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In this chapter we are going to see how we can integrate photographic textures like the one I have here this rust texture into our images using blending modes and while we can't really predict with absolute certainty which blending mode is going to work, we know that certain blending modes are more likely to work than others and the likely candidates are Soft Light, Overlay, Multiply, Screen. We are going to see some examples of working with these blending modes. So to start with, I thought we could re-create this image and let me just break this down for you.
We have this as our starting image to which I've added on a Gradient Overlay to give it a vignetting effect. I have reduced the Saturation just to give it a more nostalgic look, adjusted the Color Balance to shift the colors more to a yellow sort of faded look, and then I'm working in this rust texture, the one that we saw before and I'm blending it in using a combination of the Blend mode Soft Light and the layer mask that's applied to it. And then to remove the color from that texture just so that we get the texture alone, I have a Black & White adjustment layer.
That's our finished effect. Let's recreate it from scratch. So to start out with I want to add a Gradient Overlay to my background layer. My layer effects are not currently available or not available until I unlock the layer and we can come to Gradient Overlay and I am going to make this, start out with Multiply, Radial, reverse it, take opacity way down so that I can position this exactly where I want it.
Maybe I will put the Opacity up, and then you can see what this is doing as I drag that around and maybe I also want to scale it so I can see a bit more of the image unaffected by the shadow. Now I've got it positioned and sized just right I will bring my Opacity way down. Now this is all part, all of this other stuff, these layer effects, these blending modes, and adjustment layers, and what have you, they're all part and parcel of working the texture into your image, the texture doesn't work in isolation.
It's a team effort, shall we say. So next I am going to add a Hue/Saturation adjustment layer. We will move the Saturation slide down to the left, and then I am going to add a Color Balance and I am going to get the yellow blue slide up and swing that in favor on yellow. So now I am going to turn on my rust layer and to work this in I am going to change the Blend mode Soft Light, but we can experiment with our blending modes.
If we choose our Move tool, press Shift+Plus, Shift+Minus to cycle through them, and there maybe one that you like better than Soft Light, but that's the one I am going to go with. That looks good except that of course we don't want the background image to take on the color of the texture we just wanted to take on the texture. So the final finishing touch is to apply a Black & White adjustment layer, but of course that brings up the issue that it's now making everything black and white; we only wanted to make black and white the rust layer.
So I need to hold down my Option key or Alt key, click on the line between those two so that we could use the previous layer to make a clipping mask so that Black & White adjustment layer is only affecting the rust texture. There is our finished result. We can just refine that by coming and adding a layer mask to the texture and painting on that layer mask with a black brush set to less than 100% Opacity, just to brush out some of that texture where we might have a bit more than we want, and if we go too much one way, press the X key, and you can paint it back in.
So when working this way using photographic textures the appropriate blending mode is just part of the equation, and then we need to combine that with Opacity, layer masks, and other adjustment layers.
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