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Photoshop CS6 for Web Design

Creating a new document for mobile


From:

Photoshop CS6 for Web Design

with Justin Seeley

Video: Creating a new document for mobile

As designers, our jobs aren't just limited to standard desktop web design anymore. We now have to design mobile applications and mobile web sites as well. Luckily, Photoshop is built to handle these types of designs with no problem. In this movie, I will show you how to set up a document from mobile web or application design. First, we need to go up and create a new document. I will do that by pressing Command+N on the Mac, Ctrl+N on the PC. Or you can just go to File > New. Once inside of this new document dialog box, I will simply name this App Mockup and underneath the Presets, I'll drop that down and choose Mobile & Devices.
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  1. 1m 9s
    1. Welcome
      48s
    2. Using the exercise files
      21s
  2. 25m 50s
    1. Designing for screens
      1m 8s
    2. Decoding screen size and resolution
      3m 9s
    3. Exploring the PSD-to-HTML workflow
      2m 25s
    4. Setting up Photoshop for web work
      5m 29s
    5. Creating a new document for web
      2m 36s
    6. Creating a new document for mobile
      4m 24s
    7. Setting up a responsive web layout
      3m 31s
    8. Creating email newsletter documents
      3m 8s
  3. 20m 39s
    1. Adjusting color settings
      4m 13s
    2. Understanding web color
      4m 0s
    3. Creating a color palette
      4m 56s
    4. Creating custom swatches
      3m 34s
    5. Applying color to shapes and graphics
      3m 56s
  4. 20m 36s
    1. Exploring the Layers panel
      4m 9s
    2. Renaming and grouping layers
      7m 19s
    3. Searching and filtering layers
      3m 11s
    4. Using layer comps effectively
      3m 4s
    5. Using automatic layer selection
      2m 53s
  5. 29m 2s
    1. Using vector shapes vs. pixel shapes
      3m 31s
    2. Creating vector shapes
      5m 2s
    3. Working with fills and strokes
      4m 36s
    4. Working with Smart Objects
      7m 47s
    5. Importing images
      3m 57s
    6. Cropping and resizing images
      4m 9s
  6. 28m 48s
    1. Planning your project
      3m 13s
    2. Using guides and rulers
      6m 40s
    3. Using a grid system
      8m 28s
    4. Developing a layout with shape layers
      4m 4s
    5. Making pixel-perfect adjustments
      6m 23s
  7. 23m 19s
    1. Using point text vs. paragraph text
      2m 10s
    2. Using text as text vs. using text as an image
      2m 47s
    3. Understanding web-safe fonts
      2m 41s
    4. Inserting placeholder text
      4m 2s
    5. Creating and using character styles
      2m 37s
    6. Creating and using paragraph styles
      6m 11s
    7. Creating editable 3D text
      2m 51s
  8. 26m 54s
    1. Understanding layer styles
      7m 0s
    2. Creating and using drop shadows
      3m 23s
    3. Creating better bevels
      6m 9s
    4. Simulating metallic textures
      5m 8s
    5. Saving and applying layer styles
      2m 48s
    6. Turning layer styles into independent layers
      2m 26s
  9. 50m 23s
    1. Starting with a wireframe
      54s
    2. Organizing page structure
      2m 29s
    3. Adding master elements
      5m 37s
    4. Creating navigation
      4m 36s
    5. Working with photographs
      4m 0s
    6. Working with text
      8m 31s
    7. Creating media placeholders
      7m 22s
    8. Creating buttons
      7m 15s
    9. Creating form fields
      7m 54s
    10. Simulating pages with layer comps
      1m 45s
  10. 33m 38s
    1. Understanding slicing
      2m 4s
    2. Slicing up a mockup
      4m 15s
    3. Understanding web file formats
      4m 3s
    4. Exploring the Save for Web dialog
      5m 3s
    5. Optimizing photographs
      4m 17s
    6. Optimizing transparent graphics
      4m 56s
    7. Saving Retina display graphics
      5m 34s
    8. Using the Image Generator (NEW)
      3m 26s
  11. 10m 40s
    1. Understanding image sprites
      1m 25s
    2. Creating a sprite grid
      2m 54s
    3. Assembling a sprite
      4m 51s
    4. Optimizing sprites for the web
      1m 30s
  12. 18m 6s
    1. Creating a basic action
      5m 28s
    2. Exploring batch processing
      2m 55s
    3. Creating droplets
      3m 20s
    4. Using the Fit Image command
      4m 5s
    5. Using the Image Processor
      2m 18s
  13. 6m 56s
    1. Integrating PSD files with Dreamweaver
      3m 22s
    2. Integrating PSD files with Fireworks
      1m 59s
    3. Integrating PSD files with Muse
      1m 35s
  14. 50s
    1. Goodbye
      50s

