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Design the Web: Sprite Sheets

Design the Web: Sprite Sheets

with Chris Converse

 


Many web animations and rollovers make use of sprite sheets to reduce the number of graphics a web experience requires, making the design process easier and your site load faster. Learn techniques in Adobe Photoshop to make sprite sheet creation fast and versatile. Chris Converse shows you how to combine Smart Objects and guides to help you measure and produce perfectly aligned sprite sheets for your web design projects.

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author
Chris Converse
subject
Design, Web, Web Graphics, Web Design
software
Photoshop CS5, CS6
level
Beginner
duration
20m 49s
released
Jul 25, 2013

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Introduction
Previewing the final project
00:00 (MUSIC). Hi, I'm Chris Converse and in this course
00:05 I'm going to show you how to create a graphic that can be used as a sprite sheet
00:08 for web animations. An animated sprite consists of a large
00:11 graphic that moves within a smaller web container, creating the illusion of a
00:14 frame based animation from a single graphic.
00:17 I'll show you techniques for using smart objects in Photoshop to create modified
00:21 frames of your sprite, create frame guides to help you properly align the artwork,
00:25 and even apply non-destructive effects to your animations.
00:28 Lastly, we'll publish and test our sprites with a script I'm making available to all
00:32 lynda.com members, which includes simple settings for modifying animation playback
00:36 within a web browser. So I hope this course sounds interesting
00:39 to you, and if so, let's get started.
00:40
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About the exercise files
00:01 Now if you're a premium subscriber to the lynda.com online training library, you'll
00:04 have access to the exercise training files.
00:06 The exercise file for this course is a file called sprite.psd.
00:09 This is a multi-layered Photoshop file, and if you don't have access to this file,
00:14 you can create your own. And there is also a set of free exercise
00:17 files that includes this folder here called Sprite Animation Tester.
00:20 This is an HTML CSS and JavaScript file that I've put together, where you can save
00:24 your Photoshops sprite into this folder, and then test it inside of the browser to
00:28 make sure that the alignment of all the frames matches up.
00:31 Now later on in the course, I'll show you how to modify this HTML file to change the
00:34 dimensions of the stage, set the number of frames, and the speed, and you can use
00:38 this file to test any sprite that you create inside of Photoshop.
00:40 And now that we're familiar with the exercise files, let's get started on
00:43 building our project.
00:44
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1. Creating Frame-Based Animations
Creating a stage size and a frame guide
00:00 Now to (UNKNOWN) Sprite graphic, let's go to the exercise files.
00:03 Let's open up Sprite.psd. Now in this Photoshop file we have a few Layers.
00:09 At the top we have the leaf, next is the apple, and then we have a core, inside here.
00:17 Now what we're going to do is increase the canvas size to make this 600 pixels wide,
00:20 but before we do that, I want to create a guide for our frames, so we have something
00:23 to measure individual frames. So let's come down to the Layers panel,
00:27 let's create a new Layer. Let's name this frame, let's move this to
00:33 the bottom. With this selected, let's come over to the
00:37 foreground Color. Let's pick a light blue.
00:41 Next let's go to Edit > Fill, with foreground Color.
00:46 Now with that in place let's come down to the Frame Layer, let's right-click, choose
00:50 Convert To Smart Object. So now with that frame selected, let's hit
00:53 Cmd or Ctrl > G to create a new group. Let's double-click this.
00:58 Let's name this _fpl. We're not actually going to publish out
01:01 this frame, but we want to use this to create a guide for ourselves.
01:05 So now with that created, let's come over to the main canvas.
01:08 I'm going to zoom out a little bit. Then go to the Image menu; come down to
01:11 Canvas Size. Let's come in here and change the Width to 600.
01:17 Let's anchor this to the upper left hand corner, click OK.
01:21 And now let's come down to the Frames Smart Object Layer, let's hit Cmd or Ctrl
01:26 J, or duplicate the frame, select the Move tool.
01:31 Now on the main stage, I'm going to hold the Shift key and hit the right arrow.
01:34 I'm going to his this 10 times, and with the Shift key that will multiply that by
01:37 10 pixels, and that will move that frame 100 pixels.
01:41 So if I move that a little bit more, you can see that this is lining up right to
01:44 the left hand side of the previous frame. Now I'm going to continue to duplicate the
01:48 Smart Object, and then move it 100 pixels on the frame.
01:51 So once I'm done, you'll see in the fpl Layer, now have five copies of the
01:55 original frame copy. Now let's come in and modify one of these.
