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Creating a Digital Illustration with Photoshop CS5

Creating a Digital Illustration with Photoshop CS5

with Daniel Lieske

 


In this workshop digital artist Daniel Lieske shares his techniques for digital drawing in Adobe Photoshop. Follow along as Daniel creates a piece of artwork from scratch, beginning by creating a new document and creating custom brushes. He explains every step in his creative process as the image evolves from a rough scribble, to a slightly more detailed sketch, to a finished product including a detailed background and a human character. Along the way, learn about constructing perspective with the Path tool, stroking paths, cleaning up with the Eraser tool, and more.
Topics include:
  • Setting up the tools and documents
  • Constructing the perspective
  • Drawing the background
  • Adding the character
  • Cleaning up the drawing
  • Coloring the drawing

show more

author
Daniel Lieske
subject
Design, Illustration, Digital Painting, video2brain
software
Photoshop CS5
level
Intermediate
duration
2h 0m
released
Oct 28, 2011

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Introduction
Welcome
00:00 (music playing)
00:04 Hello. My name is Daniel Lieske and I'm a
00:07 digital artist and trainer at video2Brain.
00:10 In this course, you will create a character prospective drawing as drawing
00:14 skills still play a very important role in the digital age.
00:18 We'll be working with a graphic tablet to learn how easily classic drawing skills
00:22 translate onto the digital cameras. Furthermore, you'll learn some digital
00:27 techniques that go beyond the possibilities of classic drawing and use
00:31 several time saving digital tools that will make creating your drawings much easier.
00:37 After completing this course, you will have the skills and the tools needed to
00:42 create your own digital drawings in Photoshop.
00:47
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1. Setup and Scribbles
Setting up a document
00:01 So, in this class focused on digital drawing.
00:05 We will have an intense look into the possibilites Photoshop gives us to create
00:11 digital drawings. And to start with that, the first thing
00:16 we have to do is to create a new document in which we can perform some scribbling.
00:24 So, we open up the New File dialog. And on the question which is the best
00:30 resolution for our work could be an elaborate one but all the time being we
00:35 will keep it very simple. I will just take the resolution of my screen.
00:45 Which is 1,280 by 720. And I will use this screen resolution for
00:50 my scribbling. This is a very simple rule of thumb.
00:57 If you're just scribbling, and you're not concerned about where this scribble will
01:02 end up. in the end, being it in print or on the
01:07 Internet, just take a size that is comfortable with your screen.
01:13 And you can never do wrong by just simply using the screen resolution for your
01:18 document resolutuon. So, this is our new document.
01:23 Here we will do some scribbling. And what we can say about our brush here
01:28 is, that it is not really suited for scribbling.
01:33 What we will have to do is to create some nice drawing tools.
01:41
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Creating a fine drawing pen
00:02 The first Drawing tool that I want to create is a very fine pencil-like Drawing
00:08 tool, a fine tip that is suitable for creating small detail.
00:15 And for that, we will adjust the Photoshop standard brush in a way that
00:19 fulfills our needs. Now, we'll be going into the Brush
00:25 Palette, and we have a Photoshop Standard Round Brush already selected.
00:31 Here in the Stroke Preview, you can see that it is really simple, just a circle.
00:36 And the first thing that I want to adjust is the roundness of the brush.
00:42 Right at the moment, it's a perfect circle and by clicking and dragging these
00:45 points on the circle, we are able to make an oval out of the circle.
00:49 And the second adjustment that I want to make to the brush tip is, I want to
00:58 rotate the brush tip to about 30 degree. We also can do a numeric input here, and
01:10 this all now has the effect that I'm not longer painting with a perfect circle,
01:17 but rather with an oval. And this gives a slight calligraphic
01:27 quality to our stroke. I wanted to create a very fine tool so
01:34 the size of 29 pixels is much too big. I decreased the Brush Size to four
01:42 pixels, and this looks much better. This is a really small brush with, which
01:52 we can create fine detail. Zooming in a bit here, however, this
01:58 brush still lacks some quality that I am looking for, it's still very black, very harsh.
02:07 I want to give some dynamic to the Brush Stroke and here under the point shape
02:13 dynamic, we will find several ways to do that.
02:19 And I will choose the top most drop down menu here and the size jitter, I want to
02:25 control the size of this brush with my Pen Pressure.
02:32 I am using an Intuos4 Wacom tablet with a pressure-sensitive grip pen.
02:41 And now, we can see that when I release the pressure on the pen, the result gets
02:48 thinner and also lighter, by doing that. Now, there's only one little detail that
02:57 I want to change, it is the Flow Setting, above here in the Options bar.
03:04 The standard setting is 100%. I will decrease it to 30%, and this will
03:11 make my stroke a lot lighter and a bit smoother.
03:18 And now my pen, you can call it the pencil, in fact, now.
03:25 Now, this tool behave much like a classic drawing tool, a pencil.
03:34 As you can see, it's not completely black although we have chosen black as our
03:40 color, but the flow of 30% makes for some nice lightness in the stroke.
03:48 And only if you superimpose several strokes, you will get to a really dark
03:54 result, and that's exactly what you want a drawing pen to do.
04:02 It works just fine. This is the brush that I want to keep.
04:07 And the way I personally prefer to keep my tools is the tool Preset that opens up
04:12 here, and as you can see, we have a clean slate here.
04:18 I have eliminated all standard tool Preset so that we can concentrate on the
04:23 tools that we will create in this course. By saving your tool into the tool
04:29 Presets, just click this little document icon down here.
04:34 Now, you can give a name to your tool. I will name it Fine Drawing Pen.
04:40 And an important detail, this little check box here that says, Include Color,
04:47 uncheck it, because you want to avoid that every time you pick this tool
04:52 Preset, your colors change to the color that you originally saved with the tool Preset.
05:03 If we would check this box here, every time we would pick the tool Preset, the
05:08 color will change to black, the color that is adjusted, right at the moment.
05:14 So, we uncheck that because we want to switch to our tool, with any color that
05:18 we have chosen. Now, this is our first tool Preset, our
05:25 first tool that we have created, a fine drawing pen.
05:33
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Creating a fat sketch pencil
00:00 The Drawing tool that I want to create now is going to be a big brush that is
00:05 suitable to do quick and rough sketches. It should feel a bit like a big smooth
00:13 pencil on paper, and to achieve that effect we'll be using a custom brush tip.
00:21 I create this custom brush tip by using the Lasso tool.
00:28 I create a custom shape here, a bit like an eggplant and I feel this selection
00:35 with the Gradient tool. I adjust the Gradient tools that builds
00:43 up from black to transparent rather than from black to white.
00:50 So that I can build up some gradients on top of each other here.
00:56 You can see I want one side of this egg plant shape, to be black and then it's
01:04 supposed to fade over to white here. A light gradient so let's yeah, that's
01:14 the result I was looking for. I deselect the selection.
01:21 And now I take the Marquis Selection tool.
01:24 And by the way, if you hold down shift you can constrain the proportion of this
01:28 marquis selection to a perfect square. And this is the brush tip that we going
01:35 to use. And in the menu under Edit >Define Preset.
01:42 We can now, save this brush tip, under a custom name, and I'm going to call it Eggplant.
01:53 I deselect, and I pick up the Brush tool, and now in the Brush palette.
