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In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.
Here we are going to add some spidery cracks to the emulsion of that image just in the corners and this is the finished version right here. This is going to be achieved by applying a combination of filters starting off with the Render Clouds filter and then following that up with Crystallize and the thirdly Accented Edges. We can see the result over here and then it also involves changing the Blend mode to Soft Light and limiting the extent of the effect by painting on the Filter Mask that comes with the Smart Filter layer.
So I am now going to switch over to our work in progress and create a new layer above what's currently the top layer, the stains layer. I am going to hold down my Alt key or Option key as I do that, so that I can name this layer. And before I do anything to it, I am going to convert it for Smart Filters. Then I am going to make sure that black is my foreground color, white is my background color because the Render Clouds uses your foreground, background colors to randomly generate some noise.
With this noise, we are then going to return to the Filter menu and come down to the Pixelate group and choose Crystallize. It's an old filter, it doesn't give you much feedback, we can't see what's going on, on the image itself, what we have is this single slider and I am going to go for a value of 26. So that's the result of crystallizing the clouds. Now we are going to come back and hit this with Accented Edges. So back to Filters>Brush Strokes> Accented Edges and here is the result that we are going to get.
I want this to be dialed all the way down. If we turn this up and the borders are going to be far too thick or much too bright, so slide this all the way over to the left, just to give some definition to what will become our cracks. Then we are going to change the Blend mode. Now I know, because I've done it before that Soft Light works well, but if you don't know you can cycle through your Blend modes by pressing Shift+Plus or Shift+Minus, but I am going to go directly to Soft Light.
I also want to limit the extent of this, so that we are only seeing the cracks appearing on the photo itself. So I am going to right-click on that layer and choose Create Clipping Mask. I want to turn down the Opacity, it's far too strong at the moment. So, I have my Move tool selected, I can just press 5 on my keyboard and that's going to change the Opacity to 50%. Now I am going to come and click in the Filter Mask right here and if I paint in the Filter Mask, painting in black, I'll be painting out the cracks.
So I am going to use a nice big brush with an Opacity set to 50% and I'll just tab over the cracks to remove them, especially here in the foreground where they are not a bit too strong, vary the Opacity as necessary, vary the brush size as necessary, left bracket, right bracket to do that. If you've gone a little bit too far and you want to restore some of the cracks, press your X key, so that you switch to white and you can paint them in that way.
So I am switching back and forth between foreground, background colors, black and white. I'm changing my Opacity just by pressing the numbers on my keyboard and that's changing my Brush Opacity and I'm also varying my brush size, left bracket smaller, right bracket bigger, until we get the an effect that we like, something like that. So there is our finished photo. So we've added sepia toning, we've added the deckled edges, we've added satin damage and we've also added some cracks.
We will be looking at in later movies how we can achieve effects like this with a single click of a button by using a texture action. But it's always good to know how to actually get in there and do the stuff yourself.
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