridge a little bit.
05:10 The underside of the bridge still needs to be dealt with.
05:13 I'm going to go a head and marquee that off so that I can add a nice soft tone to
05:18 show where it's curving away from the light.
05:24 That finishes roughing in the interior forms.
05:26 Next up we're going to add some decorative crenelations to the castle.
05:30
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Crenellations
00:00 Next up I want to show you a great way to add repeating unifying detail to your
00:05 castle by adding crenelations to the tops of the castle walls.
00:09 Crenelations are repeating blocky forms soldiers used as protection while
00:14 defending a castle. Many castles had distinctly shaped
00:18 crenelations and it's a wonderful way to give your castle personality.
00:24 Open up the document we used to create the tower tops and square brush.
00:27 Select the lasso tool or press the L key and with the feather parameter set to 0
00:34 draw a triangle. Go up to the top menu and chose Edit, Fill
00:40 and fill it with 100% black. I think I made the triangle a little too wide.
00:46 So, I'm going to press Command or Control+T and transform it horizontally.
00:52 With the selection still active, go up to the top menu, choose Edit, Define Brush
00:56 preset and let's name this brush Triangle. Press the B key to access the brush tool
01:03 and they go up the top brush menu and choose triangle.
01:07 Deselect the triangle, Command or Control+D, so that we can do some tests
01:13 with the new triangle brush. Depending on what the defaults are set to
01:17 in your brush window, if you drag the new triangle brush horizontally, you should
01:22 get something like this. Let's undo that and make some adjustments
01:27 in the Brush window. The parameter we want to deal with is
01:32 spacing, or how much distance there is between each dab of the brush.
01:37 As the spacing percentage gets higher, you can see there's more distance between each crenelation.
01:44 For this to work, you need to make sure that Transfer is turned off in your Brush controls.
01:49 If it's checked on, there'll be an opacity difference between the depths of paint.
01:55 Return to the castle document and let's start painting some crenelations.
02:00 First, make a new layer and name it Crenelations.
02:05 Pick a color from the dark side of the castle and then line the crenelation up
02:09 with the top of the bridge. Click once, go to where you want the
02:13 crenelations to end, and click again. You get a nice repeating pattern of
02:19 crenelations across the top of the bridge. In this case I think the crenelations are
02:23 a little too large. So I'm going to undo.
02:26 And then use the Bracket key to adjust the brush size.
02:29 Press the Right Bracket key to make the brush larger.
02:32 And the Left Bracket key to make it smaller.
02:35 With the slightly smaller brush click once, hold down the Shift key, and then go
02:40 to where you want the crenelations to end and then click again.
02:44 I'm going to add in the visible crenelations on this back side also.
02:47 Now add crenelations throughout the castle using that same technique of clicking,
02:53 holding down the Shift key and then clicking again.
02:58 Select the light side color so you can paint the light side crenelations.
03:03 When doing this you should keep the spacing between the crenelations the same,
03:07 most castles won't have different spacing between the crenelations on different walls.
03:13 Next I want to show you an easy way to add a back side to these crenelations.
03:17 Right now they're flat but we want to add some dimension to them.
03:23 Choose the Lasso tool and then select only the crenelations on the light side of the castle.
03:27 All of your crenelations were painted on a new layer so make sure that layer is
03:33 selected and then press Cmd+J to copy those light side crenelations onto a new layer.
03:40 Move that copy behind the Crenelations layer, select a color from the dark side
03:45 of the castle. Go up to Edit, Fill, and with Preserve
03:49 Transparency checked, fill the light side crenelations full of that dark side color.
03:56 Let me zoom in so you can see what I'm doing.
04:00 Select all, and hide the selection. Then press and hold the Command option, or
04:05 Control+Alt keys. And press the left arrow key multiple times.
04:10 This makes Photoshop create slightly offset duplicate layers of the dark side crenelations.
04:17 Each slightly offset to the left of each other creating a dimensional back side to
04:22 the crenelations. Let me turn off the other layer so you can
04:26 just see this Backside layer. Now select all of the dark side
04:32 crenelations and let's do this same process.