02:01 Under Brushtip shape we should find our Eggshape brushtip somewhere, there it is.
02:10 And now let's have a look. That's the brush that we have now as our
02:16 custome brush tip, that's. not at all what we are looking for but,
02:23 it's a good start. We have to adjust some settings.
02:27 First thing to do is to decrease the spacing so that we lose this segmented
02:33 look here. Now, we have a nice and smooth brush stroke.
02:39 We also decrease the size of the brush to about 10 pixel.
02:47 And that is now starting to look like the pencil that I'm looking for and you
02:54 notice that. Due to our custom brush tip, we now have
03:02 this little gradient in the stroke, and that is exactly what you achieve.
03:12 If you using a very smooth pencil, slanted against the paper and that's the
03:20 effect that I was looking for. Now we inherited some of the settings of
03:29 the fine drawing pen that we had adjusted before.
03:34 We have the pen pressure on the sides that basically is a nice thing but I want
03:39 to make sure that. Our, pencil brush doesn't become too
03:45 small, so I adjust the minimum diameter to 30%.
03:50 This makes sure that however faint I press with the, with the pen, the
03:57 diameter of the brush never drops beneath 30 percent of the minimum diameter.
04:08 That's starting to look really nice. And the last thing that I'm looking for
04:15 now would be a little bit of texture and that we can get here, in the Brush
04:22 palette, under the point Texture. Now if you don't happen to have any
04:30 textures in this, dialog like me, just load them with the little Arrow button
04:35 over here. Load the Artist Surfaces you can replace
04:40 or append them. I will append them.
04:44 That means that if you happen to have any textures in this palette.
04:49 The new textures will be added to them rather than replacing them completely.
04:55 And from these artist surface textures, I take a nice little paper texture like
05:03 this one. And we can see a slight effect of that,
05:08 but it's not quite the effect I was looking for.
05:13 What we have to do is we have to change the mode in which this texture is applied.
05:18 It is default on Hade. We want to use the mode Color Burn.
05:27 And this is starting to look like a textured pencil.
05:38 I already start to like that. Now, one little thing perhaps to adjust
05:44 another point transfer, I want to give the opacity of my pencil some dynamic.
05:52 I will use the pen pressure on the opaciity and now together with the texture.
06:05 We have a very nice broad panful like feeling on this brush here.
06:17 I like that, we will keep that and again, we save our brush in the tool presets.
06:27 Besides our fine drawing pen, we now have a fat sketch pencil.
06:37 And we don't include the color again. Okay.
06:44 So now we have two very nice Drawing tools.
06:50 Fine drawing pan, that is very suitable for creating fine detail, fine outlines.
07:00 And a fat sketch pencil that is suitable for creating very rough, very quick and
07:09 expressive sketches. That is what I was looking for.
07:15 We can now start into the fun.
07:21
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Creating a quick scribble
00:02 We finally want to put our newly created drawing tools to use.
00:08 And we will start with some very rough scribbling.
00:14 I want to plan ahead on the drawing that we are going to create.
00:18 And by the way I often get asked how I create these perfectly straight lines in Photoshop.
00:28 It would be cool if I could say that this is pure skill, but in fact it's the shift key.
00:34 If you hold down the Shift key. Every line you draw will be perfectly
00:38 straight, either horizontally or vertically.
00:43 For our drawing project, I have chosen a motif from my graphic novel, The
00:49 Wormworld Saga, some of you might know this.
00:56 Motive is the protagonist sitting on a park bench, waiting for his father to
01:06 fetch him up. That's a trash bin beside the park bench
01:15 and behind the park bench we have a large, old tree, with some leaves and
01:25 foliage hanging down from the tree. And there's this Really a nice sketch, I think.
01:41 We have some pavement in front of the park bench, and as you can see I'm trying
01:47 to pay some attention to the perspective lines in this drawing.
01:56 We want to create a perspective drawing of the wall, perspective plays an
02:04 important role in giving your seen depth and believability.
02:14 And here in the background, there will be some more trees, and maybe here's another
02:21 tree trunk, and this tree trunk and that tree trunk are framing the whole scene a
02:29 little bit. Yeah.
02:35 Well this is really a very rough sketch. It doesn't have to be perfect.
02:50 At this point, it's more or less a collection of ideas for the scene.
02:56 Things that we want to see inside the scene, and here we have a little path
03:02 going through the park that obviously is seen here in the background of the scene.
03:19 And this really is a very quick, very rough rendition of the scene that we are
03:22 looking for. And I will stop it now at this point, or
03:29 will I, sometimes when you're scribbling, you just cant stop.
03:40 You find, detail after detail that you want to add, and you just cant stop.
03:47 I, will force me to stop now, and this is the scribble on which you will base our
03:52 digital drawing. And now we will have a look into the
03:56 Layers palette, and we will see that I have created this scribble on the
04:01 background layer. And I did that on purpose because, It
04:06 would have been much more convenient if I had scribbled on a separate layer.
04:12 But it is often the case that you have either forgotten that or maybe you have
04:17 scanned in a pencil drawing for your first scribble.
04:22 And I want to show you a quick technique, how to transport your drawing from the
04:27 background layer into its own transparent layer.
04:32 For that we will go into the channels. And buy holding down Ctrl, we will click
04:38 into one of these channel icons here. And you will notice that by doing that,
04:46 Photoshop selects, or creates a selection based on the value in this channel.
04:53 So, we now have our drawing selected, and, if we now go into the Layers palette
04:57 and create a new layer, all we have to do is fill that selection with black, but
05:01 before we can do that we have to invert it.
05:07 Because, what we really did is not selecting the selection.
05:11 We didn't select the black parts. We selected the white parts.
05:16 The white of the paper. And in order to have the selection of the
05:19 drawing itself, we have to go and select inverse.
05:23 And now our selection is inverse to the actual drawing.
05:26 We will now use the Paint Bucket tool to fill the selection.
05:33 I use these Ctrl+D shortcut to deselect and now we have our scribble on a
05:38 separate layer and it is transparent. You now could put color under it or.
05:47 Whatever you want to do with it. It's very practical to have your scribble
05:53 on a separate layer with transparency, and the workflow we just saw is, to my
05:59 knowledge at least, the most convenient to do it.
06:06
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2. Preparing the Document
Setting up another new document
00:02 Now this is our rough scribble, and we now want to start with our drawing, and
00:07 we won't do that in this initial sketch page that we have created, in the start.
00:17 We want to create our drawing in its own document, and so under File > New, we
00:23 create a new document, and now is the time to put some thought into the right
00:29 size of our document. Now basically there are two possibilities.
00:38 Either you are going to print out your drawing after you have finished it or you
00:44 will just present it on a screen perhaps on the Internet on your blog, in an
00:49 online forum or something like that. These are the most common cases.
00:57 And for the first case, if you're going to print out your creation, then it
01:02 totally makes sense to switch to a metric over here, either 2 inches or 2 centimeters.
01:11 Put in the size of the final print that you want to have, and increase the
01:15 resolution to at least 300 pixels per inch, and if you'll then hit okay, you
01:20 will create a document that will create the right size if you print it out.
