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Creating Perspective with Photoshop

Creating Perspective with Photoshop

with Steve Caplin

 


Even with perfect mastery of all Adobe Photoshop's tools and filters, unless you get the perspective right, your montages will always look a little off. In this workshop, author and expert Steve Caplin teaches how to work with horizons, vanishing lines, and Photoshop's extraordinary Vanishing Point filter. Plus, learn how to adapt a photograph so that it fits in with the perspective of any scene in which you want to place it.
Topics include:
  • Why is perspective important?
  • Finding the vanishing point
  • Using existing perspective to draw additional elements
  • Correcting perspective
  • Using the Vanishing Point filter
  • Perspective cropping

show more

author
Steve Caplin
subject
Design, Design Techniques, video2brain
software
Photoshop CS5
level
Intermediate
duration
2h 3m
released
Jan 24, 2011

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Introduction
Welcome
00:00 (MUSIC).
00:04 Hi, I'm Steve Caplin. And I'm the author of How to Cheat in
00:07 Photoshop, 100% Photoshop, and Art and Design in Photoshop.
00:11 I'm also a freelance digital artist working mainly for national and
00:14 international magazines and newspapers. Over the years, I've tutored and offered
00:19 critiques to a wide range of Photoshop users of all skill levels and of all
00:22 walks of lives. And what I've discovered is this.
00:26 You may know all about Photoshop's filters.
00:29 You may have a perfect knowledge of what all the tools and adjustments do.
00:33 But if you get the perspective wrong in your montages, they'll just look
00:36 uncomfortable and awkward to the viewer. Perspective is perhaps the single biggest
00:42 problem for most Photoshop artists. How do we line up several people in a scene?
00:48 How do we draw pictures on a wall that look as if they're really part of the wall?
00:52 In short, how do we make sure that our montages are convincing and realistic?
00:58 The key to getting it right is a thorough knowledge of how to read and work with perspective.
01:04 And here's the good news, it really isn't that hard.
01:06 In this workshop, I'll show you the basic techniques and then go on to see how we
01:10 can put them to use in our everyday Photoshop work.
01:15 We'll cover Horizons, Vanishing Lines and Photoshop's extraordinary Vanishing Point filter.
01:20 As well as showing how to adapt a photograph so that it fits in with a
01:23 perspective of any scene in which we want to place it.
01:27 Finally, we'll see how to create a real solid 3D object from a photograph using
01:31 only the Vanishing Point filter. I learned about using perspective the
01:37 hard way by making mistakes and figuring out what went wrong.
01:41 I hope this workshop will help you to quickly understand what has taken me
01:45 years to learn.
01:47
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1. Why Is Perspective Important?
When perspective goes wrong: Horizons
00:00 What's wrong with this picture? There's clearly something wrong with it.
00:04 Look at all these figures don't look like they belong together in this scene.
00:09 But what exactly is the problem? Well, we look at this and we see the
00:13 figures in the foreground are larger from the figures in the background, well,
00:16 that's exactly how it should be. I mean, we're looking at it in
00:21 perspective, the farther away people are, the smaller they appear.
00:25 So, why is it that this girl in the blue shirt looks so much smaller than the
00:30 woman in the black shirt? Why is it that the boy behind her in the
00:36 brown top looks far too small? I mean, he is smaller but then he's
00:40 farther away is in perspective, he's suppose to be smaller.
00:43 The woman in pink right at the back, looks like she's towering over the boy in
00:47 front in of her, even though she's a lot smaller than he is.
00:52 And why is the man in the foreground look like he isn't really as far in the
00:56 foreground as the woman in the black shirt?
01:00 These are really tricky issues, and the answer, all comes down to the horizon.
01:05 The simple trick is our eye line is always on the horizon.
01:09 If we're standing as we are here, on the beach looking straightforwards, our eye
01:15 line is on the horizon. Here's my son, Joe, and at the time this
01:20 photograph was taken, he was exactly the same height as me.
01:23 So, when I look out to see the horizon, his eye line is also on the horizon, and
01:27 that works fine when we're standing down on the seashore like this.
01:33 If we're sitting down, we lower ourselves, we lower our eye line, and we
01:37 also lower the apparent position of the horizon.
01:41 Even when we're sitting down, looking straight forwards, our eye line is always
01:46 on the horizon, even if we're at the top of a tall building.
01:51 Here, we're standing on a cliff and you can see people on the seashore far below,
01:55 and you can see the pier way below us. That shows how high we are.
02:01 Even now, our eye line is on the horizon. And when we look straight forward at any
02:06 point, we see the horizon. And this is the fundamental key to making
02:10 perspective work in Photomontage illustrations.
02:15 And that brings us back to our original image.
02:17 Clearly, the problem has something to do with the horizon.
02:20 The trouble is, this photograph was taken on a built up street, and there's no
02:23 horizon visible. So, how on Earth do we read the position
02:27 of the horizon out of this image? Well, that's the next problem we have to
02:33 deal with.
02:35
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Finding the vanishing point
00:02 We've seen how important the horizon line is to establishing the correct
00:05 prospective you ever seen. The question is, how do we work out where
00:09 the horizon is supposed to be? It's all the question of vanishing points.
00:15 What we're going to do here is hide all the figures in our scene, so we see just
00:18 the background. Now we can see lots of lines in here that
00:23 we know are suppose to be horizontal. The base of this lower wall, the top of
00:28 the lower wall, the top of the upper wall, the dividing line between these
00:32 storeys in the building and, in fact, the lines in the windows themselves.
00:38 All of these point in the same direction. So, let's find out where they all point to.
00:44 We'll make a new layer and we'll call it vanishinglines.
00:51 Now, let's switch to the Shapes tool and pick a good strong color.
00:56 This green will do nicely. I want to draw not shaped layers and not
01:01 paths, but actual pixels. We're going to use the Line tool which is
01:07 one of the variants in the Shape tools, and let's set a width of 5 pixels so we
01:11 can easily see what we are doing. We'll begin with this low wall.
01:17 I can then click at the extreme right of the bottom of the wall, and drag that the
01:21 cursor follows the line of the wall all the way along and, in fact, beyond it to
01:26 the edge of the picture. And when we release the mouse button, we
01:32 see a green line drawn on our new vanishinglines layer.
01:36 Let's take another obvious line on the picture, maybe the top of this dividing
01:41 line between the storeys in this building.
01:45 Once again, we'll start on the right. And I'm dragging all the way until it
01:51 crosses over the original line we drew, and I'll release.
01:57 That gives us upper and lower vanishing lines and you can see, they cross at this
02:02 point, over on the far left. Let's try taking a line along the top of
02:07 this low wall. So, once again, we're following the top
02:11 of the wall and we find not entirely, to our surprise, that it meets the other two
02:15 lines pretty much at the same point where they cross.
02:21 Let's try a line along the top of these windows, where we can drag through the
02:25 windows and I'm continuing to drag all the way down with a line following the
02:29 tops of those windows and we find once again, well, everything meets at this
02:33 vanishing point. And this is the key to understanding
02:39 where to draw the perspective. Everything tends towards that vanishing point.
02:45 The important thing about that is that vanishing point gives us our horizon.
02:51 So, let's now make a new layer. We can call this horizon.
02:55 And let's switch to, say, a bright yellow color.
02:58 Now, we're going to position the cursor at the intersection of all those
03:02 vanishing lines and hold the Shift key as I drag it, and that draws an exactly
03:07 horizontal line. And when I release it, that log is filled
03:12 with yellow, and that is our horizon in this picture.
03:17 Not surprisingly, we could see that it actually lines up with the lowest wall
03:22 right at the back in front of these windows, and it lines up with the
03:26 horizontal part of that. An we'd expect that the word horizontal
03:32 means lined up with the horizon. We could now hide all our vanishing
03:37 lines, because that horizon is all we need to deal with in this image.
03:42 And actually, it's very much lower than we might expect.
03:46 Although you look at a scene and you think you're going to be on quite a high
03:49 viewing point, in fact, that's where the horizon really is.
03:53 Vanishing points can be worked out in just about any Photoshop document.
03:57 There's always some clue as to where the vanishing lines should be drawn.
04:01 Well, that isn't always as straightforward as in this example.
04:07
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Composing the scene
00:02 Not that we've created our horizon, what can we do with it?
00:05 Well the first thing we can do is to reveal all those people we hid in this
00:08 scene to see how close their outlines lines are to that horizon.
00:13 Let's turn them all back on again, and we can see actually they're miles away.
00:19 We position the people fairly high up in the scene, but in fact, the real horizon
00:23 is very much lower. So let's grab all these people in turn,
00:28 and move them down, so their eye-lines are now on that horizon.
00:33 Except for this boy, who has to be moved up.
00:38 Now as we move them, you can see the position of their heads obviously
00:41 changes, so that they're on the horizon. But also, as we drag them up and down, the
00:47 position of their feet changes, on the pavement.
00:51 And you can see that with this boy, I've drawn a shadow that goes with this layer.
00:55 So as we move him down, his feet move forwards, so that he comes further
01:00 towards us. Because his feet are nearer to us in the
01:05 picture, and that is how we work with this horizon line.
01:12 Let's take this girl here. If we want to move her further towards
01:15 the camera, we don't just drag her, we scale her.
01:20 So let's go into Free Transform. And we see the familiar free transform
01:25 bounding box. In the center of this is our marker that
01:28 marks the position around which the free transform operation will take place.
01:34 Let's drag just that and move it up to her eyes.
01:39 Now normally, when we work with free transform, if we drag a corner handle,
01:43 it'll scale from the opposite corner. And you'll know of course that if you
01:49 hold shift, it'll scale and keep the same proportions.
01:53 What's more important here is if you hold the Alt key on a PC, Option on a Mac, and
01:58 you drag a corner handle, it'll scale from the center.
02:04 And of course, we can hold shift as well to keep the proportions the same.
02:08 So look what happens now. This girl's head remains on the horizon,
02:14 so her eye line is on the vanishing line. And as we drag, her feet move forwards
02:20 and backwards in the scene and so she becomes larger and smaller, and that's
02:25 how we would position people accurately within this scene.
02:32 And let's bring her back to her and we can position her slightly behind the
02:36 woman in the black shirt. And we can apply that.
02:42 With the boy, we can position him where we want in exactly the same way.
02:47 We'll use Free Transform again. We'll drag that center point marker and
02:52 now we grab an opposite corner, Option or Alt to make it scale from the center and
02:56 the Shift key to keep him proportional. And once again, we can bring him right forwards.
03:05 So, with his feet on a line with the girl in the blue shirt.
03:10 He's now standing much closer to her. In fact, we could drag him along so he's
03:14 standing next to her. And there he is.
03:17 A really easy way to make this perspective work.
03:20 Let's take this man in the foreground. Because he's right in the foreground, we
03:24 can move him above all the other figures. We can do the same thing here.
03:29 Interfree transform, grab that center marker and move it on top of his eyes.
03:35 Now I can't reach the bottom corners here but I can reach the top corner.
03:40 The same thing applies. Option key on a Mac, Alt on the PC, with
03:43 the Shift key to maintain the proportions, and we can scale him up and down.
03:49 Although we can't see the position of his feet, we can move him wherever we like
03:53 within this picture. And we can drag him backwards and
03:58 forwards very easily simply by making him larger and smaller.
04:04 Because his eye line is on the horizon, we know he's going to look right in this picture.
04:10 Let's move this pair slightly over to the side.
04:12 And in fact, they're a little too close here.
04:15 Let's take the girl and make her slightly smaller.
04:18 Once again, we'll move that vanishing point.
04:21 Now, she's slightly behind him, so they're more talking to each other.
04:26 Now, in real life, not everyone is the same height as us.
04:30 We might assume, for example, but this girl is slightly shorter than us.
