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A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.
With our grid setup in the last lesson, now we're ready to use the Vanishing Point Tool to add crenelations in perspective to our castle. Remember the last lesson, before we entered the Vanishing Point Tool, we copied the flat line of crenelations into the Clipboard. If you forgot to do that press Okay, not Cancel, and copy it in now. Remember to re-select the new layer, after you've copied the flat crenelations, so that the work will be done on a layer with nothing on it. You'll have to zoom out to see the crenelation, since it will come in at the top, and paste it in.
The crenelation initially looks like it did before, flat. But the moment you drop it down onto the grid you set up, it pops into perspective. Press Cmd or Ctrl+T to transform the crenelations. Try to get them looking roughly like they are in your form project. But they may not match exactly. Feel free to adjust them as much as you want. When you're happy with the scale and position, hold down the Cmd option or Ctrl+Alt key, and copy drag the line of crenelations onto the next grid for the middle tier of the castle.
One note, with the regular Transform Tool, you hit the Return or Enter key to accept the transformation. But if you do that here, it takes you out of the Vanishing Point interface back into Photoshop. So just copy drag without hitting Return or Enter. You should do a minimum amount of transformation of the crenelations after the first one. So let's say it should be all roughly the same size. Now watch this, this is really cool. Copy drag the top crenelation onto the grid for the front face of the castle, and see how it almost magically pops into matching the right side perspective.
Transform it to roughly match your form project, and copy drag it to the next level, and the level above that. On this level, you'll want to scale the crenelations a bit so that you won't end up with half a crenelation at the top of the wall. However, you can't see the edge of the crenelation since the Vanishing Point Tool crops the crenelations to the edge of the grid. But if you go up to the drop down menu at the top left of the interface, you can un-check Clip Operation to Surface Edges. And now you have access to the entire crenelation.
And you can adjust it so that the crenelation exactly matches the top of the wall. You can adjust that positioning later, as I'll show you in the next lesson, but it's good to get the positioning in the ballpark. I'm going to do this top crenelation separately, since if I did it here, these two crenelations would overlap. And you want any crenelation that overlaps another to be on a separate layer. So press okay, and all your crenelations are added to a new layer in perfect perspective. Let's name this layer crenelations one. In the next lesson, we'll non-destructively trim the crenelations, reposition them, and add the remaining crenelations to new layers.
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