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Assigning a rusting grunge-metal material

From: Photoshop CS5 Extended One-on-One: 3D Type Effects

Video: Assigning a rusting grunge-metal material

In this exercise, we're going to assign the materials that will ultimately lend our text this grunge look. Now, if you switch to the image at hand, which is called Composition with masks.psd, it looks like we're pretty far away from our final goal. But actually we're just a few steps from regaining our original letters. All you need to do, if you're working along with me, is Shift+Click on that vector mask for that shape layer right there in order to turn the letters back on, and then click on the eyeball in order to turn that layer off. Now double-click on the thumbnail for the mercy 3D layer to bring up the 3D panel.

Assigning a rusting grunge-metal material

In this exercise, we're going to assign the materials that will ultimately lend our text this grunge look. Now, if you switch to the image at hand, which is called Composition with masks.psd, it looks like we're pretty far away from our final goal. But actually we're just a few steps from regaining our original letters. All you need to do, if you're working along with me, is Shift+Click on that vector mask for that shape layer right there in order to turn the letters back on, and then click on the eyeball in order to turn that layer off. Now double-click on the thumbnail for the mercy 3D layer to bring up the 3D panel.

And with Scene active, go ahead and restore the Quality setting to Interactive (Painting), click on the Global Ambient Color swatch in order to bring up the color picker dialog box, change the brightness value to 50%; click OK. Then click on the Front Inflation material right there, click on the Illumination swatch, and let's go ahead and take that brightness value back down to 0%. And finally, turn on One infinite light in order to relight the scene. All right! So that's where we were before we started creating the masks. Now let's assign some diffuse textures, and I've created those diffuse textures in advance for you.

Let's check them out, and I even have them open on screen. The first one is called Grunge metal. This one is for the face of the letters. And notice that I have this metallic background; another image from the Fotolia Image Library. I'm going to turn off the rust layer for a second, and turn off the Smart Filters. So you can see, originally we have this kind of lackluster texture. I decided to exaggerate the Luminance levels, once again using the Shadows/Highlights filter. This is a slightly different take on things. Notice if I double-click on Shadows/ Highlights to bring up the dialog box, we've got some different values this time around.

Most notably, I took the Color Correction value way up in order to exaggerate the saturation values. So it's just FYI; I wanted you to see what I did. I'm going to go ahead and cancel out of that dialog box. The other item we have here is this layer called rust, and it's actually a Smart Object that contains a couple of repeated images. I'm going to go ahead and click on it to make it active. Notice it's set to the Multiply mode. These are real photographic rust trails that have been repeated a couple of times, you can see. But the most interesting thing is that I went ahead and slanted these trails.

So, if you select that rust layer, and then you go out to the Edit menu and choose Free Transform, or press Control+T, Command+T on the Mac. Because we're working with the Smart Object, I can see the angled bounding box for my transformation. Now unfortunately, when you're working with Smart Objects inside Photoshop, you don't see the slant value up here in the Options bar. But I wanted to match that 7 degree tilt that I had applied to the letters, so that once I apply this diffuse texture, the rust trails appear to be going straight down. And so if had a skew value, I'd actually enter 7 degrees; that would work perfectly.

But as it is, I had to kind of eyeball the thing. Anyway, I just wanted you to see what's up. I'll go ahead and press the Escape key in order to leave that Free Transform mode. Now I'm going to switch back to my composition at hand. Double-click on the thumbnail for the mercy 3D layer to bring up the 3D panel. And then, if you're working along with me, select that Front Inflation to make it active, and let's go ahead and load up that diffuse texture by clicking on the folder to the right of the word Diffuse, and choosing the Load Texture command. And then navigate your way to the 04 _grunge folder, and find that Grunge metal.psd file, and click on the Open button in order to apply it to the letters.

Now I want to make a few modifications to my material attributes. For starters, I'm going to increase the Gloss value to 50%. Now, notice when I do that, I end up getting this kind of gray film on the surface of the letters, and that is definitely not something I'm looking for. I can get rid of that film by reducing the size of the Gloss, which you do by increasing the Shine value, and that goes ahead and gives you pinpoint control over those specular highlights. All right! Now drop down to the Ambient swatch, click on it, and let's take the brightness value all the way down to 35%, and then click OK in order to accept that change.

Now, notice at this point the rust trails that are sliding down the letters. They appear to be pretty perpendicular. And you can check out whether they're straight up and down by drawing a marquee with your Rectangular Marquee tool, and then just moving one of the edges of the marquee against one of those rust trails. It looks pretty good to me. However, if it didn't look quite right, then all you would do is go ahead and click on this little page icon next to the word Diffuse, and then choose Open Texture. And then, because those rust trails are Smart Objects, you could go ahead and apply the Free Transform command. And I should show you this, by the way.

I'll go head and choose that command, and then I'll click on rust, I'll go ahead and zoom out a little bit, go up to the Edit menu, choose Free Transform. And the reason I'm showing you this is I want you to note that you can change the skew angle of those rust lines by pressing the Control key, or the Command key on the Mac, and dragging that top handle. Again, I'm just telling you that in case you encounter these sorts of problems as you're working through your own images. In my case, I'm going to press the Escape key, and then close the image. Click the No button on the PC, or the Don't save button on the Mac, to return to your 3D composition.

