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Now we need to do the same thing for the light side of the castle, so turn on that duplicate stone texture we kept, duplicate it again, and turn off one of the copies. Turn on your Perspective Guides again, and make sure your right side is visible. Set the opacity of the layer to 50% and now you can see what you're doing. Press Cmd or Ctrl+T to invoke the Transform tool. Then right click and choose Distort and distort the stone texture to cover all of the sides of the castle that vanish to the right, or the light side. Once again you need to very carefully follow your Perspective Guides.
Hold down on the Shift key while adjusting the corners of the distort box, so that you don't move the corners right or left, just up or down. The texture needs to cover all of the flat surfaces, so you can adjust the sides of the box if you need more texture. Before you press Return or Enter, zoom in and make sure your bricks are following the Inter-perspective Guidelines. When you are happy with the distortion, press Return or Enter to accept it. As before, the texture is all over the castle and you need to confine it to the side vanishing to the right, or the light side.
And in the Form folder, you can find that light side layer and Cmd or Ctrl click in the layer of Thumbnail Preview to load the selection, and back on your texture layer, apply the Layer Mask. We need to remove the texture from the towers and domes, so with the Layer Masks still selected, open up the Mask Holding Layers, find the dome and side tower. Remove that side tower from the selection. Then add towers one and towers two in Details. Make sure that the Layer Mask is still selected and that black is still in your Background Color Picker.
Press Delete. Now the light side of the walls has the texture confined to it. Set the Layer to Overlay and name it Light Side Texture. Zoom in so we can see this a little better. You may need a slightly different opacity than the dark side, since the texture won't look the same on the light side. Around 85% looks good. You'll notice that the texture covering the cast shadows on the light side, look heavier than the other dark side textures, so you'll want to lighten that texture a bit. We have a selection containing only the cast shadows as a Layer Mask on the light side form layer.
So Cmd or Ctrl click onto the Layer Preview icon to load the selection. This is actually the inverse of what we need, so press Cmd or Ctrl+Shift+I to invert the selection. Select the Brush tool, double check that the Layer Mask for the light side texture is selected, and that black is in the Foreground Color Picker. Now, paint black into the Layer Mask to block some of the texture coming through in those areas of cast shadow. You can either dab softly with the brush or lower the opacity.
You don't want to block out the texture entirely, just enough to even out the light side textures, so that they roughly match the existing dark side textures. If you check the Mask Layer, you can see we just darkened the mask a bit to block the texture from showing in those areas. In the next lesson, we'll texture the towers and domes using the Gridwork tool.
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