01:58 So double-click on one of the Smart Objects in the Layers panel, now inside of
02:03 here I'm going to zoom up a little bit. What I want to do first is put a border on
02:08 the right side, so we can see the individual frame graphics.
02:10 So let's come over to our Tools, under the Brush tool let's come down and select the
02:16 Pencil tool. Next let's come down to the foreground Color.
02:20 Pick a darker blue. Click OK.
02:24 And then in the Smart Object, let's draw a line on the right side.
02:26 Next hit Cmd or Ctrl + S to Save, and in the background you'll see that border now
02:31 shows up on the right side of all of these frames.
02:33 Next let's come back into the Smart Object.
02:35 I'm going to increase the Brush size, and put a dot right in the center of the Smart Object.
02:40 And then, I'm also going to create a couple of other dots as well.
02:44 So I'll just make a cross pattern here. Again hit Save, we can see that shows up
02:48 in the background. So I'm doing this because I want to have
02:51 some reference points, so that I can line up the art work across my sprite frames.
02:55 And now lastly in the Smart Object, let's come over and create a new Layer.
03:01 Let's call this ground. Let me decrease the size of my Pencil tool.
03:08 And just draw a line down here. That's going to be the ground, or the
03:11 bottom where we're going to align all the apples.
03:13 Again, hit Save. Next, I'll get my Move tool and move this
03:18 down, and what I want to do is line up this line, so it matches the bottom of
03:21 where the apple is sitting. So, once that's in place, let's come over
03:25 here and let's close the Smart Object, and that'll bring us back to the original canvas.
03:28 I'm going to close up the fpl Layer. So when we're done, we can turn off the
03:33 fpl Layer, Save out our spreadsheet. But anytime we want to come back and make
03:36 modifications, we can turn on this fpl Layer, to give us a guide for all of our
03:40 individual frames. Now with our frame guides in place, next
03:44 we'll create Smart Objects out of our apple, core, and leaf Layers, and then
03:48 duplicate those as well.
03:49
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Using Smart Objects to create frame artwork
00:00 >> Now we are going to duplicate the artwork for the individual frame of our sprite.
00:03 So first let's come down to the layer called apple.
00:06 Let's right click, choose convert to smart object.
00:10 Next take commander control G to create group.
00:14 Let's name this apples. Now select the apple layer.
00:18 Cmd or Ctrl+J, or you can go to the Layer menu and come down and choose Duplicate layer.
00:24 With the copy selected, make sure you're on the Move tool, hold the shift key, and
00:29 hit the right arrow 10 times to move the copy 100 pixels.
00:32 Then hit Cmd or Ctrl+J to make another copy and repeat this process until we have
00:37 5 duplicates of the original smart object, each positioned 100 pixels from the
00:41 previous one. Once that's complete, come over and select
00:45 the apples group. Let's apply a mask to the group.
00:49 And then let's collapse this down. Let's hide the apples group.
00:54 Let's select the core, right click. Convert to smart object.
00:59 Hit Command or Control G to create a group.
01:01 Let's name this cores. Then let's select the core layer.
01:06 Cmd or Ctrl+J. Make sure you're on the move tool, hold
01:10 the Shift key, hit the right arrow 10 times to move the core duplicate 100
01:14 pixels to the right. And repeat this process until you have 5
01:18 copies of the original core graphic spaced 100 pixels apart.
01:21 Once that's complete, click on the cores group, come down and apply a mask to that
01:26 group as well. Let's close this.
01:29 We can turn the apples layer back on. And then, let's come up and select a leaf layer.
01:34 Right click, convert to smart object. Cmd or Ctrl+g to create a group.
01:41 Let's name this leaves. Next, hit Cmd or Ctrl+J to duplicate the layer.
01:46 Hold the Shift key, hit the right arrow 10 times.
01:48 And move the leaf 100 pixels to the right. And then repeat the same process
01:52 duplicating the original leaf 5 times and positioning each one 100 pixels across the stage.
01:57 And once that's complete, you can come over and collapse the leaves group.
02:00 Now the reason we put all of these into Smart Objects is so that if we wanted to
02:03 come in and make a global change to our animation, for example on the apple, you
02:07 can come in and select any of the apple Smart Objects.
02:11 And if I were to make a change for example, like maybe changing the hue saturation.
02:16 Changing the color then hitting Cmd or Ctrl+S or File menu > Save.
02:22 You'll notice that the animation on the main stage will update for all the of the
02:25 individual frames. So this gives us a really quick and
02:28 efficent way to modify the individual frames of our spreadsheet from one
02:32 individual smart object. I'm going to undo and close that smart object.
