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A crucial step in building a realistic digital matte painting is texturing your scene. This course shows you how to add light, color, and texture to a basic form using photographic references and the tools in Adobe Photoshop. Author David Mattingly starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully shaded 3D form—but you can also jump straight into this installment to learn more about texturing. Start now to learn how to add crenellations, color correct your form, distort and relight photographic textures, and add glows and special effects that make your painting convincing.
We've successfully added crenelation in perspective to the castle, but they don't have any depth. In this lesson, we are going to add sides to them. We don't need the perspective guides for this, so let's collapse them and turn them off. Let's start with the first set of crenelations we did, crenelations one. We're going to have to do this in two sections since the crenelations sides on the left side of the castle will appear on the right, and the crenelations sides on the right sides of the castle will appear on the left. So lets marque around the crenelations on the left side of the castle, and duplicate the crenelations one layer.
And move the duplicate below the original. We're going to get a fair number of layers here, so for purposes of organization, rename this cren one bk, or crenelations one back. Zoom in on this so you can see what you're doing. The crenelations on the left side of the castle will be thinner than the ones on the right, because the left side is facing more directly towards us. Hide the selection so you can see what you're doing. And holding down the Cmd+Option or Ctrl+Alt keys press the Right Arrow key to duplicate that layer in place.
Now we're getting a thin white line on the edge of this, and it'd be nice to have a clean backside on the crenelation. So hold down the Cmd+Option or Ctrl+Alt keys again and press the left arrow key several times to clean them up. Now marquee around the right side of the castle. Hide the selection, and then zoom in. And then Cmd+Option or Ctrl+Alt+Left Arrow Key to create the thickness on those crenelations, and then Right Arrow key to clean them up. Next let's deal with the crenelations three layer, that has this bridge front, the side arm, and the little crenelations over the doorway.
These will all need to be handled separately. Let's handle the front of the bridge first. Marquee around it. Duplicate the crenelations three layer. And pull it down below the original. And to stay organized, lets name this cren three bk, or crenelations three back. Then, Cmd+Option or Ctrl+Alt+Right Arrow key several times to create the thickness of the bridge crenelations, hide the selection so you can see what you're doing. And then Left Arrow key to clean them up.
These little crenelations above the door should be a little thinner than the other ones because they're a little smaller. So marquee around them, and hide the selection, Left Arrow to duplicate them and Right Arrow to clean them up. We got this little arm off to the side tower, marquee around that, then the same drill, Left Arrow key, followed by Right Arrow key. There's one more layer of crenelations. The back ones, and that has the back of the bridge and the very top of the castle. Duplicate the layer, and pull the duplicate below the original and rename this cren2bk.
And lasso around the back of the bridge. Cmd+Option or Ctrl+Alt+Right Arrow key to give them depth and then Left Arrow key to clean them up. Go up to the top and do the same thing. That’s it for all the backsides of the crenelations. There's a bit of housekeeping you should take care of. We're getting a lot of layers involving crenelations. So select them all, and Shift+click on the group icon at the bottom, and name this crenelations. And now all of those layers are in one collapsable group.
Move the crenelations group above the dark side textures. The crenilations are done, but they're looking very flat because we haven't color corrected or shadowed any of them. To deal with that, we're going to need to take deep dive into color correction, and we'll do that in the next lessons.
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