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For the first installment of Photoshop for Designers, Nigel French shows how to create editable, non-destructive effects such as shadows, glows, and bevels with layer effects in Photoshop. The course covers the use of layer effects like Drop Shadow, Inner Shadow, Bevel and Emboss, and Gradient Overlay, as well as how to combine effects with blending modes, transparency, and textures. With these techniques, designers can finesse type and graphics, control light, warp text, and extrude shapes, creating drama and adding depth to their compositions.
Bevel and Emboss part three: applying a contour to the bevel itself. Let's go to Bevel and Emboss and increase the Size of that. Now we have these two sub-effects, Contour and Texture. Contour applies a contour curve to the bevel itself, as distinct from the contour that we have in the Shading options which applies the contour to the whole layer. So, if we come to Contour and I'm going to apply a preset, the Cone contour curve, to the bevel itself.
We get this rather interesting effect. The Range determines the position of the contour within the effect. Now at the moment with 50%, which is the default value, it's applying across the whole of the effect. It's applying to the transparent areas and to the opaque areas. If I move it just over to the right, it's only applying to the transparent areas. And all the over to the left it's only applying to the opaque areas. In this case, having moved it all the way over to the left, we get a very jagged result which I'm going to zoom in on and we can mitigate this somewhat like checking Anti-aliased and that was slightly smooth the contour. But typically we want the Range left at 50%.
So I'm now going to just zoom out and that is a Cone contour applied just to the contour. Look how different the effect would be if we come to Bevel and Emboss and apply the same contour curve to the Bevel itself. An entirely different result.
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