02:36 So now that we have all of the artwork positioned across all of the individual
02:39 frames for our spreadsheet, next we'll start modifying the individual frames to
02:43 create our animation effect.
02:44
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Creating bite effects on the apples
00:00 So now, we're going to modify the art work in the individual frames to make our animation.
00:04 So, I'm going to zoom up here. Now in the Layers panel, let's come over
00:09 to the Apples group. Let's click and select the Layer mask.
00:13 So, you see these little icons here, showing that this is the selected item of
00:16 that layer. Next, let's come over and select the Brush Tool.
00:21 Up in the Options panel. Come in here, and let's select a brush
00:24 size of 20, select the round brush, and make sure the hardness is somewhere above 95.
00:31 I'll bring mine up to a hundred. Hit Return.
00:35 Lastly, come down and make sure the foreground color is set to black.
00:37 Click OK. Now, what we're going to do is come in
00:41 here and paint on this individual Layer mask, and this is going to mask out all of
00:46 the smart object, apples that are inside of this group.
00:48 So what we want to do is go to the second apple.
00:51 Let's come in here, and let's simply click a few times and mask out a shape here, as
00:57 if the apple's being bitten. So now once we have this in place, you'll
01:01 see that we have the black artwork being painted on this mask.
01:05 To see this, pull the Option or Alt key, click on the mask, and Photoshop will go
01:10 into its preview mode for the Layer mask. Now, to make the bites a progressive
01:14 animation, we want to make sure that we replicate this mask on frame three.
01:20 So to do that, let's come over to our Marquee Tool, let's select the Marquee.
01:25 Let's click and drag a Marquee around the shape.
01:27 Get your cursor inside of the Marquee. Next hold the Cmd or Ctrl key to select
01:32 and cut or move that shape. Next hold the Option or Alt key to
01:36 duplicate that layer. And lastly, hold the Shift key, then hit
01:40 the right arrow once. Then let go of all the keys.
01:44 So what we have here is a selection of the shape that we've drawn.
01:48 Hold the Shift key. Hit the right arrow, nine more times.
01:55 And what that's going to do is duplicate the art that we created, a 100 pixels over
01:59 on the right-hand side, on the mask. Click outside of the Marquee to unselect.
02:04 Let's come over to the Layers panel, click on the folder.
02:07 And what we'll see here is the artwork now shows in the background, and we can see
02:11 the Layer mask is in exactly the same position from frame two to frame three.
02:15 I'm going to move my canvas over a little bit.
02:19 And now inside of the area where we have frame three, I'm going to hit the letter B
02:23 for the Brush Tool. Let's come over and select the Layer mask again.
02:27 Let's come down to the lower right hand side.
02:29 And let's come in here and click a few shapes for our second bite.
02:34 Once we have that bite in place, hit the letter M for the Marquee Tool.
02:38 Let's come in here and draw a Marquee shape around that mask area.
02:43 Hold the Cmd key. Then the Alt key, then the Shift key.
02:48 Right arrow one time. Let go of all of the keys except for the
02:52 Shift key. And then hit the right arrow, nine times,
02:55 to get the layer mask to be positioned over the fourth frame.
02:59 Move my canvas over. Click outside.
03:03 Switch to the Brush Tool. Let's come over here and add more bite marks.
03:07 Marquee Tool. Click and drag.
03:11 Cmd+Alt+Shift. Then just the Shift key.
03:15 Let's move that mask over into place. We're in the fifth frame here.
03:23 Let's come in here and let's mask this out.
03:26 We should see a little bit of the seed form the core layer underneath.
03:30 Marquee Tool, Cmd+ Alt+Shift. Right arrow key, one time.
03:35 Shift key. Let's move that over into place.
03:39 Let's get our brush tool and let's add the final larger bite to the upper left-hand
03:43 side of the apple. So I'm going to hold the Option key, come
03:46 back to the Layer mask. So as we can see, we have the shapes that
03:49 we progressively built across all of the individual frames.
03:52 And then, if we look back at the art work, we see that we get this effect of the
03:55 bites on the apple being progressive, so that one bite doesn't change.
03:59 But we continue to add more and more bites to give us our animated effect.
04:03 And now with our modified mask on the apples group, next we're going to add the
04:06 same effect to the cores group.
04:07
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Creating bite effects on the cores
00:00 Now, to create a similar biting effect for the cores group.
00:03 I'm going to zoom up here inside of my Photoshop canvas.
00:07 Let's come over to the Layer mask that's assigned to the cores group.
00:10 Let's select a Brush tool. Let's come down and change the size to
00:14 about 15. Hit Return.
