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Photoshop for Designers: Textures

Photoshop for Designers: Textures

with Nigel French

 


In this course, author Nigel French shows how to use textures to create visual interest, heighten realism, and add dimension to Photoshop artwork. The course demonstrates how to apply multiple filters and paint in effects with layer masks, combine textures with images using layer blending modes, use brushes to paint in and accentuate texture, and create brush presets by sampling textures from photographs. The course also shows how to automate the application of textures with actions.
Topics include:
  • Using render filters
  • Applying textures with the Texturizer filter
  • Adding noise and film grain
  • Matching grain when cloning
  • Aging photos
  • Blending textures with layer masks
  • Applying texture to an uneven surface
  • Creating texture brushes
  • Building density with brush settings
  • Applying texture to type
  • Finding, downloading and installing actions

show more

author
Nigel French
subject
Textures, Design, Design Techniques
software
Photoshop CS5
level
Intermediate
duration
4h 38m
released
Sep 06, 2011

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Introduction
Welcome
00:04Hi! My name is Nigel French and welcome to Photoshop for Designers, Textures.
00:09Textures are a great way to create visual interest, heighten realism and add
00:14dimension to your Photoshop artwork.
00:16To start with we will use Photoshop Filters, but we will be doing much more than
00:20just choosing a filter for a generic result.
00:22We will be applying them thoughtfully in combination and we will be painting in
00:27their effects with layer masks.
00:28I will show you how to combine textures with images using Photoshop's
00:32layer Blending modes.
00:34We will be working with brushes to paint in and accentuate texture and creating
00:39brush presets by sampling photographic textures.
00:43We will explore Photoshop's texture-related features, layer styles, pattern,
00:49and texture presets.
00:50Lastly we will see how to automate the application of textures through the use
00:55of Photoshop actions.
00:57So let's get started with Photoshop for Designers, Textures.
Collapse this transcript
Using the exercise files
00:00If you are a premium member of the lynda.com Online Training Library or if
00:04you're watching this tutorial on a DVD ROM you have access to the exercise files
00:09used throughout this title.
00:10The exercise files are arranged in folders organized by chapter.
00:17If you're a monthly member or annual member of lynda.com and you don't have
00:21access to the exercise files you can still follow along from scratch using your own assets.
00:26So let's get started.
Collapse this transcript
1. Patterns Versus Textures
2. Using the Render Filters
Creating a rocklike texture with Clouds
00:00When working with textures in Photoshop most of the time we are going to be
00:04starting with some sort of textural image or will be printing some sort of
00:07texture and blending in some sort of texture, but there are times when you don't
00:12have a texture and you want to start with nothing and the Render group of
00:16Filters allow us to do that.
00:20We can use these filters to generate texture synthetically.
00:27Now in this particular example I have some sort of synthetic rock texture, maybe
00:33it's tinfoil, maybe it's the surface of mars, that is generated from clouds and
00:40then on top of clouds we have another filter applied to that, and then we also
00:44have this shaft of light here and just for some graphic interest I've added a
00:50shape layer in the form of this target and that is filled with red which is
00:55multiplying onto the clouds texture.
00:58So let's re-create this.
01:00I am going to start with a New document 1200 pixels x 800 pixels, and the first
01:06thing I am going to do is run the clouds filter.
01:09Clouds will randomly generate noise based upon your foreground and background color.
01:15So I have my foreground-background color at that default black and white and
01:19that's just fine for my purposes here.
01:22Render>Clouds, that's what I get.
01:25If you want a less contrasty result then choose a black and a gray or a light
01:30gray with a dark gray or two colors that are relatively close to each other.
01:36If you don't like what you are randomly given because it is random.
01:40You can press Command or Ctrl+F to run that filter again until you get
01:45something that you do like.
01:47What I am going to do next and I'll be doing this throughout this series is
01:52converting my layout for Smart Filters.
01:55That's going to allow me to apply other filters to it and to keep track of what
02:01filters have been applied and exactly how much of those filters have been
02:05applied and also allow me to go back and edit the filtering.
02:09So Smart Filters are tremendously useful.
02:13So back to the Filter menu and I am going to come down to Sketch and Bas Relief.
02:19I could also go to Filter Gallery and find it there as well.
02:23It's going to be exactly the same thing.
02:25I will press Command or Ctrl+Minus to make my Preview window smaller.
02:30And because I want my detail to be nice and crunchy and crisp I am going to up
02:35the detail and move the Smoothness slider all the way to the left and I am going
02:42to have the light coming in from the top-left but here are my other choices.
02:48So having done that, I am now going to create a shape layer on top of this.
02:53I am going to choose my Custom Shape tool and I am going to use the Target
02:58Shape, which is right there and I want to change the foreground color that the
03:06shape layer would be rendered in.
03:07I am going to use a nice terra- cotta red that has these values 200 Red,
03:1367 Green, and 47 Blue.
03:19To keep the shape proportion I am going to hold down the Shift key while I drag,
03:22and then I can position that wherever I want it to go.
03:27Now I've actually ended out with the opposite of what I wanted here because I
03:30wanted the background in red and the shape reversing out of that.
03:35To fix that I am going to choose my Path Selection tool, I am going to click on
03:39the edge of that shape and then use this option right here Subtract from shape
03:45area, which is going to give me that result, and then I am going to change the
03:49Blend mode of that layer to Multiply so that we see the texture through it.
03:53I might just want to switch to my Move tool, I am going to press the V key to do
03:58that and then just drag that around.
04:00If I want to scale it Command or Ctrl+T and holding down Option+Shift or
04:07Alt+Shift to scale it from the center point and keep it proportional.
04:11Press Enter or Return to accept that.
04:16So I am now going to create my shaft of light, and to do this I am just going to
04:21draw the shaft of light.
04:22I could also do it using a layer effect, Gradient Overlay, or I could do it
04:28using a Filter, Lighting Effects, and I am sure there are other ways as well.
04:33I am going to do it like this.
04:36I am going to add a new layer.
04:37I am going to fill that layer with white.
04:39White is currently my background color so I am going to press Command or Ctrl
04:44and the Backspace, Delete key to fill my layer with white.
04:47I am going to change the Blend mode to Overlay.
04:50So we can see that if I turn that off it's just having an overall lightning
04:54effect on the whole composition.
04:56Now I am going to use my Polygonal Lasso tool to draw my shaft of light, like so.
05:07I am going to inverse that selection, Command+Shift+I, and then I am going to
05:12fill that with black.
05:14So I am going to make black my foreground by pressing D and then Option or Alt
05:18and my Backspace, Delete key to fill and then Ctrl or Command+D to deselect.
05:25Now, I am going to soften that and I could convert this for smart filters but
05:31I'm going to leave dangerously here and just go directly to my Gaussian Blur and
05:37apply a lot of blurring, about 90 pixels of blurring, and then to soften that
05:44overall effect I can reduce the Opacity of that layer down to around 35-36%.
05:49That's my end result.
05:53
05:54What I want you to take-away from this movie is not that we use the Clouds
05:57filter to make red tinfoil with target shapes on it but rather that we use the
06:02Clouds filter as a starting point and having applied the Clouds filter we can
06:08then apply other filters on top of that and then build up our texture, which we
06:13can then combine with other layers using blending modes.
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Improving a flat sky with Difference Clouds
00:00In the previous movie about clouds I said don't be fooled by the name,
00:04the Clouds filter and the Difference Clouds filter are about so much more
00:09than creating clouds.
00:10But every once in a while may be that is exactly what we want to do with them
00:14and indeed that is what we can do with them.
00:18So here I have a picture with hardly any sky, very flat sky, virtually no color
00:26in it whatsoever, I mean really the best place for this picture is in the bin.
00:31But let's say that we have to resurrect this picture and we want to give it a
00:34bit of life, so wouldn't it be nice if we had a blue sky and that's what we can
00:40do with Difference Clouds and a color fill layer.
00:46So I'm going to close this, the finished version, and here is the starting point.
00:51Now there are a numerous ways we can do this and this is the way I'm going to do it.
00:57I'm going add a Solid Color layer, and that Solid Color layer I'm going to fill
01:03with blue that has this spec 78, 148, 218.
01:10Now I got that color blue just by going and finding a sky that I liked using my
01:14Eyedropper tool and Sampling those values.
01:17So that's the color blue that I want, and now what I'm going to blend that
01:22in, first of all I'll choose Multiply as my Blend mode and it's going to look like that.
01:28And of course, that is looking kind of weird, making my whole image now look
01:32very blue, so to rectify that I'm going to come to my layer Mask.
01:38My layer mask, currently there is nothing on it.
01:40So on my layer Mask, I'm going to set my foreground and background colors to
01:46Black and White, and then come to the Filter menu and choose Render.
01:50I could use Clouds but to get more contrast I'm going to use Difference Clouds,
01:54and it's going to look like that.
01:55So let's go and see what's happened here.
01:57The layer Mask now looks like that and let's say I want a bit more contrast
02:03still, then we just need to run the filter again and since that we've already
02:07run the Filter once we can just choose it from the top of the Filter menu or use
02:10the keyboard shortcut Command+F or Ctrl+F, and every time I do it, it's going to
02:15get a little bit more contrasty, and then when we see in the context of the
02:19whole composition it looks like this.
02:22The lighter areas are revealing the blue and the darker areas are concealing the
02:27blue, effectively giving us a cloudy sky.
02:31No, I'm not a Meteorologist and I don't know the name of this type of cloud but,
02:36I've seen clouds like this.
02:38It's not the most convincing cloud in the world and there maybe better ways to
02:41do this, but it's a very quick and effective way of generating some clouds.
02:47Now just to improve things a bit though I am going to make sure that we don't
02:53have any of the clouds applying to the foreground, so I'm going to choose my
02:58Gradient tool by pressing G, and I want to make sure that I'm working with a
03:03gradient that is Foreground to Transparent with black as my Foreground color,
03:07and I'm going to drag up from the bottom to about there and that's going to put
03:12an area of solid black down at the bottom where there is actually detail other
03:16than the sky and the London Eye.
03:20So we're not getting blue on top of the trees or anything else, and then I'm
03:24just going to turn down the Opacity on this because it's just looking a
03:28little bit too fake.
03:29So if I bring the Opacity down to about 50% then it looks quite plausible I
03:34think and if we turn it off, there is our starting point and then when we turn
03:38it on, there is a now blue and cloudy sky.
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Creating a grunge effect with Fibers
00:00A close cousin to the Clouds and Difference Clouds filters that we saw in the
00:04previous two movies is the Fibers Filter.
00:08Unlike Clouds, we actually need some content to generate the fibers from, so we
00:14do need to actually have color on the lab before we run the filter.
00:19In this example, I have used two layers of fibers to help make this sort of
00:25very grungy, antique, pinhole camera type effect, and I am going to break it down for you.
00:33It's all been done non-destructively, so we can get back to the point where our
00:38image was when we started.
00:40So if I turn off everything but the Image layer by holding down the Alt key and
00:44clicking on the eyeball, and then I will also turn off any effects and filters,
00:51so this is how our image starts, and it's nice and bright and crisp, and we are
00:55going to make it all blurry and dark and distressed. Let's start out.
01:03We see that I added a Gradient Overlay which is just giving a small amount of
01:07vignetting to the edges, and then I've also blurred everything.
01:13Now on top of that, I have a group and in this group there are two layers of fibers;
01:21one with the fibers going horizontally, and the other with the fibers going
01:25vertically, and the Blend mode of this group is set to Pass Through.
01:30So whatever Blend mode has been applied here to the individual layers gets
01:36passed on to any layers below.
01:40These are both set to a Blend mode of Darken.
01:43In addition to this I have a layer Mask which applies to this group, and that
01:49layer Mask is limiting the amount of fibers that actually reach the image layer below.
01:55If I turn that layer Mask off by holding down the Shift key, we see it looks
02:00like that, and then I will hold down the Shift key, and click on it again to
02:03bring it back into effect.
02:04On top of this I have added a layer of grain to give it some more grain, and
02:11this has been done through the Film Grain filter, apply it as a Smart Filter and
02:16then on top of the whole thing, I've added the Black & White adjustment layer
02:20with some Sepia toning to it.
02:22So let's create this from scratch.
02:25So here is the beginning image, and to start out with, I am going to convert the Smart Filters.
02:32I have made a keyboard shortcut Command+Option+Shift+F, Ctrl+Alt+Shift+F. We'll
02:38do that, and then I am going to come to the Filter menu and we'll start out by
02:43going to Blur>Gaussian Blur.
02:47I am going to give it a small amount of blur.
02:50Let's say 5.5 pixels.
02:57Next, I would like to add a layer effect in the form of Gradient Overlay.
03:02There are several different ways we can add vignetting, Gradient Overlay is one
03:07and it's probably the easiest and certainly non-destructive, but we could also
03:12use the Lens Correction Filter.
03:14We could also just put a separate layer of black above that image.
03:19But I prefer to do it this way.
03:21So Gradient Overlay, and I want this to be Radial, I want it to Reverse, so that
03:27the edges are dark, and then I am going to change the Blend mode to, numerous
03:32ones will work here, but I think probably Soft Light is the one that I am after; Soft Light.
03:41I also want to drag around the gradient which is a nice thing about applying it this way.
03:46When I move my cursor on to the image, I can drag that over the subject, but I
03:51wanted to actually sort of give visual emphasis to, and then I will reduce the
03:56Opacity of that to around 70.
04:00So now we are going to get to the main event of this movie which is applying the
04:05Fibers Filter and I want to apply this on a separate layer.
04:08So I am going to create a new layer, and then I am going to fill that layer with white;
04:13currently my background color, so I am going to press Command or Ctrl and the
04:18Backspace, Delete key.
04:20Then come to the Filter menu, Render>Fibers.
04:26It doesn't matter what my color is, because it's going to be obliterated by
04:29the fibers but there has to be some color there in order for the Fibers Filter to work.
04:34I can mess around with the Variance, and the Strength to get the kind of
04:39texture that I am after.
04:40Obviously, I am going to go with something like this, that's fine.
04:47When we run Fibers, Fibers always are vertical.
04:51So if we want them horizontal, then we need to do something else and that is
04:55we need to duplicate this layer, spin it around and then stretch it so that it fills the canvas.
05:01But before I do that, I'm going to experiment with the Blend mode of this filter.
05:06Now, to experiment with Blend modes and when we are working with textures we do
05:10a lot of experimenting with Blend modes.
05:12So here is a really useful keyboard shortcut and it is Shift+Plus or Shift+Minus
05:18and that's going to just run you through your different Blend modes.
05:21There is no right or wrong Blend mode;
05:24it's the one that you like.
05:25But the ones that are likely to work will be Multiply, Screen, Overlay, Soft
05:31
05:32Light, Hard Light, but whatever, there is the one that you like.
05:38I am going to go with Darken, a Blend mode that I rarely use.
05:49But I think it looks good in this instance.
05:52I need to see more of the canvas around my image for what I am about to do next.
05:57So I am going to press Command or Ctrl+Minus to go to a reduced view.
06:02I also want to reduce the Opacity on the Blend mode, so I am going to knock
06:07it down to about 50%.
06:07I am just going to press 5 on my keyboard to do that.
06:12Then I am going to duplicate this layer;
06:13Command+J or Ctrl+J and then Command+T or Ctrl+T which will take me to my Free
06:20Transform and I can now spin that around, like so.
06:25I might want to hold down my Shift key as I do so, so that I move in increments
06:29of 45? and I also will need to scale it.
06:34The fact that I am distorting it doesn't really matter here, it's just a
06:37texture, so we can take some liberties with it.
06:39I am going to hold down my Alt key or my Option key, and then just pull that out
06:43like so, so it fills the whole canvas and then press Return.
06:50Now, to work on these two layers of texture together, I could merge one into
06:56the other by coming to the layers menu and choosing Merge Down, but I like to play it safe.
07:02So I am going to select both of those, holding down the Shift key and then press
07:07Command+G or Ctrl+G which will put them into a group.
07:10Now that we are in a group, and it's always a good idea to name your groups, and
07:16your layers, now that we are in a group, I can add a layer Mask to that group
07:21which I am going to do.
07:22So effectively, I can have one mask serving both layers.
07:28Now, on this layer Mask and this is a technique that's used a lot when working
07:32with textures, I want to paint away any sort of pattern that there is, there.
07:38We want to make this more random and we want it a bit less of it as well.
07:43So I will press B to go to my Brush tool.
07:45I am going to come up here and make my brush a lot bigger.
07:50I want to make sure I am working with a Hardness value of 0.
07:55Just to increase my brush size more, I press my Right-bracket, and then just
08:01start rubbing away bits of that texture.
08:04Now, that's too much.
08:06Before I do that, I'm going to reduce the Opacity of my brush.
08:11Set my Brush Opacity at 50% and then just sort of dab away areas of the texture
08:18so that we are not seeing quite as much of it as we were before.
08:23Now if I've overdone that or if I want to further adjust that mask, I can come
08:29to my Masks panel where I can just reduce the Density of that.
08:34I think I want to do that a bit, so I am going to bring the Density of that down.
08:37I can continue to work on that, it's all completely non-destructive,
08:40continuously editable.
08:42I can turn it off by holding down the Shift key and clicking on it.
08:45I can view it by itself, Alt or Option and clicking on it.
08:50So we see just these gray blobs on there which are masking the full extent of that texture.
08:56Okay.
08:57The next thing I want to do is add some grain and I am going to add the grain on
09:00its own separate layer.
09:02So I am going to come down here, hold down the Alt or Option key and click
09:05on Create New layer.
09:07I will name this layer and I am going to change the Blend mode to Overlay and
09:12fill it with Overlay-neutral gray and that's what the layer looks like.
09:17If I were to change the Blend mode to Normal, it would look like that,
09:20but because the Blend mode is Overlay, we are not currently seeing any of that layer.
09:25I am now going to convert that layer for Smart Filters and then return to the
09:30Filter menu and come down to Noise, and add some noise.
09:35I want the noise I add to be monochromatic.
09:38So I am going to slightly overdo to it here, just so that the grain is
09:42discernible when viewing this on the video, or on some sort of iPad or however
09:48it is you are viewing this where nuances might be lost otherwise.
09:51But if you are doing this for real, you may not need quite as much as I am
09:55currently applying here.
09:56But you can season this one to your taste.
09:58Now having applied it like so, I can always go back and just double-click on the
10:05name of the filter right there, and add more or less.
10:09That's the nice thing about applying this as a Smart Filter.
10:13Now, just to finish this off to make it more antiquey-looking, I am going to add
10:19a Black & White adjustment layer, like so.
10:23I am going to choose to tint it.
10:24So I am going to click on the Tint Swatch and it automatically gives me a sort
10:28of sepia color which is exactly what I'm after.
10:31So I don't need to change anything else there.
10:33But now let's go and look at what we have here, and how we've created this.
10:40So we have our Image layer, Gradient Overlay, and Gaussian Blur applied to it,
10:47on top of this we have some Fibers, on top of that, we have some Grain and on
10:53top of that, we have a Black & White adjustment layer with sepia toning applied.
10:57I can come and refine this as much as I want using my Opacity sliders and
11:05editing if necessary my Smart Filters.
11:08As with so many of Photoshop's filters, with Fibers, you really need to look
11:13beyond the obvious application of that filter.
11:18Fibers like Clouds and like some of the other ones that we'll be looking at is a
11:22really useful starting point to creating some interesting texture which you can
11:27work into your images.
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Applying a texture channel with Lighting Effects
00:00Here we're going to look at using a Lighting Effects to get some sort of
00:03texture into our image.
00:04I have to confess I'm a fig fan of the Lighting Effects filter, it's a rather
00:07old filter, and much of what it does can now be done more easily elsewhere maybe
00:13using the Gradient Overlay layer effect.
00:16That said, there is one particularly interesting thing about Lighting Effects
00:21and that is the ability to apply a texture channel to your image.
00:26Before we get going with this though I should also mention this and that is that
00:30if you're working on a Mac and you go to the Filter menu and come down to Render
00:36right there and you don't see Lighting Effects, that's because Lighting Effects
00:40does not work if you've been installed Photoshop in 64-bit mode, which means
00:46that you need to do this.
00:46This is only relevant if you're working on a Mac.
00:48You need to come to the Finder and you need to find the Photoshop application
00:53and then go to the File menu and choose Get Info and then check this check box
00:59and then relaunch Photoshop and you'll get your Lighting Effects back.
01:04So what I've done with Lighting Effects is to use it on this rather dreary
01:09looking image just to make it a bit more austere and creepy looking.
01:14And if I turn off Lighting Effects it looks like that and it's doesn't look
01:19really that dreary or creepy looking without Lighting Effects, but when we apply
01:22them it certainly does.
01:24And just to accentuate that I've also reduced the Saturation to make it a
01:29little bit more aged.
01:30So I'm going to switch now to the starting point which is this image and the
01:36first thing I want to do is convert the background layer for Smart filters.
01:41I've made myself a keyboard shortcut, Command+Option+Shift+F, Ctrl+Alt+Shift+F,
01:47we'll do that and then come to the Filter menu, Render>Lighting Effects.
01:53Now you can mess around with the Type of Light;
01:56Directional, Omni, Spotlight, various other options which I've never really had
02:02that much success with.
02:03I also find this little thing right here to not be as easy as I'd like it to be
02:10to mess with, though we can change the size of the light right there.
02:15So I'm going to put that on the center point and then what I'm after is the
02:20ability to use a texture channel.
02:23I'm just going to use one of the channels that are already there but if I had
02:27another channel I could use that as an alternative, but I'm going to use one of these.
02:31Now red and blue are going to give me a more contrasty result than green,
02:35which is why I'm going to use Green, because I don't want to amp it up too
02:38much, and then I can just determine how much of an embossed look I get with
02:47this slider right here.
02:48So I'm going to go for about that amount of 70, and then that's what it looks like.
02:54Now if that's just a little bit too cracked for you then we can tone it down
03:01by using this option.
03:03We could just go back to the Lighting Effects filter by double-clicking on its
03:07name in the list of Smart filters, but I could also double-click on this Levels
03:14icon right here to fade the amount of the lighting effect and also to change the
03:19Blend mode that it's applied with.
03:20I'm going to change the Blend mode to Overlay, and or may be to Soft Light, no
03:27Overlay, and then just reduce the Opacity on that a little bit.
03:33So now our effect looks like that, so it's really is bringing out the texture
03:38on the wall and we're also getting this Vignetting effect that is a result of the light itself.
03:44Now on top of all of that I'm going to also add a Hue/Saturation adjustment
03:50layer and bring that down, so that we're making that Ice Cream sign here a bit
03:56less vivid, and the whole thing is now a bit more monochromatic.
04:04So while Lighting Effects are interesting much of what we can do in Lighting
04:08Effects, we can do elsewhere, as I mentioned with gradient overlay, but also
04:13with the Texturizer Filter which is another place where you can apply a texture
04:18channel to your image and we'll be seeing that coming up very shortly.
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Adding an effect and blending with Lens Flare
00:00I'm choosing to interpret Lens Flare as a texture, because it's bundled in there
00:03with the Render Filters.
00:05And because, while it adds texture of sorts to your images, and it's very
00:11easy to apply, but there is one very useful trick that we can use when
00:16applying it that is going to give us more flexibility for exactly how we cast the Lens Flare.
00:21Here is the finished version.
00:23We see the lensflare exists on a layer above the image layer, it has a Blend
00:28mode of Screen applied to it.
00:30The trick that I've applied enables me to do this.
00:34I can now move this around, and we see that there is a complete circle or
00:40almost a complete circle at the top, and a complete circle of Lens Flares down at the bottom.
00:45So we've got much more flexibility for how we actually position this.
00:49Here is how that happens.
00:52I am going to switch now to the starting point.
00:56If I were to apply the Lens Flare to this, I could apply it as a Smart Filter
01:01and that would be good.
01:01But it will be confined to within the bounds of the image.
01:06So what I want to do first is, I want to add some extra canvas to this image.
01:11I'm going to press Command or Ctrl+Minus to make my image a bit smaller, and
01:16then come to the Image menu and to Canvas Size, where I'm going to express the
01:22Canvas Size as a Percent.
01:24So I'm going to change the Width and the Height to 120% of that current size.
01:29That's going to give me that amount of extra space around my image and we see
01:33the checkerboard of the transparency.
01:36So now when I create a new layer and I'm going to fill that new layer with
01:40black, currently my foreground color.
01:42So I'll press Option or Alt, and my Backspace, Delete key, and then I choose
01:48Filter>Render>Lens Flare.
01:51Now, the disadvantage of this is that I can't really see at the time of applying
01:57it how it's going to line up with my image, but that's okay.
02:02The advantages outweigh the disadvantages.
02:05So I can just size this, sort of position it, angle it how I want it, choose the
02:11Lens Type that I want, and I wish we had more lens types than this, but we've
02:16done, so we have to work with what we've given.
02:19I want to make sure that I'm getting the whole of that Lens Flare in, and the
02:22whole of that Lens Flare in there. Okay.
02:30That's how it's going to look.
02:32Now, when I change the Blend mode to Screen, it would look like that.
02:37I can now use my Move tool to position the Lens Flare, and because Screen is one
02:44of the Blending modes that neutralizes black, we're not seeing any of the black
02:48except where it falls outside of the bounds of the image.
02:53But then, I am going to use my Crop tool, press C to go to my Crop tool, draw
03:00myself a cropping rectangle around the bounds of the original image.
03:05When I perform the crop, I'm going to make sure that I hide rather than
03:09delete the cropped area.
03:11So now if I need to, I can press my V key to go to my Move tool and making sure
03:17that I'm on the Lens Flare layer, I can move that around.
03:20I'm still seeing the whole of the Lens Flare, even that portion that falls
03:24outside of the image.
03:29If I wanted to, I'm not sure I did, I think this might be a bit over the top, but I could.
03:33I have an Alpha Channel saved in here.
03:37I could load that Alpha Channel by Command or Ctrl+Clicking on its thumbnail,
03:42come to my layers panel and then add that Alpha Channel as a layer Mask and
03:47since I want the mask filled with black, I'm going to hold down my Option or Alt
03:51key as I do so, and then that will mask out the Lens Flare in the foreground of
03:57the subject The Washington Monument.
03:58But I am not sure I like that too much, but that's an option.
04:04Shift and Click on that to enable it and disable it.
04:10So there, a fairly standard Lens Flare, but with a couple of important
04:14differences, increasing the canvas size first of all to give you more
04:18flexibility, and then key to making it work is setting the Blending mode of the
04:24layer that the Lens Flare is on to Screen.