04:37 With those selected, press Command or Control+ j to copy the dark side
04:41 crenelations onto a new layer, and place that layer behind your existing crenelations.
04:48 Select all, and then Command option or Control+Alt, Right Arrow key to duplicate
04:53 the backs of the dark size crenelations. Then select one of the darker colors from
04:59 the dark side. And fill those duplicate dark side
05:02 crenelations full of that color. Now, all of your crenelations are fully dimensional.
05:10 Next up, we'll add more detail to the castle.
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Finding more details
00:00 With the crenelations finished up, now it's time to find more of the internal
00:04 detail on the castle. I'm using that rough drawing line brush
00:09 again, that has a bit of scatter on it, just so that the line isn't too pristine
00:13 and it's more in keeping with the character of this old castle.
00:20 I'm tracing over the edges of the crenelations, staying loose, but adding
00:24 lines that roughen up the surface of the castle.
00:27 I generally don't zoom in too tightly at this point in the painting, but prefer to
00:31 stay zoomed out enough that I can't get involved with fine detail.
00:41 When working on these castle sketches that should take under an hour, I sometimes see
00:45 students being too meticulous when painting.
00:48 And I encourage them to let out their inner child.
00:50 Introducing a little messy, broken tone into these areas of flat color from the
00:56 silhouette, will go a long way towards giving the surface some character, even if
01:01 every line is not precisely drawn. You can zoom out to check the large masses
01:11 of the castle by pressing the Cmd or Ctrl+minus key.
01:15 Then zoom back in by pressing the Cmd or Ctrl+plus key.
01:25 Now, I'm going all over the castle adding a little bit of detail wherever I think
01:29 it's needed. And here on top of the dome, I'm adding
01:32 some cut lines starting the process of developing some detail in this curved surface.
01:38 I also want to add some details in these towers just to show that they're rounding.
01:51 It's starting to give an indication of what's going on with this square tower
01:55 boxing out this pointed top. This cast shadow on the square tower is a
02:02 little too dark. So, I'm using the Rectangular Marquee tool
02:05 and then the big soft round brush again, and I'm going to lighten it and sort of
02:10 soften that shadow. I am going to zoom in a bit here.
02:15 I still have the crenelations on a separate layer, and I'd like to merge
02:18 these all into one. So, I'm pressing Cmd or Ctrl+E.
02:22 Now, everything is on that same Silhouette layer.
02:26 With the Rectangular Marquee tool, I'm going to section off a little bit of that
02:30 front of the castle. And then Cmd+Option or Ctrl+Alt drag down
02:34 that section to cover up the crenelations on the front of the castle.
02:39 Selecting that square brush, I'm going to clean up these side crenelations a little more.
02:53 Same on these mid level crenelations. This part of the project is getting
03:01 repetitive, so, I'm going to go to double speed for the next couple of minutes.
03:08 I'm using the Lasso tool to sketch in an arm that connects the square tower to the
03:12 side of the castle. Then using a big soft brush, I'll paint in
03:17 the light side. Using the Lasso tool, I'm tapering the top
03:22 of this tower, so, it'll look a little more elegant.
03:27 Then working out this spire on the tower. This connecting arm needs a dark underside
03:38 to define it. Then selecting that drawing line again,
03:45 I'm going to add some more of those cut lines in the castle.
03:58 Now, I want to go in and do some more work on these towers in the dome.
04:02 I want to show that this tower is in front of this large dome, and add a little
04:12 flying buttress arm between the tower and the dome.
04:17 I want to add a design to this dome. So, I'm going through and breaking it up
04:21 into these filigree segments, and then divide up the top also.
04:37 Now, I'm going through and indicating a little decorative detail on these towers.
04:44 I'm just scribbling in this detail, there isn't time to get specific.
04:47 But this can be very helpful in showing the viewer what kind of structure they're
04:51 looking at. We're coming near to the end, so, I'm
04:55 going to go back down to regular speed to finish off this section.
05:03 And I'm working out a few more of these little details on the towers.
05:12 Let's zoom out. Next, we're going to create a custom brush
05:15 to paint the sky, and add erupting volcanoes to spice up our environment.