00:19 Make sure the foreground color is black. Let's come over here, and let's add a Mask
00:24 to the core. Once we have that looking the way we want,
00:28 Marquee tool, make a selection, hold Cmd Option, then Shift, hit the right arrow
00:34 once, then just the shift key and the right arrow.
00:40 Let's move that over until it's a 100 pixels to the right.
00:44 Move my canvas over, switch the Brush tool.
00:47 Let's come in here and add a Mask to the core for the lower-right bite.
00:52 Marquee tool, Cmd Option Shift, hit it once then just the Shift key.
00:58 Move our canvas over, let's continue to modify the Mask for the core layer.
01:03 Once that is complete. Marquee tool.
01:05 Let's duplicate this to the fifth frame. Let's modify the core for the bite in the upper-right.
01:13 Marquee tool. Duplicate this for the final frame, and
01:19 let's modify the core for the upper left hand bite.
01:23 Now if we zoom out, we can see that the Masks are being applied to both the cores
01:26 group and the apple group to give us a progression of the apple being eaten.
01:30 Now with this effect in place, next we'll animate the leaf across the individual frames.
01:33
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Simulating the leaf falling
00:00 Now we're going to animate the leaf, as we progress through our animation, and here
00:03 we're going to make use of those registration marks we put in our frame guide.
00:06 So first let's come over to the Layers panel, select the FPO group.
00:11 Let's drag this to the top of our Layers panel.
00:13 Let's open up the frames group and let's come in and modify our frames smart object.
00:17 So you can do anything you want inside of here since this is really here just to
00:21 help us align elements across the stage. So what I'm going to do is come in and get
00:25 rid of that blue background. So let's click on the frame layer.
00:28 I'm going to come up to the Magic Wand tool.
00:31 Come down and just click on the blue. Hit delete.
00:34 Hit save. Now we can see the individual dots in the
00:37 background showing up in the exact same position on every one of these frames.
00:41 Let's close the smart object. Let's collapse the FPO group and then
00:45 let's expand the leaves group. Now inside of here we want to create an
00:48 animation of the leaf so I'm going to zoom up here.
00:50 So for the very first frame we'll leave the first leaf in its original position.
00:54 For the second leaf, this one here, what we want to do is start to rotate this a
00:58 little bit. So let's hit Cmd or Ctrl+T to transform.
01:02 Let's rotate this a little bit. Hit Return, then the Move tool.
01:07 I'm going to come in here and move this down, to about right here.
01:12 And I can see that the leaf is right behind the very top dot.
01:15 I'm going to hold the Cmd or Ctrl key with the Move tool.
01:17 Click on the leaf to select the next leaf in the succession.
01:20 Cmd or Ctrl+T, we're going to rotate this just a little bit more than the original leaf.
01:26 So if I bring this over here, we can see that movement.
01:30 Now I want to position this lower than this dot here.
01:34 Let's come down to about right here and a little over to the right.
01:38 Let's hit Return. Continue to move over.
01:42 The next leaf, let's transform this. I want this to animate a little bit
01:47 further, so it's sort of rocking as it's falling.
01:51 Move tool, let's bring this down a little bit more to the right.
01:55 Again, I'm using these dots to figure out exactly where I want the leaf to move
01:58 across the frame. Fifth frame.
02:02 I'll have this rotate just a little bit further.
02:06 Move this down, it's almost in its final position over here.
02:09 And then finally the last leaf. We're going to rotate this back a little bit.
02:13 So that it's a little bit more straight. So the leaf will sort of animate up a
02:17 little bit and then back. And then we'll move this down to sit on
02:22 the floor to the right-hand side of the apple.
02:25 And now when I zoom out we can see the progression of the leaf as well as the
02:28 bite marks happening on the apple and the core.
02:31 And now with all of the frames created, let's collapse the leaves group.
02:34 Let's hide the FPO group, and now we're ready to publish and test this in a browser.
02:38
Collapse this transcript
Exporting and texting your sprite animation
00:00 So at this point we're ready to publish our sprite and test it.
00:03 So from the Photoshop File menu let's come down and choose Save for Web.
00:07 Now one of the advantages of animating a spreadsheet is that we can use the eight
00:10 bit transparency that's available inside of a PNG-24.
00:14 So in the upper right hand corner let's come up and choose PNG-24.
00:17 This will give us 16 bits of color plus eight bits of transparency.
00:20 So I'll get some really nice transparent edges on this animation.
00:23 Next I'll choose Save. And we're going to save this graphic into
00:26 this sprite testing folder, which is available for free as part of this course.