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3. Using the Texture Filters
Applying textures with Texturizer
00:00The Texturizer Filter is an easy way to apply textures like Sandstone, Burlap,
00:04or Canvas to your layer.
00:07There is also a fourth option, and that's Brick, but this one is best avoided
00:10because it looks really amateurish.
00:12So here's how we do it. It's very simple.
00:14First of all let's Convert for Smart Filters, so that we can retrace our steps
00:18and so that we can build a filtering key notably.
00:21I am going to come to the Filter Gallery, and then go to the Texturizer, and
00:27start out with a Sandstone texture.
00:30Now, because I have my Relief set really high, it looks like this, which is
00:33not very attractive.
00:34So I am going to bring the Relief way down and that maybe a good starting point,
00:39maybe where we want to put some image on top of this and blend it into this to
00:43give the impression of the image being set on sandstone.
00:46We also have Burlap, and Canvas, and I will be working with Canvas in a later movie.
00:53But we also have this option Load Texture and we can use this to use a Photoshop
00:59native file, a PSD file as a texture.
01:02I am going to use this one repeating_pattern, it's in the Chapter 3 folder, and
01:10it's just a simple repeating pattern of light bulbs.
01:13So when I load that, we are hardly seeing anything and that's because the
01:17Relief is way down low.
01:18But if I bring the Relief up, we don't have any other color of the original
01:22image, but we have just its texture, and this is how you might want to use this.
01:26You can use it to create some sort of wallpaper like effect.
01:30We can also change the angle of the light; all well and good.
01:34So I am going to accept that, and we see there is quite a lot of grain here.
01:39Now I just want to point out that the grain that we see is actually part of
01:45the repeating pattern.
01:46That's where that's coming from.
01:48Now, if we're working with a pattern that doesn't have texture like the one I am
01:53about to work with now, after Converting for Smart Filters and then coming to my
02:00Filter Gallery, Texurizer, it's remembering the last one that I used, but I am
02:05now going to change it to load this one.
02:11I need to bring the Relief up, so that we can really make those leaves pop out a
02:16little bit more from the background.
02:17We are not seeing any grain or texture on the surface, and maybe that's what we want.
02:22But if we wanted to add some, then the best way to do this is by creating
02:26a layer above this layer, and using a layer Blending mode to blend the two together.
02:31So I am going to work with two Texturizer layers here.
02:34I am going to click OK to accept this after just bringing the Relief up a little bit more.
02:39I am going to duplicate this layer, Command or Ctrl+J. Because I have
02:44Converted for Smart Filters, I can go back to the Filter Gallery by
02:47double-clicking on this one here.
02:50I will now change that to Burlap.
02:54Since we're not going to be using Burlap elsewhere let's give Burlap a chance to shine here.
02:59I want to take the Relief way, way down, click OK.
03:06Now, to blend the two together, I need to change the Blending mode of this layer.
03:10So I am going to cycle through my Blend modes, but I am going to find that none
03:14of them really work particularly well.
03:17The one that's closest to working is Soft Light where we see some of the leaves
03:22coming through but not nearly enough.
03:24So I kind of reduce the Opacity of this and that might help a bit but what I am
03:29also going to do as well as changing the Blending mode of the layer, I am going
03:34to change the Blending mode that is used to apply the filter.
03:38Then I get to that by double-clicking on that icon right there, and change that
03:43to Soft Light as well.
03:45So now we see much less of that Burlap and far more of the leaves themselves.
03:50Let's have a look at some other things that we can do with the Texturizer.
03:54I am going to switch now to this image.
03:58I am using this as an example just to point out that there have been some things
04:03that are no longer in the current version of Photoshop that were in previous
04:08versions and one of those things is the Textures presets.
04:13But we can load those textures presets, and here's how we do that.
04:18If you go to the Adobe web site, and then in their Search Field, type-in
04:26Photoshop CS5 optional plugins, you will come to this link where you will be
04:39able to download the optional plugins, among which are the Texture Presets
04:46for the Texturizer.
04:48So I have done that, and I have put the Textures folder in the Photoshop
04:52Application folder in the Presets folder.
04:55They can really be anywhere but that's probably the best place for them.
05:00So now I am going to come back to Photoshop.
05:02Let's convert this image for Smart Filters.
05:06Then we will go back to the Filter Gallery where we don't actually want the
05:10leaves this time, but what we want is one of those textures.
05:16So I am going to come to my Applications folder, to my Photoshop CS5>Presets,
05:24and these are the textures that definitely worth looking at, some of them look very cheesy.
05:29There is no other way to put it really.
05:31There will come a time if it hasn't already happened when someone will ask you
05:34to put a jigsaw pattern texture onto an image and if you need to do that, here
05:41is how you can do it very easily, just by loading the Puzzle Texture that is
05:47part of those Textures Presets. There we are;
05:51instant jigsaw, not something you'll want to do often, but when you do need to
05:56do it, very handy to know those extra textures are there if you need them.
06:00To really get the most of this, it's worth spending a few moments just working
06:04with these extra presets that you can download from the Adobe web site.
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Applying realistic cracks with Craquelure
00:00The Craquelure Filter simulates the cracking of paint that we see on old
00:04paintings like this detail of the Mona Lisa here and we are going to apply it to
00:11this image which is an image from the Thinkstock Photo Library.
00:15Here I've applied the Craquelure Filter in differing amounts to the highlights,
00:21the mid tones and to the shadows and this, I think, is how to get the most from
00:26this filter, because if we just apply the same amount of the filter to the whole
00:31image, the cracking that it simulates is just going to look far too uniform.
00:36Here is our starting point and our first task is to separate out the image into
00:45its Shadows, its Highlights and its Midtones.
00:49To do this, I am going to use the Color Range tool.
00:53From the Select dropdown, I am going to choose first of all Highlights, click
00:58OK, that's going to give me a selection of my highlights.
01:01Command+J or Ctrl+J will copy the highlights to a separate layer.
01:06Come back to my Background layer, back to Color Range.
01:10This time, I'll choose Midtones, Command+J or Ctrl+J, back to the Background
01:19layer, Color Range and this time, Shadows. Okay!
01:27So now we've got those three different tonal regions and it's not got absolutely
01:34everything, but that's okay, because we would leave the Background layer on
01:38behind these three layers.
01:41So now one by one, I am going to convert these layers for smart filters and you
01:48can see that I've added a keyboard shortcut for that and that's what I am going
01:51to use for the other two.
01:54Now I'm going to go to the Filter menu and down to Texture and choose
02:00the Craquelure filter.
02:03Now in the shadow areas, I want the Crack Spacing to be relatively low so that
02:11we actually see more cracks and I want the cracks to be deep in the shadows.
02:18So those are the values I am going to use for the Shadows; 15, 7 and 5.
02:24Now I'll come to the Midtones where I am going to hold down my Option or Alt key
02:30as I choose Craquelure from the Filter menu.
02:34And here I want the Spacing to be a lot bigger, so that we see fewer cracks and
02:41the Crack Depth to be not quite so deep.
02:47For the Highlights, hold down the Option or Alt key;
02:51choose it from the Filter menu and Crack Spacing, a bit bigger still, not as
02:58deep as in the Midtones nor as in the Shadows.
03:03Now to refine this and the fact that we have applied these different amounts as
03:07Smart Filters to different layers, means that we can go back and adjust the
03:14amount and I think on reflection, that's a little bit too much in the Shadows.
03:19Now what we can do is working on each of the Filter Masks that come with
03:30the Smart Filters, we can paint away some of the uniformity that we are going to get.
03:36So I'll start with the Shadows, choose a nice big paintbrush and I've got a
03:43Brush Opacity of 50 and I am just going to tab over some of those regions just
03:54to remove or reduce the amount of cracking that we are seeing.
03:58I am going to repeat that in the Midtone region.
04:03Varying my brush size a bit, possibly varying my Opacity, press 3 to go down to
04:1330% and then repeat the same thing again in the Highlight region.
04:25So what we should now have is a far less uniform result than we would have got
04:31from just running the Craquelure filter on one image layer.
04:36So the point I'd like you to take away from this movie is not just about the
04:40specifics of applying the Craquelure Filter in a convincing way, but more than
04:45that this approach of applying varying amounts of a filter to different tonal
04:52regions of your image, so that you get a much more customized, more effective
04:58result and we see here that's exactly what I've done, I've broken the image out
05:02into Shadows, Highlights and Midtones and applied differing amounts of a filter
05:08to those different tonal regions.
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Preparing an image for a stained glass effect
00:00The Stained Glass filter which is part of the Texture filter group is going to
00:05need some help from you if you're going to get a good result from it.
00:09Part of the problem is that it's just going to create an image that is too complex.
00:15So we need to start with a simple image and then chances are we're going to need
00:18to simplify that image further.
00:21Here I have a picture of a water lily.
00:23The original image looks like this.
00:28Fairly simple, but there is lot of stuff going on in the background.
00:31Now when I run the Stained Glass filter on this image, it looks like this and
00:36this is I think the best result I can get from it using these settings.
00:42The Cell Size determines exactly that, the size of each of these individual
00:47cells that it makes up.
00:48The Border Thickness is the amount of lead between the panes of glass and
00:54the Light Intensity is going to cost a highlight on the image, but you have
00:59very little control.
01:00We have no control over where exactly that goes.
01:04So I tend to prefer to put that down to 0.
01:08Something to bear in mind is that the color that is used for the borders for the
01:14lead is determined by your chosen foreground color.
01:17So you need to make sure you have the right foreground color chosen before
01:20you run the filter.
01:21Well, that was the result I got from applying the filter to the whole image.
01:28Let's now see how it works out when I simplified things.
01:32And I have a result that looks like that which I think is preferable.
01:38I'm not crazy about it, I'm not going to put it on my wall, and I don't think
01:42I'm going to win any design awards for it, but let's see how this is done.
01:48So I'm going to come to the beginning version of the file and in this I have
01:53created and saved a path and I'm going to turn that path on and we're going to
01:57make that path into a vector mask.
01:59Now in order to do that I need to unlock the background which I'll do by
02:04double-clicking on it, and then I'll come down to the add vector mask icon, or
02:10it becomes the add vector mask icon if I hold down my Command key or Ctrl key,
02:17I want to add beneath that a layer of solid color and I want that solid color to be black.
02:24I'll drag it down underneath and my image now looks like this.
02:30I would like to convert my image layout for Smart Filters so that I can revisit
02:37that filter if the filter is not applied, if I need to.
02:40Then I'll come to the Filter menu and down to the Texture group and to Stained Glass.
02:46I mentioned that it uses my foreground color as the border color, so I have this
02:53gray color which I done actually once.
02:55That's because that blue gray is my foreground color.
02:58So I'm going to set my foreground color to black and then go back to the filter.
03:06So we now have black as my border color.
03:10I want to introduce a little bit more detail than I currently have.
03:13So I'm going to reduce the Cell Size.
03:16I'm going to reduce the border thickness and I'm going to take Light Intensity
03:21all the way down to 0.
03:23If I want to add any extra light to it I can do that myself with a gradient
03:29overlay or some sort of lighting layer, but I don't want any light intensity on that.
03:37There is my result.
03:39So here we seen another example of a filter that is really going to need to
03:42think about how you're using it and maybe apply it in differing degrees to
03:48different paths of the image, and here I have chosen to not apply the filter at
03:52all to the background, but rather simplify things by making the background of
03:57solid color and I think that give a much more pleasing result.
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4. Adding Noise and Grain
Adding noise to an overlay layer
00:00A very simple and effective way of giving your images a bit more of an analog
00:04feel is to apply some noise or grain to them and this is going to give them
00:09something of a quality of a slide or an old print.
00:13This is very easy to do and it's very easy to do in a way that it's
00:17nondestructive as well.
00:18I'm going to apply it here just to the simple gradient and this also has the
00:23practical benefit of breaking up any potential banding that might occur when you
00:28output a gradient like this.
00:30So I'm going to create a new layer above my Gradient Fill layer and since I want
00:36to change the options of the layer I'm going to hold down my Option or Alt key
00:39when I click on the Create New layer button and I'll name it.
00:43I'll change its Blend mode to Overlay and I'll fill it with
00:47Overlay-neutral color.
00:49Now the next step is not strictly necessary.
00:52I am perhaps been over conscious, but doing this allows me to always go back
00:57and see how much of the grain I applied, and if I need to, revisit this layer
01:02and apply more or less.
01:03So I'm going to convert small filters, and then I'll come to Add Noise where I
01:10actually get to add the noise.
01:12I probably want a little bit less than that and I want it to be Monochromatic so
01:16that we not introducing any color into the grain.
01:20It's as simple as that.
01:22If I need to change the amount of that grain maybe I'm outputting to a
01:25different device or maybe I've just changed my mind I can double-click on that
01:30and vary it as I need to.
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Adding film grain
00:00Back in the day, I used to shoot slide film and slide film was very
00:05expensive, it was very unforgiving of mistakes, and it was obviously very
00:10difficult to share your images.
00:13But the slides, they did have a certain quality to them that digital images in some ways lack.
00:18There is a certain presence about a transparency, and part of that is due to
00:24the grain of the image.
00:25Of course, it's very easy for us to now add our own grain into our digital images.
00:31I think the grain has, as well as giving a more analogue feel;
00:34it also gives and has some more humanizing feel.
00:37It's just a little less perfect than our digital images would be otherwise.
00:43Now, in this image, I've done some other stuff as well is adding film grain.
00:47So I just want to break this down.
00:48Film Grain is just part of the story here.
00:50I am going to Alt+Click on the eyeball of the bottom layer, and I am going to
00:55turn off the Effects and the Filters.
00:57So this is the original image which is a digital image.
01:01This is taken at Chichen Itza in Mexico, and I want to turn on my Film
01:07Grain Smart Filter.
01:09We see I am getting a lot of grain up in the sky and some in the foreground.
01:12Also, I have a Gradient Overlay on that, which is adding a vignetting effect to the edges.
01:19Then to take it a little bit further, I have duplicated this layer, and in
01:24addition, I have added a Motion Blur blurring the foreground and the sky, but
01:30mainly the foreground, so that we give it almost like this tilt shift like
01:34effect, making it a little bit nostalgic looking as if it were taken with a
01:39very slow shutter speed and the people in the foreground are blurring because of their movement.
01:44Lastly, I've added a Hue/Saturation adjustment layer just to desaturate things.
01:51So let's start out with the image like this, and first thing I am going to do is
01:58convert my background layer for Smart Filters, and then I am going to add a
02:03Gradient Overlay and you've probably seen me do this before;
02:08very simple straightforward way of adding a vignette to an image.
02:12I'm going to choose Multiply Blend mode, the style is going to be Radial.
02:16I want to reverse it and then reduce the Opacity way down.
02:21Other Blend modes will work but Multiply works just fine;
02:25possibly I could choose Soft Light or Overlay as well, but I am going to
02:28stick with Multiply.
02:32Next, I am going to go to add the film grain.
02:36I can do this in two different places and the end result is the same but there's
02:41one slight difference.
02:42If I go to the Filter Gallery and choose Film Grain from there, and it's in the
02:48Artistic group, then listed under my Smart Filters, it will say Filter Gallery.
02:55If on the other hand, I go to Artistic and choose Film Grain, it will be
03:00listed as Film Grain.
03:01So I prefer the latter just because I can instantly look at my layers panel, and
03:07know what filter has been applied.
03:09So it's just leaving a clear trace of everything that's been done to the image.
03:15So that's the reason I'm traveling a little bit further down the menu and
03:19choosing Film Grain from here.
03:21I am going to make my Preview smaller by pressing Command or Ctrl+Minus and I
03:26got the Intensity cranked all the way up, which is giving me this kind of
03:31mottling effect, which actually I like, but if you don't like it, it's the
03:35Intensity that is really causing that to happen.
03:39So I am going to crank that all the way up.
03:41I have got the Grain set pretty high as well and I am going to maybe set it
03:45a little bit higher.
03:47Now, having done that, I want to duplicate this layer;
03:49Command or Ctrl+J and that duplicate carries with it, the same Gradient Overlay,
03:56the same Film Grain.
03:58Now in addition, I'm going to come to the Blurring group, and choose Motion
04:04Blur, and I am going to give it a Blur with an Angle of 0 and maybe 15 pixels.
04:12Now, obviously I don't want the pyramid itself to be blurred.
04:16So what I am now going to do is add a layer Mask to this duplicate layer.
04:23Then choose my Brush tool, increase my brush size by pressing my Right-bracket
04:29and make black my foreground color.
04:32Then I can paint-in the areas that I don't want affected by the Motion Blur i.e.
04:38the pyramid, so that we restore that to the way it was, vary the size of my
04:45brush as necessary, and as necessary, switch to white as my foreground color and
04:55paint-in more of the effect.
04:57Lastly, all I want to do is come and add a Hue/Saturation adjustment layer and
05:04then just to make it look a little bit more aged, I am going to take the
05:08Saturation down further and there is the end result.
05:15So here was our starting point.
05:17We have added a vignette, we have added grain, we then duplicated that whole
05:22layer, and in addition, we've added a blurring to the foreground.
05:28Lastly, we desaturated to get it a more nostalgic feel.
05:33So this is just one of the things you can do with Film Grain, and Film Grain is
05:38by itself a relatively subtle effect.
05:41I perhaps over-egged the pudding here to make the point of how to use it and
05:46just so that the grain actually shows up on the video.
05:49But when applying it yourself, you can tone that down and make it far more subtle.
05:54But with Film Grain, we can go in all sorts of creative directions, and we
05:59are now going to look at some other ways in which we can use grain and
06:03different types of grain.
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Painting with grain
00:00Here is a specific application of painting with Film Grain or indeed any kind of
00:05filter and that's really the message that I'd like you to get from this movie,
00:10we can paint in the textures that we apply with our filters.
00:14So what I have here is this picture of a bookstore window.
00:19I've just made the windows look dirty by applying a layer of digital soot in
00:25effect and this is done through the application of a Film Grain Filter and also
00:34some blurring of that filter so it looks a little bit less granular and then to
00:42define exactly where that soot goes in the corner of the windows, I've created a
00:49layer Mask and painted on that layer Mask.
00:52So let's create this from scratch.
00:56So here is my starting point and the first thing I'm going to do is add a layer
01:00to accommodate my grain.
01:02Now I forgot when I created that layer to hold down my Alt or Option key when I
01:07clicked on this button here, so if you do forget that, then all you need to do
01:11is this, we're now going to fill that layer with neutral gray.
01:16I'm going to press Shift+Backspace, Shift+Delete key to go to my Fill Command
01:22where I'm going to use 50% Gray, and then I'm going to set the Blending mode of
01:26the layer to Overlay.
01:29I'm going to convert this layer for Smart Filters, just so I can leave a trace
01:35and then come back and I'm going to go Artistic and Film Grain where I'm going
01:41to add a lot of grain, not quite the maximum.
01:47The intensity in this case because it's being applied to a layer of flat gray
01:51has no effect whatsoever and neither does the highlight area.
01:55So all we're worried about here is the amount of grain.
01:59Let's go up to about 16.
02:01So now I'm going to paint out where I don't want this digital soot to appear.
02:07If I go to my Channels panel, I have an Alpha channel already prepared.
02:11That Alpha channel is just the woodwork on the windows.
02:14So I'm going to load that by Command+ clicking on the Alpha channel and that
02:21would load it as a selection.
02:23Then coming to the Filter Mask, I'm going to fill that selection with black, so
02:28I make black my foreground color and press Option+Delete or Alt+Delete.
02:34So that's now removed the grain from the woodwork on the windows and what I need
02:39to do now is just paint out where else I don't want the grain to occur.
02:43So I'm going to choose my Brush tool and I want to make sure that I have a soft
02:49edge brush, and then I can just go in and sort of paint out, like so.
02:57So, now that I have painted out where I don't want the grain to occur and I
03:02might want to just refine this a little bit on the mask itself, one more thing I
03:06can do is we can come and just add a bit of blurring to that.
03:12I'm going to use the Gaussian Blur Filter and making sure that I'm not on the
03:17mask itself, but actually on the layer, Blur>Gaussian Blur and I don't want to
03:24add to much, that's going to obliterate it completely.
03:27Something between about 0.5 and 1, I think, would be about the right amount
03:34and we go up to 0.8.
03:36That effect is probably a bit too subtle to be captured on the video, but that's
03:40just made it a little bit less artificial looking.
03:44So there is the grain before the filter, the blurring and there is after and
03:50there is the finished effect and while you may not need to make windows look
03:55dirty, I'm sure that you can type the principles of what we have here, the
04:00ability to be out of paint on a filter mask so that we can paint in or out the
04:07particular texture that we're applying to our image.
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Adding grain to a Camera Raw image
00:00If you're a professional or a semi-professional photographer you're probably
00:03shooting your images in the Camera RAW format, because you have an image that is
00:08not much more data rich, you can do so much more with it in terms of adjusting
00:12the exposure without degrading it, and you'll always have your original digital
00:17negative to return to because you cannot overwrite that.
00:20So there are great benefits to working within the Camera Raw format.
00:24Now the reason I'm bringing this up now is because in the latest version of
00:28Camera RAW you can add film grain within the Camera RAW plug-in.
00:33Here I am in Bridge and this is a Camera RAW image, I'm in the Filmstrip
00:38Workspace of Bridge, and we have this thumbnail here which has a badge attached to it.
00:44And that badge signifies that some exposure adjustment has been made to this image.
00:49So the grain is already there, I'm just going to point out where it was added.
00:53I'm going to double-click on that in my Content window and that's going to
00:56launch this image in the Camera RAW plug-in.
01:00Now amongst other things what I've done is added some film grain and I have done
01:05that in the Effects area over here and I've added rather a lot, may be too much.
01:13If I look at this at 100% view size and it's at that view size that you really
01:18need to evaluate these kind of changes.
01:21I'm going to double-click on my Zoom tool top-left to get to 100%.
01:24I'm just repositioning my image, holding down the spacebar and dragging.
01:30Now this isn't a particularly crisp image, it was taken in low light in the
01:34early morning, but without the grain it's going to look like that and, well I do
01:39want some, I don't want quite as much as I had originally added.
01:42And I'm also going to take down the Roughness.
01:47So we're just giving the image a bit more presence than it would have without
01:52the grain, and in fact, what I'm doing is since this was taken with a
01:58relatively high ISO of 320, in low light, it's already quite a grainy image and
02:05I'm sort of going with that.
02:06I'm accentuating the grain rather than trying to hide it.
02:10Once I've made my changes I can just click on Open Image and that's going to
02:13take me into Photoshop itself where I can continue and do whatever else is I
02:19need to do to the image.
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Matching grain when cloning
00:00Textures in Photoshop are often very subtle and play a supporting role.
00:05A practical application of the Film Grain filter is to apply it to a cloned
00:10section of an image to better combine that area with the original.
00:14So in this example I have a transparency that has been scanned and this is
00:20the finished version.
00:21But let's take a look at what the beginning version look like.
00:24And if I come to the top layer and hold down my Shift key and click on the layer
00:28mask there, we can see that this is the original.
00:31There is obviously the problem we have this blown out sun, which is very
00:37visually distracting in this image.
00:40It could be cloned out;
00:41I tried cloning it out with the Rubber Stamp tool when I didn't have much success.
00:46So I adopted a different approach and that different approach is to mask out the
00:51whole of the top of that sky which is very monochromatic really.
00:56And if we see the image by itself it looks like this.
01:00Now what I have done is created a gradient underneath that which looks like
01:06that, when we have the two layers together we get this overall effect with the
01:11gradient now replacing the blown out sun.
01:15But the problem with the gradient is that it's just a bit too smooth and this is
01:19another example of when things are going to be a bit too subtle really to
01:23appreciate on the video.
01:25But the gradient is too smooth;
01:27it lacks the textural quality off the original.
01:30So to fix that, I've added this layer right here, it's another of those overlay
01:36layers its set to neutral grey and with some noise applied to that.
01:40Because this has been converted for Smart filters I can come by and vary the
01:45amount of noise that has been applied just so I get it exactly right and match
01:50it up with the original.
01:53Let's switch to the starting point which is this and to start out with what I am
01:58going to do is I am going to sample this color over here on the left-hand side
02:06and then move over to the right-hand side, I will hold down my Option key or Alt
02:11key and sample that as the background color.
02:14And with that now set as my foreground and background color I am going to come
02:19and add a gradient layer and my gradient will use foreground to background.
02:27But actually I want an intermediate color in there, because things get a little
02:32bit lighter right around here.
02:34So I'm now going to make that my foreground color, turn the gradient back on,
02:39double-click on that, click on the gradient itself and then come down to the
02:44bottom of the gradient bar and click that right there and it will now add in a
02:52third color, and I can move this over just so that I can match this position of
02:56this color to where it occurs in the image itself.
03:02So there's my gradient ready to be code on and I am now going to put that
03:05underneath my background layer, but of course I can't do that until I unlock
03:09my background layer.
03:13Now I will come to my image layer on which I will add a layer mask and now I'll
03:19switch to my Gradient tool, I have it here in the tool panel and I now want to
03:26use a Foreground to Transparent gradients and because I want to mask in my
03:32foreground color it automatically becomes black or black or white, in this black
03:36and that's what I want.
03:38I can just drag down and keep dragging down as far as I need to until about sun obscured.
03:48So that is the main part of it and this is what I mean by the texture playing
03:53a supporting role here because the main event here is replacing that sun with
03:59the gradient, but now I need to match the texture of the gradient to the
04:03texture of the image itself.
04:06So I'm going to add a new layer, hold down the Option or Alt key, click on
04:11Create new layer, set the Blend mode to Overlay, Fill with Overly-neutral color.
04:16I am then going to convert this layer for Smart Filters.
04:21And come to the Artistic group and to Film Grain, I could do this with Film
04:27Grain and I could do it with Noise either or, and then I am going to turn
04:33that way down now it's, actually I am not going to do it with Film Grain
04:38because I can't see where I'm going with that because the Filter Gallery menu is just so big.
04:44Instead I am going to do it with Add Noise and there I can see the amount of
04:51noise in the context of the image.
04:53Now I am going to turn the noise down to 3.
04:58And there is my finished result.
05:00So my original layer the sky masked on top of a gradient layer that uses the
05:10color of the original sky and then some texture on top of that to blend in the
05:16gradient with the original image.
05:19When using Film Grain in this way or Noise in this way, it's best to use a light
05:24touch and always make sure you do so nondestructively so that you can go back
05:28and change the amount of grain that you have added should you need to.
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Accentuating texture with Speckle grain
00:00For a more interpretive approach to working with grain we can use the grain
00:04filter that's part of the texture filter group.
00:07In this example, I'm using speckle grain to give a grungy almost comic book feel
00:12to this picture of vintage sign and this is the end result.