05:19
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Creating a cloud custom brush
00:00 Now that the castle's looking pretty good, I want to add a dusky sky and some
00:04 erupting volcanoes in the background. To do that, I want to create a special
00:10 custom cloud brush. So, let's open up that document we used
00:14 before to create the previous custom shapes.
00:18 Let's turn off those previous shapes and create a new layer.
00:22 To start this, pick a soft round brush shape from the brush panel.
00:27 I want to build a custom brush for painting clouds and you might think that
00:31 painting a very elaborate cloud shape, something like the clouds on the Columbia
00:35 pictures logo of a robed woman holding up a torch would work best, but actually a
00:41 much different brush shape would work better.
00:43 Let me show you why. Here I'm quickly painting an elaborate
00:47 cloud bank with lots of detail. This may look a little strange, since you
00:52 need to paint your cloud shape in black. That's because when defining a custom
00:56 brush, the black areas will be the paintable shapes.
01:00 If you find this awkward, you can always paint white clouds on a black background
01:04 and then invert it before you make your custom brush.
01:10 With the cloud bank roughed in, select the rectangular marquee tool and make a
01:14 selection around the clouds. Then go up to the top menu and choose
01:19 Edit, Define Brush Preset. I named the brush, CloudBank.
01:25 Turn off the brush and make a new layer. On this new layer, let's create a test sky
01:31 so we can try out our new brush. Pick a blue sky color and then with the
01:37 gradient tool, gradient down from the top of the document.
01:41 Then pick a ground color and do a short gradient up from the lower third.
01:46 Select the brush tool and then choose your new CloudBank brush.
01:52 Then choose white for your clouds. And now we can test the new brush.
01:57 The first dab of the brush looks really good.
02:00 The problem comes when we start using the brush more.
02:04 Outside of making it larger or smaller, we can't get any variation from this brush.
02:10 In fact, because the brush is so complex, we can't rotate it, or scatter it to make
02:15 it look different from stroke to stroke. It always looks the same.
02:19 Let's try it a different way. Select a soft round brush with Transfer
02:24 turned on and the Control set to Pen Pressure.
02:29 To create a better cloud brush, you want to paint something that looks like an
02:32 x-ray of a popcorn kernel. You should dab the paint to get a soft
02:37 puffy mark. You want the brush to be asymmetrical on
02:40 every side. The reason for that, is you'll add a
02:43 rotational attribute to the brush and varying the sides will make each
02:47 application of the brush create a slightly different edge to the cloud.
02:53 Be careful to make the edges of your brush pure white.
02:56 You don't want any areas of slight tone, since that will create a hard line issue paint.
03:03 If you run the color picker over the edge of your brush, it should read 255, 255,
03:08 255 in the Info panel. If its lower then that, its not pure white.
03:14 I'm cleaning up the edge here to make it pure white again.
03:18 Making this asymmetrical is harder than it sounds.
03:21 The human brain naturally goes to symmetricality.
03:24 So you'll have to consciously work on this, to get the sides different.
03:28 You should also create some smaller internal forms, to break up the big masses.
03:41 Don't have any forms out on the side like this.
03:44 Dangling forms will make a lump in your cloud edge, and make the brush less useful.
03:49 Keep everything confined to the main mass of the brush.
03:52 Again, like a popcorn kernel. Once you have the big forms established,
03:58 you can glaze over the hold brush with white and then go in and add more forms
04:02 within the forms you already established. This allows you to add a second level of
04:08 complexity to the brush, and create forms within forms.
04:18 It's starting to look like a proper cloud brush.
04:20 Asymmetrical on every side, and filled with interesting internal detail.
04:24 Now it's time to define the brush, and add some dynamics.
04:30 Choose the rectangular marquee tool and make a selection around the cloud that is
04:34 just large enough to contain it but doesn't cut off any of the edges.
04:39 Then go up to the top menu and choose Edit, Define Brush Preset, and name this
04:44 one, Cloud. Now we need to add some dynamics to the brush.
04:48 Turn on that Sky Layer, and add a new Layer.
04:53 Choose that new Cloud brush. By default, the brush comes in with no
04:57 dynamics applied to it, so lets open up the brush window and make it more interesting.
