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If you use previous versions of Photoshop CS5, or CS4, you know already how to texturize the letters in such an extrusion. You just have to click on them. Of course you have to click on them, with a 3D layer active. So, now it should work, right? And then you have, after another click not on the constraint but on the surface, you can add some materials. But it can be quite tedious to click on every surface here and then apply your material from the preset, or to select everything again and again and again. In Photoshop CS6, it's much easier.
You just have to choose the 3D Material Drop tool. You find it under the Gradient tool, or the Paint Bucket tool, by hitting the letter G, or Shift+G, respectively for a couple of times. And here it is. And you can choose the material preset here, from the drop down field. And I would say we try as transparent material, let's take this one here that looks interesting. And now you just have to click on the letter side to apply the material there.
On the letter front to apply there. And because we splitted the material, we can apply another material to every letter we have here. So, we could try another one. Let's take this one for the D, and it takes a little time, every time click on the front. Okay. Now we take another material, let's take the brick texture here for the R. Which is a part of brick.
So there are the bricks. Okay. What shall we choose for the Q? Maybe some grass texture, I don't know. We take another grid here and compare that to the A grid for a side kick on the side, and then on the front. Yeah, and that's a different story. This looks not so transparent in comparison to the A. And I would think the O and the P get the same texture, and I choose this wood texture for that. So, let's try if I can quickly click also on these parts and just wait. And if it works, that would be very nice, and it seems to work indeed. You don't have to wait until everything is finished, just click on the surfaces you want to drop the material to.
And you have another option here, the 3D Material Eye Dropper tool, with which you can sample some material and then apply it with a 3D Material Drop tool. So, now we've got the material, and it's time for rendering. And rendering has been improved also in Photoshop CS6. The performance is better, the quality is better, and it's quite faster than before. Although the speed cannot compete with other programs, maybe.
It's really fast now, if you have a good computer, of course. So in order to speed rendering up, and don't have to render the whole scene all the time. You can just render a selection. As far as I know, this was possible before, but it took some steps. Now you do it like this. You take some Selection tool, make your selection and click on this little Render button here in the properties panel. And then Photoshop renders and renders, and renders until you say it's enough, it's good enough. And you click somewhere in the view port, or inside of Photoshop and then the rendering stops.
And this is true for the final rendering as well. As for this test rendering within the selection, so if I click, the rendering stops and it looks quite good. Let me unselect by Cmd+d, and you see the difference within the rendered portion of this image and the not rendered in the OpenGL viewport. And you can specify how many cycles Photoshop should render until it stops. And do that in the Preferences. So, you go to Photoshop > Preferences and 3D.
And there you find the Ray Tracer High Quality threshold. And this number is telling you how many cycles Photoshop should render over and over again until the result is good enough from its viewpoint. I'd recommend leaving it at this setting, its quite good. You can set it up and then all the time interupt the rendering once you are satisfied with the result. So that's basically no problem. So just let's render this out now and have a look at the result.
So, I'd stop for now, and would optimize, the letters here, maybe with another light, or some other materials. But you get the impression how fast and accurate this render is. Now you could do a selection only for the regions which are effected really by the 3D objects or the sky above here, there's no interaction with the 3D scene so you could exclude it. By just selecting maybe this part. But here you have the shadows, so you should select them too. And I think this part looks quite photo realistic.
This is not so good at the moment, but you can fix that quite easily.
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