00:17If I were to turn off the effect of that Smart Filter that's what the
00:24original image looks like.
00:28So there we see the grain and the original.
00:31So I'm now going to switch to this image the starting point and the first thing
00:36I'm going to do is convert my image for Smart Filters, and then I'm going to
00:42go to the Texture group and to Grain Command+Minus or in this case Command+0
00:52will make my image fit in window in the preview window of my filter gallery.
00:58And the grain type that I am after is Speckle and that's going to give me
01:03that type of effect.
01:05Now I like the way it's really adding a lot of texture to the sign itself.
01:09What I don't like, however, is what it's doing to the sky.
01:12So I'm going to actually up the intensity of this and even up the contrast a bit.
01:19Let's really go for it and then click OK and now I'm going to apply a layer
01:25mask or rather a filter mask to that Smart Filter so that we protect the original sky.
01:32The good news is that I already have an alpha channel pre-prepared.
01:36So I'm going to come to Channels panel and hold down my Command key or Ctrl key
01:41and click on that, and then I'll come to the filter mask area.
01:47I need to inverse this.
01:49I currently have to sign itself selected so I'm going to press Command+Shift+I
01:54to inverse it and then with black as my foreground color I'm going to press
02:00Alt or Option and my Backspace/Delete key and that's going to restore the original sky.
02:06So I like the way this is looking, but I would like to really work in this
02:10texture into the image a bit more.
02:13I'd like it to feel a bit more integrated.
02:15So I need to experiment with Blend modes.
02:17Now I have only one image layer here and I have the filter applied to that as a
02:23Smart Filter, but I can change the blending mode of that filter by coming here
02:28to my filter blending options.
02:31So when I double-click on that rather then apply the speckle grain in the Normal
02:35Blend mode, I'm going to change the Blend mode to Multiply, and then we can see
02:40that really works in the grain, I think, in a more pleasing way.
02:44There is my end result.
02:46Now we see here as we've seen before with other examples in this title that it's
02:52not just a case of applying the filter and you're done.
02:56What we need to do here is apply the filter, add a mask, and also in this
03:01particular case vary the blending mode.
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Creating a split-toning effect with Stippled grain
00:00Working with the Grain filter which is part of the Texture filter group
00:05there are several different types of grain we can apply, one of which is called Stipple.
00:08Now this is interesting, because it works with your foreground and
00:12your background color.
00:14In the case of this image it's a monochrome image but with tint to it and I've
00:20sampled that tint and I'm using that tint and it's complementary color to
00:25apply some stipple grain and that's going to give me this kind of split toning effects.
00:30Let's switch over to the starting point and the first thing I'm going to do is
00:36choose my Eyedropper tool and then come and sample some color from the image
00:42make that my foreground color.
00:45I now want to complement that with its complementary color and to do that I'm
00:50going to use the Kuler extension and with Kuler open I'm going to click on
00:57this icon right here to add the current foreground color as base color, and
01:03then I will choose Complementary as my color harmony rule and that gives me this color group.
01:12I'm going to add these to my Swatches panel, all this color theme rather in
01:17Photoshop terminology.
01:19So let's go and park Kuler right there.
01:22So I now have these colors on my Swatches panel and I want to load this blue as
01:27my background colors.
01:28So I'm going to press Command or Ctrl and click on that.
01:31So I now have foreground and background color and it's these that I want to use
01:36when I apply the stipple grain.
01:39Now this is already a Smart Object and if it's not if you're working on
01:44image where you haven't already made into a Smart Object, choose Convert for Smart Filters.
01:49But I'm going to come to the Filter menu and down to Texture and to Grain and
01:55these are the different types of grain that we can add.
01:58I am just going to make my preview here smaller by pressing Ctrl+0 or
02:01Command+0.With Stipple grain it's using my foreground and my background color,
02:07and if I move the filter gallery preview window over a bit, we can see my
02:12foreground and background color right there.
02:16I have the Intensity slider and Contrast slider.
02:19Now the Intensity slider essentially works on the foreground color and the
02:24Contrast slider works on the background color.
02:26So if I want more of the blue if I bring the intensity down and bring the
02:31contrast up, and that's making the more solid.
02:35Now finding a sweet spot here is rather difficult and if the quality of the
02:40grain that we get is unfortunately not as fine as we might like, it is going to
02:45look rather clumpy, I am afraid.
02:48But I'm going to put these sliders somewhere towards the middle so that we get
02:53both the foreground color and the background color.
02:56Incidentally, if we were working with sprinkles that's just going to work with
03:01the background color and if I put the intensity up there we are just seeing the
03:11blue of the background color.
03:13We don't want to work with Sprinkles;
03:14we want to work with Stippled.
03:17Let's put that up again.
03:18So I'm going to now click OK to that and maybe this is what we're after.
03:24It's not, but this is an interesting effect right there.
03:28But now to blend the effect of the filter with the image I need to change the
03:34blending mode of the filter.
03:36So I'm going to double-click on that to change my Blending mode and the one
03:41I'm going to go to is Color, which seems to be the one that if we are still
03:47trying to retain the photographic quality of the image it's going to give us the best result.
03:52There are other worth trying and it's going to vary from image to image.
03:55You can see at the 100% view that the grain is a bit clumpy and this is very
04:01near miss I feel in terms of the effectiveness of this texture, but it's
04:06interesting nonetheless.
04:08So there we have it.
04:09We applied a Stipple grain using the foreground and background color to get some
04:16sort of split toning effect on our image.
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Beyond the Mezzotint filter
00:00Mezzotint is an old printing technique and if you've seen the Wall Street
00:05Journal the way they used to reproduce their halftones is, I don't know it
00:08that's a mezzotint, but it's kind of reminiscent of the mezzotint like effect.
00:13That's where we're going for here.
00:14Now this may not be an authentic mezzotint, but it's going to be an
00:18interesting effect.
00:19That's what we're after.
00:21One way we are certainly not going to create the mezzotint is by using
00:25Photoshop's Mezzotint filter, because it really isn't very good.
00:28Let's just see what this would do to it though.
00:31If I run this filter it's in the Pixelate group.
00:34I'd make it grayscale first.
00:36So let's say we do that, and then we do that.
00:42I'm not crazy about that.
00:45It's not very effective.
00:46It's always just a mush.
00:47So we need to control how we're making this mezzotint.
00:51So I'm going to set the image back to the way it was when we came in and to
00:56start out we're going to make the image black and white.
01:00Since I think most mezzotints would be monochromatic, and then we're going to
01:06limit the number of gray values by posterizing it.
01:09Now how many gray values you choose is really going to depend upon the kind of
01:12image that you have.
01:13I think I'm going to with 10.
01:15It looked about right.
01:18When we posterize we get this nasty sort of choppy stuff that goes on around the
01:23different brakes and tone.
01:25And I'm going to try and alleviate that somewhat by applying a Gaussian Blur
01:29filter to the image.
01:32Just to be on the safe side I'm going to unlock that Background layer and
01:35Convert It for Smart Filters and then come and add a Gaussian Blur which would
01:41just smooth those edges.
01:43I'm going to leave that at what it is 1.1.
01:47So now what I want to do is make a duplicate of this.
01:52So I'm going to come to the top of my layer stack and I'm going to hold down
01:57Command+Option+Shift+E or hold down my Alt key and choose Merge Visible, and
02:04that's going to merge everything on to that separate layer.
02:08Now at this point we really do need to flatten this or copy.
02:13In fact, that's probably a good idea.
02:15So just to be on the safe side I want to come to duplicate this and I'm going
02:20to Duplicate Merged layers Only so that we get just that version, and then I'll
02:27make this into a grayscale and then from a grayscale we're going to go to a Bitmap.
02:36When we make it into a bitmap we'll use this method Diffusion Dither and
02:41it'd look like that.
02:42It looks weird when we make it into a bitmap, but now having made it into a
02:46bitmap when we turn it back into grayscale using our size ratio 1:1, that's
02:53the effect that we get.
02:54So there is our end result achieved through a combination of making it
03:00monochrome, using the black and white adjustment layer, posterizing it to limit
03:05the number of gray values, blurring it to soften the edges around where those
03:12gray values transition from one to the other, stamping everything on to one
03:17layer, and then duplicating that as a separate image.
03:22Then when we'll got here what we did was we went to the Image menu and we chose
03:28Bitmap>Diffusion Dither and then from making into a bitmap we turned it back
03:33into grayscale and this is the effect that we get.
03:37It may not be an authentic mezzotint, but I think it's a nice
03:40effect nonetheless.
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5. Aging Photos
Creating deckled edges and sepia tone
00:00When I first started using Photoshop about 20 years ago now the emphasis seemed
00:05to be that we would take a damaged image some sort of historic photo and then
00:10using the retouching tools would make it look shiny new.
00:13Well, things have come full circle, because now we would have lots of shiny new
00:17images that we can take with our digital cameras that don't have any grain that
00:22don't have any imperfections and apply various techniques to them to make them
00:28look aged and imperfect.
00:31And that's what we are going to do here.
00:32Here is our starting point and the first thing that we want to do is increase
00:37our canvas size so that we can add the background field of color and the
00:41border for the photograph so that the canvas will be added as transparency
00:46rather than colored pixels.
00:47I am going to unlock the background layer just by double-clicking on it and
00:51while I am here I might as well name it as well.
00:54So now I am going to come to the Image menu and choose Canvas Size and I have my
00:59unit of measurement in pixels.
01:01If yours is not, then you can change it right here and I am going to make the
01:06Width 1300 pixels and the Height 900.
01:10So I am increasing by 100 pixels on both dimensions.
01:14I am going to create a new layer.
01:18I want to name this layer and have the layer go behind the existing layer.
01:23So I am going to hold down Command and Option or Ctrl+Alt when I click on Create new layer.
01:28I will call it background.
01:31I will press Shift and my Backspace delete key and for the Contents I will use 50% Gray.
01:41Now I am going to create another layer.
01:43I might as well duplicate the one that I have there, Command+J and I am going to
01:47come and make the foreground color a light gray with a bit of a yellow tint to
01:53it and then double-click on to name and this is going to be my border.
02:00Now I need to shrink my border so that we reveal the background and to do that I
02:07am going to press Command+A to select all.
02:10I am going to come to my Select menu and Transform Selection and I am going to
02:15shrink it from the center point so I am holding down the Option or Alt key and
02:25press then Return to accept that transformation and now make that selection into
02:32a layer mask, like so.
02:35Now that we have the layer mask we can work on that layer mask, we can work on
02:38the black and the white pixels to create the illusion of a deckled edge.
02:45So I need to actually be on the layer mask itself, and then I am going to the
02:50Filter menu and to the Filter Gallery.
02:53I am going to apply three filters and since I was practicing before I did this,
02:59here they all are lined up.
03:01I am going to just delete those so that we start out with Spatter.
03:07You can see it's working on the transition between the black and the white and
03:10it's giving us this spattered stroke kind of effect.
03:12I am going to dial both of those down to their starting point and then bring up
03:19the Spray Radius to like it some sort of transition like that between the black
03:24and the white and then to smooth out bring up the Smoothness slider.
03:30Now the smoothness is not going to get as smooth as I would like.
03:34So in addition to Spatter I am going to use this filter Sumi-e.
03:38Sumi-e is a Japanese brushstroke technique.
03:42So I am going to come and click on New Effect layer, place Sumi-e right there.
03:47I will turn everything down and the minimum setting there is a Stroke Width of 3.
03:55So even with the controls dialed all the way down we can see that it's having
04:01an effect nonetheless.
04:03And I am just going to increase the Contrast a little bit and experiment with
04:08these other sliders, which are not really going to make a whole lot of
04:12difference but it is having the effect that we want, because it's smoothing out
04:18some of the roughness that we got from this pattern.
04:20Now to give it a bit more definition still I am going to add another filter
04:26and this time I am going to use Accented Edges just to give a bit more
04:30sharpness to those edges.
04:33You might want to start with these dialed all the way down.
04:36Edge Width doesn't go any lower than 1, neither does Smoothness.
04:40So even with the controls all the way to the left I am still having an effect.
04:45It's worth mentioning here that when you apply filters in this way they are
04:49applied cumulatively.
04:50So this first filter is Spatter, then the Sumi-e, then the Accented Edges and if
04:55you apply them in a different order you are going to get a different result.
04:58I am not sure we will see anything here, but yes, if I move the Accented Edges
05:03down to the bottom we see different result.
05:06Now when I click OK there are my Accented Edges.
05:10I would like to apply some layer effects to them just so that we can concentrate
05:15on these layer effects.
05:17I am going to turn off the photo layer and then click on the border layer.
05:22Now I already have a collection of layer effects saved as a layer style and I am
05:27just going to apply that.
05:28So in my Styles it's the imaginatively titled Style 1.
05:34So when I click on that it applies the Inner Glow, Bevel and Emboss, and the
05:38Gradient Overlay, but let's just take a quick took at what those styles are.
05:42So we have an Inner Glow, which I have set to Multiply, the default
05:47Blending mode is Screen.
05:48So we wanted Multiply to make it darker and I have chosen this warm brown color.
05:53Then we have a Bevel and Emboss.
05:56Really, the only changes I have made here are to reduce the percentage on the
06:01Screen and to increase the Size of this a little bit.
06:05Then finally the Gradient Overlay if I turn that off we can see what that's doing.
06:10That's just applying a very modest amount of vignetting to the edges of the paper.
06:16We also need some layer effects on the photo around its edges to make it look
06:21like it belongs on this photo paper and I have another very imaginatively titled
06:28Style 2 ready to go for that.
06:30So I am going to click on that to apply that and we will just take a look at
06:34what we have going on here.
06:35We have some Inner Shadow if I turn that off we can see what that's doing and
06:41let's have a look at the values there.
06:43So I have increased the size on that a bit.
06:45I have changed the color to a warm brown color and the Inner Glow, same color.
06:51I have changed the Blend mode to Overlay and if I turn that off we can see
06:56what that was also doing.
06:59For this step we need to add the sepia toning and that I am going to do with
07:04an adjustment layer and I want the Black & White adjustment layer and this is really easy.
07:10All we need to do is click Tint and it's going to give us that sepia tone tint.
07:17One slight modification we need to make, and we see that this sepia toning is
07:22applied now to everything, including the border and, including the background,
07:27which we don't wanted to do.
07:29So I am going to just go to my layers and I am going to make sure that I make
07:35this Black & White adjustment layer into a clipping mask.
07:39Hold down the Option or the Alt key and click on the line between these
07:43two layers to do that.
07:44So now it's only applying to the photo itself.
07:48If I unclip that you can see before it was changing the color of the background.
07:53Now it's just changing the color of the photo.
07:56So there is the completion of the first part of this exercise.
08:02Next, we are going to add some water stain damage to it.
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Adding water stains
00:01So now that we've added the deckled edges, let's add some stain damage to the photo.
00:05And I'm going to do this using the Sponge filter.
00:08But before I do so, I'm just going to do a bit of housekeeping with this file.
00:12Our background is made up of two layers, one of which has several layer effects.
00:18Things would just get a bit tidier.
00:19If I select both of those layers and Command+G or Ctrl+G to make them into a
00:24group, and I'll then name the group background, and then the layers on top of
00:31that, the photo and its adjustment layer, I'm going to make those in to a group as well.
00:38So we now have got two main groups.
00:40Now the water damage that we want to add is going to need be added above top layer.
00:45So I'm going to create a new layer above that and I'm going to hold down the Alt
00:53key while I click on Create New layer so that I can name it as well.
01:00And I'm going to call this stains.
01:01I'm going to fill it with white, white is currently my background color, so I'm
01:04going to Command+Delete or Ctrl+Delete.
01:08And then I'm going to convert it for Smart Filters.
01:11And then I'm going to go to my Artistic Filters>Sponge.
01:17And I'm going to apply the Sponge twice which is why I've made it into a Smart
01:21Filter layer so that I can do so.
01:23I'm not going to apply them cumulatively here, but I'm going to apply it once
01:27and then come back and apply again.
01:29And the first time I apply it, I want some discernible size blobs from my Sponge.
01:38So I'm going to use values of Brush Size of 10, Definition of 20, and then a
01:44Smoothness of 15, so pretty much the slider is all the way over to the right.
01:51And that's going to give me blobs that look like that.
01:53Then I'll click OK to that.
01:57And now I'm going to come back and run the Sponge once again.
02:00I'm going to hold down the Alt key while I choose it from the first item
02:05under the Filter menu.
02:06And this time, I want a more granular type of look.
02:10So I'm going to bring the Brush Size down to 2, the Definition all the way down
02:17to 0, and the Smoothness down to 2.
02:22And it's going to give me this kind of look.
02:25And now to blend this into the photo itself, I'm going to need to change my Blend mode.
02:32I might want to experiment with what Blend mode is going to work best, so I'm
02:36going to hold down the Shift key and press plus to cycle through my Blend modes.
02:45Soft Light is probably going to be the best.
02:48Let's just see what these two different levels of Sponge are doing.
02:51But before I do that, I need to clip this to the photo so that it's not going
02:56onto the background.
02:57So I'm going to hold down the Alt key and then click on the line between those.
03:02And if I don't see it for whatever reason, I'm going to right-click on that
03:05layer and choose Create Clipping Mask.
03:08So now I'm limiting the extent of that to just the photo.
03:15And if we zoom in, we can see we've got these blobs right here.
03:19And if I come up to the top right-hand corner, we can also see we've got this
03:23kind of texture going on here.
03:25This is the result of the second Sponge which is listed on top of the first Sponge.
03:31Unfortunately, when you apply them like this, you can't name them, so you
03:34just have to know them.
03:34The first one that you applied is beneath the other.
03:39So if I turn that off, then we can return that portion of the image to how it was.
03:45And if turn that one off, turn that one back on, so again two different types of
03:52water stain damage in there.
03:57Just one other thing that I might want to consider doing and that is extending
04:01this water damage out to the border which currently is not doing because it is
04:06clipped to the photo.
04:08Click on that little triangle there so we don't see the filters that go with it
04:11just to tidy things up a bit.
04:13I'm going to duplicate this layer, Command+J or Ctrl+J, and I'm going to drag
04:18the duplicate down into the background group, where probably I'm going to need
04:24to adjust its Blending mode.
04:28Well, I'm going to need to adjust its Position first of all.
04:31When I drag it into group, it's going to the bottom of the group.
04:33I need it to come to the top of the group.
04:36And then I need to clip it to the border layer.
04:41And I might also need to now change its Blend mode to Multiply.
04:46That's extending the damage out to the border, probably a little bit too strong.
04:51So I'm going to just bring down the Opacity on that.
04:58Just one other thing you might want to consider, if you want to limit the extent
05:02of this water staining further, click on the Filter Mask right here and I'm
05:06going to choose black as my Foreground Color.
05:09Press B to go my Brush, Opacity at less than 100%, and I can just sort of stamp
05:16out some of those stains where I don't want to see them.
05:20So you can really control exactly where this water straining is going to go.
05:25And if you change your mind as I have been known to do, you can switch to white
05:30and then stamp them back in.
05:33So that's all going on with this layer mask right here.
05:36Next, what we want to do is also add some cracks to the photo.
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Adding cracks
00:00Here we are going to add some spidery cracks to the emulsion of that image just
00:05in the corners and this is the finished version right here.
00:09This is going to be achieved by applying a combination of filters starting off
00:14with the Render Clouds filter and then following that up with Crystallize and
00:19the thirdly Accented Edges.
00:21We can see the result over here and then it also involves changing the Blend
00:25mode to Soft Light and limiting the extent of the effect by painting on the
00:30Filter Mask that comes with the Smart Filter layer.
00:33So I am now going to switch over to our work in progress and create a new layer
00:40above what's currently the top layer, the stains layer.
00:43I am going to hold down my Alt key or Option key as I do that, so that I
00:48can name this layer.
00:51And before I do anything to it, I am going to convert it for Smart Filters.
00:55Then I am going to make sure that black is my foreground color, white is my
01:00background color because the Render Clouds uses your foreground, background
01:06colors to randomly generate some noise.
01:09With this noise, we are then going to return to the Filter menu and come down to
01:15the Pixelate group and choose Crystallize.
01:20It's an old filter, it doesn't give you much feedback, we can't see what's
01:23going on, on the image itself, what we have is this single slider and I am
01:28going to go for a value of 26.
01:32So that's the result of crystallizing the clouds.
01:35Now we are going to come back and hit this with Accented Edges.
01:39So back to Filters>Brush Strokes> Accented Edges and here is the result that
01:46we are going to get.
01:46I want this to be dialed all the way down.
01:49If we turn this up and the borders are going to be far too thick or much too
01:54bright, so slide this all the way over to the left, just to give some definition
02:00to what will become our cracks.
02:04Then we are going to change the Blend mode.
02:06Now I know, because I've done it before that Soft Light works well, but if you
02:10don't know you can cycle through your Blend modes by pressing Shift+Plus or
02:15Shift+Minus, but I am going to go directly to Soft Light.
02:19I also want to limit the extent of this, so that we are only seeing the cracks
02:24appearing on the photo itself.
02:27So I am going to right-click on that layer and choose Create Clipping Mask.
02:32I want to turn down the Opacity, it's far too strong at the moment.
02:36So, I have my Move tool selected, I can just press 5 on my keyboard and that's
02:42going to change the Opacity to 50%.
02:44Now I am going to come and click in the Filter Mask right here and if I paint in
02:50the Filter Mask, painting in black, I'll be painting out the cracks.
02:55So I am going to use a nice big brush with an Opacity set to 50% and I'll just
03:03tab over the cracks to remove them, especially here in the foreground where they
03:09are not a bit too strong, vary the Opacity as necessary, vary the brush size as
03:14necessary, left bracket, right bracket to do that.
03:18If you've gone a little bit too far and you want to restore some of the
03:20cracks, press your X key, so that you switch to white and you can paint them in that way.
03:27So I am switching back and forth between foreground, background colors, black and white.
03:33I'm changing my Opacity just by pressing the numbers on my keyboard and that's
03:38changing my Brush Opacity and I'm also varying my brush size, left bracket
03:43smaller, right bracket bigger, until we get the an effect that we like,
03:49something like that.
03:51So there is our finished photo.
03:55So we've added sepia toning, we've added the deckled edges, we've added satin
04:00damage and we've also added some cracks.
04:03We will be looking at in later movies how we can achieve effects like this with
04:08a single click of a button by using a texture action.
04:12But it's always good to know how to actually get in there and do the
04:16stuff yourself.
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6. Combining Textures with Blending Modes and Layer Masks
Blending textures with Soft Light
00:00In this chapter we are going to see how we can integrate photographic textures
00:04like the one I have here this rust texture into our images using blending modes
00:10and while we can't really predict with absolute certainty which blending mode is
00:15going to work, we know that certain blending modes are more likely to work than
00:20others and the likely candidates are Soft Light, Overlay, Multiply, Screen.
00:26We are going to see some examples of working with these blending modes.
00:29So to start with, I thought we could re-create this image and let me just
00:34break this down for you.
00:36We have this as our starting image to which I've added on a Gradient Overlay to
00:40give it a vignetting effect.
00:42I have reduced the Saturation just to give it a more nostalgic look, adjusted
00:47the Color Balance to shift the colors more to a yellow sort of faded look, and
00:53then I'm working in this rust texture, the one that we saw before and I'm
00:58blending it in using a combination of the Blend mode Soft Light and the layer
01:01mask that's applied to it.
01:03And then to remove the color from that texture just so that we get the texture
01:09alone, I have a Black & White adjustment layer.
01:12That's our finished effect.
01:14Let's recreate it from scratch.
01:17So to start out with I want to add a Gradient Overlay to my background layer.
01:22My layer effects are not currently available or not available until I unlock the
01:27layer and we can come to Gradient Overlay and I am going to make this, start out
01:34with Multiply, Radial, reverse it, take opacity way down so that I can position
01:42this exactly where I want it.
01:45Maybe I will put the Opacity up, and then you can see what this is doing as I
01:51drag that around and maybe I also want to scale it so I can see a bit more of
01:56the image unaffected by the shadow.
01:59Now I've got it positioned and sized just right I will bring my Opacity way down.
02:05Now this is all part, all of this other stuff, these layer effects, these
02:10blending modes, and adjustment layers, and what have you, they're all part
02:15and parcel of working the texture into your image, the texture doesn't work in isolation.
02:21It's a team effort, shall we say.
02:23So next I am going to add a Hue/Saturation adjustment layer.
02:28We will move the Saturation slide down to the left, and then I am going to add
02:33a Color Balance and I am going to get the yellow blue slide up and swing that
02:38in favor on yellow.
02:41So now I am going to turn on my rust layer and to work this in I am going to
02:47change the Blend mode Soft Light, but we can experiment with our blending modes.
02:51If we choose our Move tool, press Shift+Plus, Shift+Minus to cycle through them,
02:57and there maybe one that you like better than Soft Light, but that's the one
03:00I am going to go with.
03:01That looks good except that of course we don't want the background image to take
03:06on the color of the texture we just wanted to take on the texture.
03:10So the final finishing touch is to apply a Black & White adjustment layer,
03:15but of course that brings up the issue that it's now making everything black and white;
03:19we only wanted to make black and white the rust layer.
03:22So I need to hold down my Option key or Alt key, click on the line between those
03:26two so that we could use the previous layer to make a clipping mask so that
03:31Black & White adjustment layer is only affecting the rust texture.
03:35There is our finished result.
03:37We can just refine that by coming and adding a layer mask to the texture and
03:44painting on that layer mask with a black brush set to less than 100% Opacity,
03:52just to brush out some of that texture where we might have a bit more than we
03:56want, and if we go too much one way, press the X key, and you can paint it back in.
04:01So when working this way using photographic textures the appropriate blending
04:06mode is just part of the equation, and then we need to combine that with
04:10Opacity, layer masks, and other adjustment layers.
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Blending textures with Hard Light
00:00We've seeing working with Soft Light;
00:02I'm using that to integrate our texture into images.
00:04How about working with Hard Light which is going to give you a more contrasting
00:08result as it names suggests?
00:10Here we have a candle and a wineglass photographed on a wooden table.
00:17Now I didn't know that because my friend Todd who has supplied this image to me told me that.
00:21But it's a very interesting image.
00:22Images like this I really good to work with, because they're great to use as
00:27textures and they're really easy and fun to take.
00:29You just get your camera and you shake it vigorously while to pointing a light source.
00:34Of course, results are unpredictable, but they can work out really well and
00:39they can add an instance dynamism to images like this which otherwise might
00:43look little bit static.
00:46When we put this on separate layer and we change the Blend mode to Hard Light,
00:49we get something like that and what could be easier than that?