00:30 So on the Exercise Files, let's go to Sprite Animation Tester.
00:33 Let's choose the sprite.png file. Click Save and then click Replace.
00:38 We're going to overwrite the existing PNG file with the one we just created.
00:42 And now back in the operating system let's go into the exercise files.
00:45 Let's open up the Sprite Animation Tester folder and let's open up
00:48 sprite_tester.html up in our browser. And now in the browser, we can see the
00:52 effect of that spreadsheet moving inside of that HTML element.
00:56 Now, if you'd like to make modifications to the sprite tester to test different
00:59 size graphics or more frames. You can open the sprite_tester.html up in
01:03 a tool like Dreamweaver, or any text editor.
01:06 Now inside of the HTML, in the heading area, we have a couple of variables.
01:10 We have total frames. In here, you can put the number of frames
01:13 that match the animation spreadsheet you've set up inside of Photoshop.
01:17 So in this case we see we have six. I've also set up a looping parameter here,
01:21 so you can set looping to true or false. So to demonstrate this I'll change this to
01:24 false and then you can also change the speed.
01:27 Speed is set in milliseconds inside of JavaScript, so 250 is one quarter of a second.
01:32 I'm going to come in and set the speed to 1,000.
01:35 That means each frame will take one second to play.
01:37 Now if you want to change the height or dimensions of the sprite you want to
01:40 animate, you can come down here inside of the body area.
01:42 I have a div here with a class of stage. You can set the width here and the height.
01:47 And then you can set the actual PNG file that you want to load into this object.
01:52 So by changing these settings, you can use the sprite animation tester to test any
01:55 sprite that you're creating inside the Photoshop.
01:57 Let's hit Cmd or Ctrl+S to save. Let's switch back out to the finder and
02:02 now when we go back and test this in a browser you'll see that each frame takes
02:05 one second to load and it no longer loops. Once it gets to the last frame it just stops.
02:10 And now that our spreadsheet is animating properly next I'm going to show you a
02:13 technique for adding non-destructive effects to your animation so you can
02:16 experiment with different styles.
02:18
Collapse this transcript
Applying nondestructive filter effects
00:00 Now in this course, we've been using smart objects.
00:02 We can quickly modify frame guides and artwork throughout our animation, but what
00:07 i want to show you now, is how we can use a smart object now to apply filter effects
00:10 to all of the frames of our animation. So inside of Photoshop lets select the
00:14 Leaves group, hold the Cmd or Ctrl key to select Apples and Cores.
00:20 Now with all of these selected, let's right-click.
00:22 Choose Convert to Smart Object. That's going to put all of these layers
00:26 into a smart object. If we double-click this, you'll see inside
00:30 of the smart object. We have our same structure in place.
00:32 So we can quickly go back and modify the animation if we need to.
00:36 But back in the main Photoshop canvas, what I want to do here with this smart
00:39 object selected is come up to the Filter menu.
00:42 Let's come down and choose Filter Gallery. So it's at the Filter Gallery.
00:46 We can come in here and apply special effects.
00:49 Now, the effects that are being applied are to that smart object, which in turn,
00:52 since each of these elements is on a main stage because we're using this as a sprite
00:56 animation, we get the effect across all of the frames.
01:01 So we can come in here, and quickly start playing with different animation styles
01:04 and effects, publish this out to our testing environment, and see what the
01:07 animation looks like with these effects applied.
01:10 Once we apply an effect, you'll notice in the Layers panel, when we apply a filter
01:14 to a smart object, we get a smart filter. And then the filters gallery.
01:19 This allows us to go back to the Filter gallery and reassign different filters.
01:22 And of course, if we don't like the specific filter, we can always come in
01:25 here and just turn this off. And once you've added a filter effect or
01:28 an adjustment that you like, you can simply save for web, like we did in the
01:32 previous movie. Load this up in your animation tester and
01:34 see how the effect looks. So as you can see here, I have a all
01:37 series of animations of the same exact spreadsheet with different effects applied.
01:41 And you can use this to experiment with different animation styles and techniques.
01:45 And now, if you'd like more ideas on where you can use this new Sprite graphic you've
01:48 created, I have a course on the lynda.com online training library called Edge
01:52 Animate Essential Training. Where I'll show you how to set up an
01:55 animation inside of Edge Animate, making use of a sprite sheet.
01:58 Which you can in turn, incorporate into iBooks, digital magazines, or your website.
02:03 And with that, that completes creating an animation sprite sheet inside of
02:06 Photoshop, and I really appreciate you watching my course.
02:09
Collapse this transcript


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