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Photoshop CS6 for Web Design
4h 56m Appropriate for all Jul 17, 2012 Updated Oct 04, 2013

Viewers: in countries Watching now:

Join Justin Seeley as he reveals how designers can create vibrant web graphics, wireframes, and complete web site mockups in Adobe Photoshop. The course covers creating a custom web workspace for maximum efficiency; drawing, coloring, and optimizing web graphics; creating vector shapes and text that scale seamlessly; mastering transparency; building navigation bars and buttons; and speeding up these tasks with the Photoshop automation tools.

Topics include:
  • Customizing a web workspace
  • Decoding the mysteries behind screen size and resolution
  • Coloring web graphics
  • Using layers and layer comps effectively
  • Working with transparency
  • Creating wireframes on a grid
  • Styling text
  • Creating image sprites
  • Optimizing images as JPEG, GIF, or PNG files
  • Integrating with the rest of the Adobe Creative Suite
Subjects:
Web Web Graphics Web Design Web Foundations
Software:
Photoshop
Author:
Justin Seeley

Creating a new document for mobile

As designers, our jobs aren't just limited to standard desktop web design anymore. We now have to design mobile applications and mobile web sites as well. Luckily, Photoshop is built to handle these types of designs with no problem. In this movie, I will show you how to set up a document from mobile web or application design. First, we need to go up and create a new document. I will do that by pressing Command+N on the Mac, Ctrl+N on the PC. Or you can just go to File > New. Once inside of this new document dialog box, I will simply name this App Mockup and underneath the Presets, I'll drop that down and choose Mobile & Devices.

Once I have the Mobile & Devices preset selected, you will notice that it does a couple of things that we need that are essential to screen-based design, first of which is the Resolution, which is set to 72--standard for any monitor-- and the Color mode, which is set to RGB, which is also a standard for screen-based design. The one thing that I strongly dislike about the New Document dialog box in Photoshop is the fact that it only lists the sizes based on pixel count and not the actual device name. This means instead of coming in and choosing something like iPad or Galaxy tab, I have to know the precise screen size of each device I am designing for.

You will notice when I drop this down, I get things like 240 x 320, 540 x 960, 1536 x 2048. It doesn't actually give me the devices, so I have to know these numbers off the top of my head. So I have done a little research and I have determined the devices that I personally design for most often, and I have created my own presets based off those screen sizes and I've named them according to the device, making it much easier for me to get my project going without having to worry about crunching numbers.

So let's take a look at how I would do that. First off, I have to determine the screen sizes that I design for most often. In your case, you'll probably have to work a little bit and get some more client work in to know exactly what screen sizes you need to design for most often. In most cases, you can never go wrong with the ones that I'm about to show you here, the first of which is the iPhone. The iPhone is one of the most popular mobile devices out there today and in order to design for the iPhone, you would need to select a screen size of 640 x 960, providing you're designing for the Retina display, or you could also choose 320x480, which is the older iPhone, the original 3G and 3GS.

In this case, I want to design for the iPhone 4 and 4S, so I will choose 640 x 960 and I'll choose Save Preset. I'll call this iPhone 4 and in parentheses S and hit OK. Now let's say I want to design for the iPad. I will drop this down again. The iPad is 1024 x 768 in a landscape orientation. In a portrait orientation that would be 768 x 1024, so I will select that, Save Preset, iPad, hit OK.

Let's drop this Size down again, and let's say that I wanted to design for the Kindle Fire or the Nook Tablet. That would be 600 x 1024 pixels. So I will select that, Save Preset, Fire/Nook, and hit OK. I also want to be able to design for Android devices. A common Android device is the Galaxy S. When I drop this down, I will select 480 pixels by 800 pixels and I'll choose Save Preset, and I will just call this Galaxy S. Now I'll hit OK.

Again, your sizes may differ depending on the devices that you design for most often. You may just need the iOS devices. You may only need Android devices. Come in and find your screen size and then name your presets accordingly. When I drop down my Presets menu now at the top, you will notice that all those devices are now listed here: iPhone 4S, iPad, Fire/Nook, Galaxy S. So if I want to design for the iPhone, I'll just select it. It switches everything to 640 x 960, 72, RGB, and I will hit OK.

So as you continue to explore the world of mobile and application design, take note of the common screen sizes and then save them out as presets on your own. This will really save you some time and hopefully help jumpstart your next mobile project.

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