04:34 And so, in this case, we can move her eyeline so it's a little bit below the horizon.
04:40 We might imagine this man was slightly taller than us, and so we could move him
04:44 so his eyeline was slightly above the horizon.
04:48 Remember, the horizon marks the eyeline of the viewer, which may or may not
04:52 coincide with the eye line of the people in the scene.
04:57 Once we hide the horizon, there is the picture in which all the people now
05:01 appear to belong within this scene. Arranging a scene so that all your human
05:06 figures have their eye lines on the horizon is the real key to making a photo
05:09 montage illustration work. Once you've recognized this fact, you
05:14 won't suffer from that awkward, something's wrong feeling, ever again.
05:21
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2. Opening Doors
Drawing the vanishing lines
00:02 In this chapter we're going to open this door, and imagine a scene beyond.
00:05 In order to make the scene look convincing though, we need to draw in our
00:08 vanishing lines. Because there's a handy bookshelf on the
00:11 right, this should be a fairly straightforward matter.
00:14 So lets make a new layer, and we can call this one vanishing lines.
00:18 We'll use the Shapes tool, as we did before, set to drawing straight lines to
00:24 draw in our vanishing lines. And let's start with the bottom of this
00:31 bookcase where we can draw a line along the bottom and extend it out.
00:37 Now, the problem here, is the picture isn't wide enough to find our horizon.
00:42 The vanishing point, where all the vanishing lines meet, is way over here
00:46 somewhere, as we can see if we try and draw another one in.
00:50 But we simply can't reach it, our picture is not wide enough.
00:54 So let's undo and work out a slightly different method of drawing these
00:58 vanishing lines. Now, when you use Photoshop you may find
01:02 that your image is within the application frame like this, or you may find it's a
01:06 floating window and that's entirely up to how you set your preferences.
01:12 Either way we can deal with this. If it's in the floating window press F on
01:17 your keyboard. And you'll now see it floating within a
01:21 gray background, and we can Pan this around.
01:24 And this is very useful for accessing areas outside our image, outside the
01:30 canvas area. So what we can do now is with the Shapes
01:34 tool, rather than having it set to draw pixels.
01:38 We can have it set to draw Pen Path, and that's the second Icon here.
01:43 So now, if we Click and Drag along the bottom of this bookcase, we can extend
01:48 our path as far as we want over to the edge.
01:53 And when we release the mouse button, we can still see the path going through there.
02:01 Let's try taking a line from the top of the book case.
02:03 I'm going to follow this shelf here. And once again we can follow this
02:08 straight through, and we can now see the vanishing point way over to the left of
02:12 our picture. Just to confirm it, let's follow another shelf.
02:19 And yes, that does indeed meet at the vanishing point.
02:23 And another shelf, and another higher shelf, and you can see can all of these
02:28 tend more of the left of the vanishing point.
02:32 Now in this image, your lines are not going to tend precisely to the vanishing point.
02:37 And that's because I built this bookcase and I'm a better Photoshop artist than I
02:41 am a carpenter. So if the lines are a little bit wiggly
02:44 well, then that's down to my carpentry skills.
02:48 However, what we've done here is to establish, vanishing lines which give us
02:52 our horizon. We can now hold the Shift key down, and
02:55 draw our horizon line straight through the middle of that vanishing point.
03:02 And the Shift key enables us to draw a horizontal line.
03:05 So what we'll do now, is turn all those paths into a selection.
03:12 We can do this by choosing Make Selection from the paths menu, or we could simply
03:17 hit Cmd+Enter on a Mac, Ctrl+Enter on a PC, and there's our selection.
03:23 If we now want to fill these on our vanishing lines layer, with the
03:27 foreground color, we simply press Option+Delete on a Mac, Alt+Delete on a PC.
03:33 And that will fill any selection with the foreground color.
03:37 I'm going to hide those edges, and just to make it really clear, I'm going to
03:40 take a brush, perhaps one smaller than that one.
03:45 And choose a bright green, and paint over that horizon.
03:48 Now you can see the horizon line more clearly in our image, and now I'll deselect.
03:55 With our vanishing lines, red out of the shelves in the bookcase, we were able to
03:58 establish the horizon very easily. And that will now give us all the clues
04:03 we need to complete this image.
04:07
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Selecting the door
00:00 In order to open this door, we first need to remove it.
00:05 And so the first step is to select the outline of the door.
00:08 I'm going to hide our vanishing lines, we don't need them just yet.
00:13 So let's zoom in on the door. We can select the outline using any
00:17 number of tools. I'm going to use the Lasso tool.
00:20 Now, when you're using the Lasso tool in Photoshop, it defaults to simply tracing
00:24 a Free-form outline wherever you drag. A useful trick with the Lasso tool is if
00:29 you hold down the Alt key on a PC, Option key on a Mac, after you first Click, it
00:33 will now draw straight lines between the points where we Click.
00:39 So we can drag up to the top of this door, and I can Click the top of it
00:43 there, and over to the top right corner, and all the way down to the bottom of the
00:49 door, and back to the starting point. And when I now release the Alt key it
00:58 turns those series of Click points into a selection.
01:03 Now of course this works best with objects with very straight edges, like
01:07 the door. And we could of course have used the Pen
01:10 tool to draw the outline, but usuing the Lasso tool with the Alt key which gives
01:14 us the Polygonal Lasso tool on a temporary basis is sometimes an easier
01:18 way of doing it. So let's make this selection into a new layer.
01:24 We'll go onto our background and Choose new layer via Copy.
01:29 That'll make a new layer, but it won't give us the option of adding a name to it.
01:34 If we hold Alt on a PC, Option on a Mac, it gives us this dialog.
01:39 When we make the new layer, it will say, what do you want to call it?
01:42 And we'll call this door. And it is very useful to gives names to
01:47 your layers as you create them. It'll make it much easier to find what
01:52 you are doing later. We also want to make a copy of this door
01:55 layer, which we're going to use to build a view through it.
01:59 And it'll load up this door we just created as a selection.
02:03 And we can do that by holding Ctrl on a PC, Cmd on a Mac, and clicking on the Thumbnail.
02:09 And that will load the contents of this layer as a selection, and you can see it
02:13 all selected there. In fact let's zoom out, and we can see
02:17 the whole thing. Now I'll make a new layer, and I'll call
02:22 this doorway, and say OK. And this layer, I'm going to fill with black.
02:28 And to fill any selection with a foreground color, we hit Alt delete on a
02:32 PC, Option delete on a Mac. And that does this for us.
02:37 So there is our doorway filled. We've placed the doorway above the
02:41 original door, that's still in place, but we have the doorway and the door as two
02:45 separate layers. By filling the copy of the door area with
02:49 black, we're able to create a clipping mask, on which we'll later create the
02:52 scene beyond. Meanwhile, we've kept a copy of the
02:57 original door, so that we can open it later.
03:02
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Drawing the floor and wall
00:02 Let's start to make the view through this doorway.
00:04 We'll need to add a floor on the wall to the view, to begin creating a convincing scene.
00:09 Now, the back line of the wall needs to follow a vanishing line, so let's view
00:13 our vanishing lines. Well, it needs to be behind this
00:17 vanishing line that comes from the bottom of the bookcase.
00:20 But perhaps not quite as far back, as the upper one that comes from the second shelf.
00:26 So, let's find our vanishing point. And we can do that by going to the Path
00:32 panel, and highlighting the path we drew. With the Shapes tool, we can now draw a
00:38 new line. It goes from the vanishing point, and we
00:42 can Move it up and down as we Drag it, to say well, I think about there, is a good
00:46 position for our wall. So, on our Layers panel, lets make a new
00:52 layer, and we'll call it Floor. We're creating the floor that will come
00:58 in front of the wall. We can use the Lasso tool, and remember
01:03 with the Lasso tool, if you hold Option on a Mac, Alt on a PC, you can draw
01:07 straight lines between points where you click.
01:12 And so I'm following this vanishing line, and now I'm going to loop around the
01:16 bottom like this. We no longer need to see our vanishing
01:20 lines, or vanishing lines as drawn as paths.
01:24 So we can open the Paths panel, shift-click on the selected path, to
01:29 deselect it. Let's fill this floor with a mid-tone gray
01:34 sampled, from our Swatches panel. As always, to fill a selection with a
01:39 foreground color, we use Alt Delete on a PC, Option Delete on a Mac.
01:44 And there is our floor. Clearly, it's in front of the doorway.
01:48 And we only want it visible, where it overlaps the view through it.
01:53 So let's go to the Layer menu, and choose Create Clipping Mask.
01:58 We could also use the shortcut Option Cmd+G on a Mac, Alt Ctrl+G on a PC.
02:04 And now the floor is only visible where it overlaps that doorway, using that
02:08 doorway as a Clipping Mask. Let's add a little noise to this.
02:13 We can use Gaussian Noise, and we'll keep it monochromatic, and let's add a little
02:20 blur to it. We'll choose Filter > Blur and Gaussian blur.
02:27 And a small amount of blur, perhaps a bit less less than that, will give us a rough
02:31 feel for our carpet. We can tint it maybe using the color
02:38 balance controls. But let's add a little red and a little
02:44 blue to this to create a pinkish carpet. If that's too bright, which it probably
02:51 is, well, we could use curves. Which, maybe, we should have used in the
02:55 first place, instead of color balance, to make the whole thing rather darker.
03:00 I'm going to click Okay. So this is the beginning of the view seen
03:04 through this doorway. Let's make a wall now, and rather than
03:08 simply drawing a regular wall, I want to make a wall that we can see in perspective.
03:13 So I'll make a new layer and call it wall, and we'll use the Rectangular
03:17 Marquee tool to sketch out an area for this.
03:21 I want a pale brownish-yellowish color here.
03:25 So I'll choose that. Maybe add a little bit of red to it, a
03:30 little black, and fill our area with that color.
03:34 Again Alt delete on a PC, Option delete on a Mac.
03:38 And just to make things a little more complex, let's add some texture to this,
03:42 and let's add a regular texture. So we can go to, for example, Patchwork,
03:47 and this will give us a very regular array of straight lines.
03:53 We can make the squares a bit bigger and maybe make the relief a little smaller.
03:57 So we only get quite faint lines coming out on our wall.
04:01 And we'll click Okay. Let's Deselect.
04:05 We can make the wall part of the same clipping group with the floor and the
04:09 doorway, by choosing it from the menu or pressing the keyboard shortcut.
04:16 And there it is. Let's move the wall behind the floor layer.
04:20 And we can see that the wall is going straight across the document, but we want
04:23 this texture to go in perspective, so let's show our vanity lines once more.
04:29 When we go into free transform, we get our familiar free transform handles.
04:35 If we hold Cmd on the Mac, Ctrl on the PC, and drag the corner handle up, we can
04:39 move just that handle. And we can adjust it so it follows the
04:44 vanishing line drawn at the bottom of that wall.
04:48 We can do the same thing with the top handle, holding Cmd or Ctrl and dragging
04:52 it down. Now to keep it moving purely horizontally
04:55 or vertically, we just hold the Shift key.
04:58 And we can drag this down, so that the lines in the tiles match the vanishing
05:05 lines on the wall. Let's Zoom in a little.
05:10 Now that we have it in the right perspective, we can see that all of these
05:13 squares look too wide. They're more like rectangles.
05:17 We can easily grab the center handle on the vertical and drag it.
05:23 As we drag, you notice that it drags it in perspective, rather than moving
05:27 straight across it follows the top and bottom lines that we've set.
05:33 And round about there, seems to be a good position for our wall.
05:37 We could make it narrower from both sides at the same time, and that looks good.
05:41 So let's say okay to that and let's hide our vanishing lines.
05:45 And there are the wall, and the carpet in place.