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Blending groups
00:00Here I have a grungy effects achieved by blending a text image on to a
00:04photograph of Battersea Power Station.
00:06Now I'm using the Multiply Blend mode here for this group that contains the
00:12texture along with a couple of adjustment layers, but the point I really want
00:16to emphasize with this is that we can get a different result when we apply
00:19blending modes to groups than we can necessarily get when we apply blending
00:23modes to individual layers.
00:26Also you'll notice that there is a layer mask applied to the group rather then
00:30to the individual layers and this is way of allowing us to mask multiple layers in one go.
00:37So I'm going to come now to the starting stage which is two layers one on top of
00:41the other and one is the texture and one is the image of the Power Station.
00:46So what I'm going to do first of all is I'm going to select this and see what we
00:50get when we make it multiply.
00:52Okay, well that maybe just for you after I think it's a bit too much, so I'm
00:56going to need to make some adjustments to this.
00:58Now, I only want the texture from the texture layer, I don't want the color as well.
01:04So I'm going to add black and white adjustment layer.
01:08I know that I want to limit this to adjust the texture so I'm holding down the
01:11Option or Alt key when I choose that and I'm choosing that option Use Previous
01:15layer to Create Clipping Mask.
01:18And now the texture is in black and white and that is being super imposed onto the image.
01:23Well, that's okay but I would like to go further still.
01:26I'd like to really bring out the black and white quality of this texture.
01:32Right now, it's a bit too flat so I'm going to add a Levels adjustments to it
01:39and get my white points and I don't bring that way over to the centre and I'll
01:45bring the black point slider into the centre a bit as well.
01:49Now we know that the Multiply Blend mode will neutralize white, so all of
01:54this stuff that I have now made white, when we see it against the image
01:59that's just going to fall away.
02:01On the other hand, if we wanted to neutralize black which is going to be
02:05interesting I know this one what we want, but if we did one neutralize the black
02:08we could go to the screen and you'll see a little black parts of the texture now
02:12fall away and that's you know I'm start to reconsider this already that that
02:15looks quite interesting I think it looks like the remnant of the tone poster.
02:19But let me continue with the original intent and that is to work with the
02:24Multiply Blend mode.
02:25Now what I'm going to do is I'm going to selects these layers that collectively
02:29make up the texture and put them into a group Command+G or Ctrl+G, and then I'm
02:33actually going to come and change the blend mode of the texture back to Normal,
02:39but change the blend mode of the group to Multiply.
02:43Okay, we want to further integrate the two and here is a useful trick.
02:49I'm going to use the grayscale values of the image itself as a layer mask for the group.
02:57So I need to turn off all the other layers so that all see is the image itself,
03:02and then I can come to the Channels panel where I'm going to hold down my
03:07Command key or Ctrl key and click on the RGB the composite channel to load the
03:13selection of the image.
03:15then I'm going to come back to layers and to the group where I'll make that into a layer mask.
03:23So if I look at the layer mask it's looks that's the grayscale version of the
03:27image and if we disable that, that's how it looks before and the blacks it's
03:32just a bit too strong, but when we Shift+Click on that that's how it looks now.
03:36And in addition to this we might also just want to bring down the Opacity on
03:40that, so that we can not overwhelm the background image.
03:45So two interesting points here, the first is that you can change the blend mode
03:50of the group rather then the individual layers to get a different effect and you
03:54can apply a layer mask to a group rather then two individual layers.
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Blending textures with layer masks
00:00When you want to take your texture and really make it a part of the image then
00:05you might consider this technique.
00:07It's always difficult to tell which technique is in going to work best, whether
00:10it's using layer blending modes or whether it's using this technique of actually
00:15taking the texture and using that texture as a layer mask for your image.
00:19So there is certain amount of trial and error involved.
00:22Here we are using a layer mask;
00:24we are not using blending modes.
00:27We have a texture and the texture is this and that texture has been taken and
00:33applied as a layer mask to this image layer and when we see the whole effect
00:40it looks like that.
00:41So we're really making the texture a part of the image layer.
00:45It is still completely nondestructive and I can hold down my Shift key and click
00:50on that layer mask to disable it.
00:52Let's switch back over to our starting point right here where we have the image
00:59and we have the texture.
01:00I am going to turn the texture on first of all and here's how we make a
01:05texture mask, you will need to turn off all other layers that may be
01:10interfering with things temporarily.
01:12So all we want to see is that texture that we want to make into the layer mask.
01:18When you are done that go to your Channel's panel and hold down your Command
01:23key, or your Ctrl key and click on the RGB channel.
01:26That's going to load the grayscale values for your image.
01:30And if we now go to the layer's panel we can turn that texture layer off and
01:36it's to the background layer we that we want to use the texture as a layer mask.
01:40I will first of all need to unlock that just by double-clicking on it, and then
01:45I can come down here to add the layer mask.
01:48How it looks is going to very much depend upon what are the gray values of your
01:53image, if it looks like this it's because the grays are too dark and because
01:58they are too dark dogs they are obscuring the image.
02:00So what we need to do is work on the Contrast of the layer mask.
02:04Now this is not the image itself, this is just the copy of the image used to
02:10mask our house picture.
02:13So when you clicked on to the layer mask, and you know you run it because you
02:16have the four corners around its thumbnail, press Command+L, Ctrl+L to go to
02:21levels, and then we need to massively boost the Contrast.
02:25I am going to do that with the black point slider and that's not going to make
02:28much difference, it's the white point slider that's going to make all
02:31difference, because by introducing more white into the mask we are allowing
02:35ourselves to see more of the image, but the image is coming through the texture.
02:41So the further I go the more of the image we will see and I am going to stop about there.
02:46What we can also do here is put a background color behind it and I'm going to
02:53choose a solid color layer and may be we will start out with black and see how
02:57that looks, and then I am going to drag that underneath the image layer and
03:01that's how a black solid layer will look.
03:04What about if we were to go with a slightly off-white, I think I am going
03:10to stick with that.
03:11But it's worth mentioning that the layer mask is knocking a hole in the image
03:16layer itself and where the layer mask is black we're seeing through the image to
03:22whatever is beneath it.
03:24Where the layer mask is white we are revealing the image.
03:27And because this is by its very nature, so textural when it's applied to the
03:33image that's how it's going to look.
03:34The texture layer that we derive the layer mask from is currently turned off and
03:40we could actually delete it.
03:42It has served its purpose and it's not actually factoring into the appearance of
03:46the image in its present state.
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Creating an antique poster
00:00Creating this antique poster involves using a lot of the techniques that
00:04we've used already but also that's something new here and that something new
00:11is used to really integrate the creases of the background of the paper into the type itself.
00:17This is the finished version and we begin with a field of black and on top
00:23of that we have the paper and it's got some torn edges, we are also going to
00:26see how we can do that.
00:27And then I have the Type elements and an additional layer of the copy of the
00:34texture, which is set to the Multiply blending mode, which is at the top of the layer stack.
00:39But the main event here is the layer mask that is applied to the group, the
00:43Type group when I turn this off or disable it by holding down the Shift key and
00:47clicking on it you'll see that we lose those creases and when I turn it on they come back.
00:54So I am going to switch over now to the starting point and I'm going to add a
01:02new layer beneath my texture layer.
01:05I am going to hold down the Command key when I click on Create new layer and
01:09it's going to give me a layer beneath that.
01:12I am going to press Alt and the Backspace, Delete key to fill that layer with black.
01:16Then I am going to come to the texture layer and rather than define the area
01:23with a Marquee Selection tool, which is going to be bit too regular I am going
01:28to draw around the border using my Lasso.
01:31And if this is a bit rough it's because I am doing it with a mouse but that's okay.
01:40
01:40That maybe is a little bit too rough and I just want to slightly amend it down here.
01:46So I am just going to hold down my Alt key, clip off those bits there.
01:51Okay I am now going to use that selection as my layer mask and then while I am
01:56on the layer mask I am going to come to my Torn Edges filter.
02:00It was the last filter that I used so it's right there under the Filter menu.
02:05If I choose it from there it will be applied with the last values used.
02:09If I hold down the Alt key I can actually open up the dialog for Torn Edges.
02:14But it probably wasn't the last filter you used so you will need to come down
02:18to the Sketch group and you will find it there and you will also find it in Filter Gallery.
02:26Now here I am just going to make the edges of the layer mask which will in turn
02:33make the edges off the image and little bit fuzzy.
02:37And since it was the last filter that I used these values that are in here just
02:42happen to be the ones that I want, but let's see what's going on here.
02:48So if it's taken all down Image Balance this is the balance between the black
02:52and the white and I want that somewhere on the middle, and then I need to smooth
02:57it out a bit and I'm also going to now increase the Contrast.
03:04I got a bit too much fuzziness going on around there so I am going to increase
03:08the Contrast until that fuzziness goes away and that's how it's going to look in
03:14the context of the image.
03:15If I come to my Type group and I make the blending mode of that group Multiply
03:22we do see a shift in color and I'm not worried about that, in fact I prefer it
03:27like this, but we now do get some of the folds of the paper beneath being seen
03:34through the type, but not enough.
03:36I'm also going to do this.
03:37I am going to select the texture and I am going to duplicate that and I am
03:40going to drag a copy of that above the type layer and I am going to set its
03:46blend mode to Multiply.
03:48That's added some more drama to the whole thing making it darker.
03:52So maybe we don't want it quite as dark as that.
03:55I am going to type down the Opacity.
03:58And we have inherited the Gradient Overlay from that original texture layer.
04:02I don't think we need it again so I am going to throw that away, but that's
04:07adding a bit more of the texture now seeing through the type.
04:11But here is where is where it's really going to work for us.
04:15I need to disable that layer mask for a moment and set the blend mode of this
04:21top layer back to normal and its Opacity to 100 so that we see the texture that
04:28we are now going to turn into a layer mask.
04:30So I am going to come to the Channels panel.
04:33I am going to Command+Click on the RGB channel and return to the layers.
04:40We can turn this one off for a moment, come to the Type group and I am going to
04:46make that into a layer mask right there.
04:48Now that's just had an overall dulling effect not what we want at all because
04:53the gray values are partially obscuring the type, but what we are going to do
04:58now is on this layer mask and I am going to Alt+Click on it so that we can see
05:02the mask by itself is we are going to run the Find Edges filter.
05:07If I come down to Stylize and then choose Find Edges it's going to do just that,
05:14it's going to do just that.
05:14It's going to really boost the contrast on those edges and now when we see that
05:19in the context of the image we can see we are already working the folds of the
05:24paper into the type itself.
05:26I am going to turn this layer back on, re-enable its layer mask, set its Blend
05:32mode to Multiply and reduce its Opacity back down to what it was and there is
05:39our finished result.
05:41The nugget of information here that is new and exciting about this particular
05:46technique is using the layer mask but then running the Find Edges filter on
05:52the layer mask to really bringing up the creases on the folds that are in the
05:58texture.
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Blending mode sandwich
00:01In this example, we are creating a sandwich of blend modes and we are also using
00:07the displace filter.
00:09I have this ornament which has been created from a shape layer and then saved as
00:15a smart object and we want to blend this onto the crumpled paper background.
00:21And in order to do that I have a copy of the background at the bottom of my
00:25layer stack I have a copy of the background at the top of my layer stack.
00:30I am changing the blend mode of the ornament itself.
00:34I have a copy of the texture of the crumpled paper texture being used as a layer
00:40mask on that ornament.
00:43In addition to that we have also applied a copy of this crumpled paper texture
00:49as a Displacement map.
00:51So let's see how this works.
00:53I'm going to come to the starting point and first thing I'll do is change the
00:57blend mode of that to Multiply and that right there is allowing some of the
01:01texture to come through.
01:02Then I'm going to come to the background layer and I'm going to just brighten it
01:08up a bit by applying a Levels adjustment layer and also make it a bit warmer by
01:15using a Color Balance to go slightly more to Yellow.
01:20Then I am going to copy that layer and coming to select the crumpled paper layer
01:25command+J, or Ctrl+J to copy it drag that copy above to the top of the layer
01:31stack and make it's blend mode Overlay.
01:34There is the before and there is the after and you'll see with each of the steps
01:40we are bringing in more of the texture to the ornament itself.
01:45Now I'm going to hide all layers above the background layer.
01:50Come to my Channels panel Command+Click, or Ctrl+Click on the RGB channel to
01:56load the grayscale values.
01:58Return to my layers where I'll Alt+Click on the Eyeball of the one visible layer
02:04to turn them back on.
02:07Come to my ornament layer and make that active selection into a layer mask and
02:13it will look like that.
02:14Now that's going to fade the image quite considerably, because there are too
02:18many gray values in that layer mask.
02:21So I'm going to now increase the contrast on that.
02:23Command+L, or Ctrl+L will bring up my Levels where I'm going to get the White
02:29point slider and drag that over towards the center.
02:36And now if I hold down my Shift key and click on that there is the before
02:40there is the after.
02:42And it's not having a whole lot of effect as we actually obliterated most of
02:47it, but you can see down here and up in the top left it is strengthening some of the folds.
02:53So let's have that turned on.
02:56Finally, what I'm going to do is click onto the layer itself.
03:01I'm now going to run a displacement map, so I'm going to come to the Filter menu
03:05and down to Distort and then choose Displace.
03:09Exactly how much you choose to displace it's going to really depend up on the
03:12nature of the image that you're working with, but I'm going to displace by 5%.
03:17And then when I click OK I need to find the image that I want to displace my
03:25layer with and that image is a copy of the crumpledpaper has to be saved as a PSD file.
03:31So I am going to click Open that's what it looks like and you can see that its
03:36roughening up the edges and it's helping to work in the edges of our pattern
03:41onto the crumpled paper.
03:45And if that is the wrong amount of Displacement if we want more or less, because
03:50we've applied this as a smart filter we can just double-click on that and return
03:55to it here and let's see what it would look like if we had say 7.
03:58We have to choose the image again I think that's probably a bit too much I'm
04:04going to go back to how it was.
04:05I'm pressing Command+Z, or Ctrl+Z and we'll go back to a displacement of 5.
04:12So there is our end result we've got an overlay blend mode at the top.
04:18This is itself set to multiply.
04:21We've got a layer mask applied to that layer, and then we've also run a
04:26displace filter on it and as a result is really integrated nicely into a
04:32crumpled paper background.
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Blending texture from a pattern fill
00:00Here we have a fictional record cover, remember records and this record has been
00:06played so many times that you can see its outline coming through the record
00:10cover and that's what we're going to do using some texture and we're going to do
00:14that using a Pattern Fill layer.
00:16So I'm going to switch over to our starting file which looks like this.
00:22It's just a very simple piece constructed with several Shape layers.
00:27First of all, I'm going to add a layer of Noise just to give a bit of texture to
00:33these jigsaw pieces in the foreground.
00:35Let's call it Noise.
00:38I'm going to make the Blend mode of this Overlay, Fill with
00:40Overlay-neutral color.
00:41That's going to look like that and it's looking like that because it's inside
00:48the group, I need to drag it outside the group and now it's having no visual
00:52effect whatsoever, because it's a Overlay neutral gray and I'm now going to come
00:59to the Filter menu and choose Noise> Add Noise and let's add quite a lot,
01:06probably more and I would really about I just want to make sure that you can see
01:09it when you are looking on a small screen, so if we zoom in, we can see we have
01:15got some texture there.
01:18Next, what I want to do and this is main event here is I want to add a pattern layer.
01:24Now it's very rare that I do this, but it works just great in this particular
01:29context and the Pattern that I'm going to choose is one called Fibers.
01:35Now if I don't see Fibers and I don't, it's because it's not in one of my loaded
01:41patterns and it is a part of the Grayscale Paper pattern set.
01:46So I'm going to choose that and rather then append this, I'm going to click OK
01:49to replace the existing patterns.
01:52Fibers 1 is what I'm off to and I'm going to click OK and it would look like that.
02:00Now I'm going to fill its layer Mask with black.
02:04Black is currently my background color, so I'm going to press Command+Delete
02:07or Ctrl+Backspace key.
02:10Now what I'm going to do is call into action a couple of pen paths I
02:16already have in this file.
02:17I just drew these using the Ellipse tool and I drew them in this mode.
02:23So they end up as paths and I've saved them.
02:24I've got one for the circumference of the record and then one for its inner ring.
02:31I'll turn this one on first of all.
02:32Now all I'm using this for is just as a visual guide and nothing more, so I'm
02:38going to make sure that white is my foreground color, choose a brush, nice big
02:44brush and I want it to be soft as well and then within an Opacity down
02:53somewhere, let's down off around just 27 % say, and then I'm just going to tab in
03:00around and that's way too much.
03:01So I've got a brush size that is too big and I'm going to turn that down and I'm
03:08going to turn my Brush Opacity down a bit as well.
03:11So now I'm just going to sweep around in the corners a bit, something like that,
03:19so we're bringing in some of that texture.
03:21I'll come to my Path panel, I'll turn on the smaller circle and I'll do much the
03:29same thing and I just do suggest that this album by the sadly undiscovered band,
03:35the missing pieces is at least for person so popular that it gets played so
03:41often and we can just see the impression of the record coming through on the
03:46jacket and that's the effect that we get.
03:49Now if that's a little bit too strong, we can come and adjust the Opacity on the
03:55Layout just to turn it down a bit.
03:57So there's just one example of something that we can do with a Pattern Fill
04:01layer combined with a layer Mask and in this case using these two pen paths just
04:07for visual guidance.
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Applying texture to an uneven surface
00:00So here we're going to apply texture to an uneven surface.
00:03So I am going to try and make it look like she really is a cheetah woman
00:06rather than she has just had a cheetah texture laid on top of her and then a
00:12Blending mode applied.
00:13Let's take a look at the layers panel with the finished version and there is
00:16quite a lot going on here.
00:19So I am just going to switch over to the starting version and then tell you
00:24about all these things as and when we go along.
00:26I pulled off my layers panel so that we can have a bit of growing room with this.
00:31Here is our starting point.
00:33We've got the background layer.
00:34On the background layer we have a Gradient Overlay.
00:36The Gradient Overlay is applying a vignette, darkening of the edges.
00:41On top of that we have the face and the face has a layer Mask applied to it,
00:46masking out the background.
00:47First thing we want to do is apply a Bevel and Emboss effect to this layer.
00:52So I am going to come down to my layer Effects>Bevel and Emboss and the type of
00:57Bevel Emboss I am after is a Texture Bevel.
01:00Now there are a number of settings involved here, and just so that you don't
01:04have to watch me move around one of my sliders and trying to replicate them, I
01:08am just going to apply a style that I've already pre-prepared.
01:11So I am going to come out to my Graphic Styles panel right there and slide down
01:17and it is this last one in the list, and it looks like that.
01:20So let's go and have a look exactly what's going on here.
01:24It's a Bevel and Emboss texture and it's using the Cheetah Texture.
01:28So I have pre-saved this as a pattern and to do that, you would need to turn
01:35everything else off, so all you have is the cheetah and then choose
01:37Edit>Define Pattern.
01:39So with that in place, I am using that as the texture, scale at 100%, and these
01:48options chosen, I've changed the color of the Highlight mode to sample the brown
01:52from the cheetah spot.
01:54The key here is that it's an Outer Bevel.
01:57If I make this an Inner Bevel, it just looks well kind of interesting, but
02:01not what we are after.
02:02So the Outer Bevel is beveling the area around her face, and giving the
02:08impression that she is sort of pushing up out of the texture.
02:13Now, on top of this, we have a Black & White adjustment layer, and this Black &
02:18White adjustment layer is set to Tint, and it is clipped to the face layer.
02:24I am going to hold down Option or Alt and click right there.
02:28Now what we don't want to happen is for the eyes and the mouth to be affected by this.
02:32So I am going to come to my Paths panel where I have a work path, or rather
02:36Path 1 already prepared.
02:38I am going to Command+Click on that to make that path into a selection.
02:43On that layer Mask I am going to fill that selection with black.
02:47So that restores the eyes and the mouth to color.
02:51Next thing I want to do is make a duplicate of the background layer.
02:54Let's turn the Gradient Overlay back on;
02:57Command+J will duplicate it.
03:00I am going to drag it up to the top.
03:02I am going to clip it, holding down the Alt key, clicking on the line
03:05between the layers.
03:07I am going to throw away the Gradient Overlay from this particular one and
03:11that's not going to look like this.
03:13But what we want to do here is change its Blending mode to Multiply and that's
03:18going to allow the texture to come through.
03:21We don't want the eyes and the mouth to be affected by this.
03:24So I am going to apply the layer Mask to this, but before I do that, and it's
03:28important that I do it in this order, I want to scale this layer, so that we
03:34give the impression that it's closer to us.
03:36I am going to reduce the size of my image, and I am going to press Command+T or
03:42Ctrl+T to put a transformation rectangle around that, and then holding down
03:47Option and Shift, I am going to scale it up to about 106% and press Return.
03:56Now, I'm going to apply a Pinch Filter to this.
03:58Before I do that, I am going to Convert for Small Filters, then come to the
04:02Filter menu and choose Distort>Pinch.
04:07I am going to pinch it by this amount -30, that's going to give it a convex
04:11effect and we can see what that's doing.
04:14It's pushing the texture out towards us.
04:16Let's increase my view size.
04:19I now need to restore the eyes and the mouth and I am going to do that by just
04:24burring the layer Mask that we have already made here, holding down the Option
04:28or Alt key, and dragging that on to the background copy layer.
04:33Next, I would like to bring out some of the detail in the face, and I am going
04:38to do this with a couple of adjustment layers.
04:41So I need to turn off these layers for the time being and the background layer
04:46as well and the Bevel and Emboss effect and the reason I'm doing this is because
04:51I want to select the mid-tones and the highlights, using the Color Range tool.
04:59But I don't want anything else factored into that selection.
05:02So I am going to come to select the face layer, select Color Range, and from the
05:09Sampled Colors dropdown, I am going to choose Highlights, click OK, and then I
05:14am going to make that into a Levels Adjustment layer.
05:17I am going to drag that up to the top and we will come back to that in a moment.
05:24I am going to return to the face, back to Color Range and now I am going to
05:29choose the Midtones.
05:30I am going to do the same thing;
05:34Levels, drag that up to the top, better name these just so that we know what's what.
05:41Lastly, we want the shadows; there aren't many.
05:51So what I am going to do with the shadows once we've got the selection of the
05:54shadows, I am just going to add those to the layer Mask of the Midtones.
05:59So, on that layer Mask, I am going to fill that with white which in my case
06:04since white is my background color;
06:06Command+Delete or Ctrl+Delete.
06:09Now, we can turn everything back on, and we can kind of make these do something for us.
06:18So we want to increase the contrast.
06:20I'm on the Midtones layer.
06:22See as I drag these sliders around, bringing the White Point slider towards the
06:26center, the Gray Point slider to the right.
06:28I am going to go to the Highlights and essentially do the same thing.
06:32I am liking the effect with the Midtones, I am not liking the effect so
06:37much with the Highlights and the problem with both is that both are
06:42shifting the color.
06:43So I am going to change the Blend mode of these layers to Luminosity; that's better!
06:51Let's just take a look at what they are doing.
06:52So Midtones, it's really bringing out the shadows and in fact I think we need to
06:57bring them out some more.
06:58So I am going to really up the shadow detail and you can really see it coming
07:02out underneath her chin.
07:07And Highlights, I am just brightening everything overall, but it's mainly the
07:12Midtones that are adding-in some tonal value back to the face.
07:18Continuing on this theme, I am going to add an additional layer at the top, and
07:23this is going to be a Dodge Burn layer.
07:24I am going to hold down my Option or Alt key, click on Create new layer, and
07:32I will call it dodge and burn, although it's going to be mainly burning,
07:35making things darker.
07:37mode will be Overlay and I am going to fill it with Overlay neutral color, and I
07:44am going to clip it to everything, hold down the Alt key, and click on the line
07:47between that and the layer that is beneath it.
07:49Now, I choose my Brush tool and painting in black.
07:54I have my Opacity down, low about 15%, and wherever I see an area of shadow, and
08:01I am working with a large soft brush, I am going to paint over that to
08:06accentuate that shadow a little bit more;
08:10especially on the cheekbones, the eye sockets around the nose, little bit
08:20around the lips, but with a much smaller brush, on the shoulder, and on the collar bone.
08:28Now, if I do this too much, you can see that it's starting to shift the color
08:36slightly, so I might just want to tone that down a bit by going to Soft Light as my Blend mode.
08:41Now, there is something that's bothering me, and that is the lips and the eyes,
08:46the lips especially make her look like she is Mrs.
08:50Potato Head with the lips just stuck on.
08:53So we need to rectify that and this error comes from me having used a path
08:58without feathering or any sort of softening of the edges, using that as the layer Mask.
09:03So let's address that.
09:06There it is right there and I think what I am going to do is get myself a nice big brush.
09:14I am going to get rid of that completely.
09:17I just want to paint the lips back in.
09:19So now, I am going to switch back to black.
09:22I have got my fancy Wacom Tablet here which is going to make this so much easier.
09:31Now, painting in black, I'll just go over the lips, and we can bring them in
09:35much more softly, and much more realistically than they were before.
09:41Then the eyes, they've shifted a bit with the adjustment layers that we have applied.
09:46So I am going to come in first to the Highlights and again painting in black,
09:50just go over them to make sure that we're not losing any of the eye color.
09:55I think these are on the Midtones that we are, okay, all right!
09:57Now, we can restore the eyes to their original color, and now let me zoom out.
10:10That looks a whole lot better.
10:12So feel free to edit yours, and tweak yours just to your own liking.
10:17But you can see that there are number of steps involved but it's really
10:19worthwhile taking these different steps to make it look like this woman is
10:25really inhabiting this cheetah skin rather than it's just a piece of cheetah
10:30fabric that's been slapped on top of her and then a Blend mode applied.
10:34So I hope you'll agree it's worth the extra effort.
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7. Creating Textures with Artistic and Sketch Filters
Creating a watercolor effect
00:00Here is one way we can create a watercolor effect and really work the texture of
00:05the watercolor in to the texture of the paper layer below.
00:09So here is our finished version and here I have just a layer of flat color and
00:16to this layer I've applied the Note Paper filter and then on top of that we have
00:21the watercolor and without the filter it would look like that and you see I have
00:26also painted in the edges on the layer mask get a nice effect to frame the image
00:32and then just to compensate for the darkening of the watercolor filter I've
00:36added an Adjustment layer at the top.
00:38Here is our starting point;
00:41and the first thing I'm going to do is turn off the picture layer and come to
00:44he paper layer which is currently a small object so I can apply Smart filters to it.
