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Let's now talk about a cool new tool in Adobe Photoshop CS5 Extended. It's called Adobe Repousse, and basically what it allows you to do is to create easy 3d extrusions, inflations, bevels, from a variety of sources such as text, path, layer masks or even selections. And then you can create a photo shop 3D layer and you can use it with all the other 3D tools available in Photoshop CS5 extended. And there is also a lot of presets for Repousse objects with materials and exclusions.
So, let's look how it works. Let's take a character, let's just put in a character in here, on that layer and maybe lets make it question mark. That's an interesting character right here. So lets make that question mark white. Okay, and then what I want to do is make it slightly bigger and move it over here. Okay, because now we're going to transform that question mark into a 3D object using Adobe Repousse. Under the 3D menu, I can now choose Repousse and I can create, like I said before, a Repousse object from a text layer, a layer mask a selected, or even the current selection. So let's take text layer.
And what Photoshop tells me is that in order to use Repousse on that text object, it will have to rasturize it. So, we'll say yes to that and look at the Repousse window, here we go. Wow, all these new tools. Now, the first thing we can so is, of course, choose a Saved Preset. For example, a simple extrustion such as this one. Let's click on that one. Oh, and already we have the shape. And it's already 3d, as you can see, okay? I can choose other extrusion types such as maybe this one here.
And it does some sort of a bevel on top of it, okay? But as we move down, we see other interesting effects, oh, like some sort of twirly effect, like that, okay, where the question mark actually twirls away. But let's try this one here, for example, the almost circular extrusion here, okay? Okay, that's a nice shape I want to work with. It almost looks like a sculpture doesn't it? Like a white marble sculpture. Okay, second thing that we can do.
We can decide the depth of the extrusion and here again, just by changing with the cursor I can decide how far this extrusion will go. I can also choose a scale for the extrusion. Is it one to one or is it maybe a little bit less? So does it grow bigger as it extrudes? Or we can go also down to make it almost disappear in the background. So it extrudes from a larger object and it goes all the way down to a smaller. This gives us an effect of perspective let's say. And then I can also twist the object itself, like this. Whoa, whoa whoa.
Okay, maybe that's too much. Okay, let's just put it back to zero because I don't really want to twist that object right now. I can also tell Repousse how to actually use textures on top of that object to tile them, or to fill them, therefore, to stretch them around the object. And the texture is something we'll be looking at in a second, they're up here, the materials. And then I can also choose between sharing and bending and also choose the origin point of that sharing and bending.
Then, I can also choose the X angle of that extrusion Let's transform that manually, just for a second so you can see what happens, okay? I can say no, it should go the other way, okay? Or let's put it back to 90, to 90 degree angle over here, so we can see it disappear in the background, okay? And I can also change the wide, vertical angle to decide exactly where this transformation would end. So let's put it back here into the middle, something like this, okay, because the extrusion starts here and then ends down there.
Then, I can also decide to inflate some of the areas, some of the sides. So, I can inflate the front, the back, the front and the back. In this case, we don't see the back. The back shape of that extrusion, so I'm going to be concentrating on the front, and here again, we can change the angle of extrusion and make it slightly rounder so that we have a rounder shape on top of that object. And I can also choose the strength of the extrusion, which allows me to almost set it like a bevel, okay? The higher I go, the harder that inflation will be.
But let's leave it at a soft inflation such as this one, okay? And again this is still a full 3D object. Also, what I can do is choose materials for that object that I've just created in Photoshop CS5 extended. I can choose a material for all of the sides, or just the front, or the bevel 1, or the sides. Let's choose a material for the sides, maybe some, this? Let's hover over it for a second and see it, fabric cotton. Okay, oh, there is many others.
Let's try this one. What's this name? Organic orange peel, uh-huh, oh we even have bricks and a checker board. Well, many many textures that you can use. But there will be many more available online directly from within Photoshop so, you can get those at any time. So, let's take the cotton one for a second just to put some texture on the sides of my object. If I go here in the menu of the material here, I can also rename the material, delete the material and, of course, I can load materials that I may have on my hard drive somewhere to be used inside of Photoshop CS5.
Okay, let's click out of this. I can also choose the type of bevel. Okay, whether it's on the front, the back, the front and the back. And again here, I can choose the height of the bevel. Okay, like now it moves in, and now it moves out. Okay, I can make the object bevel out, and let's put that back to zero and maybe change the width of the bevel, okay, something like this.
Okay, that will do. And I can choose the contour of that bevel that I'm creating right here from these different types of contours that I can use. Of course, again I can load my own contours to be used on that specific feature, then I can choose the lights for the scene. For example, blue lights, okay? And this is how it will look, or maybe cold lights, dawn, okay? With the sun rising fire, okay? All sorts of different lights that I can use with my 3D Repousse object. Let's go back to the default lights.
I can also change the view of that object from the default, which is the one I've selected, to left. Okay, that's seen from the left. Let's move the window out of the way a little bit from the front here, something like that. Okay, that's the front of my question mark here. Let's go back to my default view, the one that we've just created. We can also choose the render settings in order to work on these shapes quicker if they become rather complex I can for example just say I want to work on the wire frame.
And this is what I would get. Okay, the wire frame of my object, or just two sided. Okay, so it becomes very much much simpler. Solid wire frame, or even shade vertices, okay, so that I can get the idea of the shape, but I don't have to wait for the objects to actually render on my art board here. So, let's put it back to our normal render settings, which is of course the default, okay? And the mesh quality I can choose between draft, better and best.
Of course, the higher you go in the quality the longer it will take to actually redraw on the screen. So let's leave it on better for now, and then there's a whole bunch of internal constraints that I can choose here for more complex objects that have maybe holes and are composed of different types of objects. So let's say okay to this. And this object will now appear in my layers panel as a 3D layer, which I can then give a name of course. Let's just change the name of that layer here.
Okay, and say it, question mark, like so, okay. And then there's several things I can do. I can either select the layer and go back into 3D and choose to Edit that layer in Repousse, so it remembers all of the things we've done inside of the Repousse window. I'm going to cancel out of that, or I can use all of the 3D Tools that are available when I double click on the 3D object in the 3D Scene panel.
So, as you can see it is really, really easy in Photoshop CS5 extended to actually transform text path layer mass and selections. Into 3D extrusions to really make a 3D shape and start working with that shape on your Photoshop document.
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