05:49 Now one thing we'll notice here, as we zoom in, is that the wall doesn't quite
05:54 reach the top of the doorway. And that's because when we selected the
06:00 door earlier, we didn't make the selection high enough.
06:03 Easy to fix, we'll switch to our Doorway layer, which forms our Clipping Mask.
06:08 Make a selection of the top ,and hold down the Alt key as we nudge it upwards.
06:16 Problem fixed.
06:20
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Adding the interior door
00:02 Our view through the doorway is starting to come together, although so far it does
00:05 look a little artificial. We can help to fix that by adding a real
00:08 photographed element, such as a new door. We don't need to draw the door, of
00:13 course, as we already have one photographed.
00:15 Now, we've already cut out the door and it's right down here.
00:20 If hold Alt on a PC, Option on a Mac, and click on the eye, we can see just that
00:23 layer by itself. Now the problem is, we cut this door out
00:28 without it's frame. It's not going to look convincing on that wall.
00:33 Let's make a new selection, and we'll highlight just the background here.
00:39 You can use the Lasso tool again to select the bottom of the door frame, hold
00:44 in the Alt key and select up to the top, along the top and down the other side.
00:52 And I'll wiggle around the bottom of that frame along this wooden bar, and then
00:56 around the bottom of the left of the frame.
01:00 Now, you can see that there's a little bit of lamp, and the lamp stand coming in
01:04 on the left here. We can fix that.
01:09 Let's make a new layer from this, and we'll call this one Second Door.
01:13 Now, when you zoom on this, we want to get rid of this bit of lamp and this bit
01:19 of the stand, so let's lock the transparency of this.
01:26 That means when we paint on it, it wont paint over the edges.
01:29 We can switch to the rubber stamp tool and sample a little bit of the door
01:34 frame, just above the fending area, and now we can clone that over it.
01:41 And the same down at the bottom here. And we can go all the way down, but let's
01:48 sample it higher again to take out the skirting board edge, then go right down
01:52 to the bottom of our door frame. And we'll just take out that shadow that
02:02 appears from the lamp. Let's view all the visible layers in our scene.
02:12 So our second door, we can bring up and we can put it at the top of the stack,
02:16 and there it is exactly replacing the original door in the background.
02:23 We want to make it part of our clipping group, so we can edit, using the Layer menu.
02:29 And you can see, it now grouped with the floor, the wall and the doorway.
02:34 And let's now use Free Transform to flip it horizontally, and we can do that by eye.
02:43 And let's make this smaller. So, you're going to move it so that the
02:48 bottom of the door lines up with the bottom of our wall.
02:53 In fact, let's move it slightly over to the left here.
02:57 To make it line up perfectly, we need to move this corner handle.
03:01 So, we hold Cmd on a Mac, Ctrl on a PC, and start to drag.
03:04 And that'll allow us to move just that corner handle by itself.
03:08 Now, as we move, you can see we can move it both horizontally and vertically.
03:13 If we hold the Shift key, it constrains that either one or the other.
03:18 So with the Shift key held down, we can move it slightly vertically.
03:22 Let's pull the whole of this door down. That's looking better.
03:27 And we can do the same with the top. Just dragging that up until the top of
03:30 the door are at the same line as the vanishing lines that appear in our wallpaper.
03:36 We can make the whole door higher and lower, if we like.
03:40 Let's leave it where it was. Now that we've done that, we can see some
03:46 smudges where we patched earlier. Let's just fix those by patching again.
03:52 With the Clone tool, we'll sample high up the door and then paint this all the way down.
04:01 And there it is, with a new door in place it is starting to look much more like a
04:05 realistic view. But there's still a fair way to go before
04:10 we finish.
04:12
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Building the skirting board
00:02 To make the floor meet the wall better, let's add a skirting board.
00:06 Now, we don't have a large enough section of real skirting board to work with in
00:09 our original image, so let's fake one. And we can fake one by copying a piece of
00:14 the door. Let's go back to our original image and
00:19 to my mind, this piece of vertical looks just like a skirting board to me.
00:27 So, let's grab some of that, and let's take it to the bottom here.
00:30 We'll use the rectangular Marquee tool to make a selection of just this piece of
00:36 the door. Let's make a new layer from this.
00:40 And we'll call this one skirting board. And when we drag this into our clipping
00:46 mask group, between the floor and the new door, it automatically added to that group.
00:55 So, let's turn on all the rest of our layers.
00:59 Well, there's the skirting board, we can pick this up and use Free Transform to
01:05 rotate it, move it into place and drag the bottom down so that it lines up with
01:11 our vanishing lines. Now, the top of it is parallel to the bottom.
01:18 And because we've viewed it again in perspective, we need to make it larger on
01:22 the right-hand side. If you grab that anchor point and drag it
01:26 up until we now get our top of the skirting board running in perspective
01:30 along the line of the wallpaper. Let's move this a little bit higher, and
01:37 there it is. Now that the skirting board is in place,
01:42 the added photographic elements are starting to make the whole scene look
01:46 rather more convincing.
01:49
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Adding a picture
00:02 We'll add a painting to the scene to fill up some of the space between the edge of
00:04 the door and the wall. And what better painting to use than the
00:08 Mona Lisa? Here she is, and let's drag her into our scene.
00:13 Now, because we already had the Skirting Board selected, when we dragged the image
00:17 in, it appears above our currently selected layer.
00:21 And so it's already part of this clipping group.
00:25 We can use Free Transform to scale this down, and let's move it up onto our wall,
00:31 and let's zoom in. All we have to do is get the size as we
00:37 want it, and then drag the corner handles so that the top and the bottom are
00:43 aligned with our grid. And let's make that slightly narrower.
00:50 And let's move it over a touch. Now, normally, we'd need to view our
00:55 vanishing lines to do this, but because we chose wall paper with a regular grid
01:00 pattern, we can use that instead. So there's the picture in place.
01:10 It's easy to make our picture elements match the perspective of the scene by
01:13 using the vanishing lines we created earlier.
01:16 Or in this case, we can use the lines in our tiled wallpaper as an extra bonus.
01:24
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Painting the shadows
00:02 With all the elements now present in the view for the door way, we need to make it
00:06 more realistic and we can do this for the use of shadows.
00:11 First though we'll tone down the bright yellow of that wall.
00:15 Let's switch to the wall layer and open up hue and saturation adjustment and
00:19 lower the saturation. That's looking a little better.
00:24 Now let's make our shadows. We could paint them on directly but I
00:27 prefer to do this on a hard light layer. So we'll make a new layer that matches
00:32 the shape of this cut out. First of all we'll load the shape of the
00:36 selection by holding Cmd on a Mac, Ctrl on a PC, and clicking on the Thumbnail of
00:41 our doorway, and that makes our selection.
00:45 Now, go to the top of this stack and make a new layer.
00:49 We'll Choose Hard Light as the mode for this layer, and we'll fill it with a Hard
00:53 Light neutral color. Now, in Hard Light mode, 50% gray becomes
00:58 transparent, so anything we do to darken this layer will add shading to it, and
01:03 we'll call this layer shading. Let's inverse the selection so everything
01:11 except the doorway is selected and press delete to remove everything outside that area.
01:20 And now, the shading layer exactly matches the shape of our doorway.
01:25 We can use the Burn tool to add our shadows.
01:28 Let's increase the size of the tool and lower the exposure to around 50%.
01:36 Now if you're using a very sensitive tablet as I am, the harder you press with
01:39 a pen, the darker the effect will be. If you're using a mouse you need to do it
01:45 all by changing the exposure, and there are shortcuts to do this.
01:49 If you press three you'll get 30%, seven, you get 70%, all the way up to zero to
01:53 get back to 100%. Let's start with 50% and we'll zoom in a bit.
02:02 We can darken up this layer to add our shadows.
02:06 Let's go along the top and down the side, and let's zoom out again.
02:17 So more shading over on the left, all the way down the side.
02:23 And this really starts to make the interior of this view look more convincing.
02:30 Let's add a little shadow down on the right-hand side as well, and there's our
02:35 shading complete. The addition of these shadows really does
02:40 start to make the view through the door that much more realistic.
02:47
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Opening the original door
00:02 When we made the view through this doorway, we began by selecting the
00:05 original door and moving it to a new layer.
00:08 Let's now bring that door back into view and open it.
00:12 So here's the door, and we can simply Drag this to the top of the Layer Stack.
00:17 And there's the door in place. Well the first thing we want to do in
00:20 order to open it is to Flip it horizontally.
00:23 So let's do that. Edit.
00:26 Font Form. And Flip Horizontal.
00:30 We can now Drag it out holding the Shift key down so we move it only horizontally.
00:36 And we put it just on the right-hand side of this open doorway.
00:41 Now let's move this into better perspective.
00:43 We can use Edit and Free Transform to begin.
00:48 To adjust it into perspective, we can hold Shift, Option and Cmd on a Mac,
00:52 that's Shift, Alt and Ctrl on a PC. And as we Drag one of these corner
00:57 handles upwards it'll move the bottom one down In the corresponding way.
01:02 We don't want it quite as open as that and we can fake it by dragging the
01:07 handle, in the center, of this vertical side to make the door appear slightly narrower.
01:15 Let's now Drag the bottom down, and there is a good view of our door in perspective.
01:21 So let's commit to that transformation. We need an edge to this door, to make it
01:26 look like a real door. Let's grab a center piece out of the
01:31 middle of the door. And I'm just using the Rectangular
01:35 Marquee to select this. And let's make a new layer.
01:38 And we'll call this Door Edge. We can now switch to the Move tool and
01:45 Drag it over to the side. We'll Flip it horizontally again.
01:54 And move it to the top of the door. I'm going to Zoom in here.
02:01 And use Free Transform to Drag it down. And in fact, I'm going to Drag it just
02:07 below the bottom of the door, scroll to the top and Drag the Top Edge a little
02:13 higher, and now apply that. To make this slightly different from the
02:19 face of the door, let's darken it up a little.
02:22 And we can do that using curves. As we D rag down, this edge gets darker
02:29 and that makes a good edge for our door. Let's now address the top and bottom.
02:36 We can use the Eraser tool with a hard edged brush.
02:41 Got to chop off the top at an angle, and then move to the bottom and do the same
02:48 thing down here. Now we've got a couple of lines coming
02:55 through on here, and we're seeing those because they are cracks in the original door.
03:04 Let's paint those out. We can switch to the Brush tool with a
03:07 Soft Edged Brush, and we'll lock the transparency of this Door Edge so we
03:13 don't paint over the edges. Now we can simply sample a color from the
03:21 door and paint over. While we're at it, I noticed at the top
03:26 of this door, we've got a little bit of the original frame captured within it.
03:32 Let's switch to the door, lock the transparency again.
03:36 Sample a color, and paint that out. And that's looking much better.
03:44 Now there's still one thing that we need to do to this Door Edge, and that's to
03:47 add a lock to it. We could draw a lock, but we don't need
03:52 to because we have a door handle that is the same kind of coloring.
03:57 Let's go for the Rectangular Marquee and select a Rectangle from within this door handle.
04:04 We already have the door layer selected, so let's Copy this to a new layer, and
04:08 we'll call this Lock. When we switch to the Move tool, and we
04:12 start to Drag it over the Door Edge, and it appears behind it.
04:17 Well, that's because the lock is behind the Door Edge in the Layer Stack.
04:22 So let's move it above. I will zoom in again.
04:26 Now viewing this at 300%, we're seeing a rather pixelated view.
04:31 Let's use Free Transform to stretch this down.
04:35 And make it a little narrower, and Drag the bottom down a little way to make it
04:41 look inperspective, and we could Drag the top corner up, correspondingly.
04:50 And there's our Door Lock. Move it down a little way.
04:56 And let's darken up the edge of this door just a little more.
