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Now I'm going to be showing you how to build up a series of four layer effects, starting with Bevel and Emboss, and then we'll add a Drop Shadow, an Inner Shadow and a Color Overlay Effect, in order to transform these black blobs that we're seeing here inside my progress file, which is called Black droplets.psd, and those layer effects will ultimately transform the blobs into this pristine water pattern here, found of course inside that final file Slippery when wet.psd, both found inside the 21_layer_FX folder.
But before we build up the effect together, option for option, I want you to get a sense of what you're in for. So I have another file full of layer styles ready for you to enjoy. Switch back to Black droplets.psd, or your file in progress; make sure that that droplets layer, the one that has the black blobs against the transparent background, make sure that it's selected. Then bring up the Styles panel, and if you can't see it, then go to the Window menu and choose Styles. Bring up the panels flyout menu, and choose the Load Styles command and navigate your way once again to the 21_layer_FX folder, and there you'll see a file called Pulp-free fluids.asl, the idea being that these are a series of liquid effects that you can apply, none of which have pulp in them.
So, it makes a little bit hard to represent things like orange juice, for example. So, I beg your indulgence here for a moment, click Load, and you will see a series of effects, and they happen to fit all at the bottom of my Styles panel, starting with Water right there, and ending, well, I'll show you in a second with a red one, as you can see there. So all you need to do is make sure droplets is selected, click on Water and bang, you have your Water effect. The transformation is instantaneous.
Next, I'm going to switch to Limeade which is the next one in the list. These effects By the way, were all designed to work well against this wood background, against the different background that has a different color scheme going on that's cool, for example, instead of warm. Why then your color interactions will probably look quite different, but here it looks a little bit like Limeade I suppose, and then our next one is called Superguice, spelled with a G, but my thinking was, if you can pronounce GIF as GIF, then you can pronounce guice as juice, and it gives us this hyper orange flavored concoction, which isn't exactly orange juice, as you can see, because once again, there's no pulp, and this doesn't look the least bit natural.
Next, I've got one called Ink, by the way, which gives us a very dark inky color. It's not quite opaque. It is almost, however, and then we've got a nearly opaque guy here called Primer, so it applies a kind of primer gray. That's actually probably not opaque enough. I probably need to raise the Opacity of that effect, and the difference between all these effects, in case you're interested, is Color Overlay. So, mostly there is some other slight differences going on, but if you double-click on Color Overlay, and you're thinking like I'm thinking that this effect is too translucent, then you can bump up the Opacity value, send that guy up to like 95%, for example, and then, we'll only be seeing through the darkest and brightest colors in the wood surface below.
Click OK to accept that modification if you like. All right, next we've got Coolant. If you want to check that out just by clicking on it, so it's sort of a blue radiator fluid. Do not drink it, of course. That would be bad for you. I'm calling this one Norman after Norman Bates, because it's a kind of blood effect, but it's not quite realistic enough to earn the name blood, because I don't think blood would have quite this color interaction going on either, and quite this level of translucency, but it's a cool looking effect, maybe it should be called Bordeaux or something along those lines.
And we do have a cocktail effect here, Manhattan, like a spilled bourbon drink if you will. And then finally, the last effect is called Blob, after the Steve McQueen movie. Because I imagine if the blob creature fell apart all over the floor, it'd look something like this. So, you can invent your own variations if you want to. As I say, mostly it's just a matter of adjusting the Color Overlay settings. And I had something of a field day changing the color itself and changing the Blend mode and experimenting with the Opacity value.
So, there you have it. Question becomes, though, how were these effects put together? We're going to be focusing on this guy Water, by the way, this is the effect that we want to create, and I'll be showing you how that effect was made, piece by piece, starting in the next exercise.
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