00:52Now I am going come to the Sketch group and to Note Paper and I think I may be
00:59want to take the relief of that down just little bit so its not quite as bumpy
01:04and everything else can stay as is, so I am going to click OK to that.
01:08Now there's the texture of my paper, so that now when I choose my image and make
01:13its Blend mode multiply, you are going to see the texture through the picture.
01:19So next, what I want to do is on the picture layer come to my Artistic group and to Watercolor.
01:27Now thing about the watercolor filter if you've used it before you're aware of
01:32this, its going to make things darker than you would like them to be, don't
01:35worry about that we are going to compensate for that in the next step.
01:39But you'll see even with the values turn all the way down the Shadow
01:42Intensity all the way down, the Texture all the way down, the result is
01:48looking kind of dark.
01:50I want some more detail though so I am going to increase the Brush Detail to 4,
01:54But I want the Shadow Intensity and the Texture down as long as ago they go.
02:05Now to knock that back a bit further because its still too much I am going to
02:09come to the Filter Blending mode its right there, double-click on that and take
02:13that down to about 65%.
02:14Now we are getting much closer to what I am after.
02:19So now I am going to add a Curves Adjustment layer just to brighten things up a bit.
02:23I am going to come down to my Adjustment layers holding down my Option or
02:27Alt key as I do this, so that I get this option Use Previous layer To Create Clipping Mask.
02:33I only want this to affect the image itself rather than the paper, we can't
02:39see the paper yet below it, but we all are going to be revealing some of that shortly.
02:44So if I come to my Targeted Adjustment icon right there.
02:49And then move into the Dark areas, here I want to lighten these up.
02:53So I am want to just click drag out, I want to make sure that I am not all the
02:57way down at the bottom of the curve, click and drag up just to add some light.
03:02All right that's looking good, I am going to come to the picture layer and on
03:08the picture layer I am going to add a layer mask, so the layer mask is currently
03:12no white and what I am going to do is with a paintbrush I am going to paint
03:17around the edges to get that sort of rough edged look.
03:22And to do this I am going to get the best effect, if I use on a watercolor brush.
03:27So come up to your brushes, now I've set my brushes to display a small list
03:31because when you a lot of brushes in there its often difficult to tell what the
03:34watercolor brush is and that's the one I want Watercolor Loaded Wet Flat Tip,
03:41its shape looks like that and I'm going to switch my foreground color to black
03:47and then start painting around the edge.
03:49Now as I'm doing this I will want to vary a few things I want to vary my Opacity
03:56and also my Brush Size.
03:58I am going to paint around a bit and maybe knock the Opacity to 60, I am just
04:05pressing 6 to do that and then just to kind of mix it up a bit, put it back
04:10up to 70, we have got a little bit too far there so I am going to press the X
04:15key and paint that back in and white is all on the mask so its all completely non-destructive.
04:23So I am just going to edge in around these corners so I am using a Wacom tablet
04:30and stylus to do this.
04:32Let's make my brush a little bit smaller, I might want to change the angle of
04:39the brush as well, but I am going to live with it the way it is.
04:43I may also want to come in and choose the other Watercolor brush that we have
04:46available to us, the Small Round Tip and just a bit of finessing with that may be.
04:50I suppose this is on going thing when working with these filters its really just
04:57not a case of you choose the filter, and then your job is done, you choose the
05:01filter, and then you tweak a little bit here and you combine the filter with
05:06something else and then may be you go back and you reconsider the values that
05:10you applied which is why it's a good idea to be using Smart filters because you
05:14can always go back and change your mind at any point.
05:17Texture again is just part of the story here and we are combining Texture with
05:22the use of layer Blending modes, with the use of Adjustments layer and also with
05:27the use of layers masks.
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Painting on canvas
00:00To get this look of painting on canvas I am building up the effect using
00:05various different layers, using much the same approach as you might use if you
00:10were really painting.
00:11And I have to confess at this point that I am not a painter so if some of the
00:14terminology I use referring to painting is a little bit off then please forgive me.
00:19But let me break down the end result for you, I'm beginning with a canvas this
00:24has been applied using the Texturizer filter.
00:27On top of this I have one layer that is the under painting and just a very sort
00:34of sketchy like version of the image and, by the way, the photograph without any
00:40filters applied looks like this.
00:42On top of that I have then applied a filter with the diffuse glow to bring out
00:47some of the highlights and generally make the image a bit warmer on top of that
00:52I am bringing back some of the detail using a dry brush.
00:56I've then added to a border and I am using a mixer brush in order to do this
01:01and then to just lighten things up a bit I have added a tone curve and to
01:06finish the whole thing off because in doing this thing's got a little bit
01:10blurry, I have sharpen the whole thing and that also helps accentuate the
01:16texture that's behind the image.
01:18And one last thing I didn't mention was that we have here a layer mask on the
01:23group, if I turn on that top layer we can see it.
01:27In this layer mask which is actually the canvas texture we are compounding the
01:32whole textural effect.
01:34So let's start from scratch.
01:37Here we are with the photograph;
01:39I am going to unlock that background layer.
01:41Now I am going to increase the canvas size and I am going to add 100 pixels to
01:49both the Width and Height.
01:53And now I am going to create a new layer beneath that, hold down the Command
01:58key, click on Create new layer, filled out with white, Command and my Backspace
02:03Delete key with white as my background color.
02:06Then I am going to convert that for Smart Filters and I'm doing that just so
02:11that I can keep track of exactly how much of the filter has been applied and
02:16then back to the Filter menu and down to Texture>Texturizer where I'm going to
02:22choose Canvas as my texture, Scaling of 100 %, Relief for 4, Light coming in from the top.
02:33Now to my image and I am going to name my layers here, I call this one
02:40underpainting and I am going to convert this for Smart Filters and then return
02:46to my Filter menu and come down to my Artistic group and underpainting.
02:54Now here we get the chance to also apply the canvas, we got the usual four basic
03:00textures that we can apply here and I am going to use the Canvas texture again,
03:04I am going to keep the same Scaling, same Relief.
03:07And I am going to make this a bit more impressionistic by increasing the brush
03:14size, Texture Coverage I will leave as is.
03:19Now I'm going to duplicate that layer Command+J and on the duplicate I am
03:25going to throw away the underpainting filter and let's rename that, this is
03:31one is going to be a diffuse glow and I am going to come down to the Distort
03:39Group>Diffuse Glow.
03:42Now when I do this the Diffuse Glow filter uses the background color to
03:48accentuate your highlights and I wasn't paying attention but I got lucky because
03:54my background color is white and that's what I want it to be.
04:00So I think I am just going to tone that down a little bit.
04:08Now on top of this copy this layer again Command+J and I throw away the Diffuse
04:13Glow filter and we will rename this one dry brush and then that's exactly what
04:22we will add to it, Filter>Artistic>Dry Brush and here is where we actually bring
04:27back the detail that we lost with the underpainting and I am going to make my
04:34
04:35brush size small so that I retain much detail as I can here.
04:46Now in order to blend these layers together I need to change my Blend modes,
04:50currently they are little bit normal, 100%.
04:53So starting with the dry brush I am going to change that one to Soft Light.
04:59Now if we go down to Diffuse Glow and change this one to Color Dodge but then
05:04drastically reduce the Opacity on that.
05:07We have got the underpainting and we have to glow and then on top of that
05:16restoring some of the detail we have the dry brush.
05:19Now in doing all of that it's made my shadows a little bit too dark.
05:24So I am going to now compensate for that by coming to my Curves adjustment layer
05:31and use my target to the adjustment, come and find where the deep shadows are,
05:37but from this point here I am going to click and drag up on the curve.
05:41Okay I like that except that it's making my sky too bright, so I am going to
05:47then come and use my Gradient tool, I have foreground to Transparent Gradient,
05:53black is my foreground color I am just going to drag down from the top to
05:59restore the color to the sky, I am going to do that a view times.
06:05So I built up a layer mask on there, it looks like that and overrule this
06:10adjustment layer is having that effect, just brightening things up a bit up at the bottom.
06:16So I am now going to create my border using a combination of the Mixture Brush
06:22tool, a particular Bristle Brush, I'm using this one Flat Blunt Short Stiff, if
06:28you don't see them listed with their names next of them you can come to this
06:31flyout menu here and change it to small list or large list.
06:35I am also using a tablet and stylus which is why I have my brush an angle like
06:42this, I have this z-axis which if you are using a mouse or track pad you will
06:45still see this daunting bristle brush disturbingly reminiscent off the
06:50daunting paperclip in Microsoft Word but this does indicate the angle of the
06:54brush when using the tablet.
06:56I need to make sure that my Mixture Brush settings are correct for what I want
07:00to do, this option here which is to load the brush off to each stroke should not
07:05be turned on i.e. it should not be grey, it should be unselected.
07:11I am using this preset very wet light mix and that's going to set these values
07:16to how they currently are and I want to Sample All layers turned on.
07:23And now what I am going to is just paint the corner out into the canvas and
07:30because I'm not loading the brush I'm just using the paint that's already on the canvas.
07:37Having made the border, I am now going to select all of these layers with the
07:42exception of the background and I am going to put them in a group, Command+G or
07:46Ctrl+G.And then I am going to turn that group off, leaving me just with the
07:54canvas layer, there is the background, I am going to come to my Channel's panel,
07:57Command+Click, or Ctrl+Click on the RGB channel.
08:01Because it's so light its going to look like it has made the selection of the
08:04whole canvas but it's just loading the gray values of that.
08:07And then turning on the group itself I am going to add that as a layer mask to the group.
08:12Now that's a very subtle change I am not sure that it's going to carryover on
08:16the video, but if I zoom in we can really see that the texture is worked in to
08:22the paint and that's a result of that layer mask.
08:24Now if I turn this off we will disable it by holding down the Shift key and
08:28clicking on it and there is the before and there is the after.
08:34And then one final finishing touch and that is that it's not quite as sharp as
08:39I would like it to be, so I'm going to stamp a layer i.e. collapse
08:44everything into one layer at the top of my layer stack and then apply
08:48Sharpening filter to that.
08:50Keyboard shortcut for this useful one to memorize is Command+Option+Shift+E you
08:56can also do it from the menus this way come to layers panel menu, come down to
09:01the Merge Visible and as you choose hold down the Option or Alt key.
09:05That's going to make sure that you don't collapse all of your layers into it but
09:09you retain your original layers underneath it.
09:13And then I am going to come to Sharpen> Smart Sharpen and I am going to use an
09:19amount of 150 and a Radius of 1.If we look at that 100% view and then Command+Z
09:26there is the before the sharpening and there is after the sharpening.
09:35It was a long and winding road but we got there in the end.
09:37We will have underpainting diffuse glow dry brush all blended into each other
09:42all sitting on top of the canvas, that canvas further blended into the overall
09:47result by applying as a layer mask, some tonal adjustment and custom painted
09:52border and then the whole result sharpened on this top layer.
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Creating a rubber stamp
00:00Here is another of those effects that at some point in your career as a
00:03graphic artist you are going to be asked to replicate and that is our
00:07Rubberstamp Effect.
00:09There are many different recipes for creating a rubberstamp and this is mine.
00:13So here's the finished version.
00:14I will just quickly break it down for you, and then we will recreate it.
00:18Black background, manila folder which actually started its life as a wingding
00:23character so its a simple piece of vector art work, has some layer effects
00:28applied to it, has a layer mask which is roughening the edges of it then some
00:32dodging and burning to add more texture to it.
00:36And then in a group above this we have the stamp which is broken down into two pieces.
00:42There is the letters and the border of the stamp and then the recessed part of
00:47the stamp where we also see some impression of the ink.
00:51Let's start out here in our beginning file and the first thing I am going to do
00:58is just come to the manila folder and I am going to turn on the layer Effects.
01:03Let's just have a quick look at what those layer effects are and they are these.
01:08We have got an Inner Glow and the Inner Glow is set to a brown color, it's multiplying.
01:15We have a Gradient Overlay just to make the layer a bit less uniform over the subject.
01:22And then the main thing here is the Pattern Overlay and if I turn that off you
01:26will see there is the flat color of the manila folder.
01:31Turn on the Pattern Overlay and what I am using here is one of the
01:35predefined patterns.
01:36It's from the Grayscale Paper group and it's this one Craft Paper and I have set
01:42the blending mode to Overlay where it normally would look like that but we
01:47wanted to combine with the color of the photo.
01:49So I have set it to Overlay.
01:50So there is our starting point, now let's come to actually work on the stamp itself.
01:56We need to apply a couple of filters here and the filters we are going to be
01:59using are Reticulation and Motion Blur.
02:03This is a smart object so I can apply them as smart filters.
02:08I am going to come down to the Sketch group where we get Reticulation.
02:11Now Reticulation is actually a film processing term but what it means to us in
02:17the context of rubberstamps is very granular texture, which I think is a much
02:22better approximation of rubberstamp than the actual stamp filter itself.
02:26I am just going to cancel out of here for a moment and point out that.
02:30Make sure that you choose an appropriate foreground color, I have red, the color
02:33of the stamp chosen as the foreground color here because that's the color that
02:37this filter is going to use.
02:41So the only slider that's going to make any difference to us here is the Density
02:45slider and if we put it all the way up as if we had come down and stamped it
02:52with not so much impact and since we are counterintuitive but if we bring down
02:57the Density it seems like we stamped it with more impact.
03:01Put it about there at level of 12.
03:04And now I want to follow that up with a Motion Blur filter because when the
03:08stamp hits the photo there was some blurring involved.
03:12So to the Blur group and to Motion Blur and I am going to twist the Angle so
03:20that it mimics the angle of the stamp itself.
03:22I want to have a Distance of 3 pixels.
03:25We have the two filters listed there as Smart Filters.
03:29Now what I want to do is I want to set separate the actual letters and the
03:33border of the stamp from the recessed portion where we get to this lighter
03:37version of the ink and I had Alpha channel already prepared and I am going to go
03:42and load that Alpha 1 and when I Command+Click on that it loads it.
03:46So it's just essentially the red letters and the border and I am going to use
03:51that Alpha channel as a layer mask.
03:55So when I click right there we can see that what's happening now is we are
03:59masking out the recessed portion and I am going to duplicate this now.
04:05Command+J and then on the copy I am going to invert that mask.
04:08So I click on the mask and I press Command+I. now things look exactly the same
04:16as they did before but the advantage of this is that we can work on these two
04:19parts of the stamp independently.
04:22I am going to take down the Opacity on this and we can also work on their layer
04:27masks independently should we choose to.
04:31Next, I am going to come to the manila folder itself and above that I am going
04:35to add a Dodge and Burn layer.
04:37So I am going to hold down my Alt key or Option key and click on Create new
04:42layer and then choose Overlay as my blend mode and Fill with
04:47Overlay-neutral color.
04:48So that's going to give me a layer of solid neutral gray and on that layer of
04:53solid neutral gray I am going to use my Dodge tool and my Burn tool.
04:57Mainly my Burn tool because I want to make things a bit darker.
05:00So I am going to choose an appropriate brush size, nice big brush, and then I am
05:06just going to sort of paint in over the edges.
05:09I am going to take the Exposure slider down a bit to about 30.
05:15And that's really helping to bring out the texture of the craft paper Pattern
05:20Overlay that we applied down here as a layer effect.
05:25If we did want to lighten it then we would just switch to the Dodge tool but
05:28mainly I am concerned with making things a bit darker and then might be I will be doing it.
05:34And all of that exists on its own layer so we can turn that on and off.
05:39That's how it's working where it's darker than 50% gray;
05:42it's darkening what's beneath it.
05:44I am also now going to go to the manila folder layer.
05:47Command+Click on that to load its selection and then make that into a layer
05:55mask, and then I am going to come and choose my Brush tool and I have got a
06:00Watercolor brush here and I am just going to sort of brushing around the edges
06:05and makes the edges a little less than perfect.
06:07So now I am going to come to the manila folder layer Command+Click on that
06:13to load its selection.
06:16So with the active selection I am making sure that I am on the manila folder layer.
06:20I am going to add that as a layer mask.
06:22So I have made the layer mask and now I am going to just soften the edges of the
06:27folder, just roughen them up a little bit.
06:30And to do this I am going to come to Filter and Sketch and choose Torn Edges and
06:36we have seen this one before and I am going to done with these settings.
06:38I want to make sure that Contrast is up sufficiently so that I don't introduce
06:43any grainy stuff into the black background. That's fine.
06:47Now in addition to that I am going to get my Brush tool and I am going to
06:51work with a small brush.
06:54I am going to small Chalk 11 pixel brush and I just want to nibble away at the
06:59corners, just a bit, just around them so that they are not too perfect.
07:03So now that we have finished working on the edges of the folder I am just
07:06going to refine the stamp itself and I am going to come to the layer masks so
07:12we have that layer mask there, which layer and layer mask, which applies to
07:17the inset portion and I am going to carry on using that same Chalk brush that
07:21I was using before.
07:22I am going to set its Opacity to 100% and what I want to do is I just want
07:26to roughen the edges.
07:30And I am on the wrong layer mask, I should be on this one down here so I need to
07:33click on that one and I want to just take little bites out of the edges just to
07:39make them a little bit less perfect.
07:42And then I am going to come to the top layer mask, the one that is responsible
07:49for all of this speckly stuff in here and increase the size of my brush and take
07:58my brush Opacity down to 50% now and I am just going to may be come down a
08:04little bit more to about at 30% and just dab in there to make it a little bit
08:10less uniform where that speckly stuff happens.
08:13And I think we have ourselves pretty plausible looking rubberstamp there.
08:16This has involved the use of the Reticulation filter, the Motion Blur filter,
08:21multiple layers, layer masks and then working with brushing on those layer masks
08:28to just make things a little bit less perfect than they were otherwise.
08:32And also for the manila folder we have got various different layer effects
08:36and brushing on a Dodge and Burn layer to really bring out the texture that's
08:41already there.
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Converting a photograph to a drawing with Find Edges
00:00Here's a very simple and effective technique where essentially we are going use
00:03the lines of the image as its texture.
00:07We will also see some of the original texture in the background as well.
00:10This originally began looking like this, nice picture of a flower, but I think
00:15it's much more interesting like this.
00:17I got from this to the finish state, in this way we applied a Find Edges filter,
00:25turned it to black and white, so we just have the black line and then on top
00:30that, we put a copy of the layer and then paint it through on a layer Mask and
00:38the overall effect is that one.
00:39I am using I bristled brush when painting through, but you can use any kind
00:43of the brush you like, vary the opacity, vary the size of your brush, vary
00:48the length of your strokes and you can get some really interesting and very unique results.
00:52I am going to switch now to the starting file which is in the Exercise folders,
00:57if you are a premium subscriber.
01:00This is just the image by itself.
01:01I am going to begin by converting this for Smart Filters.
01:04I am then going to come down to Stylized and choose Find Edges, no options for
01:09that filter, it just finds the edges.
01:12Next, I'm going to make it black and white using a Black & White adjustment
01:16layer and next, I'm going to copy the original image layer, select it, press
01:22Command+J or Ctrl+J, put that copy at the top of a layer stack, throw away the
01:28Smart Filter that came with it and now add a layer Mask to it and then on that
01:34layer Mask, choose your Brush tool.
01:38I'm going to be painting in white.
01:40Make sure that white is your foreground color.
01:42So I am first of all going to fill the mask with black.
01:45Black is currently my background color, which means that if I Press
01:48Command+Delete or Ctrl+Backspace key that will fill the layer Mask with Black.
01:54White is my foreground color now, my Brush tool and I am going to come and
01:58choose a Bristled Brush and I am using this first one here and now when I
02:06pick up the stylus of my tablet, we can see we get the bristled brush preview thing over here.
02:12If you want to get rid of it, you can just click on that X right there.
02:15I will leave it there for the moment and now I am just going to so paint in and
02:21as I do this, I will be varying my Brush Opacity, I am currently at 60%, but
02:27let's go down to say 30.
02:28I am also possibly going to be varying my Brush Size, right bracket.
02:36More important than making nice pictures of pretty flowers is the essential
02:41component that we see here of painting through a layer to reveal the texture and
02:47the color of layers beneath and you can apply this technique to any filter
02:51whatsoever and it's incredibly powerful when you've got an infinite range of
02:56options for what you can do with it.
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Combining a black-and-white halftone with color images
00:00Applying a Halftone Screen to all of your images is a radical way of completely
00:05changing its texture.
00:07Here we have the Halftone pattern applied to the right-hand side of the face.
00:10I could switch that if I click on the layer mask of layer 1 and press Command+I
00:14or Ctrl+I, we now have it on the left.
00:17These halftone dots reflect the original texture that's in there and it's done
00:23not using the Halftone filter that is under the Filter menu in the Sketch group,
00:29and it's not done that way because well, let's have a look.
00:32If I go and apply that to the image and we choose Halftone Pattern, we can
00:39change the size of the dot, we can change the contrast, but all of the dots are
00:44going to be the same size.
00:45It doesn't really look like a halftone.
00:47I mean it's interesting, but it's not what we're after in this case.
00:50So instead we're going to approach it by duplicating one of our channels and
00:56then converting that channel to the Bitmap mode.
00:59At the time of converting it to a Bitmap, we can choose Halftone Screen, the
01:03Screen Frequency, we then copy the result back into the color image and then
01:09on a separate layer we apply a layer Mask and work into the original image however we choose.
01:15I'm going to switch over now to the starting image which is just a single layer
01:21and go to the Channels panel, here are our channels.
01:24Let's begin by just evaluating the channels.
01:28Command+3 is the red, Command+4, the green and Command+5 the blue.
01:33I want to use the Green.
01:35I just like the tonal values of the Green, best of all.
01:38The Red is too light, the blue is too contrasty.
01:41I'm now going to right-click on the Green channel and choose Duplicate Channel.
01:46Now very important here, we're not duplicating this channel within this
01:50document, we're duplicating it and creating a new document from it.
01:54So I need to change this here to New.
01:58I can give it a name.
01:58I might as well call it Green, and then click OK.
02:02And that's where we end up.
02:04We're now in that new document that's created from the Green channel.
02:08It's now listed as Alpha 1.
02:10I'm going to come to the Image menu, choose mode>Bitmap.
02:14The Output Resolution needs to be the same as the resolution of the
02:17original image which is 300.
02:20The Method we're going to use Halftone Screen.
02:21I'm going to click OK, and then we choose the Screen Frequency, the Angle, and the Shape.
02:28Because I want a course Halftone Pattern, I'm going to use a Frequency of 30.
02:34I'm going to leave the Angle at 45 and the Shape can stay round, but I got
02:37a quiet a few different options here that we can experiment with the different results.
02:43That's the result it gives me.
02:45Now based upon the feedback that I get from that, I realized that I need to just
02:50adjust the tonal values in the grayscale image because I'd rather not have any
02:54dots over here on the right-hand side.
02:57So I'm going to undo that, and then I'm going to go to my Levels, Command+L or
03:03Ctrl+L and get the Wide Coin slider and there is this spike on the right-hand
03:09side which I'm guessing represents these light gray values over here.
03:14Now if I get my white point slider and drag that to about there and then
03:20click OK, and now we'll go through that process again, Bitmap>Halftone
03:26Screen>Frequency 30, and now we've got rid of all those dots on the right-hand side.
03:31So I'm going to Select All, Command+A, Command+C to copy, switch back to our
03:37original document where we're viewing just the Green channels, so I need to come
03:42and click on RGB, so that we're viewing the Composite channel.
03:45Come back to my layers panel and I can now choose Command+V and that's going
03:51to create a new layer.
03:53Now this is a very symmetrical image, so my choice here is suggested for me I'm
03:58just going to divide the image in half.
04:00If I wanted to, I could turn on my Rulers, Command+R or Ctrl+R, and come to my
04:07Preferences, go to Guides, Grids, and Slices.
04:11Don't go to Guides, Grids, and Slices, go to Units & Rulers instead.
04:16I want my Ruler Units to be in percent, which I sometimes find very useful.
04:21Right there I see my 50 knock, so I can use that as my visual guide, draw myself
04:28a marquee selection.
04:29I'm on layer 1 and now I want to just use that as a layer Mask so I'll click on
04:35Add layer mask, and it's going to retain that portion for the right-hand-side,
04:40and fill the left with black.
04:42If that's the inverse if what we wanted, then all we'll need to do is press
04:46Command+I or Ctrl+I.The way to remember how a layer Mask works is white reveals
04:53black conceals, and we can see that's what's going on here.
04:56Where it's white, it's revealing the Halftone Pattern, where it's black,
05:00it's concealing it, and then because we have the original underneath, that's
05:04the effect that we get.
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Creating a textured duotone effect with Conté Crayon
00:00To achieve this two-toned textured image I've used the Conte Crayon Filter.
00:05Let's switch over to the starting file, the first thing I want to do is set my
00:10foreground and background colors because the Conte Crayon Filter uses these to
00:15apply color to the image.
00:16I'm going to sample the yellow and I'm also going to sample some color from the
00:21petals for background color.
00:23So I'm holding down the Alt or Option key to do that.
00:27And now I'm going to convert my Background layer for Smart Filters, so I'm going
00:32to come to the Filter menu and down to Sketch>Conte Crayon.
00:37Let's just get the Background and Foreground Levels set how we want them.
00:42So I'm going to take these all the way down, putting up the Foreground Level to
00:49about there and now to reintroduce the purple in the petal areas I'm going to
00:55bring the Background Level up, maybe bring the Foreground Level down a bit.
01:01So you can mix these sliders as you need to, to get the right combination of
01:05your Foreground and background colors.
01:07Next, I'm going to change the Texture that's being applied and I want to load my
01:11own texture, and the texture that I'm after is called waterlilyedges, and this
01:18is actually a copy of this file with the Find Edges Filter run on it and then
01:23converted to grayscale.
01:26A couple of movies previous I did an exercise on using Find Edges Filter, and
01:30that's what I've applied to this copy of the file.
01:33I'm going to load that, and that's going to give me this effect, and now I can
01:39work that texture in by adjusting the Relief.
01:43I don't want to change the Scaling, because if I do I'm going to get a weird, a
01:46sort of ghostlike version of the texture on top of the image, so I want to keep
01:50the Scale at 100% but I might want to up the Relief somewhat.
01:56And I can also change the direction of the Light, I'm going to have the light
02:00coming from the Top Left, and let's just experiment with what Invert does.
02:08No, I think I like it not inverted.
02:12So there is a finished version of the file.
02:15Conte Crayon is one of several filters that allow us to apply texture to a image
02:20using one of those predefined textures, Sandstone, Canvas et cetera, or by
02:25applying our own image.
02:27The other filters that allow you to do are Underpainting and the
02:31Texturizer filter.