05:03 Opening this door was a very straightforward process, all we had to do
05:06 was to Flip it horizontally, and adjust the perspective.
05:10 Adding the Door Edge together with the lock makes the whole thing look more realistic.
05:17
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Adding shading behind the door
00:02 We need to make this open door look more realistic, and we can do this by adding a
00:06 little shading behind the door. So we'll go to the Door layer, and move
00:11 one layer down. We'll make a new layer and call this One Shadows.
00:17 And we can paint directly on this layer using our paintbrush with a large
00:22 Soft-edged brush. We'll set the foreground color to black,
00:27 and we can do this by pressing D, and that key sets the foreground to black and
00:31 the background to white. Let's lower the opacity to around 40% and
00:37 start to paint in behind the door. We have a very big brush to start with
00:42 and we can use this to add some general shading cast by the door on this bookcase behind.
00:46 Make the brush a little smaller to add some more shading, maybe go along the
00:54 floor and up the wall a little bit. Now let's zoom in, use a much smaller
01:03 brush, and add a little more shading directly beneath the door.
01:11 When you're adding shading like this, it always helps to work the low opacity and
01:14 build up the shadow in small stages. With the shading added, this open door
01:23 now interacts correctly with the whole scene.
01:26 Making objects cast shadows is one of the key ways to make any montage more realistic.
01:35
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Adding the door's reflection
00:02 That door now has a shadow, but look at the floor beneath it.
00:05 It's made of polished wood. We need to add a reflection to that wood,
00:08 if we're really to make the door look like it's part of the scene.
00:12 So let's Zoom in. I want to select the bottom part of this
00:16 door, since we'll only see the very bottom of it as the reflection.
00:21 We'll switch to the door layer and I can make a Marquee selection that includes that.
00:27 Let's make a new layer and call it Door reflect.
00:34 We'll flip it vertically using Edit > Transform, and Flip Vertical.
00:41 And I'll drag it down, so that the left hand corner meets the left-hand corner of
00:47 the door. We could now use Free Transform to grab
00:51 the opposite corner and again, when I drag this I'm sheering.
00:57 So if I hold the Shift key down, it's going to constrain that to purely
01:00 vertical movement. And I can drag this right down like so.
01:06 Let's apply that and nudge it up a little bit so it meets the door.
01:14 We need the edge as well, so let's go to our door edge layer, select it.
01:20 Make a New Layer from this and drag this down as well.
01:28 Now, in fact, there's no need to shear this, I can just move it behind the door edge.
01:33 We need to lower the opacity of both these layers, and the easiest way to do
01:37 this is to select them both. Make a new group and call it reflection.
01:44 We can now lower the opacity of the group as a whole.
01:50 So let's try it at 50%. It can go lower than that.
01:56 Let's drag it down, and that looks pretty good to me.
02:02 We could move that reflection just behind the shadows we've painted on the ground,
02:06 and then the shadow beneath the door comes out more strongly.
02:12 Now we've done that, I'm looking at this carpet again and I'm thinking, that would
02:16 look so much better if it were replaced by our polished wood.
02:20 So, let's make a selection of the wood in the bottom here.
02:26 And I've done that using the Lasso tool, holding Option on a Mac, Alt on a PC, to
02:32 make it draw straight lines between click points.
02:38 We can go to our background. And make a new layer from that selection.
02:46 And I'll call this Wood floor. Now let's drag this above the carpet
02:53 floor we made earlier, and move it over into place.
02:59 And you can see, well, it's the wrong shape, because the original was cut off
03:01 by the bottom of the picture. And also, it's important to note that it
03:07 is part of this clipping group which uses the original doorway as a clipping layer.
03:13 What I'm going to do now is go into Free Transform and flip this vertically.
03:20 And what that will do, is make our planks appear to run the length of this hallway
03:25 outside rather than going across them. So let's rotate this and move it over to
03:35 the side, and apply that. I'm going to make a copy of all of this,
03:44 so I'll select it by holding Cmd on the Mac, Ctrl on the PC, and that loads it
03:48 all as a selection. And let's hide those edges.
03:54 With the Move tool selected, if I hold Option on a Mac, Alt on a PC, as I drag,
03:59 I'm moving a copy. And I can drag this across, and use Free
04:05 Transform to shear that so it goes into a better perspective to match the existing
04:11 piece of floor. And I'll make another copy, and shear
04:19 this again. Make it a bit longer, and there it is.
04:24 Now that's still selected and if I show the edges we can see that, so I'll
04:29 deselect, and now I want to transform this entire wood floor to make these
04:33 lines between the planks follow our perspective lines.
04:40 So we'll go into Free Transform again. And I can grab one of these top corner
04:44 handles, and I can pull it down. And with a little bit of tweaking and
04:50 fiddling, we can make this more or less, follow, the perspective as set, by our
04:55 view of the scene. And that might be about as good as we're
05:07 going to get. We need to patch it a little bit, there's
05:10 a piece missing at the top here, and at the bottom.
05:13 Well, we easily use the Clone tool, making sure that its sampling just the
05:18 color of layer. We can click that at our sample point,
05:24 and then clone along this line between the blanks, and we can do the same thing
05:29 to fill in this piece of the font here. These planks are no longer quite
05:36 following the perceptive to leftUNKNOWN the whole blank scene again.
05:41 And pull that down, and that looks rather good.
05:45 To make the reflection, we need to copy all of this wall assembly.
05:52 Before we do that, I'm going to hide our shading layer, for we don't want the
05:56 shading copied. I'm going to load the wall as a selection.
06:00 And we can do this by holding Cmd on the Mac or Ctrl on the PC and clicking on it.
06:06 And now we can choose Edit, and Copy Merged, and that makes a copy as if this
06:11 was all one layer. So when we choose Paste, it copies this
06:17 entire piece of wall. Let's flip it vertically and drag it down
06:28 into position. I'll make the left-hand side of this door
06:36 meet the left-hand side of the original door.
06:41 And use Free Transform to share this. So, it makes our reflection and when the
06:44 bottom lines up the bottom of the door we know that's correct.
06:47 That's our reflection. Let's lower the opacity of this down to,
06:57 let's try 30%. And there it is.
07:03 The final step is to reveal our shading layer again.
07:06 And there it is. Adding reflection is an interesting step.
07:10 It's unlikely that any viewers of the final image will notice the reflections
07:14 directly, but without them the image would also look a little odd.
07:19 With the reflections and shading in place our open door image is now complete.
07:24
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3. Correcting Perspective
The perspective problem
00:02 Here's a truck photographed on a city street.
00:04 Or rather, it clearly wasn't photographed on this street.
00:07 The viewing angle's all wrong. We need to make this truck look as if
00:11 it's parked at the curb rather than sticking out into the road like this.
00:15 But how can we do this? Well, the truck's in its own layer, so we
00:18 can move it around easily. So we should be able to adjust the perspective.
00:23 And this building in the background gives us very clear vanishing lines, in fact so
00:27 clear, we don't even need to redraw them. We can read them out of the lines in the
00:32 building, and the lines of the edge of the curb, and the white line down the
00:35 middle of the road. So, let's try using Free Transform.
00:40 Let's see if we can squeeze this truck up.
00:42 By holding down Shift+Option+Cmd on a Mac, Shift+Alt+Ctrl on a PC, we
00:47 should be able to drag the front of it to correct the perspective.
00:55 Well, this clearly isn't working. We can make it shorter.
01:00 But it still isn't looking right. It's clear that we can't adjust the
01:05 perspective as easily as we could if this were a flat surface.
01:09 And that's because the truck is a three dimensional object, and we can see two
01:12 different sides of it. More complex solutions are required for
01:17 more complex objects. So let's cancel that transmission and
01:22 work out how we can do this again.
01:27
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Correcting the truck side
00:02 We want to adjust this trucks perspective so that it matches the perspective of the street.
00:07 Because it bends around the corner, we have to spit it into its constituent
00:11 plains in order to be able to adjust each one independently.
00:15 Let's use the Lasso tool to select just the side of the truck.
00:20 We can drag around to the top, and we'll go to this top corner.
00:24 Now, we can hold Alt on a PC, Option on a Mac, and that'll draw a straight line
00:29 between points where we click. And we can drag this all the way down to
00:35 this lamp. Now, when we get to the lamp, we can't go
00:39 straight down to the bottom because the lamp is part of the back plane of the
00:43 truck, and not of the side. So, let's click and drag around the top
00:49 of the lamp underneath it, and now we can loop around, and select the rest of this side.
00:58 When we release the modifier key, there's our selection made.
01:03 We'll make a new layer from this. And we'll choose new layer via cut, and
01:08 that will both make a new layer and remove it from the original.
01:14 If we hold down Option on a Mac, Alt on a PC, it brings up this dialog and we can
01:19 call it truck side. And it's always worth giving names to
01:25 your layers, it makes things much easier later on.
01:29 So, let's click OK. With the truck side now isolated, we can
01:34 use FreeTransform to distort it. Let's begin by grabbing the bottom right-handle.
01:42 If we hold down Command on the Mac, Control on the PC, we can adjust just
01:46 that handle. And if we hold the Shift key as well, it
01:49 constrains our movement to purely horizontally or vertically.
01:53 So, let's bring that up the street. We can do the same with the top handle
02:00 and bring it down. Well, we can see, the top of the truck is
02:05 now matching the tops of the windows and bottom, if we lift it a little more, is
02:09 matching the angle set by the curb as they disappear of toward the vanishing point.
02:18 But the whole thing is too wide, so let's grab the middle handle on this side and
02:23 drag this in to make our truck narrower. As we do so, the perspective goes wrong
02:30 again, so we need to keep on adjusting both, the perspective of it going down
02:35 the street, and the length of it. And we really have to do this by eye,
02:41 there's no automated way of making this work.
02:44 But so far, that looks pretty good to me. That makes a convincing view of our truck
02:50 going off down the street, so let's apply that.
02:54 The side of the truck now looks as if it belongs in this scene correctly.
02:58 We still have to work on the back, of course, to make this image look more convincing.
03:05
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Correcting the truck back
00:02 With the side of the truck in perspective, let's work on the back.
00:06 We've already split the side and the back into two separate layers, so this
00:10 shouldn't be a difficult task. We'll switch to the original layer, which
00:16 now holds only the back of the truck. So let's switch to the Move tool and go
00:22 into Free Transform. Once again, we can hold down the Cmd key
00:28 on a Mac, the Ctrl key on a PC to adjust each of these corner handles independently.
00:36 So let's grab the top one and lift it up. I'm also going hold the Shift key to make
00:41 sure it moves purely vertically. We need to make this slightly wider, so
00:47 let's pull it across. And now it's a little bit to high so
00:52 we'll Drag the whole thing down a bit. We're starting to see a little bit of the
01:01 back ground through this, and that's because the edge of the back of the truck
01:05 is pinned not by the side where it meets the side of the truck.
01:11 But by the edge of this lamp. So let's nudge the whole thing over to
01:15 the right. So we just see the tree through it.
01:20 Let's make it a little bit wider again. And we're going to pull the bottom left
01:27 corner down a little way, and make it again slightly wider.
01:34 And we can click Okay. So that's looking fairly good.
01:41 The Lamp is partly hidden by the Wheel. And that's because the back of the truck
01:47 is on the layer behind the front. But let's move it in front.
01:54 And now the whole of that back lamp is visible.
01:58 If we zoom in on it, we can see the perspective of this side of the lamp
02:03 isn't exactly right and that is on the back of the truck.
02:09 So let's Select just that. I'll make this a little narrower.
02:16 I'll hide the edges and use Free Transform to adjust just this.
02:21 And I'm going to lift it up slightly. And we can deselect.
02:27 There's a very small gap we can just see above the lamp.
