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Photoshop CC One-on-One is back, and this installment teaches you how to build on your basic knowledge and achieve next-level effects with this premiere image-editing program. Industry pro Deke McClelland shows you how to seamlessly move and patch areas of a photo with the Content-Aware toolset; stretch the brightness of a scene with automatic and custom Levels adjustments; create intricate designs with text and shapes; and morph an image with layer effects and transformations. Deke also shares his techniques for sharpening details, whether addressing noise and highlight/shadow clipping or camera shake, and converting a full-color image to black and white. The final chapters show you how to best print and save images for the web, making sure all your hard work pays off in the final output.
In this movie, I'll show you how to use one shape to crop another. And then I'll also show you how to merge your shapes together, in order to create a new custom shape. Now if you're working along with me, make sure the swash layer is active, here inside the layers panel, and what we going to do is draw a rectangle around the region that we want to keep. So I'll go ahead and select the rectangle tool, from the Shape Tool flyout menu. And then, I'm going to draw a rectangle that's about this big.
So in other words, we're tracing from this left edge over here, all the way over to the right edge, and I'm making sure that the swatch is inside the rectangle. But, as you may recall from the previous movie, if I go ahead and release now, I'll end up creating an independent shape layer that Photoshop calls rectangle one, which is not what I want. So, I'll just go ahead and press Control Z, or Command Z on the Mac to undo that change. What we need to do is establish how the paths are going to interact by going up to the path operations icon and choosing Intersect Shape Areas, and that way only the stuff inside of the rectangle will remain visible.
So I'll go ahead and select that command, and now I'll redraw that rectangle like so, and I'm pressing the space bar in order to get the alignment right, and I'll just go ahead and release, and I still end up with an independent shape layer, and that's because Photoshop was unaware that I wanted to intersect with the active layer because no paths were active. And, this can be a little frustrating but, here's how you solve the problem. You press Control Z, or Command Z on the Mac once again, and then you want to switch over to the Paths panel.
So just go ahead and click on the pass tab or you can choose the pass command from the Window menu, and then you will see in italics in addition to work path here, which is just a leftover, you'll see swash shape path. And these are the paths that are associated with the active shape player. So click on the path to make it active and then you'll be able to see the path outlines. Problem is, they're selective. Notice how we can see these two anchor points. So if I go up to path operations once again, and choose Intersect Shape Areas, then I'm going to end up modifying the selected path outlines which is not what I want.
So, I'll once again press Control Z, or Command Z on a Mac, to undo that change. What you have to do is temporarily access the arrow tool by pressing and holding the Control key here on the PC, or the Command key on the Mac, and click above the ellipses. Because if you click down here, you're essentially clicking inside the ellipses, which is going to ensure that they remain selected. Whereas if you Control or Command click up here, you'll deselect the ellipses, that also makes them disappear once again, which is not what we want. So you have to reselect the paths here inside the Paths panel.
Notice now that they are deselected, so if I go up to Path Operations and choose Intersect Shape Areas, that doesn't harm anything, and now, finally, I can go ahead and draw my rectangle with impunity. So I'm going to go ahead and surround this entire area and then I'll release, and now notice that I'm keeping just that area of the swatch that falls inside the rectangle. Now, when you're doing this kind of thing, you need to make sure that the shape that's doing the cropping is in front.
Notice if I go up here to this stacking order icon, which is, which is called path arrangement, and I choose send shape to back, I'm not going to get the desired effect as you can see here. So to bring that path to the front, I would just go ahead and click on that icon again and choose bring shape to front, and now everything's working out the way it should. All right, now for the sake of demonstration, I want to show you the last path operation, but first I need to switch over to the layers panel and turn off the underlying layer, which is that layer that we were tracing. Go ahead and turn that guy off and then go back up to path operations, just for the sake of demonstration. Make sure that the rectangle is still selected, and then choose this final guy, Exclude Overlapping Shapes. And you'll see now that the swatch is invisible where the paths overlap, and it's visible where the paths do not overlap. So it's the opposite of intersect, which we were seeing a moment ago. Anyway, obviously I want intersect, and so I'll go ahead and choose Intersect Shape Areas which is our cropping function, and we'll end up with this effect here. Now, the only part of this underlying layer that we still need is its drop shadow. If I click this down pointing arrow head, that's associated with the underlying layer, you can see that we do have a drop shadow, I am going to move it to the swatch layer just by dragging it and dropping it like so. So you don't have to press the Alt key or the Option key on a Mac to copy it, you can just do a drag and drop, and that's it for the underlying layer. So now you can select it and press the Backspace key, or the Delete key on a Mac in order to get rid of it. Now the great thing about having these live intersecting path outlines is that you can modify them anytime you like. So let's say I feel like the swatch is a little bit too wide. It should really only be as wide as the letters above it, so I'm going to switch to the white arrow tool by selecting it from this fly out menu right here, and then I'm going to click on this left edge of the rectangle and I'll drag it to the right, and you'll probably want to press the Shift key as you drag in order to constrain the angle to exactly horizontal. And then I'll go ahead and drag this guy and notice, I want you to see this, if you don't constrain the angle of the drag and you end up dropping this edge into place, Photoshop is going to warn you that this will no longer be a live shape. In other words, you can't dynamically change the roundness of the corners. So, what you want to do in this case is click on the No button, so that you preserve the rectangle and then go ahead and drag this guy in while pressing the Shift key until is aligns to the bottom serif of the T, and we end up with this effect here.
So in other words, things are as flexible as we need them to be. Now let's say we want to combine these shapes and create a custom shape. Well, I'd go ahead and press Shift A in order to switch to the black arrow tool, and then I'll go ahead and partially marquee these three path outlines, like so, and then you can go up to the options bar, to that same path operations icon, and choose Merge Shape Components. And that will go ahead and merge everything together. Now you will get this alert message once again, because we're losing the rectangle, after all, but that's what we want.
So just go ahead and click the Yes button, in order to fuse those shapes together. Now let's turn it into a custom shape by going up to the Edit menu and choosing Define Custom Shape. And I'll go ahead and call this guy Swash and click OK in order to create that new shape. Now, as it so happens, I don't really want these shapes to be fused together, because that's a less flexible solution. Then having all three shapes interacting, so I'll go up to the edit menu and choose Undo Combined Path Components, or you can press Control C or Command C on the Mac. We just wanted those shapes merged for the custom shape and no more. At which point, we can now draw that custom shape by switching over to the custom shape tool right there, and then go ahead and switch to a different layer just so that we're not seeing those path outlines, and we don't end up accidentally interacting with that existing swatch layer. And then make sure the shape option, up here in the options bar, is set to swash. If it's not, go ahead and click on that icon, scroll all the way to the bottom of the list, and select that very last shape, which is going to be swash in our case. Then press the Enter key, or the Return key on a Mac to accept that change and go ahead and drag inside of the image. And you can make that swash short and very angular, like so, or you can make it long and thin, or you can preserve the original proportions of the shape by pressing the Shift key as you drag. In any event, I don't want that new swash, but of course I can now use it in any future image that I like. So I'll go ahead and press Control Z, or Command Z on the Mac to undo that new swash. And I'll go ahead and scroll all the way up to this logo group up here, and I'll select it and then I'll Shift click on its layer mask thumbnail in order to turn that mask back on so that the logo is appearing behind the model's head.
And that's how you crop a couple of shapes inside of another one, modify that crop boundary, and finally merge everything into a new custom shape.
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