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Photoshop for Designers: Textures
Illustration by John Hersey

Blending groups


From:

Photoshop for Designers: Textures

with Nigel French

Video: Blending groups

Here I have a grungy effects achieved by blending a text image on to a photograph of Battersea Power Station. Now I'm using the Multiply Blend mode here for this group that contains the texture along with a couple of adjustment layers, but the point I really want to emphasize with this is that we can get a different result when we apply blending modes to groups than we can necessarily get when we apply blending modes to individual layers. Also you'll notice that there is a layer mask applied to the group rather then to the individual layers and this is way of allowing us to mask multiple layers in one go.
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  1. 1m 30s
    1. Welcome
      1m 2s
    2. Using the exercise files
      28s
  2. 6m 52s
    1. Working with textures
      6m 52s
  3. 30m 19s
    1. Creating a rocklike texture with Clouds
      6m 17s
    2. Improving a flat sky with Difference Clouds
      3m 43s
    3. Creating a grunge effect with Fibers
      11m 30s
    4. Applying a texture channel with Lighting Effects
      4m 22s
    5. Adding an effect and blending with Lens Flare
      4m 27s
  4. 15m 20s
    1. Applying textures with Texturizer
      6m 8s
    2. Applying realistic cracks with Craquelure
      5m 11s
    3. Preparing an image for a stained glass effect
      4m 1s
  5. 30m 48s
    1. Adding noise to an overlay layer
      1m 33s
    2. Adding film grain
      6m 5s
    3. Painting with grain
      4m 10s
    4. Adding grain to a Camera Raw image
      2m 21s
    5. Matching grain when cloning
      5m 32s
    6. Accentuating texture with Speckle grain
      3m 4s
    7. Creating a split-toning effect with Stippled grain
      4m 20s
    8. Beyond the Mezzotint filter
      3m 43s
  6. 18m 5s
    1. Creating deckled edges and sepia tone
      8m 6s
    2. Adding water stains
      5m 41s
    3. Adding cracks
      4m 18s
  7. 38m 16s
    1. Blending textures with Soft Light
      4m 15s
    2. Blending textures with Hard Light
      54s
    3. Blending groups
      3m 59s
    4. Blending textures with layer masks
      3m 49s
    5. Creating an antique poster
      5m 59s
    6. Blending mode sandwich
      4m 34s
    7. Blending texture from a pattern fill
      4m 9s
    8. Applying texture to an uneven surface
      10m 37s
  8. 42m 43s
    1. Creating a watercolor effect
      5m 30s
    2. Painting on canvas
      9m 57s
    3. Creating a rubber stamp
      8m 42s
    4. Converting a photograph to a drawing with Find Edges
      2m 58s
    5. Combining a black-and-white halftone with color images
      5m 6s
    6. Creating a textured duotone effect with Conté Crayon
      2m 33s
    7. Creating an abstract image with Mosaic
      6m 2s
    8. Creating a reticulation effect
      1m 55s
  9. 59m 11s
    1. Finding and installing brushes
      2m 19s
    2. Creating a shatter effect
      3m 58s
    3. Creating a smoke brush
      3m 50s
    4. Combining Photoshop with Illustrator to create a sample brush
      9m 56s
    5. Creating coffee rings
      4m 13s
    6. Creating a Bokeh texture
      9m 50s
    7. Creating corner brushes
      4m 24s
    8. Sampling a brush stroke
      3m 3s
    9. Creating a rust jewel brush
      5m 43s
    10. Building density with brush settings
      6m 45s
    11. Painting with the Mixer Brush
      5m 10s
  10. 17m 30s
    1. Adding texture to type using clipping masks
      2m 25s
    2. Applying texture to type with layer effects
      2m 53s
    3. Applying texture to type using a layer mask
      5m 33s
    4. Painting with a texture brush
      4m 31s
    5. Blending type into background texture
      2m 8s
  11. 17m 55s
    1. Using the texture actions set
      3m 12s
    2. Editing an action
      3m 18s
    3. Creating your own texture action
      5m 14s
    4. Finding, downloading, and installing actions
      3m 2s
    5. Applying texture styles
      3m 9s
  12. 20s
    1. Goodbye
      20s

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Photoshop for Designers: Textures
4h 38m Intermediate Sep 06, 2011

Viewers: in countries Watching now:

In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.

Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions
Subjects:
Textures Design Design Techniques
Software:
Photoshop
Author:
Nigel French

Blending groups

Here I have a grungy effects achieved by blending a text image on to a photograph of Battersea Power Station. Now I'm using the Multiply Blend mode here for this group that contains the texture along with a couple of adjustment layers, but the point I really want to emphasize with this is that we can get a different result when we apply blending modes to groups than we can necessarily get when we apply blending modes to individual layers. Also you'll notice that there is a layer mask applied to the group rather then to the individual layers and this is way of allowing us to mask multiple layers in one go.

So I'm going to come now to the starting stage which is two layers one on top of the other and one is the texture and one is the image of the Power Station. So what I'm going to do first of all is I'm going to select this and see what we get when we make it multiply. Okay, well that maybe just for you after I think it's a bit too much, so I'm going to need to make some adjustments to this. Now, I only want the texture from the texture layer, I don't want the color as well. So I'm going to add black and white adjustment layer.

I know that I want to limit this to adjust the texture so I'm holding down the Option or Alt key when I choose that and I'm choosing that option Use Previous layer to Create Clipping Mask. And now the texture is in black and white and that is being super imposed onto the image. Well, that's okay but I would like to go further still. I'd like to really bring out the black and white quality of this texture. Right now, it's a bit too flat so I'm going to add a Levels adjustments to it and get my white points and I don't bring that way over to the centre and I'll bring the black point slider into the centre a bit as well.

Now we know that the Multiply Blend mode will neutralize white, so all of this stuff that I have now made white, when we see it against the image that's just going to fall away. On the other hand, if we wanted to neutralize black which is going to be interesting I know this one what we want, but if we did one neutralize the black we could go to the screen and you'll see a little black parts of the texture now fall away and that's you know I'm start to reconsider this already that that looks quite interesting I think it looks like the remnant of the tone poster.

But let me continue with the original intent and that is to work with the Multiply Blend mode. Now what I'm going to do is I'm going to selects these layers that collectively make up the texture and put them into a group Command+G or Ctrl+G, and then I'm actually going to come and change the blend mode of the texture back to Normal, but change the blend mode of the group to Multiply. Okay, we want to further integrate the two and here is a useful trick. I'm going to use the grayscale values of the image itself as a layer mask for the group.

So I need to turn off all the other layers so that all see is the image itself, and then I can come to the Channels panel where I'm going to hold down my Command key or Ctrl key and click on the RGB the composite channel to load the selection of the image. then I'm going to come back to layers and to the group where I'll make that into a layer mask. So if I look at the layer mask it's looks that's the grayscale version of the image and if we disable that, that's how it looks before and the blacks it's just a bit too strong, but when we Shift+Click on that that's how it looks now.

And in addition to this we might also just want to bring down the Opacity on that, so that we can not overwhelm the background image. So two interesting points here, the first is that you can change the blend mode of the group rather then the individual layers to get a different effect and you can apply a layer mask to a group rather then two individual layers.

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