02:31 And that's where distorting the side leaves a different result than distorting
02:35 the back. We can easily fix that by going into the
02:39 side, and using the Clone tool to sample some of the texture, I'll use it from
02:44 higher up the truck here, and we can paint that in.
02:51 And that neatly fills the gap. By splitting the truck into two layers,
02:56 we were able to address the perspective of each plane independently, and that's
03:01 what allowed us to perform the slightly complex perfective transformation.
03:09
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Adding the shadow
00:02 Even with the perspective corrected, this truck still doesn't look like it's really
00:05 part of the street, and that's because it isn't casting a shadow on the road behind it.
00:11 So let's paint one in. We'll go to the background layer and make
00:16 a new layer, and we'll call this one shadow.
00:18 And let's zoom in. I'm going to switch to the brush tool,
00:26 and choose a large soft edged brush. Perhaps slightly smaller than that.
00:38 With black as the foreground color... I'm going to paint the shadow underneath this.
00:44 If we paint at 100% opacity, it's going to make a very unconvincing looking shadow.
00:52 It's just too solid, and we get very little control this way, so let's undo that.
00:59 We'll reduce the opacity of the brush, to let's say, 40%.
01:04 And we can do that using the number keys. Four on the keyboard gives us 40%, eight
01:09 gives us 80% and so on. We'll return to our 40%.
01:16 It'll paint a shadow directly underneath the truck.
01:20 At 40% opacity, that isn't enough. So let's build it up by painting it again.
01:32 And again. And again.
01:37 By building up the shadow in stages, we're able to paint it much more
01:40 successfully, than if we used a heavier opacity, and tried to do it all in one go.
01:45 And then to paint a bit more behind the truck.
01:49 And now I'm going to look at these wheels.
01:54 Each of these, needs to cast it's own shadow on the road surface.
01:58 So I'll reduce the brush size. And you can use the square bracket keys
02:02 to do this. The left square bracket makes the brush smaller.
02:06 The right square bracket makes it bigger again.
02:10 And now we can paint a shadow, beneath each of these wheels.
02:15 There's the first one, and there's the second one.
02:20 Now that we have the shadows in place, we can see a slight white fringing on the
02:24 edge of this truck. So lets fix that.
02:28 We'll go look at the truck side layer, and we want to paint that out.
02:34 We don't really need to clone anything into that to get rid of it, we can simply
02:37 use a small paint brush. So I'll make the brush small, and set the
02:42 opacity up to 100% now. I'll sample a color, from inside the tyre.
02:48 And we can use this by holding down Option on a Mac, Ctrl on a PC.
02:53 With Photoshop CS 5, we get this color ring coming up.
02:58 And that shows us the sampled color, in the top half off the inner ring.
03:04 So that's the color underneath the cursor.
03:07 The bottom half of the inner ring shows the existing foreground color, and the
03:10 outer ring is simply there to isolate the color for us so we can see it more clearly.
03:16 We want this black color. Now if I was simply to paint on this directly.
03:21 We'll, where we paint the color would go all over our art work.
03:25 We clearly don't want that to happen. So let's undo, if we lock the
03:30 transparency of this truck side, like this, we'll now paint only within the
03:35 existing pixels on this layer. And we can paint out all those white marks.
03:42 And the same along the exhaust pipe. When we get to the back here, let's
03:48 sample a color again and paint this out, and again, right at the back we'll sample
03:53 a color, and paint out there. And this is the quickest way of getting
04:00 rid of that ugly white fringe. Adding the shadow, greatly increases the
04:06 realism of the scene. As is always the case, shadows on the
04:09 ground can make any object look like it really belongs with that background.
04:16
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Adding the sign
00:02 Let's add a sign to our truck. And we can make our own sign easily using
00:07 the Type tool in Photoshop. So, I'll begin by clicking in the Artwork.
00:12 Let's choose a foreground color for our sign to make it red, and we'll type the
00:17 word, Perspective (sound playing) and let's make it slightly bigger using FreeTransform.
00:25 Now, it's clear it's going to be hard to create our sign like this, because we're
00:29 looking at this complex background of the truck, the shadow and the street.
00:36 So, let's make a backing for our sign. We'll make a new layer and call it Sign Back.
00:46 We'll trace this out with the rectangular Marquee tool and fill this with white.
00:53 Now, because we've said red is our foreground color, we want to keep that
00:56 red for the rest of our sign. White is currently our background color.
00:58 To fill any selection with the foreground color, we would use Alt+Delete on a PC,
01:09 Option+Delete on a Mac. To fill with a background color, we use
01:15 Ctrl+Delete on a PC or Cmd+Delete on a Mac, and there's our sign back.
01:17 Let's move it below the rest of our sign. Let's add another word on here, and this
01:25 time we'll put in CORRECTING. And I want this entirely in capitals.
01:33 Let make this a little larger, using FreeTransform.
01:38 And let's give it a bit of a curve. We can use the Text Warp button to do
01:44 this and we'll choose Arc. We can grab this with the Move tool, and
01:50 lift it above our word, Perspective. And we can use FreeTransform to make it
01:55 the right proportions for this. Let's grab both these type layers and
02:04 drag them down a bit, and we'll also add one more statement at the bottom.
02:13 Let's write, a guide for the Photoshop artist.
02:20 And we'll move that down a little. And let's fill that with blue, just for variety.
02:28 So, there's our sign. How do we get it on to the truck?
02:33 Let's start off by taking all of these layers and I select them by selecting the
02:38 top one, Alt and the Shift key, and I'm selecting the back one, and we can merge
02:44 them all together. Cmd+E or Ctrl+E will merge all these
02:52 selected layers. And there it is.
02:55 So, let's move it to the top and correct that perspective so we can make it fit on
03:00 the side of our truck. We'll go into FreeTransform and drag it
03:06 up so the top left corner matches the top left corner of the panel on the side of
03:11 the truck. Now, we can grab each corner in turn.
03:16 We can move this one to that corner, this one onto that corner.
03:22 As you can see, it's looking rather bizarre until we move the final one into
03:26 the corner how we want it. And there it is, in place.
03:32 We can hit Enter and that will apply our perspective.
03:36 So, there is the text on the side of the truck.
03:39 Now, it doesn't look like it belongs there and that's because loader truck is
03:43 actually white, the photograph of it makes it appear far from white.
03:49 If we change the mode of this layer, from normal to multiply, it'll darken up
03:54 what's underneath it. And now this appears correctly, on the
03:58 side of the truck. Now, there's a small problem here.
04:02 And that's that the word Photoshop covers up some kind of plug or socket on the
04:06 side of the truck. What would we do if we wanted to make the
04:11 whole side rather smaller than this? Let's Undo the change to multiply and
04:17 let's Undo our perspective distortion. We could use FreeTransform to make it
04:24 smaller and position it on the truck. But now when we try and change the
04:29 perspective, well, we're kind of guessing how it's going to fit onto this truck.
04:35 We can get the top and the bottom more or less, right.
04:38 But what do we do with this handle? At the moment, it seems to be leaning back.
04:41 If we drag it forwards, it's very hard to correct so let's Cancel that.
04:48 The trick here is to make a selection that is larger than the area we actually
04:55 want to use, something like that. And while we're at it, let's change the
05:03 mode of this from normal to multiply, and the white disappears, and we can see
05:08 through it. So, the selection we've made is bigger
05:13 than the sign itself. Let's hide those edges and go into
05:17 FreeTransform again. And this time, our FreeTransform handles
05:24 appear at the edge of our selection rather than just at the edge of the layer.
05:29 It's now easy to adjust all of these. Once again, we can move each of the
05:34 corners to match a corner on the truck. And there is our much smaller sign in the
05:43 correct perspective. So, with the sign now in perspective on
05:48 the side of the truck, the whole scene is complete.
05:51 When this perspective of every element in the scene matches the perspective of the
05:55 background, we're almost guaranteed that our montage will work in a convincing manner.
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4. The Vanishing Point Filter
Creating the first perspective plane
00:00 This house is constructed of walls at right angles to each other, just like
00:04 most houses. All those walls however, present an
00:08 interesting perspective problem. But we can use Photoshop's Invertive
00:12 Vanishing Point filter to take most of the hard work out of working with this images.
00:18 So, let's go to Filter and choose Vanishing Point.
00:23 And it appears near the top. Here's the image opened within Vanishing Point.
00:29 And the first job is to find and define a rectangular area within this image.
00:35 We can do that fairly easily using this wall.
00:39 We can use the side of the wall and the line of bricks to help us.
00:44 Use the X key to zoom in. This makes it much easier to define your
00:51 perspective points. So, I'll click the first point just at
00:55 the top of this wall, and the second point, I'll follow this line of bricks
00:59 until I get all the way across to this join in the corner.
01:04 When I pull down now, well, there's a garden gnome in the way, so let's pick
01:10 this line, directly to the right of his head where I can still see where the
01:16 brick meets the corner. And I'll click there.
01:22 And finally, I'll follow this line of brick work long until it meets the corner
01:27 of the building, and I know that's vertically aligned with the first point
01:31 that I marked. I can click.
01:37 And there's are first perspective plane. We can extend this by dragging one of the
01:42 handles up and down. And as we do so, it extends it in perspective.
01:48 Let's pull it right down to the corner of the wall and right up to the top of the wall.
01:54 We've identified the rectangular area within our first wall.
01:58 And we've used that to create our first perspective plane.
02:01 This will form the basis for building planes that match the rest of the image.
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Creating the second perspective plane
00:00 The first plane defines the perspective of the whole scene, and we can use that
00:05 as a basis to define all the rest. Let's zoom in.
00:10 Now, we want to tear off a new plane to go along this wall, and this wall, as we
00:15 said, is at right angles to the first. To do this, we hold Cmd on a Mac, Ctrl on
00:23 a PC, and grab one of the side handles. As we drag, it produces a new plane in
00:30 what it imagines is the correct perspective to match the first one.
00:37 Now, this is something that Photoshop often gets wrong, and that's partly
00:41 because the first plane we defined could belong to a number of different perspectives.
00:46 It's two planes are at right angles to each other that really defines the whole
00:50 perspective of the scene. All is not lost.
00:53 We can fix this by adjusting the perspective of the second plane.
00:58 We can grab this top handle and we can drag it down.
01:04 So it follows along the line of the guttering, like so.
01:09 Now, when a plane has a red outline like this, this indicates it's an illegal perspective.
01:15 In other words, this perspective doesn't make sense in the real world as far as
01:20 Photoshop can see, and that's cuz we haven't finished distorting it yet.
01:25 Let's grab the bottom right-hand corner, and we can drag this one up.
01:31 And as we get close to it, Photoshop is now turning it blue again.
01:35 In effect it's saying oh, I understand, okay, this now makes sense.
01:39 This could work. Well, we want to line up with a line of
01:42 the bottom here, but we can't see a clear line.
01:47 So, let's lift the whole of this plain upwards and see if we can follow the line
01:52 of this door. So, we'll pull that down again, and that
01:58 looks about right. Let's pull the plane right down to the ground.
02:05 And now, we can zoom out and adjust the rest of this plane to go the full width
02:11 of the wall. Now, it's worth checking at this point
02:16 that it is actually correct, so let's zoom in.
02:20 We can see actually it isn't. It's not following the lines on this
02:27 garage door. So, let's grab the handle again and lift
02:33 it up. That's better.
02:36 The lines within the grid are now following the lines on the door.
02:39 And at the top, it's following the bottom of the guttering.
02:43 Let's pull it down a little on the top. There we go.
02:48 That looks good. Now, I spent some time making this second
02:52 plane because after this plane's been made, we can't then go back and make corrections.
02:58 It's important to adjust the second perspective plane correctly, as precisely
03:03 as we can. There's the two planes we define, then
03:07 set the perspective for the whole of the rest of the scene.
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Tearing off additional planes
00:02 With our first two perspective planes defined, we can go on to tailor for
00:05 additional planes at right angles to those we've already created.