05:04 Look at the preview without any dynamics applied to it.
05:06 Pretty boring, and it doesn't look anything like a cloud.
05:10 Let's turn on shape dynamics first. The Size Jitter control makes each dab of
05:16 the brush a slightly different size, and that's good for making the brush less regular.
05:22 Having the control set to Pen Pressure, will make the irregular dabs larger or
05:26 smaller depending on how hard or soft you press your stylus.
05:31 Angle Jitter will give you a randomized rotation on each dab as you paint.
05:36 That takes advantage of the asymmetrical edges you gave the brush.
05:39 Roundness Jitter will randomly squash and stretch each dab of the brush.
05:47 Next, click on Transfer and make sure that the control for Opacity Jitter is set to
05:51 Pen Pressure. That makes the cloud lighter or darker
05:55 depending on how hard you press the stylus.
05:59 Set the minimum slider to around 40. That will prevent you from making clouds
06:03 that are too transparent. Then check scattering, and select it.
06:09 Scattering randomizes the placement of dabs as you paint.
06:13 A lot of scattering can make the brush hard to control.
06:16 While too little scattering won't give you the random placement of cloud edges you need.
06:22 Count increases or decreases the number of randomized dabs that are applied.
06:27 And then one more control under brush tip shape.
06:30 Spacing. This controls the distance between each
06:33 dab of the brush. Something around 15% will work well for a
06:38 Cloud brush. With that set, close the brush window and
06:42 let's do some painting. Select a blue from the sky and open up the
06:46 color picker. Pick a slightly darker, less saturated
06:50 version of the sky color. We're going to paint the dark sides of the
06:54 clouds first, and then, paint into the shape for the light side.
07:01 As you can see, our custom brush is giving me lots of great cloud shapes as I paint.
07:06 You can't completely control the shapes you get.
07:08 Because of the amount of randomization we added.
07:11 So keep your finger on the Undo key for when you get something you don't like.
07:17 Clouds get smaller as they get closer to the horizon, because they are further away.
07:31 So I'm adding a couple of lines of small clouds in the back.
07:41 That finishes up the dark side of the cloud.
07:45 Let's go ahead and paint the light side. Lock the layer so you can't paint on any
07:50 area that doesn't already have the dark side of the cloud painted on it.
07:54 Load white into the foreground color picker and now you can paint into the
07:59 existing cloud form. You want to pay attention to the direction
08:04 of the light, the clouds should be lit from the left, so I'm painting on that
08:07 side of the cloud formation. I'd like more variation in the opacity of
08:16 the brush, so I'm going into transfer and changing the minimal opacity percentage to 17.
08:21 Now I can add some lighter tones to the area of transition between the light and
08:28 dark side. I forgot to save the Cloud brush again,
08:32 after I added all of the dynamics to it. If you don't do that, and select another Brush.
08:37 When you choose that original Brush again, all the dynamics will be gone.
08:41 Save the Brush's CloudDynamic. And then go in and delete that original
08:46 Brush, so you won't get confused by it. Now, I can select another Brush, without
08:53 fear of losing the dynamics I set up on the Cloud brush.
08:57 Here I'm using the soft round brush to even out the clouds a bit.
09:05 I'm using the dark side color here to get the transition from the light side to the
09:09 dark side smoother. As a finishing touch, select that
09:15 CloudDynamic brush again, reduce its size, choose widen the color picker and use it
09:21 to add a bright highlight to the leading edge of the cloud.
09:24 PAUSE These smaller clouds in the background could use a little highlighted
09:36 edge, also. PAUSE Be sure to find some inner
09:44 surfaces on the cloud and add some highlights on them also.
09:52 And back to that soft round brush one more time to smooth out the tones.
10:04 And with a few finishing touches that's done.
10:08 Next up, we're going to use this brush to paint a dramatic background for our castle.
10:12
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5. Rendering the Environment
Painting the sky
00:00 With the cloud brush prepared, let's paint a sky for this castle.
00:04 I'm envisioning a firey, dusky sky with a streak of yellow right here at the horizon.
00:10 Make a new layer behind the castle and hill layer, and name it sky.