01:29 In my case I put a lot of my art work directly on the Internet, on my blog on
01:34 my website. And therefore I'm not really concerned
01:38 about inches or centimeters. What I'm looking for is the right
01:43 resolution of my artwork when it comes to pixels.
01:48 In that case, it makes sense to think about the final size on the screen,
01:54 which, in a portrait format, might be 800 by 600.
02:01 This would be a size in which I put a lot of my artwork, if it's portrait mode, on
02:07 the Internet. But this doesn't mean that we have to
02:11 work in this resolution. In fact, it makes a lot of sense to work
02:15 at least in double the resolution that your final artwork on the Internet on the
02:19 screen will have. So I double up these numbers here, and
02:26 1,200 by 1,600 in fact, is a very common document size for me, so I create this document.
02:41 It is now empty. And what we are going to do now is we
02:45 are going to copy our rough scribble into this new document.
02:52 I select the scribble, hit Ctrl+C, Copy in the new document.
02:58 I hit Ctrl+v, paste, and there it is. Our scribble lies in our new document and
03:04 it's tiny. We have to scale it up, and for that we
03:08 use the transform tool, and the most convenient way to access the transform
03:13 tool, is the Ctrl+T shortcut. And this pops up the transform controls.
03:22 And now by holding Shit and Alt, you can very conveniently size up your little
03:28 scribble, to the size of the document. So why am I holding Shit and Alt?
03:36 I want to show it to you. If I don't hold anything at all, I can
03:40 completely, freely transform my sketch, but this is not good.
03:46 I want to constrain the proportions of my sketch so that the proportions don't get
03:50 screwed up. I'm holding down the shift key to achieve
03:54 just that. And now, why do I hold down the alt key?
03:57 As you notice The transformation of my scribble is constrained to the bottom
04:04 left corner. I want to scale, the scribble,
04:08 constrained to the middle, and that's exactly what happens if you hit the alt
04:14 key while using the transform tool. Now, this is looking nice.
04:24 With the cursor buttons on the keyboard, you can do some fine adjustment on the
04:28 position, and if you're happy with the result, just hit the Enter key, and there
04:32 it is. It is our scribble, and I want to give
04:39 the layer it's sitting on a name, so I don't confuse it with other layers.
04:50
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Constructing the perspective
00:02 Before we start our drawing we will do a perspective construction.
00:08 We have some geometric details in our scene like the park bench or the plates
00:14 of the pavement and these have to be drawn in perspective.
00:21 And to make it easier for us to draw in perspective, we will do the perspective construction.
00:28 And a device that I like to use for the perspective construction, is the Path tool.
00:36 With the Path tool, I create a simple path, clicking once being twice, the
00:41 simple path was only two points. And as you can see I have positioned the
00:47 path according to the perspective that is implied on our rough scribble.
00:53 And now I can use the direct Selection tool to find unit a bit.
01:02 And this is our first perspective line. Now I'm using the F short key, to change
01:11 the Screen mode, in order to have some more freedom in moving my canvas around.
01:19 Because now I need some space around my canvas to duplicate this first
01:24 prospective line. To duplicate it, I just make a
01:28 rectangular selection here with the Direct Selection tool and select this point.
01:34 I hit Ctrl + C and Ctrl + V, I Copy and Paste this point, and then I can drag it
01:39 away from its original position. And I just do this again and again now,
01:48 and by doing that, I create a whole bunch of perspective lines.
01:59 And I do that as long as all areas of my drawing are covered.
02:15 I don't have any perspective elements in the upper part of the illustration so I
02:25 will put only a few perspective lines in there.
02:34 And now when you have created this fan of perspective lines.
02:42 You can select the point where all the perspective points meet, and this is
02:47 called the Vanishing point, and you can move this around.
02:52 And as you can see, all the perspective lines are changing according to this
02:58 Vanishing point. And we will have to find the right
03:02 position for this Vanishing point in respect to our illustration.
03:08 Now this looks quite nice. You might know from perspective drawing
03:13 classes that all Vanishing points sit on a horizon.
03:18 I'm firing up the rulers with Ctrl +R and pick one ruler and move it to my
03:24 vanishing point. This rule now is my horizon, and I need
03:29 this horizon because all Vanishing points in one scene are sitting on the same horizon.
03:36 And after having created a first set of Vanishing points.
03:40 I'm going to create a second set of Vanishing points, and this horizon makes
03:44 it a lot easier for me to position them right.
03:48 Again, I pick up the Path tool, I create a path that starts directly on the
03:53 horizon and runs down to here. And I'm picking up the Direct Selection
03:59 tool and move my perspective line around. And I see that it doesn't quite match the
04:07 perspective line that I had scribbled. So I'm moving this Vanishing point on the
04:13 horizon until the angle of the perspective line fits and my scribble better.
04:20 Now, we will do the same, or the first set of respective lines we copy and paste
04:28 this path. And make sure that we cover the parts of
04:35 the illustration that need perspective construction.
04:43 And this is especially in the lower part of this illustration.
04:48 And again, in the parts above I only use a few perspective lines to establish a
04:57 basic perspection of that. And now after having created the second
05:06 set of perspective lines, we can move the Vanishing point around a bit.
05:11 To fine tune the angle of the perspective lines, and I think that this quite the
05:16 right place to put the Vanishing point on the horizon.
05:21 Now we have a nice set of perspective lines in our drawing, and that will help
05:27 us tremendously to construct our drawing.
05:33
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Stroking the paths
00:02 We have this set of perspective lines now.
00:05 And the perspective lines are located in the Path palette.
00:10 Here in the Work path, if you deselect it, they vanish, and if you select it,
00:15 they turn up again. And in fact, this would be sufficient for
00:21 using this path as perspective lines. But in some cases, it is a bit
00:27 uncomfortable to have to go to the Path palette and turning the perspective lines
00:32 on and off. What I want to have is I want to have my
00:37 perspective lines in my layers as pixel information.
00:42 Now, and the way to do that is by stroking the path.
00:47 How that works, we will see now. First thing I have to do is, I have to
00:52 select my first bunch of perspective lines, I'm doing that again with the
00:56 Direct Selection tool. I select all path around one of the
01:02 vanishing points, and now I need a brush. And I'm going to create a quick brush for
01:10 that, a very simple brush. It should be, have no dynamics.
01:17 It should be completly opaque. It shouldn't be too big, like four, three
01:22 pixels maybe. This is the brush that I will now use to
01:26 stroke the path. I'm choosing a nice color like red.
01:32 And what I have to do now before I can stroke the path is to create a new layer.
01:40 I name it Pers1 for perspective. And with this new layer, with the Brush
01:45 tool selected, that is very important, I go to the Paths palette.
01:51 And here this little icon, the tool tip show that Stroke path with the brush.
01:57 Make sure you have selected your brush or nothing will happen.
02:02 So our brush is selected, I hit the button.
02:05 I zoom into our drawing our canvas, and we can see that all that's selected a
02:10 path where painted with red into the layer that we have created.
02:17 I can now turn them on and off with the layer.
02:20 Well, and we want to do that for the second set of perspective lines 2, so we
02:26 repeat all the steps. We take the Direct Selection tool, we
02:32 select the whole bunch of paths over here.
02:37 We select our Brush tool. And for the second set of perspective
02:42 lines, I'm taking another color. A blue this time.
02:48 We create a new layer, Pers2. We go into the path.