00:10 So here's the plane for our initial wall, and here's the corrected plane for the
00:14 wall at right angles to it. Let's try tearing off another plane to
00:19 fit this side wall. Again, we hold down Cmd on a Mac, Ctrl on
00:24 a PC, and we can just pull this handle. And because we took the trouble to get
00:30 that second plane correct, we can see how this plane is now matching the wall precisely.
00:36 If we zoom in on it, again holding the X key, we can see we follow the line of the
00:43 brickwork and the line of the top of the windows.
00:51 There's a slight error at the bottom here, but that could be down to some
00:54 subsidence in the house. We'll assume it's supposed to be truly vertical.
00:59 What we can do now is extend the size of this plane.
01:03 We can drag it all the way up above the roof, if we choose.
01:08 Let's pan down a bit. So, we can make that plane as big as we like.
01:19 We could even tear off additional planes. Let's first zoom in, and we can see that
01:24 this wall is offset from the ground a little way.
01:29 Well, let's pull it down, and let's tear it off along the ground.
01:36 And again, our plane tears off in perspective.
01:42 We can pull it along the ground in this direction as well.
01:47 Let's zoom out again. And we can in fact make this ground plane
01:52 fill the whole of the ground space. If we try and drag it towards the house,
01:57 we're going to get into slight difficulty because there are planes in the way.
02:02 So instead, we can go to our garage door, holding Cmd on a Mac, Ctrl on a PC, and
02:09 drag this one forward. And at this point, it might be easier to
02:15 make the plane we've dragged at the bottom here narrower but only filled up
02:19 the glass area. And now we can use this one to fill the
02:26 whole of the front, of the cement in front of this house.
02:34 By tearing off right angle planes in this way, we've been able to define the
02:37 perspective for this entire scene. All the groundwork has now been completed.
02:45
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Cloning in perspective
00:00 The Clone tool does a special job inside vanishing point.
00:05 It clones, not just in the way the regular Clone tool does in Photoshop, but
00:09 in perspective. It's an extraordinary and powerful new
00:12 tool, so let's see how it works. First we'll zoom in, to focus just on
00:16 this side wall. When we switch to the Clone tool, the
00:21 first thing we want to do, is to hold Alt on a PC, Option on a Mac to set the
00:26 cloning source. Now, when we move the tool around, we can
00:32 see the patch moving with us, and that's what we'll be cloning.
00:39 And notice how it moves in perspective, as we go up and down this wall.
00:43 We can make the tool larger and smaller, using the square bracket keys.
00:48 So the right bracket to make it larger, the left bracket to make it smaller.
00:54 We could in fact make it so large, it covers the entire decoration in one go.
01:00 But let's do it in smaller chunks. So what we have to do, is to find a place
01:04 where these bricks that we're moving align with the bricks already in place on
01:09 this wall. And I think about there works well.
01:14 The dark brick right at the bottom of our cloned source, matches the dark brick
01:17 already on the wall. So, I'll click there and drag, and there,
01:24 we've cloned out that decoration on the wall in perspective.
01:31 Now, there's more to it than this, because the clone tool can even clone
01:34 around corners, and this is quite extraordinary.
01:39 Let's go up to this wall on the side wall, and sample a clone point up here.
01:44 There's the part we've sampled, and as we move the tool around, we can see that
01:49 sample moving with us. Let's drag it down over the window, and
01:55 around the corner. And here it comes, we can use this now to
02:00 clone out that security camera. And you can imagine, if we didn't have
02:05 enough clear wall on this wall, but we did have enough on the wall around the
02:09 corner, we could do it in this way. So let's try painting it out.
02:14 Well, it's certainly gone, but the trouble is,INAUDIBLE different color,
02:20 so let's undo that. We can fix this, by turning on healing,
02:24 and healing with a Clone tool, works in much the same way, as healing with a
02:28 Healing tool in Photoshop. And we turn it on, and we start to paint.
02:37 It will disappear. But the color is still too bright.
02:40 As we release the mouse button, we can see, it now heals itself by blending it
02:45 into the wall behind. The clone tool, allows us to make quick
02:51 and effective edits to our images. Let's say you want to take out this lamp
02:56 here, well, we can do this in the same way.
02:59 We'll select the clone source at the top, move it further along, and now paint this out.
03:10 Suppose you want to take out this satellite dish around the corner, exactly
03:14 the same. Let's sample a point further down the wall.
03:20 Say there. And remember, we sample by holding down
03:24 the Option key on a Mac, Alt key on a PC. We need to align this sample with the
03:31 wall, and now we can simply paint out the dish by cloning over it.
03:38 And we can take out the wire on the other side, in much the same way.
03:49 Have you noticed how the healing, blends it in, with the rest of the wall.
03:56 The Clone tool allows us to edit our images without having to worry about
03:59 aligning complex perspectives. All that is taken care of automatically,
04:03 by the vanishing point filter.
04:05
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Marquee drawing in perspective
00:00 All the tools within Vanishing Point work in perspective, not just the Clone tool.
00:06 Let's try selecting an area with a Marquee tool to see how it operates.
00:11 We'll zoom in a little, and pick the Marquee tool.
00:15 Now normally, this would draw a standard rectangle, and that happens within
00:18 Vanishing Point, except now the rectangle is drawn in perspective.
00:23 Let me select this window, and you can see that as we drag, the top of the
00:27 rectangle runs along the top of the window, and the bottom of it runs along
00:30 the bottom of the window. Let's go around the corner and select
00:36 some brickwork, and the same thing happens.
00:39 Notice how the top and bottom of the rectangle are exactly parallel to the
00:43 courses of these bricks. And that's an extrordinary thing to be
00:47 able to do. As well as being able to draw in
00:50 persepective, we can even measure in perspective.
00:55 And let's see how that's done. We'll take the Measuring tool and let's
00:59 draw a line along the height of this door.
01:03 We'll draw it straight down with an angle of 0 degrees.
01:07 And we can see that the default measurement here is 5.16.
01:13 5.16 what? Anyone's guess.
01:16 Let's say, we want to measure in meters, and we can set this to be 2 meters.
01:21 And we'll check the link measurements to Grid box.
01:26 So, what we've assumed is that this door is exactly 2 meters high, we can now go
01:29 ahead and read any other measurements we like out of this scene.
01:34 We could measure the width of this window and we can see that's 1.87 meters wide.
01:42 We could measure the height of the shutter.
01:46 And we can see that's 1.29 meters high. If we want to replace a piece of this
01:51 downpipe on our guttering, we can measure it and we can see it is not only 0.32
01:57 meters long, it's also coming out of the drainpipe at an angle of 29.2 degrees.
02:06 For architects, this is a fantastic tool. For anyone who wants to buy new curtains
02:12 for their house, wants to get new shutters, wants to get a new garage door,
02:15 it's a remarkably clever way of estimating the size of any item in the view.
02:22 Using the Marquee tool in perspective is very surprising.
02:25 We wouldn't assume that Photoshop could do this, but the ability to read
02:30 measurements out of an image is truly extraordinary.
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Working on new layers
00:00 So far we've been working on a singly layer in Photoshop, the background layer.
00:06 Of course, this means we lose flexibility and the ability to change on edits later.
00:12 The Vanishing Point filter, however, has the ability to work with multiple layers,
00:15 so let's see how that's done. So far in this image, we've defined our
00:20 perspective planes and we've cloned out a few objects on this wall.
00:24 So let's hit the Ok button to return to the main Photoshop.
00:29 And there's the image. You can see we're working on a single
00:32 background and it's been changed to reflect the images that we've cloned out
00:36 on this wall. Let's make a new layer.
00:40 And we'll call this one clone. Now, even though we're working on an
00:46 empty layer, there's nothing in here at all yet.
00:51 When we go back into Vanishing Point, what we find is we can see all our
00:57 perspective grids still intact. We can see the background layer even
01:03 though we're working on the new one. So let's try something here.
01:07 We'll zoom in on the image again, and let's say we want to try and clone out
01:12 this number by the side of the door. Well, we can switch to the Clone tool,
01:18 the shortcut is S, just as it is in main Photoshop, and let's hold Option on a
01:22 Mac, Alt on a PC to set our cloning source.
01:26 And we can do that on the edge of this brickwork.
01:30 And we now move this up. We can see actually our butt is a little
01:34 large, it's taken in part of the door, we don't want.
01:38 So let's use the Square bracket keys to make it smaller, and there we go.
01:43 That's a good place to clone. And we'll click.
01:46 And drag over it. And now, that number plate is completely gone.
01:52 We could do the same over the door. So let's choose a piece of door.
01:59 There appears to be something strange going on over this door.
02:02 Perhaps we've cloned over it accidentally, so let's get rid of that.
02:06 We'll sample a piece of the door next to the mistake, move further along, and
02:10 paint it out. At the moment it looks a different color,
02:14 but as we release the button, because the Healing is turned on, it blended in perfectly.
02:21 Let's go a little further and take out that handle as well.
02:26 When we now click the Ok button to return to the main Photoshop, we can see what's
02:31 happened there it's moving. Well the number plate has been cloned out
02:36 and the handle on the door on the garage has also been taken out but it's been
02:40 taken out on this new layer. That means we can always edit our changes
02:48 later, should we need to, and that's extremely helpful.
02:52 By creating multiple layers, we're able to make all the changes we like in
02:55 perspective without damaging the original artwork beneath.
02:59 It's well worth getting used to the idea of making new layers before entering
03:02 Vanishing Point. So that any mistakes can easily be
03:06 corrected afterwards.
03:08
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Copying the window
00:02 We've seen how we can draw in perspective a Vanishing Point with the Marquee tool.
00:06 Let's know make use of that by making a rectangular selection and copying it to
00:10 another layer in the image. Before we do, I'm going to make a new
00:14 layer and I'll call this one new window, because that is what we are going to do.
00:20 With the layer created, we can go to Filter, and choose Vanishing Point once more.
00:25 And once again, Vanishing Point loads with all our perspective planes in place.
00:31 We'll zoom in a little, and now lets use the Marquee tool to make a selection, of
00:36 this window. As we drag it, you can see that the
00:41 selection is duly made in perspective. Now we've made it.
00:46 We need to move it somewhere else. If we hold down the Alt key on a PC,
00:52 Option on a Mac, we can drag this to move a copy.
00:57 And you can see what happens. As we drag, it bends around that corner.
01:01 When we hit the wall with the door on, it bends again.
01:05 So we've got this one selection which is now appearing on two perspective planes.
01:10 We're going to keep on dragging and we're going to move it all the way down here.
01:17 In front of this garage, and let's put it in place just there.
01:25 At the moment, Healing is turned off, let's see what happens when we turn it on.
01:29 Well, it's doing it's best to blend it in to what it thinks are the right
01:33 surroundings, but actually it is not helping at the moment.
01:37 So let's leave that turned off and we'll click Ok to apply that.
01:43 Now as you can see, it's gone slightly wrong here and the perspective isn't
01:47 quite up to it. But because we made it as a new layer,
01:52 it's easy to use Free Transform to correct this perspective.
01:57 There we go, we've pulled that wall out. We can now add a Layer Mask to this.
02:07 And paint on this Layer Mask with a Hard edge brush in black to hide those parts
02:13 of the layer we don't want seen. Down the side in front of the door and
02:21 along the bottom of the wall here where it actually wraps around on to the cement
02:26 in front of what was the garage. And this is one of the really important
02:33 parts about creating. Each cloning activity, each moving
02:37 activity, everything in Vanishing Point on a new layer because it means it's very
02:43 easy to adjust it afterwards to make it fit.
02:48 The ability to copy parts of an image in perspective is extraordinary and we can
02:51 remodel an entire house with only a minimal amount of effort.