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Creating an abstract image with Mosaic
00:00The Mosaic filter not to be confused with mosaic tiles is one of those
00:05filters that I very seldom use, but every once in a while it can create an
00:10interesting effect.
00:11Can you guess what this picture is?
00:13Well, it's an abstract image of the Golden Gate Bridge and I think there might
00:19be some creative use of Mosaic to create images like this.
00:23There's also a practical purpose to using Mosaic as well.
00:28So let me go into the practical purpose first of all.
00:30I am going to switch over to the starting file.
00:33I have converted my layer for smart filters.
00:37I am going to come to the Filter menu down to Pixelate and Mosaic.
00:42Mosaic Tiles, by the way, which I have never found useful is right here in
00:46Texture but we are after Mosaic.
00:49So, first and foremost it's not going to get you anything that looks like a Mosaic.
00:54So you want to dispel the idea immediately that's not what we are after here.
00:58It's just going to dramatically pixelate your image.
01:02One practical purpose is if you ever need to anonymize any part of your image
01:07you know if somebody's face or a license plate or something like that you can
01:10use the Mosaic filter, but the other practical purpose is and I am going to go
01:15with Cell Size here of 30.
01:18We can use this as a way of building our own custom color palettes.
01:23Let's say that I wanted to use this image as an integral part of my design and I
01:28wanted to create other elements on my page in my design that use colors
01:34suggested by this image.
01:36Well, we have Kuler of course and that's under the Window menu>Extensions and
01:41that's an absolutely fantastic tool and great fun to play with but maybe you
01:46don't have access to Kuler or maybe and this is a real-world example of a place
01:50where I was teaching very recently, the employees weren't allowed to download
01:55things from the web.
01:56So that it really excluded them from using Kuler effectively because they
02:00couldn't download the colored themes that they saved there.
02:04So what we are going o do is we are going to build our own color theme.
02:08Having made our image into an abstract we can better determine what the colors
02:12that really are key to the image are.
02:15So I am going to open my Swatches panel and then just one by one and let's say I want 5 colors.
02:20Sample the color, Come and click on my Swatches and we will have that grain.
02:26Now if I don't want have to give this swatch a name I can hold down the Alt key
02:29when I click and where you have a light brown and a dark blue, one other we
02:36will have a darker blue.
02:40So there is my Color palette.
02:42Now let's say that I wanted to save this color palette of maybe I want to share
02:45with an InDesign user or an Illustrator user.
02:47I could then come to my Preset Manager and then my Preset Manager go Swatches,
02:57there are my Swatches right there.
02:58So I am going to select those five and choose Save.
03:04Now I might want to go to my Presets folder that's in my Applications folder and
03:09my Photoshop folder, Presets and Color Swatches.
03:14I can save them here, or I can save them wherever it makes sense for my project.
03:20So I am actually just going to come to the desktop and I am going to save them
03:22right there and I will call it ggb for Golden Gate Bridge, and then I will click Done.
03:30Now if were to try and load that file into Illustrator, or InDesign it wouldn't work.
03:35It's not yet an Adobe swatch exchange file and to make it into an Adobe swatch
03:40exchange file we need to jump through another hoop.
03:43So I am not going to come to the Swatches panel and if I choose Load Swatches
03:47that's going to append my swatches to what's already there.
03:49So I don't want to choose that, I instead want to choose Replace Swatches.
03:54And no I don't want to save what's already there.
03:57I will choose my swatches file.
04:01There are those swatches and I can now come and choose Save Swatches for
04:07Exchange and it's just going to save these five rather than all the other ones.
04:11Save Swatches for Exchange and I will call them ggb again.
04:16This time they will have an ase extension.
04:19So now I can switch to InDesign and in InDesign go to my Swatches panel and
04:24choose Load Swatches.
04:27Come to my desktop.
04:28There they are and there are my swatches.
04:33Now they are currently called Swatch 1 through 5 and that's fine but I might
04:37also want to just go this extra step.
04:39Select them all their in InDesign, come to my Swatch Options.
04:44And since I am in InDesign I probably want these to be CMYK colors and I am
04:50going to choose Name with Color Value and now I have all of my colors ready to use.
04:55So that's one potential use of the Mosaic filter.
04:58The other potential use, let's say that you really do actually quite like this
05:02very abstracted look and I have to say it's growing on me, then how could we
05:08take this a little bit further?
05:10Because when we use the Mosaic filter on the image it's not entirely going to
05:16give us what we want.
05:17We don't have enough definition on the shape of the bridge.
05:19So we want it to be a little bit more clear that that is the Golden Gate Bridge.
05:24So what I am going to do is I am just going to get my Magic Wand tool.
05:27I am going to turn my Tolerance way down, turn Anti-aliasing off, and then I am
05:33just going to come and select these individual squares.
05:37I am holding down the Shift key while I am using that.
05:43So now I have that whole shape selected.
05:45I will add a new layer above that.
05:46I will come and sample that particular color, and then I will fill that layer with it.
05:54So now it's a lot clearer that this is an image of the Golden Gate Bridge, an
05:58unexpected perhaps use of the Mosaic filter.
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Creating a reticulation effect
00:00Reticulation is the formation of a network of wrinkles or cracks in the
00:04photographic emulsion.
00:05The Photoshop Reticulation filter works with your foreground and background
00:10colors to give this kind of grainy look to your image and in my finished version
00:16here I've achieved this effect by applying the Reticulation filter which gives
00:20us that result and then adding a second layer on top and I've changed the Blend
00:25mode of that second layer to Overlay, but Soft Light will also work giving us a
00:30slightly softer result.
00:31So I'm going to switch over to the original image here and it's already been
00:37converted for Smart Filters.
00:39I have black as my foreground color.
00:42Now I want to just apply this graininess that comes with reticulation with black.
00:48But if I did want to introduce color into the image I could sample colors from
00:52the image perhaps for my foreground and background colors.
00:55But I'm going to come to the Filter menu down to Sketch and choose Reticulation.
01:00I'm going to make my preview window smaller by pressing Command+Minus or
01:05Ctrl+Minus and that's the result that I'm going to get.
01:07Now if I wanted to push this reticulation and if we zoom in we can see the quality of it.
01:13It looks like that.
01:14If we wanted to push this out into the shadows we would move the Density
01:18slider to the right and if we want it more in the highlights we can bring it over to the left.
01:22I going to leave it pretty much in the middle and I'm going to do the same
01:27for the foreground level and the background level, because I want nice even
01:32gray tones on my image.
01:35So that's the effect I'm going to get with these settings.
01:39I'm now going to duplicate that layer Command+J. I'll delete the copy off the
01:44Smart Filters on the top layer, and then I'll change its Blend mode to Overlay
01:49perhaps or if that's a little too strong to Soft Light.
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8. Creating Sampled Brushes
Finding and installing brushes
00:00Working with sample brushes is a great way to build texture in your documents
00:04and there are a great many of resources out there if we want to work with sample brushes.
00:10Of course, we will be creating our own, but before we get to do that I'd
00:13just like to point out some of the many, many places where you can get your own brushes.
00:19The first of these being the Adobe Marketplace and if you just type in
00:23Adobe Marketplace in your search engine, you'll find it and we want to come
00:27to the Photoshop Marketplace and once we're here we can scroll down and
00:34Browse by category.
00:35We have a whole category of Brushes and many, many, many brushes to choose from. Most of them free.
00:42It might vary tremendously in quality, some are great, some are not so great,
00:46but definitely worth checking out.
00:49Another site among the many sites offering free Photoshop brushes,
00:53myphotoshopbrushes.com and they're even broken down by category.
00:58We would be interested for our purposes in these textures and there always
01:02that you can work with.
01:04So once you've downloaded these here is how you actually get to use them in Photoshop.
01:10I've created my own brush set and I'm just going to run through how we actually
01:15load that brush set.
01:17So I'm in my Brush tool.
01:19I come up to choose my brush and then from the flyout menu here I can
01:24choose Load Brushes.
01:26I can either do it here, or I can go to the mission control for all of our
01:31presets and that's the Preset Manager, either or really.
01:35So if I got to the Preset Manager I can choose Load.
01:39Then I need to navigate to where the brushes are saved.
01:42I've saved them in the Chapter 8 folder.
01:44Probably, you would keep them in the Presets folder which is in the Application
01:49folder and in the Brushes folder and there are the different brush sets that's
01:54come with Photoshop.
01:55But in this case it's in the Chapter 8 folder so I want to choose Load, just
02:00click on it right there, and there are some brushes that I've made and we're
02:04going to be recreating this.
02:07So that's how you can piggyback on the work of many, many other people who have
02:12created some great brushes and use them in your own work.
02:15Now we're going to go on and see how we can create our own brushes.
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Creating a shatter effect
00:00So in this first of a series of movies about working with sample brushes I'm
00:04going to be creating or re-creating this dramatic shatter image and this is
00:09going to be derived from this picture of a shattered window on which I've
00:14really forces the contrast and makes the shatter areas almost white and the
00:19background pretty much black.
00:20Something to bare in mind when creating sample brushes is that there is a
00:24maximum size of 2500 pixels square.
00:28The images that we're going to be working with here are about 1200 pixels at
00:33there maximum dimension.
00:35When you are working with a sample brush, typically you want to work with it you
00:39want to paint with it at the resolution that you sampled at.
00:43Some textures will be more for giving and you can go smaller, few will allow you
00:48to go to larger and get a good result.
00:51So I am going to come to the Select menu and to Color Range and pretty much
00:55what it gives me is what I want, so I'm just going to click OK to that I now
01:00have an active selection and I am going to come to the Edit menu and down to
01:04Define Brush Preset.
01:06It gives me the size in pixels of the brush I'm about to sample and I'm going to
01:11call this Shatter, okay.
01:14Now I'm going to switch over to the document that contains the type and we'll
01:17paint with this brush.
01:19Okay, so here we are in the starting documents I'm not going to switch to my
01:23Brush tool by pressing B and then come and choose the brush that I just sampled
01:27and it'll be all the way down at the bottom of the list, there it is.
01:32Now, another thing to bear in mind about working with brushes is that they can
01:37take over your cursor and makes sometimes alarming way, especially when that
01:42very large like this one.
01:44So don't I make about this they all sometimes difficult to work with though for
01:49this reason, you might consider doing this if you turn on your Caps Lock then
01:55you get just an accurate cursor which sometimes makes it a little bit more
01:58manageable to select things with your cursor then it would if you go to this
02:03sampled brush on it.
02:05Another thing to bear in mind and I sometimes find this problem in my laptop is
02:09that they seem to create problems for the video cards so it's another reason why
02:13it is sometimes preferable to work with the Caps Lock on.
02:16For now I'm going to work with the Caps Lock off so we can actually see the
02:21brush that I am about to paint with.
02:24Before I start painting I'm just going to check my brush mode, I want this to
02:28be set to Normal and now I'm going to come to the type layer, create a layer
02:33mask for that layer and I'm actually going to paint on the layer mask rather
02:36then on the itself.
02:38I'm painting in black and rather then click and drag I'm just going to click a
02:42few times and right there I've quickly build up some densities some overlapping
02:47shatters within the type, I'm now going to press my Caps Lock just so that we
02:51can see what's going on behind the brush and that's how it looks.
02:56Now you might experiment with inverting the layer mask to get an entirely
03:00different effect and that looks cool as well I think I like the inverted version
03:04best and I inverting the mask just by pressing Command+I or Ctrl+I. Now once
03:09you've apply the brush to the layer mask you may also want to come and apply
03:15some brush stroke to a layer beneath the type and here I'm going to switch to
03:21white and now I just paint a few times right there and we got that affect.
03:27So that was just four clicks of my shatter brush I'm painting on a separate
03:32layer that gives me the most control of adjusting the Opacity of my result and
03:39maybe I think that my type has now lost a little bit of its brightness not like
03:43to restore some of that, so I'm going to select the type layer and press
03:47Command+J or Ctrl+J just to duplicate that and that brings back some of the
03:51density of the type.
03:53So just one of the many, many things that we can do with sample brushes.
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Creating a smoke brush
00:00Smoke and other translucent subjects make excellent candidates for sample brushes.
00:06Let's see how we can create and apply a smoke brush.
00:11So the first thing I am going to do is apply a Black & White adjustment layer so
00:16that we lose the color.
00:18Now, why it's not absolutely necessary to do this when you are creating a sample
00:22brush, it's using the Grayscale values from the image regardless of whether its
00:26color or black and white.
00:28So in terms of preparing it just helps to think over it in Grayscale.
00:33So having done that, I'm then going to come to the Channels panel and
00:37Command+Click on the RGB channel to load that as a selection, and then I am
00:42going to return to the Background layer and press Command or Ctrl+J to copy that
00:47selection on to a new layer.
00:48I am now going to hide the background layer and we can see what I have there
00:52it's very semitransparent and that's the whole point.
00:55But we are also, including currently the Opaque pixels of the white background.
01:01So I am now going to remove those and I am going to choose my Magic Wand
01:05tool, take my Tolerance all the way down to 0 and make sure I have Anit-alias
01:09on, Contiguous off.
01:13Click on the Y of the background and then delete that.
01:17So now if I deselect, what we see on the checkerboard transparency is what will
01:23not become as Sample brush when I come and choose Define Brush Preset.
01:27And I am going to call this smoke.
01:30Now I am going to switch over to this document where we are going to apply the Brush preset.
01:36Last time we saw this model she was supporting a cheetah outfit and now she's
01:40had a makeover, she also had some contrast adjustment and she is currently a
01:44Grayscale image or a Black & White image technically still an RGB image.
01:49I am going to come and create a new layer at the top of my layer Stack, I am
01:52going to name that smoke, I am then going to press B to choose my Brush tool,
01:58come up to my Brush picker, scroll down choose smoke, it will be the last one in
02:03the list, click on that to dismiss it and now I can just dab with that to apply
02:10the smoke, I might want to change foreground color before I do that, I am going
02:14to undo that, make sure my foreground color is white.
02:18And I could dab, repeat it times if I want to, to add multiple plumes of smoke.
02:22If I do that I do want to avoid the danger of running into a repeating pattern.
02:27Anyway I think I am going to quit while I am ahead and let me just rename this,
02:33somehow that didn't get named right.
02:35What I also might try is adding a layer mask to that layer and then on that
02:40layer mask painting with the brush itself as a way of disrupting any possible
02:47repeating pattern that might emerge from multiple clicks of that brush.
02:53If I wanted to change the color, I can come to my Swatches panel, I am now going
02:57to get out of my Brush tool because that large cursor is rather irritating.
03:01Now I am going to come to my swatches to be on the Image layer rather than the
03:07layer mask, let's choose a blue color and now to fill that layer with the color
03:13I need to lock the Transparency so I can either click on Lock Transparent
03:17pixels or hold down the Shift key along with the Alt or Options key when I
03:22press Delete and that's going to apply that color which is actually not the color that I want.
03:28So let's change that color again and yeah maybe I like that one.
03:32So there we see an example of creating a smoke brush, first of all making it
03:38into a Grayscale Sampling only transparent pixels and then randomizing it
03:44somewhat by painting on it's layer mask and also changing its color.
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Combining Photoshop with Illustrator to create a sample brush
00:00In this example we are going to create a sample brush from this picture of a
00:04spider web and we are going to have Illustrator help Photoshop out in the
00:08creation of this brush.
00:10Then we are going to use this brush to create an image like this one where we
00:15put this spider web over this bowl of fruit, the original image looks like that.
00:20I am going to start out in Illustrator where I'll go to the File menu and choose
00:27Place and the file I want is in the Chapter 8 folder.
00:36Spiderweb_begin okay now here what we are going to do is we are going to live trace this.
00:41But we are not just going to live trace it, we are going to live trace it and we
00:46will see the result is not quite what we want.
00:49So we are going to take advantage of the fact that this is a linked file,
00:53based upon the feedback that we get from live trace will go back to Photoshop
00:57make a few modifications, come back and see them update in Illustrator with the live trace.
01:03Then we are going to copy the result back to Photoshop sample that as a brush,
01:09and then we'll paint with the brush.
01:10So first of all I live trace it, that's the result we get and it's not bad but
01:17you can see that we are losing detail title up here.
01:20So now what I am going to do is switch back to Photoshop, noting where these
01:24problem areas and in Photoshop I am going to add Levels Adjustment layer and I
01:32am going to make things a little bit darker, a bit more contrast.
01:35Now we don't need more contrast down below that was working just fine.
01:40So I am going to switch to my Gradient tool and I have black as my foreground
01:46and I am going to choose Foreground to Transparent, and then I will do something
01:54like that, so now I am swiping from the bottom to the top so that the levels is
02:00only taking effect of the top of the image.
02:02I am now going to save this Command+S and I will switch back to Illustrator,
02:08I will get this message some files are missing or modified, do I want to
02:12update and yes I do.
02:14And when I update them look things have improved, still not quite right, we
02:18still need to fix that little spot right.
02:20So back to Photoshop again, now the problem area is write up here it's going to
02:25be easier for us to paint in an exposure adjustment up there and the easiest
02:30way or my preferred way at least is to come and add a whole separate Dodge and Burn layer.
02:37And I am going to do that by holding down the Alt key or the Option key and
02:41clicking on Create new layer and then choose Overlay as my Blend mode, fill with
02:47Overlay neutral color 50% grey.
02:50Now if this is filled with 50% grey it's going to have no effect.
02:54The reason we are filling it with color is that the Burn tool which I'm about
02:58to use now need some pixels to work with and we can see where the adjustment has taken place.
03:05The reason I'm not just doing this directly on the background layers if I go
03:08wrong then I am stuck doing it this way is completely nondestructive.
03:13So with black as my foreground color, with Dodge tool chosen, it's dodging the
03:18shadows, Exposure 30% that's fine.
03:21I am just going to come up there and do a bit of that, just add a bit of
03:24contrast in to that area that the alive trace was having trouble with.
03:29I am then going to safe that Command+S or Ctrl+S, go back to Illustrator
03:34again, I will get this same message warning me, yes I do want to update them, problem solved.
03:42Now that's just a fantastic result that makes me very happy.
03:46I think what we need to do now is may be come and adjust live trace options or
03:51at least look at the live trace options, we do have the Threshold command and if
03:56I move this one way or the other I know I need to turn on my preview.
04:02We can see that's going to get us more or less black.
04:05Yeah actually I think that looks pretty good because the danger that we run into
04:09here is the things they are going to stop breaking up a bit, but if we just
04:13briefly pull back to Photoshop we can see that in the original there are parts
04:17where web has been broken up, anyway we are going to reconstruct it.
04:21So I think I am going to just leave it with the 50% threshold or the value at
04:26128, turn off my preview, turn it back on again.
04:30But now on reflection I think that is giving us strands of the web that are a
04:35little bit too thick.
04:36So I am going to go up a bit from there.
04:38All right so I am now going to perform the trace.
04:44Then to modify this further which I need to do I am going to click on the Expand button.
04:50So what I now have are vectors and I am going to use this tool the Blob
04:57Brush tool and I am going to use this to just reconstruct parts of the web of a broken.
05:02So I need to get into a comfortable view size and change the size of my brush so
05:07that's about the size of these strands of the spider web, and then I can just
05:12paint those in, like so.
05:17So when you have reconstructed your spider web and it doesn't have to
05:19absolutely perfect, of course it has a few breaks in it and that's all just
05:23added authenticity.
05:25What I am going to do now is select piece of black I am using my Direct
05:29selection tool my white arrow, click on a bit of the black and come to the
05:33Select menu, Sign>Fill color that's going to get me all the black areas which I
05:39am then going to delete now if I press Command+A I see that the web is still
05:43there its just white, that's where we are not seeing it, and then I am actually
05:47going to change the color of the web to Black so that we can see it.
05:51Right so there is now vector web, another advantage of this is that of course as
05:57vectors its completely scalable, so if we wanted to make a brush that's bigger
06:01than the image that we put sampled it from.
06:03This would be one way that you could do that.
06:05So I am going to select it and I'm going to copy it and now move back to Photoshop.
06:10I am just going to create a new layer in this document I will turn the
06:16other layers off and I am going to paste it in their and I am going to
06:20paste it as pixels.
06:26Okay there it is, press Return to accept that.
06:31So now I am going to reduce the Opacity of the web down to about 40% and the
06:37reason I'm doing this is so that when we paint with the brush will be at a see
06:40through the strands of the Web.
06:43And I will come up to the Edit menu and choose Define Brush Preset and I am
06:49going to call it spiderweb.
06:51So now let's see how this is going to work in practice.
06:53I am going to switch to this document and I already have the brush chosen, if
07:03you don't have it chosen you can go and choose it over the last one and you will
07:06list as the most recently added brush.
07:08I need to create a layer on which to paint with this brush and I'm going to
07:16switch my foreground color to white.
07:18Now bear in mind that your brush and your image need to be of equivalent sizes,
07:23sort of proportional to each other.
07:26Now I will paint with this, okay.
07:28So this is how its going to look, I am going to just back away from that now I
07:33have got a sense of what's is going on.
07:36Let's zoom out a little bit more, I am going to press my Caps lock key so I
07:40don't need to look at this massive cursor and then just start painting away and
07:46I will overlap it, something like that.
07:49Now I can turn down the Opacity of this layer and I can also mask the web, if I
07:57come and make a quick selection or fruit bowl.
08:00I can try them on the background layer.
08:03I am just dragging over this with my Quick Selection too.
08:10Let's also get this shadow over here and we'll turn the Brush on and apply that
08:23selection as a layer mask so that we see our spider web over a bowl of fruit.
08:30Looks a little bit cheesy over here I have to say so may be I need to come in
08:35and choose my Brush tool again just to add a little bit more over there to
08:39make it look a bit less like a brush that was just recently sampled as vectors in Illustrator.
08:45And what I can also do just to refine this is I can come to the mask I can
08:52feather it, I can perhaps take down its density and I'm then going to get just a normal brush.
09:01It's a soft round brush and turn my caps look off now so I can't see the size of my cursor.
09:11Reduce the size of that and then just to reintroduce some of the web into the
09:15foreground I am going to paint with white but at a reduced Opacity, probably
09:20let's sort of say about 25, let's brush that in a bit over there and I will
09:28just brush this over, may be back and forth, now I will switch to black maybe
09:32slightly different Opacity just to kind of work that in, make it look a little
09:37bit more plausible.
09:40Okay so, we saw the creation all of a sample brush, derived from the spider web
09:46and the whole process was helped out by using Illustrator to live trace it and
09:51then once we got the brush and application of what we can actually do with it.
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Creating coffee rings
00:00Since many of the lynda.com videos are fueled by caffeine and it seems only appropriate
00:04that we should create ourselves of a coffee ring brush.
00:08Coffee rings like snowflakes everyone is an individual.
00:12So I've made several coffee rings on quite a porous piece of paper, I'm going to
00:18select one of them, and then we can apply this in any way we like.
00:21Obviously it's a bit of a visual cliche, but it's kind of fun nonetheless.
00:27Now I have pre-prepared some of this, let me just show you what I've done.
00:31I have isolated the one that I want which is that one, I've made it to grayscale
00:37which is by applying a Black & White Adjustment layer, boosted the contrast
00:41with a Levels adjustment layer and move the sliders like this, black and white
00:46points towards the center to dramatically increase the contrast.
00:51So now what I'm going to do is come back to layer 1 and then up to the Select
00:57menu and to Color Range and I'm now going to just move my eye dropper on to the
01:03coffee ring stain itself and click on that and hold on the Shift key and
01:08click on the other bits.
01:09Now I am getting this little area up here which is part of a paper, I don't
01:13want that so I am going to hold down the Alt key and click on that to try and remove it.
01:18and that looks fine, you know I do have a little bit of extra stuff that I might
01:23not want, so let me just get my Lasso tool and holding down the Alt key, I will
01:30just draw around that to remove that from the selection.
01:34So there is the Active selection but we are going to base our Sample brush on,
01:39come to the Edit menu, Define Brush Preset call it coffeering, click okay.
01:45Now let's see how we can use this.
01:47Here is a document we will be seeing later on when we come to use the tool dual
01:51brush to place some texture to the text.
01:53But I figure this could also benefit from a coffee ring or two.
01:58And we already have some textures in the corners, created using a corner brush,
02:03but I'm going to create a new layer at the top of my layer stack and I'll call
02:09this coffee ring, then choose my Brush told and choose and my Sample brush.
02:16I will make black my foreground color and then just stamp a few of those.
02:26Now of course if you really want these to look plausible you need to sample more
02:29than one because obviously they look repetitious the way they are.
02:32It's nice the way that they buildup on each other.
02:35So if you have a few of these you can really play around and have a lot fun with them.
02:39I am going to go one more step here and I'm going to create a new layer above
02:43them and on the get out the brush tool, I am going to choose on a drag brown for
02:50my foreground color and lighter brown for my background color, holding down the
02:56Command key to select the background color.
02:58So dark brown, light brown, foreground, background color and let's see that
03:04layer panel again and then what I am going to do here is come to the Filter menu
03:10and choose Render>Clouds.
03:13So its going to render clouds using my foreground and background colors, if I
03:18don't like that I can just keep pressing Command or Ctrl+F till I get a pattern
03:23I like let's say I like that one and now what I am going to do is I am going to
03:27my clip this to my coffee rings, holding down the Option or Alt key.
03:32So that cloudy color, the dark brown, light brown now actually colors the coffee
03:38rings samples that we have got on our background.
03:41So the whole process started out with just literally making coffee rings on
03:46porous paper, photographing or scanning that.
03:50Then selecting the one that you want or the ones that you, want boosting their
03:55contrast, sampling just the areas that you want to capture as the brush and
04:01then painting with the brush and there is a final touch we rendered some clouds
04:06and then use these clouds to apply the color or a hint at least of the color to
04:11the coffee ring shape.
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Creating a Bokeh texture
00:00Bokeh is the name given to these out of focus discs of light and these tend to
00:05occur in the background of your image especially if you're working with a
00:08shallow depth of field.
00:10There are numerous ways that you could create bokeh digitally;
00:13I am going to share with you a technique that I adapted from various different
00:17others and what we are going to achieve is something like this.
00:20Bokeh with a crunch and I say with a crunch because if we look at these discs
00:26of light they actually have texture in them and that texture is derived from
00:32this Background here, this background texture of ice and if I turn on the
00:36different discs especially when you put them against a black background, just
00:42to see the large ones.
00:44You can see that there is actually the texture of that ice within those rings.
00:49So we are going to create something like this, I will say something like it
00:52because we are going to get slightly different result, I will probably use
00:54different colors and it's going to be slightly different but just as good.
