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Photoshop for Designers: Textures
Illustration by John Hersey

Adding water stains


From:

Photoshop for Designers: Textures

with Nigel French

Video: Adding water stains

So now that we've added the deckled edges, let's add some stain damage to the photo. And I'm going to do this using the Sponge filter. But before I do so, I'm just going to do a bit of housekeeping with this file. Our background is made up of two layers, one of which has several layer effects. Things would just get a bit tidier. If I select both of those layers and Command+G or Ctrl+G to make them into a group, and I'll then name the group background, and then the layers on top of that, the photo and its adjustment layer, I'm going to make those in to a group as well.
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  1. 1m 30s
    1. Welcome
      1m 2s
    2. Using the exercise files
      28s
  2. 6m 52s
    1. Working with textures
      6m 52s
  3. 30m 19s
    1. Creating a rocklike texture with Clouds
      6m 17s
    2. Improving a flat sky with Difference Clouds
      3m 43s
    3. Creating a grunge effect with Fibers
      11m 30s
    4. Applying a texture channel with Lighting Effects
      4m 22s
    5. Adding an effect and blending with Lens Flare
      4m 27s
  4. 15m 20s
    1. Applying textures with Texturizer
      6m 8s
    2. Applying realistic cracks with Craquelure
      5m 11s
    3. Preparing an image for a stained glass effect
      4m 1s
  5. 30m 48s
    1. Adding noise to an overlay layer
      1m 33s
    2. Adding film grain
      6m 5s
    3. Painting with grain
      4m 10s
    4. Adding grain to a Camera Raw image
      2m 21s
    5. Matching grain when cloning
      5m 32s
    6. Accentuating texture with Speckle grain
      3m 4s
    7. Creating a split-toning effect with Stippled grain
      4m 20s
    8. Beyond the Mezzotint filter
      3m 43s
  6. 18m 5s
    1. Creating deckled edges and sepia tone
      8m 6s
    2. Adding water stains
      5m 41s
    3. Adding cracks
      4m 18s
  7. 38m 16s
    1. Blending textures with Soft Light
      4m 15s
    2. Blending textures with Hard Light
      54s
    3. Blending groups
      3m 59s
    4. Blending textures with layer masks
      3m 49s
    5. Creating an antique poster
      5m 59s
    6. Blending mode sandwich
      4m 34s
    7. Blending texture from a pattern fill
      4m 9s
    8. Applying texture to an uneven surface
      10m 37s
  8. 42m 43s
    1. Creating a watercolor effect
      5m 30s
    2. Painting on canvas
      9m 57s
    3. Creating a rubber stamp
      8m 42s
    4. Converting a photograph to a drawing with Find Edges
      2m 58s
    5. Combining a black-and-white halftone with color images
      5m 6s
    6. Creating a textured duotone effect with Conté Crayon
      2m 33s
    7. Creating an abstract image with Mosaic
      6m 2s
    8. Creating a reticulation effect
      1m 55s
  9. 59m 11s
    1. Finding and installing brushes
      2m 19s
    2. Creating a shatter effect
      3m 58s
    3. Creating a smoke brush
      3m 50s
    4. Combining Photoshop with Illustrator to create a sample brush
      9m 56s
    5. Creating coffee rings
      4m 13s
    6. Creating a Bokeh texture
      9m 50s
    7. Creating corner brushes
      4m 24s
    8. Sampling a brush stroke
      3m 3s
    9. Creating a rust jewel brush
      5m 43s
    10. Building density with brush settings
      6m 45s
    11. Painting with the Mixer Brush
      5m 10s
  10. 17m 30s
    1. Adding texture to type using clipping masks
      2m 25s
    2. Applying texture to type with layer effects
      2m 53s
    3. Applying texture to type using a layer mask
      5m 33s
    4. Painting with a texture brush
      4m 31s
    5. Blending type into background texture
      2m 8s
  11. 17m 55s
    1. Using the texture actions set
      3m 12s
    2. Editing an action
      3m 18s
    3. Creating your own texture action
      5m 14s
    4. Finding, downloading, and installing actions
      3m 2s
    5. Applying texture styles
      3m 9s
  12. 20s
    1. Goodbye
      20s

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Photoshop for Designers: Textures
4h 38m Intermediate Sep 06, 2011

Viewers: in countries Watching now:

In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.

Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions
Subjects:
Textures Design Design Techniques
Software:
Photoshop
Author:
Nigel French

Adding water stains

So now that we've added the deckled edges, let's add some stain damage to the photo. And I'm going to do this using the Sponge filter. But before I do so, I'm just going to do a bit of housekeeping with this file. Our background is made up of two layers, one of which has several layer effects. Things would just get a bit tidier. If I select both of those layers and Command+G or Ctrl+G to make them into a group, and I'll then name the group background, and then the layers on top of that, the photo and its adjustment layer, I'm going to make those in to a group as well.

So we now have got two main groups. Now the water damage that we want to add is going to need be added above top layer. So I'm going to create a new layer above that and I'm going to hold down the Alt key while I click on Create New layer so that I can name it as well. And I'm going to call this stains. I'm going to fill it with white, white is currently my background color, so I'm going to Command+Delete or Ctrl+Delete. And then I'm going to convert it for Smart Filters.

And then I'm going to go to my Artistic Filters>Sponge. And I'm going to apply the Sponge twice which is why I've made it into a Smart Filter layer so that I can do so. I'm not going to apply them cumulatively here, but I'm going to apply it once and then come back and apply again. And the first time I apply it, I want some discernible size blobs from my Sponge. So I'm going to use values of Brush Size of 10, Definition of 20, and then a Smoothness of 15, so pretty much the slider is all the way over to the right.

And that's going to give me blobs that look like that. Then I'll click OK to that. And now I'm going to come back and run the Sponge once again. I'm going to hold down the Alt key while I choose it from the first item under the Filter menu. And this time, I want a more granular type of look. So I'm going to bring the Brush Size down to 2, the Definition all the way down to 0, and the Smoothness down to 2.

And it's going to give me this kind of look. And now to blend this into the photo itself, I'm going to need to change my Blend mode. I might want to experiment with what Blend mode is going to work best, so I'm going to hold down the Shift key and press plus to cycle through my Blend modes. Soft Light is probably going to be the best. Let's just see what these two different levels of Sponge are doing. But before I do that, I need to clip this to the photo so that it's not going onto the background.

So I'm going to hold down the Alt key and then click on the line between those. And if I don't see it for whatever reason, I'm going to right-click on that layer and choose Create Clipping Mask. So now I'm limiting the extent of that to just the photo. And if we zoom in, we can see we've got these blobs right here. And if I come up to the top right-hand corner, we can also see we've got this kind of texture going on here. This is the result of the second Sponge which is listed on top of the first Sponge.

Unfortunately, when you apply them like this, you can't name them, so you just have to know them. The first one that you applied is beneath the other. So if I turn that off, then we can return that portion of the image to how it was. And if turn that one off, turn that one back on, so again two different types of water stain damage in there. Just one other thing that I might want to consider doing and that is extending this water damage out to the border which currently is not doing because it is clipped to the photo.

Click on that little triangle there so we don't see the filters that go with it just to tidy things up a bit. I'm going to duplicate this layer, Command+J or Ctrl+J, and I'm going to drag the duplicate down into the background group, where probably I'm going to need to adjust its Blending mode. Well, I'm going to need to adjust its Position first of all. When I drag it into group, it's going to the bottom of the group. I need it to come to the top of the group. And then I need to clip it to the border layer.

And I might also need to now change its Blend mode to Multiply. That's extending the damage out to the border, probably a little bit too strong. So I'm going to just bring down the Opacity on that. Just one other thing you might want to consider, if you want to limit the extent of this water staining further, click on the Filter Mask right here and I'm going to choose black as my Foreground Color. Press B to go my Brush, Opacity at less than 100%, and I can just sort of stamp out some of those stains where I don't want to see them.

So you can really control exactly where this water straining is going to go. And if you change your mind as I have been known to do, you can switch to white and then stamp them back in. So that's all going on with this layer mask right here. Next, what we want to do is also add some cracks to the photo.

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