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In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.
Creating this antique poster involves using a lot of the techniques that we've used already but also that's something new here and that something new is used to really integrate the creases of the background of the paper into the type itself. This is the finished version and we begin with a field of black and on top of that we have the paper and it's got some torn edges, we are also going to see how we can do that. And then I have the Type elements and an additional layer of the copy of the texture, which is set to the Multiply blending mode, which is at the top of the layer stack.
But the main event here is the layer mask that is applied to the group, the Type group when I turn this off or disable it by holding down the Shift key and clicking on it you'll see that we lose those creases and when I turn it on they come back. So I am going to switch over now to the starting point and I'm going to add a new layer beneath my texture layer. I am going to hold down the Command key when I click on Create new layer and it's going to give me a layer beneath that.
I am going to press Alt and the Backspace, Delete key to fill that layer with black. Then I am going to come to the texture layer and rather than define the area with a Marquee Selection tool, which is going to be bit too regular I am going to draw around the border using my Lasso. And if this is a bit rough it's because I am doing it with a mouse but that's okay. That maybe is a little bit too rough and I just want to slightly amend it down here.
So I am just going to hold down my Alt key, clip off those bits there. Okay I am now going to use that selection as my layer mask and then while I am on the layer mask I am going to come to my Torn Edges filter. It was the last filter that I used so it's right there under the Filter menu. If I choose it from there it will be applied with the last values used. If I hold down the Alt key I can actually open up the dialog for Torn Edges. But it probably wasn't the last filter you used so you will need to come down to the Sketch group and you will find it there and you will also find it in Filter Gallery.
Now here I am just going to make the edges of the layer mask which will in turn make the edges off the image and little bit fuzzy. And since it was the last filter that I used these values that are in here just happen to be the ones that I want, but let's see what's going on here. So if it's taken all down Image Balance this is the balance between the black and the white and I want that somewhere on the middle, and then I need to smooth it out a bit and I'm also going to now increase the Contrast.
I got a bit too much fuzziness going on around there so I am going to increase the Contrast until that fuzziness goes away and that's how it's going to look in the context of the image. If I come to my Type group and I make the blending mode of that group Multiply we do see a shift in color and I'm not worried about that, in fact I prefer it like this, but we now do get some of the folds of the paper beneath being seen through the type, but not enough.
I'm also going to do this. I am going to select the texture and I am going to duplicate that and I am going to drag a copy of that above the type layer and I am going to set its blend mode to Multiply. That's added some more drama to the whole thing making it darker. So maybe we don't want it quite as dark as that. I am going to type down the Opacity. And we have inherited the Gradient Overlay from that original texture layer. I don't think we need it again so I am going to throw that away, but that's adding a bit more of the texture now seeing through the type.
But here is where is where it's really going to work for us. I need to disable that layer mask for a moment and set the blend mode of this top layer back to normal and its Opacity to 100 so that we see the texture that we are now going to turn into a layer mask. So I am going to come to the Channels panel. I am going to Command+Click on the RGB channel and return to the layers. We can turn this one off for a moment, come to the Type group and I am going to make that into a layer mask right there.
Now that's just had an overall dulling effect not what we want at all because the gray values are partially obscuring the type, but what we are going to do now is on this layer mask and I am going to Alt+Click on it so that we can see the mask by itself is we are going to run the Find Edges filter. If I come down to Stylize and then choose Find Edges it's going to do just that, it's going to do just that. It's going to really boost the contrast on those edges and now when we see that in the context of the image we can see we are already working the folds of the paper into the type itself.
I am going to turn this layer back on, re-enable its layer mask, set its Blend mode to Multiply and reduce its Opacity back down to what it was and there is our finished result. The nugget of information here that is new and exciting about this particular technique is using the layer mask but then running the Find Edges filter on the layer mask to really bringing up the creases on the folds that are in the texture.
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