02:55 Once we've defined our perspective planes, the rest is easy.
02:59
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Extending the window
00:02 Now that we've added a new wall and window where the garage once stood, let's
00:05 see if we can make that original window more attractive by turning the two
00:09 windows into one. Once again, we'll make a new layer, and
00:14 we'll call this wider window, and we'll go back into vanishing point.
00:22 Let's zoom in, and pan across. I'll use the marquie tool, and I'm going
00:28 to make a selection of this right-hand window.
00:32 And I'm going to make it taller than the window itself, so that it covers up all
00:36 of the shadow. The whole of the shutter and you can see
00:42 yet again as we make this selection it does in fact make it in perspective, so
00:47 once again to copy this we hold down out on a PC, option on a MAC and now we can
00:52 start to drag Now of course we can move it up and down.
01:00 But if we hold the shift key it only moves horizontally.
01:04 And when I say horizontally, of course I mean horizontally in perspective.
01:10 Let's drag it all the way over so it meets the right-hand edge of this
01:15 existing window. Now we can see what is happening the
01:20 right-hand edge of the window matches the left-hand edge of our copy selection and
01:24 that's fine. There is a problem going on here we can't
01:28 see the edge of the window within the selection and there is a awkward joint at
01:33 the bottom. We can press this button, and that gives
01:38 us the equivalent of free transform. Now we can grab the center handle and we
01:43 can drag this to make it slightly narrower and that now works perfectly.
01:50 When we deselect it there is our wider window, though as we expected.
01:57 It's not quite lining up on this side, so let's click okay and return to our
02:03 Photoshop layer. Once again, because it's a new and
02:08 separate layer, we can use free transform to do any final tweaks that are necessary
02:12 to make this window work. We could even add a layer mask and use a
02:21 soft edge brush to tidy this up. If we want you could use the regular
02:28 clone tool just to copy and paint over any slight inaccuracies there may be.
02:35 You can set the sample to all layers. We switch out of the layer mask, the main
02:42 layer and now we can sample a piece of the original background and clone over
02:48 it, and the same with the bottom. Obviously, we're not cloning in
02:55 perspective here, so we have to be fairly careful about how we clone.
03:02 A little Photoshop trickery was needed to make the two windows look like a single
03:08 window, but after all, that's what Photoshop is for.
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Copying the door
00:02 So far, we've looked at copying objects from one plane onto another plane that's
00:05 parallel to it, or even onto the same plane.
00:08 When we move an item onto an adjacent plane, we have to think about the angle
00:12 of view as well. Let's make a new layer and call this
00:16 onedoor, and we'll go back into vanishing point.
00:19 And you can see when we re-add the vanishing point, it's showing all the
00:26 layers in our composition. Let's use the Marquee tool to select the
00:34 door, and now we can hold down once again, Option on a Mac, Alt on a PC, and
00:40 we can drag this door around the corner. Let's position this new door at the
00:50 bottom of this wall. Now here, there's a problem.
00:54 When we're viewing the door in its original position, we're viewing it from
00:58 the side. We need to flip this door so that we're
01:01 viewing it in the correct perspective for the wall in which we're placing it.
01:05 We can do that by going into Free Transform, by clicking this button.
01:11 And now, we can click the Flop button at the top.
01:14 Flop will flip a selection horizontally, and Flip will flip it vertically.
01:23 And there's our new door in place. The left-hand edge is concealed behind
01:29 this part of the wall. On the right-hand side, we can see the
01:33 interior of the door. It's as if the door is slightly sunk into
01:38 this wall. By flipping the door horizontally, we've
01:43 been able to turn it to face the other way, so it looks in place on this side wall.
01:50
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Adding new artwork
00:02 As well as working with elements already in the picture, we can add new images if
00:06 we like. Let's hide the door we added earlier,
00:09 after all it's on a separate layer, and let's add a for sale sign.
00:14 So I'll make a new layer and I'll call it for sale.
00:19 And we'll start with a Marquee tool. We'll draw out a rectangular area and
00:25 fill it with white. Let's add some lettering.
00:32 I'll choose red as the foreground color and I'll type in for sale, and move that down.
00:40 And underneath I'll put charming house and that's the beginning of our sign.
00:51 I'm going to merge all of these layers together, I'll select them all and use
00:56 Cmd+E on a Mac, Ctrl+E on a PC then merge all the selected layers into one.
01:03 And let's say we want the words for sale reversed out.
01:07 So I'll make a rectangular selection and we can choose Image > Invert.
01:14 Now, we wanted the white to turn black, but we didn't want the red to turn blue.
01:22 So let's now go to edit and fade, and we can say, when we Invert we only want to
01:29 invert the Luminosity. Now our red color remains red.
01:36 There's the sign. To make it look a bit more realistic,
01:39 let's switch to the Burn tool. And paint in a few little shadows on this
01:46 just so it doesn't look quite so new and shiny.
01:50 Now, in order to get this into Vanishing Point, we need to Select it and Copy it,
01:56 and now we can hide that layer. Let's make a new layer now and call this sign.
02:06 When we go back into Vanishing Point, we can now simply Paste.
02:13 Shortcut is Cmd+V on a Mac, Ctrl+V on a PC.
02:17 And there's our sign. And while it's outside or partially
02:21 outside, any of the prospective planes, it just shows it straight.
02:27 Let's make is smaller, and as soon as it's entirely on one perspective plane it
02:33 now comes into a correct perspective. Let's zoom in, so let's drag this sign
02:41 around the corner and place it on this wall.
02:46 We're still in Free Transform mode and we can again make it smaller until it's
02:51 placed on that wall. And you notice how pasting anything in
02:55 the Vanishing Point automatically places it in perspective on the surface to which
03:00 it's attached. If we were to drag it around onto the
03:04 front wall for example. It would be in perspective there as well.
03:08 So let's click Ok and see how that looks. Well, it looks quite good.
03:17 The top and the bottom are a little ragged, so let's tidy that up.
03:22 We can use Lasso tool to select the top and delete, and do the same with the bottom.
03:28 And that's because Vanishing Point occasionally has trouble with
03:32 anti-aliasing, especially if you're working with quite subtle differences in height.
03:38 Now, to make this look like it's on the wall, we need to extrude it slightly.
03:42 Let's load it as a selection, we can hold Cmd on a Mac, Ctrl on a PC, and click on
03:47 it's thumbnail to load that as a selection.
03:52 With which the Move tool, we can now hold down Option on Mac, Alt on a PC and nudge
03:57 it using the Arrow keys. And each time we nudge, it leaves a bit
04:03 of itself behind. That's the bit we want to work on.
04:07 So let's inverse that selection. Now, only the outside is selected.
04:17 We can lock the transparency, so that anywhere we paint doesn't go over the
04:19 edge of pixels already here. Switch to the Brush tool.
04:23 And let's pick a pale gray. And we can paint that over the edge.
04:31 And let's hide those marching ants. You could add a little bit of shading
04:36 using the Burn tool for a bit of variety in here.
04:40 And finally, let's add a slight shadow on the wall.
04:44 And the easiest way to do this, is simply to use a Drop Shadow layer style.
04:53 That's a bit too strong, we can take that down a bit, and move slightly closer.
05:00 And there's are shadow. To get new artwork into Vanishing Point,
05:04 we must copy and paste. There's no way to open the new image from
05:08 within the Vanishing Point dialog. But it does work remarkably well and the
05:13 perspective matching can be perfect.
05:17
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Adding graffiti
00:02 The for sale sign looks fine on our wall. But that required us to make a new object
00:06 outside Vanishing Point. Here's how we can paint directly within
00:10 Vanishing Point using the Built-in brush tool.
00:14 We'll make a new layer and we'll call it Graffiti.
00:18 And we'll go back into Vanishing Point. Let's zoom in, and we'll switch to the
00:23 Brush tool which we haven't used yet. Now, the Brush tool paints largely as we
00:31 would expect. Let's turn Healing off for now, and let's
00:36 pick a deep blue as our color. We can set the diameter of the brush and
00:45 the hardness of the brush and we can start to paint.
00:48 And we'll paint on here Vanishing Point. Now, as I'm painting, it's actually
00:55 painting in perspective, and this can be quite hard to get your head around.
01:01 It's hard to tell it is doing that, but you can see the thickness of the stroke
01:05 at the end here is greater than the thickness of the stroke at the beginning,
01:09 and that's despite having exactly the same diameter brush.
01:14 And we can make that clearer by putting in a couple of lines, beginning and end.
01:21 By putting a vertical line at this end and a vertical line at this end, you can
01:26 see this one is thicker than that line. Now at the moment, this doesn't look like
01:32 it's truly part of the wall, but we can fix that.
01:35 Let's press OK. All we need to do is change the mode of
01:42 this layer from normal to hard-light. And we can see it looks very pale on the
01:48 wall, well, we can darken that up. We could use the Curves dialog to darken it.
01:55 And now it looks much more like it's part of the wall.
01:58 By changing the layer mode from normal to hard-light, we're able to make our
02:01 graffiti look like it really is painted on to this wall.
02:05 And although painting in Vanishing Point isn't the easiest way to paint, it's
02:10 extraordinary that it manages to do it all, especially in perspective.
02:17
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Healing in Vanishing Point
00:02 When we turn on Healing while painting Vanishing Point, we get perhaps
00:06 surprising results. This is what happens.
00:09 We'll make a new layer and we'll call it healing, And lets go into Vanishing Point.
00:16 I'll zoom in. And let's say we want to paint out the
00:20 letter box on this door. We'll switch to the Brush tool, and this
00:25 time we'll turn Healing on. Now you might think we need to match the
00:30 color of this door, but in fact we don't, and to prove that let's go for a
00:33 completely different color. As we paint over it, well, it paints in
00:38 red, as we'd expect, but once I release the button.
00:43 It blends it in to the left of the door. We could paint out the words charming
00:49 house, it paints in red because reds our foreground color.
00:55 And once again when you release the button that disappears.
00:58 And the same with the word house. Turning on Healing, makes Vanishing Point
01:04 behave much like the Healing tool, in the main Photoshop environment.
01:10 It's just another example of the flexibility, of the Vanishing Point filter.
01:15 Let's say okay, and return to see our full Photoshop document.
01:19 There it is with all the changes we've made in Vanishing Point.
01:22 It's quite extraordinary how much difference we've been able to make.
01:29
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Rotating a book
00:00 This book has been photographed at an angle, which means we can see the top,
00:04 side, and the front cover. As longs as we have the Extended Edition
00:10 of Photoshop, that's all we need in order to turn it into a 3D model.
00:15 So, let's begin by going into Vanishing Point.
00:18 As always, we have to start by defining a first perspective plane.
00:24 Now on this book, it's a little tricky because we haven't got any truly squared
00:28 up surfaces. All the corners are bending in slightly.
00:31 Nonetheless, we'll do the best we can. We're going to click just outside the
00:36 back of this spine, over to the edge, down to just beyond the bottom, and over
00:42 to the bottom left corner. Now you'll notice I've taken this
00:49 slightly outside the book area, and that's to make sure the whole book is included.
00:54 We can tear off our second perspective plane by holding down Ctrl on a PC, Cmd
00:59 on a Mac, grabbing one of these center handles and simply pulling.
01:05 And here it comes. Let's adjust this so that it matches the
01:10 perspective of the side of the book. And that's not bad.
01:17 We could now tear off our final plane by holding down again Cmd on a Mac, Ctrl on
01:22 a PC, and dragging this backwards. And that's just about all there is to it.
01:29 All three planes now define that book. To make our 3D object, we go to this tiny
01:36 menu, up in the top, and we can choose Return 3D Layer to Photoshop.
01:43 We could also choose to export it to a DXF, 3DS, or After Effects file.
