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A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.
Now let's join the pointed top crenelation with this arch decoration in a way that it exactly repeats. That way we can use it to create a long line of crenulations. These arches are too big, so let's scale them down, and then move them right under the crenulations. Let's scale this so two arches exactly match two crenulations. Holding down the Shift key, Drag > Copy > Duplicate the arches so we have four in a row. Choose the Rectangular Marquee tool and Select this right edge so that we can move it over onto the left.
Line it up perfectly. It looks like the arch piece is just a little too long. I'm going to merge those two layers together, and scale the whole thing. The arch and the crenulations do need to exactly match. We need to test it to make sure the two sides match exactly, so merge the arches and crenulations, then Copy >Shift > Drag to make sure the duplication is perfect. That matches exactly. So we're good to go. Let's undo that. Now that we know the duplication is working. Let's do a little additional painting to clean up the section. When I cleaned up this archway a little bit, and this top white line still looks a little too light.
Looking at these more closely, I think the arches are kind of overwhelming the crenulations, so I'm going to select them with the marquis tool and scale them down. I also noticed that the bricks in the crenulations are much larger than the ones in the arches, so I'm going to go through and cut these bricks in half. This will help to keep the crenulations in the arch forms in scale with each other. That's looking pretty good, let's Cmd, Ctrl, Option, Alt, Shift>Drag Copy it to the right and make sure it still matches. Perfect, and duplicate it again.
Merge the two layers together and scout it over. Select all then copy the crenulations out of the file and re-open your castle text rate file if your closed it. Paste the crenulations in the castle file. They're too big, so zoom in and scale them down to a more reasonable size. And compare them to what's already there. That looks pretty good. Move them up to the top where there's some more room. And let's think about how many crenulations we're going to need. I think the longest expanse on this castle is the front bridge.
So let's count these. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19. So let's call it 20 crenulations. We already have 16, we need 4 more. Marquee around these final four. Now, holding down on the Shift key, along with the Cmd, Opt, or Ctrl+Alt keys, duplicate those to the right side, and carefully line them up with the other crenulations. Now we have a nice, long layer of crenulations.
Name the layer Crenulations Flat, and that's it. We're ready to start placing the photo realistic crenulations on the castle using photoshop's amazing vanishing point tool in the next lesson.
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