The final thing I want you to do is save this material. So go ahead and click on the sphere in order to bring up that Materials pop-up panel, and then click the right pointing arrow head, choose New Material, and let's go ahead and call this guy Grunge metal, and then click OK. All right! So we've managed to dress up the faces of the letters using a grunge metal material. In the next exercise, we'll assign a variation on that material to the beveled edges and extruded sides.

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This video is part of

Image for Photoshop CS5 Extended One-on-One: 3D Type Effects
Photoshop CS5 Extended One-on-One: 3D Type Effects

75 video lessons · 11392 viewers

Deke McClelland
Author

 
Expand all | Collapse all
  1. 2m 25s
    1. Welcome
      2m 25s
  2. 47m 32s
    1. Making thriller/chiller type
      4m 14s
    2. Creating a slanted incline
      2m 54s
    3. Smearing colors across letters
      5m 21s
    4. Casting and catching light
      4m 9s
    5. Masking away shadow errors
      4m 35s
    6. Creating drop-and-splatter effects
      6m 16s
    7. Color-correcting 3D in Camera Raw
      4m 11s
    8. Placing Camera Raw and raster art
      5m 56s
    9. Mastering register and knockout
      7m 8s
    10. Combining layer mask and density
      2m 48s
  3. 41m 44s
    1. Making hand-drawn type in 3D
      3m 44s
    2. Tracing letters with filters
      3m 55s
    3. Restoring missing outlines
      3m 46s
    4. Tracing a photographic background
      4m 32s
    5. Separating letters from the extruded sides
      4m 28s
    6. Turning a cartoon into "glory type"
      3m 25s
    7. Making a hand-drawn neon effect
      5m 1s
    8. Changing glow, mask, and color
      3m 35s
    9. Modifying your hand-drawn 3D text
      6m 6s
    10. Updating static layers and masks
      3m 12s
  4. 54m 24s
    1. Making cable-length I-beam extrusions
      5m 37s
    2. Similarly extruding other type layers
      3m 29s
    3. Rotating, positioning, and scaling words
      6m 33s
    4. Removing one texture and creating another
      6m 47s
    5. Dressing up the cable-length I-beams
      4m 8s
    6. Precisely masking your 3D letters
      4m 32s
    7. Brightening the faces of your letters
      5m 47s
    8. Masking the extruded sides
      5m 56s
    9. Painting in a 3D smoke effect
      6m 55s
    10. Knocking out the excess smoke
      4m 40s
  5. 1h 5m
    1. Establishing a worthy grunge background
      3m 53s
    2. Assigning a bevel with a custom contour
      3m 53s
    3. Matching 3D type to a photographic scene
      6m 22s
    4. Lifting masks from plain 3D letters
      4m 48s
    5. Assigning a rusting grunge-metal material
      5m 26s
    6. Creating matching faux-gold bevels
      5m 36s
    7. Tracing the faces of your letters
      4m 19s
    8. Painting in the back-alley slime trails
      8m 7s
    9. Simulating heavy-duty 3D wires
      4m 50s
    10. Adding a crack to any letter
      7m 1s
    11. Lighting a background to match your type
      5m 23s
    12. Post-processing type in Camera Raw
      6m 15s
  6. 35m 24s
    1. Making a 3D pillow inflation
      3m 59s
    2. "Fluffing up" the letters
      3m 55s
    3. Masking and lighting the 3D type
      4m 1s
    4. Casting colorful ground-plane shadows
      4m 46s
    5. Assigning materials and bump maps
      4m 9s
    6. Removing seams from a bump map
      7m 1s
    7. Simulating worn fabric with Soft Noise
      4m 7s
    8. Resolving last-minute lighting issues
      3m 26s
  7. 55m 41s
    1. Making blocky comic-book-style type
      3m 53s
    2. Scaling depth-map bumps
      3m 19s
    3. Using the built-in shadow catcher
      2m 31s
    4. Opening an ACR image from Photoshop
      5m 19s
    5. Tracing and shading the blocks
      4m 42s
    6. Masking block letters with the Magic Wand
      5m 51s
    7. Adding graphic effects to the background
      4m 11s
    8. Masking the base of the letterforms
      7m 12s
    9. Tracing halos around the letter backs
      5m 57s
    10. Creating a circuit board pattern
      5m 7s
    11. Making a complex pattern glow
      4m 49s
    12. Adding bright 2D shadow type
      2m 50s
  8. 47m 38s
    1. Prepping ACR and Illustrator objects
      3m 55s
    2. Reconciling multiple vector constraints
      5m 19s
    3. Fixing the type onto the tree
      2m 42s
    4. Creating a sunken extrusion
      5m 39s
    5. Combining blending modes and diffuse texture
      3m 59s
    6. Bending 3D text as a Smart Object
      4m 25s
    7. Enhancing carved type with Smart Filters
      3m 6s
    8. Masking away the forward extrusions
      3m 54s
    9. Duplicating the carving up the tree
      6m 45s
    10. Masking the many bits of exposed wood
      4m 21s
    11. Dyeing the inside of the hearts red
      3m 33s
  9. 40s
    1. See ya
      40s

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