02:54 Pull it. And with our Brush tool selected, we hit
02:57 Stroke path. And again, we zoom in and we see that our
03:01 paths are now nicely colored with blue. We can now turn off the Work path, and we
03:08 have our Perspective grid in separate layers now.
03:12 I will now decrease the opacity of the Scribble layer so that we can have a
03:17 better look on our Perspective grid. Have a look at that.
03:22 This grid will help us tremendously to construct, to draw all the perspective
03:29 elements in our scene. And now we are really ready to start our drawing.
03:37
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3. Drawing the Background
Sketching the background
00:02 We are ready now to begin with our drawing.
00:06 And we will be doing that by creating a sketch of the whole scene.
00:12 And we do that on a separate layer. So I create a New Layer and I call it Sketch.
00:24 And we pick up our fat Sketch Pencil. That's exactly the tool we need for this
00:32 task and now we're zoom in into our drawing.
00:38 And begin to sketch all the elements that we can see in the rough scroll.
00:47 I will begin with the park bench, and, by the way, we will keep the background
00:55 elements of the drawing and the character on separate layers.
01:04 So, what I'm going to do now is I'm going to sketch only the background elements.
01:11 So, the park bench will remain empty for the time being.
01:18 We will add the character later to it. And now we see that the perspective lines
01:25 are very helpful for us. it starts right at the park bench that we
01:31 need some reference how the lines have to be drawn in perspective.
01:37 We can follow these lines directly. And it's really not about being super accurate.
01:46 This is a rough sketch after all. And the purpose of that is to just give
01:52 the whole thing a bit more definition than we had in the scribble.
02:02 But it is, so to say, the big brother of the scribble is not detailed, but it's
02:13 not a scribble, it's a sketch. Right, that should do it for the park bench.
02:27 Now I'm adding the trash bin here beside. That should do it for the park bench, no,
02:35 the trash bin. Yeah, you'll see I'm, I already begin to
02:39 get into the flow of drawing. And that normally means that I am
02:48 beginning, to talk crazy. That to a popular theory, is because, the
02:57 left side of the brain is responsible for forming sentences and solving logical puzzles.
03:09 And the right side of the brain is responsible for pattern recognition and,
03:17 well, and drawing. Associating, and these two sides of the
03:27 brain compete against each other. And to put it in a nutshell, speaking and
03:37 drawing, not a good idea. I don't want to remain completely silent here.
03:48 So I'll do my best to draw and speak to you, and most of the things that I'm
03:55 doing here speak for themselves anyway. I'm drawing, after all, and you see what
04:06 I'm drawing. And if something interesting comes to my
04:11 mind, I will let you know.
04:16 Like now, for example, here is this tree root.
04:25 And this adventerous little tree root, has grown towards this pavement.
04:36 And now I can show you why I like Digital Drawing so much.
04:44 I want to take the Lasso tool now. And select this stone edge here, and I'm
04:57 going to bend it away. I'm entering the Transform tool with Ctrl+T.
05:09 I'm adjusting the pivot point of the transformation to the left.
05:18 And now I'm just bending this down edge here, up.
05:29 And now I'm going to erase some of the things that I have drawn before.
05:36 And this, this, tree root here, has grown under the stone edge and has lifted it up.
05:50 And the other part of this edge stays in place.
06:03 And this was an adjustment that we could do very easily with the Transform tool.
06:12 Now I'm going to work on the, on the trees here in the background, very roughly.
06:25 Just want to make sure that the scene is defined.
06:34 We add some foliage over here.
06:36
06:41 And the tree trunk goes over here. And since we are drawing
06:59 elements now that are in the periphery of the illustration, we can keep it very sketchy.
07:07 Very rough. We will work on it later, of course.
07:14 But also in the final rendering of the drawing we will keep those elements that
07:19 are the farthest away from the center of interest very roughly.
07:26
07:30 More branches, more foliage. Now a little bit smaller, to imply that
07:45 they are far away. We indicate the tree bark, and we will do
07:55 that also on this foreground tree here. Try to follow the anatomy of the tree a
08:10 bit, can make these little tree bark lines here.
08:20 More dense on the edges, which indicates the roundness of the tree trunk, which
08:35 gives it some, some depth, and volume. Can add another branch over
08:52 here, just to give this tree some nice character.
08:57 And in the background, we will keep it really rough and loose.
09:05
09:08 Just some quick outlines that indicate that, trees standing there and there, and
09:22 we keep it rather abstract. And we will do that in the final
09:33 rendering too because these elements are far background, they are not of interest
09:41 at all, so they don't need a lot of detail.
09:49 Now you may have noticed that I left out the pavement at the bottom of the drawing.
09:57 The reason for that is that we'll do that in a separate step because there's a nice
10:04 little trick I want to show you for creating patterns in space.
10:11
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Adding the pavement
00:02 We now want to create the sketch for the pavement, here in the lower part of the drawing.
00:08 And since we're working digitally, we will do it the digital way.
00:13 I will create a new document, I will make it 1,600 pixels square.
00:23 And in a new layer, I draw one plate of stone of which the pavement is.
00:43 And I use the Shift key, again, to make nice straight lines.
00:51 Now I guess I will resize this plate a bit, make it a bit smaller.
00:56 Again, hitting Ctrl+T opens up the Transform tool and this is the size I'm
01:02 looking for. With the Move tool I'm moving this to the
01:08 corner over here. Now I'm selecting it with the Marquee
01:12 selection tool, and now, I'm holding Ctrl and Alt.
01:18 Notice that my cursor has changed to this little two arrows, and I can now
01:23 duplicate this stone plate, and I can do it again, and again, and again.
01:31 I can also select now these four stone plates.
01:38 And duplicate those, which is a lot faster than duplicating it one by one.
01:45 And then I'm picking up the last two, and complete this first row of stone plates
01:49 that I have over here. Now I take all the stone plates save for one.
01:58 And again by holding down Ctrl+Alt, I duplicate those and I put them under the
02:03 first row. And that was a little offset to create
02:09 this typical pavement pattern. And now I can duplicate this double row
02:19 and duplicate it again, and again, and again.
02:29 And that way, I have created my pavement, as fast as possible.
02:37 What I'm going to do now is add some cracks to it here and there, just
02:44 casually, where I think that it could need some cracks to loosen up this
02:51 repetitive pattern. And I guess that, this will be quite
03:09 enough now, hand is still drawing, can't stop hand from drawing.
03:23 Now stop it! All right.
03:27 Now this is our pavement seen from above, the sketch of our pavement, so to say,
03:33 and I want to bring this into my drawing. And I do that by selecting it, Ctrl+C, or
03:42 Copy, I go into my drawing, Ctrl+V, or Paste, and there's my pavement.
03:52 Now, everything we have to do is, we have to bring it into the right perspective
03:58 and for that we are firing up the transform controls again, with Ctrl+T.
04:07 I'm sizing it down a bit, I'm making it smaller, I'm zooming in, and now the
04:15 magic happens, by holding down Ctrl, you can move each corner of the
04:22 transformation individually. And you can align these corners to the
04:32 perspective lines, in our perspective construction.
04:40 And now you see that I have aligned the pavement stones to the grid but of course
04:46 they are too small. And the cool thing is that Photoshop now
04:52 knows that I'm aligning perspective. And Photoshop knows that when I'm moving
04:58 this side, that it should keep the perspective.
