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In this exercise we are going to add couple of more planes. At least one for this back wall right here, because it's just covered in graffiti as you can see. Then we are also going to create another plane along the floor. And these are both perpendicular planes. That is they are locked into perpendicular alignment with the rear wall. The Vanishing Point filter handles perpendicular planes splendidly as you are about to see. So I have going to say my progress as One pane down.tiff because after all, one pane down, a few more to go. Now I would like you to go up to the Filter menu, choose Vanishing Point and there is your previous plane that should be just sitting there waiting for you. Great.
Now we are going to drag out some perpendicular ones. I want to show you that you can create as many planes as you want inside of your composition and you can even create overlapping planes, if you want to. For example, let's say I want to create a plane along this angled wall right there between the two lights. I would grab my Create Plane tool and I would click at the four points like so, which represent the four corners of this plane, and then I would hope to heck that is blue, which it is. So that's great and if it isn't, if it's red or it's yellow, then I would just modify the corners ever so slightly.
And I should say, by the way, vis-a-vis that whole red yellow thing. Yellow is not that common; you don't run into yellow all that often. You run in red like crazy. Vanishing Point is always getting mad at you, about the planes anyway. As I say just modify them until you get it blue. So you can create independent planes, if you want like what I just did, but you can also create planes that are locked into perpendicular alignment. How do you that? Well, watch this, and this is really a sight to behold. I think you're going to be very excited by this one. I am going to click on this rear plane in order to make it active.
Notice Vanishing Point is very smart about automatically switching between tools for me. So, as soon as you get done modifying a plane or you click on an existing plane, you switch right away to the Edit Plane tool. So you can get to it by pressing the V key, but you don't need to. Now watch. If I were to drag this side handle, I would go ahead and stretch the seam. I would stretch this plane farther into the distance and I can go way, way down there, down to the Vanishing Point, if I want to. But the wall ends here, so I don't want to go any further than that. If you want to create a perpendicular plane along this rear wall, for example, then you press and hold the Ctrl key or the Command key on the Mac and drag it from that side handle, and look at that. It goes ahead and creates a plane that exactly aligned to that rear wall. I'm going to now drag this stop handle up like so in order to move it up. I'm not Ctrl+Dragging it at this point I'm just dragging it up like that, because you can expand each one of these panes independently at this point. It's just this right there, this edge is locked into perpendicular alignment.
If things are looking bad, if your rear plane here is out of alignment with rear wall, then you need to go ahead and undo the creation of the plane. You would press Ctrl+Z, Ctrl+Z, couple of times in a row. That would be Command+Z, Command+Z in a couple of times in a row. On the Mac you have standard multiple undos inside of Vanishing Point. So you don't have to press Ctrl+Alt+Z or Command+Options+Z the way that you do in Photoshop proper. And then you would go ahead and modify this wall here until you get it right and then you try again. And the reason is because otherwise, watch what happens if you start trying edit things after you got perpendicular walls.
I'll go ahead and Ctrl+Drag or Command+ Drag this guy out there, maybe drag this handle up once again. And then if I try to drag this corner handle, things get twisted very quickly. Look at that. That is bad! We've got two reds now. This is double anger out of Vanishing Point. Ctrl+Z, Command+Z on the Mac in order to undo that unpleasant modification right there. So you can see things go bad very quickly. And you no longer have access to any control handles, any corner handles that is to say, at this intersection.
So that has lost you. You really need to get that first plane right before you proceed. Hey! How about the floor? Watch this. I'll click on this rear wall again. There is my middle point right there, my bottom point and I'll go ahead and Ctrl+Drag it outward to cover up the floor. Awesome! Then I'll go ahead and zoom out here and drag this handle. Not Ctrl+Drag, just drag it out in order to expand the floor so it goes all the way outside of the image. You can even go ahead and cover the ceiling, if you wanted to do with this guy.
You Ctrl+Drag from this point here or Command+Drag on the Mac outward and then presumably you would drag this one out as well in order to cover it up. So that's up to you, just how nuts you want to go with your planes. You can create as many as you want. Anyway, the ones we really need are this plane along the rear wall and this plane on the really rear wall, the one farthest away from us. And we'll be editing inside of those planes in future exercises. Now of course, you don't want to edit. You don't want to make any modifications right here. Instead, because you have been making similar planes, you want to go and click on OK button in order to accept those new planes.
And then you go up to the File menu and once again choose the Save command so that you've saved your changes. In the next exercise, we are going to actually put these planes to use and we are going to heave away the graffiti and replace it with brick pattern. Stay tuned.
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