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Photoshop CS5 One-on-One: Advanced, the second part of the popular and comprehensive series, updated for CS5, follows internationally renowned Photoshop guru Deke McClelland as he dives into the workings of Photoshop. He explores such digital-age wonders as the Levels and Curves commands, edge-detection filters, advanced compositing techniques, vector-based text, the Liquify filter, and Camera Raw. Deke also teaches tried-and-true methods for sharpening details, smoothing over wrinkles and imperfections, and enhancing colors without harming the original image. Exercise files accompany the course.
Recommended prerequisite: Photoshop CS5 One-on-One: Fundamentals.
I've saved my progress as Warped smile.psd, found inside the 22_warp folder. And in this exercise, we're going to finish off the teeth, and I want them to look a little bit less like these chiclets that are bumping out from the robot's face and a little more like a reflection, consistent with the other reflections that have been mapped onto this 3D object. So with the good smile layer still selected, we're going to apply a couple of layer Effects here. For starters, drop down to the fx icon and choose Drop Shadow.
And I'm going to apply an extremely subtle Drop Shadow effect, hopefully. So far it's not extremely subtle; it's quite garish, in fact. Let's go ahead and change a few settings. First, click on the Color Swatch in order to bring up the Color Picker dialog box, and then I am going to lift a color from the image itself by clicking out here, inside of this reflection. I happen to nail the Hue value I am looking for, which is 300 degrees, and I nail that Saturation value to 3%. That's all I am looking for.
And I am going to take the Brightness value down to 50%. So 300, 3, and 50 for the HSB values. Click OK in order to accept that. Now the angle is totally wrong; I want the Drop Shadow to go straight down. However, here's the problem. I've got Use Global Light selected, and there is a few other layer Effects going on inside this composition. So if I were to change the Angle value, I would modify the angle of the other directional effects as well, and I don't want to do that. So if you want to isolate your changes to just a single effect, as I do here, turn off Use Global Light. So that's step 1.
And that's going to go ahead and change your Angle value to the default, which is 120%. We don't really care about that; go ahead and drag now the Drop Shadow directly inside of the robot, and the Angle value that I'm looking for incidentally is 84 degrees. Again, if you want to follow along with me, 84 degrees is the setting I'd come up with an advance. Then I am going to tab down to the Distance value, and I am going to reduce it to 2 pixels, and I'll tab to Size, leave Spread at 0%, and I'll take the Size value down to 4 pixels, like so.
So we have just the slightest amount of Drop Shadow going on there. Now when I look at these teeth, they look a little jagged actually. They are too hard edged. And that's because we took these great big teeth in the first place and reduced the heck out of them in that one Free Transform operation, and as a result we got some very sharp results. Now, we could soften the teeth using Gaussian Blur or something along those lines, but then they would just look kind of murky. A better solution is to add a little bit of softness with Outer Glow.
So I am going to click on Outer Glow to turn it on, and initially we're going to get a really over-the-top effect here. I am going to stick with white as my Glow color, and I had established that as the default setting back in the previous chapter. If you're seeing yellow instead, just go ahead and click on that swatch there in order to bring up the Color Picker dialog box and reduce the Saturation value to 0%, the Brightness should be 100%, Hue doesn't matter where white is concerned. Click OK. And then I am going to take the Opacity value down to 30%. So we're really lowering the heck out of that, and I'm going to take the Size value right there down to 4 pixels.
So just a little bit of an Outer Glow going on. This is what the teeth look like without the Outer Glow, if you're looking here inside the Image window, and this is what the teeth look like with the Outer Glow. So just a slight little burst of softening. And now I want you to switch back to Blending Options, which will take you back to the layer Blending settings, and I'm going to reduce the Fill Opacity, so that the teeth disappear into that robot in the background. So they look more like a reflection as I was saying.
For my part, I arrived at a Fill Opacity value of 60%, and that ends up creating these teeth right there. All right, so we're done. Click OK in order to accept that modification. I think I would like to move the teeth up a little bit, so I'll Ctrl+drag them a little higher, so that the robot has a bit more of a chin going on. And these are my final teeth, and I'll nudge them over to the left a little bit as well, by pressing Ctrl+Left Arrow, that's Cmd+Left Arrow on the Mac. And these are my final teeth.
I think they're fairly subtle actually, he doesn't look so kooky as in the final version of that image that I was showing you originally, Eyes and smile.psd. So I think we do have a more becoming smile for our robot in progress here. In the next exercise, we'll set about creating the eyes.
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