05:03 Please notice that the right edge here is always perfectly aligned to my vanishing
05:09 lines, to my perspective lines, although they all have a different angle.
05:16 Photoshop knows that I'm in the perspective now and I can now scale this
05:22 whole Layer like I want off the document borders.
05:28 And all I have to do now is to make sure that I hit the right proportions of the
05:35 pavement stones so that they look square again in perspective.
05:43 I'm doing that by eyeballing it and if I have reached that point I hit Enter.
05:51 And now my pavement stones, the sketch for my pavement stones, set right in the
05:57 perspective, perfectly drawn, it would have take me, a lot of time, to draw that
06:03 by hand, and, this technique is not only, suitable, as you can imagine, for
06:09 pavements, it's very convenient for facades, and fences, and everything,
06:15 stone walls, everything. Every element where you have a repetitive
06:26 pattern that you can draw face on, you can use the Transform tool to bring this
06:32 drawing into the perspective of your drawing.
06:39 Now with that we have completed our sketch.
06:44 Every element of the scene is sketched. And this will be our base to work on the
06:49 different elements of the drawing in more detail.
06:54
06:57
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Drawing the park bench and trashcan
00:02 The first element that I want to draw in more detail is the park bench and the
00:07 surrounding area. Now, what I do first is that I take the
00:12 pavement that I had crated in the preceding step and merge it with the
00:17 Sketch layer. For that you just can press Ctrl+E this
00:24 merges down the activated layer down to the layer beneath, and very conveniently
00:30 it keeps the name in the layer beneath. That's very handy in this case, and now I
00:39 decrease the opacity of my Sketch layer, and I will also decrease the opacity of
00:45 the Perspective layers. Because I don't need them so much anymore
00:53 because I have performed all the perspective drawing in the sketch.
01:00 And now above the Sketch layer I will create a new layer and I will call it Drawing.
01:09 And now we will start to draw our park bench and the surrounding object.
01:21 I'm using the fat Sketch pencil here since we have chosen a much higher
01:29 resolution for our final document than the previous scribble page.
01:40 The size of this fet Sketch pencil isn't so fat anymore so that we can actually
01:47 use it to create some detail. We will use our fine drawing pen, too,
01:56 but for now it's the fat sketch pencil. That's our tool of choice.
02:07 I just want to give the contours here of the park bench more contrast.
02:15 And the fat pencil is exactly the right tool to do that.
02:26 And not only that. This tool is also very handy to create a
02:32 bit of shading because of the custom brush tip and texture that we're using on
02:39 this pencil brush. This all looks very organic, just as if I
02:49 would be crosshatching with a real pencil.
03:01 Look at that. Now, I'm taking the fine drawing pen, and
03:07 do some more detailing. I further raise the contrast on the
03:17 contours of the park bench. And this is approximately the effect you
03:26 would get in real life when you would use a very pointy pencil to refine the
03:32 outlines in your sketch. Can also use this very fine drawing pen
03:47 to create some wood texture on the bench. Our character will be sitting on this
03:54 bench later, when we draw him. So this bench will be in focus, and
04:03 therefore it needs some nice little detail, with texture again.
04:18 However we don't want to be too accurate here.
04:22 After all the, the whole thing should look handmade.
04:30 It should look like a drawing made by a human being.
04:34 Digital tools are Often set to be too clean.
04:37 Not artistic enough, and a lot of people, even today, think that drawing and
04:43 painting on a computer means pushing buttons, and just waiting for the end
04:48 result being computed. That of course is not at all the case,
04:57 and with this digital drawing that were doing here.
05:07 We want to make the point that athough I'm working digitally, what I'm doing in
05:11 fact is drawing. Old style drawing.
05:20 You can hear the tip of my Wacom pen scratching over the tablet's surface.
05:36 It's nothing different from using a real pencil, except that you keep your hands
05:51 clean, and you don't have to draw on a piece of dead tree.
06:07 Now the trash bin. And I'm now switching between the two
06:15 drawing tools that we had created before. And these two tools.
06:32 A big tool for some rough sketching, and a very fine tip But doing the detail
06:38 work, these tools will be enough for you to create your drawings.
06:47 You won't need anything else. It's better to limit your palette of
06:55 tools anyway, because if you have too many options, you will confuse yourself.
07:02 When I started out with digital art, I had a massive amount of different brushed
07:07 in my palette. And I, I think I spent more time creating
07:12 new brushes than I on creating new images, and this is okay for a certain
07:16 amount of time. Because you have to explore, you have to
07:23 discover the digital toolset. But when it comes to productivity, when
07:29 it comes to bringing your imagination to life, you should concentrate on a very
07:35 limited pallet of tools. And concentrate on your ideas instead.
07:45 We will now add some little details to the scene that make it more believable,
07:52 more lively, like a crushed soda can, for example.
08:00 And some tiny grass leaves between the pavement stones.
08:01 Especially under the park bench where nobody's cleaning up at all.
08:07 Little stones. That settled down there.
08:29 And we will use the fat sketch pencil to do some shading to the areas where the
08:37 light can't reach
08:39
08:43 That gives more dimension to the whole piece.
09:10 Always try to find ways to enhance the initial sketch Like some broken edges
09:20 here and some intricate stone no wood texture over here.
09:36 But I'm straying too far away from my park bench.
09:42 It should be the center of interest for this part and, well if we zoom out a bit
09:47 we can see that we already have created a nice element here.
09:53 That looks drawn, it looks like a pencil drawing.
09:58 I really like the results so far. Maybe some finishing touches to some parts.
10:05 Darkening here and there. And we might be ready to go onto the next part.
10:21 That's really looking nice.
10:26
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Adding detail to the pavement
00:01 Now, we will work on the details of the pavement.
00:08 We keep the drawing layer active. We put all our detail into one layer.
00:18 On the pavement, it's relatively straightforward.
00:26 We have the sketch of the pavement that is perspectively accurate.
00:34 And drawing on the pavement basically means to emphasize theseBLANK_AUDIO
00:44 cavities between the pavement stones. And putting some grass here and there.
00:56
00:59 And obviously, we can think about some details again.
01:12 That will make our scene more lively. For example, we see the root of the tree here.
01:35 Ridge, has broken through the stone barrier over here.
01:43 And we have to find out what happened to the stone plate here.
01:50 My idea would be that the stone plate itself got cracked up.
02:02 So that we see some of the sand and pebbles below it.
02:08 And little stones have settled down here. That is something that regularly happens
02:25 when you have edges and crevices and cavities.
02:34 Stuff just settles down there. And this means that it, it
02:44 starts small, perhaps the first stuff that settled down in those areas is sand,
02:54 a bit of dirt. Then small plants are following like
03:05 moss, little grass leaves. And then when there is some fertile
03:14 ground, all types of plants will come to these places.
03:23 The remains of this stone plate have scattered around the area.
03:33 Perhaps they were picked up. And thrown away by children or something
03:41 like that. And there's a nice little place for
03:45 plants to grow.
03:47
03:51 And I will zoom out a bit, to see what I've done so far.
04:10 And now take our fat sketch pencil and do some shading.
04:18 The park bench will surely cast a shadow on these elements.
