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Photoshop for Designers: Textures
Illustration by John Hersey

Blending textures with Soft Light


From:

Photoshop for Designers: Textures

with Nigel French

Video: Blending textures with Soft Light

In this chapter we are going to see how we can integrate photographic textures like the one I have here this rust texture into our images using blending modes and while we can't really predict with absolute certainty which blending mode is going to work, we know that certain blending modes are more likely to work than others and the likely candidates are Soft Light, Overlay, Multiply, Screen. We are going to see some examples of working with these blending modes. So to start with, I thought we could re-create this image and let me just break this down for you.
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  1. 1m 30s
    1. Welcome
      1m 2s
    2. Using the exercise files
      28s
  2. 6m 52s
    1. Working with textures
      6m 52s
  3. 30m 19s
    1. Creating a rocklike texture with Clouds
      6m 17s
    2. Improving a flat sky with Difference Clouds
      3m 43s
    3. Creating a grunge effect with Fibers
      11m 30s
    4. Applying a texture channel with Lighting Effects
      4m 22s
    5. Adding an effect and blending with Lens Flare
      4m 27s
  4. 15m 20s
    1. Applying textures with Texturizer
      6m 8s
    2. Applying realistic cracks with Craquelure
      5m 11s
    3. Preparing an image for a stained glass effect
      4m 1s
  5. 30m 48s
    1. Adding noise to an overlay layer
      1m 33s
    2. Adding film grain
      6m 5s
    3. Painting with grain
      4m 10s
    4. Adding grain to a Camera Raw image
      2m 21s
    5. Matching grain when cloning
      5m 32s
    6. Accentuating texture with Speckle grain
      3m 4s
    7. Creating a split-toning effect with Stippled grain
      4m 20s
    8. Beyond the Mezzotint filter
      3m 43s
  6. 18m 5s
    1. Creating deckled edges and sepia tone
      8m 6s
    2. Adding water stains
      5m 41s
    3. Adding cracks
      4m 18s
  7. 38m 16s
    1. Blending textures with Soft Light
      4m 15s
    2. Blending textures with Hard Light
      54s
    3. Blending groups
      3m 59s
    4. Blending textures with layer masks
      3m 49s
    5. Creating an antique poster
      5m 59s
    6. Blending mode sandwich
      4m 34s
    7. Blending texture from a pattern fill
      4m 9s
    8. Applying texture to an uneven surface
      10m 37s
  8. 42m 43s
    1. Creating a watercolor effect
      5m 30s
    2. Painting on canvas
      9m 57s
    3. Creating a rubber stamp
      8m 42s
    4. Converting a photograph to a drawing with Find Edges
      2m 58s
    5. Combining a black-and-white halftone with color images
      5m 6s
    6. Creating a textured duotone effect with Conté Crayon
      2m 33s
    7. Creating an abstract image with Mosaic
      6m 2s
    8. Creating a reticulation effect
      1m 55s
  9. 59m 11s
    1. Finding and installing brushes
      2m 19s
    2. Creating a shatter effect
      3m 58s
    3. Creating a smoke brush
      3m 50s
    4. Combining Photoshop with Illustrator to create a sample brush
      9m 56s
    5. Creating coffee rings
      4m 13s
    6. Creating a Bokeh texture
      9m 50s
    7. Creating corner brushes
      4m 24s
    8. Sampling a brush stroke
      3m 3s
    9. Creating a rust jewel brush
      5m 43s
    10. Building density with brush settings
      6m 45s
    11. Painting with the Mixer Brush
      5m 10s
  10. 17m 30s
    1. Adding texture to type using clipping masks
      2m 25s
    2. Applying texture to type with layer effects
      2m 53s
    3. Applying texture to type using a layer mask
      5m 33s
    4. Painting with a texture brush
      4m 31s
    5. Blending type into background texture
      2m 8s
  11. 17m 55s
    1. Using the texture actions set
      3m 12s
    2. Editing an action
      3m 18s
    3. Creating your own texture action
      5m 14s
    4. Finding, downloading, and installing actions
      3m 2s
    5. Applying texture styles
      3m 9s
  12. 20s
    1. Goodbye
      20s

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Photoshop for Designers: Textures
4h 38m Intermediate Sep 06, 2011

Viewers: in countries Watching now:

In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.

Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions
Subjects:
Textures Design Design Techniques
Software:
Photoshop
Author:
Nigel French

Blending textures with Soft Light

In this chapter we are going to see how we can integrate photographic textures like the one I have here this rust texture into our images using blending modes and while we can't really predict with absolute certainty which blending mode is going to work, we know that certain blending modes are more likely to work than others and the likely candidates are Soft Light, Overlay, Multiply, Screen. We are going to see some examples of working with these blending modes. So to start with, I thought we could re-create this image and let me just break this down for you.

We have this as our starting image to which I've added on a Gradient Overlay to give it a vignetting effect. I have reduced the Saturation just to give it a more nostalgic look, adjusted the Color Balance to shift the colors more to a yellow sort of faded look, and then I'm working in this rust texture, the one that we saw before and I'm blending it in using a combination of the Blend mode Soft Light and the layer mask that's applied to it. And then to remove the color from that texture just so that we get the texture alone, I have a Black & White adjustment layer.

That's our finished effect. Let's recreate it from scratch. So to start out with I want to add a Gradient Overlay to my background layer. My layer effects are not currently available or not available until I unlock the layer and we can come to Gradient Overlay and I am going to make this, start out with Multiply, Radial, reverse it, take opacity way down so that I can position this exactly where I want it.

Maybe I will put the Opacity up, and then you can see what this is doing as I drag that around and maybe I also want to scale it so I can see a bit more of the image unaffected by the shadow. Now I've got it positioned and sized just right I will bring my Opacity way down. Now this is all part, all of this other stuff, these layer effects, these blending modes, and adjustment layers, and what have you, they're all part and parcel of working the texture into your image, the texture doesn't work in isolation.

It's a team effort, shall we say. So next I am going to add a Hue/Saturation adjustment layer. We will move the Saturation slide down to the left, and then I am going to add a Color Balance and I am going to get the yellow blue slide up and swing that in favor on yellow. So now I am going to turn on my rust layer and to work this in I am going to change the Blend mode Soft Light, but we can experiment with our blending modes.

If we choose our Move tool, press Shift+Plus, Shift+Minus to cycle through them, and there maybe one that you like better than Soft Light, but that's the one I am going to go with. That looks good except that of course we don't want the background image to take on the color of the texture we just wanted to take on the texture. So the final finishing touch is to apply a Black & White adjustment layer, but of course that brings up the issue that it's now making everything black and white; we only wanted to make black and white the rust layer.

So I need to hold down my Option key or Alt key, click on the line between those two so that we could use the previous layer to make a clipping mask so that Black & White adjustment layer is only affecting the rust texture. There is our finished result. We can just refine that by coming and adding a layer mask to the texture and painting on that layer mask with a black brush set to less than 100% Opacity, just to brush out some of that texture where we might have a bit more than we want, and if we go too much one way, press the X key, and you can paint it back in.

So when working this way using photographic textures the appropriate blending mode is just part of the equation, and then we need to combine that with Opacity, layer masks, and other adjustment layers.

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