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Photoshop for Designers: Textures
Illustration by John Hersey

Adding cracks


From:

Photoshop for Designers: Textures

with Nigel French

Video: Adding cracks

Here we are going to add some spidery cracks to the emulsion of that image just in the corners and this is the finished version right here. This is going to be achieved by applying a combination of filters starting off with the Render Clouds filter and then following that up with Crystallize and the thirdly Accented Edges. We can see the result over here and then it also involves changing the Blend mode to Soft Light and limiting the extent of the effect by painting on the Filter Mask that comes with the Smart Filter layer.
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  1. 1m 30s
    1. Welcome
      1m 2s
    2. Using the exercise files
      28s
  2. 6m 52s
    1. Working with textures
      6m 52s
  3. 30m 19s
    1. Creating a rocklike texture with Clouds
      6m 17s
    2. Improving a flat sky with Difference Clouds
      3m 43s
    3. Creating a grunge effect with Fibers
      11m 30s
    4. Applying a texture channel with Lighting Effects
      4m 22s
    5. Adding an effect and blending with Lens Flare
      4m 27s
  4. 15m 20s
    1. Applying textures with Texturizer
      6m 8s
    2. Applying realistic cracks with Craquelure
      5m 11s
    3. Preparing an image for a stained glass effect
      4m 1s
  5. 30m 48s
    1. Adding noise to an overlay layer
      1m 33s
    2. Adding film grain
      6m 5s
    3. Painting with grain
      4m 10s
    4. Adding grain to a Camera Raw image
      2m 21s
    5. Matching grain when cloning
      5m 32s
    6. Accentuating texture with Speckle grain
      3m 4s
    7. Creating a split-toning effect with Stippled grain
      4m 20s
    8. Beyond the Mezzotint filter
      3m 43s
  6. 18m 5s
    1. Creating deckled edges and sepia tone
      8m 6s
    2. Adding water stains
      5m 41s
    3. Adding cracks
      4m 18s
  7. 38m 16s
    1. Blending textures with Soft Light
      4m 15s
    2. Blending textures with Hard Light
      54s
    3. Blending groups
      3m 59s
    4. Blending textures with layer masks
      3m 49s
    5. Creating an antique poster
      5m 59s
    6. Blending mode sandwich
      4m 34s
    7. Blending texture from a pattern fill
      4m 9s
    8. Applying texture to an uneven surface
      10m 37s
  8. 42m 43s
    1. Creating a watercolor effect
      5m 30s
    2. Painting on canvas
      9m 57s
    3. Creating a rubber stamp
      8m 42s
    4. Converting a photograph to a drawing with Find Edges
      2m 58s
    5. Combining a black-and-white halftone with color images
      5m 6s
    6. Creating a textured duotone effect with Conté Crayon
      2m 33s
    7. Creating an abstract image with Mosaic
      6m 2s
    8. Creating a reticulation effect
      1m 55s
  9. 59m 11s
    1. Finding and installing brushes
      2m 19s
    2. Creating a shatter effect
      3m 58s
    3. Creating a smoke brush
      3m 50s
    4. Combining Photoshop with Illustrator to create a sample brush
      9m 56s
    5. Creating coffee rings
      4m 13s
    6. Creating a Bokeh texture
      9m 50s
    7. Creating corner brushes
      4m 24s
    8. Sampling a brush stroke
      3m 3s
    9. Creating a rust jewel brush
      5m 43s
    10. Building density with brush settings
      6m 45s
    11. Painting with the Mixer Brush
      5m 10s
  10. 17m 30s
    1. Adding texture to type using clipping masks
      2m 25s
    2. Applying texture to type with layer effects
      2m 53s
    3. Applying texture to type using a layer mask
      5m 33s
    4. Painting with a texture brush
      4m 31s
    5. Blending type into background texture
      2m 8s
  11. 17m 55s
    1. Using the texture actions set
      3m 12s
    2. Editing an action
      3m 18s
    3. Creating your own texture action
      5m 14s
    4. Finding, downloading, and installing actions
      3m 2s
    5. Applying texture styles
      3m 9s
  12. 20s
    1. Goodbye
      20s

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Photoshop for Designers: Textures
4h 38m Intermediate Sep 06, 2011

Viewers: in countries Watching now:

In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.

Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions
Subjects:
Textures Design Design Techniques
Software:
Photoshop
Author:
Nigel French

Adding cracks

Here we are going to add some spidery cracks to the emulsion of that image just in the corners and this is the finished version right here. This is going to be achieved by applying a combination of filters starting off with the Render Clouds filter and then following that up with Crystallize and the thirdly Accented Edges. We can see the result over here and then it also involves changing the Blend mode to Soft Light and limiting the extent of the effect by painting on the Filter Mask that comes with the Smart Filter layer.

So I am now going to switch over to our work in progress and create a new layer above what's currently the top layer, the stains layer. I am going to hold down my Alt key or Option key as I do that, so that I can name this layer. And before I do anything to it, I am going to convert it for Smart Filters. Then I am going to make sure that black is my foreground color, white is my background color because the Render Clouds uses your foreground, background colors to randomly generate some noise.

With this noise, we are then going to return to the Filter menu and come down to the Pixelate group and choose Crystallize. It's an old filter, it doesn't give you much feedback, we can't see what's going on, on the image itself, what we have is this single slider and I am going to go for a value of 26. So that's the result of crystallizing the clouds. Now we are going to come back and hit this with Accented Edges. So back to Filters>Brush Strokes> Accented Edges and here is the result that we are going to get.

I want this to be dialed all the way down. If we turn this up and the borders are going to be far too thick or much too bright, so slide this all the way over to the left, just to give some definition to what will become our cracks. Then we are going to change the Blend mode. Now I know, because I've done it before that Soft Light works well, but if you don't know you can cycle through your Blend modes by pressing Shift+Plus or Shift+Minus, but I am going to go directly to Soft Light.

I also want to limit the extent of this, so that we are only seeing the cracks appearing on the photo itself. So I am going to right-click on that layer and choose Create Clipping Mask. I want to turn down the Opacity, it's far too strong at the moment. So, I have my Move tool selected, I can just press 5 on my keyboard and that's going to change the Opacity to 50%. Now I am going to come and click in the Filter Mask right here and if I paint in the Filter Mask, painting in black, I'll be painting out the cracks.

So I am going to use a nice big brush with an Opacity set to 50% and I'll just tab over the cracks to remove them, especially here in the foreground where they are not a bit too strong, vary the Opacity as necessary, vary the brush size as necessary, left bracket, right bracket to do that. If you've gone a little bit too far and you want to restore some of the cracks, press your X key, so that you switch to white and you can paint them in that way.

So I am switching back and forth between foreground, background colors, black and white. I'm changing my Opacity just by pressing the numbers on my keyboard and that's changing my Brush Opacity and I'm also varying my brush size, left bracket smaller, right bracket bigger, until we get the an effect that we like, something like that. So there is our finished photo. So we've added sepia toning, we've added the deckled edges, we've added satin damage and we've also added some cracks.

We will be looking at in later movies how we can achieve effects like this with a single click of a button by using a texture action. But it's always good to know how to actually get in there and do the stuff yourself.

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