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Learn how to create artwork with Adobe Photoshop—no fine art skill required—and turn the ordinary into extraordinary. Author and illustrator Bert Monroy takes an unexciting photo and transforms it into an amazing dream sequence by combining it with other photos and techniques. This installment shows you how to fill your scenes with imaginary creatures, stormy weather, ancient ruins, and more. His process touches on compositing, digital painting, masking, and other key image editing techniques. All you need is Photoshop, some images that could use a boost, and your imagination!
Check out the original Bert Monroy: Dreamscapes Volume 1 for more inventive illustrative techniques.
Now we're going to start to change the color of our building to make it look like it's at nighttime. But before we do that, we're going to take the windows out of here. We don't want to manipulate the windows, because they're going to be handled totally separately in the next movie. So using the Pen tool, I've created a path for all the windows, just like I isolated the building, I isolated the windows by creating a path. Which I'm now going to take that path, make it into a selection, and I take all those little windows and send them to a New > Layer Via Copy. So they are now in their own little layer right there.
So I'm going to call that layer, windows. And that we'll manipulate in the next movie, but in this movie we're going to manipulate the building. So, I got the building right here, so I'm going to turn the building into a selection. There it is selecting. And the reason I'm trying to do selection is because I'm going to apply a couple of adjustment layers. Rather than adjusting this layer by itself, I'm going to do it as adjustment layers, why? Because maybe, just maybe down the road I might want to adjust those a little more, and if I make all the changes here to the base layer I have no option of making changes later. So I'm going to go in there and apply the first one, which is the adjustment layer of Hue Saturation.
And here what I'm going to do basically, is bring down the saturation quite a bit down to the grays, and I'm going to bring it down and darken it just a little bit like that. Let's just darken it, about like that. And you notice the windows are stayin' nice and bright. So now I could either duplicate this mask to the next Adjustment Layer or I can just make the building a selection again, and create another one which this time will be my Levels. In Levels what I'm going to do is I'm going to really start to darken things. I'm going to start to darken the parts of my building that are away from where the light's going to be.
I go in there and start to darken these tones, just about like that. Now we can see that our building is starting to take on this nighttime kind of a look to it. So that's looking good. And that we have that, we can now close that little window. And got our building darkened. Another reason why I'm doing adjustment layers to it is because we're going to do other things to the building in it's original state. So we want to keep that intact. So I made all the adjustments to the color in Adjustment Layers.
To make this part of the building look like it's in night time.
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