00:14 Using the heads-up color picker, choose a dark, intense red.
00:20 Start by darkening the horizon. And then, let's choose a bright orange red
00:24 off of the plate. We'll use that to intensify the red of the
00:28 sky behind the castle. Then add some red tones behind it to
00:33 clarify the silhouette. Select our clouds dynamic brush to start
00:37 adding some clouds to the sky. The custom brush is giving us some really
00:44 nice randomized cloud shapes that would be hard to do with a normal brush.
00:53 Now select a darker tone off the plate so we can cut into the clouds we just painted.
00:59 You should constantly re-size your brush as you paint so you get a lot of different
01:03 cloud sizes. Adding indication of clouds at the horizon.
01:10 Now select a burning yellow-orange color. Let's add a streak of that yellow like the
01:17 sun burning through the clouds. Paint some streaks around it where the sun
01:23 would catch the bottom of the clouds. I'm adding lots of little strokes to give
01:31 the look of a layered cloud bank. Now chose a slightly darker, intense red
01:46 to give these clouds a little more definition.
01:48 I'm going to add some dark streaks to break up the sky a little more.
02:05 I'm selecting that soft, round brush again.
02:08 I want to even out some of the lumpy areas in the sky.
02:16 I'm hopping all around here, reworking areas I'm not happy with.
02:26 And then back to the cloud brush one more time for some finishing touches.
02:35 I'm making sure that these towers clearly silhouette against the sky.
02:42 Almost done, just a little bit more work on the streaks of yellow.
02:48 That finishes the sky. Next, we're going to add some erupting
02:51 volcanoes to the background.
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Bringing in the mountains
00:00 Let's add a couple of erupting volcanoes behind the castle.
00:03 And this time, we'll use the Lasso tool to delineate them.
00:08 Select the Lasso tool, or press L on the keyboard.
00:12 We're going to use the lasso as a Drawing tool.
00:14 Creating a selection shaped like the erupting volcanoes behind the castle.
00:24 Add a mountain on the left side of the castle.
00:26 With the selection complete, make a new Layer in front of the sky, and name it Mountains.
00:33 Select the Brush tool or press the B key and select a Soft Round Brush with
00:38 transfer turned on. With the heads up color picker, choose a
00:43 dark burnt red orange. And start brushing in the background mountains.
00:50 This isn't quite the right color, a darker redder tone would work better.
01:00 . The mountain tops can be darker and more
01:03 intense, since the base of the mountains would be affected by the haze from the sea
01:07 of lava. Deselect all, Cmd or Ctrl + D and draw a
01:12 second line of mountains at the base, to add some more depth.
01:19 Finish drawing the selection, and then invert it Cmd or Ctrl + Shift I.
01:25 Select that lighter haze color from the base of the mountains, and brush that in
01:30 behind the mountain range like there's a little bit of haze separating them.
01:35 Hide the selection Cmd or Ctrl + h, so you can see what you're doing.
01:43 Choose a slightly lighter, more orange color to lighten the bottom of the haze.
01:49 Then choose a nice bright red, to add some intensity to the middle of these mountains.
01:54 Then Deselect All, and add a haze over both the mountains to unify them.
02:03 That finishes the mountains, next we are going to add some volcano smokes.
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Adding volcano smoke
00:00 Now let's add some smoke coming out of the volcanoes.
00:03 First make a new layer, make sure it's on top of the mountains layer and call this
00:08 one volcano smoke. Open up the Brush window and chose the
00:13 Cloud Dynamic brush. Select a dark intense red color for the smoke.
00:21 Then starting small where the smoke comes out of the mountain, re-size the brush so
00:26 that the smoke dissipates out into the atmosphere.
00:31 This Dynamic Cloud brush does most of the work for you because of all the variation
00:36 on the brush. The volcano smoke is getting lost in the clouds.
00:44 So choose the sky layer, select a big soft brush and glaze in some lighter red behind
00:58 the smoke, so that it shows up. There should be some fiery material right
01:04 where the smoke comes out of the mountain. So select that Cloud Dynamic brush again
01:08 and select a bright yellow-orange color. Make sure you're on the volcano smoke
01:14 layer and dab in some of that fiery tone right where it would be erupting from the volcano.
