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Now, I want to show you some other possibilities in Photoshop CS6. And first, let's create some more complex extrusion that shows you some of the features of the extrusion machinery here in Photoshop. And then, I want to show you how you can use context menus to avoid jumping all the time to this Properties panel. And how you can use the Cage for navigation. So, first let's make something to extrude. We just take the Ellipse tool. And by holding down Shift, you constrain it to a perfect circle. And there's our shape.
But I don't want to filled circle, I wanted empty. So I click on Fill. And on this first option here, no color. But I want a stroke with filled color. And now, by holding down the Cmd or the Ctrl key, I drag right until the stroke has the thickness I want to. But I don't want a continuous line, but I want a dotted line. So, I click on this third option here, and click on Dots, and that's it.
I want to extrude this structure. So, I do a right-click on the layer, choose New 3D Extrusion from Selected Layer. And voila, there it is. First thing is that I click on it to select it, and then I increase the Extrusion Depth to the maximum. And I can also do that by the Context menu. So, if I right-click here, you have the exact same thing you see here. So basically, we could work like this. You could hide all the panels by hitting the Tab key. And then, just right-click and choose your options here in the Contextual menu. And that's quite comfortable, I think, so you have a maximized view for it. You see if you click outside, you also have Scenes options, the Environment options, and the Camera options, and this comes in quite handy. But I want to show you another thing.
Because you can manipulate the object here on canvas by activating these options here. And you learned that you can switch between them by hitting Shift + V or V, respectively. And if this is active, you see, there is a hot over the object. And what this had affects depends where you hover your mouse cursor. So, the Extrusion is already at its maximum. So I cannot maximize it, but I can reduce it if I want to. But what I want to do is I want to taper this extrusion.
So, I hover over this square, and drag down or up. And if I drag up, I'm tapering them until the taper is zero. So now, we have tapered them to the maximum. So again, I click on it, and choose the first option. Because now I want to rotate the object, and I can do this with the widget here until it sits approximately 90 degrees. We can do it also by Context menu.
Let's choose this one here, the Transform Node, and type in 90 degrees. And now, we switch here to the Properties panel, and let's bend this. So, you can bend this in this direction, and you can bend it in this direction, and you can bend it in this direction. Another option I want to do is to twist it.
So, I can twist the shape in itself. Let's not overdo it because we want to see the structures. The taper is still at 28%, so let's lower it to zero. And now, we have some interesting structure here, isn't it? And now, I can show you how you can navigate this object without using this widget here, but by using the Cage. Because it depends on where you have it with your mouse, what happens with object once you click. So if you hover over the cage, you see that it's yellow or orange. And it tells you once you click, that you move only on the y-axis now. And y-axis is in our direction.
If you hover over the edge, you can move on the y and z plane. If you hover here, over the lower edge, you can hover also there. And if you hover over a point, you can move on some more axis. So first, we have to rotate this a little bit. And let's just use the Move tool, rotate a little bit, and then we can hover over the appropriate side to move it along constraint axis.
So, let's have a look at the scene now. Well, it looks quite interesting, but the light is coming from the wrong side. On the 3D scene, we click on the light. And now we adjust the light into the direction where it's coming from. You know the trick. Shift and click on the shadows, should adjust the light in the right direction. So now, let's duplicate this layer by hitting Cmd + J, and now we could move this object to another location.
So, click on the object once. And move it outside by either using the widget or the method you just learned by hovering over an edge and moving it. So, we can move it backward now to maybe there. And that's looking quite interesting, you can crowd the whole scene with such objects and then render them out. The problem is you have to render each 3D object.
So we don't want that. We want to render them all at once. What you can do is you can merge those layers. Just select them both by holding down the Shift key and then press Cmd + E or Ctrl + E. And now, both are in the same layer. The problem is, because I moved the camera only in the first object, now we have both objects almost in same position. So, we have to click on one of them and move it back either to here, and the other one to the back. So, click on it and move it to the back until it looks nice. So again, to there, then wait a little bit, I have quite (UNKNOWN) at the moment.
So, but I think that's looking quite nice. What we can do now is run that out to see the correct shadows and so on. But we can also just make a new layer and hold down the Option or Alt key, click on Layer, and then on Merge Visible. Now, we stamped all the layers to a new layer here, and we can apply a Render Filter, let's say Lens Flare, and we set it near the house here. Should look quite interesting.
We just use for now, for this purpose, for the demonstration, the first lens type and click on OK. And there is our basic 3D surrealistic scene with some interesting objects. So, you learned how to bend and taper and extrude an object. How to place it in the scene, and then render it out and move it along by using its cage.
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