04:28 And so we make it a lot darker. And we will also, darken the areas, here.
04:49 The right side of the road, and of this stone etch.
04:56 And by that we indicate that the light is coming from the left, and we have done
05:01 that already at the bench. And what we try to do now is basically
05:09 establish this light situation everywhere else in the drawing.
05:20 I now use the fat sketch pencil to create some very faint.
05:28 Texture detail on these stone plates. And what I do too is, that I decrease the
05:43 level of detail. The nearer I get to the Edge of the
05:51 illustration because, I want to focus the view to center of, the scene to the park bench.
06:06 And therefore for the cavaties. Between the, the stone plates here in the
06:13 very foreground I only use some very faint, and very sketchy lines to indicate them.
06:22 But I am not working them out as, as detailed as the ones around the park bench.
06:29
06:31 And this is a stylistic device you can use, especially in drawings.
06:42 In drawings, you don't have to render everything in final detail.
06:48 You can get away with indicated detail and the viewer will understand that.
06:57 However, here around the trash bin, we are nearer to the center of interest.
07:17 And I will create some more detail again,BLANK_AUDIO like that.
07:55 And as I get closer to the left most edge of the illustration.
08:03 And get a little fainter. They don't even touch the edge of the
08:09 drawing, with the full line, I let it fade out over there.
08:17 To indicate the depth of the scene even more.
08:24
08:27 And also, here cavities between the strong plates, they only indicate those.
08:45 As I get nearer the middle of the image, I get more specific and I create more detail.
08:52
08:55 And here right at the trash bin I think that the would lie a lot of stuff around.
09:13 Rubbish that was thrown towards the trash bin but, but didn't end up, inside it.
09:31
09:34 And I will use the fat. Sketch pencil, to make some dark marks
09:46 here on the pavement. And is obviously, is some liquid which
09:53 that has spilled from a soda can that was thrown into the.
10:02 Trash bin, but wasn't quite empty and now the liquid spilled out and stained the
10:13 pavement here. Some more texture especially, on those
10:21 stone plates that are near our park bench.
10:26
10:31 We zoom out a bit for orientation.
10:45
10:49 This part here needs, some more definition.
11:00 But again. The closer we get to the edge of the
11:13 drawing, the fainter our drawing becomes.
11:24
11:28 Now. This is about it.
11:45 Some quick squiggly lines again for some texture in there.
11:53 And the surroundings of our park bench. Wait a second!
12:02 I was mending that. And now the surrounding of our park bench.
12:12 Is render in more detail. So, now we can get to the next part.
12:20
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Drawing the trees
00:02 Now we are going to draw the trees, and we will start with the tree directly
00:11 behind our park bench. I indicate its outline.
00:25 I directly begin to define the tree bark. And we continue, we travel up the tree.
00:55 We arrive at this branch here. And another branch.
01:19 And trees are really nice to draw. At least I enjoy it because they are so
01:29 organic and you can get away with a lot of indicated detail.
01:43 I will only very roughly. Define the foliage of the tree.
01:57 For one thing, I do that because we are quite close to the edge of the artwork,
02:01 so things that go here are less interesting for the viewer.
02:16 And on the other hand, it would be a futile attempt if you want to design
02:21 every leaf on its own it would take hours and hours.
02:38 And to be honest to you, I don't think that it would give a lot to the final drawing.
02:50 There is something nice about, a nice and detailed drawing of a tree, of course.
02:56 But I think the level of detail that is needed to depict a tree, ends somewhere
03:07 at the branches or maybe the level of larger twigs.
03:18 But normally, you do not have to render every single leaf in order to show the
03:23 characteristics of a tree. We indicate some dark shapes here, as if
03:36 we were looking through a hole in the foliage, deeper into the, the deeper
03:42 leaves that are inside the tree. And this somehow chaotic pattern of light
03:54 and dark, these small shapes, these indicate that we're looking at a tree.
04:12 But I guess that this is quite enough. Now, more tree bark, we can put these
04:27 little lines. These what vertical scribbly lines, more
04:39 densely at the edge of the tree, to indicate that the surface of the tree is
04:47 rolling away from our vision. And the closer we get to the middle part.
05:01 The wider we will space these lines, that alone will give the tree trunk, a lot of
05:10 dimension, a lot of bulk. And also perspective.
05:26 Now, we have drawn good parts of our tree.
05:35 And now, follow the impulse to create some detail at the roots first.
06:04 And I have to discipline myself a bit for this video course, because normally I'm
06:10 jumping around the artwork, a lot more than what you see today.
06:22 But for the sake of organizing the content for this video course, I'm trying
06:29 to work on this drawing in logical steps. Element by element.
06:40
06:43 If you want to watch me working on a regular piece, you would notice that I am
06:54 jumping around the drawing a lot. I'm constantly on the watch for things,
07:11 that are not quite the way I would imagine them.
07:25 By the way, here I am drawing some moss, or lichen, on the tree trunk.
07:38 I'm constantly on the watch for parts of the drawing that I'm not quite there yet.
07:46 And as soon as I spotted one, I jump to it and work on it.
07:53 This is a very unstructured and chaotic process, and I don't want to bother you
07:57 with that. But I think it's only fair to mention
08:05 that, the process that you're watching now, is at least a bit idealized.
08:19 Although I have to say that, concentrating on one element at a time
08:28 surely has its benefits. I'm not really feeling uncomfortable.
08:38 In fact, I would say that, I enjoy this concentration, this focus.
08:45 On one element at a time. So, I'm really trying to bring this tree
08:54 to life here. And I used the fat sketch pencil to do
09:02 some shading. At the very top, I'm drawing some deep
09:09 cast shadow now, that is thrown on the tree trunk by the foliage, that's in
09:17 front of it.
09:22
09:30 Okay, there is still some work to do. On the right side of the tree trunk.
10:13 So, that the whole tree looks consistent. But as you notice I am really working
10:18 very loose here.
10:20
10:25 I am leaned back and I use very loose scribbly lines.
10:46 To define this tree bark. It wouldn't make sense at all to get all
10:54 noodly about it, and getting obsessed in every little fold and crevice on this
10:59 tree bark. In my opinion, that would only make the
11:15 results stiffer and lifeless. I think it's better to be really loose
11:23 and improvise these coded forms. All right, that's looking good.
11:43 I will have to do basically the same with the tree on the left, there's no need for
11:49 you to watch that, too, as it is exactly the same that I did the last 10 minutes.
11:56 So, I will just add that and we will jump to the last part of drawing the
12:01 background, these very far away trees and these parts of the scene that are in the
12:06 farthest background.
12:10
12:13 We will come to that in the next video.
12:19
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Drawing the rest of the background
00:02 Now we want to create the final part of our background and this is the far
00:07 background here with the two trees and the bit of the grass that is growing here.
00:17 And you notice that I have drawn the second tree.
00:22 I have spared you watching me doing that because it was exactly the same as the
00:26 first tree. I have added some detail like these
00:30 posters here to add more characters to the scene, but basically I did exactly
00:35 the same as with the first tree so you don't have to feel left out here.
00:42 It would have bored you anyway. Now, I have once again selected my big
00:50 bad scetch pencil and I'm using that here to put some grass detail into the
00:59 middleground and you really don't have to be too specific about that.