01:22 Select a bright red tone and use that to blend from the yellow to the darker smoke color.
01:33 I'm switching back to that Round brush to smooth things out.
01:40 The sky at the horizon behind the mountains looks too bright, and I'm going
01:43 to return to the sky layer, and with a big soft brush, darken it.
01:48 This area where the sun is breaking through the clouds could be more intense.
01:53 So, I'm going to select a bright yellow orange and change the transfer mode on the
01:57 brush to overlay. Overlay increases contrast and saturation
02:02 and it works here really nicely. That completes the background for the painting.
02:08 Next up we're going to add some lights and a lava waterfall.
02:11
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Adding waterfalls, lights, and the entryway
00:00 I have some fun details in mind that I'd like to add to the castle.
00:04 First, I envision a lava waterfall that comes off the front of the bridge.
00:09 Sort of like the castle is processing the lava as a power source.
00:13 Choose the lasso tool, and select the area where the waterfall will be painted.
00:19 Choose a brush with some scattering on it to mimic the rough look of the lava.
00:24 Choose a deep intense red as the base color for the waterfall.
00:28 Make a new layer to paint on in front of the castle and we'll call this layer, Effects.
00:36 That selection should be filled with that bright red color.
00:41 A slightly darker version of that red would be great for adding some detail.
00:46 Then choose a fiery bright yellow. And now we're going to paint in some
00:54 steamy streams of lava pouring over the lip of the bridge.
00:58 You want to break up and randomize these streams so that they're irregular.
01:08 I have to admit I haven't seen many lava waterfall so I'm guessing about this.
01:18 It would probably be darker at the bottom than at the top since the lava would cool
01:24 as it went over the edge. I'm going to zoom in so I can add some
01:29 flames on each side of the entrance in these flame holders.
01:40 Bright yellow would work well for the core of these flames.
01:52 I'm going to add a little bright red to intensify that look.
02:00 And I want to paint the flame on this other side.
02:21 I want to add some little yellow windows on each side of the entrance.
02:26 And then a little red exterior glow. Maybe a little bit more red on those flames.
02:37 This entrance needs a glow so I'm going to marquee off.
02:44 And then select the big soft round brush, and grab a bright red orange.
02:51 And then a brighter yellowish, we look more into the interior of the structure.
02:59 I want to marquee off the inner wall of that entrance.
03:10 It needs to be darker. I'm thinking some smaller copies of the
03:15 crenelations I have on the castle walls would look over this doorway, so I'm going
03:21 to marquee off this set. Copy them out and paste them in place.
03:32 Then drag them down over the entrance, press Command or Control+T to transform
03:37 them, then right click, and select distort to wrangle them into position.
03:44 Press return when it looks about right. We're almost done with the concept painting.
03:49 In the next lesson, we'll add more implied detail and finish this up.
03:54
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Finishing the details
00:00 We're almost done with this concept painting.
00:02 And what is left to do can get repetitious, since it involves a lot of
00:06 cleaning up and reinforcing forms I already added.
00:10 However, I want to show you a few more tricks and tips on how to imply detail on
00:14 a sketch like this, and how to quickly revise sections you don't think are quite right.
00:21 A good example is the bastion or square structure below the flame holder on the left.
00:27 I wish it was higher. Rather than repainting it, I'm going to
00:31 Marquee around the section I want to raise up.
00:34 Cmd or Ctrl+Shift+Copy that section out, and paste it back into place.
00:40 Then I can nudge it up into the new position, and the correction is done very quickly.
00:45 The difference between Cmd or Ctrl+Shift+C for copy merged, and the regular Cmd or
00:51 Ctrl+C for regular copy, is that copy merged copies all of the pixels within the selection.
00:57 Not just the ones on the current layer. I'll mention that shortcut several times
01:02 during the course of this series, because I think it's one of the most valuable
01:07 shortcuts for changing the position of elements in a painting.
01:11 Another technique I want to highlight is Cmd or Ctrl+clicking into your layer
01:15 thumbnail preview to load selections from your layers.
01:20 I just loaded this selection from the castle sillohuette and it allows me to
01:24 paint into the castle without fear of painting onto the background.