00:59Okay, so now we are ready to create a bokeh brush and I'm in the documents that
01:06I am going to be painting in and at the top of the layer stack I am going to
01:10create a new layer, I am going to come to my Elliptical Marquee tool and I am
01:15going to fix size of 400 X 400 pixels and then click, and then I am going to
01:25fill that with black, Option or Alt+ Delete if black is your foreground color.
01:30Reduce the Fill Opacity to 30%.
01:32Now the reason we are adjusting the fill Opacity is because in the next step we
01:38are going to add a Stroke and that Stroke needs to be at 100% and I am going to
01:44make the stroke weight 6 pixels and Position it Inside so that it's going to be
01:48captured by the active selection.
01:50I will click OK, I need to make sure I turn these other layers off so that they
01:56are not captured as part of the brush preset and then Define Brush Preset and I
02:03am going to call it bokeh.
02:07Right, so I am now delete that layer and we will just take a look at what we
02:13have going on here, so at the top we have this field of black ultimately, out
02:18blurry discs are going to be against this black background but we need to turn
02:23that off for the time being because what we are going to be doing is we are
02:26going to painting these using the Mixer brush and the Mixer brush is going to be
02:30picking up the color from the layers beneath as well as picking up the texture,
02:36and that's why the ice is here.
02:38Now because it's picking up the texture and we wanted to pick up more of
02:41the texture, I have added Levels adjustment layer above that just to boost
02:45the contrast a bit.
02:47So what I am going to do next is add a Gradient Fill layer because we needed to
02:51pick up some color as well.
02:52So I am going to lay some color down over the whole thing.
02:57And the Gradient Fill that I am going to use is a medium spectrum.
03:00Now this is one of the Spectrum presets which you may need to load, if you don't
03:04already see it and you can choose to append that to your current gradients.
03:09Now you can use anyone you want.
03:12I didn't used this in the finished examples so I am going to get a different
03:15result, so it really is a case of mixing and matching with this technique.
03:21I am going to set the angle of this gradient to 45?, and then I am going to set
03:26the Blend mode of the gradient to Overlay.
03:30So now on a new layer, I am going to start painting with my bokeh brush but
03:35I need to come and choose the Mixer brush first off all and set the options
03:41for the Mixer brush.
03:42Now I am going to use this preset, Very Wet and most importantly though I am
03:50going to make sure this options is turned off.
03:52This is going to mean that we are just working with the colors that are already
03:57in the image, we are not actually introducing new color, so I am not going to
04:01be smearing new colors around we are just picking up the colors that are already there.
04:06So now on this layers I am about to paint on, I need to change the Blend mode, I
04:11need to change the Blend mode to Color Burn I think will work well and if I
04:16click, you can see what I am doing is, I am laying down these discs of color,
04:21that overlapping creating noise, overlapping transparency effects but they are
04:26color burning into the background, picking up the background, not just the
04:30background color but also the background texture.
04:33Now if turn off the Gradient Fill and I turn on the Background field of black,
04:40everything becomes black but if I turn the Blend mode of my bokeh layer back to
04:46normal then we see we get this and this is what we are after.
04:52Now that we know what's going on, I am going to select All and delete those few
04:56that I laid down, so I am going to turn off the field of black, turn back on the
05:01Gradient, change the Blend mode back to Color Burn and I am also going to change
05:07a few settings about the way my brush behaves.
05:10So I am going to come over to my Brushes panel and I want to change the Spacing settings.
05:16I am going to change the Spacing to 150%, I am going to come to the Shape
05:22Dynamics and I'm going to have a Size Jitter of 100%, Minimum Diameter 50 that's
05:28all good, and then I want some Scattering on Both Axes and let's just see how the
05:33preview is looking down there, give you an idea what's going on.
05:37I think I want a few more, let's go for a Count of 5 and then Count Jitter
05:44and of course nothing is happening because I don't have my Scatter turned on, I
05:48was wondering what was going on there.
05:49So I need to then bring that up somewhere about there.
05:55So I have Scattering on Both Axes, I am scattering at 350%, I have the Count set
06:03of 5 and the Count Jitter set at 8%.
06:07More importantly than that I am looking at what's going on this preview down
06:11here and this is the kind of effect I am after.
06:13So I am now going to close my Brush panel and start painting with my brush.
06:18Now I don't want to overdo it, so just going to lay down a few and what we are
06:26not getting there is we are not getting any Size Jitter, so I am going to Undo
06:29that, come back to Brush panel, come back to my Shape Dynamics, so there is the
06:36problem right there, I am controlling this with Pen Pressure but I prefer that
06:40to be off even though I am using a Pen.
06:42So I am going to close that now and now start painting and yes we are getting
06:46that Size Jitter that we weren't getting before.
06:49Okay, those are my large discs, let's just see how they look.
06:52I am going turn off my Gradient Fill, turn off my Background Pivot of color,
06:56change my Blend mode to Normal.
06:57Okay, so those are my big disc.
06:59Now I am going to create a new layer above that, so it's Blend mode to Color Burn.
07:05I am going to reduce the Size of my brush, let's come down 250 pixel brush, turn
07:14back on my Gradient Fill, turn off Background Field to black, also turn off the
07:21large discs that I have already laid down and just repeat the process, so that
07:25we get some smaller disc right there.
07:29Okay, and then I am going to do another layer and this will be for smaller still
07:35and I am going to reduce the Size here down to 125.
07:38Set this Blend mode to Color Burn and I am going to add some of these in this as well.
07:48Okay, turn off the Gradient Fill, turn on the Background Field of color,
07:55change the Blends modes to Normal and there you can see this is the affect
08:02that we are going to get.
08:03So not only has it picked up the color a bit also picked up a texture from the
08:07ice background layer.
08:09And our final step is we are going to blur these discs now, so I am going to
08:15turn off everything but the big ones, and then I am going to Convert for
08:20Smart Filters and come to Gaussian Blur and I am going to blur these by I estimate 8 pixels.
08:27Now I am working with a 1,200 pixel wide image and the amount of that you blur
08:32is going to vary according to the resolution of your image, and then I am going
08:37to come to the medium-size one's, turn those on, I will convert these to Smart
08:42Filters as well, Gaussian Blur and I am going to blur these half as much, and
08:48then I am going to turn on the small ones and you guessed it, Converts for Smart
08:52Filters and I am just doing this so I can go back and change the amount of
08:55blurring if I didn't' get it right first time.
08:57Gaussian Blur again but this time we will go down to just 1 pixel and there is our result.
09:04To just refine this further, I of course can change the Blending modes of the
09:09different layers and I can always go in at more of these color circles as well if I want to.
09:15A big variant here was the actual gradient that I used.
09:19If we take a look at my original finished piece, it's a much more pastel hued
09:25results and that's because I began with a pastel gradient.
09:29But I think you agree that's a very interesting technique lovely that picks up
09:34the texture from what's below and working with the Mixer brush.
09:38It's really a fantastic new tool and it's the Mixer brush that really allows
09:43us here to paint with that color as well as bring up the texture from whatever
09:49is below.
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Creating corner brushes
00:00Usually, when you create a sample brush you want to make sure that you're
00:04avoiding any blunt corners, but there are times when you want to create brushes
00:08specifically for painting in corners and that's what this movie is about.
00:12So I have here a document and I've got four layer groups and each one has a
00:18different corner brush in the making.
00:21Now the brushes have already been made.
00:22I'm just going to run you through how they were made.
00:24So let's turn off three of these and we'll just look at the top right.
00:28This begins with just a grayscale image which I have rotated, positioned, so
00:33that I can get some interesting texture coming in off the corner.
00:38And then I used my Polygonal Lasso tool just to isolate the rough region that I
00:46want to incorporate into the brush like so and copy that to a new layer, turn
00:56off the original layer.
00:59And now I'm going to just increase the contrast on that.
01:03So I'm going to come to my Adjustment layers and use Levels, pump up the Contrast.
01:13Then returning to the image layer, I'm going to use the Color Range feature and
01:22I'm going to come and just click on those bright bits of the whatever it is
01:26right there, select that, and then I will use that as a layer mask for that
01:29layer and that's more or less what my brush is going to look like.
01:34Now if I feel that this edge is a little bit too well-defined, I might just want
01:39to choose a brush and I'm going to use a Spatter brush and then painting in
01:47black, just come and make sure I've got my Opacity up at 100%.
01:54Just come and remove any regularity around the corner so it's not going to
02:00look like we're painting with a pattern, but we're really painting with
02:03something that is unique.
02:05The thing about the corner brush is that they will work on documents of
02:09roughly the same size.
02:11So I'm going to now select the pixels by Command+clicking on the layer Mask and
02:17with the pixels selected and with the layer thumbnail selected, I'll then come
02:21to Edit and choose Define Brush Preset, and then I can name it.
02:26Now I'm not going to name it, because I already have the brushes prepared, let's
02:30now switch to a document and see how we can use them.
02:33So in this document I have an image that has a stucco background and this is
02:39applied using the Texturizer filter and I have a Gradient Overlay.
02:44Now what I'm going to do on a separate layer is I'm going to just paint in some
02:48corner deterioration.
02:51So let's come and choose my brushes and start out with the top-right.
02:55I'm going to choose Black as my Foreground Color and then just stamp into that
03:03corner like so, and then I would repeat this process for the other corners.
03:11If you find like I'm finding that your cursor is a bit large and unwieldy, press
03:16your Caps Lock key and you'll get the accurate cursor that's going to make it
03:19easier to choose your brushes.
03:23So then we'll have the top-left and you can see sometimes you might just want to
03:29click a few times like I am doing with the top-left to build up some density
03:32with that and then the bottom -right and the bottom-left.
03:39Okay, now just to blend that in a little bit more, I'm going to do one more
03:47thing and that is I'm going to sample the color from the background and I'm
03:51going to apply that color to the brushes.
03:53I want to protect the transparency here, so I can either lock it by clicking
03:56on that button right there, or I can hold down the Shift key while I'll press
04:01the key combination Option+Delete or Alt+Delete and that will fill it with the Foreground Color.
04:07Practically, making it invisible, but then when I change the Blend mode to
04:11Multiply, you can see that it brings it back quite nicely.
04:14So, as we have seen there are some sometimes when you actually do want to paint
04:19yourself into a corner.
04:20I'm sorry about the bad pattern, I couldn't resist.
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Sampling a brush stroke
00:00Brushstrokes like these, simple Brushstrokes on sketchpads potentially make
00:05great sample brushes.
00:07What I want to demonstrate here is a different effect that you will get
00:10depending on the number of gray values you capture in your sample brush.
00:14So I have two versions of this, I have one where I have performed a Threshold
00:19Adjustment on the brush and it's all black, or it's nothing, and then we have
00:25this one where we have got various different levels of the gray values.
00:29So quickly, I will run through how those happened.
00:32First of all, the Threshold, start out with a Levels adjustment and then follow
00:41that out with a Threshold adjustment, move that one way or the other, depending
00:48on how much black or how much white you want.
00:52I want to avoid getting the black specks down in that bottom-left corner.
00:55So I am going to pull it back to about there. Okay!
00:59Now what I am going to do is I am going to get my Magic Wand tool because I
01:02need the whites to become a transparent here and I am going to turn my
01:07Tolerance all the way down, select the white areas and then use those to mask
01:16what we have there. Ah!
01:17I got it the wrong way round in which case I am going to press Command+I or
01:21Ctrl+I to invert it and then when I am on there then I can sample my brush.
01:27To capture more of the gray values, we just use a much lighter touch with
01:33the Levels adjustment.
01:35So I already have those two brushes made and now I am now going to switch over
01:39to this document where we can see how they are going to look in practice.
01:43So I have a group here of four different pieces of text.
01:47I am going to create a layer Mask on that group.
01:50Now I will choose my Brush tool and I am going to choose, to begin with what we
01:56will use the Softer Brush and then painting in black, I can just dab on there
02:01and I met an Opacity of 50% which is probably not where I want to be or maybe it
02:06is where I want to be.
02:07Let's press the Caps Lock key, so that we don't see that huge cursor and that's
02:12the effect that I am going to get.
02:13Of course if I want it stronger, I am going to now press Command+Z or Ctrl+Z and
02:18Command+O or Ctrl+O, just to back up a few steps to that point, set my Opacity
02:23back to 100% and that's what we are going to get at 100% and of course if I can
02:27paint that in more to hide or paint over effectively more of the type.
02:33So let me now restore that to how it was.
02:36I am going to press Cmd+\.
02:39With white as my Background color which will fill that layer Mask.
02:42And I'll now go and choose the harder of my two brushes, and then I can paint on
02:47it right there and that's going to give it a much more dramatic effect and
02:51depending on which you want that's going to influence how you make your sample
02:56brush whether you wanted to be all black and white or whether you want to
03:00capture various gray values in that brush.
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Creating a rust jewel brush
00:00Here we are going to see how we can take this rust texture, make it into a
00:04brush and then use that brush to paint over the type like this to get this degraded look.
00:12So first of all this is what I have done to the image to make it into a brush.
00:16I start now by applying a Find Edges filter to it.
00:21Actually the first that's not true, the first thing I do was I made it black and
00:25white using a Black & White Adjustment layer.
00:27Then I applied the Find Edges filter that's under the Filter
00:33menu>Stylize>Find Edges.
00:37This is the picture that has a lot of edges.
00:39So it really works well in this context.
00:42And then to accentuate them further I am going to run the Sharpen edges filter.
00:47This is one of those sharpening filters.
00:48If it doesn't have any options you will either have it on like you done.
00:52So just choose that from the Sharpen group and that's going to do exactly what
00:56it says on the tin, it's going to sharpen the edges.
00:59Then I am going to boost the contrast a bit more using levels then I want to get
01:04rid of all gray values completely using Threshold but I am going to use
01:08Threshold once I have controlled how the contrast is being handled.
01:13So I will do that and we go to all black or all white.
01:17Now I don't need the whole thing here.
01:19This image is 1200 pixels wide and we just want a section that's about 400 pixels square.
01:24So I am going to make a selection and in fact I can specify the size if that's
01:30important, and then we will take that bit and that's as good as any bit.
01:36So now I am going to copy that from the image layer Command or Ctrl+J.We will
01:41come and turn the original image layer off and what I want to do next let's
01:46zoom-in on that is I want the white pixels to become transparent.
01:52So I am going to press W to select my Magic Wand tool, turn the Tolerance all
01:57the way down and I am going to click on any black pixel, and then I will make
02:03that into a layer mask.
02:04So you can just now see we have the checkerboard instead of the white and that's
02:09important because we don't want to capture the white, we don't want that
02:11actually to become part of the brush.
02:13I will then press Command and click on that layer mask selection so we have the
02:18marching ants, and then I am going to select the image layer first then we can
02:24come to Edit>Define Brush Preset. All right!
02:26I am not going to do that because I have already done it.
02:29Now we switch over to our starting document, which is exactly the same except it
02:35doesn't have the rust texture in the type.
02:39So firstly, you can guess what I am going to do next because I have done it in
02:43just about every movie in this title.
02:45I am going to make a layer mask and I am then going to choose my Brush tool and
02:51I'm actually not going to choose my rust brush because this is the take away
02:57point from this movie.
02:58Here we are using a Dual Brush.
03:00The problem is the way I sampled it and the problem with sampling many brushes
03:03is they are a defined shape and we don't want them to be a defined shape.
03:08So what we are going to do is we are going to use another brush.
03:11I am going to use a Round Brush as the host for my rust brush;
03:16this is called a Dual Brush.
03:17So I am going to choose Soft Round as my brush and I'll bring the Size down to a
03:23good size that going to cover the white of the different parts of the letters,
03:30and then I am going to come over to my Brush panel and click on Dual Brush.
03:36Now I need to find and it's very conveniently found it for me only because I was
03:42practicing before I got to do this but it's not going to find it for you so you
03:46would need to hunt and peck in this list and unfortunately you can't change this
03:51list to display as a text list so you just need to find it and a good way to
03:56look for it is by it's pixel dimensions.
03:58Anyway that's the rust brush right there and what I want to do with this I want
04:03to change the Spacing to 100% so it doesn't stop overlapping itself and that's
04:08all I want to change but that's important the Spacing.
04:11So I can now dismiss that and then painting in black.
04:15I am just going to start nibbling away in my type and maybe I can go bigger with the brush.
04:21Let's make a little more of the type and I can also change the Opacity of the brush.
04:26Let's knock it down a bit.
04:27It's a very satisfying way to do it.
04:33It's not the only way to achieve this kind of effect but it's a very fun way. All right!
04:39Now, it gets better that that though because what we can now do is we can apply
04:46a Bevel and Emboss to the layer.
04:48Now look what happens when it turn on these layer effects right here.
04:52Not only are we embossing the type we are also embossing the texture that
04:56is within the type.
04:57I am going to turn that off and then turn it back on again.
05:02So let's just go and have a look at what we get going on here, just a basic
05:06Bevel and Emboss, nothing fancy about it.
05:08I have changed the colors for the Highlight mode and the Shadow mode to sample
05:12the color that's actually in the image itself but aside from that not much going on.
05:17In fact, I could maybe amped up it up a bit by increasing the Size or maybe not.
05:22No, I think I like it where it is, maybe increase the Depth that's what I am after.
05:28And that rust really becomes a part of that type.
05:31There were two points to this movie.
05:33We painted it as a Dual Brush, and then we applied a layer effect to it, one
05:39does not depend upon the other.
05:40I have just happened to have combined them.
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Building density with brush settings
00:00Okay, we are going to see how we can take an image like this and convert it into a brush.
00:04Now because this is something that's going to be very translucent, we can use
00:08this brush and paint with it, stamp with it multiple times to really build up a
00:13very textured and dense feeling to our artwork.
00:18So let's say the first thing we want to do is to make it Black & White.
00:24Then we are going to apply a Levels adjustment to it.
00:29Let's really crank up that contrast and now what I am going to do is I am going
00:37to return to my Background layer, come to my Select menu, Color Range, and then
00:45I will just come and sample the bright values, hold down Shift key and click on
00:51a few of them, make sure we have got good range of bright values there, that's
00:58going to be my brush when I do that.
01:01Now I've already done that, so I am not going to do it, I have got one already
01:03saved, but that was how I did it.
01:05Now let's pop over to this document.
01:09This is nothing more than a simple Shape layer and it has a Bevel and Emboss
01:13effect applied to it.
01:15I am going to recreate it.
01:16I am going to turn that one off, come in and choose my Ellipse tool and draw
01:20myself an ellipse like so, and then I am going to add a layer mask to that.
01:28Now just because it has a vector mask, doesn't mean it can't have a layer mask as well.
01:32Then press B to choose my Brush tool, come up and pick my bubbles brush,
01:38there it is, right there.
01:42Make Black my Foreground Color, and then I can just click multiple times and
01:48just keep building up and building up and I can vary the Opacity as I do this,
02:01brush with it a little bit and let's vary the Opacity some more, vary the Size
02:10of the brush, we got a really nice effect.
02:18Now this line around the edge there, that's the Vector Mask, which is a little
02:22bit annoying and a little bit distracting.
02:24So I am going to press Command+H or Ctrl+H. Now it's going to ask me do I want
02:29to Hide Photoshop or Hide Extras, I want to Hide Extras.
02:32That gets rid of that.
02:34Now I can apply the Bevel and Emboss.
02:35So I am just going to borrow the one that I already have here, I am going to
02:38hold down the Alt key, drag that on to that layer and let's just go and have a
02:43look at what settings we have got applied there.
02:44So as in Inner Bevel, it's got a Size of 98, softened a little bit, the angle
02:50has been adjusted and that's about all those have been changed with it.
02:53Let's just add that shadow down at the bottom right there.
02:58Okay, so that's one way of building density.
03:01So here is another example of how we can apply this texture, I just have this
03:04simple collage of two words with some blending modes applied and some layer
03:08effects applied and they are on these two backgrounds which together make
03:15this very interesting texture and there is also a Gradient Overlay applied there as well.
03:20But what we are going to do is we are going to create this from scratch and it's
03:23going to introduce us to some other Brush options.
03:26So I am going to now switch over to this point and I have my type on a
03:30transparent background.
03:31I am going to hide that for the moment and I am going to create a new layer.
03:38The checkerboard is distracting for me at the moment so I am going to change my
03:41Transparency Settings and turn my Grid Size to None, so that I see a white
03:49rather than a checkerboard background.
03:51Now I have the brush selected and there are some options that we can avail
03:56ourselves over here.
03:57If we come over to Brushes and they are Color Dynamics.
04:03If we want to introduce a particular color into this, we can crank all of these up.
04:07It's going to be random, but in this case that's just what I want.
04:11The other thing that we can introduce is an Angle Jitter.
04:15I am going to turn these off first of all just so you see what they are going to
04:21give us and why we might need them.
04:23Now I can just paint away merrily with my brush and that's so looking good, but
04:29I am going to get these clearly defined lines that reflect the border.
04:34The brush was originally a rectangle, so it's going to belie that fact and we
04:38would like it not to or at least would like less of that.
04:42So I am going to delete that and that's something that we can address with the
04:48Shape Dynamics turning on the Angle Jitter and then rather than having old
04:52monochrome, let's have a little color in there and I have got
04:57Foreground/Background Jitters, so we are just going to flip back and forth
05:01between my Foreground/Background colors and it's all going to be rather random.
05:05I need to choose some Foreground and Background colors so I am going to have a
05:09light brown and a yellow.
05:12Okay and now I am going to stop painting.
05:19So you can see it's angling each brush stroke, and then we are just building it up.
05:29Now perhaps what I could do, what I did in the original was changed those brush
05:33sitting slightly and added an additional layer and I am just going to do it
05:38along this one layer this turn around.
05:45You would never know they would derive from bubbles.
05:48Okay, when I actually did this and I went and put the type back on top of it, I thought wow!
05:55You know I kind of like that, but I am not crazy about the color.
05:59So it was an interesting road to go down, but one that ultimately I decided to
06:05put back to monochromatic.
06:08But then maybe what we could have is a Gradient Overlay on that and this time,
06:18I'm going to go outwards from the center and I am going to use Color Burn.
06:31So we see how we can take a simple concept like these bubbles, turn them into a
06:36sample brush and then apply it in all sorts of interesting ways using the Shape
06:42Dynamics of the Brush panel.
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Painting with the Mixer Brush
00:00A simple effective and fun way of creating your own textured background is to
00:05paint in yourself using the Bristle Brushes and the Mixer Brush tool.
00:10As our starting point, I'm employing a grid here, so I've gone to the View menu
00:15and turned my Grid on, that's not strictly necessary, but if you want to do that
00:19and if you want to set the Grid options that's in your Preferences, I've chosen
00:24to have a grid line every 20% and a subdivision of 1.
00:28Very important for the effect that I'm trying to achieve is that I have a
00:31background of transparency, because when we use the Mixer Brush, if that
00:35background will white or any other color then the brush strokes would blend into that color.
00:40So to start with I want to just lay down the color without a blending
00:44into anything else.
00:45Also, I'm going to need to turn off my type layer to begin with.
00:49I'm going to use this preset of Wet which is going to lay down the paint, nice
00:58and quickly, but I don't want to paint in black.
01:00So I'm going to Undo those brush strokes and I'm going to decide upon a color
01:05theme and I'm going to have Kuler help me out.
01:08So I'm going to come to Window>Extensions>Kuler.
01:13Now I could create my own theme, but just to be quick and expedient about this,
01:18I'm going to use one of the already created things from other Kuler users and
01:24I'm going to use this one, skater.
01:26To add that to my Swatches, I'll click on that button, and then I'll come and dismiss Kuler.
01:32So now all on my layer, my Mixer Brush tool chosen, choose the color that I
01:38want, Wet as my mixer brush preset.
01:41I need to make sure that both of these options load brush after each stroke and
01:47clean brush both of these on.
01:51So then I'm just going to start painting in.
01:53There really is no right or wrong with this and I'm just going to get a
01:57different result and that's fine.
01:59So I'm going to be deliberately sloppy which for me isn't hard and you'll see
02:05how as I stop painting with the darker color and it interacts with the lighter
02:12color, we get this interesting so blend of the two, maybe I'll increase my Brush Size a bit.
02:18Something to bear in mind about using the Mixer Brush is that it is very taxing
02:23on your computers processes, so if you're working with a large file or if you
02:27don't have as much RAM as you might like and frankly, who does, then your brush
02:33strokes can get behind you.
02:35We're working with a relatively small file size here.
02:38Then I'll choose my third color and again, we get a nice blend of those
02:42colors where they interact and we're building the texture with the strokes of the Bristle Brush.
02:50Now I could finish there.
02:51Maybe that's all I need, but if I wanted to maybe get a bit more interaction of
02:54these colors, I'm going to just come and change my options.
02:57I'm going to choose now to have Very Wet as the preset that I'm using and I'm
03:03going to turn these two options off.
03:06So basically, what we're working with now is the color that's already there
03:10and it's going to stop blending these colors into each other and let's get it nice and dirty.
03:16So this wall that I'm painting here was obviously painted by a very unskilled
03:22painter, but that's good that's the effect that we're off to.
03:25You see as I moving to gray, swipe over that, I can then bring some of that
03:30color back into my lighter color up here paint in those brush strokes.
03:36To finish off my background, I'm going to add a solid layer of white and I want
03:40this to go underneath layer 1, so I'm going to hold down my Command key while I
03:43click on Create New layer and then Command and my Backspace key to fill it with
03:50white, just so we're not seeing any transparency coming through that.
03:54Now I'll turn my Type on, so I'm going to change the color of my Type and
03:58White is my Background Color so I'll press Command and my Backspace key to make it white.
04:04Maybe I'll reduce its Opacity and finally, I will turn of my grid, Command+", we
04:10will do that or View menu Show>Grid.
04:16Now, just to work this background texture into the type, I am going to turn off
04:21the type layer, come to my Channels panel, Command+click on the RGB channel,
04:26full that background texture.
04:29Come back to my layers, turn my Type back on and then make that into a layer
04:35mask, so if you were to see this without the background and let me just make
04:39that solid color for a moment.
04:42It would look like that we still have the texture of the brush strokes in the
04:46letters and it just makes for a better blend of the type and the background.
04:54So there we see one of the many things that you can do with the Mixer Brush and
04:58the Bristle Brushes, two new and exciting tools in Photoshop CS5.
05:02I highly recommend you check out John Derry's course in the lynda.com Online
05:06Training Library on using the Mixer Brush tool.
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9. Type and Texture
Adding texture to type using clipping masks
00:00We've seen the application of texture to type in a number of other movies in
00:04this title, but there are a number of techniques that I haven't yet dealt with,
00:09so we have this separate chapter specifically working with Type and Texture.