01:13 A few scribbly lines will be completely enough to tell the story of this little
01:21 lawn over here. Now we have the path that is going
01:40 through the park here. We're just going to indicate that a bit.
01:53 And it totally makes sense to become smaller with the elements that you draw,
02:02 the further you recede into the background, again, to support the
02:10 perspective and the depth of the scene. And make those grass blades bigger when
02:27 you come nearer towards the foreground. And also you don't have to cover the
02:41 whole area here with those lines to indicate the grass, just create small
02:48 islands and the viewer will fill in the gaps automatically.
02:57 That's one of the beauties of drawing. The viewer knows that this is a drawing
03:04 that this is not a photo. It knows that you are trying to tell him
03:09 a story of the place rather than showing him every little detail of the scene.
03:19 And when he sees something that he can interpret as grass, he will know that the
03:27 whole place is covered with grass and it's okay if you cover a lot of the space
03:34 just to keep everything nicely textured and everything, but the viewer doesn't
03:42 need it to understand the scene. And now here with the trees in the
03:54 background, basically what we're going to do is, we're just presenting the very
04:01 rough outline of these trees, and by that we tell the story that there are trees
04:08 back there, but we won't get into the details.
04:20 And that has a, very nice side effect, it has the side effect that, the viewer,
04:27 sees these, indications, he sees, yeah, it's a park.
04:37 There are trees and a park bench and pavement, yeah, I see, I see, what you,
04:43 what you say. And he fills in all those white spaces,
04:49 all those, undefined spots. He fills these with his own experience.
04:58 When he sees this scene, he will remember when, the last time when he was in a park.
05:09 The best thing that can happen is that your work comes to life in the
05:16 imagination of the viewer and you could never draw it better than the imagination
05:25 of the viewer. You cannot surpass that.
05:34 The imagination of the beholder will always be superior to what you are able
05:38 to draw. Now this concludes our background drawing.
05:45 We have defined all the elements, we also find some nice contrasts of dark and
05:51 light in this drawing. And we are ready to put the character
05:57 into the scene now, and that is going to be our next step.
06:04
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4. Drawing the Character
Sketching the character
00:02 We now want to draw our character. And to prepare for that, we will put all
00:07 the elements, all the layers that belong to the background drawing and that is
00:12 this drawing layer, this Sketch Layer, this Scribble Layer.
00:19 We will put these three layers into a group.
00:25 I select the three layers by holding down the Shift key, and put them into this
00:33 Group Layer, and I label this group as background.
00:42 Always keep your files nice and tidy. I can now decrease the opacity of this
00:51 Background layer, so that I can draw the character on top of it.
01:02 And for that I create a new layer, which again will be a rough sketch of the
01:11 character and that's why I label this layer sketch.
01:21 And I'm just going to put some geometric forms in here.
01:33 This is the torso of the character indicated by two balls connected with a
01:39 slightly banded cylinder. I draw two, spheres for the knees.
01:56 And connect them again with cylinders, with the hip area.
02:07 Then I put in some tapered spheres. And the shoes are also indicated as
02:28 simple 3D shapes. I indicate the shoulders.
02:44 Now the character has it's end on the bench.
03:03 And I use the eraser here to be able to see a little bit better where I have
03:07 drawn here.
03:09
03:12 My character is carrying a school bagBLANK_AUDIO and the school bag has
03:27 to go parallel to the park bench, and to the perspective lines.
03:45 That are still faintly visible in the background.
03:48 And now for the head, I indicate the head with a, with a sphere again.
03:59 Tidy it up a bit with the eraser. By the way, I'm switching from the brush
04:05 to the eraser with the according keyboard shortcuts.
04:10 E for eraser, B for brush.
04:14
04:16 and now I'm, sketching in the shape of the hair of the characterBLANK_AUDIO
04:26 and that's about it. Now I've got the feeling, that some of
04:38 the proportions of the character are a bit off.
04:43 I haven't done that by intention, but it happens to occur rather often, that I
04:49 concentrate on single parts of a figure. And by doing that, I sometimes tend to
04:57 oversee the overall proportions. This serves us as a wonderful example to
05:03 demonstrate another digital technique that a lot of traditional artists will be
05:08 envious of. It's the Liquify tool.
05:16 It can be found under Filter > Liquify. Now we have to give it some time, and
05:23 here you can see that we have the content of our layer in the Liquify tool.
05:33 We can change the brush size to a rather big size.
05:37 And now I can push around the elements of the drawing a bit.
05:45 And what I wanted to do is shorten the torso of the character a bit.
05:51 So that it doesn't look so long. It's really a, only a small adjustment.
06:01 We could go into here and do more detail with a lot smaller brush and begin to
06:08 tweak, several parts, of the character. Liquify tool is very versatile for doing
06:19 this sort of adjustment. And we hit OK, and now we have a change resin.
06:27 If I now hit Undo several times you can see what I have changed.
06:34 This is the later version, the advanced version, and I want to keep that.
06:40 And the only thing that I'm seeing right now, is that the character in comparison
06:45 to the park bench is a bit too big. And we fire up the Transform tool with
06:51 Ctrl+T again. And we scale the whole sketch down a bit,
07:00 so that the character gets the proper size in comparison to the park bench.
07:07 He's a child after all. Now this is the sketch for our character.
07:21 We will give him some details now.
07:27
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Drawing the character
00:02 We are going to detail the character now, and in order to do that we once again
00:07 decrease the opacity of the Sketch layer, we can also further decrease the opacity
00:12 of the background layer so that it doesn't distract us.
00:20 And on a new layer that I directly label as character, we will draw the details of
00:25 our character now. And for that I'm using the fine drawing
00:31 pen cuz we are going to create some fine detail now.
00:37 And here I'm going to use the eraser a bit.
00:53 Eyes are the most important and the most complicated part of a character.
01:05 And now it's about to get the shape of the face right.
01:19 And now it's drawing. Not much to tell you, if I'm honest.
01:25 You see what I'm doing. It's more or less telling its own story.
01:34 It's very convenient that I have established the basic shapes of the
01:41 character in the rough sketch before. All I have to do now is to go a bit into
01:51 the details, and the, the rough sketch is a wonderful guideline for that.
02:05 So that I do not have to worry too much about landing at the right proportions.
02:11 We have seen that in the step before I took care of the proportions, and now I
02:19 do not have to worry. About them at all.
02:25 I only have to worry about the details. And what works in my favor now is that I
02:34 have drawn this character a lot of times. I know the details of his costume, I know
02:43 his character designs, so this is quite easy for me to do.
02:52 What you should expect when your drawings characters is, that you have to draw a
02:57 characters several times, and I mean like a dozen times before you really get a
03:03 feeling for him, and before you really are able to draw him from imagination properly.
03:13 I make this experience always and ever again and it's, with every new character
03:20 it's always the same. Over and over again.
03:26 I have to draw him several times before I really understand him.
03:32 And you just can't get around that. Now, I'm taking the fat sketch pencil
03:41 again, and I want to do some shading. And the fat Sketch pencil, just the right
03:51 tool to do that. We actually have some shading here that
03:56 is provided by our sketch in the background and at some places we just
04:01 have to enhance it a bit. And what I'm creating here is a drop shadow.
04:24 That the character is casting on the park bench.