01:29 Pressing Cmd or Ctrl+H hides the selection, so, it isn't distracting while
01:33 you paint. Another idea you should keep in mind is
01:39 that of implying detail. I want to add a stone carving above this
01:43 door, but in a sketch that should take an hour or so, there isn't time to really
01:47 design it. However, a few symmetrical scratches can
01:51 easily imply that there is more there than meets the eye.
01:56 While working on a concept sketch, keep an eye on your number of layers.
02:00 When Cmd or Ctrl+Shift copying layers out to make corrections, you could accumulate
02:05 a lot more layers than you need. And it's a good idea to keep your file as
02:09 compact as possible at this stage. Merge unnecessary layers together by
02:15 selecting them and press Cmd or Ctrl+E. Right now, the castle is not sitting on
02:21 the hill very well, and that's because there's no ground shadow.
02:25 Cmd or Ctrl+click into the layer of thumbnail preview for the hill layer to
02:30 load the selection. Then select the layer.
02:33 Choose a big soft round brush and paint into the hill layer, darkening around the
02:38 castle where it would be casting a shadow. Now, the castle appears to be correctly
02:46 attached to the hill. Select a brush with some roughness and
02:50 scatter on it and let's paint some details on the dome.
02:53 In keeping with the lava theme, I'm adding windows to the dome starting with a bright
02:58 yellow, then surrounding the yellow with red to make them pop.
03:04 So far, I've been using the brush in normal mode.
03:07 But I'd like to add some more saturated orange to the front of the castle using
03:11 the Overlay mode. First, here's the effects layer we've been
03:16 painting the details onto into the silhouette layer.
03:19 So, we're painting on just one layer. From the Mode Drop-down menu, choose Overlay.
03:25 Cmd or Ctrl+click into the layer thumbnail preview of the castle silhouette layer and
03:30 then hide the selection. Then pick a bright orange yellow using the
03:35 heads up color picker. Now, start brushing that orange lightly
03:40 onto the front of the castle. In overlay mode, the color is applied at
03:44 high saturation without destroying the underlying detail you've already painted.
03:50 Now, I'm switching to black to darken the base of the castle a bit more.
03:56 There's a couple more things left to do. After getting all of the forms nicely
04:00 defined, save a little time to dirty them up.
04:04 Select that brush with some scatter on it, then open up the brush window and add even
04:08 more scatter and spacing to it. Make sure transfer is checked, so,
04:13 there'll be some variation in the opacity. This will work great for adding streaks
04:19 and dirt to the castle. Now, go in and scribble over these flat
04:24 areas of tone. Right now they look too pristine.
04:27 But the moment you break up the tones a bit, they'll have more character and look
04:31 more like an old castle. Even on a quick sketch like this, I like
04:37 to save some time to do this since it adds a lot to the final effect.
04:43 I'm going to fast forward on this sketch and add a final smoke effect to the base
04:48 of the lava waterfall. Select that cloud dynamic brush again,
04:54 create a new layer for the smoke effect, and dab at some clouds in the base to show
05:01 how the lava is smoking. I did a bit more work on the sketch after
05:14 the recording was turned off, mainly rearranging and cleaning up elements.
05:18 So, here is my final castle concept. You can find a copy of this in the course
05:23 materials named CastleConcept.psd. This completes the demonstration for the
05:29 first part of the course, but hopefully this has given you some useful techniques
05:33 to help get your ideas down quickly. Since these sketches take anywhere from an
05:38 half hour to an hour to complete, why not go ahead and put down a couple of ideas yourself.
05:44 And then choose your favorite to go on to the next section perspective.
05:49 (SOUND)
05:49
Collapse this transcript
Conclusion
Goodbye
00:00 I hope you enjoyed watching this first part of the fundamentals of digital matte
00:04 painting series concept. There's four more parts to go, so I hope
00:09 you'll join me in the following section where you'll learn all about the next
00:13 important technique in the digital matte artist tool kit, perspective.
00:17 There you'll learn how to do a linear perspective drawing over your finished
00:21 concept sketch.
00:22
Collapse this transcript


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