Digital Matte Painting Essentials 4: Texturing
Illustration by John Hersey

Digital Matte Painting Essentials 4: Texturing

with David Mattingly

Video: Adding the light side's base texture

Now we need to do the same thing for the light side of the castle, so turn Turn on your Perspective Guides again, and make sure your right side is visible. Set the opacity of the layer to 50% and now you can see what you're doing. Press Cmd or Ctrl+T to invoke the Transform tool. Then right click and choose Distort and distort the stone texture to cover all Once again you need to very carefully follow your Perspective Guides.
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  1. 1m 51s
    1. Introduction
      59s
    2. Using the exercise files
      52s
  2. 44m 5s
    1. Why did we wait so long to use photographic textures?
      1m 55s
    2. Prepping the form study for texturing
      5m 32s
    3. Transfer modes
      9m 4s
    4. Color basics
      4m 45s
    5. Creating a stone texture
      3m 26s
    6. Adding the dark side's base texture
      3m 57s
    7. Adding the light side's base texture
      3m 40s
    8. Rounded textures and the Warp tool
      6m 33s
    9. Websites for matte painting reference
      5m 13s
  3. 30m 12s
    1. Creating a photographic crenellation
      7m 30s
    2. Creating a line of crenellations
      3m 27s
    3. The Vanishing Point tool
      4m 54s
    4. Adding crenellations using the Vanishing Point tool
      3m 4s
    5. Trimming the crenellations
      7m 9s
    6. Adding back sides to the crenellations
      4m 8s
  4. 29m 36s
    1. Levels and Curves anatomy
      5m 26s
    2. Camera Raw
      3m 33s
    3. Using Levels and Curves
      4m 55s
    4. Color correcting individual RGB channels
      3m 19s
    5. Toning the base castle
      5m 35s
    6. Toning the crenellations
      6m 48s
  5. 32m 25s
    1. Adding photographic elements
      4m 19s
    2. Distorting the dome and rectangular faces
      5m 18s
    3. Relighting the dome
      5m 59s
    4. Color correcting the dome
      1m 52s
    5. Adding more photographic details
      5m 57s
    6. Relighting the new details
      3m 50s
    7. Color correcting the details
      5m 10s
  6. 51m 33s
    1. Extreme color correction
      3m 36s
    2. Adding a photographic sky
      6m 27s
    3. Adding background mountains
      5m 32s
    4. Integrating the details
      7m 30s
    5. Collapsing layers and more details
      5m 13s
    6. The final paint layer
      6m 28s
    7. Lights and glows
      7m 16s
    8. Smoke and flames
      9m 31s
  7. 33s
    1. Goodbye
      33s

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Watch the Online Video Course Digital Matte Painting Essentials 4: Texturing
3h 10m Beginner Nov 07, 2013

Viewers: in countries Watching now:

A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.

Topics include:
  • Preparing your form study for texturing
  • Adding dark and light side textures
  • Making rounded textures with the Warp tool
  • Creating photographic crenellations
  • Using Levels and Curves for color correction
  • Adding photographic elements
  • Relighting details
  • Adding glows, smoke, and flames
Subjects:
3D + Animation Design
Software:
Photoshop
Author:
David Mattingly

Adding the light side's base texture

Now we need to do the same thing for the light side of the castle, so turn on that duplicate stone texture we kept, duplicate it again, and turn off one of the copies. Turn on your Perspective Guides again, and make sure your right side is visible. Set the opacity of the layer to 50% and now you can see what you're doing. Press Cmd or Ctrl+T to invoke the Transform tool. Then right click and choose Distort and distort the stone texture to cover all of the sides of the castle that vanish to the right, or the light side. Once again you need to very carefully follow your Perspective Guides.

Hold down on the Shift key while adjusting the corners of the distort box, so that you don't move the corners right or left, just up or down. The texture needs to cover all of the flat surfaces, so you can adjust the sides of the box if you need more texture. Before you press Return or Enter, zoom in and make sure your bricks are following the Inter-perspective Guidelines. When you are happy with the distortion, press Return or Enter to accept it. As before, the texture is all over the castle and you need to confine it to the side vanishing to the right, or the light side.

And in the Form folder, you can find that light side layer and Cmd or Ctrl click in the layer of Thumbnail Preview to load the selection, and back on your texture layer, apply the Layer Mask. We need to remove the texture from the towers and domes, so with the Layer Masks still selected, open up the Mask Holding Layers, find the dome and side tower. Remove that side tower from the selection. Then add towers one and towers two in Details. Make sure that the Layer Mask is still selected and that black is still in your Background Color Picker.

Press Delete. Now the light side of the walls has the texture confined to it. Set the Layer to Overlay and name it Light Side Texture. Zoom in so we can see this a little better. You may need a slightly different opacity than the dark side, since the texture won't look the same on the light side. Around 85% looks good. You'll notice that the texture covering the cast shadows on the light side, look heavier than the other dark side textures, so you'll want to lighten that texture a bit. We have a selection containing only the cast shadows as a Layer Mask on the light side form layer.

So Cmd or Ctrl click onto the Layer Preview icon to load the selection. This is actually the inverse of what we need, so press Cmd or Ctrl+Shift+I to invert the selection. Select the Brush tool, double check that the Layer Mask for the light side texture is selected, and that black is in the Foreground Color Picker. Now, paint black into the Layer Mask to block some of the texture coming through in those areas of cast shadow. You can either dab softly with the brush or lower the opacity.

You don't want to block out the texture entirely, just enough to even out the light side textures, so that they roughly match the existing dark side textures. If you check the Mask Layer, you can see we just darkened the mask a bit to block the texture from showing in those areas. In the next lesson, we'll texture the towers and domes using the Gridwork tool.

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