01:49 For now, let's return it to Photoshop. Let's see what happens when we click the
01:56 OK button. It's position the book off the top of the
02:00 canvas, so let's switch to our 3D tool and drag it down, and we can make it
02:04 slightly larger. Now, at the moment, this looks pretty
02:10 much like the original book. The difference is we can turn it around.
02:15 And you can see, we can view this book from a wide variety of angles.
02:29 Now in a sense, this book is like a stage prop.
02:32 The one thing we can't do is turn it all the way around.
02:34 Here's what happens if we try. We can see the book is in fact completely hollow.
02:39 It only consists of the three perspective planes that we defined.
02:44 Let's turn it back again. The model we created is somewhat limited.
02:52 We can't turn it right around, and there are clearly many shortcomings with it.
02:56 But it does demonstrate Vanishing Point's ability to make 3D models directly from a photograph.
03:02 If this had been a squared up box, such as a typical product shot, the results
03:07 could have been perfect.
03:10
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5. Perspective Cropping
Photographing from an angle
00:00 This photograph I took of a print in an exhibition of Japanese artwork.
00:05 We can see there's a clear problem with this picture.
00:08 The window behind me, makes the top half of the picture much brighter than the bottom.
00:12 And you can see my own silhouette as I crouch down to take the picture.
00:16 I couldn't remove the glass, so there was no way of removing the reflection.
00:20 An alternative approach was needed. What I did next was to photograph this
00:25 same picture from a different angle and that was the only way I could remove my
00:30 own reflection. We can still see a bit of reflection on
00:34 the outside but we can fix that. Although there's no glare on the
00:39 reflection on the main image, the angle we photographed it from is ungamely and
00:43 it doesn't present a true version of the image.
00:47 So far in this workshop we have looked at how to add perspective to objects and how
00:50 to read the perspective in a scene so that when we add new objects we can make
00:54 our perspective match the perspective of the scene.
00:58 In this lesson, we'll take the opposite approach, and see what we can do to
01:03 remove the perspective from this shot.
01:08
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Using Perspective Crop
00:00 Photoshop includes a useful addition to its Crop tool and that's Perspective Crop.
00:07 Its purpose is to do precisely what we want to do here, which is to remove the
00:11 perspective from this photograph. So, let's see how it works.
00:17 We'll switch to the Crop tool. I will Crop the outside of this frame
00:23 from corner to corner. And so far, the Crop tool behaves exactly
00:30 as we'd expect. It simply marks out a rectangular area to
00:34 crop our image. If you look at the Options bar, we can
00:38 see this new Perspective button that appears.
00:42 And if we check it, well, immediately, nothing happens.
00:47 But what we can do now is to move our corners to the corners of the object we
00:51 want to crop. No need to hold down any modifier keys,
00:56 that's all the perspective mode will do. Now, the center point is still marked in
01:02 the center of this image. There's the center point marker.
01:08 If we drag it out, we can see it more clearly.
01:10 And we have to position this so that Photoshop knows where the center of the
01:13 image is. And it snaps to this location here.
01:17 So, let's now hit the Tick to apply this and see what happens.
01:24 Well, that's close, but it's not close enough.
01:27 The proportions of this picture are incorrect, and that's because there's a
01:30 mistake in Photoshop's programming, which means that the center point marker is
01:33 positioned incorrectly. This is something we clearly need to fix.
01:41
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Drawing the diagonals
00:02 We've seen how the Perspective Crop tool appears to place the center point marker
00:05 in the wrong location. Now we'll look at exactly why it does
00:09 that, and we'll see how to fix it. The answer is to draw in diagonals.
00:15 Let's make a new layer, and I'll call this diagonals.
00:18 We can use the shapes tool, set to drawing pixels and sketch it on diagonals.
00:30 I'll pick a nice bright color for this. And we can draw these, let's draw them
00:35 within the frame area. One between that pair of corners and
00:41 another between the second pair of corners.
00:44 Now lets see what happens when we use the crop tool once again.
00:51 We can start by drawing a crop rectangle between the corners of this frame.
00:57 And I'm not going right to the outside of the frame, because we're also seeing the
01:02 edge in here. The perspective check box remains ticked
01:06 because that's how we last left this dialog.
01:10 Let's move this one across, and the bottom one.
01:16 And we can see If we adjust this slightly, now our corners match up with
01:21 the extension to the diagonal lines we drew, on the inner frame.
01:28 Here's the centerpoint marker again, and the point it snaps to, is just here.
01:34 And we can just about see the marker in the middle.
01:36 So what's the problem? Well what's happening is that the center
01:40 point marker is snapping to the midpoint of a line drawn between the centers of
01:45 the left and right sides and the top and bottom sides.
01:51 If we drew lines between those, where they intersect is where Photoshop
01:54 automatically places the center point marker.
01:59 When you're working in perspective that's incorrect.
02:02 The center point isn't up there, it's down here.
02:06 So let's move it. When we now apply the perspective crop,
02:11 this is the result. And because we drew the diagonals on the
02:16 new layer, we can now hide that layer. We no longer need it.
02:20 With the centerpoint marker positioned correctly, we can be sure that the
02:25 resulting crop will display the image in it's true proportions.
02:30 There may only be a small difference between the centerpoint marker being in
02:34 the right position and being in the wrong position, but when we're photographing artwork.
02:40 That small difference is actually a big difference.
02:44 Drawing in the diagonals and moving the marker is easy to do, takes just a couple
02:49 of minutes and it makes a big difference to the authenticity of the end result.
02:56
Collapse this transcript
Correcting lens distortion
00:02 The Lens Correction filter in Photoshop is a great way to correct for all kinds
00:05 of distortions. But it does assume that we're working
00:09 with a full, uncropped image. When we crop the shot, as we've done
00:13 here, that's not going to work, we need a different approach.
00:17 Now, we can see the edge of this frame is a little uneven.
00:24 We can't square up the picture itself because it was painted a long time ago
00:29 and the paper on which it's printed wasn't square to start with.
00:35 What we can do is get the frame square and then we know we're going to have the
00:39 image itself in the right proportions. Let's start by viewing our rulers, and we
00:46 can pull down guidelines and bring down one that matches the bottom of the top
00:53 edge of the frame. And let's bring in guidelines from the
01:02 side to the other side and another, to the very bottom.
01:10 And because we know these guidelines are perfectly squared up, we can see that our
01:14 cropping has actually left it slightly out of true.
01:20 To distort this, we first need to turn the background into a regular layer.
01:24 And we can do that by double-clicking it. And it'll call itself layer 0 by default.
01:33 Let's now go into FreeTransform, and see what happens.
01:38 What we don't want to do is to grab one of the corner handles and simply drag it.
01:43 That'll distort the whole picture. Instead, we can click the Image Wrap
01:48 button up here on the menu bar and that gives us four points of control around
01:54 the edge, and another four within the middle.
02:01 Let's Zoom in. Now, we can drag the top corner point,
02:08 and I'm bringing this down until I can see that the corner of the frame is now
02:14 matching the line that we drew coming from the corner over here.
02:22 Let's bring that down a little as well. We can do the same thing at the bottom.
02:28 I can drag this corner out so that's now matching and this corner is fine to start with.
02:35 To have a quick look at the sides, that one seems good, and the opposite side,
02:39 it's going a little over here so let's use these two handles just to pull it
02:43 back very slightly. And as we Zoom out, we can see the inner
02:50 part of this frame, is now squared up, lighting up with that glyph that we drew.
02:58 For now, we can hit Enter or press the Tick to apply that transformation.
03:04 And there is our image, duly squared up. The only thing we might want to do now is
03:09 to square up the whole thing, and so, fill in the transparency of the background.
03:16 Because it's a black frame, we can do this easily by using a black soft edge brush.
03:21 We can sample the black, and let us paint it in, along the top and all the way down
03:29 the side. Let's hide those edges.
03:40 And there, at last, is our perfectly squared up image.
03:44 Drawing in the guidelines and using Image Wrap distortion, meant that we were able
03:48 to get the sides of our frame exactly right.
03:52 Sometimes, we need to use a few extra tools in order to persuade Photoshop to
03:58 behave itself.
04:00
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Tidying up
00:01 We've removed the perspective view from this picture and squared it up.
00:05 All we have to do now is to get rid of that remaining glare, and we can use
00:09 several techniques to do that. First, I want to get rid of all these
00:14 grid lines that we added earlier. Just they're just going to get in the way.
00:20 I'm confused here. Let's Zoom in.
00:24 So there are several ways we could approach this as I say.
00:30 We could, for example, Clone out things like this vertical stripe.
00:34 Let's try that. First, making a new layer, which we'll
00:38 call Patch, then we switch to the Clone tool.
00:42 We need to check that Sample All Layers is checked.
00:47 Now when we Clone, it'll sample not only the current layer, but the layers below
00:52 as well. So we can sample the edge of this frame,
00:56 left to the right of the obstruction. And we can now go on top of it and Clone
01:04 that out. Now you can see I happen to line this
01:08 perfectly correctly, and that's often hard to do with the Clone tool.
01:13 But because we've added this patch in a new layer, it's very easy with the Move
01:17 tool to use the arrow key on the keyboard just to nudge this down until it aligns perfectly.
01:24 This expanse over here is a slightly different problem.
01:28 We'll need a different technique for dealing with that.
01:33 Let's go down to the bottom, and we can see at the bottom of the picture, well,
01:36 there's no problem here at all. There's no glare, so let's use the
01:41 Rectangular Marquee tool, to select this. We'll make a new layer, and bring this to
01:48 the top of our layer stack, and let's drag it up.
01:55 Let's flip it vertically using Edit > Transform, and Flip Vertical, and see how
02:05 it fits in place. Well it does indeed cover up that glare,
02:13 but the color's all wrong. Let's use the Curves dialog, to brighten
02:19 this up. And that's looking rather better.
02:22 It's still not perfect, but it's closer than it was.
02:27 We can say, okay, to make the top blend in we could add a layer mask.
02:35 We can choose New Layer Mask and Reveal All.
02:39 If we now choose a large soft edged brush.
02:45 When we paint in black on this mask, it's going to hide the effect on this layer.
02:50 So we can mask out all the way along here, along the top and this drawing at
02:59 the side here. And now, we've correctly got rid of that glare.
03:08 Much better. We still have the problem of the tinting
03:13 on this white background. It's bluer over on the left, and it's
03:18 pinker over on the right. Let's fix that.
03:23 We'll use the Magic Wand tool. We'll make sure that it says Sample All
03:28 Layers and that's checked up here on the Options bar.
03:32 Usually, we'd have this box unchecked. What that means is when I click on the
03:38 image, it's going to sample both the white on the original and the white on
03:45 the extra layer we added up here. And you can see it's taken in little bit
03:53 of the top of the picture here as well. We can use Lasso tool, to remove that
03:58 from our selection if we hold Alt on a PC, Option on a Mac before we start to draw.
04:05 Anything we trace now will be removed from the selection, I can now release the
04:10 Alt key and hold it once more. And this time, it'll enable us to draw a
04:15 straight line between points where we click.
04:18 So, to get rid of that tint, let's use an adjustment layer.
04:25 We can pick that from the Icon and let's choose Hue and Saturation.
04:33 When we make an Adjustment Layer with a selection active, it automatically opens
04:38 with a layer mask that precisely matches our selection.
04:43 What we want to do here is to desaturate. So you can drag the saturation, slider,
04:49 over to the left, and now we get a plain white background.
04:57 Our photograph of the Japanese print is now complete.
04:59 It's an authentic, and representative view, of how the print would have looked
05:04 in the exhibition, if it hadn't had that sheet of glass in front of it in the
05:08 first place.
05:11
Collapse this transcript


Suggested courses to watch next:

Bert Monroy: Dreamscapes Volume 1 (4h 38m)
Bert Monroy


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