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Photoshop has become an indispensible tool for photographers, designers, and all other creative professionals, as well as students. Photoshop CS4 Essential Training teaches a broad spectrum of core skills that are common to many creative fields: working with layers and selections; adjusting, manipulating, and retouching photos; painting; adding text; automating; preparing files for output; and more. Instructor Jan Kabili demonstrates established techniques as well as those made possible by some of the new features unique to Photoshop CS4. This course is indispensable to those who are new to the application, just learning this version, or expanding their skills. Example files accompany the course.
When you are retouching a face, you can do more than just cover up imperfections and emphasize the good points. You can actually change the shape of the face, and that's what I want to show you how to do in this movie. I'm working this time with face_6.psd and you can see that I've done quite a bit of retouching to this image already. I've used the Healing, Patch, and Clone tools to reduce some imperfections, and then I've used a combination of techniques to make the eyes look better, and I've tried to do all of this on separate layers, so that anything can be changed or deleted if necessary.
To change the shape of the face I'm going to use the Liquify filter. The Liquify filter applies to a single layer only. So I need to make a composite of all of these changes and the original image on one single layer. To do that, I'll select the top layer in layers stack, I'll hold down the Option key on a Mac or the Alt key on a PC, and I'll click the panel menu in the Layers panel, and I'll choose Merge Visible, and that gives me this composite layer. If I hold the Option key on the Mac or the Alt key on a PC and click the eye icon to the left of this in new layer, you'll see all the other layers turned off temporarily, but I still have all of my changes on this one layer that's showing.
So I'll Option or Alt+click again on there eye icon to bring the other layers back, and I'm going to name the new layer by double-clicking its name and I'll call this one reshape. With the new reshape layer selected, I'm going to go to the Filter menu at the top of the screen and I'm going to choose Liquify. Liquify is actually more than just a filter. It's an entire interface as you see here, and for the most part, you don't have to use all these controls. Pretty much I everything I do in this dialog box is limited to using a few tools from the toolbox on the left.
The first of those is the Forward Warp tool here. I'm going to select that one and then I'm going to come into the image and I'm going to change the shape of the face over here. I've got to zoom in so I can see more clearly what I'm doing. So I get the Zoom tool, and I'll click on the image, and then with that Forward Warp tool, I'll move next to the image and I'll reduce my brush size by pressing the left bracket key. Now what I'm going to do here is just very carefully push on the pixels of the face. Pushing them in just a little bit. I can't go very far or it won't look real and the hair will get all tangled up, and I have to be very careful to keep relatively straight line there.
I already see a little bit of a problem with the hair, but I'm just going to ignore that for now because I don't want take your time as you watch me fixing this. So I've changed the line of the face there. I can even push in this area of the jaw. Now I can go over to the other side and do something similar there. On an older person, you can use the same technique to lift up the chin. We can also push in her ear here and I see just a couple of more spots that I might want to make a little narrower. But that's not all I can do.
Her mouth is turning down at the corners quite a bit, so I'm going to use this very same tool to push the edges of the mouth up. I'm pressing the left bracket key to make my brush smaller and then I'm going to come in and I'm just going to push those pixels up a bit. Again, you have to be careful that you don't make it look unreal. If I go too far, I'll press the Command and Z key on the Mac that's Ctrl+Z key on a PC and to go back more than one step I'll hold the Option key and press Command+Z on the Mac, Ctrl+Z on the PC. So I'm going to try that right side again.
I think I am going to make my brush bigger this time and give it a push with a little bigger brush and that looks better. I'm also going to try to push up this area of her nose. This time I'll need a smaller brush and I'm just going to push a little, and then I'm going to take another tool, which is the tool right here, the Pucker tool, and with the Pucker tool, I'll move my cursor over the tip of her nose and I'll make the cursor bigger this time by pressing up the right bracket key several times, and then I'm going to click to bring in the pixels right at the tip of her nose, just to firm it up a little bit, and I can do the same as I move back along the nose here.
I could try the same technique on the nostrils, trying to bring them in a little, but again I don't want to go too far or it won't look real. Good! So now I'm going to click OK and that takes us back out at the Liquify filter and into our image and we can see how it looks. It's very subtle, if I turn that reshape layer off temporarily by clicking its eye icon, you can compare how things are now with the way they were a moment ago. You can see that the face was wider and the mouth down turned, and the nose a little more blunt than it currently is.
Now I don't know if you agree with these changes, but I just wanted to show you the kind thing you can do, and the key is to use a light hand and only change things in a subtle manner to make the model look better.
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