04:42 And with some very rough sketching and defining the area of the shadow and I
04:48 just realized that I have painted the shadow floating in space here because
04:54 there's no part of the park bench there. And this I would say concludes our character.
05:07 Yeah, yeah, I'd call him done. This is our character.
05:10 We have now drawn the background and the character.
05:12 And basically we have done all the work on the drawing now but we also want to do
05:22 some post processing in the upcoming part.
05:30
Collapse this transcript
5. Finishing Touches
Cleaning up the drawing
00:02 Now, we want to do some proc, processing on our drawing, and the first thing that
00:07 we will do is cleaning up a bit. And by cleaning up, I mean that we have a
00:13 close look at our layers and see what content of what layer we're going to keep
00:19 and where we have to erase a bit. And our character here consists of two
00:27 layers, it's the Character layer and the Sketch layer.
00:31 And as you can see there are some lines in the Sketch layer like here at the arm
00:37 or here at the forehead that are a bit distracting.
00:43 So I'm taking the eraser, and I'm on the wrong layer.
00:48 Now I am on the Sketch layer and I'm taking out these elements out of the
00:53 Sketch layer. So basically I'm looking for things in
01:00 the Sketch layer that are distracting from the final drawing, for example this
01:09 one here, and also this very dark shadows here on the face.
01:20 But I'm careful not to erase too much from the Sketch layer because if I turn
01:27 it on and off you will see that it adds to the quality of our drawing to have the
01:34 Sketch layer on. And I call this cleaned up, I like it the
01:43 way it is, and to clean out my document a bit I will put the character and the
01:49 Sketch layer of the character into a group layer the same as I did with the background.
02:02 And now I will increase the opacity of the background and we will see that we
02:09 can look through our character and we see the background behind him.
02:20 Now that's no good. We'll have to do something against that,
02:25 and that is quite easy to do. I decreased the opacity again, and I'm
02:32 doing that to have a clear look at our character.
02:38 I'm taking the Lasso tool and I'm making a selection around my character.
02:41 Yes, I'm leaving out the shadow, I'm just selecting the outline of my character.
03:08 And by the way, I'm using the Polygon Lasso here, and by holding down the Alt
03:13 key, you can switch from the Polygon Lasso to the smooths Lasso tool at any time.
03:21 Now, I have a selection of my character. I now select the background group and
03:28 give it a mask with this icon down here you can apply a mask to a layer or to a
03:33 layer group. And what we can see here now is,
03:38 everything around my character is black in the mask, and the character is white.
03:45 You can see it if you Alt-click the mask and we want the exact opposite, we want
03:51 the area around the character be white. And the character itself should be black
04:00 to mask it off from the background, and well, we just can hit CTRL + I and now we
04:06 can have a look at our background. And if we now increase the opacity, the
04:15 character is masked off from the background.
04:20 And what we can do now is we can also have a look into the layers of our
04:26 background and see if we can do some clean up here and there.
04:34 And I definitely see some of the frame lines that run at the side are a bit
04:40 distracting and some of the very rough pavement lines are also a bit distracting.
04:50 But I'm careful not to erase everything of it because it again adds a bit to the
05:02 overall drawing. Also here in the background, I erase all
05:11 the scribbley lines and the open spaces here but I keep the scribbly lines inside
05:18 the trees. It just adds to their texture.
05:25 Now, this looks nice doing a little before and after, you can see that we
05:35 still have a lot of this initial scribble in our drawing.
05:48 It helps to make the drawing look not so clean.
05:52 It helps to create the feeling of a traditional drawing here, where your hand
05:57 will smudge a bit over the paper while you're working and everything gets
06:02 dirtied up a bit. That's rather hard to do on the computer,
06:08 there's messiness, there's dirtiness, you have to do it on purpose.
06:13 And by keeping all the states of our drawing, the scribble, the sketch, and
06:18 the drawing itself, we can make up for this shortcoming of the digital medium a bit.
06:25 Now, this is our finished drawing And I think there's only one addition we can do
06:31 to it to give it the last kick
06:36
Collapse this transcript
Coloring the drawing
00:02 Now this is our Digital Drawing and I want to do a little very subtle coloring
00:08 on it to give it the last kick. I'm doing this coloring on the background
00:15 layer directly beneath the drawing. And the first thing I will do is I pick
00:23 up a color to fill the background with. And it's supposed to be a very light and
00:32 esaturated brown in order to indicate some sketch paper maybe, some brown
00:39 sketch paper. And what I want to do now is, I want to
00:46 pick out a pen, a brush, that is not textured.
00:54 I don't need dynamic size adjustment. I need the opacity driven by pen
01:02 pressure, and I need the 30% flow. I guess I can decrease the, hardness of
01:12 the brush a bit. Yeah, it's a little bit softer on the edges.
01:20 And this is now my brush, and for the sake of completeness, we will save it to
01:26 our tool Presets as Color Brush. All right.
01:32 Now, what I want to do with this brush, I set the mode of the brush to Multiply.
01:40 And by that, each stroke I'm going to do will get darker if it overlaps with a
01:46 preceeding one. So without changing the color I can
01:53 darken with every new stroke the proceeding one.
02:01 And this is really handy to do some quick coloring, and what I want to do is I want
02:06 to give certain parts of the drawing a distinct color.
02:12 I want to darken the whole park bench, for example.
02:18 And this step is meant to give some parts of the drawing a little bit more distinction.
02:32 And in this case, it also helps to bring the character forward because we have a
02:38 contrast between the darker park bench, and the lighter character.
02:46 And I also want to use this general idea throughout the whole drawing.
02:53 I darkened the area behind the park bench, and I'm darkening the trees, but I
03:07 want this coloring to be very subtle. Just like as if you were taking some
03:25 watercolor to glaze some paint over your drawing in your sketchbook maybe.
03:33 And it really helps to model the forms a little bit more, like here, with the tree trunk.
03:48 Yeah, it's a lot more form when you give it some shading like that.
04:06 And this can be really quick and dirty. That doesn't matter too much.
04:16 It's just to give a little bit of shading here and there.
04:21 Really doesn't have to be very elaborate. Here we can indicate the shadow of the
04:33 tree, on the ground and we can also, add some shading, maybe dirt, to the
04:42 pavement, like that.
04:49
04:57 And I will darken the leaves of the trees also, and I will make them even darker
05:03 than the tree trunks. This, by the way, frames our drawing
05:13 quite nicely if the top most part is a little bit darker.
05:18 And now, I do the exact opposite of that. I change my Mode from Multiply to Screen.
05:36 That, basically, lightens everything up. So when I now paint, and please notice,
05:44 I'm still painting with the background color.
05:47 That's the color I filled the whole canvas with.
05:51 And just by using the Screen Mode, it turns my brush into something that
05:57 lightens everything up, and I use this effect to lighten up some parts where
06:03 light might be reflected. Here, the shoes.
06:14 And of course we want to have some highlights here in the hair.
06:19 And that way we create the strongest contrast between light and dark in the
06:26 character that brings the character forward and makes for a very nice end
06:33 result I would say. And by using the F key I'm toggling the
06:42 Screen Mode here so that we have an un-occluded a view of our final result.
06:53 This is our Digital Drawing from scratch, completely created inside Photoshop.
07:02
Collapse this transcript


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