00:13I'm going to begin with this very easy, very effective, very pleasing technique
00:17of making a texture layer fill the type letter forms.
00:22It's so shockingly simple you'll love it.
00:24It's just making it into a clipping mask, all I need to is put that above
00:31the Type layer, holding down the Option or the Alt key and click, and the
00:36texture fills the type.
00:38Let's do this from Scratch.
00:40Here we are in the starting state.
00:43I have my type on top off a layer of texture, on top of this picture of rust,
00:48and at the bottom I just have a layer of Solid Black.
00:51So the first thing I'll need to do is move the Texture layer above the Type,
00:57then I need to clip the Texture layer to the type.
01:00I can either do this through the menus right there using the keyboard shortcut
01:06Command+Option+G or Ctrl+Alt+G or, and this is the way I tend to do it;
01:12holding down the Option or Alt key and clicking on the line that separates
01:16them, it's that easy.
01:18Okay, for additional credit we're now going to do something else and that is
01:23we're going to apply a Stroke Emboss to this type.
01:27So in order for this to work I first need to capture my texture as a pattern,
01:33and in order to do that I'm going to have to unclip it.
01:37With it selected I'll come to the Edit menu and choose Define Pattern and I'll call it rust.
01:45I can now go back and clip it, and I can now go to my Type layer, double-click
01:50to the right of the layer name and then come down first to my Stroke option
01:56where I'm going to be applying a stroke that is a Pattern, it could be any
02:01pattern of course but I'm choosing for it to be the texture itself, the rust
02:06texture and I'm going to increase the Size of that up to 10 pixels.
02:12Having done that, I'm then going to emboss that stroke by coming to Bevel and
02:16Emboss and choosing for the Style, Stroke Emboss, and we get that lovely
02:22effect, it's that simple.
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Applying texture to type with layer effects
00:00In the previous movie we saw how we can combine our own photographic textures
00:04with Type, in this movie we're just going to remind ourselves that we have a
00:08lot of preset textures already in Photoshop and we shouldn't overlook these
00:12because they can sometimes be very useful and they're certainly very easy and quick to apply.
00:17And we would apply them through the layer Effects.
00:21I had a whole title Photoshop for Designers:
00:23layer Effects in the lynda.com Training Library.
00:26I highly recommend that you check that out, there are some very interesting tips
00:30and techniques in there.
00:31But for now, I just want to point out a couple of options that relate to
00:35applying texture to your layer, in this case to our Type.
00:40So I have here four letters on separate layers, they all have the same
00:45layer effects, there is one slight difference, they all have a different
00:49texture applied to them.
00:51I'm going to go to the T and mainly what I'm talking about here is this option
00:58Bevel and Emboss>Texture, this is going to allow you to take a predefined
01:03pattern, and if I over the pattern I'll get the tooltip telling me that this
01:08is Light Marble, Light Marble being one of those patterns that comes in the
01:13Rock Patterns Presets.
01:15Now you can load all of these pattern preset libraries by choosing Load Patterns
01:21and you'd either replace what's there or if you choose to append then they will
01:26be added to what's already there.
01:28You can also create your own patterns.
01:31If you wanted to do that you'd just need to be on the layer that you want to
01:35create the pattern from, go to the Edit menu and then down to Define Pattern,
01:39thereafter it's going to appear in this list.
01:44Now when you apply these patterns, they're all applied as grayscale values, and
01:48what distinguishes this option Texture from this option Pattern Overlay because
01:54they use the same preset patterns is that when you do it this way you will
02:00actually applying the color of the pattern as well as the texture.
02:04So mainly for what we're after here, Texture is going to be the preferable
02:09option because it's going to combine the grayscale values with whatever is
02:14the color of your Type and with whatever other layer effects you currently have turned on.
02:19Now when you're working with these you also have the option of giving it some
02:25dimension by using Bevel and Emboss, so if I increase the Size of the Bevel, and
02:32then increase its Depth and perhaps change its Technique to Chisel Hard then we
02:37get this kind of effect.
02:39So as you can see layer styles can be very quick and easy to apply and it's
02:45worth checking out, the different pattern libraries that come as presets
02:51with Photoshop.
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Applying texture to type using a layer mask
00:00Let's see how we can create this authentic looking piece of distressed Type.
00:04So I'm just going to break this down for you first of all.
00:07We have a texture, on top of the texture, we have a TYPE layer, but the TYPE
00:13layer has got some stuff going on with it as you can see over here.
00:16It's a smart object and it's had a filter applied to it.
00:20And that is the Gaussian Blur filter.
00:22But before we get to that, let's look at this.
00:25We have the texture applied as a layer Mask to the Type. That's essential.
00:31And then if I turn off the Smart Filters, we can see that what that's doing is
00:37it's blurring the edges of the Type.
00:39And I think you often see this technique applied without this additional detail.
00:44And that let's it down because while this looks good, the way is at the
00:48moment, it doesn't look particularly plausible because the edges of the Type are too sharp.
00:53We don't want to blur the whole Type because we want the Type to remain live and editable.
00:58So we convert it to a smart object, and then we can just blur it just the edges.
01:02So I have a filter mask on the Smart Filter layer which is just blurring
01:08the edges of the Type.
01:09And in addition to that, I have a copy of the texture itself in a group and the
01:16blending mode that is set to Soft Light.
01:20This top layer is an optional extra, but I think it helps.
01:23So let's now switch to the starting point.
01:26And you may be tempted to say, well, that's an awful lot of work.
01:31Why don't we just make the Type Multiply?
01:35Well, you could, but it's not going to look very convincing.
01:38So that's why we're not going to make it Multiply because it's not really
01:40going to work very well.
01:41Here's what we are going to do.
01:43Let's turn off the TYPE layer, come to the Background, switch to CHANNELS,
01:49Command+Click or Ctrl+Click on the RGB channel to load the Luminosity channel
01:54or the gray values for that layer.
01:57So I'm now going to turn my TYPE layer back on, and then I'm going to come and
02:02click on Add layer Mask.
02:04Now at the moment, that has subdued the Type too much.
02:08And that's because we have too many gray values in there.
02:12I could use my Levels to work on this layer Mask.
02:16I just press Command+L or Ctrl+L to go to my Levels.
02:20But actually I'm going to use a heavier handed approach in this case which I
02:24think is going to work even better.
02:26So making sure that I'm clicked on to the layer Mask, I'm going to come to my
02:31Image menu, Adjustments, and to Threshold.
02:34Now Threshold is going to make that layer Mask all black or all white pixels.
02:39And if I move this way, we're going to get more black;
02:43this way, and this is the way we want to go, we're going to get more white.
02:48So depending on just how distressed you want your Type to be, you can move your
02:54Threshold slider one way or the other.
02:58So when I click OK, if we now go and have a look at that layer Mask, you'll see
03:04that all of those pixels are either black or white. Okay.
03:09Now let's move on to blurring the edges of the Type.
03:13First of all, what I need to do is I need to load the selection of the Type.
03:18So I'm going to Command+Click on the TYPE layer.
03:22It's already been converted to a smart object so that we can apply Smart Filters.
03:26But if you're working with Type that you haven't yet done that to, you can do it
03:31right there under the Filter menu.
03:33So next what I want to do is modify this selection, so I'm going to come to the
03:39Select menu and choose Modify, and then I'm going to choose Border.
03:45Now how big you want your border to be is going to depend upon the resolution of your image.
03:50But I'm going to use a 20-pixel border.
03:54And that's going to give me a selection that looks like that.
03:56So my selection is growing by 10 pixels inside and 10 pixels outside my letter forms.
04:03With my selection active, I'm now going to come to the Filter menu and down to
04:07Blur and choose Gaussian Blur.
04:09And I'm going to blur it by, let's just do a little bit more than that, let's
04:15go to 5 pixels say.
04:18So the effect is subtle, but I think very effective.
04:21If I turn off my Smart Filters, there are the sharp edges and I'm going to zoom
04:26in so that we might be able to see that a little bit better.
04:28Okay, so I'm at a very large view size now which is why it looks pixelated.
04:34But at 100%, this looks just great.
04:37If I turn off that Smart Filter layer, we can see we have sharp edges to the Type.
04:42Turn it on and that's going to blur those edges.
04:47As a final finishing touch, I selected the texture, I copied it Command+J or
04:53Ctrl+J. I dragged it up above and I set its Blending mode to Soft Light.
05:01Now I could also perhaps make that grayscale and I had done that in the
05:05finished version, but actually I think I like it just fine the way it is with
05:10this layer still in color.
05:12But I could perhaps reduce the Opacity of it just to tone it down a bit.
05:18So there are two things that really make this work well.
05:22And that is the layer Mask with a Threshold adjustment on that layer Mask
05:27applied to the Type, and then some blurring to the edges of the Type.
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Painting with a texture brush
00:00This technique is a variant on the techniques that we used in the previous movie.
00:05So I'm not going to be going over exactly how we got to this point with this
00:10layer mask and with this Filter mask.
00:11That's all in the previous movie, but let's with the result that we have
00:15there, take it in a slightly different direction and rather than have the Type
00:20be on the textured background from which the layer mask was derived, let's
00:25have it on a solid background.
00:27Now what you often see with the application of this effect is just the Type on
00:34a solid background.
00:36And to me that lacks a certain something, because if the Type is really
00:40distressed then surely don't we want some of the texture that's in the Type on
00:45the background as well.
00:47And that's what we're going to look at here.
00:49How do we take that texture that we've already worked into the Type and apply
00:55it to the background?
00:56While there are several ways, but the way that we're going to do it here is by
01:00working with a texture brush.
01:02So this movie would fit just as well in the chapter on brushes as it would on Type.
01:09So I'm going to switch over to this, the starting point and what I'm going to do
01:15is just take a look at the layer mask by Alt+clicking or Option+clicking on it.
01:19Now what we want to do is we want to make this layer mask into a pattern and
01:24then use that pattern to paint with.
01:26So first of all I'm going to Command+click, or Ctrl+click on the layer mask to
01:30load the selection of the layer mask, create a new layer, and then fill the
01:35selection on that new layer with black.
01:38Black is my Foreground Color.
01:39So I'm going to press Option+Delete or Alt+Delete.
01:42And now I'll turn off the other two layers, so that we can see that and deselect
01:47my selection Command+D or Ctrl+D. Now I'm going define that as a pattern
01:52Edit>Define Pattern.
01:55And I am going to call it distressed.
01:58We can now turn that off, turn my other two layers back on.
02:04So I have my pattern defined.
02:06I'm now going to add a layer above the bottom layer and it's on this layer that
02:11we're going to be adding the yellow paint.
02:14So I need to come and sample the yellow.
02:16I'm going to press I to go to my Eyedropper tool, click on the yellow that now
02:21becomes my foreground color.
02:22Then I'm going to choose my Brush tool and the type of brush that I want is a Spatter brush.
02:30Then I'm going to come over to my Brush panel where I want to change the options
02:35of the Spatter brush and this is the important a bit.
02:38I need to choose the Texture option.
02:40So when I choose that, the texture that I'm going to use is the one that I made,
02:45and I want the mode to be Multiply, I want Texture Each Tip to be turned on.
02:52Now I can stop painting with that, but 100% is probably going to be too much so
02:57what I'm going to is take the Opacity way down to 10%.
03:00I'm just going to press 1 on my keyboard.
03:04Press my Right Bracket to increase my brush size and then just spray over
03:09some of that background to introduce a little bit of yellow paint into the background.
03:18I can click more in some parts to make it a bit dense, or I can change the size of my brush.
03:25To finish the whole thing off, one more thing we need to do and that is we need
03:30to mask this yellow paint layer with the shape of the letters, because we're
03:34currently seeing through the letters and we're seeing that paint beneath, but we
03:38don't want to see it beneath.
03:39So I'm going to hold down my Command key or Ctrl key, click on the Type layer.
03:44That loads the Type as an active selection.
03:46Now I want the active selection to be a layer mask on this layer.
03:51If I just come and click this, I'm going to get the opposite of what I want.
03:54So I need to hold down the Alt key, so that everything, but the Type is revealed.
04:00If you got that the wrong way around, you can always just invert your mask
04:03by pressing Ctrl+I or Command+I.So that mask is having a subtle, but necessary effect.
04:10If I hold down the Shift key and click on it, there is the before without the
04:14mask and there is the after.
04:16So this whole effect is achieved by working with the texture that's applied as a
04:22layer mask then making that into a pattern and then painting with that pattern
04:28on a layer behind the Type.
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Blending type into background texture
00:00This effect looks really hard to achieve, doesn't it?
00:03But actually it's deceptively simple.
00:05All we need to do is add a layer mask to our type layer and then do something
00:10with that layer mask.
00:11I don't want to steal my thunder by telling you what that is right away, but
00:16without the layer mask the type looks like that.
00:18Let's see how we can do this.
00:21So I have the type on a picture.
00:24Bear in mind this isn't always going to work.
00:26It works well here, because we have a black and white image that has very high contrast.
00:32So I'm going to turn off my type layer, come to my Background layer, go to my
00:37Channels panel, Command+Click or Ctrl +Click on my RGB channel to load the
00:43luminosity channel for that layer.
00:44Then I'll turn my type layer back on and I'll make that active selection into a layer mask.
00:53So that's going to obscure it because we're essentially using the image to
00:56mask the whole layer.
00:58How I got here was the first thing I tried was experimenting with the contrast
01:03of this, but I found that wasn't really working very well.
01:06Because if we look at the layer mask, there is too much black and black is going to conceal.
01:12We need more white.
01:14So what I'm going to do is I'm just going to invert the values of the layer
01:17mask, Command+I. So this is great as far as it goes except that the branches
01:23where they overlap the type are losing some of their definition.
01:27So it's now that we can look on the contrast of the layer mask.
01:31I'm going to press Command+L and Ctrl+L and what I want to do is these are very
01:36sort of light grays.
01:38So if I get my gray point slider and move this to the right, I'm going to bring
01:43back some of the definition.
01:44Look what happens when I move the left;
01:46we lose the definition.
01:47Move to the right, we bring the definition back.
01:50And I'll also get that black point slider and bring that over a bit too.
01:55So very simply, very quickly we're able to make these letters looks like they're
02:01actually embedded within the branches of this tree, just using a very simple
02:05trick with a layer mask.
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10. Automating Textures
Using the texture actions set
00:00In this chapter we're going to see how we can automate the creation of textures
00:04primarily using actions and action is a recorded sequence of steps that you can
00:10playback on any image or batch of images.
00:13When it comes to replicating repetitive task, actions can be
00:17massively timesaving.
00:20We can interact with actions in several different ways, we can use the
00:24predefined actions that come with Photoshop, we can edit those actions, we can
00:30create our own actions, or we can download actions that other people have
00:35created from sites like Adobe Exchange.
00:37We'll be doing all of those but let's begin with using some of the actions that
00:42come with Photoshop.
00:43So I'm going to come to my Window menu and open my Actions panel and expand it.
00:52Now I have one action set before actions and this are all worth exploring, but
00:57in the context of textures what we want are these.
01:02So we have some textures preset actions, but we have to first load them
01:09and these are those actions and I'm going to begin by working with the black granite.
01:16These actions need something on your canvas to work with even if that something
01:22is as it is in my case just solid white, I'll select the action and click the
01:29Play button at the bottom of the Actions panel and that is our results and if I
01:36expand the action you can see these rules steps that the action took to get this
01:42result and many of these things were now look familiar.
01:45We have things like clouds, fine edges, reticulation, blurring, etc., as a result.
01:53I'm now going to run another one and I'm now even going to clear my canvas,
01:56because the next action will creates a new layer we have that be Rosewood number 1, play it.
02:07Now here is an example where there is a stop inserted in the action where it's
02:13suggesting the settings that you should use.
02:16Of course you can use any settings you like, but to get the effect as
02:20intended you should use these, but there is the option to customize the
02:24action at this point.
02:25So you have to remember what these are Canvas 130, 11, Light Direction=Top,
02:31click Continue takes me to the Filter, Texture is Canvas, Scale 130, Relief 11,
02:40Light Direction Top and there is a rosewood texture and if take a look at the
02:47layers panel, you can see it's created that on a separate layer, we'll have to
02:52look at one more and the one more I'm going to look at and that will be Rippled
02:57Oil right here and that's what it's look like.
03:02Expanded these are the steps that it took to get to this.
03:06In the next movie we'll see how we can adapt these actions to personalize
03:11into our needs.
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Editing an action
00:00Here we are going to see a simple example of editing and action.
00:03I am going to come to my Actions panel.
00:05If you don't see it, it's under the Window menu, right there.
00:09I am going to be working with one of the Textures actions, specifically Green Slime.
00:16If I expand Green Slime, these are the steps that it uses to get this result.
00:25If this wasn't what you expected or wanted, undoing is going to involve
00:29undoing all of these steps, which is why all of these actions include as their
00:35first step Make snapshot.
00:37So it always gives you an out.
00:40You can always restore things to the way they were before you ran the action.
00:44So that's what I am going to do there.
00:46If you do want to edit one of these actions, it's not always completely
00:50transparent where the particular thing that you want to edit occurs in
00:55this sequence of steps.
00:57So it may be useful to change the Playback options of the Actions.
01:02Now at the moment and typically, I am running in Accelerated mode, i.e. let's
01:08make the action happen as quickly as possible.
01:11But we can change this to Step by Step, which is kind of interesting way of
01:16deconstructing an action anyway.
01:19Now when I run that same action, we can see each of the steps take place in
01:27almost real time and we realize it's right there that the color is changed to green.
01:35And we actually want the color to change to purple, let's say.
01:39What I'd like to do is edit this action.
01:41Let's imagine that I like everything else about it, I just want to change the
01:44color of the result.
01:45Maybe there is going to be a time when I do want a Green Slime action, so I am
01:50actually going to make a duplicate of it.
01:51So I am going to select the action and from the Actions panel menu, I am going
01:56to choose Duplicate and it's going to give me a copy, and then I'll just come
02:03and edit the name of that and we will call this Purple Slime, and then I am
02:10going to come down to this specific step that I want to edit.
02:15In this case that is Color Balance and I don't choose to record that step again.
02:24These are the settings that I used to get this green color and I can just change
02:29these around and I am going to go towards the Magenta and towards the Red, add a
02:34bit more to the Blue and I'll click OK, you'll see that the Red record button
02:40went off, so that's just recording that one single step again.
02:45Now I'll restore my document to its History Snapshot, come back to my Actions
02:53and I'll now run my edited action and I didn't take it out of the Step by Step mode.
02:59So it's going to run rather slowly.
03:02If we are happy with that result, we can now come to Playback options and put
03:08that back to the Accelerated mode.
03:10So there we see just a very simple example of how you can take one of these
03:14predefined actions and adapt it to your own needs.
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Creating your own texture action
00:00Here we are going to see an example of creating a simple script.
00:04So I am going to create a script that will create texture type on a black
00:09background, using this background texture.
00:13To start what is I need to be on my top layer and I am going to include in the
00:18Action instructions, that proviso because without that it's not going to work.
00:23So I am going to go to my ACTIONS panel and why don't we create a new Action
00:28Set, not necessary but just a housekeeping thing.
00:31So I'll create a new set and I will call it My Actions.
00:37And then within this Action Set I am going to create a new action and I am going
00:42to call this Textured Type.
00:48I could add a function key to it, I am not going to -- I could color code it, I
00:52am not going to do that either, but those are options.
00:54So now I can click Record.
00:58Now the good news is when you're recording, it's not recording in real time so
01:01just take your time to get it right.
01:05We have to red button on indicating that we are recording and the first thing
01:10that we want to, go to the background layer and hide the top layer.
01:16Wherever possible when I'm recording actions I like to use keyboard shortcuts
01:21just so there's no ambiguity about that action step.
01:25The keyboard shortcut to select the layer beneath is Option or Alt and the Left Bracket.
01:33So that selects the layer behind the one that you are up and now I want to
01:39turn off the visibility for everything else and that keyboard shortcut is
01:44holding down the Alt or the Option key and clicking on the eyeball of your current layer.
01:51Now I want to load the Luminosity channel for layer 1.
01:55So I am going to the Channels panels and Command or Ctrl+Click on the RGB
02:02channel and we will see the selection active.
02:05Now return to the layer's panel where I want to turn the type layer on I am
02:11going to press Option or Alt and the Right Bracket to turn that layer back on
02:18which is simultaneously going to hide the Texture layer, and then I am going to
02:24click Add layer mask.
02:25The next thing I want to do is add a layer behind this and fill it with color,
02:30because I know I want the layer to go beneath it, I am going to hold down the
02:34Command or Ctrl key and click on Create new layer and making sure that black is
02:40my foreground color, press Option or Alt and my Backspace Delete key.
02:46So far so good, but now what I want to do is I want to work on this layer mask
02:53to increase the contrast so we really bring out the texture of that background.
02:59Select that layer mask, Option or Alt and the Right Bracket we will select the
03:04layer above because it's a type layer it's actually selecting the layer mask.
03:09And now so that we can allow ourselves already or any other user a level of
03:17interactivity with it rather than go to Adjustments and Threshold which is
03:25going to require that we put in a value that would be applied exactly the same way every time.
03:31What I'm going to do is choose Insert menu Item, its going to insert the menu
03:41item and its just going to stop right there.
03:46Now that is the end of the action I am going to click Stop.
03:50There is one other thing I need to do as a safe guard at the very beginning I am
03:56going to insert a save history snapshot.
03:58So I am going to select the name of my action all the way at the top, click on
04:02the Record button, go to my History panel and choose New Snapshot.
04:11Come back to my ACTIONS and it's put that in the wrong place and the sequence, I
04:17actually wanted to go at the beginning of sequence.
04:20Having stop the recording I am just going to drag the step up, to the top of the
04:24sequence and not let's see how our action is going to work so I am going to just
04:31put things back to how they were.
04:35Let's do that by clicking on my starting history state.
04:40I'll select the top layer come to my ACTIONS and then just play that action and
04:49you will it stops at the threshold command where we get the chance to just dial
04:55in exactly how much of that texture we want to incorporate it into the type.
05:02So a simple example of creating your own action and, including the option for
05:08the user to interact with the exact amount of settings that are applied.
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Finding, downloading, and installing actions
00:00As well as using the texture preset actions as well as editing those actions and
00:05as well as writing our own, we can of course use actions created by anyone in
00:09the Photoshop community and there are a great many of them out there.
00:13I am just going to show you one particularly good example.
00:16I am on the Adobe Exchange web site and I am in the Photoshop Exchange section
00:24and I have gone to the Actions part of that branch of the Adobe Exchange site.
00:32In the Photoshop actions, there is this particularly good one,
00:37Handcolored vintage photo.
00:38It's fantastic action.
00:41Download this and then install it by putting it in your Actions folder which is
00:49in your Photoshop folder in your Presets folder.
00:53Having done that, we are now ready to run the action.
00:57Come to the Actions panel to the panel menu and choose Load Actions then we can
01:06navigate to that Presets folder, to the Actions folder, there it is right there
01:15and there we have just loaded the action set.
01:18So this is actually several actions, there are four of them, Ageing, Colour,
01:24Bending, Cracks and addition to that there is an Instructions action which is
01:30nothing more than just a description of the action does.
01:34So if I click on that and then play Instructions, it's going to tell us this,
01:39very important piece of information here.
01:42You need to run these cumulatively starting with the Ageing, the Colour, and
01:47then you do Bending or Cracks.
01:51Click stop and now come on to the Ageing action, run that and this is all
02:00happening in real time.
02:02There is our result.
02:05Isn't that just a splendid and automated and quick result? All right!
02:12So having run the Ageing, we can then come to the Colour action, and then having
02:19done that I am just going to run the Bending action and there we have the result
02:25after applying the three different actions, one on top of the other, in the
02:30recommended order, Ageing, Colour and Bending.
02:34So this is just one example of the kind of thing you can get with a predefined
02:41action that you download from some sort of Photoshop resource site, in this
02:47case, we use the Adobe Exchange site.
02:49These were all the steps in the Ageing action, so this must have taken quite
02:54some time to put together and it takes literally the blink of an eye to run it
02:59on your image and I think with great effect.
Collapse this transcript
Applying texture styles
00:00Still in presets land and in automation land there is one other topic that I
00:05need to tell you about, that relates to textures and that is Texture styles.
00:13As you know we have these styles they are predefined combinations of layer
00:19effects and Photoshop comes with some predefined textures styles.
00:25So I'm going to load them and I'm going to click OK to replace my existing
00:31styles with those textures.
00:34And if I hover over them I'll get a tooltip telling me what they are I can just
00:38click to apply them.
00:40If you want to see how these are made up most of them depend upon combination
00:47of Color Overlay, Gradient Overlay and Pattern Overlay and if I look at the
00:52Pattern Overlay we see in this case we're using a wood oak pattern sample which
00:59is one of patterns that comes with pattern presets and this are all your pattern presets.
01:06In this case it sampled up to 333% which is wide I'm going to look a little bit
01:11on the blurry side because it's being up sampled I don't has a color overlay
01:16and gradient overlay and in combination we get this I guess somewhat would oak like texture.
01:24In this case though what I'm going to do is delete that one, let's suppose I
01:30have this new clothing line and I like to very quickly apply some textures to
01:37both the text and my background label.
01:40So starting out with the text, I'm going to apply the denim style to that, just
01:49click on it like so then I'm going to click on the layer beneath it and now
01:53rather then apply one of the styles I use one of the predefined actions.
01:58So in my Textures Actions I'll have parchment paper, click play and I need to
02:06actually put in these values so Canvas 71, 1, Light Direction= Top.
02:16And in addition to that I think I would just want to add one other thing to the
02:22textures style made up of color overlay, gradient overlay and pattern overlay, I
02:28think you also need a drop shadow.
02:30So when we add one we can just make that 9 pulp out bit more and I'm going to
02:39make this shadow a hard shadow by pumping up the spray to 100%, dragging to
02:46determine the direction of the shadow and there is our result, Using a
02:52combination of a predefined textures style and a predefined texture action.
02:59Now while these may not be the most sophisticated textures you've ever seen, they
03:03can sometimes be a good starting point for your explorations with texture.
Collapse this transcript
Conclusion
Goodbye
00:00Thanks for watching Photoshop for Designer Textures.
00:03I hope you learned some interesting techniques and I hope that you can apply
00:06these in your own work and perhaps combine them with techniques you're already using.
00:11Please check out the other titles in the Photoshop for Designer series.
00:15My name is Nigel French and you can find me online at nigelfrench.com.
Collapse this transcript


Suggested courses to watch next:


Deke's Techniques (9h 57m)
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Up and Running with Photoshop for Design (3h 36m)
Deke McClelland


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