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Photoshop for Designers: Textures
Illustration by John Hersey

Accentuating texture with Speckle grain


From:

Photoshop for Designers: Textures

with Nigel French

Video: Accentuating texture with Speckle grain

For a more interpretive approach to working with grain we can use the grain filter that's part of the texture filter group. In this example, I'm using speckle grain to give a grungy almost comic book feel to this picture of vintage sign and this is the end result. If I were to turn off the effect of that Smart Filter that's what the original image looks like. So there we see the grain and the original.
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  1. 1m 30s
    1. Welcome
      1m 2s
    2. Using the exercise files
      28s
  2. 6m 52s
    1. Working with textures
      6m 52s
  3. 30m 19s
    1. Creating a rocklike texture with Clouds
      6m 17s
    2. Improving a flat sky with Difference Clouds
      3m 43s
    3. Creating a grunge effect with Fibers
      11m 30s
    4. Applying a texture channel with Lighting Effects
      4m 22s
    5. Adding an effect and blending with Lens Flare
      4m 27s
  4. 15m 20s
    1. Applying textures with Texturizer
      6m 8s
    2. Applying realistic cracks with Craquelure
      5m 11s
    3. Preparing an image for a stained glass effect
      4m 1s
  5. 30m 48s
    1. Adding noise to an overlay layer
      1m 33s
    2. Adding film grain
      6m 5s
    3. Painting with grain
      4m 10s
    4. Adding grain to a Camera Raw image
      2m 21s
    5. Matching grain when cloning
      5m 32s
    6. Accentuating texture with Speckle grain
      3m 4s
    7. Creating a split-toning effect with Stippled grain
      4m 20s
    8. Beyond the Mezzotint filter
      3m 43s
  6. 18m 5s
    1. Creating deckled edges and sepia tone
      8m 6s
    2. Adding water stains
      5m 41s
    3. Adding cracks
      4m 18s
  7. 38m 16s
    1. Blending textures with Soft Light
      4m 15s
    2. Blending textures with Hard Light
      54s
    3. Blending groups
      3m 59s
    4. Blending textures with layer masks
      3m 49s
    5. Creating an antique poster
      5m 59s
    6. Blending mode sandwich
      4m 34s
    7. Blending texture from a pattern fill
      4m 9s
    8. Applying texture to an uneven surface
      10m 37s
  8. 42m 43s
    1. Creating a watercolor effect
      5m 30s
    2. Painting on canvas
      9m 57s
    3. Creating a rubber stamp
      8m 42s
    4. Converting a photograph to a drawing with Find Edges
      2m 58s
    5. Combining a black-and-white halftone with color images
      5m 6s
    6. Creating a textured duotone effect with Conté Crayon
      2m 33s
    7. Creating an abstract image with Mosaic
      6m 2s
    8. Creating a reticulation effect
      1m 55s
  9. 59m 11s
    1. Finding and installing brushes
      2m 19s
    2. Creating a shatter effect
      3m 58s
    3. Creating a smoke brush
      3m 50s
    4. Combining Photoshop with Illustrator to create a sample brush
      9m 56s
    5. Creating coffee rings
      4m 13s
    6. Creating a Bokeh texture
      9m 50s
    7. Creating corner brushes
      4m 24s
    8. Sampling a brush stroke
      3m 3s
    9. Creating a rust jewel brush
      5m 43s
    10. Building density with brush settings
      6m 45s
    11. Painting with the Mixer Brush
      5m 10s
  10. 17m 30s
    1. Adding texture to type using clipping masks
      2m 25s
    2. Applying texture to type with layer effects
      2m 53s
    3. Applying texture to type using a layer mask
      5m 33s
    4. Painting with a texture brush
      4m 31s
    5. Blending type into background texture
      2m 8s
  11. 17m 55s
    1. Using the texture actions set
      3m 12s
    2. Editing an action
      3m 18s
    3. Creating your own texture action
      5m 14s
    4. Finding, downloading, and installing actions
      3m 2s
    5. Applying texture styles
      3m 9s
  12. 20s
    1. Goodbye
      20s

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Photoshop for Designers: Textures
4h 38m Intermediate Sep 06, 2011

Viewers: in countries Watching now:

In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.

Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions
Subjects:
Textures Design Design Techniques
Software:
Photoshop
Author:
Nigel French

Accentuating texture with Speckle grain

For a more interpretive approach to working with grain we can use the grain filter that's part of the texture filter group. In this example, I'm using speckle grain to give a grungy almost comic book feel to this picture of vintage sign and this is the end result. If I were to turn off the effect of that Smart Filter that's what the original image looks like. So there we see the grain and the original.

So I'm now going to switch to this image the starting point and the first thing I'm going to do is convert my image for Smart Filters, and then I'm going to go to the Texture group and to Grain Command+Minus or in this case Command+0 will make my image fit in window in the preview window of my filter gallery. And the grain type that I am after is Speckle and that's going to give me that type of effect.

Now I like the way it's really adding a lot of texture to the sign itself. What I don't like, however, is what it's doing to the sky. So I'm going to actually up the intensity of this and even up the contrast a bit. Let's really go for it and then click OK and now I'm going to apply a layer mask or rather a filter mask to that Smart Filter so that we protect the original sky. The good news is that I already have an alpha channel pre-prepared.

So I'm going to come to Channels panel and hold down my Command key or Ctrl key and click on that, and then I'll come to the filter mask area. I need to inverse this. I currently have to sign itself selected so I'm going to press Command+Shift+I to inverse it and then with black as my foreground color I'm going to press Alt or Option and my Backspace/Delete key and that's going to restore the original sky. So I like the way this is looking, but I would like to really work in this texture into the image a bit more.

I'd like it to feel a bit more integrated. So I need to experiment with Blend modes. Now I have only one image layer here and I have the filter applied to that as a Smart Filter, but I can change the blending mode of that filter by coming here to my filter blending options. So when I double-click on that rather then apply the speckle grain in the Normal Blend mode, I'm going to change the Blend mode to Multiply, and then we can see that really works in the grain, I think, in a more pleasing way.

There is my end result. Now we see here as we've seen before with other examples in this title that it's not just a case of applying the filter and you're done. What we need to do here is apply the filter, add a mask, and also in this particular case vary the blending mode.

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